
T.N. Nova (30 KP) rated Why I Trust You in Books
Jun 24, 2018 (Updated Jun 24, 2018)
I started reading the Why I series from the very beginning and have followed Colette throughout the series. I fell in love with her writing from the first page. Each book is an amazing work of art and her latest release - Why I Trust You - did not disappoint. In fact, while I love the first two books, this book goes above and beyond. It has to be my absolute favorite - and that says quite a bit.
Martin is a computer developer who is on a mission to find the best graphic artist for his latest game that he’s crating. An overachiever who turns everything he makes into gold has quite the high standards for the person he hires. Ryan is an artist who is in an abusive relationship but wants to get out of it. He wows Martin with his art designs for the game that’s being developed. Both men have trust issues from their past.
There is so much I can say about this book. It’s sweet, sexy, hot and loving. So many feelings that this story draws out of you! There are times when I actually found myself laughing out loud and other times when I wanted to beat the living daylights out of Ryan’s ex, Zane. The story grabs you by the arm, draws you right in, and refuses to let you go until the very last sentence.It’s a must-read for anyone who loves a good romance with characters who are working toward bettering themselves and overcoming obstacles.
I’m a complete and total #TeamMartin and #TeamRyan fan! Thank you Colette! (less) [edit]
Mar 31, 2018 [edi

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Kirk Bage (1775 KP) rated Light of My Life (2019) in Movies
Jan 22, 2021
The facts are that he settled out of court for two sexual harassment claims, that in interviews later he would admit some guilt and shame towards. He never tried to hide it and seemed genuinely regretful of his part in whatever crimes took place. He never tried to deny it or belittle it or excuse it as something small and insignificant, he owned up and hung his head.
For which I’d be tempted to say, yes, he behaved like an asshole and abused his position, but is worthy of forgiveness, on probation that he learned from the mistake and never remotely did anything like it again. However, the media doesn’t forget, and in a personal and professional way he has been persona non grata ever since.
Like many others in the spotlight before him for nefarious reasons, I believe emphatically in saying it is possible to separate a person from their work. If someone has done something where they need to be in jail, then let the system take care of it, otherwise let them get on with life and continue to work. Affleck is such a talented actor that it is his performances that spring to mind above anything else by far, and that probably won’t change. I’d absolutely hate to think his negative reputation prevented him from doing the best work of his life.
One way to ensure some relative solitude and privacy whilst remaining at work, then, is to write, produce, direct and star in a small personal film about a father and daughter, alone for 90% of the movie, in a post apocalyptic wilderness. Affleck is the nameless “dad” to the pre-teen daughter he dotes on and will do anything to protect, named “Rag”, for reasons that are explained beautifully in the narrative.
Played by promising newcomer Anna Pniowsky, it is a testament to Affleck’s skill and sensitivity as actor and director that Rag always feels as important and centre stage as the “star” of the show. The film begins very unusually with a 7 minute static dialogue between the two, which demonstrates the relationship and energy of the film perfectly, and in such an interesting way. Pniowsky gives as good as she gets in terms of detailed characterisation, and the dynamic between the two is an absolute delight.
Inevitably, this film is always going to be seen as a poor cousin to The Road, starring Viggo Mortensen, from 2009. It is very similar, it can’t be denied. Even the idea of the parent ensuring “the light / fire” is kept alive within the child, considering that the survival of humanity in all senses is paramount, and supercedes the notion of survival at any cost. Dignity, kindness and non-violence must be maintained, or they will be lost. It is a message worth passing on – enough to make Affleck want to fly so close to the themes and tone of a bigger, well liked film. He must certainly have been aware of how similar they are.
It doesn’t always work, and I did find myself wishing for more action, or at least incident, rather than all the static talking scenes. Although they were often beautifully done, there were just one too many of them to keep the film fully engaging. The use of flashback, where we see the past they came from and the absent mother (presumed long dead) played by Elizabeth Moss, who does not get enough screen time to leave a mark, also doesn’t fully ring true.
Where it does work is in the simple beauty of the relationship between father and daughter. Her innocence and growing curiosity about the tainted world she is inheriting, and his single minded insistence on teaching her things his way and keeping her oblivious to the harshness of life for as long as possible. We begin to suspect his methods are not always the best, and that inevitably the time is coming where for good or bad she will have to find her own path without him.
Which leads to a very touching last 20 minutes I can’t possibly explain without leaving spoilers. If it wasn’t two hours but 90 minutes I believe the idea would have had more impact and not outstay its welcome. As it is, it is just a little flabby in the edit to be described as “great”, and might be otherwise described as slightly indulgent and naive, directorially. It is a tough one to pin down, because whilst I don’t think there is much wrong with it, I also don’t think there is enough right to fully recommend it to a wide audience.
