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Journey of the Emperor
Journey of the Emperor
2019 | Card Game
Do you think you know how to party? I thought I did, too. Then I played Journey of the Emperor, where you are planning an exciting party of journeys for the Emperor and their friends. They are all relying on YOU to provide them with the best journeys seeing exciting animals, beautiful flowers, and colorful lanterns along the way. But will you be able to plan wisely in the limited time you have been given? Let’s find out.

We were very excited to receive this game from Laboratory H for preview before they began their Kickstarter campaign. We love games with an Asian influence, and it seemed to have touches and inspirations from Tokaido, another favorite of ours. What we received is its own beast with great art and components.

So like I alluded to in my intro, you play a party planner drafting the best path cards to build the most killer journeys for your Emperor. You are dealt a hand of path cards – big, beautiful cards – that can feature different combinations of Journey Start, Journey End, animals, and lanterns icons. To assist you in focusing your strategy, you are also dealt four Emperor’s Favorites cards, from which you will keep two and discard the others. From the large stack of remaining path cards you reveal six as an offer and the game can begin.

On your turn you will be drafting cards from the offer, playing cards from your hand, and trying to complete objectives for points on your Emperor’s Favorites and Journey Start and End cards. These cards have scoring conditions printed on them to help tailor your play. So a Journey End card could have a picture of a flower on it (as all Start and End cards do) with a scoring condition of 3 points for every tiger icon on this completed Journey (I want to call this a “scoring panel” for this review to make it easier). So then you want to concentrate on getting as many tiger icons into this Journey to score tons of points. Or perhaps a Journey Start card will have a different flower, and state that you get 21 points for every set of tiger, dragon, and turtle icons. Either way, you now have a goal to achieve and you spend the game trying to amass the most points from these scoring opportunities and those found on your Emperor’s Favorites cards, which have similar scoring iconography. Most points at game end wins!

While this seems easy and that there is no inherent strategy, let me introduce the wrinkle. You can only score points from completed journeys. Each completed journey has at least a Journey Start and Journey End card. These cards will be adjacent to each other to form a pathway through the cards. You may never add a path card to your journey between two existing cards, but they can be added to the edges of a journey – either at the beginning or the end. If you add to the beginning, you will completely cover up the Journey Start card’s scoring panel so that you can create an uninterrupted path. Herein lies the strategy. At what point do you take the plunge and cover up a scoring panel to add to your journey? Yes, you can get way more points by doing this, but in a 4-player game you only have EIGHT turns. So do you feel like you will be able to draft just the right cards to maximize your scoring or will you falter and not be able to complete a journey in time, thus forfeiting any points you could have scored? Oh, you clever game…

Components. This is a smaller card game. The Emperor’s Favorites cards are about the mini size you would find in OG Ticket to Ride. The path cards are much larger and similar to the tarot sized cards, if not even taller. Both are of great quality with the wonderful linen finish (that I’m learning is more polarizing than I originally thought, but I love it!). Our review copy came with a few scoring sheets to tally the final scores – which we didn’t use correctly but still arrived at the correct final scores. The art in this game is truly breathtaking. The details in the murals in just the backgrounds of the path cards are amazing, and the flowers and animals are really really incredible. If we had one small gripe about the art, it was mentioned that someone could not tell much of a difference between the tiger and the dragon icons on the path cards. I didn’t have much of a problem deciphering the difference, but they are very similar in color and style, so I can see how others may view this as an issue for them.

DISCLAIMER: These are preview copy components, and I do not know if the final components will be similar or different, or if the Kickstarter campaign will alter or add anything through stretch goals. That said, I am very satisfied with the components provided in this game.

This is a really good game. A lot more thinky than Tokaido (using a similar theme), and ultimately more enjoyable because you really feel you have control over your turns and aren’t just going for the best available at the time. You actually have to employ strategy here in order to be competitive. And although this is not a spiteful take-that game, you most certainly can foil your opponents’ plans indirectly by drafting their much-needed path cards. The art is amazing, the game is a great length, and you really want to keep playing. To me, that is the mark of a really good game. All that said, I would recommend this one if you are looking for a quick game that gives you all the good feelings of Tokaido but also scratches more of a gamer’s itch for actual strategy. Oh, and it’s absolutely beautiful.
  
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The Marinated Meeple (1853 KP) Jun 13, 2019

This is an amazing review, and I look forward to checking it out....

