
Daniel Boyd (1066 KP) rated Mass Effect: Andromeda in Video Games
Jul 25, 2017
If you have been generous enough to read any of my other stuff, you may have seen a piece I wrote around a year ago, where I loosely reviewed the Amazing Spiderman 2 on PS4, but really I just used the review as an excuse to talk about the place for mediocrity in the modern gaming landscape. This essay will essentially be an updated version of that piece, because every now and again something comes along and reminds me that mediocrity is still a present factor in modern gaming. I am aware that not every game released can be a 10/10 masterpiece at the level of The Last Of Us, but gaming has came such a long way in the last few decades that in my eyes there is a standard that must be met at this point and there is no room for mediocrity anymore.
As a quick disclaimer, let me say that I love and miss the mid tier section of the video game market. I love so many Codemasters, Midway and THQ games and the mid tier is the main reason that the PS2 is my favourite console. With that out of the way; in theory, mediocrity in gaming should have went away altogether when the mid tier crumbled in the dying days of the PS2. What we should have been left with is incredible AAA experiences and smaller, innovative indie experiences.
Excuses can be made for some examples of recent mediocre games. Liquid Entertainment and Beenox games are mostly movie tie ins, developed quickly and released to make a fast buck off of the back of another property. Hello Games were a small studio that bit off more than they could chew. Sega is a big studio, but they have been slowly going downhill and losing respect at a steady rate for a while now. Bioware aren’t a mid tier developer, they are one of the biggest game developers on the planet. Mass Effect Andromeda had a budget of 40 million dollars and a five year development cycle, that is where most of the shock regarding the state of this game comes from.
Nonetheless, Andromeda will still go on to sell millions of copies, EA will make their money back and more games will be developed in the series. This is because the majority of fans of the previous Mass Effect games will have already pre ordered the newest entry and hype alone with carry this game through any turmoil it faces. Frankly I don’t specifically care about the future of Mass Effect as I have never really been a fan of that series, but if you are a Mass Effect fan this should concern you greatly. If you are unhappy with the state that this game has been released in, don’t buy it and if you really can’t resist playing it at some point, wait a while and buy it used from a Mom and Grop Shop. That way you aren’t giving EA your money and you aren’t allowing them to continue to rely on reaching their profit goals via a lackluster game. That is how you change the future of your favourite franchise; never underestimate the power that you possess as a consumer.
Like I said though, Mass Effect has never been my thing, my concern lies more on the overall gaming market and the worry that this will bleed out and affect the mindset of other developers. Using a big franchise name alone to sell your game and forfeiting any attempt at creating a well made experience for your audience.
This is an issue that we have to stamp out now, it may sound petty or harsh, but this is how we make gaming better for all of us. There is no longer a place in the industry for mediocrity and it is up to us, the consumers to prove that to developers.
The message that I keep reiterating is backed up again by this topic, stop being an apologist, stop settling for less, don’t be afraid to demand a higher standard. Spreading negativity isn’t necessarily a bad thing if it has a legitimate basis. This is how we push mediocrity out of gaming. Playstation’s best slogan is still, ‘Expect Greatness,’ because we should expect greatness from developers; don’t be afraid to call a spade a spade. The most powerful voice of all lives in your back pocket; your hard earned cash and that is what gives you the right to call for better experiences.

Kara Skinner (332 KP) rated Protector in Books
Jun 12, 2019
Word Count: 86,170
Average Goodreads Rating: 3.75 out of 5 stars
My rating: 3 out of 5 stars
Faith thought she was a normal human girl. Then she turned 18 and started developing abilities. Around the same time, a mysterious girl named Belle showed up and explained to Faith that she was really a Halfling, who belonged to an alien planet. Not only that, but she had the powerful ability of Forewarning, a skill that was highly coveted, especially by the Loverias and the Wincrests, two rival royal families on the brink of going to war with each other. Things get even more complicated when Faith forms a mated bond with Prince Davio Loveria– right before finding out her long-absent father is Prince Alexo Wincrest, Davio’s sworn enemy.
