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Chris Sawin (602 KP) rated Biutiful (2010) in Movies

Jun 22, 2019 (Updated Jun 23, 2019)  
Biutiful (2010)
Biutiful (2010)
2010 | Drama, International
6
6.0 (1 Ratings)
Movie Rating
At times, it's difficult to summarize your thoughts about a specific film. It isn't because the film is necessarily so good or bad that it's beyond words, but because you're unsure how to feel about said film until the credits finally roll. Biutiful is such a film.

The film revolves around Uxbal, portrayed by Javier Bardem (No Country For Old Men) sporting a mullet, so expectations are already high. Uxbal has just been diagnosed with terminal prostate cancer, but isn't ready to leave this world. His two children are still young and Uxbal feels that their mother, who's more interested in partaking in promiscuous behavior while dealing with a bipolar disorder, isn't fit to take care of their children. Meanwhile Uxbal supports his family by partnering with both the Chinese and African street merchants that are in the country illegally. Together they sell pirated movies and cheap knockoffs of clothing and accessories made by Chinese men, women, and children that live in a warehouse used as a sweatshop. To top it off, Uxbal has the ability to communicate with the dead and is called upon to help people who have recently passed to let go and move on to the other side. Although hesitant at first, Uxbal has every intention of getting his affairs in order, reconciling his marriage, and making sure his children have someone to take care of them after he's gone. Unfortunately, things don't always go as planned.

Biutiful, its spelling having a simple yet somewhat brilliant explanation, features a lot of symbolism that will go over viewers heads. It also is incredibly similar to Iñárritu's previous works such as 21 Grams and Babel in both style and tone, but is the director's first film to be presented in Spanish. The drama is beyond bleak and practically hopeless. The out of tune soundtrack, the rocks Uxbal gives to his children, and people clutching to the ceiling will leave many scratching their heads. Many ideas seem to be hinted at, but are never fully fleshed out like reflections and shadows moving out of sync from their source. However, the film is driven by Bardem's emotionally draining, physical, and all around powerful performance.

The scene that really makes the entire film worthwhile is the scene in the Chinese warehouse right before Uxbal visits his brother's strip club. It's the most effective, long-lasting, and memorable scene in the film. In the same breath though, what was up with the sound? It was like it was purposely terrible at certain points in the film. At times, it seemed significant to showcase the sound of the characters' heartbeats, but just felt sloppy the one or two other times it occurred. There were also quite a few memorable quotes in the film including, "It's dangerous to trust a man who's hungry."

Biutiful is an unusual drama that is both confusing at times and ridiculously intriguing at others. A vigorously passionate performance by Javier Bardem may not be enough to save what is otherwise a sometimes mindboggling and hellacious journey through the eyes of what seems like the most unlucky man in the world. Even in comparison to his other works, Biutiful seems even more bleak and dreary than Iñárritu's other works. What's bizarre is that the film does give you a strange sense of hope. No matter how bad you think your life currently is or was, this film proves that it can always be worse even if the presentation is more than a little mentally and emotionally exhausting. It's also interesting to note that even though the film leans more to the bizarre side while being downright depressing, it does make a long-lasting impression and sticks with you as you contemplate scenes and occurrences in the film days after you've seen it.
  
Transformers Revenge of the Fallen (2009)
Transformers Revenge of the Fallen (2009)
2009 | Action, Sci-Fi
6
6.5 (24 Ratings)
Movie Rating
In 2009, I saw Transformers: Revenge of the Fallen in theaters during a midnight screening on its day of release. Somehow I managed to sit through a two and a half hour movie, drive home, write a review, post it, and promote it all before I went to bed that morning at 5am. Looking back, I still have no idea how something like that was accomplished while also juggling a full-time job. Needless to say, I've been eager to revisit Revenge of the Fallen ever since. Delirium begins to set in at that hour and midnight screenings are rarely ever not fun. Not to mention my skills as a movie critic have evolved greatly since then and my tastes have altered. The movie deserved a proper review with a sober state of mind. And yes, thankfully, the trip was worth taking because I'm not quite as enthusiastic about Revenge of the Fallen being such a great piece of cinema as its glaring flaws tend to overshadow what little good it had going for it.