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Purple Phoenix Games (2266 KP) Jun 13, 2019

Thanks! It's a very solid game and I'm itching to get it backed as well! -T

Providence: A Novel
Providence: A Novel
Caroline Kepnes | 2018 | Fiction & Poetry, Science Fiction/Fantasy
9
8.7 (3 Ratings)
Book Rating
Brilliant!
Thank you to Netgalley and Simon & Schuster for allowing me to read an advance copy of "Providence"in exchange for an honest review ❤️??
Let me start off by saying that I was a bit of a "Nervous Nellie" going into this book because "You" by Caroline Kepnes makes my top ten favorite books of all times, and is by far my favorite thriller to date. I am always looking for a thriller novel to compare and while some have come dangerously close, no cigar.
Having said that...I have seen many mixed reviews regarding the topic of this book versus Kepnes's other novels. The subject varies drastically from her other fast-paced, edge-of-your-seat, pulse pounding reads! This is a book about so many things, including : love, turning a curse from something bad into good, how fate intervenes no matter what we would choose for ourselves, and how all of our lives can change in a split second.
When beginning this book I immediately started thinking ----this is definitely NOT the type of book I would ever pick up--I typically do not enjoy any type of science fiction and all things having to do with superpowers just are NOT my thing! I like villains like Harley Quinn and Joker. But...because it was written by one of my favorite authors ---I stuck around and I'm so happy that I did!
I flew through this book! The entire time I found myself rooting for this stolen boy, this monster, the underdog! I have taken away So many quotes ( you can find a few on my goodreads page) such as ..." Being alive is nothing without being able to live." My Dad faces this every single time he heads to the hospital to get his weekly chemo treatment. I can sympathize with Eggs and his illness and Lo reminding to eat, to check this, check that--- I can also see how a relationship based solely on messaging can supersede any other form of love if it's the right person.


Highly highly recommend this book, I don't want to spoil too much-- thank you for opening up my eyes to another genre. It's action meets romance meets science fiction meets superhuman?

To Caroline Kepnes: thank you for calling those delectable things you put on ice cream jimmies and NOT sprinkles, thank you for opening my eyes to the world of H.P. Lovecraft, for using my favorite quote ever by E.E. Cummings in this novel & and for leaving me with an undeniable urge to hit the store for strawberries, fluff, and a cookie scented candle.

Kepnes has a way of reaching out to you as if you are her only reader no matter what the topic may be--- please give this book a shot, she has proved she isn't a one hit wonder and can write about anything she puts her mind to!

I am Providence.
  
S(
Switched (Trylle, #1)
Amanda Hocking | 2010 | Fiction & Poetry
10
7.8 (9 Ratings)
Book Rating
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#1 <a href="https://www.goodreads.com/review/show/2886475888">Switched</a>; - ★★★★★
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<b>Wendy Everly knew she was different the day her mother tried to kill her…</b>

Her mother told her she has been switched at birth. Unable to fit anywhere, bored and frustrated by her small-town life, she also has to hide her secret - the fact that she can somehow influence people’s decisions, without knowing how or why she does it.

When the dark and handsome Finn shows up at her bedroom window one night, her life changes forever! The secret she has been waiting for has finally been revealed. Finn holds the key to her past and has an answer to her strange ability. He is also about to introduce her to a place she never imagined could exist: Forening, the home of Trylle.

Among the Trylle she is not different, but she is special. But being special also brings danger wherever she goes and with everything around her being new, Finn is the only person she can trust. But will trusting him be enough to stay alive?

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<b><i>My Thoughts:</i></b>

I absolutely LOVED, LOVED, LOVED Switched, and I need to buy the second book in the series as soon as possible! 

Wendy is a girl that you immediately want to be friends with. Witty, honest and caring, willing to do everything for the people she loves - she is so precious and I wouldn’t let anyone touch her!

Finn - he is the fiction version of my boyfriend… Dark, handsome, brutally honest and his ego can sometimes get in the way. He is a tracker - and his job is to find other people like Wendy, who have special powers. Finn is a sort of a body-guard. And because Wendy is special and the future Queen, she cannot be with anyone that is not the same or similar rank as her. Which means that being with Finn is impossible.

<b>Not allowed.</b>

Frowned upon and could result in banishment for both. Loss of crown type of bad. 

From the first chapter I was into Wendy’s world and this book was so quick to read. I read it in less than a day and it felt too short! It’s a page-turner in every sense of the world. 

