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Connie (244 KP) is asking for a recommendation

May 31, 2018  
Recommend Me
I need some new books to read! I tend toward fantasy and sci-fi, with a new and growing appreciation for litRPG. Help me out folks!
     
Show all 4 comments.
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Booksnthreads (19 KP) Jun 2, 2018

Children of Blood and Bone is an absolute must read.

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Justin Hickey (0 KP) Jun 12, 2018

Have you tried Wattpad?

Awaken Online: Catharsis
Awaken Online: Catharsis
Travis Bagwell | 2016 | Science Fiction/Fantasy
10
10.0 (2 Ratings)
Book Rating
LitRPG done right, with an interesting twist
LitRPG is a hard genre to break out into. That being said, Travis Bagwell has done an EXCELLENT job creating believable characters in a fascinating world. Personally, I felt that this was a great twist on the usual LitRPG--because the main character, Jason, discovers that villains aren't all what they seem.

Awaken Online is a brand new VR game that's just hit the market, one with an unusual premise... You're not the hero. You're not the Chosen One. You're a nobody, starting from the ground up. There are no bad guys, and no princesses need to be saved... Just you and your choices.

An outstanding read, and that's coming from someone who reads every day!
  
Awaken Online: Apathy (Side Quest)
Awaken Online: Apathy (Side Quest)
Travis Bagwell | 2018 | Science Fiction/Fantasy
10
10.0 (1 Ratings)
Book Rating
Excellent, pacey LitRPG side-story
Eliza was introduced in the third full AO instalment, the water mage helping Jason and his crew in their quest to uncover the game's secret history. An unassuming young lady with unusual abilities but not particularly strong in battle, her introduction was not ground-breaking.
Here she is given a back-story, telling the reader about her private life, how and why she got into the game, and her rise to power.
A non-stop action and advancement story, she carries out a number of quests and explores her skills and new applications of them to make up for her less physical attributes.
Excellent character development and quite simply pure essence of LitRPG - there is no padding here, just pure story and action.
  
Super Sales on Super Heros
Super Sales on Super Heros
William D Arand | 2017 | Science Fiction/Fantasy
10
10.0 (1 Ratings)
Book Rating
The Super villains have taken over the city Felix lives in and are, in their own way doing a good job of running it.
Felix has his own super power, the ability to modify/repair/upgrade anything he owns, the only problem is it takes points for him to do anything and, even though they reset every midnight he never has enough points to anything major. This changes when Felix accidentally buys an almost dead super hero. As slavery is now legal the super hero is now his and Felix is surprised at how many points she gives him. Now Felix sets out to improve his life, but, can he do it with out being noticed. Or making enemy's.

Super Sales on Super Hero's was my first taste of litrpg and soon became one of my favourite books. Felix starts off as quite an understandable underdog and, even as he rises to become an overpowered hero, he find himself in situations where he can't do anything.
Being a 'LitRpg' book there are tables of stats, Felix can change anything or anyone he owns and these changes are represented by the characters stat sheets but these fit well into the narrative so don't pull you out of the story.
There is violence in this book and, although a lot of it is fantasy/superhero style fighting there is also gun battles and fist fights. It also touches on subjects such as slavery and harems.

Super Sales on Super Hero's is the first book of a trilogy and after that the story does continue (kind of) in two more books
  
Death March (Euphoria Online Book 1)
Death March (Euphoria Online Book 1)
Phil Tucker | 2018 | Science Fiction/Fantasy
10
10.0 (1 Ratings)
Book Rating
Thrilling, compelling LitRPG
I am a massive fan of Phil Tucker's Chronicles of the Black Gate series and was intrigued at this venture, largely funded by kickstarter.
While the term "LitRPG" isn't necessarily something that would attract me (I've read and mostly enjoyed Ready Player One but the idea of people escaping the real world to enter an online one doesn't seem to justify a whole sub-genre to my mind).
The book sees Chris struggling to make ends meet teaching disinterested kids while he fights his brother's death sentence. A former compulsive gamer, given the chance to enter the world of Euphoria, normally too expensive for him to consider, he throws himself into the game with gusto. By playing on the hardest level (Death March), he is risking his own life as he cannot re-spawn in the game and death will mean actual death for him. The prize on offer for this risk, if he can survive 6 months game-time (the equivalent of a weekend in the real world), is a cash sum plus the chance to request anything at all of the AI running the government - including a pardon for his brother.
Chris finds himself in a ruined medieval setting in the game, struggling to earn points to level up and make his character stronger. This levelling up and earning/spending XP is a main part of the book. While not a RPG fan myself, I loved this aspect as it meant he learned new skills and abilities throughout the book with good reason (so no sudden new strengths here!) and he had to choose what kind of character he wanted to become.
The action sequences are sublimely written and narrated and the whole book is so immersive. Sadly, it is also really short so was over in no time, but with 2 more books already available I will get cracking on those.
Heartily recommend to anyone who is a fan of fantasy, gaming/RPG or anyone looking for some real escapism.
  