The writing is obviously the sequel's biggest flaw and not just the storyline, but the dialogue as well. The Fallen touched down on earth all the way back in 17,000 B.C. and while we've been able to uncover the likes of cavemen existing thereabouts during that time period, there's no evidence of autobots or decepticons existing in that point in history. With the way they fight and their vast numbers, that seems pretty hard to believe. Oh, and look, Sam has held onto the shirt he wore when the world almost came to an end in the last movie and apparently hasn't ever washed it. A sliver of the allspark has just been sitting in that thing this entire time. Alice actually being a decepticon didn't feel right either. Probable maybe, but it just didn't seem to fit with all other transformers being vehicles of some kind. Meanwhile Soundwave is a satellite in this movie, but walks around on earth with some crazy worm thing in Dark of the Moon with no reason of him evolving between films.

The movie has a thing about humping, too. We see two male dogs humping on more than one occasion and Wheelie also humps the crap out of Megan Fox's leg, but that's not the only time male genitalia comes into play. We also get a good glimpse at the testicles of the Sun Harvester as John Turturro spits out a one-liner about its scrotum. Leo and his freaking out over absolutely everything is also really annoying and makes Shia LaBeouf's "BUM-BULL-BEE!!!" and "OP-TIM-US!!!" squawks feel like a breath of fresh air. Sam's parents are practically the kryptonite of the movie as they're featured way too much and in the worst of times. Sam's mom has the lamest dialogue while also overreacting to everything while his dad can't decide to let Sam go or protect him. Why they were ever even Egypt is a boggling question in itself. Why are there autobots in heaven? If Megatron's master was The Fallen and he took orders from Sentinel Prime in Dark of the Moon, just how many other Decepticons does he answer to? The questions and plot holes just seem endless.

The atrocious dialogue practically echoes through your bones. It starts with Ironhide saying, "Punk ass decepticon," and never really lets up. Between Sam's parents "smelling" a "$40,000 education," and Simmons telling everyone that what he was about to show them was "top secret" and "do not tell my mother," the bases are pretty much covered. Military sergeants listening to a kid in college seems outlandish anyway, but throwing their absolute blind faith in him seems really outrageous. I realize the cast of the movie had the writer's strike to deal with, but two of the three writers for Revenge of the Fallen also wrote Star Trek which showed none of the same problems that this movie had. The writing in a Michael Bay movie is already secondary. Throw in a writer's strike and you've got something as apocalyptic behind the camera as what's taking place on screen.

There is something entertaining deep within the loins of this cinematic abomination though. The special effects are more than satisfying and pretty much outshine the special effects in the first movie. Onscreen battles are more extraordinary, explosions are bigger, and the numbers are more massive. It feels more like an actual war this time around. Bumblebee also gets his time to shine in the sequel. His scene in the garage with Sam at the start of the movie is one of the better calm scenes in the entire thing and then there are his fight scenes. Several of the fight scenes seem inspired by Mortal Kombat; Bumblebee's spine-rip sequence and Optimus’ face ripping and hand bursting through the chest of The Fallen with its villainous heart. Optimus feels very scarcely used in the two Transformers sequels. He has a few scenes where he gets to be awesome and then spends a good portion of the movie being incapacitated. At least he was dead in this one, that's a liable excuse. In Dark of the Moon, he's basically just hanging out upside down for thirty to forty minutes while hundreds of people die. Even though The Fallen is dealt with in a matter of minutes, he is kind of cool. He teleports a lot like Nightcrawler and is voiced by Tony Todd. Unfortunately, he's only appealing on the surface, kind of sucks as a main villain, and is a total embarrassment to the decepticons.

Michael Bay needs to learn that more explosions and more destructive mayhem don't automatically make a film better than its predecessor. There are more battles between the autobots and decepticons, the stakes are higher, and the special effects are more impressive, but it's essentially just eye candy or like giving reconstructive facial surgery to a really hideous person; they're still ugly but their appearance is at least nice to look at now. With a storyline that jumps all over the place for no rhyme or reason, really terrible dialogue being spewed from just about every major character, and The Twins probably being more offensive than they are humorous, Revenge of the Fallen falls short of being half as good as Bay's original effort and is quite difficult to think of as anything more than a guilty pleasure.
  
