Merissa (13446 KP) rated A Raven's Touch in Books
May 23, 2023
A Raven's Touch includes some shocking (violent) scenes in the high school that are necessary to the storyline. So much happens in such a small amount of time, but it is well-written and paced so it doesn't feel rushed when you are reading it. There is a reference made in the beginning to Matt Smith's Doctor Who - or at least, I like to think so. This made me smile as I read through the beginning.
This is a story of friendships, hardships, love and hate. With vampires, witches, elves and angels who speak to "Him" on a daily basis, this is the start of a series that I am looking forward to continuing. Personally, I can't wait to read more about Darien and Justice, although Moira and Tom make me smile too. Definitely recommended.
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
Feb 19, 2016
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Neon's Nerd Nexus (360 KP) rated Revenge (2018) in Movies
May 13, 2019
Hazel (1853 KP) rated The Problem with Forever in Books
Dec 7, 2018
<i>This ARC was provided by the publisher via NetGalley in exchange for an honest review </i>
Jennifer L. Armentrout is an American author best known for her young adult novel<i> Obsidian</i>. Although her previous books have contained fantasy elements, <i>The Problem With Forever</i> tackles a contemporary, realistic situation. It is a story of two teenage abuse survivors, and the ways they try to break free from their past.
Mallory has spent four years in therapy since being adopted/rescued by a couple of doctors, Carl and Rosa. Struggling with selective mutism as a result of her past, she has been unable to live a “normal” life. However, Mallory has ambitions to go to college, but in order to do this she must be able to cope being around and speaking to other people. So she takes what feels like the biggest step of her life and enrolls in high school for her senior year.
Of course high school was going to be a life changing experience for Mallory but she got even more than she bargained for. On her very first day she meets Rider, or rather is reunited; the boy she was in a foster home with. Neither believed they would ever see each other again and are delighted about being able to rekindle their strong friendship; except there are many obstacles in the way of their ‘happy ever after.’ A jealous girlfriend, over-protective parents, contrasting social circumstances, and, perhaps most importantly, the effects their challenging past has had on the pair.
The horror of Mallory and Rider’s past makes The Problem With Forever a heart-wrenching tale. It is shocking to think that children in real life have gone through, or are going through, similar experiences. Readers will want a happy ending for both characters, yet will undergo a foreboding sense that something will go wrong.
<i>The Problem With Forever</i> is also a love story – however this is where I think the novel falls down. The romance that blooms between Mallory and Rider seems to happen far too quickly, especially as they have only recently been reunited. That is not the only problem: Mallory and Rider grew up like foster siblings, which makes their new relationship feel somewhat wrong. The overall story could have been just as good without love coming into play.
Overall, I am sure readers will agree, Armentrout’s latest novel is a heart-wrenching story that comes with a strong message about letting go of the past and becoming someone new, someone better. You may have had a bad past, but you will have new experiences if you let yourself. You will not feel this way forever. Full of powerful statements, <i>The Problem With Forever</i> is likely to move many to tears – so be prepared!
Lottie disney bookworm (1056 KP) rated The Beast Within: A Tale of Beauty's Prince (Villains #2) in Books
Aug 24, 2019
The Beast Within is the second book in the villains’ series and shifts between time periods to provide the reader with an insight to the Beast’s life before and after he was cursed. This was such an interesting concept because each version of Beauty and the Beast contains the vain prince who shuns the enchantress: it’s a pretty key part of the story! However, Serena Valentino expands upon this and, although the Prince becomes no more likeable, Valentino humanises him. We learn the extent of his vanity and, to be honest, probably dislike him more than the original version!
We also receive more of an insight into the Odd Sisters within this novel. We visit their house and gain an idea of the pecking order within the foursome. Yes foursome! I have not drunk too much prosecco and can no longer count (well not yet) – the witches have a little sister.
Circe is as beautiful as her sisters are odd and also happens to be engaged to the Prince (massive coincidence I am sure) but is rejected by him when his best friend Gaston reveals that her family are pig farmers. He claims she deceived him with her beauty and is sickened by her grotesque appearance now he knows the truth.
In fact, by placing Gaston and the Prince side by side we start to think that maybe Belle made the wrong choice by dismissing the shallow hunter so quickly!
