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Kirk Bage (1775 KP) rated Unsolved Mysteries in TV
Jan 22, 2021 (Updated Jan 22, 2021)
It is a guilty secret of mine that when in the right mood I love to get a small fix of the unexplained or the macabre true crime documentary type thing. They tend to range from truly ridiculous to the mildly convincing, but tend not to have especially high production value. Netflix seem to know there is demand for it however, and every now and again there is a mini-series that can live in the same box as the more serious docs.
Making a Murderer was maybe the first to break through into the mainstream consciousness, some five years ago. I watched the first series of that with a morbid fascination, as did everyone else. The second season was interesting too, but lacked the cliffhanger drive of the first. Then there are three or four parters like the superlative Ted Bundy Tapes, which get to the point and don’t out stay their welcome. Unsolved Mysteries is sort of something in the middle.
The twist on this series is that these six stories are all active cases that remain unsolved by local police forces, and we are encouraged at the end of each one to call a hotline with any info that may lead to an arrest. This is a gimmick, of course, and I can’t imagine the calls and emails they have been getting! Those would make a better TV show than this actually is, for sure.
Each episode is an hour long, which in honesty is twice as long as it needs to be in half the cases. In fact, only two of the six captured my imagination enough to give me chills and want to know what happened. The other four were standard missing person stories that although “unsolved” were pretty mundane. As mundane as murder ever gets… which is a pitfall of watching this stuff… it all gets quite normalised and loses its power to disturb, as it should.
The first to interest me was the first up, the strange story of Rey Rivera, known as “the mystery on the rooftop”. The thing that got me was the hidden note taped to the back of his computer, that read like a coded message, and hinted at involvement with a secret society. That, combined with the fact that his fall to death was impossible, and that his boss put a gagging order on all his staff after the event. Whatever this guy had going on in his life it was weird! And his family knew not one thing about it…
The second was “House of Terror”, the story of a French aristocrat who secretly shot his entire family while they slept, carefully buried them under the back porch with immense care, left no other trace of evidence in the house, then disappeared forever into the mountains, seemingly creating a deliberate false trail on CCTV. What got me here was the calculation and calm of it all, combined with the mystery of not knowing his motive, other than the fact he may have been living a lie about how successful he was financially. Regardless, his actions were so cool and unpanicked, it was like watching something out of the Bourne Identity.
As I say, otherwise it is all pretty standard stuff, and nothing to write home about. But I will remember those two cases and be holding out for any new developments in them. I guess that’s all they want – enough intrigue to keep you hooked for more down the line. Of course, you are never quite sure how manipulative with the “truth” these things are? It seemed to be presented soberly and without a sensationalist angle, but you never know. Why do I watch them at all, that is the biggest mystery…
Making a Murderer was maybe the first to break through into the mainstream consciousness, some five years ago. I watched the first series of that with a morbid fascination, as did everyone else. The second season was interesting too, but lacked the cliffhanger drive of the first. Then there are three or four parters like the superlative Ted Bundy Tapes, which get to the point and don’t out stay their welcome. Unsolved Mysteries is sort of something in the middle.
The twist on this series is that these six stories are all active cases that remain unsolved by local police forces, and we are encouraged at the end of each one to call a hotline with any info that may lead to an arrest. This is a gimmick, of course, and I can’t imagine the calls and emails they have been getting! Those would make a better TV show than this actually is, for sure.
Each episode is an hour long, which in honesty is twice as long as it needs to be in half the cases. In fact, only two of the six captured my imagination enough to give me chills and want to know what happened. The other four were standard missing person stories that although “unsolved” were pretty mundane. As mundane as murder ever gets… which is a pitfall of watching this stuff… it all gets quite normalised and loses its power to disturb, as it should.
The first to interest me was the first up, the strange story of Rey Rivera, known as “the mystery on the rooftop”. The thing that got me was the hidden note taped to the back of his computer, that read like a coded message, and hinted at involvement with a secret society. That, combined with the fact that his fall to death was impossible, and that his boss put a gagging order on all his staff after the event. Whatever this guy had going on in his life it was weird! And his family knew not one thing about it…
The second was “House of Terror”, the story of a French aristocrat who secretly shot his entire family while they slept, carefully buried them under the back porch with immense care, left no other trace of evidence in the house, then disappeared forever into the mountains, seemingly creating a deliberate false trail on CCTV. What got me here was the calculation and calm of it all, combined with the mystery of not knowing his motive, other than the fact he may have been living a lie about how successful he was financially. Regardless, his actions were so cool and unpanicked, it was like watching something out of the Bourne Identity.
