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Louise (64 KP) rated One in Books

Jul 2, 2018  
One
One
Sarah Crossan | 2016 | Children
8
9.0 (2 Ratings)
Book Rating
Grace and Tippi are conjoined twins, after being homeschooled for 16 years they are forced to attend Hornbeacon High.

The city can longer fund the girls homeschooling, nor can the family afford it, together they must venture the real world of stares, nasty comments, cruelty and obstacles they have to overcome.

Will they make friends? love! could it even be a possibility?

The girls realise they have to make a heart wrenching decision not only for the family but for themselves.

Easy money

   <I> If I owned a pistol i could rob a bank.

    I could stick a gun in a teller's face

    and demand a stack of cash

    then motor off in a stolen Maserati.

    I could sell drugs to kids on the street corners

    or pimp out girls to the highest bidder.

    I could break and law I wanted.

    If they imprisoned me,

    they'd have to lock up Tippi too,

    which is false arrest,

    Illegal,

    and would never stand up in a

    court of law.

    If I didn't have this damn conscience,

    we'd be rich.</I>

I loved this verse (above) It made me laugh at the thought, she has a point, how would that work?

 My thoughts,

I loved this book, i have never read anything like this before and it was thought-provoking. I had never thought of things such as when one of them is ill, the other stays in bed until recuperation, or what if one of them falls in love? If one drinks alcohol, will the other get drunk? There were times during this book where i would stop reading and do a thinking pose like J.D from Scrubs and ponder.

This book has made me want to learn more about conjoined twins and the effects on their lives, if anyone know any other books like this let me know, even if its non fiction.

Characters:

The parents - I felt no connection to the parents whatsoever, it felt like they had given up, What with the father being made redundant, depressed, and an alcoholic. The mum was overworked in a bank. However saying that it does show you the effects and costs,strain that it can have on families.

Yasmeen - has her own problems and with that she has become hardened to bullies, the twins need a friend like this

Grace was they shyer of the two whereas Tippi was most outspoken and bitchy.

Jon - I felt no connection with him at all, I just felt he was in the story as Sarah Crossan wanted to touch on the subject of love.

Dragon I felt sorry for as she was having to fend for herself in the sense that her parents couldn't afford ballet lessons so she had to find alternative ways to carry on with her dance,

This is the first book that I have ever read in verse and it was so different, easy to read and quick. the book is 430 pages and read this in less than a day.

Its told in Grace's POV, however it would have been nice to hear from Tippi too.

Sarah Crossan touches very slightly on other subjects but doesn't delve deep into them.

She also shows you that these 2 girls have such a bond that if the possibility of separation was an option they would refuse, despite the health scares, remarks and challenges they will come across.

Overall I rate this book 4 out of 5 stars
  
The First Chronicles of Druss the Legend (The Drenai Saga #6)
The First Chronicles of Druss the Legend (The Drenai Saga #6)
David Gemmell | 1993 | Science Fiction/Fantasy
7
8.3 (4 Ratings)
Book Rating
As with any David Gemmell book the synopsis makes it sound like any one of a hundred similar fantasy titles. Man comes home to find village murdered and his wife taken by slavers but he has a huge axe and plenty of muscles, blah blah blah

But if there is one person who can turn something so absurdly cliched into gold, it is Gemmell. There are a number of factors here; he knows his weaponcraft so the fight scenes are grittly realistic, his characters are very subtly drawn with many layers and shades of grey. But the thing that always makes Gemmell stand out for me is the dialogue. When the characters speak, everything they say is not only completely in character but there are no cheesy lines or absurd speeches.

If you like your fantasy epic with a complex hero wading through a sea of adversaries for reasons of love and a sense of justice, this book will not disappoint
  
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Purple Phoenix Games (2266 KP) rated Fantasy Ranch in Tabletop Games

Jun 12, 2019 (Updated Jun 12, 2019)  
Fantasy Ranch
Fantasy Ranch
2019 | American West, Animals
Little known fact: my family used to be involved with local harness racing and horse training. Not much actually rubbed off on me, personally, but I do remember going to the stables to visit with the horses, and I was even allowed to ride the stable goat since I wasn’t yet big enough to get on the horses. Ahh, memories. So when I heard that a game existed with a horse ranching theme, I just HAD to get it to the table. Is it a good game though? Let’s find out! (spoilers: IT’S EXCELLENT!)

