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Say You're Sorry
Say You're Sorry
Melinda Leigh | 2017 | Fiction & Poetry
10
10.0 (1 Ratings)
Book Rating
Contains spoilers, click to show
Say Your Sorry by Melinda Leigh is a suspenseful murder mystery that keeps you guessing up to the very end. With all the characters involved in the story, the secrets and secrets and issues each character has, it isn't hard to find someone to hate, love, or relate to in one way or another. The severity of the crimes can be a little sickening, especially if you sometimes think of how that could happen to your or someone you love, but to watch how an innocent man is convicted the troubles he may face, as well as seeing how the law system can be wrong in some cases, can really bring light to how certain things can go on without anyone even knowing what is actually going on behind the sense.



I found that I really enjoyed watching Morgan and Lance, a private detective, investigate the crimes committed and pinned on a man. It helped solved a missing person's case and get other secrets revealed. In one particular case, a military veteran, who shot at Morgan and Lance, is found to be suffering from some mental issues. To see how killing someone, even though deployed, can really affect the mind of a man and break his spirit, was truly heart wrenching and yet real. It was very interesting to see how something in the news can trigger an onset of guilt and paranoia in such a brave man. It is characters and developments like this, that can make the story feel all to real and even hit close to home in some people. To have such details on how certain things can trigger certain emotions and outcomes in a variety of ways, made Leigh's storytelling a bit chilling.



It wasn't just a single character that made the book feel more life like, it was all the characters, the thoughts and ideas they had, and how they felt so convicted by what they thought and felt. Take Morgan for example, it is clear on many occasions in the beginning that she doesn't every want to be a defense attorney, but when someone she knows is arrested for a crime she believes he couldn't do, she is more than happy to get to the bottom of the story, even if she finds out the person is trying to protect is guilty. To have such strong feelings that you are willing to risk your dream career is truly a human feat as well as a desirable trait to have. I really found her to be someone to admire, even if fictional. It wasn't easy to see her struggle with the case or to even have images in her mind of her own little girls having been the victim, but it was something that made her all the more likeable. I feel that woman who work in law and who see the murder victims and crime photos think the same thing and find that having a character who would show this, makes it all the better. Even though the reader may know that this book was fictional, to have such real life emotions and thoughts put into the characters can make a book all more desirable to read. But it doesn't just stop there.



As the case unfolds, it is easy to see how a community can come together and even be judgmental based on what is said in the news and what is believed by those who are there to serve and protect the community was a pleasant surprised. Even though things were being rushed without a deeper investigation based on a few pieces of planted evidence and just a few ideas, it became clear that maybe things we see on the news or hear happen in our own communities aren't all that them seem to be. I am not dissing law enforcers, as I know they are overworked and spread thin as is, I am just saying sometimes just because something seems one way it isn't always the case. And to see a community go against one of their own because of how the media portrays things was slightly unsettling, even though it was accurate.



I also really enjoyed how there was some love interest between two characters who didn't feel ready for a relationship. We all know how hard it can to do deal with love after a loss of someone, whether the person died, or just left you. So it didn't come as shock to see Morgan struggle with her feelings when she realized they had been there, growing and waiting for her acknowledgment. However, to see someone so invested with taking care of their parent that they don't wish to burden another, was a even more of a delight. Though it was a very long battle of a will they won't they, I found it to be delightful and quite endearing. To want to be loved and cared for a is basic human want and in some case need, but to love someone in a way that you wouldn't want to have anything in your life burden them or create some kind of obstacle for them to hurdle over, was just delightful and pleasant to see.



Needless to say I could probably go on for days about all the things this particular book brings into light. With all the real world problems different characters had and everything else that made it feel all too real to be thought of as fictional, it was an extremely delightful read. I would rate this book 5 stars out of 5 stars for how will it portray how easily humanity can give up on itself and how it can take courage, determination and a bit of stubbornness to do exactly what you feel is right. I would recommend this book to anyone wanting to read a murder mystery.
  