Needless to say, Circe is crushed: she accuses him of behaving like a beast, being tainted by vanity and not capable of true love. The spurned witch curses the Prince, warning him that he will slowly transform into the horrifying creature that he is within.
The fact that the reader witnesses the full transformation of Prince into Beast is really interesting and Circe’s words have a profound effect on the Prince, his grasp on his sanity and his future relationships. He veers wildly between dismissing Circe as crazy whilst simultaneously finding a bride in order to break the spell.
Naturally, the Prince is not alone in this story: Mrs Potts, Cogsworth and Lumiere unwittingly become swept up in Circe’s curse. In fact, the odd sisters taunt the Beast, implying that he is only concerned about his servants because of what they may do to him if the curse is not lifted.
Valentino does choose to express that Mrs Potts, in particular, had great affection for the Prince and Gaston as children but this isn’t really played on at all. The reader does gain the sense that the Prince is cared for by his staff but there are no real relationships developed here. Even when Lumiere realises that the Prince views the objects of the curse differently from everyone else; there lacks the compassion and assistance of their animated counterparts.
Another relationship that lacked conviction was that between the Beast and Belle. This is one of the most iconic love stories in the Disney portfolio but I’m afraid I just wasn’t feeling it. I understand that Valentino needs to focus on Tulip: she is an important character who shows the Prince’s desperation, his unwillingness to change and his escalating beastly behaviour (she also links into the next book in the series). However, the focus on Tulip seems to sacrifice any detail when it comes to Belle. Yes, we learn that she attended the original ball and that she will do anything to save her father but that’s pretty much it. The blossoming romance that ensues is witnessed third hand via the odd sisters’ mirror and it begs the question: is this the tale of Beauty’s Prince or is the tale of Circe and her sisters?
Despite Circe being the youngest, it is often implied that she is more powerful than her older sisters and, although she does seem more sane, it cannot be said that Circe is a pushover: upon learning of her sisters’ involvement in the Beast’s fate, Circe punishes them; removes the curse and creates the spinning prince complete with fireworks that we remember from the original movie. This transition from bitter, heartbroken witch to sympathetic and forgiving is unforeseen and abrupt. To be honest it felt like it was a convenient way of shoe-horning the movie ending into the book.
Overall, I loved the potential of The Beast Within. I really enjoyed learning more about the Prince’s character and seeing a side of him that the reader cannot merely brush off as young or vain: he was a truly horrible person. I also loved the little nods to the fairy-tale world, such as Gaston suggesting a ball because it all worked out for the Prince’s friend “after the business with the slipper”.
Valentino also provides hints to future novels and so the references to Ursula were very intriguing as I prepare to read ‘Poor Unfortunate Soul’ next. There is the occasional reference to the old Queen, as well as the continuation of the theme of mirrors and love as a weakness: the odd sisters really do dominate the tales.
In a way I almost feel that the book has a little too much going on: we have the beast’s battle against the curse; the odd sister’s magic; Circe and Ursula’s little tangent and the original storyline. In my opinion, all of these factors make the ending of the book very rushed. For example, the Beast juxtaposes from being unable to fall in love with someone like Belle to presenting her with an entire library just to see her smile in a matter of sentences!
It is a shame because, after the ending of ‘Fairest of All’ I was expecting so much more. I did still like the book but I didn’t love it- I felt like the book could have expanded more on the more unique/dark aspects of the story, such as the creepy statues and the Beast’s alternative view of the curse.
Ah well, you can’t love them all! Onwards and upwards to Poor Unfortunate Soul!
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Purple Phoenix Games (2266 KP) rated Fossilis in Tabletop Games
Feb 17, 2021
Fossilis is a game of set collection and tile placement in which players are working to excavate and collect sets of dinosaur bones for display in museums across the world. To setup for a game, prepare the dig site as described in the rulebook. Populate the Score Track board with 9 random Skill tokens, 3 face-down randomly selected Event cards, and a Plaster pool based on the player count. Create a Market of Tool and Supply cards, as well as a Dinosaur Display. Each player receives a mat, Paleontologist meeple, and score marker in their chosen color. Pick a starting player, and in reverse turn order, players place their Paleontologists onto a corner tile of the dig site. The game is now ready to begin!