The world building as well as the Trylle people were quite interesting and unique. I also loved the fact that even though Wendy and Finn were amazing characters, we met so many other characters, who were also very well portrayed in their own way and all left a mark: Elora, Rhys, Matt, Tove, Rhiannon, Willa… All of them had their own uniqueness, and I can imagine how hard it can be to give life to so many characters in such a small book.

I rooted for Wendy and Finn’s romance, as you can imagine, and I have to say, I was a bit disappointed with the ending. However, I knew that was the right choice for Wendy at the time, and also, it left a great cliff-hanger for the second book, for me to read. I think that in the second book, a few old things will open up again and maybe, this time, the ending will go as I wanted it to go in the first book. 

<b><i>I recommend this book with all my heart to all of you that love fantasy and young-adult romance. You will read it fast and you will fall in love with it even faster. Switched is definitely a book I am adding to my favorites.</i></b>

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Abstract Academy
Abstract Academy
2022 | Abstract Strategy, Card Game
There’s just something about a well-thought out and appealing box cover to really get you into it, am I right? Look at that graphic. The negative space used for the A and Y in AcademY is just sublime! Wait, I recognize those names on the box. Didn’t they also design some other games I enjoy? (1 minute later after consulting BGG) IT’S THE TEAM BEHIND TRUFFLE SHUFFLE, POINT SALAD, AND DOLLARS TO DONUTS?? I love those games! Oh, this is going to be good! AND it’s from Crafty Games? Boom. Gotta be a hit, I just know it. But where is all the food?

Abstract Academy is a card laying, hand management, pattern building game for two to four players. In it, players become art school students trying to impress their teachers. The only problem is that they must share a canvas, as the costs of school allow them very few luxuries. The player who can most effectively build masterpieces and satisfy all tested requirements over three rounds will ace the class and claim victory over the other starving artists.

DISCLAIMER 1: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T

DISCLAIMER 2: My current temporary housing did not want me to have great lighting for photos in this review. Please try to ignore the yellow tint; I do not enjoy over-editing game photos.


To setup, shuffle each deck type and place the decks on the table. The rulebook does not specify where, so just throw them wherever. This is a game about art, so be creative. Each player draws a hand of three Canvas cards (with the whitish back and colors on the faces). The starting Teacher’s Pet player will then reveal cards according to the round from the respective decks, per the rules and provided reference cards. Each round will reveal different sets of Assignment and Professor cards. Players also draw one Inspiration card and the game is ready to begin! Paintbrushes at the ready!
Turns could not be simpler: Play a Canvas card, and then Draw a Canvas card. Both of these actions are self-explanatory, but let me expound on this a bit. Once the first Canvas card has been played by the current Teacher’s Pet, each subsequent card must be played orthogonally adjacent to another card on the table. To define the size of the entire project’s canvas, players will be confined to a 4 x 4 grid of cards. Once a column (the cards that would lead a path to the opponent) has been completed with four cards, the rows gain special rules. Firstly, the row closest to each player becomes the “Home Row.” Players may only play cards into their own Home Row, unless the only legal place to play a card is in the opponent’s Home Row. Secondly, the Home Row and the row above it is now consider the Scoring Zone, and will dictate which cards are able to be used to satisfy Inspiration, Professor, and Assignment requirements for VP. Therefore, until the 4 x 4 grid has been solidified, players are unaware which cards may end up in their Home Rows or Scoring Zones!

Victory Points are earned by scoring the special requirements of Inspiration, Professor, and Assignment cards once the entire 4 x 4 grid of Canvas cards is complete. Oftentimes players will need to compare scores to determine which player earns the points. For example, the Moret Professor card states that five VP are earned when the player controls the “most color areas with four or more quadrants.” Each Canvas card is divided into four quadrants, and quadrants are colored with one of the primary colors. A “color area” is simply a connected network of the same color within the player’s Scoring Zone. So, to satisfy Professor Moret, the player who controls the most amount of color areas that are four quadrants or larger.

Assignment cards come in Red, Blue, and Yellow, and pertain to those colors. For example, the red “Get to the Point!” Assignment requires the “most red areas with only one quadrant.” So the assignment is asking players to dapple their canvas with unconnected red quadrants.

In stark contrast, the Inspiration card requirements resemble shapes of quadrants, as opposed to colors or numbers of quadrants. Most of the shapes on these cards are reminiscent of Tetris-style shapes, where players will score their Inspiration cards by building the correct shape of connected quadrants of the same color within their Scoring Zone.


