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Futaba Classroom Games for Kids
Education and Games
App
Turn your iPad into a small Smart table with for up to four players at once. * Featured on...
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Neon's Nerd Nexus (360 KP) created a post
Apr 27, 2020
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Vegas Slots - Farm, Fruit, Casino, Pirates, Egypt, etc!
Games and Entertainment
App
The #1 Video Slot Machine available on the App Store. Spin the Reels on your very own set of Vegas...
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Josh Burns (166 KP) rated the PlayStation 4 version of Wraith in Video Games
Jun 21, 2019
Be Horror waveshooter
Wraith is a horror wave shooter. Now the thing with wave shooters is, that there are a TON of them on all VR platforms. They all have their own little things that make them stand out, but you only need to own so many before they get redundant. To its credit, Wraith has quite a few unique elements:
1: the wraiths make no sound as they approach, so unlike every other VR wave shooter, you can't hear them come up behind you.
2: when you switch magazines in you gun, any rounds that were still in it are lost, they don't magically stay like most games.
3: you have an in the moment shop that comes in the form of a sort of tablet wrist thing. You can't pause, you have to look and choose what to buy on the fly with enemies incoming. In the shop thete are flashlight batteries, different guns, ammo, armor and laser sight batteries.
4: There are 4 maps, which are very atmospheric even if two of them are similar but they are endless. Sadly there is no story, not scores to beat, no grinding...nothing.
5: There are only 3 character models for enemies. They look great! but there are only 3.
6: The one neat thing about the endless aspect, is that the longer you play, the darker it gets making you rely more and more on your flashlight.
Overall it's not bad, the silent enemies can scare the shit out of you if you turn around to find them right in your face. You use the Move controllers if you perfer smaller weapons like pistols, uzis, sawed off shotguns, and the Aim Controller if you prefer rifles and shotguns etc. It has a great atmosphere, everything tracks well. The problem is, with only being a survival mode and so few enemy types, there just isn't a lot of reason to pick this up when nearly half of the vr games are wave shooters it seems like. I also found that once I got into a rythm with an assault rifle, bouncing between ammo, armor and flashlight batteries, I migt have never died. I let myself after twenty some waves because I was kind of bored. So overall, it's cheap and not bad to mess around with this time of year. Maybe a good pass the headset game if you stick to the move controllers, thus eliminating the assault rifle. There are better wave shooters but there aren't many that are horror themed (actually I only know of one and I'll be covering it). On the positive the latest patch cleared all bugs and states that it makes visual adjustments allowing for future expansion. So maybe it will grow into something more.
1: the wraiths make no sound as they approach, so unlike every other VR wave shooter, you can't hear them come up behind you.
2: when you switch magazines in you gun, any rounds that were still in it are lost, they don't magically stay like most games.
3: you have an in the moment shop that comes in the form of a sort of tablet wrist thing. You can't pause, you have to look and choose what to buy on the fly with enemies incoming. In the shop thete are flashlight batteries, different guns, ammo, armor and laser sight batteries.
4: There are 4 maps, which are very atmospheric even if two of them are similar but they are endless. Sadly there is no story, not scores to beat, no grinding...nothing.
5: There are only 3 character models for enemies. They look great! but there are only 3.
6: The one neat thing about the endless aspect, is that the longer you play, the darker it gets making you rely more and more on your flashlight.
Overall it's not bad, the silent enemies can scare the shit out of you if you turn around to find them right in your face. You use the Move controllers if you perfer smaller weapons like pistols, uzis, sawed off shotguns, and the Aim Controller if you prefer rifles and shotguns etc. It has a great atmosphere, everything tracks well. The problem is, with only being a survival mode and so few enemy types, there just isn't a lot of reason to pick this up when nearly half of the vr games are wave shooters it seems like. I also found that once I got into a rythm with an assault rifle, bouncing between ammo, armor and flashlight batteries, I migt have never died. I let myself after twenty some waves because I was kind of bored. So overall, it's cheap and not bad to mess around with this time of year. Maybe a good pass the headset game if you stick to the move controllers, thus eliminating the assault rifle. There are better wave shooters but there aren't many that are horror themed (actually I only know of one and I'll be covering it). On the positive the latest patch cleared all bugs and states that it makes visual adjustments allowing for future expansion. So maybe it will grow into something more.