I’m putting this one in the box marked “little seen gems”, intersecting with the one marked “near miss with potential”. When in a patient mood, this could be a film you relate to and enjoy. Just don’t go in expecting too much to happen and concentrate on what it means to be a parent in a cruel world. In that sense it has a lot to say and is well worth your time.

Purple Phoenix Games (2266 KP) rated Way Too Many Cats! in Tabletop Games
Jan 24, 2022
Way Too Many Cats is a cat and kitten drafting and spatial puzzle game for one to six players. In it, players work at feline adoption centers with the goal of having all stock adopted. To do this, players will be placing specific cats adjacent to other favorable cats for points, giving kittens a habitat of their own, and even supplying the cats with toys. The player who completes these tasks most effectively by the end of the game will score the most points and win!
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
To setup, each player receives an adoption center board, starter cat tile, and a reference card. The kitten and toy tokens are placed into the provided bag to be shuffled and drawn later. The stack of adoptable cats is shuffled, and four drawn and revealed to create Cat Alley (from which players will be drafting). Nearby, three stacks of kitten/toy tokens are made with one stack containing one token, the next stack containing two, and the final stack containing three tokens. The starting player marker is given to the player who most recently pet a cat (aka probably attacked by a cat) and the game may begin!
A game of Way Too Many Cats lasts many rounds, and ends once all players have had the same amount of turns and one player having completely filled their adoption center. On a turn, the active player will take one mandatory action, and then will choose to take another two actions. The mandatory action that all players take each turn is to Choose a Token Set and Cat Card(s) and Place Them. A bit wordy, but this is a prototype, so I will let it slide. In any case, the player will choose to (1) take the smallest group of tokens and two Cat tiles of their choice, (2) take the mid-sized group of tokens and one Cat tile of their choice, or (3) take the largest group of tokens and the right-most Cat tile from Cat Alley (the offer row). Once the choice has been made and all components taken, the player then refreshes Cat Alley by sliding all tiles to the right and refilling to four tiles. Also, the player pulls three tokens from the bag and adds one to each group of tokens on the table. Note, as the player has just chosen a group of tokens, one of the groups will be empty until they place a token there – thus creating the smallest group and embiggening (I’m on a Marvel kick right now) the other two groups.
As an optional second action, the player may choose to give any cat in their adoption center a toy from their personal supply. Cat tiles show icons for toys that the cat will appreciate, though not every cat is into toys. Note, the toy tokens may be given to the cats on any turn, and even at the end of the game just before scoring.
Finally, at the end of the turn, the player may Create a Kitten Habitat by discarding three toy tokens to the bag. The player then designates a space on their adoption center to be the kitty haven and it can house any number of kittens.
Once a player fills their last adoption center slot, the end game is triggered. Players will finish out the round so that all have an equal amount of turns. Then, points are tallied and scored following an involved scoring process. Points in this game are scored in numerous ways. Firstly, the starter cats are scored, and then each type of cat is scored. For example, the paw icon on cat tiles earn 1 VP for each adjacent cat of a different color. Each ball of yarn icon on cat tiles scores 2 VP. The goldfish cracker icon scores 2 VP for each adjacent cat or kitten sporting a ball of yarn icon. Finally, the feather icon scores 3/7/12/18 VP for each group of adjacent feather cats of train size 2/3/4/5 cats. So placement is very important in this game. Not enough scoring?
Players will score more points for kittens and for specific icons on cat tiles. 15 VP is awarded to a player who holds a complete set of the seven different types of kitten tokens, while another 8 VP is earned for holding a set of four matching kitten types. The player receives a -2VP penalty for each kitten token not associated with either type of set nor in a habitat on the board. Additionally, for each cat tile on the board, special scoring will be earned for supplying the tile with the requested toy, or placing it in the preferred space in the center, or even for other adjacency considerations.
Players will be scoring hundreds of points, and hopefully having their felines adopted by unsuspecting travelers and goo-goo eyed children. The player with the most VP at the end of the game is the winner!
Components. Again, this is a prototype copy of the game, so I know that these are not final components at all. Having had many opportunities to preview for Weird Giraffe Games now, I am confident that the final game will be sparkling with upgrades and cool features. To reiterate, my interest in the theme is on the lower side, as I am not a cat person, but I can definitely understand the theme and it works well with this type of game. I guarantee that you will be able to spot Way Too Many Cats in stores right away because that box art is super colorful and busy. I do enjoy the cartoony art style, and it fits the theme really well. The final version of the game will undoubtedly affect this paragraph in the future, but for now this is well on the way to being a very solid title with regards to components, artwork, and theme.
