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BankofMarquis (1832 KP) rated Dungeons and Dragons: Honour Among Thieves (2023) in Movies
May 26, 2023
A Ton of Fun
The BankofMarquis is not into Dungeons & Dragons - the role playing/fantasy game that the film DUNGEONS & DRAGONS: HONOR AMONG THIEVES is based on, so any Easter Eggs for fans of the game is lost here. What the BankofMarquis is into is a good, fun action/adventure film and DUNGEONS AND DRAGONS: HONOR AMONG THIEVES is all that…and more.
The 4th film to be based on the RPG game, this D&D is no relation to the previous three and should be viewed as a reboot of the franchise…and if HONOR AMONG THIEVES is an indication of where this film series will go, then the audience is in for a fun ride, indeed.
Written and Directed by John Francis Daley and Jonathan Goldstein, D&D follows a smooth talking, good-looking musician (the perfectly cast Chris Pine), his tough-as-nails best friend (the perfectly cast Michelle Rodriguez) and their merry band of thieves as they go on a quest to right wrongs and achieve a goal.
What that goal is doesn’t really matter as it is the journey - not the destination - that matters and the journey is quite fun thanks to an enjoyable cast and a script and direction that evokes memories of THE PRINCESS BRIDE, THE LORD OF THE RINGS and, yes, MONTY PYTHON AND THE HOLY GRAIL along the way.
The cast (Pine, Rodriguez, Rege-Jean Page, Justice Smith, Sophia Lillis and Hugh Grant) know exactly what type of film they are making and jump in with both feet to have some fun, fight some creatures and make a family-friendly medieval action/adventure comedy that works.
Credit, of course, goes to Daley & Goldstein and this appears to be their first film together as Directors. If that is the case, the BankofMarquis is eager to see where they go from here.
While, I’m sure, there are plenty of Easter Eggs in this film for the D&D fan, the BankofMarquis caught none of that and just sat back and had a really fun 2+ hours, chuckling out loud on more than one occassion.
This film is now streaming on Paramount Plus. If you run across, check it out, you’ll have a good time.
Letter Grade: A-
8 stars (out of 10) and you can take that to the Bank(ofMarquis)
The 4th film to be based on the RPG game, this D&D is no relation to the previous three and should be viewed as a reboot of the franchise…and if HONOR AMONG THIEVES is an indication of where this film series will go, then the audience is in for a fun ride, indeed.
Written and Directed by John Francis Daley and Jonathan Goldstein, D&D follows a smooth talking, good-looking musician (the perfectly cast Chris Pine), his tough-as-nails best friend (the perfectly cast Michelle Rodriguez) and their merry band of thieves as they go on a quest to right wrongs and achieve a goal.
What that goal is doesn’t really matter as it is the journey - not the destination - that matters and the journey is quite fun thanks to an enjoyable cast and a script and direction that evokes memories of THE PRINCESS BRIDE, THE LORD OF THE RINGS and, yes, MONTY PYTHON AND THE HOLY GRAIL along the way.
The cast (Pine, Rodriguez, Rege-Jean Page, Justice Smith, Sophia Lillis and Hugh Grant) know exactly what type of film they are making and jump in with both feet to have some fun, fight some creatures and make a family-friendly medieval action/adventure comedy that works.
Credit, of course, goes to Daley & Goldstein and this appears to be their first film together as Directors. If that is the case, the BankofMarquis is eager to see where they go from here.
While, I’m sure, there are plenty of Easter Eggs in this film for the D&D fan, the BankofMarquis caught none of that and just sat back and had a really fun 2+ hours, chuckling out loud on more than one occassion.
This film is now streaming on Paramount Plus. If you run across, check it out, you’ll have a good time.
Letter Grade: A-
8 stars (out of 10) and you can take that to the Bank(ofMarquis)

RəX Regent (349 KP) rated The Goonies (1985) in Movies
Feb 25, 2019
Classic
Contains spoilers, click to show
I first watched this seminal 80's classic in 1988, when it first appeared on TV and I was blown away by it. I was 10, roughly the same age as the lads and here was a film with a raucous sense of humour, strong child characters and large-scale plot which has made this film a multi-generational classic, with our parents, us as parents and our children all investing in the spirit of adventure of The Goonies.