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Debbiereadsbook (1303 KP) rated A Fall of Light in Books
Sep 9, 2023
only ONE thing knocked that star off!
Independent reviewer for Archaeolibrarian, I was gifted my copy of this book.
Greg appears as a side character in a series by Greene. I have not read those books, but I don't feel I missed out on anything by not doing. I'm intrigued by this group, though, and may well go back and read them. *if I can find the time*
I gave this 4 stars, and one thing ONLY knocked that star off.
Single person point of view.
Only Greg gets a say here, and I wanted, so desperately wanted to hear from Louis, at many key points along the way and I don't get him.
That said, it's the only fault I can find with this book.
I loved that Greg knew, deep down, that he wasn't a casual person, and he could never be casual with Louis. Yet he jumped right in with everything. I loved that Greg let Louis keep his secret for as long as he wanted to. He knew it would come out in the end, he just had to bide his time. I hated what Greg's brother was doing to him, I really did. Said brother does get his comeuppence though.
Greg's past is dark and shocking, being made homeless at 16, he did what he had to do to survive. Loved that Louis did NOT hold it against him, even if his own flesh and blood did. Loved that the band supported him doing the solo stuff, to appease his brother, and also that they stood by him.
It's not especially explicit for a MM romance, but I liked that here, it's more about the emotions going through Greg (since we don't get Louis!) than anything else.
Some difficult topics dealt with: religious intervention, conversion therapy, street life and doing what you need to do to survive. Triggers for some, be mindful.
This is the first I've read of Greene's work. Like I said, I'd like, *time allowing* to read the series that Greg first appears in, but if not, I will absolutely read any future books by this author.
4 very VERY good stars
*same worded review will appear elsewhere
Greg appears as a side character in a series by Greene. I have not read those books, but I don't feel I missed out on anything by not doing. I'm intrigued by this group, though, and may well go back and read them. *if I can find the time*
I gave this 4 stars, and one thing ONLY knocked that star off.
Single person point of view.
Only Greg gets a say here, and I wanted, so desperately wanted to hear from Louis, at many key points along the way and I don't get him.
That said, it's the only fault I can find with this book.
I loved that Greg knew, deep down, that he wasn't a casual person, and he could never be casual with Louis. Yet he jumped right in with everything. I loved that Greg let Louis keep his secret for as long as he wanted to. He knew it would come out in the end, he just had to bide his time. I hated what Greg's brother was doing to him, I really did. Said brother does get his comeuppence though.
Greg's past is dark and shocking, being made homeless at 16, he did what he had to do to survive. Loved that Louis did NOT hold it against him, even if his own flesh and blood did. Loved that the band supported him doing the solo stuff, to appease his brother, and also that they stood by him.
It's not especially explicit for a MM romance, but I liked that here, it's more about the emotions going through Greg (since we don't get Louis!) than anything else.
Some difficult topics dealt with: religious intervention, conversion therapy, street life and doing what you need to do to survive. Triggers for some, be mindful.
This is the first I've read of Greene's work. Like I said, I'd like, *time allowing* to read the series that Greg first appears in, but if not, I will absolutely read any future books by this author.
4 very VERY good stars
*same worded review will appear elsewhere
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Debbiereadsbook (1303 KP) rated Forged Futures (Tribal Spirits #4) in Books
May 30, 2019
my fav of the four!
Independent reviewer for Archaeolibrarian, I was gifted my copy of this book.
This is book four in the Tribal Spirits series, and I would STRONGLY recommend you read books one through three first. There is an ongoing story arc that rears its ugly head again, and you need to know the devastation this has caused before now.
Lana’s husband was killed by the Landsliders last year, and she is existing. She isn’t surviving, or living, just existing. When those Landsliders come after Lana, Lucas, of the East Coast Tribe, is back in town to find out why. To get the shaman who has been at the right hand of the man who betrayed The Tribe. Having to stay in Lana’s house though, wasn’t in the plan but the tiger within Lucas demands he stay, to keep her safe. When they realise the Landsliders are looking for a device that Lana’s dead husband stole from them, the Red River and Silver Springs packs prepare for all-out war on the Landsliders. But what about after? Lucas will leave and Lana will be left alone again. Won’t they?
