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Chris Sawin (602 KP) rated Halloween (2007) in Movies

Jun 19, 2019 (Updated Jun 21, 2019)  
Halloween (2007)
Halloween (2007)
2007 | Horror
You probably already know the story of Michael Myers and the horror that took place in Haddonfield, Illinois on Halloween night. How Michael Myers became one of the biggest slasher icons in horror movie history. Now we get to hear the story told by Rob Zombie, the man who brought us House of 1,000 Corpses and The Devil's Rejects. He gives us some insight as to why Michael Myers is the way he is by showing us some of his childhood, the environment he grew up in, and how his family was. After he's institutionalized, we see how his progress continues to deteriorate as Dr. Samuel Loomis tries to do everything he can to save this young boy. Fifteen years go by when Loomis finally throws in the towel and Myers escapes Smith's Grove. Now on his way back to Haddonfield, Myers seeks his sister, Laurie, to finish what he started almost two decades ago.

There seems to be a huge debate amongst horror fans about whether this film was good or not. The results seemed to be pretty one-sided in favor of the original horror film from 1978, but now it seems the remake has almost just as many fans. I wouldn't say it was a 50/50 ratio, but 60/40 (60% of horror fans either hate the remake or prefer the original, 40% like the remake or prefer it over the original) seems about right these days. I managed to see the work print a few years ago and I wasn't impressed. With the release of Halloween 2 at the end of this month though, I promised myself I would give this film another shot. So that time has finally come and I can honestly say that the film isn't as bad as I remembered.

A few aspects of the film are actually quite good. Tyler Mane is a great Michael Myers. He's almost seven feet tall and is built like a giant. He's a total monster and the destruction and mayhem he causes is believable given his size. The adult version of Michael Myers is spot-on for a re-imagining of the film. Malcolm McDowell also does a good job as Dr. Loomis. He's no Donald Pleasance, but McDowell's take on the character isn't bad. Scout Taylor-Compton is also a worthy mention. She slips into the shoes of a modern day Laurie Strode rather flawlessly. Moving on from the acting though, the film is pretty solid from the time Michael gets his iconic mask through the finale. The way Michael made so many masks while he was in Smith's Grove was an interesting idea and the scene where you see his room fifteen years later with nothing but masks on every wall is one of the best in the film. The cinematography is also something that is often overlooked, which is a shame since it's actually pretty exceptional. It seemed to stand out most during the scenes where Michael was stalking Laurie, especially in the abandoned Myers house at the end. There's a scene right after Michael gets out of Smith's Grove where he goes to a truck stop and winds up getting the jumpsuit we're all familiar with. While there, he runs into Big Joe Grizzly in the bathroom stall and is banging Grizzly's hand, which is holding a knife, against the bathroom stall wall. As he's doing this though, the bathroom stall is just getting demolished but with every smashing blow, the camera violently shakes. The camera just always seemed to have a knack for giving a good perspective of what the character was going through, whether it was Michael or Laurie.

The disappointing part of this is pretty much everything leading up to Michael getting his mask back after his escape is pretty terrible. The dialogue, especially in the first ten to fifteen minutes of the film, is horrendous. Everything that's said between Deborah Myers and Ronnie White is just awful. The white trash upbringing just doesn't seem worthy for a horror icon like Michael Myers. It's just hard to believe that Michael Myers is the way he is because his mom was a stripper and his older sister was a whore. Logic seems to just be thrown by the way side as the film progresses. After Michael escapes from Smith's Grove, he returns to his old house where his mask and knife that he used to kill his family happen to just be lying under the floorboards. So did the police just pick up the bodies without searching the house or what? So he got his jumpsuit by stealing it from a guy taking a dump at a truck stop? Really? Hearing some of the original music return from John Carpenter's version of the film was a bit bittersweet. On one hand, it was great hearing it again. On the other, however, it just didn't seem to fit. Made me miss the original film more than anything. Giving Michael Myers a specific origin was probably Zombie's biggest mistake. The most terrifying thing about Michael Myers was that he was The Shape and had a bit of mystery to him. You knew he was going after Laurie, but other than that you had Loomis' word to fall back on. Michael was the human incarnation of pure evil. That's it. That's all you need. Humanizing the character and introducing us to his childhood only watered down the Michael Myers character.