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Ross (3282 KP) rated The Occultist in Books

Feb 12, 2019 (Updated Feb 14, 2019)  
The Occultist
The Occultist
Oliver Mayes | 2019 | Science Fiction/Fantasy
9
9.0 (1 Ratings)
Book Rating
Far from original LitRPG but a whole lot of fun
** Thanks to Portal Books and the author for giving me the chance to read this in advance of its release **
The LitRPG genre (the best-known example being Ready Player One) is something of a narrow one. There are only a few levers to pull: the main character's real life scenario, the game mechanics, the main character's chosen "class" in-game and the conflicts therein.
The Occultist looks to mix this up a bit with the main character choosing a less traditional class, of occultist - that is, he learns the ability to summon a variety of demons and spells/abilities to use with them. This would mark The Occultist out from the crowd, if it weren't for Awaken Online already having done almost the exact same. In AO, Jason chooses a dark class and summons zombies, skeletons etc, and a large part of the early stages of this book really bear a very close resemblance to AO. We have the main character's problems at home, leading him to want to escape into the game, and to find a way to make money from his gaming hobby. The chosen in-game path is almost identical. There is an extremely strong, popular player that he wants to compete with.
From early on, I was thinking this book was a rip-off of AO. But the second half of the book is really where the book marks itself apart from AO. Whereas that book's action was focused on large scale strategy in battles, here we are scurrying around in the background picking players off one by one and there are some truly excellent action sequences, where the abilities and spells learned and the demons at Damien's disposal are used to some really creative effects. Damien looks to get some revenge on his nemesis and also to try and "level up" quickly (again, a key component of LitRPG books), and tries to pick off players as they battle other players, or take on perilous dungeons.
A lot of LitRPG books have had a very immersive gaming element, at times it was more like reading a more traditional fantasy book but where the main character was more clear what he was doing and what skills/abilities he was using. Here you are always aware the character is in a game: he "equips" clothes rather than getting dressed, there is no need for eating or sleeping, what can and can't be done, what you get from killing another character etc is so much more in line with games than in other books. This again marked it out from other books, and gave it a very different feel.
Another major selling point of The Occultist is that it doesn't mess around with time dilation (game time running at a much faster rate than real time). I don't see why so many of the other books in this genre feel the need to build this in, as it is then hard to keep it consistent, and doesn't really feel right or necessary at any time.
Also, Damien's real world troubles take more focus than in other books, as he struggles to find somewhere to live and is on the run.
While the book manages to stick to its own rules (what can and can't be done etc), there is one moment where the main character manages to do something he shouldn't be able to do (his spells have a cool down period before they can be used again and at least once this isn't observed), which was slightly frustrating given how hard the author had tried to plan out the action in line with the people involved and their skills and strengths.
My only real gripe with the book is the title of the game/series - Saga Online, which sounds less like an exciting new MMORPG, and more like the web portal for booking a pensioners' cruise!
In summary, not an original idea (but hard to have such a thing in this genre) but a superbly well told, exciting and fun read. I heartily recommend this to anyone who likes fantasy books, games like the Witcher or just anyone looking for some real fun escapism.
  
Awaken Online: Evolution
Awaken Online: Evolution
Travis Bagwell | 2018 | Science Fiction/Fantasy
9
9.0 (1 Ratings)
Book Rating
Somewhat lengthy and drawn out but still compelling reading
The third (main) book in the Awaken Online series of LitRPG adventures starts with Jason being found standing over two dead teenagers, having apparently killed them. There then follows some legal wranglings, and for obvious reasons Jason isn't able to enter the world of AO during this period, so we are treated to the longest sequence of real world story in the series yet. This makes for a refreshing change, but I was glad when he gets some reprieve and can get back online.
A new adventure awaits as Jason, Riley and Frank travel to try and finish Jason's quest to further his skills of necromancy. This story hinges quite a lot on Retribution, the first side-quest so it is heartily recommended that novella is read first!
The plot in this book starts to centre around the in-game gods, and their competition to regain their powers through a chosen avatar (Jason being the dark one's representative).
The action set pieces of the book once again comes in the form of a dungeon task and really is quite compelling reading for large sections.
While this is a mammoth book, there are no points where the action seems to stall or that could have been cut.
I have marked this book down slightly due to a few annoying quirks of the narrative that have crept in (using the phrase "you all", which I read as "y'all", rather than "you" when spoken by what is supposed to be an authentic medieval character) and a few typos or wrong word choices.
  