Every players’ turn has 3 steps: Actions, Market, and Lab. At the start of your turn, you have 4 Energy to spend on Actions. The available action choices are: Gain 1 Plaster (from the Plaster pool), Move up to 2 spaces (orthogonally or diagonally), Climb onto the Dig Site (if your Paleontologist was knocked off the board), Place 1 Sand tile (anywhere on the Dig Site), Dig 1 tile (slide a terrain tile 1 space in any direction), or Extract (excavate a bone/hammer). With the exception of Digging, all other Actions cost 1 Energy to perform. Digging 1 tile costs energy dependent on the type of terrain tile being moved. To dig Sand is 1 Energy, Clay is 2, and Stone is 3. To Dig, you select 1 tile that is orthogonally adjacent to your Paleontologist, and slide it 1 space in any direction you wish. Tiles that are pushed off the edge are claimed by that player, and can be used to purchase cards from the Market. It is possible for a Paleontologist to be pushed off the Dig Site, so watch out! To perform the Extract action, you will excavate a bone or hammer from an open pit orthogonally adjacent to your Paleontologist. Extraction costs Plaster dependent on the type of bone being collected. For example, extracting a tooth costs 2 Plaster, while a skull costs 6. Extracting hammers has no cost, and you immediately trade the hammer for one of the available Skill tokens in play. The Skill tokens provide benefits for the remainder of the game. Once a player has spent their Energy, they move to the next phase.
On your turn, you may buy 1 card from the Market: either a Tool or Supply card. These are purchased using the icons on any tiles you collected during the Action phase. Supply cards gain you immediate resources, while Tool cards are saved for use during a future Action step. After the Market phase is the Lab phase. You may claim a Dinosaur from the Display if you have at least one of the required bones for that Dinosaur. You can only ever have 1 Dinosaur in your Lab at a time, so strategize carefully. At any point during a turn, you can score the Dinosaur in your lab – either for full points if all required bones are present on the card, or partial points if you only have some of the required bones.
Events are triggered 3 times throughout the game when the Plaster pool has been depleted. The active player draws the top Event card, and follows the instructions on the card. Once an Event has been performed, the Plaster pool is refilled and play continues with the next player. After the 3rd event has been triggered, the Plaster pool is refilled one last time. When the last Plaster pool is depleted for this final time, the game ends. Players count up all their points, and the player with the highest score wins!
At first it may seem overwhelming, like there is a lot going on, but after a couple of turns the gameplay feels intuitive and streamlined. There are quite a few aspects to keep track of, but the overall flow of the game makes it feel clear and concise. During my plays, I have never once felt lost or confused as to what the next turn step is. The tight gameplay also lends itself to providing a variety of strategic options for players. Do you want to go for all the highest-scoring Dinosaurs, even though their bones take longer to collect? Or maybe you want to snag as many lower-scoring Dinosaurs as possible, since they should be faster to collect. You can earn end-game points based on Characteristic sets of Dinosaurs (carnivorous, herbivore, etc), so maybe you decide to focus on those sets. Or if you’re in a particularly confrontational mood, maybe you want to knock opposing Paleontologists off the Dig Site, causing them to ‘waste’ an Energy on a future turn just to climb back on into the play area. There really is no right answer as to what strategy is a sure-win, and I like that I can choose and adapt my strategies based on the current standings in the game.
Probably my favorite innovative mechanic in Fossilis is the 3D terrain and ‘digging’ actions. When setting up the game, bones and hammers are randomly scattered and distributed around the Dig Site before terrain tiles are added. So there is absolutely no way to know where you should dig for what you want! Just like a real paleontologist, you’ve got to give it your best guess. I have had some frustrating turns, spending lots of Energy to dig a tile just to find the space to be empty! Or maybe you dig and hit the motherlode, which just means you’ll probably have to fight off other paleontologists for the bones that you need. The 3D board adds another element of strategy that heightens the gameplay and makes it more immersive.
Let’s touch on components for a moment. They are AWESOME. Admittedly, I have the Kickstarter version, but I just love how well-produced this game is. The terrain tiles are nice and thick bakelite-esque tiles, and they are just dang fun to manipulate. The plaster and bones are small, but pretty detailed and sturdy for their size. The artwork on the cards is colorful and clear, the Paleontologist meeples are cute little wooden bits, and the cardboard bits are all good quality. Excellent production quality all around.
