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Merissa (12969 KP) rated Idriel's Children (Odriel's Heirs #2) in Books

Jul 29, 2021 (Updated Jul 17, 2023)  
Idriel's Children (Odriel's Heirs #2)
Idriel's Children (Odriel's Heirs #2)
Hayley Reese Chow | 2021 | Science Fiction/Fantasy, Young Adult (YA)
10
10.0 (1 Ratings)
Book Rating
IDRIEL'S CHILDREN is the second book in the Odriel's Heirs series although you could read it as a standalone, I would recommend you read the series.

Aza is the Shadow's Heir's Heir - in other words, she is Kaia and Klaus' daughter, and will become Heir after Klaus. Her older brother, Zephyr, will pick up the reins for Kaia. At sixteen, she is a typical teenager in that she thinks she knows best but is atypical in how she has grown and the skills she has. When trouble strikes, Aza knows what she has to do, but doesn't count on Witt, Makeo, or Shad tagging along with her.

Oh boy, oh boy, oh boy. This book is just as good as the first! The danger isn't over, as Kaia and Klaus well knew, but now it's up to their children to fight it. We don't see much of Zephyr in this book, so I am greedily hoping to find out more about him. Aza has her own lessons to learn, and she pretty much always takes the hard path. There were a few times when I wanted to slap Aza upside the head, but then I realised she is only two years older than my daughter, and that made her more relatable.

The emotions are rife again - yes, it made my eyes leak, and no, I won't say anymore!

Whilst Aza's story is (sort of) completed, the overall story arc is left wide open. I can't wait to find out what happens next. This is a fantasy world I lose myself in, and I love every word, every scene. If you like YA Fantasy, then you will love this! Highly recommended by me.

** same worded review will appear elsewhere **

* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *

Merissa
Archaeolibrarian - I Dig Good Books!
Jul 29, 2021
  
Wyrd and Other Derelictions
Wyrd and Other Derelictions
Adam Nevill | 2020 | Horror
9
7.3 (3 Ratings)
Book Rating
179 of 200
Book
Wyrd and other derelictions
By Adam L.G. Nevill

Derelictions are horror stories told in ways you may not have encountered before.

Something is missing from the silent places and worlds inside these stories. Something has been removed, taken flight, or been destroyed. Us.

Derelictions are weird tales that tell of aftermaths and of new and liminal places. Each location has witnessed catastrophe, infernal visitations, or unearthly transformations. But across these landscapes of murder, genocide and invasion, crucial evidence remains. And it is the task of the reader to sift through ruin and ponder the residual enigma, to behold and wonder at the full horror that was visited upon mankind.

A dead ship carries a terrible cargo across a black ocean. Below deck, signs of slaughter and devotion await to tell a ghastly tale.
On a barren and hostile shore a great ritual has been enacted successfully. The act of a god may have taken place. But what kind of deity did this?
An eerily silent campsite. No sign of life. Look closer and observe the grisly artefacts of annihilation.
In the very foundations of this dreadful house, was something supernormal called upon to abolish life so mercilessly?

Wyrd contains seven derelictions, original horror stories from the author of 'Hasty for the Dark' and 'Some Will Not Sleep' (winner of The British Fantasy Award for Best Collection).
I’ve followed Adam and his been a fan of his books for years, his characters, his monsters and his storytelling is just fascinating. He really uses his surroundings to influence his writing. So this was a bit different to read where the only humans you come across are corpses and usually torn to pieces or sacrificed! The Wyrd and other shorts are just brilliant and each one leaves you wanting and needing to know more!
I’m not great with long wordy reviews with words even I don’t understand I tend to write how I feel once finishing a book. I absolutely loved this book I have read Hippocampus a few times and would absolutely love a full novel! Below are just a few words on how I felt about some of the stories.



Hippocampus

I’ve read this a few time and I pick up something I somehow missed in this short each time (don’t ask me how I have no clue)!
You genuinely feel you are walking the ship seeing what Adams describing! I would love to delve deeper into this tale and really hoping it will turn into a full novel!

Wyrd

Well that was just brilliant! Really drags you in! The best way to read this is sitting in a calm quiet place so you just get absorbed into following the trail we are lead on! Again I would love to know more it leaves you wanting more!!

Turning of the tide

Ok I’m good with the black lambs and human remains but dear god what did the dog do? 😂
It all started so well with the calming beach description then you keep reading and the sight
Of the phones and debris your stomach kinda lurches as you wait the the decimated corpses to follow! The poor golden retriever!

