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Boy Band Builder: The Card Game
Boy Band Builder: The Card Game
2021 | Card Game, Party Game
When researching and requesting games to review and preview, I sometimes need to clarify my stance on certain things. Perhaps my thoughts on climate change, or my interest in European door decorations, or, in this case, my preferences on the era of boy bands past which we recently (and thankfully) have evolved. I was assured that my distaste for the music genre would not negatively influence my enjoyment of this game. After my plays, I must agree.

Boy Band Builder (BBB from here out) is a card drafting and band-building game for two to four players. In it, players are band managers tasked with creating the next big group of talented and attractive boys, with the winner of the game being they who earn the most money from assembling the best band and playing the most lucrative gigs.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup, separate the cards by type and shuffle each stack independently. The Gigs deck is placed on the table with four Gigs displayed from the top of the deck. The Artists and Star decks are placed on the table and each player is dealt three Star cards to start the game. It is now setup and managers are ready to build bands… of boys!
BBB is played over a series of rounds, where each player will take two actions each turn. These actions are Audition, Draw Star Cards, Play a Star Card, and Do a Gig. When a manager Auditions boys for the band, they draw the top three Artist cards, choose one to add to their band, and then discard the rest to the bottom of the deck. The cost to add the boy to the band is shown in the upper right hand corner and represents the number of Star cards to be discarded from hand. Artists are added to band (tableau) and ready to begin rehearsing. At least, I hope they are rehearsing.

Additionally, the active manager may Draw Star Cards to increase their hand. Simply draw two Star cards from the top of the deck. Alternatively, the manager may choose to Play a Star Card for its stats by slipping the card under a boy to increase his level of Pipes, Moves, Heat, or Cool stats (check out the photo below where I went hard on buffing Old Frank).


Finally, if the boy band members currently possess the appropriate amount of stats, the manager may choose to Do a Gig. They choose one of the face-up Gigs cards, take it to their score pile (assuming they possess the correct type and number of stats), and then do a little dance to celebrate a completed Gig. To signify the end of their turn, the active manager draws a Star card and passes to the next player. The game ends once the appropriate number of Gigs have been completed by a manager, as detailed in the rules per number of players. The manager with the highest total of money earned from Gigs cards is the winner, and receives all the Grammy nominations afforded to them.
Components. This is a bunch of cards in a tuckbox. The cards are all fine, but the true hero here is the artwork. I cannot express how much I appreciate the decision to keep the art style modern, and the faces blank. I believe it is mostly due to the fact that all of us who were not in boy bands were all a bit jealous of those who were, but I will publicly state that my official opinion is because these boys don’t really need faces. Body language speaks volumes, and the art style reflects that extremely well. Mad props from me on the artwork.

The gameplay here is very intuitive, even though I had a couple questions that were not made clear in the rulebook. You need Star cards in order to buff Boys so they can do Gigs, and making sure that your band has all the right stats to complete the more profitable Gigs. I believe the game lasts an appropriate amount of time; it does NOT overstay its welcome, which is a huge thing for a filler game such as this. I do wish there were more off-the-wall characters like Old Frank and Lil’Hop, and I also wish the Star cards’ backgrounds were a little more interesting to look at, but the game ultimately looks good and plays well too. There are a few extra surprises to be found in the game that I will let our readers discover, including some Take That card that can hinder opponents.

Boy Band Builder can be super quick and competitive, or can be more leisurely and relaxed. This is a great thing for a cute little card game, and though the theme is something with which I am not at all enamored, a love for boy bands is not required to enjoy Boy Band Builder. I can see myself breaking this out with the right people, but I don’t necessarily foresee having this on stand-by for every game night. If you are in the market for a uniquely-themed card game you can chair dance while playing, then check out Boy Band Builder. It can be found on the Amazon store by clicking this link. Enjoy!
  
Bombshell (2019)
Bombshell (2019)
2019 | Drama
Powerful viewing
I'd really wanted to see this at the cinema but sadly never got round to it as it had such a limited run at my local, and to be honest seeing it now I'm a little frustrated I never got the chance.

This is a powerful film in more than one way - powerful story, powering acting and powerful in it's way of highlighting a very real problem. The acting is tremendous by everyone involved, even those with smaller bit parts like Kate McKinnon, Alison Janney etc, they all shone with whatever they had to work with. The three leads, Theron and Robbie especially, were brilliant. I'll admit it took me a while to get used to Theron's prosthetics and voice, and to be frank whilst I rate Nicole Kidman as an actress, her botox and far too smooth skin with an inability to emote really lets her down. And then there's John Lithgow too, he's faultless and nails that slimy yet charming and likeable character that Ailes is portrayed as being.