As I say, otherwise it is all pretty standard stuff, and nothing to write home about. But I will remember those two cases and be holding out for any new developments in them. I guess that’s all they want – enough intrigue to keep you hooked for more down the line. Of course, you are never quite sure how manipulative with the “truth” these things are? It seemed to be presented soberly and without a sensationalist angle, but you never know. Why do I watch them at all, that is the biggest mystery…
Gareth von Kallenbach (980 KP) rated the PlayStation 4 version of Jurassic World Evolution in Video Games
Aug 14, 2019
People are fickle creatures by nature. They say they want to experience a time when dinosaurs roamed the earth and then they suddenly abandon you when they decide your park is too dangerous. So what if a few people got eaten when my cash flow dried up and my Ceratosaurus had no choice but to break free of its enclosure and snack on a few visitors. Is that really a reason to decide my park isn’t worth visiting any longer? I think not. That is just how things are when you are trying to build a combination of zoo and theme park in Frontier Developments’ latest park simulator game Jurassic World Evolution.
As a kid I used to spend time with my older sister playing dinosaur hunter with my old View-Master and some 3D slides of dinosaurs. We’d pretend that we had gone back in time to an age where dinosaurs walked the earth. As I got older, and technology improved dramatically, I had the opportunity to experience Jurassic Park when it was first released on the big screen and my simple exploration dream turned into a dream of what it would be like to experience this in real life. While dinosaur cloning hasn’t become an actual thing…yet, Jurassic World Evolution introduces you to a world of fossil digging, dinosaur incubating and park managing.
At it’s core, Jurassic World Evolution is a theme park management sim. It’s much less complex than Frontier’s other theme park sim, Planet Coaster, and of course brings with it the main draw of “living” dinosaurs. There are three major departments that you are trying to appease as you bring your park to life, Entertainment, Science and Security. As you play through the initial campaign, you will be given tasks from each department who are all trying to further their own agendas. Entertainment is focused on adding attractions, bringing people into your parks, and ensuring your profit margin is as high as possible. Science is focused on furthering the study of the dinosaurs, ensuring their survivability and tracking down and bringing to life numerous other species from around the globe. Finally, Security is trying to ensure that should a disaster strike, the proper fail-safes are in place to minimize the impact to the visitors and the park. While satisfying all three of these factions is the best way to make money and make your park a success, the tasks you do will impact your reputation with one department as you satisfy the requests of the others. It becomes a balancing act between ensuring each faction is as loyal and happy as possible (to avoid sabotage and espionage) and making enough money to ensure your park continues to function.
You begin the game with a sizable amount of money that you use to build your park and send teams on archeological digs around the world to unearth dinosaur fossils. The teams then bring back the fossils for you to practice your dinosaur cloning skills. Successful dinosaur cloning will result in absolutely breath-takingly detailed dinosaurs being added to your park. It’s up to you to ensure that the dinosaur enclosures are well suited and comfortable for the individual species of dinosaurs that will live in them. Each dinosaur has a specific set of traits that determine its’ comfort level. Some dinosaurs need grassland to run around in, while others are social creatures that don’t do well in solitary confinement. If your dinosaur’s comfort decreases below 50% they will attempt to break free of their enclosures and find what makes them happy and sometimes snacking on fear-stricken patrons is what they seek. So, keeping their comfort levels high is one key to avoiding major catastrophes in your park. After all, a happy dinosaur is one that is less likely to attempt an escape and snack on your paying patrons.
Ensuring your guest are happy and spending money is another key to running a successful park. Adding buildings and attractions for your guests to spend money on increases the rating of your park and adds additional cash flow. You will need all the cash you can get to keep things running smoothly and to prevent “accidents” from occurring. You will also need cash flow to research building improvements, finance other archeological digs, and ultimately continue to grow your park into what you had always envisioned it could be.
Graphically Jurassic World Evolution is absolutely stunning. The dinosaur models are gorgeous, and the weather effects (particularly when it’s raining) take on a near photo-realistic quality. This is easily one of the best-looking games available in this genre. When you aren’t busy managing the park, you’ll have the opportunity to pilot a helicopter and chase down escaped dinosaurs with your handy tranquilizer gun. You will also be given tasks where you will drive a Jeep through your park to do things such as replenish feeders or take pictures of your creations. The ability to traverse your park and get up close and personal with everything you have created is a real joy. As you progress, you can also unlock additional islands for you to create parks on and each island has its own unique challenges and adventures.
No game is perfect however, and Jurassic World Evolution certainly has a few issues. One of the more annoying issues I encountered is that some quests you are given are ones that you had already completed. Instead of the game recognizing I had already completed the quest, I had to redo what had already been done for the quest to continue. In the early stages of the game when you are asked to incubate a specific expensive breed of dinosaur when you have already done so (and it will cost you more than you can really afford to spend) it can get annoying fast. Some folks might also get tired of some of the more monotonous areas of the game, as flying a helicopter to tranquilize an escaped dinosaur the first dozen times you do it is exhilarating, but after that it can start to get a little stale. Additionally, there are some tasks that simply take time to complete such as waiting for a specific type of dinosaur to finish incubating before moving on to the next phase of the mission. As stated above there are ways to help pass the time (drive a Jeep and take some pictures for example), but an option to speed up the time just a bit would have been a real benefit. All-in-all though, these are pretty minor issues I had with an overall amazing game.