Caught in an impending war on a foreign planet, Faith must think and learn fast to keep herself from becoming a political pawn while also keeping her family safe.
Faith is a fucking badass and I love her. She acts like a teenaged girl, with all the angst and drama that comes with it, but at the same times she’s smart, and she won’t take shit, especially not from Davio. I love how resourceful she is and how quickly she’s able to adapt to a foreign planet with different cultures and abilities. But at the same time, she’s not a Mary Sue. She does have issues with learning the culture and controlling her abilities. She also doesn’t deal well with having her world turned upside down but her reactions aren’t unrealistic and they make me love her that much more.
Davio, however, is a piece of shit. I knocked off a star just because he exists. He’s a pompous brat with less maturity and poise than a two-year-old. When he finally accepts that he’s mated to Faith, he shows his “love” by controlling her and ordering her around. He doesn’t let her be alone because she needs to be protected. He demands that she either be with him or one of his bodyguards at all time, effectively keeping her a prisoner. This is supposedly because she has Forewarning, which makes her likely to get kidnapped or killed. I would have an easier time believing that if she had ever gotten attacked in the book. But the only people who attack her are Davio’s own bodyguards. No one else gives a shit.
He also loves ordering her around. He’ll order her to get showered and dressed in two minutes. He also orders her to betray her father. Davio is actually shocked when Faith won’t give him intimate secrets about how to take down her father. He accuses her of being a traitor when she refuses to be part of any plan that will get her father killed or kidnapped.
Davio hates Faith’s father for being from the wrong country, he always thinks he’s right, and he’s controlling to boot. He’s basically teenaged Trump.
Davio is the biggest problem in the book. Almost everything else I enjoyed. I loved the world building and how the mated bond was portrayed. Even though Faith and Davio were connected through the bond and couldn’t be apart very long without feeling anxious and depressed, they weren’t brainwashed by it. They still didn’t trust or even love each other for most of the book and they could identify what feelings were real and what was from the bond. It’s rare when a book can have soulmates without having insta-love, but Protector pulled it off.
I’m still confused by Faith’s parents, however. Faith’s mother raised her by herself on Earth after getting abandoned by Alexo. But when he shows up eighteen years later and has a brief conversation with her, she’s completely willing to travel to a foreign planet, be banned from going back to Earth. She also needs to pretend to be his wife despite hating him for abandoning her. I honestly have no idea why but that might get explained in later books.

Daniel Boyd (1066 KP) rated Star Wars: Episode VII - The Force Awakens (2015) in Movies
Jul 20, 2017
First off, let’s talk about the new cast. All three of them are fantastic in their performances, with Daisy Ridley as Rey, John Boyega as Finn and Oscar Isaac as Poe Dameron respectively. Poe has the smallest role, which is my biggest and only complaint about the character, because he is awesome. He is funny, he’s an amazing pilot, he reeks of cool and he is the one character in this movie that I’d love to get a pint with. Finn is another new character, dealing with an inner conflict, (which I won’t ruin,) but is still likeable and relatable. Rey is arguably the most central of the three new main cast members and she delivers also, she sold the fairly bland character dealing with an exciting new adventure calling her name pretty well, but possibly could have done more in a few scenes, as it sort of feels like they could have cast anyone of the same age in this role and they would have delivered, but she did well enough. Of course, the old cast are also back, Anthony Daniels as C3PO is just as irritating as he was 30 years ago and while it’s nice to see Peter Mahew back as Chewie, they really could have put any tall, thin guy into the furry costume and it wouldn’t have made any difference. Carrie Fisher is back as Leia and the while lines she had were entertaining and at times touching, she simply wasn’t in the movie enough. I won’t talk about Luke until the spoilers section, so let’s move on to Han. It’s nice to see grumpy old gramps Harrison Ford actually look enthusiastic and as if he is actually enjoying himself for a change. His performance surprisingly isn’t phoned in and he genuinely commits to the role just as much as he did 30 years ago. Also, out of the original returning cast, he is definitely in the movie most.