There's a scene with Michael Myers and Dr. Loomis in Smith's Grove Sanitarium where Michael has made a mask that he's colored completely black. When Loomis asks him why it's black, Michael says that it's his favorite color. Loomis goes into an explanation about the color spectrum. Black is on one end and is the absence of color while white is at the opposite end and is every color. That's actually a great explanation of the differences between the original film and the remake. The original film would be the black segment of the spectrum. Carpenter's version leaves more to the viewer's imagination as the only explanation for Michael Myers is that he is "pure evil." While the remake would be the white segment of the spectrum as it goes into full detail why Michael Myers is the way he is and it shows every little violent and vulgar detail. Some people would say that having a little bit of mystery would be a good thing when it comes to a film like this while others like having everything laid out for them. It all depends on the viewer and which end of the spectrum they prefer. In my opinion though, that's the biggest mistake Rob Zombie made. There's no mystery left with the Michael Myers character. He's no longer The Shape, but is a psychopathic killer because he was raised by a white trash family, liked to torture animals, and whose sister didn't take him trick or treating.

The best thing Zombie can do is distance himself from the original film(s) as much as possible. To do something original with these characters. He looks like he'll do just that when Halloween 2 hits theaters on August 28th. One thing re-watching the remake accomplished was that it made me look forward to the sequel. The trailer looks really good (but to be fair, so did the trailer for the original film) and I was on the fence about it until I saw this again. The only problem I have is that Zombie seems to be telling the same story with the same initial cast with all of his films. House of 1,000 Corpses, The Devil's Rejects, and Halloween (first half of the film) are all way too similar. Zombie needs something new to add to his resume. Will Halloween 2 deliver that? Probably not, but a guy can hope.
  
VENOM Assault
VENOM Assault
2016 | Card Game, Fighting, Science Fiction
What would you say if I told you I completely expected a game I received to fall completely flat for me but instead may actually unseat a revered similar game from my Top 10 list of games? That would be surprising, right? Well such is life, and such is this game. I do believe that VENOM Assault may knock off one of my favorite games: Legendary: A Marvel Deck-Building Game. That’s really saying something from me, so let me discuss a bit about why I state this.

VENOM Assault is a deck-building game very similar in style to Legendary: A Marvel Deck-Building Game (which, if I have to reference again will just call Legendary). Players take control of a team of (relative) wimps in order to help recruit the real elites and battle the evildoers plus their henchmen. Sound familiar? For this review I will be playing the Solo rules, which are the same as the multiplayer rules, but for one player. Novel, eh?

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup a game, please follow the rulebook as there is way too much to cover here in complete detail. The setup should look similar to the following photo. Here is what you will see: a space for the Mission scenario in the upper left corner. To its right a space for the active Event card. Next to that is the area for the VENOM Support cards to be displayed. Then the VENOM Support deck and discard areas. Below the Mission area is the space to track threat level and the current VENOM Leader’s Health and Defense values. Beneath those trackers is an area for four decks: the VENOM Leader deck, Reward deck, Event deck, and Event discard. To the right of this area is the Training Ground (recruitment zone), the Recruitment deck, and the Retirement pile. In the middle of the board are seven spaces to be populated with Reward cards and VENOM Leaders on top of the Rewards. Each player is dealt six Recruits and four Commandos and will shuffle these to create their draw deck. The players then draw five cards to create their hand and the game may now begin! Go save the world!
I will not be covering every aspect of a turn but will highlight the goings on. The Commander (first player) will draw and read the Event for the round. Events can be helpful for the players, extremely hurtful by advancing the VENOM plot, or even uneventful altogether. Next, player(s) will enter the Recruitment Phase. During this phase players will be using their entire hand to total the recruitment points that can be spent on recruiting those elite soldier, vehicle, and location cards from the Training Ground right into their discard piles.

Once the Recruitment Phase is complete, the Tactical Phase begins, and this is a large part of the game that helps differentiate it from others of its like. The players will choose one of the seven revealed VENOM Leaders on the map to attack in combat (if they choose – this is optional). Using the stats on the VENOM Leader card the players will adjust the Health and Defense values on the trackers on the board. If the VENOM Leader has any abilities that would trigger during this phase, then they trigger now. These could include Global Abilities as well. Once the Leader is done with their abilities, the players will choose one of their cards played to become the Combat Leader. This character now may not use their printed ability but will use their Combat Value (crossed pistols) to place combat dice on their card. The other team members in the combat will add dice to the pool as well if their abilities direct them. Next, the VENOM Leader will call forth their VENOM Support armies to aid them in the combat round. Once displayed, any hero Tactical Phase abilities can be resolved. If VENOM Support armies still are active, their abilities may be resolved at this point.