Like I said, book 4 in the series, and I think, maybe my favourite of the four so far. Can’t tell you why, though, but that’s my feeling and ya’ll know I’m ALL about the book feelings!
Lana is just about getting by. As a cat, she needs that physical connection and since her husband’s death, she gets it only from her friend, Ally. Which, while lovely, it doesn’t quite help, you know? Lana’s attraction to Lucas was as unexpected as it was unwanted. Lana feels guilty for cheating on her husband, even though he is gone. Once Gavin’s friends are made to see how much she needs this with Lucas, she jumps all in.
As Tribe, Lucas moves around, having only his family home as a base. Staying with Lana makes him see what he has been missing. Coming home to someone who gets him, on a deep level that no one, not even his Tribe mates, do. Lana SEES Lucas, she really does.
But what I particularly loved about this one, what made it stand out, was there was none of that MINE thing that usually comes with shifter mates. There was attraction, and feelings and emotions, yes, and these grew over time, but that immediate MINE moment? Nothing, not until they were fully mated, and it was a kind of “OH!” moment for Lana and Lucas and I really loved that. While they were taking comfort in each other, the mating bonds formed and neither realised til that moment. Loved that!
There are many secrets that come out here, and poor Lana bears the brunt of them.
Sierra and Dax; Jer and Raven play a huge part here, but Finn and Navi are only mentioned.
With one half of the head of the Landsliders now disposed of, lets hope in the next book they can get rid of them entirely. And I believe that Drew, the Landslider who turned against them, gets his story next. The bad boy does turn good here, fighting for the packs and there are some mahoosive clues (unless I’m totally dense and misread them totally wrong!) as to who might be Drew’s mate. I hope I did not read them wrong, cos the cat in question clearly has feelings for Drew and vice versa, and they are no clearer then when they are “stuck” So, please let it be her!
5 full and shiny stars.
**same worded review will appear elsewhere**
This is book four in the Tribal Spirits series, and I would STRONGLY recommend you read books one through three first. There is an ongoing story arc that rears its ugly head again, and you need to know the devastation this has caused before now.
Lana’s husband was killed by the Landsliders last year, and she is existing. She isn’t surviving, or living, just existing. When those Landsliders come after Lana, Lucas, of the East Coast Tribe, is back in town to find out why. To get the shaman who has been at the right hand of the man who betrayed The Tribe. Having to stay in Lana’s house though, wasn’t in the plan but the tiger within Lucas demands he stay, to keep her safe. When they realise the Landsliders are looking for a device that Lana’s dead husband stole from them, the Red River and Silver Springs packs prepare for all-out war on the Landsliders. But what about after? Lucas will leave and Lana will be left alone again. Won’t they?
Like I said, book 4 in the series, and I think, maybe my favourite of the four so far. Can’t tell you why, though, but that’s my feeling and ya’ll know I’m ALL about the book feelings!
Lana is just about getting by. As a cat, she needs that physical connection and since her husband’s death, she gets it only from her friend, Ally. Which, while lovely, it doesn’t quite help, you know? Lana’s attraction to Lucas was as unexpected as it was unwanted. Lana feels guilty for cheating on her husband, even though he is gone. Once Gavin’s friends are made to see how much she needs this with Lucas, she jumps all in.
As Tribe, Lucas moves around, having only his family home as a base. Staying with Lana makes him see what he has been missing. Coming home to someone who gets him, on a deep level that no one, not even his Tribe mates, do. Lana SEES Lucas, she really does.
But what I particularly loved about this one, what made it stand out, was there was none of that MINE thing that usually comes with shifter mates. There was attraction, and feelings and emotions, yes, and these grew over time, but that immediate MINE moment? Nothing, not until they were fully mated, and it was a kind of “OH!” moment for Lana and Lucas and I really loved that. While they were taking comfort in each other, the mating bonds formed and neither realised til that moment. Loved that!
There are many secrets that come out here, and poor Lana bears the brunt of them.
Sierra and Dax; Jer and Raven play a huge part here, but Finn and Navi are only mentioned.
With one half of the head of the Landsliders now disposed of, lets hope in the next book they can get rid of them entirely. And I believe that Drew, the Landslider who turned against them, gets his story next. The bad boy does turn good here, fighting for the packs and there are some mahoosive clues (unless I’m totally dense and misread them totally wrong!) as to who might be Drew’s mate. I hope I did not read them wrong, cos the cat in question clearly has feelings for Drew and vice versa, and they are no clearer then when they are “stuck” So, please let it be her!