The main thing that let this down was the beginning. The direct address to camera/breaking 4th wall might have worked in The Big Short for writer Charles Randolph, it really didn't work here. It was no doubt meant to lighten the mood and provide some comic relief as it did in TBS, but here it just felt inappropriate. This is a serious issue and a serious story, and shouldn't be made light of.

Once it gets over this initial blip, this film really gets going. I was gripped by this fascinating story that I didnt know a huge amount about and this was helped by the decent pace and under 2 hour runtime - have filmmakers finally realised a film doesn't have to be over 2 hours to be good?!

Whilst 'enjoyed' isn't probably the right word considering the subject matter, this is a fantastic and powerful film. I found it gave me a massive sense of empowerment and if it hadn't have been for the initial blip in storytelling device, I wouldve rated this higher.
  
Tell Me It's Real (At First Sight, #1)
Tell Me It's Real (At First Sight, #1)
T. J. Klune | 2013 | LGBTQ+, Romance
10
10.0 (2 Ratings)
Book Rating
Well, right from the start this had me laughing as Paul introduced himself. It was very frank and pretty much laugh-out-loud at times. He doesn't have the best opinion of himself, bless him, but he's so fun. And then he meets eyes with Vince while out at his friends drag queen performance at a bar/club and things go from there. Vince is not backing down about his intentions to date Paul, while Paul cannot believe that this younger, attractive, really nice if slightly dumb man, wants him and fights it tooth and nail.

They have a text conversation about a third of the way through the book that almost had me laughing like an idiot. The text faces that Vince was sending Paul were frigging hilarious. The Sex Face one is going to stick with me for a long time: >_<

And let's not forget Paul's parents. Oh. My. God! They are so funny it's not fair. I almost had tears streaming down my face at one point. They all go to nan's house for a meal and ignoring Johnny Depp, the homophobic parrot, they get into a conversation about how they met and it's stuff like this that has me crying with laughter at times. Vince, bless him. Not the smartest but he's a real sweetheart.

"He was choking to death in a restaurant," Vince explained
"I was not!" I said.
"On like a burrito or something."
"It was spinach."
"Anyway, he would have died had I not done the haemorrhoid manoeuvre."
"Heimlich. It's Heimlich."

There were so many conversations like this, with some crazy stuff being discussed and I LOVED it! They were such a cute couple and they gelled so well. It was so obvious they truly needed each other at the time that they found each other. Paul needed to let himself be loved and Vince needed someone to be there for him after a family issue. It was amazing!

I'm going to be keeping my eye out for other books in this series.
  
Zack Snyder&#039;s Justice League (2021)
Zack Snyder's Justice League (2021)
2021 | Action, Adventure, Fantasy
Contains spoilers, click to show
Zack Snynder's Justice League is the original cut of the Justice League film that was released in 2017 which was started by by Snyder and re written / cut by Josh Whedon, cutting the film from Snyders 4 hour, R/15 rated vison to a 1.30 pg/12 rated version. The film was meant to be the big connecting point for the DC equivalent version of the MCU after following on from 'Man of Steel' and Batman vs Superman' but the Whedon cut was met with a lot of criticism as fans felt that it didn't give what was promised and so the DCCU seemed to stall, or go in a different direction with 'Birds of Prey'. We don't know if, with the release of the Snyder, the DCCU will be restarted.

Zack Snyder's Justice League follows the same basic story of the Whedon cut, after the events of 'Batman vs Superman', Batman begins to form a super hero team to be ready for the invasion Lex Luthor warned of.
The film is of a similar dark tone as the two previous films, with some humour added by Ezra Miller's Flash, and adds more back story to both the flash and Cyborg as well as more information about the villains, Steppenwolf and Darkseid.
The biggest problems of the Snyder cut is the 4 hour run time and I wonder if that would have been cut if; 1) it had been originally released without Josh Whedon's input and 2) if marvel hadn't already released the 3 hour long Avengers end game.
Any other problem I have with Justice League are minor, I'm still not sure if DC have handled the resurrection of Superman right but that's based off what they did in the comics and Snyder did... well I'll get to that in a bit.
The inclusion of Martian Manhunter was good but his first appearance in the film was a bit odd.
The last main problem I had were Stepenwolf's eye's, part way through the film his eyes seem to get too big for his face, almost giving him a cute, Anime girl look. At least until they go blue.