Named after the Goon Docks of which they inhabit, a group of kids, after finding a treasure map, decide that this is their last chance to save the town, which is to knocked down in favour of a Country Club. This leads them on an adventure through the booby-trapped underground catacombs of the town, as they follow the map to One Eyed Willie's treasure.
They get mixed up with the Fratelli's, a matriarchal crime family who get wind of the treasure and follows them into the caves.
The first ting that struck me about this, is after all these years what that it was still fun, enjoyable and even though I might not bother watching by myself, I would defiantly enjoy seeing again with the right audience. The raucous nature of a group of children together in a room is captured so expertly here, with a young Sean Austin, now famous for his portrayal of Samwise Gamgee in the Lord Of The Rings trilogy, holding the pack together; but the chaos is portrayed perfectly.
The language is good here too, with casual swearing amongst the kids, meaning that this must be one of the rare family films to truly capture the interplay between tweenage and teenage kids. Overall, this is a classic for all the right reasons, with the story by Steven Spielberg with only goes to further reinforce his status as one of Hollywood's greatest visionaries and a sharp, tight screenplay by Chris Columbus, who penned Gremlins the previous year and went on to direct the first two, but the weakest two Harry Potter movies.
There is also the questionable issue of the way that the Fratelli's treat Chunk. When you think about it he is threatened with torture after being kidnapped and spending time with the murdered corpse of two 'Feds' who have been shot in the head, murdered in cold blood.
I love this, treating the horror in a mature way, allowing it to used as humour but in a way to playfully scare kids, which it does. It is fun, but I do wonder where the PC brigade would let some of these plot points go in to a child friendly romp in 2011? I hope so, as it is the combination of elements that made this film what it is today.
Named after the Goon Docks of which they inhabit, a group of kids, after finding a treasure map, decide that this is their last chance to save the town, which is to knocked down in favour of a Country Club. This leads them on an adventure through the booby-trapped underground catacombs of the town, as they follow the map to One Eyed Willie's treasure.
They get mixed up with the Fratelli's, a matriarchal crime family who get wind of the treasure and follows them into the caves.
The first ting that struck me about this, is after all these years what that it was still fun, enjoyable and even though I might not bother watching by myself, I would defiantly enjoy seeing again with the right audience. The raucous nature of a group of children together in a room is captured so expertly here, with a young Sean Austin, now famous for his portrayal of Samwise Gamgee in the Lord Of The Rings trilogy, holding the pack together; but the chaos is portrayed perfectly.
The language is good here too, with casual swearing amongst the kids, meaning that this must be one of the rare family films to truly capture the interplay between tweenage and teenage kids. Overall, this is a classic for all the right reasons, with the story by Steven Spielberg with only goes to further reinforce his status as one of Hollywood's greatest visionaries and a sharp, tight screenplay by Chris Columbus, who penned Gremlins the previous year and went on to direct the first two, but the weakest two Harry Potter movies.
There is also the questionable issue of the way that the Fratelli's treat Chunk. When you think about it he is threatened with torture after being kidnapped and spending time with the murdered corpse of two 'Feds' who have been shot in the head, murdered in cold blood.
I love this, treating the horror in a mature way, allowing it to used as humour but in a way to playfully scare kids, which it does. It is fun, but I do wonder where the PC brigade would let some of these plot points go in to a child friendly romp in 2011? I hope so, as it is the combination of elements that made this film what it is today.

BookwormMama14 (18 KP) rated The Innkeeper's Daughter (The Bow Street Runners #2) in Books
Jan 2, 2019
A story filled with intrigue, smugglers, ventriloquist, spies, romance, heartbreak, and a traitor. Travel back in time to 1808 in The Innkeepers Daughter.