Skulls of Sedlec
Skulls of Sedlec
2020 | Card Game, Medieval
When it comes to board gaming, bigger does not always necessarily mean better. And that is something that Button Shy Games has really embraced. With all of their wallet games comprising of only 18 cards, they always manage to pack a lot of game into one small space. I think they’ve got the right idea – engaging gameplay, multitude of themes and mechanics, and easy storage and transport! So how does their newest game hold up to their other successful wallet games? Keep reading to find out!

Let us travel back to the 16th Century AD. You are a monk working in the Sedlec Ossuary, a chapel in the Czech Republic. The coincidental timing of the Black Plague and the Hussite Wars has led to some serious overcrowding in the Sedlec graveyard. Working under a half-blind monk, you and your fellow underlings have been tasked with exhuming graves and artfully arranging the skulls in the crypt. Who can create the most unique and tasteful display of skulls? There’s only one way to find out.

Disclaimer: We were provided a prototype review copy of this game for the purposes of this preview. The final components may vary once the Kickstarter campaign has concluded, so the published game may look differently than the one presented in these pictures. -L

Skulls of Sedlec is a game of card drafting and hand management in which players are trying to amass the most points by the end of the game. Here’s how it works. To set up, shuffle all 18 cards. Create a 2×3 grid of 6 facedown piles consisting of 3 cards each. Pick any pile and flip one card face-up from the top. You are now ready to begin! The game is played over a series of turns in which players will draft and play cards into their personal Stack, an arrangement of cards in a pyramid shape. Each card has 2 skulls on it, and each skull earns a certain number of points based on its placement in your Stack. For example, Criminal skulls are vying for redemption in the afterlife, so they score 2 points if they are adjacent to any Priest skulls. At the end of the game, the player with the highest scoring Stack is the winner!

During the game, on your turn, you will take one of these three possible actions: Dig, Collect, or Stack. When you choose to Dig, you choose 2 facedown piles in the graveyard and flip their top cards face-up. Once you have done that, choose one of the two cards you flipped to take into your hand. If you choose to Collect, you simply choose any face-up card from the graveyard and take it into your hand. There is a hand limit of 2 cards per player, though, so if you already have 2 cards in your hand you may not take the Collect action. If you choose to Stack, you select one card from your hand and add it to your Stack, following the placement rules – Stacks are built from the bottom up. Your first card will be placed into the bottom row of your Stack. Depending on how many players are in the game, your Stack will require a different number of cards in each row. A card may only be played into a higher row if it is directly centered over two cards on the row beneath it. Logical enough! The game ends when each player has completed their Stack. Points are then added, and the highest score wins.

As I mentioned earlier, the size of the game does not always dictate the quality of the game, and Skulls of Sedlec is the perfect example of that. For only consisting of 18 cards, it takes a good deal of strategy to claim victory. There are 5 different types of skulls, and they earn points in different ways depending on their placement. You really have to be thinking in advance as to how you want to play the cards in your hand, and what other skulls you need to pick up to maximize your score. You can also see the Stacks of your opponents, so you know what you’re up against. You need an adaptive strategy for success based on the current cards available in the graveyard, as well as potentially anticipating your opponents’ moves. Be careful, though, because once a card has been played to your Stack, it cannot be moved.

Components. Again, this is just a preview copy of the game, but the card quality is already great. It might be something upgraded during the Kickstarter campaign, but if it’s not, you’re still getting a high quality game. Of course, the trademark wallet is on par with the rest of the wallet series, and it protects the cards well. The artwork of Skulls of Sedlec might not be awe-inspiring, but it is still colorful, thematic, and well-done. I appreciate the simplicity of the cards because it makes it easier to see the card types throughout the game and final scoring. You can clearly tell which skulls are which, so the game does not grind to a halt while trying to figure out what the scoring requirements are for a particular skull. And each skull type has a corresponding symbol, which can help our color-blind friends play the game – instead of relying solely on color, the symbols help differentiate the cards. So big kudos there!