The developer Frontier is known for regularly updating their other games, including free (and paid) releases. While I think this game launches with an already incredible amount of variety, I suspect that Frontier will continue to add additional content and dinosaurs to the game. Considering the game launched without mod support (and whether mods will be supported in the future is still unclear) it’s important to have a developer who will continue to update the game and keep things fresh. This is an area that I believe Frontier will do an amazing job.
Jurassic World Evolution isn’t the perfect theme park simulation, but it’s pretty darn close. If you enjoy theme park simulators but have been intimidated by others on the market, you certainly should give this game a try. If you love dinosaurs or ever dreamed of owning your own Jurassic Park someday then this game is an absolute no brainer purchase. I was excited when I got my hands on it at E3, and the final release lived up to all my expectations and more. It’s truly an incredible game in one of this generations most beloved franchises. So, jump in the Jeep and “Welcome to Jurassic Park” (cue the Jurassic Park theme song).
What I liked: Stunning graphics, Accessible theme park management, Huge variety of dinosaurs
What I liked less: Some missions needing to be repeated for no reason
As a kid I used to spend time with my older sister playing dinosaur hunter with my old View-Master and some 3D slides of dinosaurs. We’d pretend that we had gone back in time to an age where dinosaurs walked the earth. As I got older, and technology improved dramatically, I had the opportunity to experience Jurassic Park when it was first released on the big screen and my simple exploration dream turned into a dream of what it would be like to experience this in real life. While dinosaur cloning hasn’t become an actual thing…yet, Jurassic World Evolution introduces you to a world of fossil digging, dinosaur incubating and park managing.
At it’s core, Jurassic World Evolution is a theme park management sim. It’s much less complex than Frontier’s other theme park sim, Planet Coaster, and of course brings with it the main draw of “living” dinosaurs. There are three major departments that you are trying to appease as you bring your park to life, Entertainment, Science and Security. As you play through the initial campaign, you will be given tasks from each department who are all trying to further their own agendas. Entertainment is focused on adding attractions, bringing people into your parks, and ensuring your profit margin is as high as possible. Science is focused on furthering the study of the dinosaurs, ensuring their survivability and tracking down and bringing to life numerous other species from around the globe. Finally, Security is trying to ensure that should a disaster strike, the proper fail-safes are in place to minimize the impact to the visitors and the park. While satisfying all three of these factions is the best way to make money and make your park a success, the tasks you do will impact your reputation with one department as you satisfy the requests of the others. It becomes a balancing act between ensuring each faction is as loyal and happy as possible (to avoid sabotage and espionage) and making enough money to ensure your park continues to function.
You begin the game with a sizable amount of money that you use to build your park and send teams on archeological digs around the world to unearth dinosaur fossils. The teams then bring back the fossils for you to practice your dinosaur cloning skills. Successful dinosaur cloning will result in absolutely breath-takingly detailed dinosaurs being added to your park. It’s up to you to ensure that the dinosaur enclosures are well suited and comfortable for the individual species of dinosaurs that will live in them. Each dinosaur has a specific set of traits that determine its’ comfort level. Some dinosaurs need grassland to run around in, while others are social creatures that don’t do well in solitary confinement. If your dinosaur’s comfort decreases below 50% they will attempt to break free of their enclosures and find what makes them happy and sometimes snacking on fear-stricken patrons is what they seek. So, keeping their comfort levels high is one key to avoiding major catastrophes in your park. After all, a happy dinosaur is one that is less likely to attempt an escape and snack on your paying patrons.
Ensuring your guest are happy and spending money is another key to running a successful park. Adding buildings and attractions for your guests to spend money on increases the rating of your park and adds additional cash flow. You will need all the cash you can get to keep things running smoothly and to prevent “accidents” from occurring. You will also need cash flow to research building improvements, finance other archeological digs, and ultimately continue to grow your park into what you had always envisioned it could be.
Graphically Jurassic World Evolution is absolutely stunning. The dinosaur models are gorgeous, and the weather effects (particularly when it’s raining) take on a near photo-realistic quality. This is easily one of the best-looking games available in this genre. When you aren’t busy managing the park, you’ll have the opportunity to pilot a helicopter and chase down escaped dinosaurs with your handy tranquilizer gun. You will also be given tasks where you will drive a Jeep through your park to do things such as replenish feeders or take pictures of your creations. The ability to traverse your park and get up close and personal with everything you have created is a real joy. As you progress, you can also unlock additional islands for you to create parks on and each island has its own unique challenges and adventures.
No game is perfect however, and Jurassic World Evolution certainly has a few issues. One of the more annoying issues I encountered is that some quests you are given are ones that you had already completed. Instead of the game recognizing I had already completed the quest, I had to redo what had already been done for the quest to continue. In the early stages of the game when you are asked to incubate a specific expensive breed of dinosaur when you have already done so (and it will cost you more than you can really afford to spend) it can get annoying fast. Some folks might also get tired of some of the more monotonous areas of the game, as flying a helicopter to tranquilize an escaped dinosaur the first dozen times you do it is exhilarating, but after that it can start to get a little stale. Additionally, there are some tasks that simply take time to complete such as waiting for a specific type of dinosaur to finish incubating before moving on to the next phase of the mission. As stated above there are ways to help pass the time (drive a Jeep and take some pictures for example), but an option to speed up the time just a bit would have been a real benefit. All-in-all though, these are pretty minor issues I had with an overall amazing game.