DISCLAIMER: The game comes with three modes of difficulty AND an included children’s game that also can be played on three modes of difficulty. For this review we are concentrating only on adult mode two. We felt mode one was too introductory, but we did not want to go all in right away on mode three. -T

As with most board games, you are trying to amass trophies (VP) and the winner at the end of five rounds is the rancher with the most trophies. On your turn you can take one Limited (standard) Action and as many Free Actions as you would like. Limited Actions include: buy a horse, buy a location on your ranch board, or farm your ranch for goods. Free Actions include: sell a horse, move horses to/from your home area to/from a different area on your ranch board, or trade goods at a 2:1 ratio. Once every player has taken their turn, you enter a show using the horses you have collected.

Buying a horse requires different amounts of food (in carrots) that you gain from different actions (farming your ranch, selling a horse). Luckily, spending food is a one-time action and you don’t have to feed your horses every turn. A great improvement over other “feed your villagers” games, in my opinion – yeah, I said it. Buying a location on your ranch board/playmat requires “tack,” which is symbolized by boot tokens (as seen below). You can always get more food and tack by farming your ranch, and you receive six goods of any combination, but that’s a Limited Action and prevents you from doing the other actions.


Selling a horse is easy, yet the separation anxiety is real, as you simply discard the horse for the amount of food it costs to purchase. Moving horses is easy too – your Home area of your ranch/playmat can only hold so many horses, so you will need to move horses of certain types to unlocked (purchased) matching areas on your ranch. This is important, as you cannot keep buying red horses or you will certainly run out of room for them, even if you unlock the red area on your ranch board. Plus unlocking sections of your ranch provides you with trophies at game end. The last free action is trading goods, which you do at a 2:1 ratio. So trade in two food for a tack or vice versa.

At shows you use horses for their specific specialty skills plus a die roll. Each horse has specialty in one area, and some skill in other areas. The number associated with a skill icon indicates the starting skill “strength” that you will add to your die roll. You roll all three dice of your color, take the highest result from the roll, and add the skill strength of the horse skill. That’s your score for the show. The highest number is awarded 1st place and the rewards printed, and so on and so forth for the other placing horses. This could result in more food or tack, or even your choice of horses for free from the sales barn.

On the very last turn of the game you will compete in three shows (instead of the normal two shows at the end of each turn) and can only use World Class horses, or buy your way into the show with food. The show process is the same, but it is the final push to earn as many trophies as possible before game end. And that’s it!

Components: This game is FULL of components. It’s a pretty stocked and heavy box, but still only the size of a Ticket to Ride box. The playmats, game boards, and cardboard chits are all of really great quality. The cards are great quality as well with photos of real existing horses (as well as the photos of real existing ranches on the giant ranch cards that are essentially beautiful player reference cards and resource holders). The best components of the game are the super cute little horeeples (oh no, that can’t possibly be correct). Horse-meeples. They come in different colors to match the areas on your ranch that you need to unlock and move them into so you don’t overcrowd your Home area. Even though my copy came with a green horse who lost his front legs, we know that he competes hard and lives his best life. The art is really really great and, though busy on the board at times, the game looks really good on the table. No qualms with the components on this one at all.

Here’s what I really like about this one. It’s a euro through and through, but it’s a euro that is actually exciting, with a unique theme, and one that I genuinely cannot wait to play again. I want to try mode three as soon as I can, and I really want to introduce my son to the game as soon as he is able to handle it. I am finding it really really hard to think of a game that comes ready to play three ways for adults, has components included to play the game three ways with children, and is actually super fun. I can’t think of any. This game is truly in a class by itself.