As someone who does a fair amount of solo playing, I would like to mention the solo expansion of Skulls of Sedlec, Monstrance. Again, this is a preview of the solo expansion, so final rules and components may vary from those described here. When playing Skulls of Sedlec as a solo game, you will be creating a Stack like in a multiplayer game, as well as a Feature. The Feature you build will have a shape different to that of your normal Stack, and is determined by the Feature card you select at game setup. You will also select a second Feature card, which will be flipped over to reveal a new condition or effect for the game (for example, Romantics in the Stack do not score). Create a graveyard of 4 facedown piles of cards, evenly spread throughout the piles. You are then ready to play.

Gameplay is similar to that of a multiplayer game, but the solo player does not have a hand of cards. Instead, every card that you select will be immediately played into your Stack or your Feature. Placement rules are the same for the Stack, and cards in your Feature must be supported from below or adjacently. When both your Stack and Feature are complete, the game is over and you tally up your score. The solo expansion offers scoring milestones to compare with your score. See if you can best yourself and become a Legendary Artisan instead of remaining a Humble Monk.

Personally, I am not a huge fan of beat-your-own-score solo expansions. That being said, the gameplay of the Monstrance solo expansion still requires decent strategy and thought to maximize your final score. The addition of Features to solo play add another level of strategy because placement is just as important there as it is in your general Stack. Another neat twist is the addition of effects/conditions in solo play. They affect your strategy and make for a unique game every play.

Overall, I would say that Skulls of Sedlec is one of my favorite ButtonShy Games that I have played. It’s fast to play, simple to teach and learn, yet strategic enough that it keeps you engaged the entire time. Another thing I love about it is that it is only a 2-3 player game. We all know that getting together for game nights can be tricky, so I can see myself bringing Skulls of Sedlec to many game nights in which maybe only a few of us could attend. I’m glad I got the opportunity to preview this game, and I will be following the progress of the campaign for sure. If you’re looking for a small filler that still keeps your brain working, definitely consider backing the Skulls of Sedlec campaign!
  
Aquaman (2018)
Aquaman (2018)
2018 | Action, Sci-Fi
Straight out of the blocks I want to say that there's excellent fluffy in the shape of a golden retriever puppy, and we also get some brilliant chompers in the form of an army of sharks... and you know how I feel about sharks.


The other thing I want to say, and I'm sorry in advance for the fact that it might annoy you if you haven't been to see it yet, but every wistful shot of the sky over the ocean seems to look like the Free Willy poster shot. Not even kidding. It was the first thing I thought when I saw it. Right there >>> they might have just photoshopped it in, I really don't know.

But I'm getting away from the reason I'm doing this... Aquaman.

I'm please to say that (as you can see from my rating) I thoroughly enjoyed this film. DC have really managed to pull it back. I was a firm believer that it was DC TV and Marvel films that were the winners, when they went off and tried the other side it wasn't such a success for either of them. DC seem to have found the magic formula though and hot on the trail of Wonder Woman and Justice League this feels like a real winner.

Yes I enjoyed Justice League, we're not going to argue about it now!

The attention to detail in the effects is impressive. You just have to look at all the minute details in the reflections on the glass to see that. We're also treated to a lot of ocean scenery that I'm sure you could comb over for hours and still not spot everything hidden in there.

There are moments where the effects become a little iffy though. The tremendous scene where Aquaman and Mera are being chased over roof tops for example. We get wide shots that leave little room to scrimp on the effort and they look visually stunning. At the same time though one of the bad guys is chasing Mera by running through the buildings below her and the graphics on him just don't hold the same impact at all.

Aquaman's underwater scenes actually didn't look a lot different than any normal film apart from the fact that everyone tends to be hovering in mid air/water with ballet pose toes. But just for a minute let us talk about the hair and the capes. Both floaty things in water. Both awful to look at on screen. It's bizarrely unnatural and really sticks out like a sore thumb from the first time you see it. At least it's not something that all the characters had, some of them had their hair tied back, and then they've got some kind of underwater hair gel (they could market that really well on land), both of those options gave scenes a little less distraction.