Zack Snyder's Justice league did a lot of things right, the inclusion on Darkseid is the big one as it makes Steppenwolf's motivation more believable and adds to the history of the DCU earth, not to mention introducing the Green Lanterns (with out CGI costumes).
Now back to Superman, I've already said that DC may have missed a trick with his resurrection but Snyder left him in his black outfit (I'm sure you se him back in his original outfit, in the present in the Whedon cut ) and anyone familiar with the 'Reign of the Superman' Comics/animated film know that the Black costumed superman is in fact the Eradicator so, depending on what DC have/had planned in Superman's future they could be planning something else, especially now the Green lanterns have been introduced .
Because of the longer runtime the new characters did seem more filled out which helped with the overall motivation and flow of the film.
Like the previous two films (I'm not counting suicide squad because it's only linked by the end scene) Justice league is quite slow paced and dark, taking time to build up to the action but the narrative does fit the pace and doesn't let it feel rushed or leave any loose ends. In fact the only part that almost felt like something was missing was when Flash repapered after breaking the speed of light however that may be because I've read a few comics and know that something normally happens when he does that.

I do hope that DCCU does continue from Zack Snyder's Justice league, if only to find out what they are planning with the whole 'nightmare future/Lois is the key' storyline they started in 'Batman vs Superman' and continued here.

Even if you have seen the Whedon cut and if you can find the time I would recommend watching the Snyder cut as there is a lot more to the film even though there are a few scenes from the Whedon cut missing and the Snyder cut does pull on a lot more law from the comics that was only hinted at in the shorter version. (I still find hard to believe they left Darkseid out of the Whedon cut considering the story they were trying to tell.)
  
Evo (second edition)
Evo (second edition)
2011 | Prehistoric, Science Fiction
I always get so excited when I start a review because I want to tell you all about these wonderful experiences we have had with different games. I want to let you in on all of our inside jokes that make their way into our every day language. But, alas, I cannot. At least not yet. But my hope is that I will interest you enough to give our favorite games a shot so that you can have these, or similar, great experiences. And Evo is one of our favorite games.

Evo pits its players against one another in a clash to populate an island too small for everyone to enjoy harmoniously. It’s a… Small (dino) World, if you will. By improving your clan’s dinosaurs, survivability, and vigor you may be able to establish the most prosperous clan. At least until the meteor hits and wipes everyone off the face of the island anyway…

DISCLAIMER: We do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T

Evo is played over several phases over several turns. Exactly how many turns is unknown because the end game is denoted by a randomized meteor token. To setup Evo shuffle the meteor token into the bottom few climate rotation tokens and set them as a stack face down. These will be the round trackers and also will dictate how the climate may change from round to round. Set the climate wheel on the starting space and within view of the players. Shuffle the event cards and place them face down near the enhancement bid board. Give each player the mat, dinomeeples (yay I got one that makes sense!), and bidding totem of their chosen color. Lay the correct map for the amount of players on the table and have each player place their dinomeeples on the corresponding starting spaces on the map. Give each player their starting money (in VP chips). Determine the starting initiative order and place the totems on the bid board in that order. Set aside the combat die and you are finally ready to play!

The first phase of the game is Climate. (after the first round) A new climate token will be revealed which directs the players to adjust the climate wheel or keep it status quo. The climate wheel determines which spaces on the map will have cold, hot, Death-Valley-type, or safe climates for dinos to live on. This is known information at the beginning of the round so the players can plan out the rest of the round to keep their dinos safe before the culling.

The next phase is bidding on enhancements. Draw from the bag enough tokens for the players to quarrel over and place them randomly on the bid board. In initiative order players will bid on enhancements using their VP chips. When a player is outbid for an item they must place their bid totem on another item. Once all players are winning bids on items they pay the supply for their winnings and add it to their mat in the appropriate slots. These could include items to help a dino survive the cold, increase their attack potential, give their dinos more movement (or walks, as we call them), and other special abilities.

Now that the players are enhanced a bit more, their dinosaurs can move on the map. This may be necessary for some, but not all, depending on how they have enhanced their dino clans. A dino can move as many spaces as feet are shown on the player’s board, or the total movement can be split by multiple dinos. The more feet, the more movement. If, during the movement phase, a dino wishes to enter a space currently inhabited by a rival clan’s dinomeeple a combat will occur. Combat is determined by comparing horns and defenses and the roll of the combat die.

Once movement is over, it’s time for the dinos to get saucy – it’s baby-making time! I mean, it’s reproduction time! That’s not appropriate either. You can create one more dinomeeple to place on the map adjacent to another dino. This is how you may expand your empire of cute dinomeeples.

