Heather Cranmer (2721 KP) rated Sinister Entity in Books
Jun 7, 2018
I had been craving a good ghost story, so when Sarah from Fae Books recommended Sinister Entity by Hunter Shea, I bought it on Amazon right afterwards. I'm glad I did because it was a fantastic read!
(Now I've read that most readers of review blogs don't like when a blog basically says again what a book is about, so I'm just going to give you a little bit more about what the book is about since it's not just about a doppelganger.) Jessica and Eddie are ghost hunters both with unique abilities. When they get a call from the Leigh family saying that they are seeing their daughter's double, Eddie and Jessica jump at the chance to help. However, the doppelganger is the least of the Leigh's problem. A more sinister force has set its sight on their 16 year old daughter. She is in more danger than anyone could have imagined.
Anything that has the word "entity" in it, I'm loving. I'm a sucker for ghost stories so the title definitely got my attention.
The cover conveys that it's going to be a scary story, but I think the cover could've been a little bit better. I would've liked to see a picture of Selena (the Leigh's daughter) and her doppelganger in a scary setting or something similar.
The world building was done rather well. I've been a part of a ghost hunting team, so I was more critical one it came to that aspect. However, Shea didn't disappoint. Not once did it feel as if the whole scary entity thing was over the top. I can't fault the world building at all. The whole normal family in suburbia thing feels natural and not pushed upon the reader.
The pacing at the beginning was a little slow. I felt that, at the beginning, it was too much info dumping. The book starts off with Jessica investigating another house. I felt like we didn't really need to read about that. The fact that she was a ghost hunter which we are told in the beginning was good enough. Also, we are also introduced to Eddie's special abilities in a university research type setting. I felt like this was a bit overkill. Just let Eddie explain his special abilities throughout the story instead of dumping them on us in the beginning. Saying that, the pacing picked up after the info dump at the beginning. I couldn't put the book down after that. The story continues to flow smoothly throughout the rest of the book.
Even though the plot in this type of story has been done before, I still enjoyed it. I love the doppelganger spin on this type of classic ghost story. I also must mention the plot reminded me of the stories of the late great Richard Laymon. (If you don't know who he is, look him up, and then read some of his novels). I also enjoyed the fact that the plot didn't really have any romance in it which was refreshing.
I enjoyed each of the characters even the sinister entity and Selena's doppelganger. I felt that each character was written exceptionally well. I especially enjoyed how strong of a character Jessica was. I never felt like she was inferior to Eddie just because she is a female. Both characters were just as strong as each other. As for Selena, I could actually feel her fear. I love how the author actually made her come across as a teenage girl. The way Selena acted and spoke were exactly what I imagined someone of her age doing/saying. I felt sorry for Selena throughout most of the book due to what was happening to her. I enjoyed the scenes with her doppelganger immensely, and I never expected the twist to happen. I even enjoyed how evilly the sinister entity was written.
The dialogue was really fun to read as it left me feeling a little bit afraid for everyone in the book. Not once did the dialogue between the characters feel forced. Like the pacing, the dialogue was smooth. As for the language, there are a few bad words when it comes to female and male anatomy, so just be warned if you're not big on that.
Overall, Sinister Entity by Hunter Shea is a very good and spooky ghost story. It has a classic ghost story feel which I enjoyed thoroughly.
I'd recommend this book to all fans of horror aged 17+ due to language used and themes throughout.
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Purple Phoenix Games (2266 KP) rated Lost Ruins of Arnak in Tabletop Games
Feb 7, 2021
Players, or “archaeologists” as the game coins them, will have only 5 rounds to explore as much of the board as possible, which includes a hidden temple as well as the jungle proper. At the end of the 5 rounds, players will add up all victory points they have obtained from the temple, any treasure they have left, points on any cards collected, and guardians they have overcome.
“Lost Ruins of Arnak” takes place on, well… Arnak. It’s a fictional jungle that is teeming with wild animals and guardians which keep watch over various treasures all over the expansive island, from here forward referred to as the giant game board. These guardians appear when you explore a new jungle tile for the first time. They attack only if you stay in the location longer than a turn OR if you return to the location on a subsequent turn. If you eliminate a guardian, they provide a couple victory points towards your overall total at the end of the game, and a slight bonus when collecting artifacts from other locations later. Being attacked by a guardian isn’t the end of the world, but can have detrimental effects on your personal deck of cards if you fail to overcome a guardian too many times.
While in the jungle, you may place a single meeple, or “archaeologist” on your turn to discover a new area, or visit a previously discovered one. These new areas contain a guardian and some sort of gold amount or trinket (idols, artifacts, or jewels). These items can be used to push your token further through the hidden temple (see below) OR to purchase cards to improve your play deck going forward. While navigating this mysterious jungle can seem exciting at first glance, you have to be careful not to let your gold fever take over, as it may leave you with minimal points by not using some worker placement to explore the mysterious temple ruins further.
While the jungle takes up a majority of the board, there is a temple which players navigate through simultaneously on the right hand side of the giant board. While it isn’t as visually appealing as the jungle portion of the board, it serves by far the highest purpose by scoring victory points. As your token travels through this temple, more and more treasure (victory points) await. It is not suggested in the rulebook, but should be noted that failing to spend ample treasure to work your way through the temple is almost a sure-fire means of not having a chance to win the game. The mechanic of exploring the temple is unique, but can be costly in terms of managing your resources properly. In my opinion, this takes away from the luster of traversing through a hidden temple and finding as much fat loots as possible. Rather, it feels like another board game I own, where you are furiously chucking dice just trying to get through with no time to look around.
