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Dead as a Duck (Washington Whodunit #7)
Dead as a Duck (Washington Whodunit #7)
Colleen J. Shogan | 2021 | Mystery
8
8.0 (2 Ratings)
Book Rating
Kit Marshall seems to have a knack for finding dead bodies and solving their murders.
Kit Marshall seems to have a knack for finding dead bodies and solving their murders. She came into Duck, South Carolina as part of a town hall meeting for her boss, a congresswoman who is considering a run for the senate. She fully intends to take a few much needed days with friends and family in this popular destination beach town. When the town hall gets out of hand, exposing a rift between the town mayor and his constituents and then the mayor shows up dead, her vacation is going to have to wait.

I figured out whodunnit fairly easily, though of course, I didn’t know why. By the time Kit worked her way around to it, I had forgotten that I suspected that person, and I had just gotten caught up in the story. Kit is a great protagonist with a clever inner circle. If more Washington insiders were like her and her boss, the country would be in great hands.

There are plenty of twists and subplots throughout that keep the story fresh and mystery front and center. I love when I can get lost in the minutia of small town living and let the puzzle take a back seat to a really good tale.

Though this the latest in a robust series, it is the first of it that I have read. It read well as a stand alone and managed to convince me I wanted, rather than needed, to read the series from the beginning. I am looking forward to that.

⭐⭐⭐⭐
Rating: 4 out of 5.
I received an advance review copy for free through Great Escapes Virtual Book Tours, and I am leaving this review voluntarily
  
Lonely Undead
Lonely Undead
2021 | Adventure, Zombie / Survivalist
“I’m so hungry I could eat a horse.” Now, this is an acceptable saying that one might utter flippantly to anyone around them. However, “I’m so lonely I could bite the town Mayor” is generally something that would raise some eyebrows or nervous smiles from eavesdroppers. But why, I ask. Why are we okay with eating horses but not simply biting another human? Probably because of laws. I get that. But sometimes you just need a friend. Someone… like you.

Lonely Undead is a hand management, grid movement, zombie adventure game for one to four players with a super crazy theme. In it, players are Zs looking to make some friends in the neighborhood, but most unturnt neighbors are keeping their distance. So what’s a Z to do? Go bite and infect people so they can be friends forever, of course!

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. This preview will be highlighting the co-op mode with two players. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T


To setup, lay out the board somewhere on the table (thankfully the rules do not specify where, so go ahead and be a bit off-center this time). Zs (the players) all start in “Dead Center” of the board. The rulebook indicated how to construct the Living deck, and each deck of different types of cards should be shuffled and put in their place either on the board or just off it. For sake of ease, use the rulebook’s suggested placement of Living (so, NOT the Zs) tokens. Each player receives or chooses a Z to embody, receives two Aid cards, four Limbs, and the game is setup and ready to begin!
Lonely Undead is played over a series of rounds, with each round consisting of two phases: Z Phase and Town Phase. During the Z Phase, the active player will have four actions they may take from the following choices: Movement, Draw an Aid Card, Equip a Card, Sound Check, Attack, and Bite. Each Z has their own unique card with their special actions and other stats. A Z may move up to their Movement amount,including diagonally, for one action.

Aid Cards are very helpful to Zs, and for an action a Z may Draw an Aid Card to their hand. Aid Cards could be stat modifiers, or other special actions available to be used. Some Aid Cards are free to use, but if that text is not on the card, a Z will need to spend an action to Equip a Card to their Z.

When the Z is adjacent to a Living token, they must Sound Check it in order to identify the kind of Living they are stalking. To do this a Z rolls the Chance Die and applies any modifier rolled to their base stat on their card for hearing. This is compared against the Living card that is drawn to see if the Living notices the hunting Z. If the Z is successful in this Sound Check (winning all ties), then the Z may continue with their turn. If the Z fails the check, however, the Z will suffer the consequence detailed on the Living’s card. Once the Living has been identified through a Sound Check (successfully or not), the Z may next Attack the Living by rolling the Chance Die again and applying the modifier to the base attack stat. If successful, the Z flips the Living token over to reveal the injured side, notating that the Living does not need to be Sound Checked again, and is ripe for the bitening. If the Z fails an Attack, though, they will suffer any consequences detailed on the Living’s card. When a Living is injured, they are vulnerable to a Z’s Bite. The Z will roll the special Bite die in an attempt to meet their Bite range on the Z’s character card. A successful Bite means the Z collects a friend and moves that much closer to victory! A failed Bite means the Z must place a color-matched Bite token on the Living standee to signify they cannot be Bitten by that same Z again.

Once a Z has taken their turn, they will draw a Reaction card from its pile. Reactions could be either beneficial to the Z, or could be very very bad news. Some Reaction cards bring Dogs into the game, and these Dogs chase and bite the Zs that drew them. Every Dog bite causes damage to the Z and after all their Limbs are gone, they are perma-dead and out of the game. Other Reactions could cause a Car to zoom down the street, mowing over anything in their path (Zs, Dogs, Living, etc).


In the cooperative mode, players work together to gain 15 friends before 10 Living perish and are placed on the Death Toll tracker. Every two Living tokens on the Death Toll tracker forces the players to draw and enact a Death Toll card. Once the win condition is met the players win!
Components. Again, this is a prototype copy of the game, so components will probably be a bit different in the final version. That said, I do have some opinions here. Firstly, there are a LOT of components included in this game. I am sure that they will all receive some kind of improvement in the final copy, so I will not comment on quality. I was able to play the prototype several times and had no problems with the components doing their job. I do have a comment on the art style. It’s just not my favorite. Now, this is obviously personal opinion, and it certainly does does not turn me off from the game at all. I just need to get it out to the aether that a different art style or genre may fit the game a bit better.