Once these phases are complete the players will consult the climate wheel to see which of their dinos are safe from elimination. For those dinos that are safe a player will earn 1 VP. Play continues in this fashion until the round that the meteor token is flipped from the stack of climate tokens that typically start a round. As the meteor destroys all dinomeeples on the map players will total their VPs and the winner is the clan leader with the most VP at game’s end.

Components. There are a LOT of components in this box. One of the best components in the game is the well-designed box insert. As you unpack the game you can really just setup right out of the box. The maps, bidding board, and climate wheel are normal-style game boards and of good quality. The cards are OK and get the job done. The die is a painted wooden die and it’s fun to roll. The climate tokens, VPs, and enhancement chips are all thick cardboard. The play mats are a matte cardstock (and that’s fine because it just holds your components). The other components are the cloth bag for enhancement draws and those cutie little dinomeeples! Everything is really well-produced and has held up really well for us. My only minor minor complaint is that I wish the dinomeeples were a different shape per color, but everyone having brontosauri is fine with me too. The art. The art is SPECTACULAR on this one. Seriously really great artwork. The cards, the boards, the playmats, the enhancements. Everything looks just amazing.

I kinda already let you know that I love this game. So I am not going to wax poetic here and go into some long analyses of why I love it. It is a more-involved Small World (I hope you caught that shameless reference in the intro) that uses dinosaurs instead of fantasy race/class combos. You know Evo is great when you can compare it to an already-great game from the same designer. I also think you could play Evo and Small World back-to-back and have an enjoyable experience. They are similar, but offer a different experience FOR SURE. I know this one is tough to find nowadays, but please, if you see it for sale in the wild PICK IT UP. It’s a great game that will offer years and years of play for you and your game group. Purple Phoenix Games gives this one a prehistoric 16+ / 18. I say “plus” because I may change it to a 6 in the future. It’s that good.
  
Little Bee
Little Bee
Chris Cleave | 2010 | Fiction & Poetry
9
6.4 (5 Ratings)
Book Rating
Today, June 20, is World Refugee Day. First observed in 2001, it is dedicated to raising awareness of the plight of refugees all across the world. African Refugee Day had been observed in some countries prior to the UN declaring it World Refugee Day, but the Organization of African Unity agreed to have the two days coincide.

To honor World Refugee Day, today I'm going to talk about Little Bee. Little Bee is a Nigerian refugee in the United Kingdom. She and her sister witnessed the destruction of their village by an oil company's thugs, and were hunted down to eliminate the witnesses. In a chance encounter on a Nigerian beach, she met Sarah and Andrew, a couple from London trying to save their marriage by going on an exotic holiday. The encounter changes the lives of all three of them, and when Little Bee makes it to the United Kingdom, they are the only people she knows. She arrives at their home on the day of Andrew's funeral, and Sarah takes her in.

The book switches between the viewpoints of Sarah and Little Bee, and it does suffer from that, a bit. I couldn't wait for Sarah's chapters to be done so I could get back to Little Bee. Her viewpoint - her voice - was enthralling. Some first-person views are just the person thinking to themselves, while some first-person views are the person talking to the reader. Sarah was the first type, and Little Bee the second. Reading her explanations of the differences between her old life and her new life, and how the girls from her village wouldn't understand things, was amazing. I was hooked within the first ten pages of the book, specifically her note about scars:

"I ask you right here please to agree with me that a scar is never ugly. That is what the scar makers want us to think. But you and I, we must make an agreement to defy them. We must see all scars as beauty. Okay? This will be our secret. Because take it from me, a scar does not form on the dying. A scar means, I survived."

The events Little Bee talks about having witnessed are horrifying. And she recognizes that. She could be bitter, she could be depressed, she could be insane, but she is not. She manages to have hope, and even joy. She sees other refugees around her commit suicide, and in fact always has a plan for how to kill herself "if the men come." Because the stories of refugees always begin with "the men came and they..." and she'd rather kill herself than let herself be taken. Despite this, she has hope for a future. Or perhaps she simply takes joy in the present.

The book is not a happy one. Like Sing, Unburied, Sing, it's an important book but not exactly an enjoyable one. There are enjoyable parts. But there are very hard parts, too. (I should note, here, a TRIGGER WARNING for a graphic description of rape, when Little Bee tells Sarah what happened to Little Bee's older sister.) It did not end the way I wanted it to, though it ended in an unexpected way. I suppose it was too much to hope for a Happy Ever After when the vast majority of refugees don't get one.