This story has so many moving parts that you just want to keep reading to figure out WHAT IS GOING ON??? Also, there were several times our hero needed a good purse whomping. I absolutely LOVED this story. The romantic tension between Alex and Johanna...*whew*...And the climax of that tension in their kiss(es)...Make sure you keep a fainting couch nearby...and possible smelling salts.
The common thread throughout this story is all about giving over the control of our lives to God. It is easy to SAY that we trust God to see us through things...And yet we can still be found trying to fix all the little things that go wrong on our own...Trying to make it all better...in our own power. Instead of trusting for a door to open from God...we pry open the cellar door into destruction and chaos and say, "LOOK! I found a way!!! It isn't a GOOD way...but I did it ALL ON MY OWN!" Michelle Griep addresses the need to trust in our Lord so well. And it really rings true.
If you love a good romance that is clean and passionate, sprinkled with mystery and intrigue, this is definitely a book that you will enjoy!
I received a complimentary copy of The Innkeeper's Daughter from the publishers through Celebrate Lit. I was not required to write an honest review. All opinions expressed are mine alone.
This story has so many moving parts that you just want to keep reading to figure out WHAT IS GOING ON??? Also, there were several times our hero needed a good purse whomping. I absolutely LOVED this story. The romantic tension between Alex and Johanna...*whew*...And the climax of that tension in their kiss(es)...Make sure you keep a fainting couch nearby...and possible smelling salts.
The common thread throughout this story is all about giving over the control of our lives to God. It is easy to SAY that we trust God to see us through things...And yet we can still be found trying to fix all the little things that go wrong on our own...Trying to make it all better...in our own power. Instead of trusting for a door to open from God...we pry open the cellar door into destruction and chaos and say, "LOOK! I found a way!!! It isn't a GOOD way...but I did it ALL ON MY OWN!" Michelle Griep addresses the need to trust in our Lord so well. And it really rings true.
If you love a good romance that is clean and passionate, sprinkled with mystery and intrigue, this is definitely a book that you will enjoy!
I received a complimentary copy of The Innkeeper's Daughter from the publishers through Celebrate Lit. I was not required to write an honest review. All opinions expressed are mine alone.

LEGO® Star Wars™: The Complete Saga
Games and Entertainment
App
LEGO® Star Wars™: The Complete Saga is available on iOS for the first time! ***Episode I Story...

RəX Regent (349 KP) rated Warcraft (2016) in Movies
Feb 19, 2019
To begin, I am not really up on the plot of the game in which this movie is based, though I do understand that this is a prequel and that the tone is reasonably accurate to the that of the long enduring PC game.
But derivative is the word. The game was designed to allow its players to interact with each over and across the internet and essentially play in scenarios which span the fantasy genre, itself drawing from such classics as Lord Of the Rings, Dungeons and Dragons and every medieval or ancient myth imaginable.
As a game, this sounds like fun, taking on roles and pretending to be mythological characters, wielding swords and magic, but since this was already taken wholesale from the genre, including films, what was the point?
Essentially, what we have is an epic mash up of films which have already made there mark whilst offering little if anything new worth talking about. The plot twists are predicable if not hammy, the characterisations are dull and cliched and in the end there is little to offer but a brand name and endless special effects.
The movie does pick up a bit in the third act but even this is let down with a finale of world building and sequel teasing, with the plot left wide open and several plot lines ready to go if there was ever to be a Warcraft 2. The problem is that there is little to tantalise unless you are already a die hard fan. The writing is poor, effective for driving the plot along at some pace but it is mundane, predictable and lacking any real intrigue or interest. It simply goes through the motions as does almost everything and everyone else in the film as a whole.
I want to say that it could have been better, but I can not. I think that Jones and his team have probably done a reasonable job of adapting this game but that is what it is, a derivative PC game and hardly suitable for a movie of this scale.
When will they learn?
But derivative is the word. The game was designed to allow its players to interact with each over and across the internet and essentially play in scenarios which span the fantasy genre, itself drawing from such classics as Lord Of the Rings, Dungeons and Dragons and every medieval or ancient myth imaginable.