The developer Frontier is known for regularly updating their other games, including free (and paid) releases. While I think this game launches with an already incredible amount of variety, I suspect that Frontier will continue to add additional content and dinosaurs to the game. Considering the game launched without mod support (and whether mods will be supported in the future is still unclear) it’s important to have a developer who will continue to update the game and keep things fresh. This is an area that I believe Frontier will do an amazing job.
Jurassic World Evolution isn’t the perfect theme park simulation, but it’s pretty darn close. If you enjoy theme park simulators but have been intimidated by others on the market, you certainly should give this game a try. If you love dinosaurs or ever dreamed of owning your own Jurassic Park someday then this game is an absolute no brainer purchase. I was excited when I got my hands on it at E3, and the final release lived up to all my expectations and more. It’s truly an incredible game in one of this generations most beloved franchises. So, jump in the Jeep and “Welcome to Jurassic Park” (cue the Jurassic Park theme song).
What I liked: Stunning graphics, Accessible theme park management, Huge variety of dinosaurs
What I liked less: Some missions needing to be repeated for no reason
Purple Phoenix Games (2266 KP) rated Matryoshka in Tabletop Games
Apr 8, 2022
I don’t know about you, but I have always been fascinated by Russian nesting dolls, known as Matryoshka dolls. Something about opening the outer-most doll and finding an exact replica, but smaller, just brings me so much joy and satisfaction. I could play with them all day. So whilst perusing Miniature Market, I came across this little card game. Does Matryoshka give me the same sense of satisfaction as playing with physical nesting dolls? Or does it leave me feeling empty, like a Matryoshka that is missing its inner dolls? (This analogy is a stretch, but I’m sticking with it)
Matryoshka is a card game of hand management and set collection in which players are antique collectors attempting to gather complete sets of valuable Matryoshka dolls. Over the course of 4 rounds, players will be trading (in a sort of auction/bidding way) cards in their attempts to collect different sets of numerically ascending Matryoshka dolls. To setup for a game, you will first create the game deck. Depending on the player count, you will use a specific number of Matryoshka sets for the game – each set ranging from values 1-7. Shuffle the deck and deal 6 cards to each player, placing the remaining cards in the middle of the play area in a face-down draw deck. Players will then select 2 cards from their hand to place in their Display (tableau), organized as described in the rules. Cards in your display are visible to all players, and provide information as to what cards you have, and what cards you may be looking for. So deciding which cards to Display is part of your strategy. Select a starting player, and the game is ready to begin! Pictured below is the setup for a four-player game.
Each round is consists of 3 phases: Draw, Exchange, and Display. To begin the round, all players will draw 2 new cards from the deck. The Exchange phase is played in turns, beginning with the starting player as the active player. The active player will select one card from their hand to be placed face-up in the middle of the table. This is the card that is up for trade. All other players must then choose one card from their hands to be offered in exchange. Players keep their offer cards hidden, and the active player will secretly look at all offer cards. The active player then chooses one of the offer cards to take into their hand, and the player whose card was chosen takes the active player’s face-up card. All other players take their offer cards back into their own hand. Play then moves clock-wise, beginning another Exchange with a new active player.
When all players have had the opportunity to be the active player, the game moves to the Display phase. Players take all cards from their Display into their hand, and will then create a new Display. As the game rounds progress, the number of cards in each Display increases. To start the game, all players Display 2 cards. After the first round, the Display will have 4 cards, then 6, 8, and finally 13 to end the game. Again, cards in your Display are visible to all players, and that information could be used strategically when Exchanging cards in the second game phase. After the fourth and final round, players will have a total of 13 cards in their Display. Each Display is now scored, earning points for consecutive cards per row as well as sets of the same size of doll. The player with the highest total score is the winner of the game!
I should probably start by saying that I’m a sucker for set collection. So when I stumbled across Matryoshka, the theme drew me in and the set collection mechanic prompted me to hit ‘Add to Cart.’ And I have to say that I am loving this game. One major element that I like about Matryoshka is the simplicity of the gameplay. Draw 2 cards each round, offer cards from your hand in Exchange for others, create Displays of your sets. Easy as pie.
What really takes this game above and beyond for me are the strategic elements. Deciding which cards to Display at the end of each round is a major strategy point of the game. You have to be careful with which cards you choose to Display, because they are visible to all players. So maybe you’ve got a set of 5 consecutive cards, but do you really want your opponents to know that? Is it better to only Display a couple and use other sets to finish your Display? Or maybe you do want people to know you’re gunning for that set, as it may prompt them to offer any of those cards from their hand, for which you would pay a pretty price. You scratch my back, I’ll scratch yours, right? Along with that comes the negotiation tactic. During every Exchange, players are allowed to try to influence the active player for certain trades. Take my card now and I’ll owe you a favor later sort of thing. It’s neat to see what strategies players will try with each passing round.