For all that there were very tough scenes to get through in this book, I'm still putting it on my Best of 2018 list. Little Bee's voice and viewpoint is amazing, the story is well researched, and the plot absorbing. This is a book I'd like to have on my shelf.

You can find all my reviews at http://goddessinthestacks.wordpress.com
  
Canvas
Canvas
2020 | Abstract Strategy, Puzzle
I do not have any natural talent for art. That doesn’t stop me from enjoying it, though! Whether it’s coloring, painting, or crafting, I like to let my artistic side run free. So imagine my surprise as I was perusing Kickstarter one day and happened upon Canvas. A game about ‘painting’ and creating unique, brilliant, and one-of-a-kind pieces of artwork, all without having to worry about my lack of actual artistic talent?? I was immediately sold! Now that I have the game in hand and have gotten the opportunity to play it, will it withstand the test of time, like a classic masterpiece?

Canvas is a game of card drafting and set collection in which players are trying to layer their cards to create unique pieces of artwork that will earn them Ribbons (VP) at the local art festival. To begin, set up the canvas mat, 4 random Scoring Cards, Ribbon tokens, and Art cards in their corresponding locations in the play area. Each player receives 3 sleeved Background cards and 4 Inspiration tokens. Select a starting player, and the game is ready to begin!

Playing over a series of rounds, players will take turns either Taking an Art Card or Completing a Painting. If you choose to Take an Art Card, you select an Art Card from the canvas mat and take it into your hand. The card furthest from the draw deck is free, but subsequent cards must be ‘purchased’ by spending Inspiration. Place 1 Inspiration token on every card preceding the one you take into hand. If you select an Art Card that has an Inspiration token on it, you collect that token for future use!


If you have at least 3 Art Cards, or a maximum of 5 Art Cards in hand, you must Complete a Painting. You will select 3 of your Art Cards to be sleeved with one of your starting Background cards. You may layer the Art Cards in any order you choose – but remember, only visible icons are used for scoring! Once you have Completed a Painting, you immediately score that piece. Compare the visible icons on your final painting to the Scoring Cards, taking any corresponding Ribbon tokens for successfully meeting their requirements. Play continues in this manner until all players have completed their 3 paintings. Players count up their cumulative scores from all paintings, and the player with the most points is the winner!
The gameplay seems simple enough, right? Yes! It is very straightforward since you only have 2 options for each turn. Either draft a card, or complete a painting. Teaching time is minimal and the gameplay can move quickly. But THAT is where the simplicity ends, my friends. The heart of Canvas is in its strategy. Each game has 4 random Scoring Cards, which define how you will earn points. And each transparent Art Card has a number of icons at the bottom that will affect how you resolve each Scoring Card. By layering your Art Cards, you will cover some icons, while letting others remain visible. The possibilities are truly endless when it comes to how to layer your cards, but are you clever enough to layer them for maximum points? Admittedly, the various layering possibilities coupled with 4 different Scoring Cards can lead to some analysis paralysis, as players try to figure out every combination they have to see what could earn the most points. But all in all, I have found the that the gameplay is never really at a standstill, because as one player is taking their turn, all others can be strategizing with their own cards.


Let’s talk about components. First off, I love the canvas mat – it really brings the theme to life and is good quality! The Art Cards are colorful and sturdy, and they really are clear enough to see even when layered upon each other. (I should say that I did remove the plastic film from the manufacturing process.) The Scoring and Background cards are nice, big, and easy to read and understand. My deluxe copy of Canvas has Wooden Ribbons and Inspiration tokens instead of the standard cardboard, and they are nice, chunky, and fun to play with. There are even 5 small wooden easels on which players can display their masterpieces! All in all, the deluxe components are great quality and really elevate the gameplay. AND the game box literally has a hole in the back so it can be hung on the wall, like a real piece of art! Such a creative and immersive approach to the game, that just puts a smile on my face.
If you’ve read this far in my review, I think you can tell that I really love Canvas. The theme is creative, the gameplay is simple, but extremely strategic, and the high quality components really make it feel deluxe. Is there anything I don’t like about it? Maybe that it makes my brain hurt sometimes when trying to figure out the best layering combo of my Art Cards. But seriously, this game is a new and unique twist on some of my favorite mechanics. Canvas is quickly making its way towards my Top 10 list, and this is one I will definitely be pulling out at game nights pretty often. Purple Phoenix Games gives this one an eccentric 11 / 12. Give it a shot, I don’t think you’ll be disappointed.