Now that we have discussed the light side, now let’s move onto the dark side. Personally I don’t think these characters are as strong as the protagonists. It’s not the fault of the actors, Domnall Gleason as Hux is great, super evil and almost Nazi-like, Andy Serkis as Snoke is intimidating in his performance also and Adam Driver as Kylo Ren is one of the best performances in the movie, showing sadness and anger, all while being an unhinged threatening presence. The problem here is that the villains in this movie just don’t have the same impact as the villains in the original , Hux and Ren are made out to be young and naïve and while Snoke is pulling the strings, but we only ever see him as a hologram and even then, we don’t see him all that much. It’s as if this is these villain’s origin story, but in A New Hope, the villains and the Empire already felt like an established, villainous organisation, whereas in this movie it is as if a bunch of amateurs have happened across a new death star (let’s not lie, that’s all that the Starkiller base is,) and they don’t really know what they are doing. And Captain Phasma? Hardly worth talking about, she is in two scenes and does nothing in either of them besides let herself get taken advantage of. So that’s a summary on how I felt about the characters in general, onto the movie as a whole.
I feel that Abrams has gotten the tone of this movie just right. It’s funny enough that it’s constantly entertaining and never boring and it’s serious enough that you feel a genuine, palpable threat throughout. The score is also fantastic, as is expected from John Williams and overall the effects are spot on also. I did have a slight problem with some of the CGI characters, namely Snoke, the tentacle monsters that show up briefly and the market owner that was in possession of the Falcon at the start of the movie played by Simon Pegg, but there were also a lot of puppets and practical effects were used and it really pays off in the overall look of the movie, no more crammed scenes of cartoon garbage like the prequels, just what matters. The pacing of this movie is very fast, some might say too fast, with Abrams not really giving the viewers time to breathe and digest what they just saw before throwing another dogfight or lightsaber battle at them, but hey, at least you can’t say it’s boring and I’m happy to say that there isn’t a senate discussion in sight. I really do feel like I have to see the movie again however before making an overall verdict and that is due to the extremely fast pacing and because of all of the significant events that happen nothing really stands out, which leaves a lack of meat on the bone. The story is well written however, the world is built well and the characters are all introduced well, but the story does follow a lot of the same beats as the original trilogy. Without giving anything away, the story is divided up into three distinct acts, with each taking place on a different planet followed by an epilogue at the end. There is a cantina scene, a robot carrying an important message to be delivered, Tie Fighter vs. X Wing dogfights and a death star-like weapon of mass destruction, there is even a trench run.
Okay, so I saw the movie again on Tuesday this week and while most of what I felt the first time I felt again, making a lot of the feelings I had after my first viewing more concrete, I did notice a few new things. Also, from this point on there will be spoilers.
Knowing what was coming before it did really helped the pacing of this movie, it was much easier to digest a second time, but at no point was it a chore to watch the film again. I also noticed a lot more lens flares this time, upon first viewing I thought that the only lens flare in the movie was when the Starkiller base fires it’s weapon, but there are in fact quite a few throughout the film. Also the end scene with Luke was a lot better the second time, it didn’t feel as awkward or drawn out and felt more like a fitting end to the movie, although if you ask me, Luke should have at least had a line. Also the revelation that Kylo Ren was actually Ben Solo, Han’s son and Han’s death scene at the hands of Ren were also better on second viewing. While Han’s death was somewhat predictable and probably could have been executed better, it was nice to have him in this movie for the time we got him and I’m sure Harrison Ford is more than happy to never have to play the character again. Also BB-8 is possibly even more likable the second time. Seeing the movie again I also gained a greater appreciation for the cinematography in it, with some awesome long shots showing off the dogfights and the First Order vs. Resistance action. I’m glad I got to see the movie a second time as it has upped my opinion of the movie and if you are a Star Wars fan, it’s something that I would strongly recommend you do.

Daniel Boyd (1066 KP) rated the PlayStation 4 version of Star Wars Jedi: Fallen Order in Video Games
Mar 1, 2020 (Updated Mar 1, 2020)
Apparently you get something that doesn't feel like Star Wars.