After.Life (2010)
After.Life (2010)
2010 | Horror, Thriller
6
6.6 (7 Ratings)
Movie Rating
Anna (Christina Ricci) and Paul (Justin Long) have been together for quite some time. Although Anna seems to be pulling away, Paul is still madly in love with her. When his job offers him a promotion that would require him to move, Paul intends to ask Anna to come with him and be his wife. Anna, however, takes his lead-in as a break-up proposal before he can finish and leaves. After getting into a car accident, Anna wakes up in a funeral home where the director Eliot Deacon (Liam Neeson) tries to convince her that she's dead. Anna struggles with whether or not she has passed on and is merely in transition to the afterlife in the hands of a man with an incredible gift or is still alive and being held captive by a a lunatic.

When a film like After.Life is released theatrically, the part of me that loves horror films gets the best of me. It's true that most horror films turn out to be more terrible than you could ever imagine, but are pretty fantastic every once in a while. Fans of the genre live for the times a horror film not only lives up to expectations, but surpasses them. After.Life certainly looked to have potential, but wound up being another mediocre and predictable horror film.

The story is the film's biggest flaw. Although that is probably what will interest people and is what reeled you in (or pushed you away) judging by the trailer. The most interesting aspect of the film can really only go one of two ways. There's a 50/50 chance you already know how it ends. The film attempts to swerve you in a different direction once or twice, but is disproved as soon as the thought crosses your mind that something may happen you weren't expecting. It's like the film didn't wait long enough to let the swerve(s) sink in. Its predictability is too obvious to ignore even if you're somebody who doesn't try to figure out the ending before it happens.

I've always been picky when it comes to the use of CGI in films. Most of the time special effects that are used turn out looking cheap and take you out of the film since it's obvious the actor(s) is standing in front of a green screen and/or reacting to something that isn't there. I see movies to escape reality and it's hard to do that when crummy CGI takes me out of the film. As spectacular as the effects were in Avatar, they set the new standard as far as special effects go. While the special effects in After.Life are minimal, the scene featuring them is probably the weakest in the film.

Justin Long was pretty surprising. Judging by the trailer, his role seemed nearly identical to his role as Clay Dalton in Drag Me To Hell. While his role as Paul is similar, he showed a lot more emotion this time around. Long proved that he has more skill and is more talented than a lot of people (including myself) have ever given him credit for in the past.

After.Life isn't a terrible film, but is disappointing in comparison to what it could have been. Justin Long manages to outshine both Liam Neeson and Christina Ricci while the film's low budget is noticeable in its cheap but minimal use of CGI. While its premise may seem promising, After.Life is just another run of the mill horror/thriller. You do, however, get to see Christina Ricci bare it all for a good portion of the film. So it's not all bad.
  
Alien: Covenant (2017)
Alien: Covenant (2017)
2017 | Horror, Sci-Fi
story (3 more)
suspense
graphics
plot twist at the end
To human looking (2 more)
i'm terrified of aliens
would love to have seen more hope
WHY DOES THE ALIEN LOOK SIMILAR TO A HUMAN!
OHHH ROSEY'S BACK WITH THE TERRIBLE SPELLING

So first off i should say, i'm bloody terrified of aliens. Greens ones, grey ones, white ones. If they look semi humanish, nope nope nope. Than what happens. THEY HAVE ONE THAT LOOKS LIKE A REAL ALIEN AND NO NO NO! Also i went in watching this without seeing prometheus, I would highly recommend watching prometheus first before watching covenant.


So i went into the theater expecting so many people, turns out i had the theater to my sell, score one for going in super early ' not really it was 10:30' So here i am with my cheeta blankie, my hair in a messy bun, popcorn and drink in my hands with a ton of candy all around me waiting for the movie to start.


I really liked this movie, it was super good. But i really, REALLY should have watched prometheus before i watched covenant. I was super confused on many things. but in the end i realized what was going on.
So let me just say this, it was pretty well crafted, i loved how when they landed you couldn't hear any noises.. nothing. How they figured out what was going on was great as well, what creeped me out was when he was standing with the human like alien, the white one. It was like they were the same thing... I'm not up for that, the alien at the end was perfect!


