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graveyardgremlin (7194 KP) rated Ashton's Bride in Books
Feb 15, 2019
I have mixed feelings about this book. It was well-written, Margaret and Ashton were sympathetic, but I hated the way she time-traveled. It started off well enough until that point and I had a hard time getting past it. (I'll talk more about that in a hidden spoiler) Other than the time-travel, which is a big part of the book obviously, I enjoyed it. The relationship between Margaret and Ashton was pretty realistic and loving. So as far as time-travel romances, it's not one of my favorites, but it is still a good love story. In some ways, I think it might have been better strictly as historical romance.
Be warned! Massive ranting ahead!
<spoiler>
1. Like I said before, I hated her time-travel method. I don't quite get even how she time-traveled and the part I hate the absolute most is that she's in someone else's body. I just recently read a short story that had the same time-travel method, except that it was explained. I just find it disturbing and creepy, not to mention the amount of times it is said in the book how beautiful and perfect her looks are. Pretty nauseating. I just don't know how you could get used to looking in the mirror and not seeing yourself. That'd just be weird to me, even if I did happen to enter into a drop-dead gorgeous body. And Margaret acted like she was some freak of nature when she was in 1993. Boo hoo. Be happy with yourself for goodness sake! It seemed somewhat like the author was saying that you're not good enough if you're not beautiful. At least, that's the impression it gave to me.
2. It seemed to me that Ashton was infatuated with Mag. He couldn't have possibly actually loved her the way she was before Margaret entered her body, but he said he had. He really had to have fallen in love with Margaret, not Mag, and the blurriness there bothered me.
3. They're cousins. Okay so Margaret actually isn't, but the body she's in is. So what about children? Not a major point since cousins marrying isn't all that odd back then, but because of my other problems, it creeped me out more here.
4. Margaret's whole "revelation." She says now her parents and siblings never went to Cape Cod and are alive after all since they only went because of her and now she's back in time, and her parents only had two kids and not three. Umm no. If her parents never had her, then it would be impossible (yes, so is time-travel, but that's beside the point) for her to have gone back in time at all! She would have disappeared; she couldn't just be there now! Am I the only one who can see that?! Remember the photo featuring disappearing McFly's in Back to the Future? What comes around goes around. There's a few instances of that, but this is the one that bothers me most.
5. How did the papers show up? Seemed really unnecessary just to have Ashton believe her.
Had the back cover described how exactly Margaret time-traveled (like a mention of waking up in a strange body, perhaps?), maybe I wouldn't have had such a hard time with the concept and the other stuff wouldn't have bothered me as much. Who's to know?</spoiler> I promise, I'm really not crazy, even if my rants point to the contrary. I really think it could have been a great story, and I'm sure others will enjoy it, I just was left very disappointed.
Be warned! Massive ranting ahead!
<spoiler>
1. Like I said before, I hated her time-travel method. I don't quite get even how she time-traveled and the part I hate the absolute most is that she's in someone else's body. I just recently read a short story that had the same time-travel method, except that it was explained. I just find it disturbing and creepy, not to mention the amount of times it is said in the book how beautiful and perfect her looks are. Pretty nauseating. I just don't know how you could get used to looking in the mirror and not seeing yourself. That'd just be weird to me, even if I did happen to enter into a drop-dead gorgeous body. And Margaret acted like she was some freak of nature when she was in 1993. Boo hoo. Be happy with yourself for goodness sake! It seemed somewhat like the author was saying that you're not good enough if you're not beautiful. At least, that's the impression it gave to me.
2. It seemed to me that Ashton was infatuated with Mag. He couldn't have possibly actually loved her the way she was before Margaret entered her body, but he said he had. He really had to have fallen in love with Margaret, not Mag, and the blurriness there bothered me.
3. They're cousins. Okay so Margaret actually isn't, but the body she's in is. So what about children? Not a major point since cousins marrying isn't all that odd back then, but because of my other problems, it creeped me out more here.