As a game, this sounds like fun, taking on roles and pretending to be mythological characters, wielding swords and magic, but since this was already taken wholesale from the genre, including films, what was the point?
Essentially, what we have is an epic mash up of films which have already made there mark whilst offering little if anything new worth talking about. The plot twists are predicable if not hammy, the characterisations are dull and cliched and in the end there is little to offer but a brand name and endless special effects.
The movie does pick up a bit in the third act but even this is let down with a finale of world building and sequel teasing, with the plot left wide open and several plot lines ready to go if there was ever to be a Warcraft 2. The problem is that there is little to tantalise unless you are already a die hard fan. The writing is poor, effective for driving the plot along at some pace but it is mundane, predictable and lacking any real intrigue or interest. It simply goes through the motions as does almost everything and everyone else in the film as a whole.
I want to say that it could have been better, but I can not. I think that Jones and his team have probably done a reasonable job of adapting this game but that is what it is, a derivative PC game and hardly suitable for a movie of this scale.
When will they learn?

Lyndsey Gollogly (2893 KP) rated Resilience ( Rise of Iliri book 6) in Books
Jan 5, 2023
Contains spoilers, click to show
4 of 235
Kindle
Resilience ( Rise of Iliri book 6)
By Auryn Hadley
⭐️⭐️⭐️⭐️⭐️
Auryn Hadley's sixth action-adventure in The Rise of the Iliri fantasy series asks how far mankind will go to protect their pride. Because it seems they'll guard it at the expense of all else. Reminiscent of a futuristic Lord of the Rings, this epic fantasy romance traces not only the personal journey of its heroine and her family - a reverse harem made up of nine indomitable warriors who comprise an elite military force called the Black Blades - but also the liberation of a people and a new way of thinking for the whole world. For the source of iliri power is not domination, but connection. They seek it, cultivate it, and use it to defeat their enemies.
It's the iliri - now a rising, formidable race of underdogs - who must decide whether to risk their lives for the ungracious human race. Unbeknownst to humans, their fate lies in the capable hands of the iliri leader, the powerful Salryc Luxx. And she's no longer willing to be yanked around at any price.
Sal and the Black Blades have been summoned to a meeting with Parliament representatives of the Conglomerate of Free Citizens. But this time, she's not serving as their slave. Nor is she about to be captured and brought to trial again. Now the ruler of all iliri in her adopted country of Anglia - and de facto queen - she knows she has the upper hand.
The enemy Terrans have besieged Eastward, engaging in brutal guerrilla tactics throughout the country - hitting without mercy and killing all in their path. The world of humans is desperate.
"Tell me why I should send my brothers and sisters to die for humans that care so little for us?" Sal asks. The answer she's searching for comes from a frail iliri servant, whose telltale snow-colored skin is almost as light as Sal's: If she leaves the humans to die by the Terrans, war and enslavement will continue. History will repeat itself. But if it's the iliri and their allies who manage to defeat evil, perhaps humans can learn to respect them.
She knows she isn't finished fighting. Iliri warriors haven't yet "done enough." Not while so many of their brothers are still enslaved.
Alongside her faithful friends and leaders--and the tireless Black Blades - Sal must choose whether to surrender to her role as their leader and contend with The Emperor's murderous army - as well as the treacherous pride of the human race.
!!! Has a spoiler for book 5!!!
Every time I pick one of these books up I say it’s the best one yet and yes I’m saying it again! After the tears at the end of Book 5 we catch up with Sal and the blades dealing with the aftermath of losing Blaec and finding her feet with her new role and new male. This is non stop from the first word to the last. Brilliantly written it has to be one of my favourite series. Highly recommended for the fantasy readers!