The ending made me sad and a little upset, i would like to have seen some hope for the future not demise.
  
The Robber Knight
The Robber Knight
7
7.0 (1 Ratings)
Book Rating
When you are fighting for the freedom of your people, falling in love with your enemy is not a great idea. Or is it? Ayla has to defend her castle and her people all on her own, with nobody to help her but a dark warrior she hates with all her heart.

Sir Reuben, the dreaded robber knight, has long been Ayla’s deadliest enemy. He has prayed on her and her people ever since her father fell ill, and she swore he would hang for his crimes. Now they are both trapped in her castle as the army of a far greater enemy approaches, and they have only one chance: stand together, or fall.

This book wasn’t bad, honestly. I’m a huge fan of historical fiction, and it had been awhile since I’ve read a medieval love story, so that was a nice change of pace.

The author is a historian, so there are a lot of little things in this book that you don’t see in a lot of other historical romance books. For instance,you can’t pull out arrows because there are often barbs attached to cause fatal wounds if pulled out. I did like learning about all of these facts. But sometimes Thier lets the historian in him gets the best of him, but more on that later.

Lady Ayla was a pretty interesting character. Headstrong and wise for her years, she is very noble and progressive. She has all of the makings for a great leader– with the exception of knowledge. I loved how kind and committed she was to her people and I love the fact that she has some spunk. I mean, if I’m getting robbed in the forest by this random stranger, then I hope I would swear him out too (of course, if I could beat him up and get away, then that’s even better, but Ayla doesn’t have much self-defense skills). But there were many times that she was annoying, like her insistence on being near battles, even before she started treating the sick. And how she tried to manage Sir Isenbard during battle. She had called on him for help because he was an experienced knight, and now she was questioning his commands and strategies in the heat of battle!

Mostly, though, I really did like Ayla. She defines the idea of nobility. With war inevitable, she’s willing to ride personally to the edges of her land to warn her subjects and she is always at the outskirts of battle to help care for the wounded. She invites everyone into the castle for their safety and rations herself as well as the others to conserve food. She’s even willing to corrupt herself to save her people.

Reuben is an excellent character as well, although it did take me awhile to like him. In the beginning he fell a little flat. It’s clear that he used to be a knight but something happened and now he robs people for his own greed. A near-death experience and being saved by Lady Ayla reawakens the humanity in him. And apparently also some depth.

In the beginning of the book he spends a lot of his time admiring his loot and laughing about his victims, who thought they had a right to steal from him. But that’s all he does. We have no real insight into his character or backstory until after he’s in Ayla’s care. Only then are there hints of a bad history where he had been arrested many times, been tortured, and had at one point been a member of respectable society. If it weren’t for the fact that I liked Ayla’a character and the plot so far, I probably would have stopped reading.

Thier is a writer who has really good potential in becoming a great romance writer, especially for historical fiction. The plots have some unique twists that are augmented by his knowledge of history and after Reuben’s character shaped up, he was an excellent love interest. But there is one huge problem with this story: the footnotes.

There are so many footnotes throughout most of the book that I feel like I’m reading a history textbook, which is not good when I usually read romance novels to take a break from homework. Not only are they distracting and unnecessary, but they are also rude and condescending. Sure, sometimes they were useful, like in explaining the references to the seven princes of hell. Another one was a pretty funny anecdote about how one of his readers had actually confirmed that lard burns and that burning arrows work because they had actually done it. There is also a lot of wit throughout the footnotes which is pretty amusing. But most of the time, they were annoying.

For instance, Robert Thier thought it was necessary to include a footnote about how witches were considered bad during medieval times. Seriously? Even if someone failed history, we know that witches are not considered fine, upstanding citizens. Or maybe he thinks all of us have been locked in our rooms with no books, internet or television for our entire lives and for the month of October we all miraculously fell into a coma so we couldn’t see the giant blow-up witch in the neighbor’s yard. And then we’d all wake up singing Christmas carols after the month long coma without a care in the world because this happens every year so we don’t know what a witch is. (I’m developing a conspiracy theory about how these strange comas was caused by witchcraft.)