I have a fair number of problems with this game, so I'm going to go ahead and list them and explain why they bothered me so much during my experience playing through Fallen Order.
First of all, when this game dropped and did pretty well commercially and critically, EA were commended in the games media for having the guts to release a single-player, story based Star Wars game with no online play. When the reviews dropped just before the game's release, this news got me really hyped as I have never been much for online gaming and much prefer story based games over anything else. Now whilst EA did give us a single-player, offline Star Wars story, they did so in such a sloppy, janky, half-finished fashion.
I lost count of the amount of times that I had to restart my game because of loading errors or game breaking bugs. Almost every time I would enter a new area the characters would initially appear in a T-pose position and remain that way for a good few seconds until I approached them. Onscreen prompts would often fail to appear making the game's already confusing exploration methods even more unclear. I have not seen this much pop-in in a videogame since the first version of No Man's Sky. Almost every area was covered in murky textures upon initially entering them, with some entire structures and areas failing to render. During a few boss fights, the AI character would fail to attack me and just stand still and no matter how many blows I would land on them, their health bar would not budge until I fully reloaded the level. This sort of thing was present during every one of my play sessions and at a few points the game became almost unplayable due to it's glaring technical glitches. Also, I got this game as a Christmas gift, so it has been out for a decent amount of time. A game of this calibre, that has been out for months at this point, from a major studio like Respawn and a publisher like EA, not to mention being from a major franchise like Star Wars, - the fact that it is in the current broken state that it's in is frankly unacceptable.
The next issue I had was the story and characters in the game. The game's protagonist Cal, is an unsympathetic, whiny bitch of a character that got on my nerves every time he opened his mouth. The rest of the crew were also pretty bland, unendearing and lacking in much personality. I grew up loving the Star Wars universe, yet I found myself trying in vain to skip almost every cutscene and really not giving a crap what happens to any one of the characters. The villains were unengaging and the other side characters like Cal's master and the old dude that left holograms for Cal to find got increasingly annoying every time they appeared. The only character I found engaging throughout the whole game was Sister Merrin.
I always thought Jedi Knights were supposed to be extremely capable, powerful warriors, yet at no point in this game do you ever feel powerful in any significant way. The whole time, you feel on par with the non descript enemies that you are fighting. While I agree that the last major AAA single-player Star Wars game, The Force Unleashed was too easy, at least you felt powerful while playing as that character. The combat never feels as satisfying as it should due to the lack of dismemberment. The decision not to allow the player to chop off limbs makes it feels more like you are hitting enemy shaped piñatas with a big stick, rather than welding a laser sword of pure, raw energy. I also felt that there was a lack of variation in the combos and moves-set and found myself watching the same animations over and again no matter what combination of buttons I was mashing. Every fight in this game is hard and not in a fun,challenging way, but instead in a grinding, irritating way. The ridiculously long loading times also made dying even more frustrating. If you are going to design a game where the player is going to die frequently, you HAVE TO have a snappy respawn system in place à la Super Meat Boy or Hotline Miami. (Especially when your fucking studio is called RESPAWN, but I digress.) They were clearly going for a more defensive, methodical approach to the combat system, which is fine, but they should have given you a choice between that and a more aggressive, offensive skill tree, meaning that more play styles could be catered to. Another majorly annoying thing was the way that the game justified unlocking new skills for Cal, with him having out-of-the-blue flashbacks at seemingly random points in the story where he would suddenly remember that he could wall-run or double-jump. I hate when games do this, it feels extremely lazy and unjustified within the context of the story that is being presented. Another thing that bothered me gameplay-wise was the checkpoint system. The whole refilling your health = respawning the enemies thing felt really arcady and often broke immersion.
