
One Tiny Lie (Ten Tiny Breaths, #2)
Book
"Make me proud." These were the last words Livie's father ever spoke to her. In the seven years...

Purple Phoenix Games (2266 KP) rated The Grimm Masquerade in Tabletop Games
Apr 8, 2021
The Grimm Masquerade is a hidden role competitive bluffing game for two to five players. In it player take on the roles of well-known fairytale folk attending a magical masquerade thrown by The Beast (I mean, he has a name, right? Not just “The Beast…”). Attendees are tasked with trying to unmask other attendees while earning magical roses in the process. The winner is the player who can earn the most roses at the end of three rounds of bluffing and guessing, unless one player is able to earn 10 roses before the end.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. Also, this review concentrates on the two-player variant for the game as I played it mostly with my wife. -T
To setup, place the main board showing all the fairytale folk in the middle of the table. Each player will receive two (one if playing multi-player rules) Character cards, all Evidence Markers of their chosen color, and Reference cards. Around the board is placed the remaining Character cards, the Artifact deck, the stack of Broken Mirror tokens, the pile of roses, and the Action Board with two random Action cards revealed on either side. For the two-player game six Artifact cards are revealed in a line and each player will choose one Artifact for each of their two characters they are playing. The unchosen Artifacts will form the discard pile near the Artifact draw pile. Whomever most recently wore a costume will be the lead player and the game may begin!
The game is played in rounds, with each turn of a round consisting of two steps. First, the active player draws an Artifact card and decides to keep it in their face-up tableau of Artifacts for all to see or give the Artifact to another player. Then the active player will draw a second card and either keep or give, whichever is opposite of their first choice. For example, should the first card drawn be kept, the next card would need to be given away. Each character has one Boon suit (which they love), and one Bane suit (which they despise). If at any time a character receives a card to create a matching pair in their tableau they must indicate whether that Artifact is in fact their Bane suit or not. They do this by placing one of their Evidence Markers on the character who owns that suit’s Bane value. However, if the player is actually the character who has that suit as their Bane, they have been unmasked and will play their other character in hopes of winning with them.
Should a player receive a card that would cause a set of three matching suit cards, they must indicate that they have either won the round or that they are not the character that matches that suit’s Boon value. For example, should a player receive their third Treats card they must declare they have won the round (if they happen to be Red Riding Hood), or that they are not indeed Red Riding Hood by placing an Evidence Marker on Red Riding Hood.
After this card play at the beginning of their turn the active player may choose to discard a matching pair of Artifact cards in order to activate an Action available (optional step). The Actions available are on the revealed Action cards on either side of the Action Board (which also shows an always-available Action of Point the Finger). So by discarding a pair of Crowns, for example, a player could utilize the Action card Eavesdrop in order to force the other player(s) to place Evidence Markers on characters they are NOT. This gives the active player more insight into who the other player(s) may actually BE.
Once cards have been drawn and the optional Actions taken, play passes to the next player. Players win the round by collecting three matching Boon Artifact cards or by unmasking all other characters in play. Whichever player wins the round also takes the Rose Trophy depending on which of the three rounds was just completed (value 1 for the first round, 3 for the second, and 5 for the third). At the end of the third round players count up their total roses (unless one player has earned 10 or more at the end of a previous round) and whomever has collected the most is the winner of The Grimm Masquerade!
Components. I have to say, every game I have played by Druid City Games has had amazing components, and this one is certainly no different. All the cardboard pieces, the cards, and the wooden discs are all excellent quality. But what I want to concentrate on here is the perfect choice to employ Mr. Cuddington for the art. Every time I see Mr. Cuddington on the credits for a game I know I am going to love looking at it on the table. They just have amazing style and everything is so detailed and perfectly matched for the setting. This FEELS like a Grimm’s Fairy Tales game for sure, and I love it.
It is definitely no secret that I love this one. I enjoy hidden role games to begin with (The Resistance: Avalon also being one of my favorites), and this setting feels excellently matched to the genre and the execution is wonderful. I really have a great time sussing out who is who and giving those final Artifacts in order to unmask players that are perceived to be leading is so fulfilling. Being able to spend matching cards in order to use Actions is also great design, especially when you can bluff by discarding your Boon cards to throw opponents off your trail. So much deceit in a fun package.
If you have few hidden role games and you want something with a light theme and relatively quick playtime, please do yourself a favor and check out The Grimm Masquerade. Purple Phoenix Games gives this one a playful 15 / 18. If you are like us and enjoy games where you control some information and can guess other players’ identities, but also like games where you can still play on even when you have been found out, this one is for you. If only this could support even more players, I could see it unseating Avalon for me. As it is, I may still end up using this one more often than Avalon unless I have a larger group of people at the table. That is a big statement from me as Avalon is a proven winner and has been a staple of my collection for years. But The Grimm Masquerade is that good. Play it and let me know if you agree.