Maybe Thier assumed that instead of us thinking Reuben was scared of witches when he wondered if Ayla was one, we just thought he was commenting on how much Ayla looked like Sandra Bullock.
And one of the footnotes was just plain offensive. Here is the line of text that the footnote is attached to: “Heel! Abominable villain! You dare defy me?” (page 74)

Now, here’s the footnote: “Sorry to disappoint the ladies, but this doesn’t refer to high heels. It is a medieval term for a very nasty person.”

Excuse me? Did you just assume that I thought it meant high heels and that would make me excited? What world do you live in?

Apparently he thinks “the ladies” are so dumb that we are incapable of taking context clues and we immediately think everything relates back to fashion. Maybe I didn’t know it meant “very nasty person”, but it’s pretty clear it’s a swear or insult of sometime, not a freaking Jimmy Choo. Does he just imagine us thinking high heel every time we hear the word?

“She broke his nose with the heel of her hand.” Oh. High heel!

“Heel, fido! I said heel!” Oh. High heel!

“It will take one or two days for your cut to heal.” Oh. High heel! (Because if he thinks we don’t understand the difference between uncomfortable footwear and an insult, then he probably thinks we can’t spell, either).

But hey, at least Robert Thier thinks women can memorize stuff, because the footnote links stop as the vocabulary is repeated instead of new terms being introduced.

Aside from the footnotes, I really do like this book, and I can’t wait to read the second part of it, which I’ll read soon. Thier still has a long way to go, but I think after he has more experience, he’ll write some great books.
  
Etude (The Dark Nocturne #2)
Etude (The Dark Nocturne #2)
Morgan Shamy | 2022 | Mystery, Paranormal, Science Fiction/Fantasy, Young Adult (YA)
8
8.0 (1 Ratings)
Book Rating
After reading and loving Serenade, the first book in The Dark Nocturne series by Morgan Shamy, I automatically started the second book in the series, Etude, right away. Morgan Shamy proved, yet again, that she's making the paranormal fantasy genre her own with this book!

In Etude, November has been away from St. Paul's Academy for a month. She wants nothing to do with the school or anyone from the school after what happened in Serenade. When kids start falling into comas, she thinks she may be the cause thanks to Vincent. Reluctantly, she returns to the school to try to save the day. However, bad things start happening (again) to November and her friends.

Just like with the plot of Serenade, Etude's plot is very original. I have never read anything like it, and that's a good thing! It is refreshing to read something original in a given genre especially when all previous books you've read in that genre start sounding the same. Anyway, I will admit that the plot of Etude does start off a bit slow. However, about sixty percent or so into the book, the pacing definitely picks up. I couldn't put the book down after that! I had suspicions about who would be the bad people and who were the good all throughout this book. I had to keep reading to see if I was right and to find out what would happen between Vincent and November. I loved the introduction of the dream world in Etude as well. With witches and blood walkers (vampires) roaming around in the novel, the action was there all throughout the book! Two plot twists were easy for me to figure out, but there were a couple of more plot twists (including a major one), that I just didn't see coming! Turns out that you really never know who you can trust in the Dark Nocturne universe. The book does end on a minor cliff hanger.

The characters in Etude are just as fleshed out and well developed as before. (I would even go as far as to say they're even more developed in this book than in the first in the series, and they were fleshed out well in that story.) While November is written well, I found her annoying in Etude. I don't know if it's because I'm about 20 years older than her, so I have more wisdom, but I found her lack of telling people about suspicious people and not trusting those around her more a bit infuriating. The fact that she would trust a stranger over her friends and not tell them when said stranger shares something major that could end up harming everyone really infuriated me. I wanted to bang my head against a brick wall! I kept screaming at November (in my head) to just tell someone about the suspicious character and what they would do to her (and to others). Yet November just seemed to let it slide until it becomes too late. I wish Vincent was in the story more because I loved Vincent in Serenade, but I know why he's not around as much in Etude. Cam was more more likeable in this book, and I loved how he seemed to be a better friend to everyone in Etude. Margaret was also really sweet in this book, and I think she ended up being my favorite character even if she wasn't featured a lot throughout the novel. Marcus was written well, but I always had my reservations about him. He seemed very selfish throughout the book (even if he said he wanted to help save his sisters). I also really liked Deva, although she was another character that wasn't featured that much in Etude. Be sure not to get attached to any one character though because Morgan Shamy is not afraid of killing anyone off (like in the first book)! That's another think I love about this series.