Kindle
Resilience ( Rise of Iliri book 6)
By Auryn Hadley
⭐️⭐️⭐️⭐️⭐️
Auryn Hadley's sixth action-adventure in The Rise of the Iliri fantasy series asks how far mankind will go to protect their pride. Because it seems they'll guard it at the expense of all else. Reminiscent of a futuristic Lord of the Rings, this epic fantasy romance traces not only the personal journey of its heroine and her family - a reverse harem made up of nine indomitable warriors who comprise an elite military force called the Black Blades - but also the liberation of a people and a new way of thinking for the whole world. For the source of iliri power is not domination, but connection. They seek it, cultivate it, and use it to defeat their enemies.
It's the iliri - now a rising, formidable race of underdogs - who must decide whether to risk their lives for the ungracious human race. Unbeknownst to humans, their fate lies in the capable hands of the iliri leader, the powerful Salryc Luxx. And she's no longer willing to be yanked around at any price.
Sal and the Black Blades have been summoned to a meeting with Parliament representatives of the Conglomerate of Free Citizens. But this time, she's not serving as their slave. Nor is she about to be captured and brought to trial again. Now the ruler of all iliri in her adopted country of Anglia - and de facto queen - she knows she has the upper hand.
The enemy Terrans have besieged Eastward, engaging in brutal guerrilla tactics throughout the country - hitting without mercy and killing all in their path. The world of humans is desperate.
"Tell me why I should send my brothers and sisters to die for humans that care so little for us?" Sal asks. The answer she's searching for comes from a frail iliri servant, whose telltale snow-colored skin is almost as light as Sal's: If she leaves the humans to die by the Terrans, war and enslavement will continue. History will repeat itself. But if it's the iliri and their allies who manage to defeat evil, perhaps humans can learn to respect them.
She knows she isn't finished fighting. Iliri warriors haven't yet "done enough." Not while so many of their brothers are still enslaved.
Alongside her faithful friends and leaders--and the tireless Black Blades - Sal must choose whether to surrender to her role as their leader and contend with The Emperor's murderous army - as well as the treacherous pride of the human race.
!!! Has a spoiler for book 5!!!
Every time I pick one of these books up I say it’s the best one yet and yes I’m saying it again! After the tears at the end of Book 5 we catch up with Sal and the blades dealing with the aftermath of losing Blaec and finding her feet with her new role and new male. This is non stop from the first word to the last. Brilliantly written it has to be one of my favourite series. Highly recommended for the fantasy readers!

Brumpolarbears (22 KP) rated The Hobbit in Tabletop Games
Jun 18, 2019
Delving into Middle-Earth
As Middle Earth fever prepares to take hold once again with talk of a Lord of the Rings inspired TV show, I thought it might be time to take the adventures of Bilbo into the living room in the form of The Hobbit Board Game.
Gathering four of my best companions to join me on the adventure, we settled down for an evening of troll slaying and dragon fighting.
Based on the J.R.R Tolkien book as opposed to the film releases, The Hobbit is a game for 2-5 players which utilises a scorecard system rather than individual player pieces. The aim of the game, kill Smaug and find the treasure – simple enough surely?
When opening the box we were pleasantly surprised by the level of detail of the board as well as some rather beautifully illustrated dwarf cards. A lot of work had gone into these which is why we were a bit surprised by the Bilbo and Smaug figures which were plastic and painted red
Having laid out all of the pieces we then tackled the game instructions, which actually took as long as Bilbo’s journey to the Lonely Mountain. Having passed the instructions around we decided to just play the game and when we came to a segment we weren’t sure about, we would refer back. Despite the initial hiatus, The Hobbit is a rather enjoyable game, however not for unseasoned gamers.
The game is split into four adventures. Players must level up their initiative, cunning, and strength in order to battle goblins, fight wolves and escape elves before confronting Smaug himself. On the way, players will also collect gems which is ultimately the aim of the game as the player with the most is declared the winner at the end.
Each adventure comes with a series of adventure cards which break down into Gifts, Abilities and Travelcards. Gift cards present players with attribute benefits; Abilities assist players with battles; and Travelcards move Bilbo along his adventure. When encountering a battle, players must roll five dice in order to match certain conditions before moving on. Should the conditions not be met, players must draw a Dragon card, which incurs penalties and may result in Smaug moving across the board. Should Smaug reach Laketown, the game is over and the player with the most gems is declared the winner.