The first action sequence we get with Aquaman in the sub has some amazing camera work in it. We turn and flip with the characters following the motion of the body as it's being tossed around by our hero. It makes for an exciting scene, it's honestly not something I remember seeing in other films. This sequence also had a rather impressive use of a doorway as a lethal weapon.

While Aquaman is definitely a light-hearted superhero movie it does have it's deep moments. (And I'm not just talking about the ocean... no? Fine! No ridiculous jokes.) Manta and his father have a particularly moving moment that I wasn't expecting at all, Yahya Abdul-Mateen II and Michael Beach work so well together in that scene that it was a real shame it was over so quickly. Jason Momoa also gets some great speeches throughout the film, but in his case they are taken away from him at the last moment. I get it, he's an edgy no nonsense kind of a character that says it like it is. But let him just have one speech where he doesn't ruin it at the end by calling someone a dick.

Now I'll admit that it didn't hurt that this movie had some very attractive people in it that were wet a lot of the time... you know you were thinking it too! I do however want to call them out on their Bond-esque emerging from the water scene... it didn't work, find your own niche.

I'm honestly amazed at how many notes I wrote, I've got so many thing I want to talk about but honestly we'd be here all day so I'm just going to highlight the rest for your free interpretation: superhero landings, power slides, "little baby oceans", drumming octopus, killer narwhals?, bar montage, Ant-Man And The Wasp rip off credits, rip off Bifrost, stop pollution the oceans it's pissing off the Atlantians. Oh, and Julie Andrews was in it!

What you should do

This is a very good superhero movie. There's love, there's action, there's friendship, and more importantly they have a cute dog. You should definitely see it.

Movie thing you wish you could take home

I do love the water, so some Atlantian superpowers wouldn't go amiss. There's no way I currently look that graceful in the water.
  
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Heather Cranmer (2721 KP) rated All In in Books

Dec 30, 2019 (Updated Jan 21, 2020)  
All In
All In
L.K. Simonds | 2019 | Contemporary, Fiction & Poetry, Religion
6
7.7 (3 Ratings)
Book Rating
When I read the synopsis for All In by L.K. Simonds, I was definitely intrigued. There was something about it that really spoke to me.

The plot felt very realistic and was done beautifully. Cami is a 29 year old famous author that doesn't seem to let things bother her much. After breaking up with her boyfriend, things start going downhill for her fast especially when something life changing happens. Unbeknownst to Cami, God is trying to touch her heart. Will she accept or will she push God away like everyone else she's pushed away?

The world building for All In was written very well. I felt like I was with Cami every step of the way from the breakup with her boyfriend, her one night stand, her vacations in Dallas, to her life changing event. While the pacing for All In starts off quite slow, it does eventually pick up about halfway through the book. Once the pacing picked up, I found myself absorbed in each and every little detail All In had to offer. I didn't really feel that this book had any plot twists or at least any major plot twists, but I also felt this novel didn't need any plot twists to hold its reader's interest. I did find myself trying to guess who helped Cami come to her life changing event. (Sorry to be so cryptic, but I don't want to give any spoilers away.) To some, All In may feel a bit preachy towards the ending of the book. However, this is a Christian fiction novel, and it is easy to tell that turning to God is what this book's main message is once you get closer to the ending. While we don't learn who contributed to Cami's life changing event (and it's not a big deal to find out who), every other loose string is tied up by the time the book ends.

The characters in All In are well fleshed out. My favorite character was Kate. I loved, loved, loved how caring she was towards everyone. She never had an unkind word about anyone. In fact, she was such a great role model. She was always full of encouragement throughout. I would love someone like Kate in my life. I also loved how patient Joel (Cami's ex) was with Cami. David was also a great guy, and I also loved how patient he was with Cami and just life in general. Another character I also loved was Sam. Even though he was dying, he wasn't angry or anything. In fact, he seemed very at peace with everything. The one character that did irk me was Cami. She seemed emotionless through most of the story. Joel accuses her basically of being emotionless, and he's right. She also comes off as extremely rude and snobby. I didn't really like or connect with Cami at all until the end of All In. Plus, I found it extremely gross when she was lusting and trying to seduce her 19 year old cousin. Cami seemed to just look at a guy and want to sleep with them. She'd also mention what each guy looked like and how attractive or unattractive they were each time. Cami couldn't just look at a man and see him as just a person. I felt like this took away from the book.