ALSO it pays to pay careful attention to all opponents each round. When creating your Display at the end of every round, you do not have to use the same cards as in your last Display. So you can strategize to bait opponents to giving you cards you want, or to try and keep your chosen sets secret. That being said, paying attention to opposing Displays can be a good tactic. Maybe your neighbor just had a consecutive run of 3 cards in their Display, but now are choosing to only Display 1 of those cards – just because you can’t see the others, doesn’t mean they’re not necessarily there. So changing up Displays can be a way to maybe trick your opponents into thinking you do or do not have specific cards. If you keep a careful eye out, you may be able to deduce what everyone is hiding…
A quick note on components – this game is a stack of cards in a small magnetically-closing box. The artwork is thematic and unique, the rules and scoring aids are understandable, and the box itself is nice and sturdy. The cards are not the most high-quality I’ve seen in games, but as long as my players are gentle, that shouldn’t be a problem in the long run.
So all in all, I think you can tell that I love Matryoshka. The gameplay is simple and fast, yet the strategic options really get you thinking and perhaps second-guessing every Exchange that is made. I really like the element of changing Displays at the end of every round, as it allows players to adapt their strategy for the coming round. I wasn’t really sure what to expect when I picked up this game, but I was pleasantly surprised. It’s one that I’m definitely happy to have, and can see myself pulling it out often for a quick, yet strategic game between some of the bigger games out there. To bring back my analogy from my intro (yep, I’m committed to this joke), I would say that Matryoshka is nearly as satisfying as playing with a physical set of nesting dolls. If you’re looking for something light yet engaging, I would definitely recommend picking this one up. Purple Phoenix Games gives Matryoshka a nestled 5 / 6.
Matryoshka is a card game of hand management and set collection in which players are antique collectors attempting to gather complete sets of valuable Matryoshka dolls. Over the course of 4 rounds, players will be trading (in a sort of auction/bidding way) cards in their attempts to collect different sets of numerically ascending Matryoshka dolls. To setup for a game, you will first create the game deck. Depending on the player count, you will use a specific number of Matryoshka sets for the game – each set ranging from values 1-7. Shuffle the deck and deal 6 cards to each player, placing the remaining cards in the middle of the play area in a face-down draw deck. Players will then select 2 cards from their hand to place in their Display (tableau), organized as described in the rules. Cards in your display are visible to all players, and provide information as to what cards you have, and what cards you may be looking for. So deciding which cards to Display is part of your strategy. Select a starting player, and the game is ready to begin! Pictured below is the setup for a four-player game.
Each round is consists of 3 phases: Draw, Exchange, and Display. To begin the round, all players will draw 2 new cards from the deck. The Exchange phase is played in turns, beginning with the starting player as the active player. The active player will select one card from their hand to be placed face-up in the middle of the table. This is the card that is up for trade. All other players must then choose one card from their hands to be offered in exchange. Players keep their offer cards hidden, and the active player will secretly look at all offer cards. The active player then chooses one of the offer cards to take into their hand, and the player whose card was chosen takes the active player’s face-up card. All other players take their offer cards back into their own hand. Play then moves clock-wise, beginning another Exchange with a new active player.
When all players have had the opportunity to be the active player, the game moves to the Display phase. Players take all cards from their Display into their hand, and will then create a new Display. As the game rounds progress, the number of cards in each Display increases. To start the game, all players Display 2 cards. After the first round, the Display will have 4 cards, then 6, 8, and finally 13 to end the game. Again, cards in your Display are visible to all players, and that information could be used strategically when Exchanging cards in the second game phase. After the fourth and final round, players will have a total of 13 cards in their Display. Each Display is now scored, earning points for consecutive cards per row as well as sets of the same size of doll. The player with the highest total score is the winner of the game!
I should probably start by saying that I’m a sucker for set collection. So when I stumbled across Matryoshka, the theme drew me in and the set collection mechanic prompted me to hit ‘Add to Cart.’ And I have to say that I am loving this game. One major element that I like about Matryoshka is the simplicity of the gameplay. Draw 2 cards each round, offer cards from your hand in Exchange for others, create Displays of your sets. Easy as pie.
What really takes this game above and beyond for me are the strategic elements. Deciding which cards to Display at the end of each round is a major strategy point of the game. You have to be careful with which cards you choose to Display, because they are visible to all players. So maybe you’ve got a set of 5 consecutive cards, but do you really want your opponents to know that? Is it better to only Display a couple and use other sets to finish your Display? Or maybe you do want people to know you’re gunning for that set, as it may prompt them to offer any of those cards from their hand, for which you would pay a pretty price. You scratch my back, I’ll scratch yours, right? Along with that comes the negotiation tactic. During every Exchange, players are allowed to try to influence the active player for certain trades. Take my card now and I’ll owe you a favor later sort of thing. It’s neat to see what strategies players will try with each passing round.