4. Margaret's whole "revelation." She says now her parents and siblings never went to Cape Cod and are alive after all since they only went because of her and now she's back in time, and her parents only had two kids and not three. Umm no. If her parents never had her, then it would be impossible (yes, so is time-travel, but that's beside the point) for her to have gone back in time at all! She would have disappeared; she couldn't just be there now! Am I the only one who can see that?! Remember the photo featuring disappearing McFly's in Back to the Future? What comes around goes around. There's a few instances of that, but this is the one that bothers me most.
5. How did the papers show up? Seemed really unnecessary just to have Ashton believe her.
Had the back cover described how exactly Margaret time-traveled (like a mention of waking up in a strange body, perhaps?), maybe I wouldn't have had such a hard time with the concept and the other stuff wouldn't have bothered me as much. Who's to know?</spoiler> I promise, I'm really not crazy, even if my rants point to the contrary. I really think it could have been a great story, and I'm sure others will enjoy it, I just was left very disappointed.

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KalJ95 (25 KP) rated The Last of Us Part II in Video Games
Jun 23, 2020
You Won't Find A Better Game In Terms Of Presentation. (4 more)
Level Design Is Astounding.
Like The First Game, This Will Create A Conversation For Years To Come
Sound Design Is Incredible.
Takes Risks, And Some Do Pay Off.
A Flawed Sequel. (4 more)
Awful Pacing.
Structure Of Narrative Is Bad.
Some Terrible Dialogue.
Shoehorned Agenda.
The last of The Last of Us.
The video game industry doesn't get enough credit as a source of entertainment, in my humble opinion. Time and time again, the industry has proven that it can produce something magical, memorable, mesmerising to play, and even more so, something engaging to watch as someone not even holding the controller. Naughty Dog’s 2013 masterpiece, The Last of Us, became an overnight classic game because it was cinematic in presentation, and a rollercoaster of emotions in narrative. I sat and played the remastered version on my PlayStation 4 in 2017, and fell in love with the chemistry, love and heartbreak Joel and Ellie took with them, as they crossed a post-apocalyptic America. I was satisfied with the conclusion, and felt the story of these two characters was finished. I didn't need, or ever want a sequel. Then a few months pass, The Last of Us Part II is announced. Obviously, I was ecstatic, but also concerned. Trailers came and went, delays happened over and over, and leaks began to drip onto the internet. I was even more concerned with the leaks, and how this game was taking shape, but I remained open minded, and began playing the game.
The Last of Us Part II is a strange beast. An ambitious, exquisite experience, mired by multiple flaws in structure, pacing and plot holes. I simultaneously adored and loathed the twenty five hour experience, and I’m ready to do it all again. Ellie’s thirst for revenge deals with many issues of morality and hate, and the consequences of ones actions. To coin a phrase, “violence begets violence”, and this is very violent. A flawed piece of art, that often shoehorns a political tick list so it can cater to a certain demographic of sexuality and gender. Whatever you think about Part II, it will create a conversation for years to come, for better or worse.
Narrative:
Ellie and Joel are settled in Jackson, Wyoming, living a relatively normal existence. Ellie is nineteen, and has a job, like the rest of the fighters in Jackson, by going out into the world on routes to clear out the wondering infected. When Ellie witnesses a violent event, she takes it into her own hands to take bloody revenge on the people responsible.
A big risk was taken by Naughty Dog to decide what they did for the first two hours, even the VP of the company, Neil Druckmann, said himself the game will be “divisive”, and that is probably an understatement judging by the fan backlash. I feel it worked to support the other twenty three hours, and shows the blurry line of being good and bad in this world.