Enlivened

This one was full of gore and made my bones shiver! Great imagery on the monster too!! I love Adams imagination when it comes to his monsters!

Monument

I definitely hate dark craw spaces and certainly wouldn’t go delving in a cave like structures! This one definitely left me wanting to know where it was going and what had done this in the houses!


Hold the world in my arms for three days and All Will Be Changed

This creeped me out! Especially with the world being as it is now! Here you are walking in the footsteps of a world that’s changing that’s being changed by something!

Eagerly awaiting a new book!
  
Wyrd and Other Derelictions
Wyrd and Other Derelictions
Adam Nevill | 2020 | Horror
9
7.3 (3 Ratings)
Book Rating
179 of 200
Book
Wyrd and other derelictions
By Adam L.G. Nevill

Derelictions are horror stories told in ways you may not have encountered before.

Something is missing from the silent places and worlds inside these stories. Something has been removed, taken flight, or been destroyed. Us.

Derelictions are weird tales that tell of aftermaths and of new and liminal places. Each location has witnessed catastrophe, infernal visitations, or unearthly transformations. But across these landscapes of murder, genocide and invasion, crucial evidence remains. And it is the task of the reader to sift through ruin and ponder the residual enigma, to behold and wonder at the full horror that was visited upon mankind.

A dead ship carries a terrible cargo across a black ocean. Below deck, signs of slaughter and devotion await to tell a ghastly tale.
On a barren and hostile shore a great ritual has been enacted successfully. The act of a god may have taken place. But what kind of deity did this?
An eerily silent campsite. No sign of life. Look closer and observe the grisly artefacts of annihilation.
In the very foundations of this dreadful house, was something supernormal called upon to abolish life so mercilessly?

Wyrd contains seven derelictions, original horror stories from the author of 'Hasty for the Dark' and 'Some Will Not Sleep' (winner of The British Fantasy Award for Best Collection).
I’ve followed Adam and his been a fan of his books for years, his characters, his monsters and his storytelling is just fascinating. He really uses his surroundings to influence his writing. So this was a bit different to read where the only humans you come across are corpses and usually torn to pieces or sacrificed! The Wyrd and other shorts are just brilliant and each one leaves you wanting and needing to know more!
I’m not great with long wordy reviews with words even I don’t understand I tend to write how I feel once finishing a book. I absolutely loved this book I have read Hippocampus a few times and would absolutely love a full novel! Below are just a few words on how I felt about some of the stories.



Hippocampus

I’ve read this a few time and I pick up something I somehow missed in this short each time (don’t ask me how I have no clue)!
You genuinely feel you are walking the ship seeing what Adams describing! I would love to delve deeper into this tale and really hoping it will turn into a full novel!

Wyrd

Well that was just brilliant! Really drags you in! The best way to read this is sitting in a calm quiet place so you just get absorbed into following the trail we are lead on! Again I would love to know more it leaves you wanting more!!

Turning of the tide

Ok I’m good with the black lambs and human remains but dear god what did the dog do? 😂
It all started so well with the calming beach description then you keep reading and the sight
Of the phones and debris your stomach kinda lurches as you wait the the decimated corpses to follow! The poor golden retriever!

Enlivened

This one was full of gore and made my bones shiver! Great imagery on the monster too!! I love Adams imagination when it comes to his monsters!

Monument

I definitely hate dark craw spaces and certainly wouldn’t go delving in a cave like structures! This one definitely left me wanting to know where it was going and what had done this in the houses!


Hold the world in my arms for three days and All Will Be Changed

This creeped me out! Especially with the world being as it is now! Here you are walking in the footsteps of a world that’s changing that’s being changed by something!

Eagerly awaiting a new book!
  
Between Me and You
Between Me and You
Allison Winn Scotch | 2018 | Contemporary
6
6.0 (1 Ratings)
Book Rating
romantic (0 more)
confusing (1 more)
repetitive
Repetitive but oddly compelling romance
When Ben Livingston and Tatum Connelly meet, they are both dreaming of success in Hollywood--Ben as a scriptwriter and Tatum as an actress. It's Ben who hits it big first, becoming Hollywood's It Guy and a Sundance favorite. But over time, his star slowly fades while Tatum rises to a stardom neither could have ever fully imagined. Along the way, the two wed, have a son, and experience a variety of ups and downs in their marriage. This includes several losses in their personal lives and slowly drifting apart. They once were incredibly close and deeply in love; can their love sustain everything that life throws at them?