ALSO it pays to pay careful attention to all opponents each round. When creating your Display at the end of every round, you do not have to use the same cards as in your last Display. So you can strategize to bait opponents to giving you cards you want, or to try and keep your chosen sets secret. That being said, paying attention to opposing Displays can be a good tactic. Maybe your neighbor just had a consecutive run of 3 cards in their Display, but now are choosing to only Display 1 of those cards – just because you can’t see the others, doesn’t mean they’re not necessarily there. So changing up Displays can be a way to maybe trick your opponents into thinking you do or do not have specific cards. If you keep a careful eye out, you may be able to deduce what everyone is hiding…
A quick note on components – this game is a stack of cards in a small magnetically-closing box. The artwork is thematic and unique, the rules and scoring aids are understandable, and the box itself is nice and sturdy. The cards are not the most high-quality I’ve seen in games, but as long as my players are gentle, that shouldn’t be a problem in the long run.
So all in all, I think you can tell that I love Matryoshka. The gameplay is simple and fast, yet the strategic options really get you thinking and perhaps second-guessing every Exchange that is made. I really like the element of changing Displays at the end of every round, as it allows players to adapt their strategy for the coming round. I wasn’t really sure what to expect when I picked up this game, but I was pleasantly surprised. It’s one that I’m definitely happy to have, and can see myself pulling it out often for a quick, yet strategic game between some of the bigger games out there. To bring back my analogy from my intro (yep, I’m committed to this joke), I would say that Matryoshka is nearly as satisfying as playing with a physical set of nesting dolls. If you’re looking for something light yet engaging, I would definitely recommend picking this one up. Purple Phoenix Games gives Matryoshka a nestled 5 / 6.
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Merissa (13443 KP) rated Splintered (Reflections, #3) in Books
Apr 4, 2023 (Updated Apr 10, 2023)
Okay, so Broken was written from Adri's point of view and Torn was from Alec's perspective. Splintered is from both of them and revolves less around their relationship than the pack relationship as a whole. This series is so hard to put down! I love that in these books there actually is a pack hierarchy. It isn't just all friends together. There is a reason for each member and a dominant needs to have submissives around. Splintered leads you deeper into the world of the pack and just what is involved in leading one and also just being a member of one.
The characters continue to grow and change. Old characters strengthen - Adri is really starting to find out who she is. It isn't all plain sailing though, far from it. And there is an argument in the book between her and her mum that is long overdue in my opinion. I can't wait to see where it goes from here.
As Adri finds her strength, Alec finds his vulnerabilities. He has decisions to make and things to do that affect the whole pack and the humans associated with them. Is this easy? No. But he does it anyway because it is the lesser of two evils. I won't say more than that and ruin it for anyone else. I will say though that Adri and Alec are fast becoming my favourite, most well-balanced couple!
We have new characters pop up in this book too but, like with any of these books, things aren't always as they seem. I need to know more about Oblivion but once again, I won't won't say more than that. *wicked LOL*
There is a twist at the end of the book that some reviewers have been disappointed in. I wasn't, in any way, shape or form. This is part of a series, not stand-alone books, and as such I expect the story to carry on unfolding in the books that follow this one. I love that Dean Murray has done it this way and it is yet another way in which this book differs from the majority.
Once again, definitely recommended for all fans of paranormal, urban, fantasy, YA.
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
August 28, 2016
The characters continue to grow and change. Old characters strengthen - Adri is really starting to find out who she is. It isn't all plain sailing though, far from it. And there is an argument in the book between her and her mum that is long overdue in my opinion. I can't wait to see where it goes from here.
As Adri finds her strength, Alec finds his vulnerabilities. He has decisions to make and things to do that affect the whole pack and the humans associated with them. Is this easy? No. But he does it anyway because it is the lesser of two evils. I won't say more than that and ruin it for anyone else. I will say though that Adri and Alec are fast becoming my favourite, most well-balanced couple!
We have new characters pop up in this book too but, like with any of these books, things aren't always as they seem. I need to know more about Oblivion but once again, I won't won't say more than that. *wicked LOL*
There is a twist at the end of the book that some reviewers have been disappointed in. I wasn't, in any way, shape or form. This is part of a series, not stand-alone books, and as such I expect the story to carry on unfolding in the books that follow this one. I love that Dean Murray has done it this way and it is yet another way in which this book differs from the majority.
Once again, definitely recommended for all fans of paranormal, urban, fantasy, YA.
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
August 28, 2016
Hunter Island: Monsters & Dragons
Games
App
A 60 hour monster training RPG…no waiting! From the makers of Dragon Island Blue, "iOS' answer...
Bad writing (1 more)
Mostly romance
Drowning is one of the top fears in the world, and it's also one of the top ways to cover up a murder. In Lie to Me, Ward's fourth YA novel, she uses drowning as the basis of the story. Yet, this book fell very short in the thriller/mystery genre: Ward gives away too many hints at the beginning of the book, that most readers will have the murderer figured out by chapter 7; she also focuses too much on romance, something that should have caused this story to be filed under a different category other than mystery/thriller. But luckily she didn't bring in a wide circle of characters to cause confusion, using only one view point from the main character of Lie to Me: Amelia- - - a teen girl who believes she was pushed down a ravine to be left for dead in the raging water below.