It should come as no surprise, based on my score, that I love this game. The gameplay is immersive and engaging, the mechanics add a neat twist to your normal set collection/tile placement game, and the ability to adapt strategy on the fly means that nobody is truly out of the game because of one bad turn. Purple Phoenix Games gives Fossilis a roaring 11 / 12. If you’re looking for a good dinosaur game, look no further. Yeah, they’re technically just bones here, but it still counts!
Purple Phoenix Games (2266 KP) rated Libertalia in Tabletop Games
Sep 5, 2019 (Updated Dec 2, 2019)
Libertalia pits the players against each other to become the wealthiest pirate captain by manipulating crew members and using their strengths to secure the almighty booty. The game takes place over three weeks, and each round of play is equal to one week. There are six playable days where captains will be selecting crew members to contribute their special abilities for gain and treachery to other captains.
DISCLAIMER: I do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. -T
To setup the game lay out all boards in the center of the table, choose which color pirate you would like to represent and take all corresponding color components, fill the booty spaces on the bottom of the ship board with enough booty tokens for one per player per box, and give each player ten doubloons worth of starting money. The youngest player now shuffles their deck thoroughly and deals themselves nine random cards. They player then reads out the numbers of cards they have drawn so that all players will have a matching hand of cards of the same numbers. Example: the youngest player draws 9 – 12 – 16 – 19 – 20 – 21 – 22 – 25 – 29. Each player will remove those exact cards from their decks to form the matching starting hand. You are now ready to play!
All captains will simultaneously choose one card from their hand to play for the “day.” The youngest player collects all played cards and arranges them numerically from lowest to highest (with numbers in the gray box area breaking ties). The Day now begins with any Day time specific abilities triggering on cards that show the matching Day symbol beginning with the lowest numbered card and ending with the highest (we will call it “initiative” for the purposes of this review). It could be taking doubloons, or otherwise affecting other cards. Once complete, the booty tokens for that Day are claimed in reverse initiative order (highest to lowest) and Dusk abilities are triggered. When all captains are satisfied with their booty (or oftentimes NOT satisfied) any Night special abilities are triggered and performed as well as the Cutlass and Spanish General token abilities. Those that have been discarded (slain) are placed under the play mat on the left side (where one can find the graveyard), and all surviving pirates retire to the “Den” where they may still be of service at the end of the week or even end of the game. At the end of the sixth Day/Night any pirates alive in the Den with a Day of Rest anchor icon will trigger their special abilities. The youngest player then draws and relays the next six cards to setup the next round and you are off for week #2. Play continues in this way for six Days over three Weeks.
Components. The game has a fair amount of different components, but they are all quite good. The punchboard components (boards, booty tokens, doubloons) are all a good thickness and quality. They look so good that my 3-year-old son wanted to play with them and add them to his gold doubloon collection. Yes, he has a gold doubloon collection in a treasure box. The cards and play mats are of good quality too. The art on this game is absolutely stellar. It is so realistic and wonderful that you actually get caught up in the piratey theme and wanting to score that sweet booty. (I’m done with the booty jokes I think)
So this was my first pirate board game I ever purchased, and I obviously still have it in my collection, so it’s good right? Absolutely! This is one of the best pirate-themed games I have ever played and I am certainly not alone. As of today Libertalia is ranked #2 in pirate themed games on BGG by rank (I believe Friday is disqualified because that’s not really a pirate game to me). The interplay between the pirates you can choose in your limited hand each round, but captains may choose different combinations of pirates to use each hand and each round that you sometimes forget that they had not yet used their Surgeon, and this is such a great time for them to use it. Bloody sneaky powder monkey!
Libertalia is that rare game that you instantly fall in love with, and when you try to share your love of it with others, you can see their eyes light up over the brilliance of design and deep appreciation of the art and components. If I ever get into seriously blinging out my games, you better believe Libertalia will be one of the first I treat. Purple Phoenix Games gives Libertalia a buccaneer’s loot of 21 / 24.