5 full and shiny stars.
**same worded review will appear elsewhere**
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Purple Phoenix Games (2266 KP) rated The Imposter Kings in Tabletop Games
May 1, 2021
If there is one thing that I love about board gaming, it’s strategy. Planning out and executing a long-term plan, only to have your opponents throw a wrench in it, thus forcing you to re-strategize on the spot? That’s my JAM. So when I heard about The Imposter Kings, I knew it was right up my alley. After getting to play it, did it live up to my expectations? Or is it an imposter that doesn’t hold up? Keep reading to find out!
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -L
The Imposter Kings is a card game for 2-4 players in which players are attempting to gain and maintain control of the throne, accumulating a total of 7 points to win the game. There are some slight rules variations between 2-, 3-, and 4-player games, but the overall gameplay is the same. This review will focus on the 2-player rules. To setup for the game, assemble the deck as described in the rules for your chosen player count. In a 2-player game, the deck is comprised of 18 cards. Each player is given a King card, and one player’s will be the True King. The True King merely determines the first player for the round. Shuffle the deck and deal 8 cards to each player. There will be 2 cards leftover, and those will go into the center of the play area, one face-up and one face-down. This lets the players know which card is not in either players hand, as well as a random unknown card in neither players’ hand. Each player will select a card from their hand to be their Successor, and will place it face-down next to their King, and they will also select one card from their hand to discard face-down. The game is now ready to begin!
On your turn, you will play any card from your hand to the Court (play area) that is of an equal or higher value than the card played previously. The last-played card to the Court is considered to be on the Throne. All cards in Imposter Kings are numbered 1-9, and each card has an associated special ability. Once you play a card to the Court, you may/must use the ability (if optional/mandatory). These special abilities can alter the Court and gameplay by Disgracing cards (flipping them face-down to ‘reset’ the number line), swapping cards with other players, playing a lower-numbered card on top of a higher number etc. The round continues in this fashion, with players alternating, until one player is no longer able to play a card to the Court. That player loses the round, and the winning player receives a number of points, depending on certain aspects. The deck is reshuffled, the True King is passed to the loser of the round, and a new round commences. The first player to reach 7 points is the ultimate winner!
That details the basics of the gameplay, but there are a few special things to keep in mind. Certain cards will force players to play a card to their Antechamber – face-up in front of them. If ever you have a card in your Antechamber at the beginning of a turn, you must play it to the Court, regardless of its value. This can be a good strategic way to trap your opponent into playing a specific card on their next turn! Sometimes a card will need to be Condemned – it is then placed face-down in front of you, and then removed from play on your next turn. Another good way to eat up an opponent’s turn! If you ever get to a point in the round when you are unable to play a card to the Court, you may choose to use your King power – it allows you to flip your King over to Disgrace the card currently on the Throne, and take your Successor into your hand (hopefully giving you a chance to keep playing in the round!). However, there is an Assassin card in the game!! If you have the Assassin, you can reveal it when your opponent decides to use their King – thus assassinating them and immediately winning the round. Lots of tricksy ways to make sure you end up on the Throne!
So all in all, how does The Imposter Kings hold up? Fairly well, actually. For being a simple and relatively fast card game, there is a lot of strategy required for success. You have to decide which cards/powers to use when, while also trying to deduce what your opponent has in their hand. Can you trap them and force the round to end? Or have they kept a dark horse in hand for just this situation? There is a lot more to The Imposter Kings than meets the eye, and that makes it a fun challenge. The first time I played this game, it reminded me of a similar game by ButtonShy titled Hierarchy. The concept and gameplay are similar, but the biggest difference is that The Imposter Kings can be played with 3 and 4 players. That adds another element of strategy/chaos to the game, as there are more cards to deduce, more opportunities for the Court to change between your turns, and just more strategy in general. Hierarchy is strictly a 2-player game, but The Imposter Kings allows you to play with more people. With higher player counts, new and unique cards are added to the starting deck, offering even more abilities and strategic options for play. The gameplay scales with player count, and that keeps it engaging.