Trigger warnings for All In include death, some profanity, alcohol use, drug use, minor violence, and promiscuity (although the scenes were never graphic).

Overall, All In turns out to be a very uplifting read that sends a fantastic loving message. The plot is solid, and it does have some really sweet characters. I would recommend All In by L.K. Simonds to those aged 18+ who are questioning their faith in God or those who are already believers or are on the verge of believing. All In will leave you feeling satiated and loved.
--
(A special thank you to L.K. Simonds to providing me with a paperback of All In in exchange for an honest and unbiased review.)
  
Allegiant
Allegiant
Veronica Roth | 2016 | Children
8
8.0 (41 Ratings)
Book Rating
<b><u>Before Reading:</u></b>
      I've been spoiled of the ending. Yep. SPOILED. Then I confirmed it at Barnes & Noble by finding out what chapter it happens on... which I won't say at all.

      That should have stopped me from even picking up the last copy from the school library, or even asking, because I simply don't want to get smacked in the face by what happens in the end and how it truly leads there.

      But I decided that I should simply take a chance on the series, because after all, I liked the other books in the series. It would be a different case if I didn't like Divergent and Insurgent.

      And maybe I'll have different thoughts despite the ending when I do finish reading.
 
<b><u>After Reading:</b></u>
      Let me just mention this first and foremost: this will not be a very rave review, despite the rating. So Divergent fans, if you cannot handle not-so-very-rave reviews, please turn around and walk out. If you can, or if you're remotely curious, feel free to continue on.

      But don't say I didn't warn you. Because I certainly did, and I won't be warning again. Oh, and there may be a few spoilers. They're in red....

      I’m just going to "Cut to the Chase" right this minute, and possibly earn a few tomatoes thrown at me as a result in the end. I’m pretty sure I’m entitled to my honest opinion, so if I lied, I wouldn’t be honest after all.

      I do not mean the music video by Trish Thuy Trang featuring Cardin.
 
     My nose might grow longer as well. ;)
 
     Allegiant was dangling on a fish hook right above the surface of DNF Lake many times while reading it. Near the end though, after a HUGE – and by "HUGE," I mean at least 80% of the way through – chunk have been read, I kind of spared it and brought it back to shore. Some people may have noticed me complaining a bit – and giving a few brief review spoilers! – on Twitter or Personal Facebook. And yes, I have a Facebook. Please don't stalk me. :p

      One of the review spoilers? I don't particularly like Tris as a character anymore. POSSIBLE SPOILER ALERT! Possibly making it worse – and basically only L knows about this – I don't feel really sorry about what happened to her. Well, I'm upset, but I'm not exactly going to start crying and being depressed over what happened.
      I have my reasons.
 
     I didn't really notice it back in Insurgent, but Tris seems too impulsive in her actions. She and Tobias also argue too much. :/ Then again, I'm not an expert in the relationship department. It was just aggravating and annoying.

      Allegiant certainly wasn't boring, which was another review spoiler. It was Veronica Roth's writing. It seems more... I don't know. There's just something about the writing that bothers me in Allegiant. And it's not because of Tobias' POV being added in, though it was interesting to break into his mind and take a peek behind the "stoniness".

      By stoniness, I meant that he doesn't seem to give out a lot of what he's really thinking. I guess it's a nice change, being able to see/read what Tobias is thinking. SPOILER ALERT! Oh, and he likes to hurt people?! Disappointing in that part...

      Okay, you now have the right to bash me and throw tomatoes at me. Just give me ten seconds to run away. :p
<blockquote>Yeah, sometimes life really sucks. But you know what I'm holding on for?
 The moments that don't suck. The trick is to notice them when they come around.</blockquote>
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