This Old Dog by Mac DeMarco
Album Watch
Mac DeMarco (A.K.A. 26-year old MacBriare Samuel Lanyon DeMarco) will release This Old Dog, his...
Psychedelic rock pop

Purple Phoenix Games (2266 KP) rated Camping with Sasquatch in Tabletop Games
Jun 18, 2019 (Updated Jun 25, 2019)
Camping with Sasquatch is a super silly set collection, hand management, card shedding game in the party game genre featuring, well, Bigfoot. You are dealt a hand of cards of various suits (s’mores, hiking, fishy fishy, etc) and from the large draw pile of remaining cards are revealed three cards. On your turn you must draw a card from the draw pile, and play two cards from your hand. You score points by adding cards to the revealed cards on the table to make sets of suits Rummy style. So you can have a set of 3 like-cards, or a run(?) of 3 different cards, with Sasquatch cards in the same suit being wild. When you complete a set of cards on the table, you claim the set and put the cards in your scoring pile. Each card in your scoring pile is worth one victory point. The first player to shed his hand to zero triggers the end game, and the player with the most victory points is the winner. Duh.
Here’s what makes this game a little different and a little more interesting. The Sasquatch cards are wild. They can be used in a set or a run. Easy. However, you can play a Sasquatch card by itself to the table by slapping it down and calling out what suit it is: “Sasquatch Swimming!” When someone does that the other players must frantically slap the Sasquatch with an appropriate suit-matching card from their hand. If they cannot or if they are the last to do so they are awarded with all the cards that had just been played. In a shedding game, adding cards to your hand is always no bueno. This, however, leads to hilarity at the table, but also frustration if you play with bad sports, or uninterested opponents.
Components. This is a card game. The cards are of good quality, and the art is campy and cartoony. I quite like the art style, but some people I played with had mixed opinions on it. What I did appreciate was the one page folded rulesheet with full color Sasquatch poster on the back. I like light games with non-confusing rules. However, on that subject, I couldn’t find anywhere that it stated we could use more than the three slots to play our cards to next to the draw pile, even though there is a graphic that shows more slots in a dashed outline. We initially played the game with just the three slots available and it was a drag, man. Once we allowed some interpretation of the rules to open up more card slots, the game flowed quite a bit more easily and we enjoyed it much more.
Overall, this is just a silly game of shedding with a unique theme that we all liked. The Sasquatch slap aspect of the game gave it a nice little bump in interest for us, but ultimately we agreed that it was light and fun, but not one we will think to bring out very often. I would like to recommend this, but I will do so to a particular situational scenario. If you are ending your game night and just need a super light nightcap to help you tie one on, then pull out the ‘Squatch. He may eat your hot dogs, but he’s just trying to make a living too. Purple Phoenix Games gives this one a hairy 15 / 30.

Golden Hour One - weather for photographers
Weather and Photo & Video
App
*** Featured on the AppStore FRONT PAGE! *** ".... GoldenHour.One gets the Fstoppers seal of...

Darren (1599 KP) rated Shallow Hal (2001) in Movies
Nov 28, 2019
After getting trapped in an elevator with Anthony Robbins a television hypnotist, he pulls a trick on him to see women for their inner beauty, which sees him meeting Rosemary (Paltrow) seeing her as a beautiful women, when she is really a bigger women, somebody Hal would never give a second glance to, Hal’s best friend Mauricio (Alexander) is getting worried his friend has changed.
Thoughts on Shallow Hal
Characters – Hal saw his father die young giving him one piece of advice, never settle when it comes to the ladies. Keeping that in his mind he has only ever tried to date models, without much success. He gets hypnotised into seeing the inner beauty only which to meet Rosemary a bigger woman he only sees as a beautiful woman, which sees him learn the lesson in life that people are not just what the outside shows. Rosemary is the woman Hal sees as a beautiful model, but she is a bigger girl with a heart of gold, which under the spell that Hal is under he doesn’t see, she is reluctant to let Hal into her life, but eventually believes him to be good. Mauricio is the shallow best friend of Hal’s, they have both only tried to date the beautiful women, he sees something wrong with his friend and tries to fix it. Steve Shanahan is Rosemary’s father and Hal’s boss who sees the positives in Hal, but will protect his daughter at any cost.
Performances – Jack Black in the lead of a comedy like this works wonders, he can play both sides with ease being the charmer that isn’t afraid whether he strikes out or not. Gwyneth Paltrow is great too showing she can handle comedy without needing to be the one running with the jokes. Jason Alexander provides fun supporting role that shows his skills in comedy.
Story – The story here follows a man Hal that believes he can only date models after being raised to never settle for less, when he gets hypnotised he learns to admire the inner beauty in women never seeing any of their outside flaws like the rest of the world, we are left to see if he can learn to just ignore everything once the spell wears off. This is an interesting look at romance, it shows us just how important trying to find love can be and getting to know a person is more important than anything else. This aside we do seem to have one flaw in the story and that is only some of the people change, while others remain completely the same, which does seem strange and it also only seems to show people that volunteer being less attractive, while the career driven women more than men are seen to be ugly inside. That aside we are focusing more on the struggles that Hal’s friend is facing with his change, more than Hal needing to learn about his changes.
Comedy/Romance – The comedy largely comes from Jack Black, while some of the lines seem awkward when we know the difference between the two Rosemary’s he delivers his comedy in such a confident way it shines through, with the romance being about how falling in love can happen with the person you least expect at times.
Settings – The film is set in the big city and shows how people can be ignored at times, while other times they could be right there in your life.
Scene of the Movie – Leaving Party.
That Moment That Annoyed Me – We do seem to imply that women who volunteer are beautiful on the inside, not career women.
Final Thoughts – This is a comedy that hits most of its marks, it plays into Jack Black’s strengths proving that giving him the right material he can improve any movie.
Overall: Funny for the Most Part.