Let me touch on components for a minute. This is a retail version of the game, and the production quality is very nice! The game comes in a nice small box, and the deck of cards is sturdy in hand. The artwork is interesting, the text is clear, and the cards are color-coded based on their value. The coloring really helps with quick visual identification of what cards are in play. The game also comes with some reference cards for the various abilities, and those were much appreciated. The rulebook had a couple of areas of ambiguity, but watching the videos on the BGG page for The Imposter Kings helped answer any questions I might have had. All in all, good production quality!
So as you can probably tell from this review, I generally like The Imposter Kings. The gameplay is strategic, engaging, and its 3-4 player variants offer some unique twists that the 2-player just cannot handle. This is a game that I can see myself bringing out when I have newer gamers at my table. The gameplay is simple, yet strategic, and it is not overwhelming to learn or play. It definitely makes players think, and even now I’m thinking about what strategy I might try next game. If you are looking for something relatively simple, yet surprisingly strategic, consider checking out The Imposter Kings. Purple Phoenix Games gives it a royal 8 / 12.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -L
The Imposter Kings is a card game for 2-4 players in which players are attempting to gain and maintain control of the throne, accumulating a total of 7 points to win the game. There are some slight rules variations between 2-, 3-, and 4-player games, but the overall gameplay is the same. This review will focus on the 2-player rules. To setup for the game, assemble the deck as described in the rules for your chosen player count. In a 2-player game, the deck is comprised of 18 cards. Each player is given a King card, and one player’s will be the True King. The True King merely determines the first player for the round. Shuffle the deck and deal 8 cards to each player. There will be 2 cards leftover, and those will go into the center of the play area, one face-up and one face-down. This lets the players know which card is not in either players hand, as well as a random unknown card in neither players’ hand. Each player will select a card from their hand to be their Successor, and will place it face-down next to their King, and they will also select one card from their hand to discard face-down. The game is now ready to begin!
On your turn, you will play any card from your hand to the Court (play area) that is of an equal or higher value than the card played previously. The last-played card to the Court is considered to be on the Throne. All cards in Imposter Kings are numbered 1-9, and each card has an associated special ability. Once you play a card to the Court, you may/must use the ability (if optional/mandatory). These special abilities can alter the Court and gameplay by Disgracing cards (flipping them face-down to ‘reset’ the number line), swapping cards with other players, playing a lower-numbered card on top of a higher number etc. The round continues in this fashion, with players alternating, until one player is no longer able to play a card to the Court. That player loses the round, and the winning player receives a number of points, depending on certain aspects. The deck is reshuffled, the True King is passed to the loser of the round, and a new round commences. The first player to reach 7 points is the ultimate winner!
That details the basics of the gameplay, but there are a few special things to keep in mind. Certain cards will force players to play a card to their Antechamber – face-up in front of them. If ever you have a card in your Antechamber at the beginning of a turn, you must play it to the Court, regardless of its value. This can be a good strategic way to trap your opponent into playing a specific card on their next turn! Sometimes a card will need to be Condemned – it is then placed face-down in front of you, and then removed from play on your next turn. Another good way to eat up an opponent’s turn! If you ever get to a point in the round when you are unable to play a card to the Court, you may choose to use your King power – it allows you to flip your King over to Disgrace the card currently on the Throne, and take your Successor into your hand (hopefully giving you a chance to keep playing in the round!). However, there is an Assassin card in the game!! If you have the Assassin, you can reveal it when your opponent decides to use their King – thus assassinating them and immediately winning the round. Lots of tricksy ways to make sure you end up on the Throne!
So all in all, how does The Imposter Kings hold up? Fairly well, actually. For being a simple and relatively fast card game, there is a lot of strategy required for success. You have to decide which cards/powers to use when, while also trying to deduce what your opponent has in their hand. Can you trap them and force the round to end? Or have they kept a dark horse in hand for just this situation? There is a lot more to The Imposter Kings than meets the eye, and that makes it a fun challenge. The first time I played this game, it reminded me of a similar game by ButtonShy titled Hierarchy. The concept and gameplay are similar, but the biggest difference is that The Imposter Kings can be played with 3 and 4 players. That adds another element of strategy/chaos to the game, as there are more cards to deduce, more opportunities for the Court to change between your turns, and just more strategy in general. Hierarchy is strictly a 2-player game, but The Imposter Kings allows you to play with more people. With higher player counts, new and unique cards are added to the starting deck, offering even more abilities and strategic options for play. The gameplay scales with player count, and that keeps it engaging.