As the Tactical Phase ends, the Combat Phase begins. The Combat Phase is where the players are able to roll their combat dice in the hopes of besting the VENOM Leader’s Health and Defense values. Defense values dictate the dice values that need to be hit or exceeded to equal a successful attack. The Health value is how many successes are needed to defeat the Leader. However, once rolled the VENOM Leader will trigger any Combat Phase abilities at this time. Once complete the hero team will be able to resolve their own Combat Phase abilities, if any. Finally, the VENOM Support will resolve their Combat Phase abilities. Now the dice may be completely resolved against the Leader, after all abilities have been resolved. If the Freedom Squadron (heroes) defeated the Leader, they take the Leader and Reward cards into their VP pile. Depending on the Mission, these Rewards may be necessary to win the game, and all will have VP values.

After a lengthy Tactical and Combat Phase, the players then enter the Retirement Phase. The players may retire a card from their hand, thus removing the card from the game entirely.

Once a card has been retired (or not), the End of Turn Phase will help clean up the mess of the current round. Any other End of Turn Phase abilities will trigger, and used cards will be discarded to the appropriate areas and refills of key points on the board and players’ hands will setup the next round of play.


Once the Mission card’s success or failure stipulations have been met the game is over and, with any luck, the Freedom Squadron has defeated VENOM once and for all!
Components. This game boasts a large game board, a metric ton of cards, some dice, and some cardboard tokens. All the components are of fine quality and I have no issues with them. The art style used in the game is pleasing and, thankfully, not over-the-top gory or bloody or anything.

You may have noticed or thought that perhaps this game is taking inspiration from a cartoon/toy line from the ’80s, and I would very much agree with you. Could it be called Legendary: G.I. Joe? Maybe, but this one stands on its own, though very similar to the Legendary system. What I do like about VENOM Assault is the fact that it already comes with a large amount of incredible cards to be recruited. I do not know if I will ever feel the need for extra heroes in this game, whereas with the Marvel Legendary one can really go overboard trying to collect all the mini expansions and big box expansions just to find their favorite Marvel entities. Since VENOM Assault isn’t tied to any specific IP and is more generic overall, each character provided is its own thing, not a specific hero that one has grown up loving their entire life.

You see, the problem with those mini expansions in Legendary, at least for me, is that each one brings with it a host of heroes AND a host of new keywords and rules that must be remembered or referenced until it becomes second nature. In VENOM Assault, the rules stay the same and play is altered by the Missions and which characters can be recruited. I like a more reliable and static ruleset when I’m playing an intense game. So point goes to VENOM Assault here too.

Now, I was never into G.I. Joe and I am not at all a war or guns kinda guy, but I am really attracted to this game. I don’t necessarily think of my heroes as going in and shooting the place up, but rather taking Navy Seals-style tactical maneuvers to eliminate the target. So the point is that if you were never into that IP before, you should not feel alienated by this one. It appeals to all, in my opinion.

I said previously in this review that VENOM Assault is knocking on the door of bumping Legendary from my Top 10 games. I continue thinking about it even when I am not playing, and that is a mark of an excellent game for me. If I never think of a game again after playing, there is no way it remains in my collection. This one, however, has me considering different strategies in my head even now as I’m typing.

If you are in the market for a great deck-builder with worldwide espionage at its heart, I urge you to grab a copy of VENOM Assault. If you like the Legendary system but are looking for something just a little different, check this one out. If you just enjoy owning games that are fun and make you think, but also include a bit of luck in the dice rolls, then you owe it to yourself to play this. I really think you’ll enjoy it, as I have. Okay, time to setup another game.
  
Avengers: Endgame (2019)
Avengers: Endgame (2019)
2019 | Sci-Fi, Thriller
The final curtain.
So… thanks again to work and family commitments, I’ve spent 7 days dodging social media to arrive at my showing of “Endgame” spoiler free… and was successful in doing so! It is of course impossible to write just about anything on this film without dropping spoilers. So I will keep this first part of the review short, but add some footnotes (indexed with <#> symbols) to a “spoiler section” below the trailer video. Proceed at your peril if you haven’t yet seen it!

The Plot
The MCU has delivered an impressively well-connected movie series. In the case of Thanos, this is a story-arc that started in the mid-credit “monkey” at the end of 2012’s “The Avengers” and, at the conclusion of “Avengers: Infinity War”, saw half the universe’s population drift away – Voldemort-style – into grey ash. This, of course, also wiped out half of our heroes (good trivia question for future years: who was the first we saw drift away? Answer below* ). This included Spider-Man (Tom Holland); Dr Strange (Benedict Cumberbatch); Black Panther (Chadwick Boseman); Nick Fury (Samuel L. Jackson); half of the remaining Guardians; The Wasp (Evangeline Lilly) and Dr Pym (Michael Douglas). Oblivious to all of this is Ant Man (Paul Rudd), still stranded in the ‘quantum realm’ following the demise of his colleagues, and with no one to flick the ‘return’ switch.