Trigger warnings for Etude include violence, death, murder, and mind control.

All in all, Etude is a fantastic follow up to the very well written Serenade. If you like figuring out which characters are the baddies, a plot that will consume you, and being whisked off to a magical world, then Etude is for you. I would definitely recommend Etude by Morgan Shamy to those aged 14+ who love an original take on paranormal fantasy where character loyalties aren't always as they seem. As for me, I've already started reading Promenade, the third book in the series because I'm addicted!
  
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Purple Phoenix Games (2266 KP) rated Jetpack Joyride in Tabletop Games

Jan 8, 2020 (Updated Jan 8, 2020)  
Jetpack Joyride
Jetpack Joyride
2019 | Puzzle, Racing, Real-time, Video Game Theme
It should come as no surprise that I love to play board games. Hence my involvement in this wonderful group! But besides board games, I also enjoy my fair share of video games too. These two worlds of gaming occasionally collide when a classic from one realm is transferred over to the other! Is the adaptation as fun as the original, or does it leave much to be desired?

Originally a mobile game, Jetpack Joyride follows our main character, Barry, as he attempts to escape a top-secret lab with a stolen jetpack! He must avoid being hit by zappers, annihilated by lasers, and blown away by missiles in the process. If Barry succeeds, he escapes with not only the high-tech jetpack, but also with as many gold coins and other top-secret gadgets as he can get his hands on! So the risk is definitely worth the reward. But if Barry is unable to escape, he will face the consequences for his unauthorized joyride… In all honesty, I had never heard of Jetpack Joyride before I Kickstarted the board game version, so I downloaded it on my phone to see how it plays. Do you remember Flappy Bird? The mobile version of Jetpack Joyride is kiiiinda like that, but more exciting and way less infuriating. It’s free to download in the App Store and Google Play Store, so check it out if you’re interested! Anyway, back to the board game version. The premise is the same as the app – you have to create a path for Barry to use for his escape from the lab, utilizing the gadgets available to you and collecting gold coins on your way.

DISCLAIMER: We are using the Kickstarter Deluxe version of the game. We do have the expansions from the KS campaign, but will not be using those for this review. Also, we do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. -T

Jetpack Joyride is a real-time game of tile placement in which players are racing to see who can complete their run (path through the lab) the fastest. The game lasts for 3 runs, and points are earned throughout all runs. To setup, each player receives a set of 4 lab sector cards and sets them on the table in front of them in numerical order, 1-4. Three mission cards (cards that score points at the end of the run) are revealed and available for all players. Players may also have gadgets, available only to them, to help score extra points. When a run begins, all players grab translucent polyominoes (like matte versions of bits from Blokus) from the common pool and place them on their lab cards to create an unbroken path through the lab. There are specific placement restrictions that I will leave for you to discover in the rulebook. The game has no set time limit for each run, but it is a race to complete a path before your opponents. At the end of the run, points are tallied for completed missions and gadget cards. Easy, right? Here’s a small twist – before starting the next run, all players pick up their lab cards and pass them to the player on their left. So each run, players are looking at new cards and must find new paths through the lab! New mission cards and gadgets are revealed before subsequent runs as well. The player with the most points at the end of all 3 runs is the winner!