Awaken Online: Precipice
Awaken Online: Precipice
Travis Bagwell | 2017 | Science Fiction/Fantasy
10
10.0 (3 Ratings)
Book Rating
Fantastic follow-up LitRPG
Jason continues his playing of Awaken Online, the massive multiplayer online RPG. Now the ruler of a city of zombies, he has more concerns than simply levelling up his skills and getting new loot.
I was worried this change in fortunes might lead to a more boring, admin-focused book (much like what happened with Phil Tucker's Euphoria Online). Thankfully this is not the case, as Jason hits on a way to keep his undead population count up, but also have some fun, by venturing into some unexplored dungeons.
He does this with his real-world friends Frank and Riley, which adds a different element to the action, as he can use and rely on other people and their skills added into the mix make for a much more interesting sequence of conflicts.
We are treated to a number of large-scale battles on the way to the dungeon, and within it. The way Jason's strategy is worked out and implemented make it a truly immersive, thrilling read.
As with the first book, the start of each chapter contains an excerpt of someone else's view, either the game developers, or other players. This adds context to Jason's story and allows you to see consequences and foresee some issues.
As well as this, we see Jason in the real world, though less than in the first book. There are moments where decisions made in-game have real world consequences, either impacting friendships or leading to nastiness and bullying.
The fact that Jason decides to become "the villain" is a little hard to take, as apart from the very early stages, all of his decisions have been made out of him trying to do the right thing for himself/others and this is even more the case in this book.
Aside from a few grammer crimes, continuity errors and head-scratching game mechanics, this was a very enjoyable exciting read.
  
Awaken Online: Dominion
Awaken Online: Dominion
Travis Bagwell | 2019 | Science Fiction/Fantasy
9
9.0 (1 Ratings)
Book Rating
Another excellent tale in the world of AO
This the 4th "full-length" (though the side quests aren't exactly novellas!) story in the LitRPG series starts of with Jason in his new incarnation as a "Keeper". He has a new set of tools, necromancy spells and abilities to get to grips with, and a new threat to overcome.
For once, the in-game story is split between characters, as we see Jason and Riley take on new training regimes (Jason has finally realised he can't always cower in the background letting his zombies and skeletons do all the work and he has to become better at combat himself), Frank goes on tour to secure the outlying towns of their growing empire, and the baddie Alex plots to get some revenge on Jason for publicly besting him. We also spend time in the real world as a senatorial hearing is opened to look into allegations that Awaken Online may not be safe for its users.
All of the characters develop notably in this book, none more than Jason who has to do some soul-searching, change his in-game role, and also make peace with what the game technology may be doing to his mind and body.
The story is strong, though with a smaller scale in its problem solving than before - the focus is more on Jason and Riley's personal challenges rather than larger quests. It is a little heavy on the admin at times but given how complicated games like this would be that adds to the immersive feel of the book.
The only main gripe for me is the use of the word "tendril" on almost every page, and the occasional use of "overtop" which very much jars when read.
Otherwise, another superb, gripping tome in this online fantasy world.
Next up is Frank's side-quest, hopefully before Christmas (I can't seem to keep up with Bagwell's output and am always at least 2 books behind!).
  
Nightmare Keep (Euphoria Online Book 2)
Nightmare Keep (Euphoria Online Book 2)
Phil Tucker | 2018 | Science Fiction/Fantasy
9
9.0 (1 Ratings)
Book Rating
Moments of luck/deus ex (0 more)
Outstanding follow-up LitRPG fantasy tale
The follow-up to Death March continues straight on, with Chris being marched off to the eerie evil presence lurking in the nearby ruined village. From there on, Chris has a mission to accomplish and things are looking good for him, albeit with some hard work to come. Just as things start to look up, he is booted out of Castle Winter by a group of stronger players and has to find another way to complete his mission.
The action is thick, fast and wonderfully narrated throughout the book. While the constant mention of which Skill, Spell or weapon is being used gets a little bit annoying, it adds to the gaming feel and allows you to see the characters' actions and how they chose them.
The story is excellent, barring some slightly confused metaphysical stuff right at the end, where the world becomes all hand-wavey and dreamy and you kind of lose the immersion a little. But the character development (literally, by completing tasks and winning fights, Chris gains XP and levels up) and interaction is top notch, totally nailing the language that would be used by gamers trying to be their character but also retaining their own personalities.
There are a couple of moments in the book where it seems Chris has just plain run out of luck, but something always arrives just at the right time for him to get out of his predicament. One revelation in particular was a little jarring where he managed to de-crypt a message and work out (or guess) what he had to do, which could have worked but was delivered a little clumsily in my opinion. In hindsight the smaller incidents are minor and did not detract from my enjoyment of this book.
Once again, the book is just cruelly short and leaves you wanting more. Luckily, there is one more book in the series so I won't be away from Euphoria Online for long.
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