That all said, I THOROUGHLY enjoyed all my plays of Lonely Undead. Once the turns start cookin, you just don’t want to stop playing. Yes, there are random events or spawns that cause some chaos for our heroes, chief of which are the Dogs. Those little buggers will chase you all over town to get that juicy bite off and take one of your Limbs. I hate to say this, but there were many times I hoped to draw a Car card so that it could run over the Dogs (now, in real life I love dogs, but they are perfectly annoying in Lonely Undead). The variety of Z special powers lead to interesting combinations when playing co-op or competitively. However, I honestly prefer the co-op mode here.

In co-op, players are (obviously) working together to Bite and infect as many Living as they possibly can. This makes for some strategic placement between players, as well as combat tactics when Livings are clustered together in a building. Perhaps one Z is better at handling Officers, while another can more easily prey upon Livings from outside areas. Being able to set strategies and tactics by working together has made for some very excellent gaming experiences.

I’m going to be honest, as I always try to do. When I opened up Lonely Undead and saw the art style, I was a bit turned off. But, as I learned the game and played through it several times, I grew to really enjoy the game. I think it’s a great example of taking a tired theme and breathing a bit of new life into it. Yes, zombies are trying to eat people, but typically in zombie games the players are working AGAINST the zombies, not AS the zombies. I think this is a very clever spin. I have certainly and purposefully left out a few rules as surprises for gamers who decide to back this one, and I would recommend that you at least check out the Kickstarter campaign. This may not be for everyone, and even if the art doesn’t change, it is definitely for me. Kudos to Shelby Matussak and Dead Lemon Games for a fine first entry into the gaming world.

CHOMP!
  
Coco (2017)
Coco (2017)
2017 | Adventure, Animation
PIXAR movies have a formula that expertly combines an adorable hero/heroine with a story that tugs at the heartstrings. There is always a moment or two where you have to reach for tissue or surreptitiously dash a few tears away with your sleeve. With writers and directors from Finding Nemo, the Good Dinosaur, Toy Story 3 and Monsters University, Coco is no exception.
Coco is the colorful tale of a young boy named Miguel who dreams of becoming an accomplished musician like his idol, the late Ernesto de la Cruz, despite his family’s ban on music that has spanned multiple generations
When an opportunity arises for him to prove his talent, Miguel finds himself in desperate need of a guitar. So desperate, that the plan he devises ends up taking him to the colorful Land of the Dead.
In the Land of the Dead, Miguel teams up with Hector, a trickster voiced by Gael Garcia Bernal, who promises to help him meet the great Ernesto de la Cruz, voiced by Benjamin Bratt, and get back to the Land of the Living.
Anthony Gonzalez infuses Miguel with charm and earnest determination which, of course, you can’t help but root for. Bratt brings a perfect blend of suave and smarm to Ernesto while Bernal brings a good dose of mischief to warm-hearted Hector.
Rich with cultural lessons, stunning animation and beautiful music, Coco is simply a delight. I learned a lot about Dia de Los Muertos, the Day of the Dead, which is very similar to my own culture’s observance of All Souls Day and All Saints Day in the Philippines.
Coco’s winsome depiction of what honoring our departed loved ones means is incredibly heartwarming, and honestly if the Land of the Dead is truly how PIXAR imagines it, I hope they are right.
Much like Moana, so much of the family in Coco reminded me of my own that I left the theater emotionally compromised at the end. You will, too, especially if you’re easily touched by sweet songs and tender moments between parents and their children. Coco is a moving lesson about the love of family and believing in yourself and how one can strengthen the other in turns.
  
Coco (2017)
Coco (2017)
2017 | Adventure, Animation
Amazing
The Book of Life was one of my favorite films of 2014. When I first saw the trailer for Coco, it was hard not for me to draw comparisons. A celebration of the Day of the Dead. Mariachi. Centered around music. Coco brings its own flavor, however, a unique experience all its own. In fact, if it weren't for the god-awful twenty-five-minute Frozen short right before (since removed due to numerous complaints), this would have been close to a perfect moviegoing experience.

Little Miguel loves music. He has to sneak away to watch old recordings of his favorite musician Ernesto de la Cruz because the rest of his family thinks music is a curse. Following a mysterious chain of events (don't want to ruin it for you), Miguel finds himself in the Land of the Dead and must somehow find a way to get home before its too late.

The colors. Oh man, the colors. Vibrant, popping off the screen. It screams life even during the scenes in the Land of the Dead. This is one film I wish I would have seen in IMAX. The colors add an amazing pop, from the spirit animals to the city landscapes at night, making this one of the most beautiful animated films I have seen.

The colors alone are just a small touch to the overall creativity and originality behind Coco. The Land of the Dead is loaded with sights to behold, some you might miss if you blink. The attention to detail is spectacular from the cool bridge that guides the dead to the Land of the Living to the colorful spirit animals. I've seen a lot of movies and I haven't seen anything like this.

Not only are the visuals amazing, but the music holds its own as well, driving the entire story in an entertaining and powerful way. There are a lot of touching moments that revolve around the soundtrack. There will be musical numbers that make you laugh while others leave you with more of a somber feel. Maybe I cried a little. Maybe I didn't. You'll never know for sure. One thing I can say is this movie was about as touching as any I have seen this year.

Disney/Pixar is known for leaving you with a great message and Coco is no exception. Miguel was willing to follow his dreams at all costs, even if it cost him his life. How many of us can say the same? Another phenomenal job by Pixar. I give the film a 96.