Jetpack Joyride is a fast-paced, exciting, and surprisingly strategic game that keeps all players engaged and entertained. And that’s what I love about it. First of all, real-time games are always high-energy, at least in my opinion. It’s nearly impossible to stay calm and collected when you’re literally racing against your opponents! Jetpack Joyride is definitely not a passive game, and there’s so much action and excitement that you sometimes forget you’re literally just laying tiles on cards. The next thing I love about this game is how deceptively strategic it is. Laying tiles to form a legal path across cards is not complicated, but doing so while also trying to earn extra points by completing missions (like placing 3 tiles of the same shape in a row, for example) adds a strategic element that you don’t expect. You’re not only trying to finish your run the fastest, but you’ve also got to fulfill the requirements for multiple mission and gadget cards too. One misplaced tile could decimate a run for you, so you’ve always got to be thinking several tiles in advance.

Going along with that, another neat thing about Jetpack Joyride is that all players are drawing tiles from a common pool. There is a finite number of tiles, and a specific number of the different shapes, so if the shape of tile you need is gone from the pool, you’re outta luck! You have to think and move quickly, otherwise you might get knocked out of a run, and that costs you valuable end-game points. For such a simple game, Jetpack Joyride also has a lot of variability. All lab cards are double-sided, and can be mixed and matched in any combination, as long as they are in a numerical set of 1-4. There are so many possibilities, chances are you won’t ever play with the same card combo twice….and if you do, chances are you won’t remember it 😛 All of these aspects elevate this game from a simple party game to a strategically fun game that can be played with any player count.

Overall, I think Jetpack Joyride is great. After my first play, I rated it a 4+, but after a few more I’ve changed my rating to a 5. As you can see from our scores above, Travis and our guest judge Luke enjoyed it as well. It’s a nice, light game that can be used as a filler between heavier games, or as a main-event game all on its own. Definitely a game I will use with newer gamers, and the strategic side will keep me coming back for more. I think Jetpack Joyride will get a lot of playtime from me, and it was worth my investment on Kickstarter. Purple Phoenix Games gives it a jet-powered 15 / 18.
  
American Idiot by Green Day
American Idiot by Green Day
2004 | Alternative, Punk
Soda Pop & Ritalin
For some reason people like to slag Green Day, they are the butt of a lot of punk music jokes and to be honest I do get why. I understand why people see their use of makeup and their whole zany persona as a farce and don’t take them seriously, but no matter what you think of them in general, it is hard to deny that their seventh album, ‘American Idiot,’ perfectly captured the zeitgeist at the time, especially in the US. The album was an unexpected maturation of any of the band’s previous efforts and capitalised on their potential. When Billie Joe Armstrong wrote the album, he chose to channel his feelings into a cast of various characters and use a concept album format to display the emotions he and his peers felt at the time. I would argue the fact that American Idiot is definitively a concept album, as it doesn’t actually tell a cohesive story with a beginning, middle and end, instead opting for the approach of latching on to a certain feeling, whether it be rage or love and assigning that to a specific character and then throwing all of these characters into the mixing pot together. We hear the album from the perspective of the protagonist in the story, Jesus Of Suburbia, a young man who is sick of a broken system and feels disillusioned and uninspired by everything that he sees around him. The reason that so many people felt this way at the time of this album’s release, 2004, was due to the Bush administration’s misguidance and outright lies and due to the fallout from the 9/11 terrorists attacks that has never really gone away in America since the incident occurred. So, fed up of his suburban, dead end town Jesus leaves home and begins a quest of self discovery that involves a great deal of substance abuse, which ends up leading to the creation of an alter ego residing in Jesus’ mind who calls himself Saint Jimmy. Think Tyler Durden in fight club, but if he had a Mohican and ear stretchers. Jimmy leads Jesus on the thinly veiled path to revolution, which simply turns out to be a path to self destruction and eventually when Jesus hits rock bottom, (just like Fight Club,) he forces Jimmy to commit suicide and rids his mind of him. At the end of the album though Jesus’ fate is left ambiguous, but what is clear is that his journey has taken its toll on him, which is signified by the fact that he forgets the name of the girl that he fell in and out of love with during his spiritual quest. This album perfectly captured the mindset of a generation of kids forgotten by the system that was put in place to help them grow. American Idiot gives the man on the street a well informed, unified voice and actually injects some form of leadership into the political and social landscape at the time, even if it probably isn’t the form of leadership that your parents had in mind, or the government had put in place for you. A wake up call that is essential and still relevant today, this album and its story and character carries the important message that we shouldn’t settle for any less than what we deserve and what we deserve is often a lot better than what we end up getting. This album is pretty much the American version of Never Mind The Bollocks.
  