Once these cards are all scored for the round, the Teacher’s Pet sets up for the next round per the rulebook/reference cards. The subsequent rounds will require alternate decks to reveal cards, or choice of decks. When the third and final round has been scored, the points are tallied and the victor is crowned! With a construction paper and macaroni crown, most likely. They ARE starving artists, after all.
Components. This game is a double-card-deck box with 90+ cards and a rulebook. The cards are great quality, but the true hero here is, and appropriately so, the artwork. Every card is very stylish, the Professors are all nods to real artists (well, except maybe not the promo), and it has just a really great look overall. While being played, it just has an amazing table presence. I like that a lot.

I struggled with assigning a score to this one for a few reasons. First, I like so much about this game, and I dislike a few things. I very much enjoy having so many ways to score points each round, as it keeps my mind busy with trying to put the puzzle together. The monkey wrench, though, is that when you start a round, you play cards that may not even end up in your Scoring Zone. As your hand is always three cards, it is difficult to really plan too far in advance to create a perfect Scoring Zone. Is that a bad thing? Maybe, but I think it is also quite necessary to add a little chaos to this specific game. I will explain what I mean in a bit. Perhaps a few points docked for that.

Playing Canvas cards effectively is absolutely the crux of this game, because if a pattern or shape is being built to your benefit, your opponent can easily (and definitely accidentally) ruin your best laid plans with an ill-placed card to wonkify the grid. I think that is both delicious and very very frustrating. You know what? I will decide to give a few points back for this.

The ability for the Teacher’s Pet, a title that can be passed to the other player throughout the game, to choose which two of the three Assignment decks to reveal during Round 3 just adds to the replayability factor of Abstract Academy. True, there are only five cards in each Assignments deck, and there are mathematical or statistical formulae that can calculate the exact number of possible different unique games, the ever-changing grid of cards is what makes this nearly infinitely replayable. Okay, more points earned here.

I guess I judged too harshly, and my true rating is a little lower than perhaps this little game deserves. I absolutely know that I will be playing this a whole lot more – with gamers of all ages and weight preferences. It is easy to teach, keeps the brain engaged throughout, and forces players to step back and truly appreciate that which they have equally built together. I can completely foresee my score for Abstract Academy increasing with more and more plays, so please do not regard a 4 / 6 from Purple Phoenix Games as an absolute and inflexible score.

If you are a gamer who enjoys just a little chaos added to their careful planning, light and quick card games that pack more punch than expected, and some truly awesome table presence, then you most certainly need to grab a copy of Abstract Academy. I am soon to be culling my collection and curating it to only include games I thoroughly enjoy. I have a feeling Abstract Academy is going to make the cut. It checks off so many boxes for me and how I game, and I cannot wait to introduce my kiddos to it when they can grasp the concepts.
  
Unfaithful: The Deception of Night
Unfaithful: The Deception of Night
10
10.0 (1 Ratings)
Book Rating
As I look back at Unfaithful, all I can think is wow. This book had some unexpected twists and turns, that leave you breathless and riddled with anxiety. It was a nice continuation from the first book with some real anxiety ridden situations. I loved that we got to see more of the others: Ginerva, Simon, and Drake. I loved getting to know these character more. However, I found that not everything as it seems to be. I guess that is to be expected when you are dating an Angel of Death. I also enjoyed learning more about how the Evan and his brothers are created and chosen. There was so much information in this book, that at times it was hard to absorb it all, while continuing the story without pausing to take a moment to think about what you just read.

Let me first discuss Evan. Though we don't see a whole bunch from his point of view this time around, it was definitely nice to learn about his past and how his kind works. Although, I wished we could have had more of him in the book, it was nice to learn more about the others in his family. I think I really enjoyed learning about how he met each member in his family after his death. I also very much enjoyed learning about how each member had an impact on the others. Seeing how he was saved by a Witch, Ginerva, who was with Simon, was amazing to see. I also enjoyed him explaining how the forbidden fruit that Eve ate was the same that gave Evan and his kind the nutrition they needed to stay alive and how without consuming it they would just end up dead, instead of becoming the angels they were destined to become to pay their way into Eden.

Evan had even explained some of his family to Gemma, which helped shed a new light on them. I believe what little information was given, really helped give these characters a better feel. It made you feel sorry or sad for how things had come to be. To even see how close to Gemma that they had grown to be, was a pleasant sight to see. It made the character intertwine together better than before. However, with Drake's crazy antics and the ever threatening danger around the corner, you can't help but wonder what was really going on.