After some early action, Endgame’s story revolves around a desperate attempt by the remaining Avengers, led by Black Widow (Scarlett Johansson) and a ‘retired’ Tony Stark (Robert Downey Jnr) to undo the undoable. Can they succeed against all the odds? (With a new Spider-Man film due out in the summer, I’ll give you a guess!). Of more relevance perhaps is whether the team can stay unscathed from their encounter with the scheming and massively powerful Thanos (Josh Brolin)?

Thoughtful
The film will not be to every fan’s taste. After the virtually non-stop rip-roaring action of “Infinity War”, “Endgame” takes a far more contemplative approach to its first hour.

The film starts with a devastating prologue, and a great lesson in statistics: that you need a decent sized population to guarantee getting a 50:50 split! There is also a very surprising twist in the first 15 minutes or so that I didn’t see coming AT ALL.

But then things settle down into a far more sombre section of the film: short on action; long on character development. The world is grieving for its loss, unable to move on past the non-stop counselling sessions that everyone is getting. This first hour was, for me, by far, my favourite part of the film. Seeing how the characters we know and love have been impacted – some for better rather than for worse – was terrific. Mark Ruffalo’s Hulk (with a rather glib plot-point) takes on an hilarious new aspect; and Chris Hemsworth adds hugely comedic value as Thor, setting up in Scotland a “New Asgard” settlement in uncharacteristically laid-back fashion.

Cast
As an ensemble cast, everyone plays their parts extremely well. But it is just the breadth of the cast that astounds in this film: just about everyone who is anyone in the Marvel Universe – at least, those who are still alive (alive!) and not dead (dead!) – pop up for an appearance! This is great fun with, in one particular case, the opportunity to try some more rejuvenation of an old timer as previously done with Samuel L. Jackson in “Captain Marvel”.

Inevitably, some of these appearances are overly brief, and characters that I wanted to see developed more in this film (particularly Brie Larson’s Captain Marvel) get very little screen time. Drax (Dave Bautista) and Mantis (Pom Klementieff) barely get a single line each. So it will depend on where your loyalties lie as to whether you are satisfied with the coverage or not. (I personally find Chris Evans‘ Captain America a bit of a po-faced bore, so I wasn’t keen on the amount of screen time he had).

Stan Lee again gets another cameo in the bag before his demise: will this actually be his last live one?

Overall view
I enjoyed this movie. It could obviously NEVER live up to the over-hyped expectations of the fan base. But as a cinematic spectacle, for me, it delivered on its billing as a blockbuster finale, but one filled with a degree of nuance I was not expecting. The problem with the way that the plot have been structured (no spoilers – <#>) is that it is easy to pick holes in the storyline. Indeed, some dramatic options (that to me seemed obvious ones to ‘mine’) were left ‘unmined’ <##>; others were left inexplicably hanging <###>.

I suspect the reason for some of this is that the initial cut of this film probably ran to 5 hours rather than the – still bladder-testing – 3 hours as released. There were probably a bunch of scenes left on the cutting room floor that might allow things to make more sense in the extended BluRay release.

It’s at times slow, but for me never dull. It does suffer from one significant flaw though: the “Return of the King” disease. It doesn’t know when to quit. There was a natural MCU arc to follow and a perfect time at which to end it: but the directors (the Russo Brothers, Anthony Russo and Joe Russo) kept adding additional scenes that detracted from the natural ending <####>.

Above all, unlike I think all but one film in MCU history, there is NO “MONKEY” in the end credits: either mid-credit or end-credit! So, after the long title crawl (and some rather odd choices for end-title music by Alan Silvestri), if you are not to look bloody stupid as the lights come up, and face a storm of derision from your partner, then leave after the dramatic roll-call sequence of the film’s stars!

(*BTW, the answer to the trivia question is, I believe, Bucky.)
  
The Nutcracker and the Four Realms (2018)
The Nutcracker and the Four Realms (2018)
2018 | Adventure, Family, Fantasy
A fantasy that’s glossy and beautiful to look at.
Before the heavyweight juggernaut of “Mary Poppins Returns” arrives at Christmas, here’s another Disney live action feature to get everyone in the festive spirit.