    My Town : Daycare

    My Town : Daycare

    Entertainment and Education

    (0 Ratings) Rate It

    App

    My Town: Daycare brings six cute babies and 12 happy characters, from teachers to family members....

Animal Crossing: Pocket Camp
Animal Crossing: Pocket Camp
Games
I don't really play a lot of games on my phone. I did play Pokemon Go for a while, but got a little burned out on it. The only other games I really play on my phone are Words With Friends, Crosswords With Friends, and Neko Atsume. That last one is a game with cats so of course it's on my phone since I am a cat lover.

When I heard Nintendo was working on Animal Crossing: Pocket Camp a game for mobile devices and that it would be free to play, I was excited. I love the Animal Crossing games because they are cheerful and fun with activities you could do such as fishing, redecorating your house in various themes, or interacting with the animal villagers in town.

With Pocket Camp there isn't a town. Instead, you have your own RV and your own campsite which you can decorate any way you wish. You can make friends with various animal characters and receive gifts and crafting materials for them when you trade them things they want such as certain types of seashells. They can also visit your campsite as well as your human friends via invitation or at random. There are different recreational areas you can visit on the world map such as a beach where you can fish or a little island where you can collect insects. There's even an area for mining, but you need the help of five people on your friends list or pay a certain amount of microtransaction currency known as leaf tickets. You can also visit a place called OK Motors where you can upgrade your RV, add an upstairs to it, or paint it in interesting patterns and colors.



Getting around on the map is easy. Click on a place and go.


Fishing is one of the recreational activities you can do.

Crafting is another big thing in Pocket Camp. You can gather materials such as cotton and wood for crafting furniture by fulfilling requests for your animal friends like gifting them with types of fruit or seashells they want. This not only levels up your friendship with them, they will gift you with crafting materials and sometimes outfits. They will also hang out at your campsite when you invite them. The maximum amount of animals you can host at your campsite is ten. You can also send animals home via the user menu so that you can invite new animals to your campsite.


Host animals at your campsite, do favors, receive gifts.

If you're in the mood to do a little shopping, there is a marketplace you can travel to on the map. You can buy outfits and accessories from the Able sisters or you can buy furniture from Timmy and Tommy Nook, Tom Nook's twin sons. You can also sell furniture and outfits from your inventory to the Nook twins.


Doing a little shopping at the marketplace.

Personally, I liked decorating my RV and adding a second floor. Crafting the furniture and items for my little traveling home was fun and I enjoyed decorating it the way I wanted. I liked decorating the campsite as well especially after I expanded it so I could add more items for visitors to enjoy.



Decorating your RV is fun!

There are daily goals and stretch goals you can do that offer crafting materials, leaf tickets, or bells (the name of the money used in the game) as rewards. You can also visit your friends campsites to see how they decorate theirs and give them kudos when you visit. I thought it was very cool seeing how much variety there is in each of the campsites I visited and showed the uniqueness and style of each of my friends.



Visit your friends campsites. It's fun!

Animal Crossing: Pocket Camp is relaxing fun. There's no pressure or time limits. You can just enjoy yourself doing what you wish whether it's fishing or hanging out with your animal and human friends at your campsite. It's cute and colorful with a variety of things to craft and outfits to collect. Some may think it's a bit repetitive, but I don't mind that part of it. It's nice to log in and get my daily bonus, do a few things I like, and see what changes my friends have made to their campsites.

With it being the holiday season, Nintendo did a Christmas update for the game. You can now craft Christmas items, a Santa Claus outfit, and Christmas gifts. It has been fun decorating my campsite for Christmas and seeing all the Christmas cheer at my friends' campsites. I'm looking forward to the next seasonal event items they do. In the meantime, I'm going to enjoy the Christmas items and the entire game itself.