This was a really interesting book, starting with the format. The story is told from both Tatum and Ben's perspectives. No big deal, you think, right? Except Tatum's portions start at the beginning of their journey and go in chronological order, while Ben tells his part of the story backward, starting with how they've fallen apart and going back in time. It's an odd device and definitely takes some getting used to. It was hard to keep some of the dates and timelines straight; it was one of the times where I wished I had a hardcopy of the book so I could flip back and forth more easily.

It also seemed to make the story more repetitive--when you have two people telling the same stories, you're bound to get some repetition. But what was really strange was that it sometimes felt like each chapter was a mini story that needed to reintroduce everything all over again. I don't know why the author felt this was necessary, because it's an oddly compelling book on its own even when neither main character is really that likeable. But we heard over and over about Tatum and Ben's daddy issues, career issues, that he never wrote anything for her. And oh yeah, did we mention that Tatum's an actress and doesn't eat, etc.?

At the core, this isn't really a happy book, despite it being romantic at times. Both Tatum and Ben have a lot of petty issues, but also really serious issues relating to their parents. This is fine, except we hear about it (a lot) due to the repetitive way the story is told. There's a lot of mourning and grieving and there's a dark side that deals with addiction, too. The focus on that fact that Ben has never written a script for Tatum--while this does have a point in the end--this gets to be a little much, too. The problem with all the focus on these things is that I felt like I never really learn a lot about Tatum and Ben in this format. I was always yearning for more. Is the story of two people growing apart interesting? Am I invested in them? (I was.)

It's sad, because despite everything I have said, I found this book weirdly compelling. Maybe it's because Tatum is a famous actress and there's a Hollywood setting, even if it's not really fleshed out. I wanted to know more about Tatum and Ben. I wanted them to work out. I wanted to read the book, even with the odd format and rehashing of things. It's a little hard to describe. It's like watching a romantic comedy where you desperately want the two leads to get together, despite all the odds.

So, I'm still glad I read this one. It was engaging and different. I do wish I knew more about Ben and Tatum and their motivations and what led them together (and apart).
  
The Grimm Masquerade
The Grimm Masquerade
2019 | Bluff, Card Game, Deduction, Fantasy
Have you ever been to a proper masquerade? I have not, though I would enjoy it, I think. I would enjoy it even more if I were competing against the other attendees to figure out who is who (and avoid having to do those Victorian square dances). But what if I were actually fairytale folk cavorting around with others trying to gain artifacts that speak to me while refusing any artifacts that may hurt me. Well now you understand my plight and the premise of this game.

The Grimm Masquerade is a hidden role competitive bluffing game for two to five players. In it player take on the roles of well-known fairytale folk attending a magical masquerade thrown by The Beast (I mean, he has a name, right? Not just “The Beast…”). Attendees are tasked with trying to unmask other attendees while earning magical roses in the process. The winner is the player who can earn the most roses at the end of three rounds of bluffing and guessing, unless one player is able to earn 10 roses before the end.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. Also, this review concentrates on the two-player variant for the game as I played it mostly with my wife. -T


To setup, place the main board showing all the fairytale folk in the middle of the table. Each player will receive two (one if playing multi-player rules) Character cards, all Evidence Markers of their chosen color, and Reference cards. Around the board is placed the remaining Character cards, the Artifact deck, the stack of Broken Mirror tokens, the pile of roses, and the Action Board with two random Action cards revealed on either side. For the two-player game six Artifact cards are revealed in a line and each player will choose one Artifact for each of their two characters they are playing. The unchosen Artifacts will form the discard pile near the Artifact draw pile. Whomever most recently wore a costume will be the lead player and the game may begin!
The game is played in rounds, with each turn of a round consisting of two steps. First, the active player draws an Artifact card and decides to keep it in their face-up tableau of Artifacts for all to see or give the Artifact to another player. Then the active player will draw a second card and either keep or give, whichever is opposite of their first choice. For example, should the first card drawn be kept, the next card would need to be given away. Each character has one Boon suit (which they love), and one Bane suit (which they despise). If at any time a character receives a card to create a matching pair in their tableau they must indicate whether that Artifact is in fact their Bane suit or not. They do this by placing one of their Evidence Markers on the character who owns that suit’s Bane value. However, if the player is actually the character who has that suit as their Bane, they have been unmasked and will play their other character in hopes of winning with them.

Should a player receive a card that would cause a set of three matching suit cards, they must indicate that they have either won the round or that they are not the character that matches that suit’s Boon value. For example, should a player receive their third Treats card they must declare they have won the round (if they happen to be Red Riding Hood), or that they are not indeed Red Riding Hood by placing an Evidence Marker on Red Riding Hood.