Unfortunately, the narrative slogs through awful structuring and some dreadful, downright cringe-worthy dialogue. The structure goes back and forth from the present day, to months, and sometimes years previous, and this is all to cement the events that keep the narrative flowing. The flashbacks featuring Joel and Ellie give you brief moments of happiness, followed by devastating revelations. They are the best moments of the game, you can feel the warmth the characters have for each other, and the heartbreaking actions they take. It made me wonder why they simply didn't just create a game with these ideas in mind. Other flashbacks create more problems than they solve, particularly in the latter half of the game. The first half, for all its faults, really treats you to a vicious and bloodthirsty ride through Seattle, and you completely feel the motivation and drive Ellie has to complete the mission she's set out to do. Seattle is huge, and the perfect backdrop for this game.
Sadly, the second half of the game is an absolute mess. The whole experience becomes nothing more than “go to this location, collect something, go back” over and over again. Its a lazy trope that causes so much fatigue in terms of pacing, slowing down any momentum gained by the first half. The second half serves the most important purpose too, and while I did grow to understand the intention it was presenting me, I couldn't help but feel frequently bored of doing fetch quests. To remain as spoiler free as possible, the game is split into two perspectives of Ellie, and an entirely new character. Naughty Dog wants you to understand the perspectives of both sides, but the history thats been created with the original game, you cant help but sympathise with Ellie more. The fact that its half the game away from the main protagonist, and starts you fresh with a new character, with new skill sets and weapons, really feels out of place. This could of worked much better as an episodic entry, rather than just two stories, one after the other. I can understand people who love this way of storytelling, but for me it slows the pacing down.
Gameplay:
Part II is the most beautiful game I’ve ever played. Naughty Dog continue to set the bar extremely high in terms of surroundings and facial animations, and the seamless transitions from cutscene to gameplay made my jaw drop. Each facial movement shows the hurt, the honesty, the devastation the characters carry with them. It almost feels more like a film or tv series than a video game, featuring an excellent performance from Troy Baker, and a career defining show from Ashley Johnson. Unfortunately, some of the new cast members don't have enough time on screen to give a full understanding of their personality or perspective. Some are likeable, relatable even, but some are just annoying, saying some of the strangest, out of place dialogue.
In terms of its gameplay, Part II hasn't really changed anything from its predecessor. It feels the same, whether you enjoyed it first time round or not. I personally am in the middle ground, it works for what it is. The Last of Us has always been a game about surviving by any means necessary. Part II feels like multiple ideas all in one, all conflicting themselves. Let me explain:
The game actively tries to twist the act of killing people to make you seem like its an awful thing to do. This is an interesting idea that has been done many times before in games, but it works in the oddest of ways here. I have completed the game twice now, and found it almost impossible to not kill anyone, yet cutscenes display remorse within the characters after they’ve murdered someone. This conflicts the idea of the whole game, where one moment I'm slicing a persons throat with a knife, the next I do the exact same, but this time I regret that decision. Again, its adding less weight to the story, and actively contradicting everything that happens.
Extra Notes:
The environments of Part II are some of the best in a video game. A sandbox of lush greenery and worn down buildings follows the same formula that Naughty Dog designed in Uncharted: The Lost Legacy, where you can explore a massive space to do what you find the objectives, but also see the sights and collect items. The level design of the entire game is absolutely masterful, but this level astounded me graphically and structurally.
By this point, it probably feels like I utterly hated Part II. I did, and didn’t, and thats the line I'm sticking on. The Last of Us always presented a commentary as to the nature of relationships, love, life and death. At the core was Ellie and Joel, two wayward strangers forced together on a journey across America. Everyone has a reason to love that game, for me its their chemistry and progression. Joel was hardened, standoffish, only to warm to Ellie, and love her by the end. Ellie, the immune girl who's humorous, optimistic and full of life, who ultimately becomes cold, quiet and sceptical of Joel.
Part II presents a different commentary, one of revenge and hate. I firmly believe Part II is weak in most areas, a downgrade in fact compared to its counterpart, but its so beautiful and bleak, with so many incapsulated moments of joy, heartbreak, love, shock. Its uncompromising, relentless and essential for anyone with a PS4. This will be a game I will constantly change my opinion on the more I think about it. As I said at the beginning, I never felt a sequel was necessary, and I firmly believe the story must end here.