I love that no matter how tactical you play or how strategic you want to make it, sometimes the dice love/hate you and it could make all the difference. As you can see in the scores, we all love it (with the exception of my cousin Tony who rated it a three because of the dice – WHICH is odd because it is his father that was the harness racing jockey of the family). This review would have been live a week ago, but immediately after playing last weekend Josh said he would like to bring it home to play with his family. His wife is from Kentucky, and they kinda like horses and horse racing there. Well, his wife and son also rated this game out of 6. His wife gave Fantasy Ranch a 15 and his son rated it a 16. As that completely throws off my rating scale I did not add them, but as you can see we at Purple Phoenix Games give this one a very boot-kickin’ 19 / 24. If only we hadn’t invited Tony over to destroy the scores… We highly recommend you check this winner out. Seriously, it’s great.


https://purplephoenixgames.wordpress.com/2019/06/04/fantasy-ranch-review/
  
    Hello Kitty Food Town

    Hello Kitty Food Town

    Games, Entertainment and Stickers

    (0 Ratings) Rate It

    App

    Welcome to Hello Kitty Food Town! Fulfill your restaurant dreams with Hello Kitty, Keroppi and all...

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Carrie Brownstein recommended track Told You So by Miguel in War & Leisure by Miguel in Music (curated)

 
War &amp; Leisure by Miguel
War & Leisure by Miguel
2017 | Rhythm And Blues
(0 Ratings)
Album Favorite Watch

Told You So by Miguel

(0 Ratings)

Track Watch

"I’ve always been a fan of Miguel. I remember listening to Kaleidoscope Dream in a hotel room in New York; there’s this real sexy, urbane quality to that album. His next record, Wildheart, has a real lo-fi sultriness—there’s this weird disparity between those two things, because people think of sultry as being writ-large, with this polished quality, but when you give it this bedroom-recording quality, it adds a sensitivity and a vulnerability that Miguel just has in spades. I love the way he spells out the titles of his songs in lowercase, too. He has a way of being sweetly diminutive and then larger than life. “Told You So,” from his new album, War & Leisure, really grabbed me right away. I first heard it when I was in my bedroom getting ready to go out, which is really important music listening for me. It always feels like a motivational soundtrack and returns me to my teenage self: creating an imagined narrative that usually never comes to fruition. I always think the getting-ready part somehow supersedes the experience itself. It’s better than the party. Even when I’m alone, when I’m still in the realm of fantasy of what the night could be, it’s always better than what the night is. And I’m definitely just talking about going out to very pedestrian events—it’s not like I’m going out to some wild dance party. But music has always accompanied those moments of trying on different clothes, looking at myself in front of the mirror, trying to do something even remotely reasonable with makeup—it always feels aspirational, and buoying. That was the first time I heard “Told You So.” I really thought, “This will be my going-out song for the next six months.” And it has been."

Source
  
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Leanne Crabtree (480 KP) rated Acid in Books

Jan 6, 2021  
Acid
Acid
Emma Pass | 2013 | Dystopia
8
7.5 (4 Ratings)
Book Rating
***I received this ARC through NetGalley in exchange for an honest review***

3.5 stars.

This was a long book and therefore I had to break it up with others but it didn’t take away my intrigue with the book. A lot happened in it and it kept me coming back, if only to read a few pages at a time.

I’ll admit for the first 15% or so I was really interested but then it got a little slow (which was when I started breaking it up with other books) and it was only when I got to around the 50% mark that I got really into it again and quite literally devoured it in a few hours.

The plot was different to anything I’ve ever read and I think it was for that reason that I was so intrigued. How England is being run by an agency that doesn’t allow you to go abroad at all or to leave the city without a valid c-card (I.D). If this is what’s going to happen in the future then God help us…though in another hundred years I think I’ll be long past dead and wont particularly care.

That’s something else I like about this book, the fact it’s set in England (which doesn’t seem to happen so often in the books I read) and we travel from London to Manchester and a few other places :)

Jenna is a strong, kick-ass, character and I found myself willing her on whether in prison or out in London and the other areas they visit. I also liked her relationship with Max.

If you like something young adult, dystopian and intriguing then you will love this. It’s certainly different.
  
Textual Confusion
Textual Confusion
Fifer Rose | 2024 | Contemporary, LGBTQ+, Romance
9
9.0 (1 Ratings)
Book Rating
TEXTUAL CONFUSION is a standalone story about two men whose story starts with a text message. When Asher receives a text in the middle of the night, he knows he should ignore it, but can't resist answering. This leads to more than he ever thought possible.