The Plot.
It’s Victorian London and Young Clara (Mackenzie Foy) lives with her father (Matthew Macfadyen), her older sister Louise (Ellie Bamber) and her younger brother Fritz (Tom Sweet). It’s Christmas and the family are having a hard time as they are grieving the recent death of wife and mother Marie (Anna Madeley). Like her mother, Clara has an astute mind with an engineering bias and is encouraged in this pursuit by her quirky inventor godfather, Drosselmeyer (Morgan Freeman). At his fabled Christmas ball, Clara asks for his help in accessing a gift Clara’s mother has bequeathed to her. This leads Clara on a magical adventure to a parallel world with four realms, where everything is not quite peace and harmony.

The Review.
This is a film that visually delights from the word go. The film opens with a swooping tour of Victorian London (who knew the Disney castle was in the capital’s suburbs?!) via Westminster bridge and into the Stahlbaum’s attic. It’s a spectacular tour-de-force of special-effects wizardry and sets up the expectation of what’s to come. For every scene that follows is a richly decorated feast for the eyes. Drosselmeyer’s party is a glorious event, full of extras, strong on costume design and with a rich colour palette as filmed by Linus Sandgren (“La La Land“). When we are pitched into the Four Realms – no wardrobe required – the magical visions continue.

The film represents a Narnia-esque take on the four compass-point lands of Oz, and on that basis it’s a bit formulaic. But the good vs evil angles are more subtley portrayed. Of the Four Realms leaders, Keira Knightley as Sugar Plum rather steals the show from the others (played by Richard E. Grant, Eugenio Derbez and Helen Mirren). Mirren in particular is given little to do.

What age kids would this be suitable for? Well, probably a good judge would be the Wizard of Oz. If your kids are not completely freaked out by the Wicked Witch of the West and the flying monkeys, then they will probably cope OK with the scary bits of the “Realm of Entertainment”. Although those who suffer from either musophobia or (especially) coulrophobia might want to give it a miss! All kids are different though, and the “loss of the mother” is also an angle to consider: that might worry and upset young children. It is definitely a “PG” certificate rather than a “U” certificate.

Young people who also enjoy ballet (I nearly fell into a sexist trap there!) will also get a kick out of some of the dance sequences, which are “Fantasia-esque” in their presentation and feature Misty Copeland, famously the first African American Female Principal Dancer with the American Ballet Theatre. (I have no appreciation at all for ballet, but I’m sure it was brilliant!)

As for the moral tone of the film, the female empowerment message is rather ladled on with a trowel, but as it’s a good message I have no great problem with that. I am often appalled at how lacking in confidence young people are in their own abilities. Here is a young lady (an engineer!) learning self-resilience and the confidence to be able to do anything in life she puts her mind to. Well said.

The story is rather generic – child visits a magical other world – but the screenplay is impressive given its the first-feature screenplay for Ashleigh Powell: there is an article on her approach to screenwriting that you might find interesting here.

The film is credited with two directors. This – particularly if there is also an army of screenwriters – is normally a warning sign on a film. (As a case in point, the chaotic 1967 version of “Casino Royale” had six different directors, and it shows!). Here, there clearly were issues with the filming since Disney insisted on reshoots for which the original director, Lasse Hallström, was not available. This is where the “Captain America” director Joe Johnston stepped in.

The turns.
I really enjoyed Mackenzie Foy‘s performance as Clara. Now 18, she is a feisty and believable Disney princess for the modern age. (If, like me, you are struggling to place where you’ve heard her name before, she was the young Murph in Nolan’s “Interstellar“).

Another name I was struggling with was Ellie Bamber as her sister. Ellie was excellent in the traumatic role of the daughter in the brilliant “Nocturnal Animals“, one of my favourite films of 2016. (Hopefully the therapy has worked and Ellie can sleep at night again!).

A newcomer with a big role is Jayden Fowora-Knight as the Nutcracker soldier: Jayden had a bit part in “Ready Player One” but does a great job here in a substantial role in the film. He stands out as a black actor in a Disney feature: notwithstanding the Finn character in “Star Wars”, this is a long-overdue and welcome approach from Disney.

British comedians Omid Djalili and Jack Whitehouse turn up to add some light relief, but the humour seems rather forced and not particularly fitting.

Final thoughts
I wasn’t expecting to enjoy this one much, but I did. Prinicipally because it is such a visual feast and worth going to see just for that alone: I have a prediction that this film will be nominated for production design, costume design and possible special effects.

I think kids of the right age – I would have thought 6 to 10 sort of range – will enjoy this a lot, particularly if they like dance. Young girls in particular will most relate to the lead character. For such kids, I’d rate this a 4*. The rating below reflects my rating as an adult: so I don’t think ‘drag-a-long’ parents in the Christmas holidays (if it is still on by then) will not be totally bored.