Having played the game with four other players we did actually have fun once we got into it and overcame the rather confusing rules. My best advice would be to have someone read the instructions before you and your friends sit down together as it can eat into the evening.
Gathering four of my best companions to join me on the adventure, we settled down for an evening of troll slaying and dragon fighting.
Based on the J.R.R Tolkien book as opposed to the film releases, The Hobbit is a game for 2-5 players which utilises a scorecard system rather than individual player pieces. The aim of the game, kill Smaug and find the treasure – simple enough surely?
When opening the box we were pleasantly surprised by the level of detail of the board as well as some rather beautifully illustrated dwarf cards. A lot of work had gone into these which is why we were a bit surprised by the Bilbo and Smaug figures which were plastic and painted red
Having laid out all of the pieces we then tackled the game instructions, which actually took as long as Bilbo’s journey to the Lonely Mountain. Having passed the instructions around we decided to just play the game and when we came to a segment we weren’t sure about, we would refer back. Despite the initial hiatus, The Hobbit is a rather enjoyable game, however not for unseasoned gamers.
The game is split into four adventures. Players must level up their initiative, cunning, and strength in order to battle goblins, fight wolves and escape elves before confronting Smaug himself. On the way, players will also collect gems which is ultimately the aim of the game as the player with the most is declared the winner at the end.
Each adventure comes with a series of adventure cards which break down into Gifts, Abilities and Travelcards. Gift cards present players with attribute benefits; Abilities assist players with battles; and Travelcards move Bilbo along his adventure. When encountering a battle, players must roll five dice in order to match certain conditions before moving on. Should the conditions not be met, players must draw a Dragon card, which incurs penalties and may result in Smaug moving across the board. Should Smaug reach Laketown, the game is over and the player with the most gems is declared the winner.
Having played the game with four other players we did actually have fun once we got into it and overcame the rather confusing rules. My best advice would be to have someone read the instructions before you and your friends sit down together as it can eat into the evening.

Jennerz (8 KP) rated A Court of Thorns and Roses in Books
Mar 24, 2019
My first 10 star rating in nearly 7 years!
Lets be honest, im not a die hard fantasy reader. I didnt like lord of the rings, i didnt like harry potter, i dont like game of thrones.. i could go on. I have pretty much decided that if a huge majority of people are raving about something i will most likely hate it.
Why i picked up this book then? Well, i recently joined a few bookclubs and this author was what everyone talked about, everyone had these inside jokes that i had no idea what they were talking about... i guess that ticked me off enough times to buckle and give this book a try... AND OH AM I HAPPY THAT I DID.
Im not going to go into details about the book and potentially spoil it.. however i will say a few things.
Firstly, after a few chapters in brace yourself.. there is no "down time" to this book, no filler. I literally had to.. HAD TO, put the book down to process because it was so good.
I can not speak for this authors writing in any other novel because this series is my first of hers.. but the writing is beautiful and intricate. Do not expect to speed read this..it wont happen.
everytime i thought i knew what was going to happen next.. I WAS SOOO WRONG. (And im actually pretty good a guessing.)
The characters are so well thoughtout and i love each one of them as i should for what they are. The main characters of a book are usually the only ones you get to know, but we see into the past, future and present of each one of these beautiful souls.
So i guess what im saying is.. i went into this book ticked off lol and very much expecting to DNF ing it. And i came out the other side in love.. ...
Why i picked up this book then? Well, i recently joined a few bookclubs and this author was what everyone talked about, everyone had these inside jokes that i had no idea what they were talking about... i guess that ticked me off enough times to buckle and give this book a try... AND OH AM I HAPPY THAT I DID.
Im not going to go into details about the book and potentially spoil it.. however i will say a few things.
Firstly, after a few chapters in brace yourself.. there is no "down time" to this book, no filler. I literally had to.. HAD TO, put the book down to process because it was so good.