(P.S. I must mention that Naughty Dog and Sony have only themselves to blame when it comes to the reception Part II has received during its release and promotional material. Early reviewers were told that they could only go into detail about the first ten or so hours, not mentioning the other fifteen. The other fifteen hours are incredibly important to mention, and they either make or break this game, so not letting reviewers do their job feels disingenuous, and from my point of view shows that they had no faith in their product to be criticised. The promotional material is also hugely misleading. The trailers show a completely different game, and characters are swapped for others in key scenes. That is wrong, and once again, shows your audience you had zero faith in your product based on the actual plot of your game.)
The Last of Us Part II is a strange beast. An ambitious, exquisite experience, mired by multiple flaws in structure, pacing and plot holes. I simultaneously adored and loathed the twenty five hour experience, and I’m ready to do it all again. Ellie’s thirst for revenge deals with many issues of morality and hate, and the consequences of ones actions. To coin a phrase, “violence begets violence”, and this is very violent. A flawed piece of art, that often shoehorns a political tick list so it can cater to a certain demographic of sexuality and gender. Whatever you think about Part II, it will create a conversation for years to come, for better or worse.
Narrative:
Ellie and Joel are settled in Jackson, Wyoming, living a relatively normal existence. Ellie is nineteen, and has a job, like the rest of the fighters in Jackson, by going out into the world on routes to clear out the wondering infected. When Ellie witnesses a violent event, she takes it into her own hands to take bloody revenge on the people responsible.
A big risk was taken by Naughty Dog to decide what they did for the first two hours, even the VP of the company, Neil Druckmann, said himself the game will be “divisive”, and that is probably an understatement judging by the fan backlash. I feel it worked to support the other twenty three hours, and shows the blurry line of being good and bad in this world.
Unfortunately, the narrative slogs through awful structuring and some dreadful, downright cringe-worthy dialogue. The structure goes back and forth from the present day, to months, and sometimes years previous, and this is all to cement the events that keep the narrative flowing. The flashbacks featuring Joel and Ellie give you brief moments of happiness, followed by devastating revelations. They are the best moments of the game, you can feel the warmth the characters have for each other, and the heartbreaking actions they take. It made me wonder why they simply didn't just create a game with these ideas in mind. Other flashbacks create more problems than they solve, particularly in the latter half of the game. The first half, for all its faults, really treats you to a vicious and bloodthirsty ride through Seattle, and you completely feel the motivation and drive Ellie has to complete the mission she's set out to do. Seattle is huge, and the perfect backdrop for this game.
Sadly, the second half of the game is an absolute mess. The whole experience becomes nothing more than “go to this location, collect something, go back” over and over again. Its a lazy trope that causes so much fatigue in terms of pacing, slowing down any momentum gained by the first half. The second half serves the most important purpose too, and while I did grow to understand the intention it was presenting me, I couldn't help but feel frequently bored of doing fetch quests. To remain as spoiler free as possible, the game is split into two perspectives of Ellie, and an entirely new character. Naughty Dog wants you to understand the perspectives of both sides, but the history thats been created with the original game, you cant help but sympathise with Ellie more. The fact that its half the game away from the main protagonist, and starts you fresh with a new character, with new skill sets and weapons, really feels out of place. This could of worked much better as an episodic entry, rather than just two stories, one after the other. I can understand people who love this way of storytelling, but for me it slows the pacing down.
Gameplay:
Part II is the most beautiful game I’ve ever played. Naughty Dog continue to set the bar extremely high in terms of surroundings and facial animations, and the seamless transitions from cutscene to gameplay made my jaw drop. Each facial movement shows the hurt, the honesty, the devastation the characters carry with them. It almost feels more like a film or tv series than a video game, featuring an excellent performance from Troy Baker, and a career defining show from Ashley Johnson. Unfortunately, some of the new cast members don't have enough time on screen to give a full understanding of their personality or perspective. Some are likeable, relatable even, but some are just annoying, saying some of the strangest, out of place dialogue.