Besides her 'accident,' Amelia leads a normal life with her mother, father and brother, Hunter - - - she also has a small group of friends. After her 'fall,' a body of a teen girl from the same town is found in a nearby river, but the town gossips, and makes it seem that this girl committed suicide, leaving Amelia worried that her family would think the same thing about her. Depression is something that Amelia's family has had to deal with before, but the talk of depression is candid and not very enlightening; her brother, Hunter, who is in therapy for such doesn't even talk about it, instead he's usually seen playing soccer or Fortnite, this seems to be a broad attempt to bring mental health into the story,but without going into that subject, it failed as a story line. Yet, one of the main causes of depression today is social media, which we find Amelia stalking one of her best friends/love interest on- - -if Ward was trying to reach the YA community about depression, she went the wrong way about it.
Another mistake that Ward made was when Amelia receives an anonymous text message from someone telling her to 'Just let it go,Amelia,' this occurs after she has started investigating whether her 'accident' was an accident. Amelia tells us that she is always suspicious of everyone, but when this text message comes around, it's as if she could care less. She even tries to take the anonymous message as advice: " 'Or it's advice.' I feel backed into a corner. It's one thing to believe someone hurt me and another thing to have proof of it. I don't want this to be proof. 'I mean, Sky's always telling me I should let my life get back to normal, and she doesn't even know I'm thinking any of this. Maybe someone else feels that way,too.' " In reality, if you believed that someone attempted to murder you, and suddenly you are receiving a cryptic message about letting it go, wouldn't the logic thing to do is go to the police?? Amelia doesn't!
Ward has written three other YA novels, 'Lie to Me' being her fourth. The writing in this story is bad in some places, for example, a scene with Amelia and her best friend, Sky, meeting up at the 'screen' (technically a giant drive-in movie theater screen); Amelia thinks about how this town is a haven for her, that everyone feels safe, but the very next paragraph, she's stating she doesn't feel safe anymore. This makes sense if you haven't read it, but the way it's written could have been in a much better and concise way. This and most scenes makes the story read like a sloppy diary entry. That, and the killer being predictable so early on in the story made me very disappointed with this book. 'Lie to Me' had great potential from the synopsis, but it lacked story, mystery, suspense and diverse characters.
I can't recommend this book to people who love horror stories, like I do. I think the only ones who would enjoy this story are the die-hard YA fans. It has everything that YA is known for: romance and teen drama, but it's lacking in everything else. Other than that, I don't think I'll read another book by Ward, but as far as Point horror books go, I will still give them a shot.
Besides her 'accident,' Amelia leads a normal life with her mother, father and brother, Hunter - - - she also has a small group of friends. After her 'fall,' a body of a teen girl from the same town is found in a nearby river, but the town gossips, and makes it seem that this girl committed suicide, leaving Amelia worried that her family would think the same thing about her. Depression is something that Amelia's family has had to deal with before, but the talk of depression is candid and not very enlightening; her brother, Hunter, who is in therapy for such doesn't even talk about it, instead he's usually seen playing soccer or Fortnite, this seems to be a broad attempt to bring mental health into the story,but without going into that subject, it failed as a story line. Yet, one of the main causes of depression today is social media, which we find Amelia stalking one of her best friends/love interest on- - -if Ward was trying to reach the YA community about depression, she went the wrong way about it.
Another mistake that Ward made was when Amelia receives an anonymous text message from someone telling her to 'Just let it go,Amelia,' this occurs after she has started investigating whether her 'accident' was an accident. Amelia tells us that she is always suspicious of everyone, but when this text message comes around, it's as if she could care less. She even tries to take the anonymous message as advice: " 'Or it's advice.' I feel backed into a corner. It's one thing to believe someone hurt me and another thing to have proof of it. I don't want this to be proof. 'I mean, Sky's always telling me I should let my life get back to normal, and she doesn't even know I'm thinking any of this. Maybe someone else feels that way,too.' " In reality, if you believed that someone attempted to murder you, and suddenly you are receiving a cryptic message about letting it go, wouldn't the logic thing to do is go to the police?? Amelia doesn't!
Ward has written three other YA novels, 'Lie to Me' being her fourth. The writing in this story is bad in some places, for example, a scene with Amelia and her best friend, Sky, meeting up at the 'screen' (technically a giant drive-in movie theater screen); Amelia thinks about how this town is a haven for her, that everyone feels safe, but the very next paragraph, she's stating she doesn't feel safe anymore. This makes sense if you haven't read it, but the way it's written could have been in a much better and concise way. This and most scenes makes the story read like a sloppy diary entry. That, and the killer being predictable so early on in the story made me very disappointed with this book. 'Lie to Me' had great potential from the synopsis, but it lacked story, mystery, suspense and diverse characters.