Let me touch on components for a minute. This is a retail version of the game, and the production quality is very nice! The game comes in a nice small box, and the deck of cards is sturdy in hand. The artwork is interesting, the text is clear, and the cards are color-coded based on their value. The coloring really helps with quick visual identification of what cards are in play. The game also comes with some reference cards for the various abilities, and those were much appreciated. The rulebook had a couple of areas of ambiguity, but watching the videos on the BGG page for The Imposter Kings helped answer any questions I might have had. All in all, good production quality!
So as you can probably tell from this review, I generally like The Imposter Kings. The gameplay is strategic, engaging, and its 3-4 player variants offer some unique twists that the 2-player just cannot handle. This is a game that I can see myself bringing out when I have newer gamers at my table. The gameplay is simple, yet strategic, and it is not overwhelming to learn or play. It definitely makes players think, and even now I’m thinking about what strategy I might try next game. If you are looking for something relatively simple, yet surprisingly strategic, consider checking out The Imposter Kings. Purple Phoenix Games gives it a royal 8 / 12.

The Scarlet Thread (Fated Destruction, #1)
Book
My name Kaidance Monroe, and sometimes when I touch people, I see how they die. After I saw my...
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Whatchareadin (174 KP) rated Private #1 Suspect (Private, #2) in Books
May 10, 2018
Private really has their work cut out for them this time. Two major cases that have very strong implications to the community. First, there are four dead and burned bodies that have been found on the beach. They carry a sign that says 'No Prisoners'. Days later there are more dead bodies, another sign, and promises that this is not the end. Then they have the case of the Harlows. A Hollywood couple who make great movies and do amazing philanthropy work all over the world. When they go missing without a trace, it's up to Private to find out why they were taken and where they could be.
Another interesting book by James Patterson. This is the third book for the Los Angeles Private offices series and the sixth book for the entire Private series. I think next I'm going to read Private Games that has to deal with the Olympics in London since the Olympics are going on right now.
For the first few chapters of this book, I wasn't sure what was going to happen or if I was going to continue to read the book. But after a while, the action got going and my attention was held. Let's start with the first case of dead bodies showing up on the beach. There is a group out there who is looking to get revenge, but for what? And who are these people. They want the city of Los Angeles to pay them big money or they will continue to kill people. One more person per day than the day before. How are they going to be stopped if they can't be found. When one of Private's own investigators gets seriously injured on the job, Jack, the head of Private is even more determined to find out who these people are.
For the Harlow's, on the surface they seem like your typical Hollywood couple, but they have some skeletons in their closet. Skeletons their closest team members do not want to let the whole world know about. So, when they ask that Private not involve the police or the FBI in this case, this make the situation even more difficult. When the skeletons come to the surface, it's easy to see why the Harlow's wouldn't want this getting out to the public.
Packed with adventure around every corner and a few funny bits along the way, this was a great Private book by James Patterson.
Another interesting book by James Patterson. This is the third book for the Los Angeles Private offices series and the sixth book for the entire Private series. I think next I'm going to read Private Games that has to deal with the Olympics in London since the Olympics are going on right now.
For the first few chapters of this book, I wasn't sure what was going to happen or if I was going to continue to read the book. But after a while, the action got going and my attention was held. Let's start with the first case of dead bodies showing up on the beach. There is a group out there who is looking to get revenge, but for what? And who are these people. They want the city of Los Angeles to pay them big money or they will continue to kill people. One more person per day than the day before. How are they going to be stopped if they can't be found. When one of Private's own investigators gets seriously injured on the job, Jack, the head of Private is even more determined to find out who these people are.
For the Harlow's, on the surface they seem like your typical Hollywood couple, but they have some skeletons in their closet. Skeletons their closest team members do not want to let the whole world know about. So, when they ask that Private not involve the police or the FBI in this case, this make the situation even more difficult. When the skeletons come to the surface, it's easy to see why the Harlow's wouldn't want this getting out to the public.
Packed with adventure around every corner and a few funny bits along the way, this was a great Private book by James Patterson.
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ABC Magnetic Land: Learn Alphabet,Shapes & Letters
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***** A title from our extremely successful series: the last three titles (ANIMAL PRESCHOOL SHAPE...