I can not speak for this authors writing in any other novel because this series is my first of hers.. but the writing is beautiful and intricate. Do not expect to speed read this..it wont happen.
everytime i thought i knew what was going to happen next.. I WAS SOOO WRONG. (And im actually pretty good a guessing.)
The characters are so well thoughtout and i love each one of them as i should for what they are. The main characters of a book are usually the only ones you get to know, but we see into the past, future and present of each one of these beautiful souls.
So i guess what im saying is.. i went into this book ticked off lol and very much expecting to DNF ing it. And i came out the other side in love.. ...

Phil Leader (619 KP) rated The Wrath of Siren (The Truth Teller #2) in Books
Nov 29, 2019
Following her adventures in The Truth Teller where Charlotte discovered she could travel to another realm inhabited by elves and dwarves, she has settled back into her normal life and dismissed it all as a bad dream. That is until the elf Elderfield travels to our world to find her to warn her that it is too dangerous to return.
The evil druid Siren has unleashed his Troll army and is laying the other realm to waste leaving the elves and dwarves to make a last desperate stand. But what they really need is the Truth Teller, will she ignore the warnings and come to help?
This second book in the series carried on Chambers' tale to entice younger readers into reading fantasy stories. This installment is a little darker in tone, as might be expected as war sweeps across the land, but as usual there are touches of humour to lighten the tone. Charlotte's usage of neologisms and idioms to her bemused companions from the other world are always good ('It's doing my head in' and 'this is well creepy' for example). Plus we have the bonus of Elderfield seeing our world (and the chaos that ensues).
Siren makes a fairly convincing opponent, suitable nasty without becoming too pantomime. He's nasty work but not irrational, simply wanting to take over his world and if that involves a little death and destruction so much the better.
The tone is probably a shade darker than the first book, simply because there is a war rather than an individual journey and so a lot more people are threatened. But this is still firmly on the light side of fantasy with nothing particularly distressing.
My only negative point (and the only thing stopping this getting 5 stars) is that Siren's defeat is never really explained, it just happens. This is disappointing only from the point of view that it would perhaps have been nice to have a bit of closure. It has to be said that classic fantasy has its fair share of 'with one bound the heroes win against the odds' endings - look at The Lord of the Rings or The Lion, the Witch and the Wardrobe. In the end the story is what matters, not what is in the end of the story and this is still a fantastic read.
Once again Chambers has set out to produce a modern day introduction to fantasy for young adult eyes and once again he has achieved this and in spades. Very much looking forward to the next book in the series.
The evil druid Siren has unleashed his Troll army and is laying the other realm to waste leaving the elves and dwarves to make a last desperate stand. But what they really need is the Truth Teller, will she ignore the warnings and come to help?
This second book in the series carried on Chambers' tale to entice younger readers into reading fantasy stories. This installment is a little darker in tone, as might be expected as war sweeps across the land, but as usual there are touches of humour to lighten the tone. Charlotte's usage of neologisms and idioms to her bemused companions from the other world are always good ('It's doing my head in' and 'this is well creepy' for example). Plus we have the bonus of Elderfield seeing our world (and the chaos that ensues).
Siren makes a fairly convincing opponent, suitable nasty without becoming too pantomime. He's nasty work but not irrational, simply wanting to take over his world and if that involves a little death and destruction so much the better.
The tone is probably a shade darker than the first book, simply because there is a war rather than an individual journey and so a lot more people are threatened. But this is still firmly on the light side of fantasy with nothing particularly distressing.
My only negative point (and the only thing stopping this getting 5 stars) is that Siren's defeat is never really explained, it just happens. This is disappointing only from the point of view that it would perhaps have been nice to have a bit of closure. It has to be said that classic fantasy has its fair share of 'with one bound the heroes win against the odds' endings - look at The Lord of the Rings or The Lion, the Witch and the Wardrobe. In the end the story is what matters, not what is in the end of the story and this is still a fantastic read.
Once again Chambers has set out to produce a modern day introduction to fantasy for young adult eyes and once again he has achieved this and in spades. Very much looking forward to the next book in the series.