Asher and Markus were great characters. I do love it when one of them is an a$$hole to everyone apart from the one he loves, even if I don't like it in real life. But, hey, that's why we read, right? I also loved that everyone else could see how deep Markus was in, apart from Asher, who had his own reasons for not believing.

Sasha and Danny are the best supporting characters, especially Sasha, who made me LOL a few times! And speaking of other characters, in this book, you get not one but two protagonists (if you don't count Asher himself!) You've got his psycho ex who didn't want Asher but doesn't want anyone else to have him either. You've also got his mother - a term I use very loosely!

There is a third-act breakup which may be triggering to some people, just so you know. There were a couple of things that happened that I personally don't like (spit-swapping, for one) that knocked off half a star, but nothing too bad.

On the whole, I thoroughly enjoyed this high-angst, hot and steamy book and read it in one sitting. 4.5 stars, rounded up, and definitely recommended.

** same worded review will appear elsewhere **

* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book; the comments here are my honest opinion. *

Merissa
Archaeolibrarian - I Dig Good Books!
23 Oct, 2024
  
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Sheridan (209 KP) rated the Xbox One version of Fallout 76 in Video Games

Dec 29, 2018  
Fallout 76
Fallout 76
2018 | Action/Adventure, Role-Playing
Challenging Gameplay (3 more)
Huge Open World
Ability to Modify Items
CAMP Set Up
Tragic Graphics (4 more)
Online Only
No Dogmeat :(
STASH box limit
Feels Repetitive
A Game to End an Epic Series?
Let's face it - there's a lot of Fallout fans out there and these fans have a whole heap to say about this game. The big question is - is this a game for the fans? Not really, no. I don't *hate* it, but I'm not totally on board with it either. Now I've been playing the Fallout games for a very long time, I've completed both Fallout 3 and Fallout New Vegas serveral times and have completed the majority of Fallout 4 too. Fallout 76 is just - not a good game. There are aspects I quite like - the CAMP, the STASH boxes littered around so you don't have to fast travel all the time, the ability to modify weapons and amour, the huge open world to explore - I like all of that. What I hate is that it just doesn't feel like a Fallout game, the storyline just isn't there - I don't just start playing and realise literal hours have passed. There's no NPCs, no companions and worst of all there's no Dogmeat. I mean, sure other companions I understand, it's an online only game, I can see how running around with a crew could become combersome but - I miss my doggo! I can't stand that it's online only - sure give us the option to but I've never been a fan of being forced to play online, I game to relax, not to interact with others - plus no pause is extremely annoying. The graphics are terrible considering what other companies have come out with in 2018, it feels like FO3 graphics. The limit on the STASH box is currently 600lbs but mine is full and I keep having to get rid of stuff that I actually need. The repetitive going back and forth on missions and having to travel from one side of the map to the other while doing a mission is extremely frustrating, especially considering you're pretty much always carrying too much stuff (you literally need a ton of weapons, ammo, food & water to survive).

Overall I don't love it, but I don't hate it.

In short;

Was it worth the $120 preorder price? F**k no.

Is it something I'll play complusively until I've done everything?
No.

Does it ensare you and leave you excited to play again?
No.

Does it exceed Bethesda's big exciting lead up to release?
Certainly not.

Is it the worst game ever?
No, not really.

Is it truly a Fallout game?
Nope.

Does it feel like a dodgy, half-assed turd that the developers crapped out to make money?
Why, yes, yes it does.

Is it a game for Fallout fans?
Maybe, if you're into online play with friends then I guess? If you look past all the bugs, the sub-par graphics and the dull unimaginative storyline sure, this might be a game for you.

Would I recommend it?
No, not unless it's in the $20 bin at EB and you have literally NOTHING else to play.

I'm just saying if this game were a puddle, I could stand in it bare foot and not get my feet wet - that's how much depth it has...

It isn't the *worst* thing I've spent money on (Technomancer takes that spot with Recore as a close second), but it's definitely not something to play if you're a Fallout fan. Just stick to the old stuff, it's waaaay better...