Evite: Online Invitations
Lifestyle and Social Networking
App
Evite is the most popular way to create and manage beautiful digital invitations for your parties...

Phil Leader (619 KP) rated Beyond the Red Mountains in Books
Nov 8, 2019
Kelvin's first clue that all might not be as he has been taught when he discovers an old book warning about a mysterious figure called Luther who seems to have been carefully erased from the history of Triopolis. And it is clear that he is not the only one who is aware of secrets.
Elizabeth is the princess of Westville, the centre of a civilisation that has conquered every other city in the world - there are not many. She is locked in a loveless and arranged marriage but is determined to find some way out.
When fate brings Kelvin and Elizabeth together they realise there is a lot more going on than the elders of either city would have them believe. Before long they are on the run, desperately trying to save themselves and their cities from dark forces. They have allies and enemies, but telling one from the other is only half the battle...
Beyond the Red Mountains is a fantasy novel that is of epic proportions but avoids all the tropes and cliches of 'epic' fantasy. There isn't really a great quest, there isn't a dark lord threatening all of existence. All of the characters seem very real and all have their own reasons for their actions, whether these are with or against the main protagonists.
There are many twists and turns and the story doesn't let itself get too bogged down in long conversations or descriptions, letting the story unfold to reveal the narrative and the history. Not every decision Kelvin and Elizabeth make is the right one, but it is always made with the best intentions. The characterisation really does stand out, with a lot of care taken to make the characters believable. I was particularly struck by one of the characters who are opposed to Kelvin and Elizabeth but the reader ends up feeling enormous sympathy for.
There is a (perhaps inevitable) romantic connection between Kelvin and Elizabeth but this is well played and unfolds very realistically and is never overplayed or overstated. Some of the keepers of ancient wisdom they meet are perhaps a little to forthcoming about forbidden knowledge but this means the story doesn't slow but can take the next step so this can be forgiven.
The prose is very simple, clearly aimed at a young adult audience, although some of the themes and scenes are perhaps not for the very young end of the spectrum. As an introduction to lengthy fantasy tales this works very well though. The ending is a real cliff hanger and definitely makes me want to read the sequel.
There were a few more spelling mistakes and incorrect (or plain missing) words in the eBook version I read but this wasn't really a problem, it was always clear what was intended.
I would recommend this book to anyone who wanted to tackle a human-scale epic fantasy novel with a difference, one that cared about all of its characters, even the ones nominally pitched against the 'heroes'.

Lyndsey Gollogly (2893 KP) rated Gypsy Origins ( All the Pretty Monsters book3) in Books
Sep 24, 2022
Kindle
Gypsy Origins ( All The Pretty Monsters book 3)
By Kristy cunning
⭐️⭐️⭐️
I'm like a snowball rolling downhill.
That's the first thing that pops into my mind when I try to explain my life. I don't know exactly "what'"I am, but I do know who I am. At least...I did.
Sometimes life sends things your way that upend everything you thought you knew, and then slings you in another direction without any sort of harness or warning.
Sometimes it drops someone like me off in the path of four wildly different monsters, who all used to be best friends, but now sort of hate each other and compete over absolutely everything, including...me.
Life would be easier if I wasn't already attached to those four monsters, but they occasionally let their guard down around me, and I get a glimpse of what has to stay hidden under all those snowball layers, since they already rolled downhill a long time ago.
I'm tired of losing people I care about. I'm tired of searching aimlessly for answers. I'm tired of not having the right questions to ask.
I do like this series. I really like the characters and storyline. The only one thing with this one was there was so much more information thrown at you and sometimes didn’t come across so clear so you had backtrack and reread a few bits. Saying that I do like the new developments and she finally tells them to man up and do what they should be doing. Looking forward to what comes next! Warning though this ends on a cliffhanger!

Afrikaans Color Flashcards (with audio)
Education
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* * * 50% off, limited time offer. Only 99c * * * Afrikaans Color Flashcards is a fun app for...