In terms of its gameplay, Part II hasn't really changed anything from its predecessor. It feels the same, whether you enjoyed it first time round or not. I personally am in the middle ground, it works for what it is. The Last of Us has always been a game about surviving by any means necessary. Part II feels like multiple ideas all in one, all conflicting themselves. Let me explain:
The game actively tries to twist the act of killing people to make you seem like its an awful thing to do. This is an interesting idea that has been done many times before in games, but it works in the oddest of ways here. I have completed the game twice now, and found it almost impossible to not kill anyone, yet cutscenes display remorse within the characters after they’ve murdered someone. This conflicts the idea of the whole game, where one moment I'm slicing a persons throat with a knife, the next I do the exact same, but this time I regret that decision. Again, its adding less weight to the story, and actively contradicting everything that happens.
Extra Notes:
The environments of Part II are some of the best in a video game. A sandbox of lush greenery and worn down buildings follows the same formula that Naughty Dog designed in Uncharted: The Lost Legacy, where you can explore a massive space to do what you find the objectives, but also see the sights and collect items. The level design of the entire game is absolutely masterful, but this level astounded me graphically and structurally.
By this point, it probably feels like I utterly hated Part II. I did, and didn’t, and thats the line I'm sticking on. The Last of Us always presented a commentary as to the nature of relationships, love, life and death. At the core was Ellie and Joel, two wayward strangers forced together on a journey across America. Everyone has a reason to love that game, for me its their chemistry and progression. Joel was hardened, standoffish, only to warm to Ellie, and love her by the end. Ellie, the immune girl who's humorous, optimistic and full of life, who ultimately becomes cold, quiet and sceptical of Joel.
Part II presents a different commentary, one of revenge and hate. I firmly believe Part II is weak in most areas, a downgrade in fact compared to its counterpart, but its so beautiful and bleak, with so many incapsulated moments of joy, heartbreak, love, shock. Its uncompromising, relentless and essential for anyone with a PS4. This will be a game I will constantly change my opinion on the more I think about it. As I said at the beginning, I never felt a sequel was necessary, and I firmly believe the story must end here.
(P.S. I must mention that Naughty Dog and Sony have only themselves to blame when it comes to the reception Part II has received during its release and promotional material. Early reviewers were told that they could only go into detail about the first ten or so hours, not mentioning the other fifteen. The other fifteen hours are incredibly important to mention, and they either make or break this game, so not letting reviewers do their job feels disingenuous, and from my point of view shows that they had no faith in their product to be criticised. The promotional material is also hugely misleading. The trailers show a completely different game, and characters are swapped for others in key scenes. That is wrong, and once again, shows your audience you had zero faith in your product based on the actual plot of your game.)

Phillip McSween (751 KP) rated Mission: Impossible (1996) in Movies
Feb 18, 2019
Great Start to An Awesome Series
I remember seeing this trailer for the first time during a Super Bowl. As an eleven-year-old, this trailer had everything I wanted, jaw-dropping action left and right. When I finally saw the movie, I was slightly underwhelmed. I liked it, sure, but I didn’t expect to have to do so much damn thinking. As I got older, the more I watched the film, the more I liked it. Its overall appeal still holds strong today.
After being framed for killing his entire team, agent Ethan Hunt (Tom Cruise) must get to the bottom of who did it and why while escaping prosecution at the same time.
Acting: 10
Beginning: 9
Pretty solid opener as you get to see Agent Hunt performing his job for the first time. I love what director Brian DePalma did with this first scene as he gives you just enough to get you intrigued. It wasn’t perfect as it leaves you with a couple questions you hope get answered, but it definitely gets the job done.