Something else that I hate in games is when the game tries to pretend that it is an open world game rather than a linear experience, which this game does. I don't understand why you would want to masquerade as an open world game when that mechanic has been so oversaturated for this entire generation. After you play through the game's intro and get access to the ship, you are given the impression that you can choose what order to visit each planet and progress though the game. However this is not the case. When I was first given the choice to pick a planet, I chose Dathomir as I am a big Darth Maul fan and thought it would be cool to explore his home turf. I got there and was making my way through the clear-as-mud holomap when I got to a section where I could not progress. There was a jump that I just could not make no matter how many times I tried. After eventually getting fed up I had to look up a walkthrough to find out how to progress whereupon I learned that you actually need to go to the other planet first and gain an ability to make this jump. Now even if I did design my game so poorly that I let the player go to the wrong planet on their first travel, I would have at least had the decency to put in a prompt at the un-passable jump to let the player know that they don't have the skills to progress here yet and to go to the other planet and return here later. It could have been a voiceover from a crew member or even an immersion-breaking piece of text, but something would have been nice to prevent me having to look up a walkthrough to learn this fact. Witnessing this ineptitude in game design from such a major studio was shocking. So yeah, from that point on, - lesson learned, - I just followed the checkpoints to decide what my next planet would be to travel to, but then why even give players the illusion of choice in this? Why not just usher the player automatically to the next planet they need to visit after they return to the ship?
My final and biggest issue with this game is despite it being a Star Wars game, it never really felt like Star Wars. I noticed this during the first third of the game in the some of the character designs. Some of the side characters looked more akin to something from Ratchet & Clank than from the Star Wars universe. Then as I was playing through Kashyyyk and fighting spiders and giant slugs, I'm thinking to myself, I don't ever remember Luke Skywalker doing this and that dude lived and trained in a swamp for like a year. Then the shark was well and truly jumped. Upon revisiting Dathomir and finally being able to make some progress, a character literally raises bodies from the ground for you to fight. That's right, they put zombies in a Star Wars game. I thought since Disney had taken control of Star Wars, that they were way stricter than Lucas ever was about what does and doesn't get into the Star Wars universe, so whoever greenlit this zombie shit over at Disney should really get the boot. I can't quite believe that I'm saying this, but if you want a more authentic and higher quality Star Wars videogame experience, go play Battlefront 2. Sure it may have had an extremely messy launch and been marred with controversy ever since, but at least it feels like Star Wars.
There were a sparse few things that I did enjoy. As I mentioned above, Merrin was a fairly engaging and well acted character. The Lightsaber customisation was also pretty neat. I also enjoyed the music and (SPOILERS,) the brief appearance that Darth Vader makes. However the music is only great because it's the Star Wars score and whilst Vader's appearance as an unstoppable force was cool here, I personally feel like it was done better in Rogue One.
So yeah, I kind of feel like I played a different game to everyone else. I really wanted to fall in love with this game and I kept waiting for it to win me over, but unfortunately it never did. I think that there is potential here for something better, mostly owed to the interesting time period the game is set in on the Star Wars timeline, so I really hope that they take the few good elements that were present in Fallen Order and improve upon everything else for the sequel.

Calorie, Carb & Fat Counter - Virtuagym Food
Health & Fitness and Food & Drink
App
Virtuagym Food: Helping you to live healthy and feel great. Get a free personalized nutrition plan...

Lorey L. (3 KP) rated The Hazel Wood in Books
Mar 7, 2018
First, the writing is completely breathtaking. The imagery in Albert's style is superb. It made me want to wrap up in a blanket with a hot cup of tea and a roaring fire and wish for her words to never end.
With that being said, I did find that at times it could get a little thick and hard to sludge through, but for me, that was infrequent enough to not give me too much of a bother. I felt there was a lot of backstory that could have been told in a more fluid manner, but nevertheless, it was (mostly) needed backstory.
The world Albert created in Hinterland... I need more. If more/most of the story had taken place in the Hinterland, I feel it would have been closer to 5 stars. But, being mostly set in New York it did still leave the storyline curious and mysterious enough to lure you in if given half a chance.
Secondly, the characters are... horrible and good and missing things. Personally, once I figured out who Alice was, I understood why she was written the way she was (more on that in a bit). Unfortunately, I felt most characters, outside of Alice, were mostly one-dimensional. More fully fleshed out and I may have found myself falling a little in love Finch, desperately wanting to know Ella, or even more curious about the mysterious Althea. They just needed a little... more.