But do I like it? Surprisingly, yes I do. Quite a bit. Theme goes a really long way with me, but I have been known to enjoy other games with themes that don’t necessarily resonate with me, so perhaps “surprising” isn’t the best term here. I really enjoy the spatial puzzle aspect of the game. I highlighted puzzle because that’s exactly what is going on here. When I am playing, I have to debate whether to take all those kitten tokens to complete my sets and be stuck with the right-most card, or perhaps taking the smallest group is more beneficial so that I can draft the two best cards for what I am building on my board. Is it really worth it to me to grab Taco just because I am starting to realize I have a food themed cat dispensary? Why does this cat need a scratching post token when it’s clearly been de-clawed?? These are serious questions, folks!
I kid, but only because this is a very light game, and one that I think works well in many situations. Have newer to intermediate level players coming over tonight? Grab Way Too Many Cats! Having an animal-themed game night? Pull this one out! Sticking with a mechanic-specific lineup? You got it. Now, I haven’t seen the Kickstarter page yet, nor have I asked Carla (the designer) what the plans are for it, but I know this one is close to many peoples’ hearts, so I imagine it will get all the love that’s possible in making this a wonder in a box. The mechanics are there. The theme is… great for some. Way Too Many Cats is a thinker in a catsuit disguise, but it is not too heavy to turn off casual or intermediate gamers. I can certainly add my stamp of approval and recommend checking out Way Too Many Cats. Look for it to hit Kickstarter in February and click here to be notified on launch. You will probably want to get in on this project early if any of this sounds appealing to you.
PS – How many catfolk did I offend in this preview? How many aquarists have I now befriended? What up, my peeps!

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Emma @ The Movies (1786 KP) rated Little (2019) in Movies
Jun 22, 2019 (Updated Sep 25, 2019)
Yet another film where we know what's going to happen, in this instance it's not a problem.
Jordan has made her way up to being the boss and she's made it her mission not to be pushed around anymore. But that attitude means that she's universally despised in the office. When she encounters a young girl in the office she lays out some hard truths for her about life, and when Stevie takes out her magic wand and wishes Jordan was little again I don't think anyone could see what was coming. (Apart from us movie folk.)
We follow little Jordan and her assistant, April, as they try to navigate life, school, the office and men. The ride is a bit crazy.
Marsai Martin steals the show, she has a knack for the adult characteristics and takes to the comedy so naturally.
Issa Rae was a bit of an unknown entity to me despite having seen her in The Hate U Give. Her character of April seemed to be just the right level of down to earth and crazy to be able to deal with such a bizarre situation and overall I thought she came across well in all aspects apart from one which I'll come to in a bit.
Regina Hall is a favourite of mine and I could see why she was right for this part and she nailed pre-little Jordan. Post-little Jordan though was not to my liking. She seemed to be very badly written. Somehow her epiphany moment didn't stick, all it seemed to do was make her awkward in a whole new way.
Let's talk about the rom in this rom-com... why did they put it in? Firstly we have Justin Hartley, I'll give you a moment to remember Ty Swindel... you'd be forgiven for thinking he had a big part in this film, the trailer makes it look like he's a love interest for April but in the end his role was nothing more than trying to "liven up" the portions of the film that were based at the school.
Next there's the lovely Preston, April's co-worker, who is just the sweetest thing. You know that they're meant to be together but the script has other ideas. It drags out and at no point do they properly develop that part of the story. We get to the end and it's there suddenly, I seriously wondered if there was a scene cut out in editing that made it connect or if they'd just forgotten about it. Either way it ruined an otherwise good run for April in the film.
Lastly there's Trevor, Jordan's love interest... he is dumb as a box of rocks but they've given him a sweet side. He assumes that Jordan has been hiding the fact that she's got a daughter and that's why she's guarded, cue some sweet, if weird, overcompensation... but here's the thing, once Jordan gets big again why is he still there? How does she explain away the whole child thing? We're not going to talk about it? Oh, cool, cool, cool, cool, cool.
Little doesn't hit all the comedy spots, and there are certainly scenes that don't seem to have any relevance (karaoke at the restaurant I'm looking at you) but it's still funny. I didn't find it as funny as the woman across the aisle from me who on several occasions let out a very loud and extended "HAAAAAAA!", but it was entertaining.
What you should do
Watch this one when it streams, it's mindless fun and you really don't have to think a lot. I'm sure it'd be good for a girls night in.
Movie thing you wish you could take home
Homegirl seems like a great idea, especially if she knows when I need a musical pick me up.

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