I can't recommend this book to people who love horror stories, like I do. I think the only ones who would enjoy this story are the die-hard YA fans. It has everything that YA is known for: romance and teen drama, but it's lacking in everything else. Other than that, I don't think I'll read another book by Ward, but as far as Point horror books go, I will still give them a shot.
ClareR (6001 KP) rated The Girl with the Green Eyes in Books
Dec 14, 2021
The Girl with the Green Eyes is a science-fiction novel set in an alternative present day - and a book that I very much enjoyed reading. You’re left thinking that the premis of this book could very well be possible, and it’s just that we don’t know about it (I should point out here that I’m no scientist. Not even a little bit of one, unless you count a love of sci-fi. Which no-one does…). But I do like the kind of science fiction where you’re left with the big question of: could this really be happening now?
So, this book is basically all about eugenics. The search for the perfect baby, the perfect human. Someone with perfection in every part of their genetic make-up. And the fact that there are people out there who are more than willing to pay for this service. The novel also shows that however much humans try to control every aspect of this process, there is an element of the uncontrollable. These babies, children and adults still throw up surprises, and show that they are, in fact, individuals, and that genetic manipulation can’t control everything. Not yet (at the time that this story is set, anyway!).
I won’t rewrite the synopsis, but I will add that this was an exciting game of cat and mouse. The reader is never quite sure who the ‘bad guys’ and the ‘good guys’ really are, because the whole morality of this is so hazy! What both sides are doing in this is most definitely morally dubious (and as the mother of a disabled son, this is often spoken about in this house - with the opinions of said son being very surprising!).
I will most definitely be looking out for the next two novels in this series. I’m a sucker for a strong, female character, and Bella D’accourt has some skills that I can really appreciate!
This is what The Pigeonhole does so well - I would have missed this book entirely if left to my own devices. So thanks, Pigeonhole, and huge thanks to J. M. Briscoe for reading along with us!
So, this book is basically all about eugenics. The search for the perfect baby, the perfect human. Someone with perfection in every part of their genetic make-up. And the fact that there are people out there who are more than willing to pay for this service. The novel also shows that however much humans try to control every aspect of this process, there is an element of the uncontrollable. These babies, children and adults still throw up surprises, and show that they are, in fact, individuals, and that genetic manipulation can’t control everything. Not yet (at the time that this story is set, anyway!).
I won’t rewrite the synopsis, but I will add that this was an exciting game of cat and mouse. The reader is never quite sure who the ‘bad guys’ and the ‘good guys’ really are, because the whole morality of this is so hazy! What both sides are doing in this is most definitely morally dubious (and as the mother of a disabled son, this is often spoken about in this house - with the opinions of said son being very surprising!).
I will most definitely be looking out for the next two novels in this series. I’m a sucker for a strong, female character, and Bella D’accourt has some skills that I can really appreciate!
This is what The Pigeonhole does so well - I would have missed this book entirely if left to my own devices. So thanks, Pigeonhole, and huge thanks to J. M. Briscoe for reading along with us!
Oh my goodness. This book, y'all. THIS. BOOK. Angela Hunt is an amazing author. Her style is so incredibly unique. I was blessed to have EGYPT'S SISTER and now I've been doubly blessed to get to read another incredibly moving, mind altering novel by the uberly talented Ms. Hunt.
In this incredible novel, we get to see Judah and Leah. I had a deep sadness for all Leah went through. As someone who has dealt with an abusive man before, I felt all her trust issues, I felt all her pain and suffering. I can't imagine what it was like during that time period to be abused by your father and not be able to trust.
And Judah....oh, how I loved his flaw filled self. He was not someone I would have normally enjoyed seeing in a book, but as I read the story, I fell in love with him hard. He was such a wonderful person for the story. Seeing him with Leah, well I cheered them on throughout the book.
Ms. Hunt has, once again, hit the Biblical fiction nail on the head. This book will shake you to the core, and leave you with all the feels that a book can leave you with. The inspirational messages from the Lord are perfectly pieced together within the pages of this book. If I could give this book 5 million stars I would. Go grab it now! You won't be sorry!
*I received a complimentary copy of this book from Publisher and was under no obligation to post a review, positive or negative.*
In this incredible novel, we get to see Judah and Leah. I had a deep sadness for all Leah went through. As someone who has dealt with an abusive man before, I felt all her trust issues, I felt all her pain and suffering. I can't imagine what it was like during that time period to be abused by your father and not be able to trust.
And Judah....oh, how I loved his flaw filled self. He was not someone I would have normally enjoyed seeing in a book, but as I read the story, I fell in love with him hard. He was such a wonderful person for the story. Seeing him with Leah, well I cheered them on throughout the book.
Ms. Hunt has, once again, hit the Biblical fiction nail on the head. This book will shake you to the core, and leave you with all the feels that a book can leave you with. The inspirational messages from the Lord are perfectly pieced together within the pages of this book. If I could give this book 5 million stars I would. Go grab it now! You won't be sorry!
*I received a complimentary copy of this book from Publisher and was under no obligation to post a review, positive or negative.*