Thirdly, the artwork. Oh good Lord in Heaven, I am in love with the cover art of this book. Dark and shiny and filled with images that beg to be understood. Jim Tierney should be praised almost as much as the author for lending the right mindset for this dark story.
Further, my favorite parts of this book were by far the snippets of Althea's Hinterland Stories. Even if you don't like the book- you will LOVE these stories. They are the perfect amounts of creepy, mysterious, weird, and wonderful.
Finally, a more in-depth look. I'd like to begin with Alice. I feel it's not that her character is "misunderstood" but that she is almost too understood. Mean, angry, violent. With little too no explanation for her outbursts... Except for the simple fact that many readers seem not to care about (and understandably, to a degree. She's not the most likable person). She was spun that way. With an icy core she is unable to control, a darkness she fears.
**"I'd let myself drift too close to the dark continent at the core of me, a lawless place I tried never to visit."**
*SPOILER* Alice Three Times is basically the villain of a dark fairytale. She is made up of rage and ice and blackness. The fact Ella helps her control it even a little is amazing. Understanding this allowed me to view Alice in a different way than I had other heroines. She was, in the end, simply trying to become an ex-Story. To try and be the normal girl she never had the chance of being. *END SPOILER* This made her annoying, unexplained, angry outbursts easier to understand and accept,
for me.
Finch, the only character we know to be a person of color (note: many characters within the book, as previously mentioned, are far from being fully-fleshed out. For most, ethnicity isn't even mentioned), is nerdy and verging-on-fierce, but kind-of, off-putting in some instances. For example, because he is such a "fan" there are several times he ignores the fact that he is making Alice uncomfortable, and especially *SPOILER* when he basically sells her to the Hinterland Stories for entry to their land*END SPOILER*
*SPOILER*I also wanted to quickly talk about the confrontation with the police that leads Finch to try and explain why he's mad, which in turn leads to Alice acting very Story-ish. I felt for Finch in a big way here. I was angry with her stupid, selfish reaction as well. I applauded him for standing up for her and got annoyed that she acted so irrationally and privileged. But, I realized after reading the section through again, Alice is not a person. She is a Story. And although she was raised a human, her "ice core" sometimes ruled her actions more than her mind- which seemed to agree with Finch, even though her actions, words, and anger said otherwise:
**"...You think rich matters in this situation? You think a cop looks at me and sees <i>rich?</i> You're pretending you don't get it, but you do."
<b>I did get it, I did. And the shame of it boiled into something darker.</b> Before my brain could catch up, I jerked the wheel and turned the car off the road, sending us rattling toward the trees."** *END SPOILER*
This isn't a book for everyone. I enjoy reading both the positive and negative reviews, as they shed new light on different aspects of the story! I loved it and I can't wait for Melissa Albert's book of Hinterland Stories- and maybe even a second Hazel Wood! If you do choose to give this book a try, go in with an open mind... and maybe a light on.

Bingo ABC: phonics nursery rhyme song for kids with karaoke games
Games and Education
App
Bring music and joy for the whole family with Bingo Song! Cute interactions, a catchy tune, and...

Neil Goddard (3 KP) rated Hellboy (2019) in Movies
Feb 27, 2020
I was initially a little concerned that we were getting a re-boot and not a direct sequel to Hellboy II: The Golden Army (2008), especially as it still seemed so recent and was so well made. I know it was over a decade ago but quality is timeless, yeah? Then David Harbour was cast and Neil Marshall announced as director. Great, thought I, an actor I like and a director who’s put out some solid genre material. I saw the first picture of Harbour as Hellboy and I was genuinely excited. I saw the trailer and again, excited. Then I watched the film.
Eurgh, where to start?
Firstly, Ian McShane’s initial voice over is clunky and ill fitting, then they throw in some b@llocks about King Arthur and Excalibur. I had my first wobble here, as some of the effects seemed less than special.
Cue opening titles.