After this card play at the beginning of their turn the active player may choose to discard a matching pair of Artifact cards in order to activate an Action available (optional step). The Actions available are on the revealed Action cards on either side of the Action Board (which also shows an always-available Action of Point the Finger). So by discarding a pair of Crowns, for example, a player could utilize the Action card Eavesdrop in order to force the other player(s) to place Evidence Markers on characters they are NOT. This gives the active player more insight into who the other player(s) may actually BE.


Once cards have been drawn and the optional Actions taken, play passes to the next player. Players win the round by collecting three matching Boon Artifact cards or by unmasking all other characters in play. Whichever player wins the round also takes the Rose Trophy depending on which of the three rounds was just completed (value 1 for the first round, 3 for the second, and 5 for the third). At the end of the third round players count up their total roses (unless one player has earned 10 or more at the end of a previous round) and whomever has collected the most is the winner of The Grimm Masquerade!
Components. I have to say, every game I have played by Druid City Games has had amazing components, and this one is certainly no different. All the cardboard pieces, the cards, and the wooden discs are all excellent quality. But what I want to concentrate on here is the perfect choice to employ Mr. Cuddington for the art. Every time I see Mr. Cuddington on the credits for a game I know I am going to love looking at it on the table. They just have amazing style and everything is so detailed and perfectly matched for the setting. This FEELS like a Grimm’s Fairy Tales game for sure, and I love it.

It is definitely no secret that I love this one. I enjoy hidden role games to begin with (The Resistance: Avalon also being one of my favorites), and this setting feels excellently matched to the genre and the execution is wonderful. I really have a great time sussing out who is who and giving those final Artifacts in order to unmask players that are perceived to be leading is so fulfilling. Being able to spend matching cards in order to use Actions is also great design, especially when you can bluff by discarding your Boon cards to throw opponents off your trail. So much deceit in a fun package.

If you have few hidden role games and you want something with a light theme and relatively quick playtime, please do yourself a favor and check out The Grimm Masquerade. Purple Phoenix Games gives this one a playful 15 / 18. If you are like us and enjoy games where you control some information and can guess other players’ identities, but also like games where you can still play on even when you have been found out, this one is for you. If only this could support even more players, I could see it unseating Avalon for me. As it is, I may still end up using this one more often than Avalon unless I have a larger group of people at the table. That is a big statement from me as Avalon is a proven winner and has been a staple of my collection for years. But The Grimm Masquerade is that good. Play it and let me know if you agree.
  
Shazam! (2019)
Shazam! (2019)
2019 | Action, Sci-Fi
Entertaining Enough
In the battle of DC vs Marvel in the Cinematic world, the prevailing theory is that DC is "righting the ship" with back-to-back decent films - AQUAMAN and SHAZAM. And...after viewing both of these films, I will agree that they are moving the ship in the correct direction, but they have a long, long way to go before they can say they have "righted" this ship.

SHAZAM is a fun. light, comedic-ish film that will appeal to kids and tweens and will be considered "not bad" by older teens and adults - and that is an improvement for a DC comic book film.

Asher Angel stars as Billy Batson, a troubled teenager with family/parental issues (is there any other kind in these types of films?) who is given the power of SHAZAM by a mysterious wizard (the always dependable Djimon Hounsou), when he says the magical word SHAZAM he is instantly changed into the SuperHero SHAZAM. The Superhero part of this character is played by Zachary Levi (TV's CHUCK) and that is the first problem for me with this film, I didn't feel that these 2 actors connected much to form the illusion of 1 person. Asher is all "broody and moody" - you know, the way an adult would direct a teenage actor to perform as a troubled teen - while Levi, who is having some fun, looks like he is trying just a bit too hard to showcase his "inner teenager" while wrapped inside a body hugging, muscle enhancing costume.

Billy Batson is sent to a foster home full of a "It's A Small World" group of troubled youth that have - despite their differences - formed into a family. Want to bet that Billy figures out that "family" does not mean his mother and father who abandoned him but rather those around you that love and care for you?

All of the kids in this "family" are well played, as are the "father and mother" figures. Standouts are Faithe Herman as smart-as-a-whip/cute-as-a-button Darla and, especially, Jack Dylan Grazer (hypochondriac Eddie in IT: CHAPTER 1) as the lad who becomes Billy's best friend. He is just as fun and charismatic as he was in IT. To be honest, I think I wanted more of a movie about this group of people than the typical "Super Hero/Super Villain" film.