The final mechanic of the game, which, as I read reviews myself prior to purchase, thought would be more prominent, is the deck building mechanic. You are provided a few cards at the start, which is similar to most any deckbuilding game. These basic cards are your first few resources to use for traveling around the board OR for their monetary value in either gold or scrolls. Using the cards for travel allow you to explore different levels of the jungle on the game board. The lower areas of the board require less travel points, while the more lucrative spaces higher up in the jungle require more. To get more travel points, you will need better cards from the decks provided. By using your gold, also an aspect of each card, you may purchase stronger cards from the supply. So, there is a balance you must find between using your cards for travel or for purchases each turn. This can be very limiting with only having the 5 rounds in which to play.
My final thoughts: I am a total sucker for pretty much anything that says the words “deck building” on them, and this game was no exception. I went into this game thinking there was going to be this new way of using a deck building mechanic to also explore a really well crafted game board. I could not have been more wrong. The deck building aspect got so lost in the other mechanics, that I felt like I rarely had the opportunity to actually build my deck. After 3-4 plays of this game, with varying player counts from 2-4, I always ended up with a deck no bigger than about 15-20 cards. When I think deck build, I think of those powerhouses like Marvel Legendary, Ascension, or Star Realms where you are really transforming your deck into a large deck by the end. On top of that, most highly regarded deck builders require you to strategize somewhat in which cards that you buy to compliment your current deck further. Arnak completely leaves both of these elements out. Most times I found myself only able to purchase 1 card in the supply due to lack of resources that I did not have any choice in how that card would compliment my deck or not. It was merely just collecting a card to try and give my deck any sort of a distinct advantage going forward. Now, don’t get me wrong, like the game board, the artwork on the cards is stunning. By far this saves the poor mechanism of the actual cards themselves.
To me, the amount of mechanisms in the game is what gets in its own way. Its that classic, everything but the kitchen sink expression. The exploration gets in the way of the deck-building, which gets in the way of the worker placement, which gets in the way of the resource management. When I found myself wanting to build my deck, it was more crucial that I move up the temple one step. When I wanted to move up the temple, I was missing a certain idol, so I had to resort to wasting cards for gold to purchase a card for my deck that I really didn’t want. So while I think the premise is really thrilling for what this game could have been, in my opinion it just fell short. I left me wanting to explore the upper part of the jungle I never got to. I left me wanting to look at more of the artwork on the cards I never was able to purchase. In the end, I made it to the top of the temple. I couldn’t wait to enjoy my heaping pile of fat loots that awaited my studded archaeologist. However, once I turned over the treasure token, I only acquired another measly 12 victory points. This feeling left me wanting more from this game that was so hyped for its gameplay. I no longer felt like Indiana Jones, and more like I was in a bad B movie hoping for a better acting career.
Lee (2222 KP) rated Justice League (2017) in Movies
Nov 18, 2017
POST-MOVIE REVIEW: Justice League doesn't start things off too well. The world is still mourning the death of Superman, and a few pointless scenes try to highlight that loss and despair. Batman and Wonder Woman appear in a couple of standalone battles to remind us what they're capable of, but those scenes also seem rushed and out of place. We have three new team members to be introduced to as well, along with the big bad of the movie. Whereas Marvel's Avengers took the time to introduce their team over a series of standalone movies, we've had no such luxury in the run up to Justice League, aside from some brief glimpses in previous movies. It all just seems like a rush to get things to the point where the team are together and can start having some fun. Everything up until that point just seems cobbled together. Lacking coherence, and just a little bit dull.
Talking of dull, once again the big bad of the movie is a bit of a let down. Steppenwolf appears on Earth in search of three powerful cubes which when combined together will give him the ability to forge the Earth into something more appealing to him, or something like that anyway. He's accompanied by thousands of flying zombie man-bug type creatures and the whole thing just reeks of supervillain plotlines we've seen many times before. Steppenwolf himself is entirely CGI, and at times the CGI just doesn't look that good.
Onto the league themselves. Well, Wonder Woman is still the most impressive of them all, proving to be a real natural leader. Batman, although greatly improved on his Batman V Superman appearance, just seems like he can't be bothered. Tired and uninterested at times. This might be partly down to Ben Affleck, who never really seemed suited to the role in my opinion. If the rumours of him being recast in the next standalone Batman movie are true, then it may well be for the best. Even if the thought of yet another actor taking on the role so soon already is extremely frustrating.
The two biggest surprise for me were the two characters I was initially least interested about when heading in to the cinema. Cyborg, from his introduction in BvS and glimpses in the trailers, just seemed pointless. But, despite that we gloss over his back story somewhat, actually proves himself to be a valuable and interesting member of the team. And as for The Flash, he manages to get many of the movies better lines and scenes while he tries to come to terms with what he can actually do with his power ("Up until now I usually just run really fast and push people").
Slightly disappointing though was Aquaman. Not the character himself, just the fact that we barely get a glimpse of his undersea world, before he finds himself thrust into the league, reduced to just being some extra muscle. His is a role which would have greatly benefited from a standalone origin movie before appearing in this one.
When the team eventually do come together is when the movie really steps up a gear. They work really well together and I really enjoyed the battle scenes. It soon becomes clear though, that they cannot defeat Steppenwolf on their own, and need somebody even more powerful to help them out.
It's no secret, despite his absence from the trailers, that Superman returns to become part of the league. I felt that this was handled really well and the team helping to overcome his initial disorientation was a really fun scene. When he is fully recovered and battling the bad guys, it's the kind of Superman we all know and love and everything involving him is just hugely enjoyable.
If it wasn't for the rushed, incoherent introduction to the movie, I would have rated this a lot higher. For me, the rest of the movie is right up there with this years Wonder Woman, and is a serious step in the right direction for DC. A really pleasant surprise...
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