At one point, you are introduces to Eden and the details to describe it left you breathless. I can't help but wonder if my imagination even done it justice. I believe the details were amazing and definitely breathtaking. However, I think even with the details, that I would have loved to see more of it. Though it was very hard to believe such a place could exist, after all it is supposed to be our Heaven, I think I would have definitely needed to see more to be satisfied. This is on of the things in the book that made me want more of it, knowing I may never be able to visit it again.

--This next part is a spoiler so please read at your own risk.--

I have to say that the ending with Evan dying has me extremely upset. I am not sure what happened and even now I am sitting her unsure of what happened. I had cried out in frustration. It was definitely not a satisfying ending. With what Gemma tells Evan as he dies, and what happens with their supposed threat, I can't help but count down the minutes until I can start the next book. This book definitely gave me lots to think about. For example, how nothing is certain in life. There are many things, people and situations that can lead you to the wrong conclusions or paths to take. I feel this book had given so many things to be processed and though about, that people could easily lose themselves in thought, just from the situations, like deception, and ideas of places unseen by us alone.

Overall I would rate this book five stars out of five stars. It was breathtaking, detailed, and kept you in suspense. There were a few very sweet moments that made you long for romance like that in your personal life, but kept everything in the right perspective. I definitely think that I learned that I should live to the fullest, for you never know when death is waiting for you. I think this series has been amazing so far and can't wait to finish it. It definitely makes you want more and with and ending that doesn't answer the important questions, it definitely feels like the cliffhanger at the end of your favorite show to keep you waiting for the next season to figure out what the next thing is going to be.
  
Ronaldo: Rudi&#039;s Birthday Extravaganza
Ronaldo: Rudi's Birthday Extravaganza
Maxine Sylvester | 2017 | Children
10
10.0 (1 Ratings)
Book Rating
What I liked best was that once again Ronaldo puts his friendship with Rudi first. (0 more)
What I did not like about this book was actually similar to my complaint about the previous book. This time there is entire chapter about Ronaldo breaking wind. (0 more)
Honest Review for Free Copy of Book
The book Ronaldo: Rudis Birthday Extravaganza by Maxine Sylvester followed perfectly in the footsteps of the previous book in the Ronaldo series. It comes right after Ronaldo: The Phantom Carrot Snatcher that I previously gave a 4 out of 4. This is another wonderful Ronaldo book although it was not quite what I expected from the title. For some reason, I was expecting the entire book to take place at Rudi's birthday party but that was not the case.

The book opens to Ronaldo looking at his options for Rudi's birthday present. Then Rudi's mother shows up asking Ronaldo for his help. Rudi needs to go the doctor for an injured hoof but he is afraid of needles and is refusing to go. Ronaldo agrees to go along so that he can support and comfort Rudi. On the way home Ronaldo ends up helping his favorite baker with her shopping bags. After learning that her hip is hurt Ronaldo offers to deliver her cakes to the bakery for her.

On the news Ronaldo lears of Vixen's Workshop and his parents agree to let him go. Rudi wants to go as well but can't because his father just lost his job. Ronaldo takes his earnings from the cake deliveries and tries to pay for Rudi to got to the Workshop himself, unfortunately there is no room. Little dose Ronaldo know Rudi's father got a job with the baker and also tried to get Rudi into the Workshop but was unable to do so as well. At his party Rudi got a wonderful suprise by meeting Vixen and discovering he was going to be able to go to the Workshop anyway.

What I liked best was that once again Ronaldo puts his friendship with Rudi first. He offers his own money that he worked hard for to ty to do something that meant a lot to his friend and that is not all he did Rudi. This book also teaches about honesty as well as the value of friendship. What I did not like about this book was actually similar to my complaint about the previous book. This time there is entire chapter about Ronaldo breaking wind. Again I do understand the usefulness of it in this book as a consequence of Ronaldo being greedy with suckers and cake. I just could do without it.

Target readers for this book is the exact same as the previous one. Elementary students, probably around second grade could handle this book without a problem. Chapters are short and words such as "apprentice" are explained within the story for readers who might not be familiar with them. I rate this book 4 out of 4. It is a great children's book with a wonderful story line. There are even a few nice surprises along the way. I look forward to my own children being old enough to enjoy the Ronaldo books.

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