The film starts with a Mexican wrestling match that is purely exposition to let us know Hellboy is a hard drinking and hard fighting anti-hero working for an organisation that deals with the paranormal. The make up for his vampiric opponent is also great (can’t fault the makeup department), but the scene seemed superfluous. We get the nubbin of the story forming now; some horrible witchy wench from way back when was cut into bits and flung around jolly old England to prevent her from spreading a right ‘orrible plague. Turns out a potty-mouthed Liverpudlian pig-monster is collecting said bits in the hope of putting her back together in exchange for his normal appearance. Scouse pig-monster is quite entertaining.
Hellboy goes to England at the request of an upper-class paranormal society to help them kill giants; this goes t1ts up. Again, this seems like unnecessary exposition to introduce Alice, a medium who he rescued as a baby, who now rescues him in a transit van. We also get introduced to M11’s Agent Daimio. There something wrong with him, he keeps injecting himself with a serum to stop something happening. I knew at this point we’d get to see what it was eventually, probably at a juncture where something is needed to rescue someone important. However, at this point I had a feeling it would be bad, I just didn’t know how bad.
There some more fighting, some good effects, some mediocre effects and some terrible effects. There’s some good one-liners, there’s some dull and/or terrible dialogue and then we get the film’s conclusion.
There’s something I’ve been putting off mentioning as I didn’t want the entire review to be about it, and it could have been; the witchy wench at the heart of all this paranormal consternation, Nimue, is played by Milla Jovovich and she is terrible. From when she first opens her mouth to her predictable demise, she is terrible. Terrible. TERRIBLE.
I love some of the Resident Evil films but all she’s required to do is some slow-motion scissor kicks and shoot zombies and zombie-dogs in the face. She is tolerated, rather than enjoyed. Here she is emoting, or at least I think that’s what she was going for, and as a depiction of an evil entity bent of the destruction of all mankind, she is, for want of a better word, cack.
David Harbour and the Hellboy franchise deserve better than this. To be blunt, the franchise has better than this and Mike Mignola should be a bit more f---ing precious with his creation.
Hellboy (2004) was genuinely exciting; it was an origin story that bought that story full circle for its thrilling and apocalyptical conclusion. It has a wonderful nemesis, great support and breath-taking visuals. The re-tread of the origin story in Hellboy (2019) is, again, one more unnecessary diversion from a sketchy plot, which, for all its meagre bones takes a f-ck load of time to tell.
Hellboy II: The Golden Army (2008) was equally impressive. It also introduced a fully formed community of creatures and customs hiding alongside mankind. It did so with nonchalant aplomb. Nothing seemed irrelevant or forced. For two films with almost identical running times, Hellboy (2019) tells less of a story with way more waffle.
So, I did mention there were some positives. David Harbour is great. He’s dour, sarcastic, defiant and funny, he just has no engaging story in which to be all those things. Ian McShane is good as the father figure but he is overshadowed by memories of the late, unbelievably great John Hurt. The story of a witch trying to destroy mankind is solid fantasy movie gold and the unleashing of her plague late in the final act is suitably hellish; bizarre demons emerging from city streets and tearing humans limb from limb, it’s bloody wonderful and wonderfully bloody. They all could have come straight out of a Clive Barker fever dream. However, it’s too little too late, by this point in the story we’ve had too many cutaways, too much shoddy CGI, and Agent Daimio stinking up many a scene with his ‘will he won’t he’ turn into something rubbish… he does.
The worst part of all this is I don’t know if they can come back from this. The film may have sunk the franchise at least for the next few years.
I do however, look forward to a re-boot in a decade or so, if we haven’t all been assimilated by aliens, overrun by AI robots or decimated by a supernatural plague bought on by some witchy wench with an axe to grind.
THREE WORD SUMMATION: Big Red Turd.

Awesome Calendar Lite - Personal Planner
Productivity and Lifestyle
App
Say goodbye to all the calendars and schedule planner apps you’ve ever used on your iPhone or...

Bingo Blitz - BINGO & SLOTS
Games and Entertainment
App
BINGO BLITZ AROUND THE WORLD Join Bingo Blitz – a top notch free BINGO and SLOTS app which will...