However, I can forgive this film for focusing on the Hero/Villain dynamic for Mark Strong (SHERLOCK) is wonderfully villainous as the bad guy with daddy issues of his own and "that guy" actor John Glover is in it all too briefly as his dad.

Director David F. Sandberg (ANNABELLE: CREATION) does a nice job of keeping the action going at a fast enough pace to keep things entertaining - albeit in a way that was rather pedestrian and "nothing new". But he aims this film squarely at the older kid/younger tween audience and they will enjoy this very much, whilst the rest of us will not be bored as we accompany them.

Letter Grade: B

7 stars (out of 10) and you can take that to the Bank(ofMarquis)
  
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Purple Phoenix Games (2266 KP) rated Houses of Knowledge in Tabletop Games

Mar 26, 2020 (Updated Mar 26, 2020)  
Houses of Knowledge
Houses of Knowledge
2020 | Card Game, Humor
Museums. You know, the places you go with your family for, “fun bonding and learning experiences.” I have always been a big fan of museums. Art, Science & History, Aquariums, all of them! I like to stop and read the plaques too, but many times I am rushed along because EVERYTHING has to be seen. But did you know that museum curation could be interesting and cutthroat? I did not. Not until I played Houses of Knowledge, that is.

Houses of Knowledge pits 2-4 players against each other as museum curators desperately trying to fill their museums with interesting rooms and curious artifacts. In fact, a curator can end the competition once they are able to display eight lovely pieces in their halls. Beware, however, as the competition is also trying to gather the best gallery and may even attempt to pilfer your displayed items!

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, but the final components will be exactly the same as these shown, if the pending Kickstarter campaign is successful. Also, it is not my intention to detail every rule in the game, but to give our readers a general feel for how the game plays. You can back the game through the Kickstarter campaign, order from your FLGS, or purchase through any retailers stocking it after fulfillment. -T

Setting up a game of Houses of Knowledge is quite a feat, as different decks need to be assembled according to player count. Refer to the rules to setup each deck. Once the decks are prepared and starting cards dealt to each player, create the Items and Actions markets by revealing six cards from each deck and assigning cost discs in decending order from the draw decks. Furthest away from the two draw decks will be placed the deck of Room cards, with two visible and available for purchase. These rooms will receive the leftover 5-value cost disc. Set the monicash aside to be used as a central bank. Determine the starting player and you are ready to begin!

Luckily, the game furnishes the players with reference cards so that all players have access to all options they are afforded on their turns. The first thing that happens on a turn is collecting income. Each turn a player earns 3 monicash (MC) plus the amounts earned from Rooms in their tableau. From here a turn has several options: buying Items or Actions from the market to your hand, paying 2 MC to play a card from your hand to your tableau, selling two cards for 2 MC, and buying Room cards.

When a player buys an Item or Action card from the market the new card is taken in hand, paying the cost shown on the cost disc either above or below the card taken. To play a card from hand, the player pays 2 MC to the bank and places an Item onto a corresponding Room card, or plays an Action card either on their own tableau or against an opponent.

Play continues in this fashion until one player is displaying eight Items in their Rooms or the draw decks are depleted. The round finishes completely so all players have an equal amount of turns, and then points are tallied and summed to determine the greatest curator and winner of Houses of Knowledge!

Components. As I mentioned in my disclaimer, we were provided a copy of this game for this preview. All components we were provided are finalized, so everything you see pictured here is how it will be upon a successful Kickstarter campaign. That said, the components are fantastic! The cards are good quality, the cost discs are good cardboard chips, and the money is the faux-paper money we are starting to see in games nowadays – and thank heavens for that! No more cheap Monopoly money! Oh by the way, the art on this one is superb and very chic. I love it!

So the game looks and feels great, but does it play well? YES. This one is excellent! At first it feels too simple because it is relatively easy to collect Rooms and Items to fit on those Rooms, so you think, “Heck, I can get eight Items in like four rounds!” That is, until your opponents hit you with some of the Action cards they’ve been hoarding unseen by you. One “friend” maybe steals one of your Items because you neglected to assign Guards to it, or the “pal” just before you in initiative order rearranges the Item cards so that the ones you wanted are now much more expensive, thus throwing your carefully-planned tactics down the drain. Ooh, it’s great tension! My one gripe: I wish it was longer so that I could really stick it to my enem- uhh, friends.

If you are a fan of card games that pack more of a punch than it first seems, and games that keep you wanting more, whilst giving you a grand feeling of quirky opulence, then you should certainly check out Houses of Knowledge. We are happy to recommend this one. Go back it on Kickstarter when the campaign begins!