Characters: 10
Hunt is a young agent who is just as agile as he is cunning. You can tell this guy really knows how to control a room. He leads a diverse group of characters with their own set of skills and their own respective problems. I enjoyed these characters because each of them seemed like they could shake your hand one minute and stab you in the back the next. You had no idea who to trust. They keep the story fresh and interesting.
Cinematography/Visuals: 10
Conflict: 10
Genre: 9
Memorability: 10
Pace: 10
Plot: 9
This is definitely a movie you have to pay attention to as I alluded earlier. There were times where I had to remind myself of things that had happened earlier since they now fit more into the story. The temporary confusion kept this category out of perfection, but I will say that everything does eventually get revealed before it’s all said and done.
Resolution: 10
Overall: 97
Mission: Impossible has a timeless appeal that hasn’t seem to have gotten old yet. Even though it’s the first, I still have it ranked up there as one of the best. If you’ve decided to give this series a try, do yourself a favor and start here, then skip the second (awful and zero relevance to the rest of the series), and head straight for the third. You’ll thank me.
After being framed for killing his entire team, agent Ethan Hunt (Tom Cruise) must get to the bottom of who did it and why while escaping prosecution at the same time.
Acting: 10
Beginning: 9
Pretty solid opener as you get to see Agent Hunt performing his job for the first time. I love what director Brian DePalma did with this first scene as he gives you just enough to get you intrigued. It wasn’t perfect as it leaves you with a couple questions you hope get answered, but it definitely gets the job done.
Characters: 10
Hunt is a young agent who is just as agile as he is cunning. You can tell this guy really knows how to control a room. He leads a diverse group of characters with their own set of skills and their own respective problems. I enjoyed these characters because each of them seemed like they could shake your hand one minute and stab you in the back the next. You had no idea who to trust. They keep the story fresh and interesting.
Cinematography/Visuals: 10
Conflict: 10
Genre: 9
Memorability: 10
Pace: 10
Plot: 9
This is definitely a movie you have to pay attention to as I alluded earlier. There were times where I had to remind myself of things that had happened earlier since they now fit more into the story. The temporary confusion kept this category out of perfection, but I will say that everything does eventually get revealed before it’s all said and done.
Resolution: 10
Overall: 97
Mission: Impossible has a timeless appeal that hasn’t seem to have gotten old yet. Even though it’s the first, I still have it ranked up there as one of the best. If you’ve decided to give this series a try, do yourself a favor and start here, then skip the second (awful and zero relevance to the rest of the series), and head straight for the third. You’ll thank me.
I didn't want it to end
I love Horror so I was really excited for this to come out. I didn'y really know what to expect as I haven't watched the original 'IT' yet, or read the book by Stephen King, but I knew the basics of what this movie was about.
I loved the way this film makes you feel and the style of it, it's not like all other horror movies out there. There is a bit of a Stranger Things vibe to it, which I loved.
I absolutely adored Pennywise in this remake, I loved the way he moved his body, it added to the creepyness of the film.
I found it more creepy and a bit disturbing than I did scary, there was one jump scare that got me though.
I loved the way this film makes you feel and the style of it, it's not like all other horror movies out there. There is a bit of a Stranger Things vibe to it, which I loved.
I absolutely adored Pennywise in this remake, I loved the way he moved his body, it added to the creepyness of the film.
I found it more creepy and a bit disturbing than I did scary, there was one jump scare that got me though.
Soulful Baker: From highly creative fruit tarts and pies to chocolate, desserts and weekend brunch with Julie Jones, and Lisa Linder is one of those gorgeous cookery books that is great for any time of year, but especially for people who like to cook more around Christmas.
This is more than a cookery book, it’s actually a lovely reminder of how the author and her mum began cooking together again, after her mum was diagnosed with dementia. As a form of mutual therapy they shared their joint love of cooking over on Instagram and gained many followers.
These are simple recipes but done in such an elaborate way, I too was managed to fool people I was good at cooking! There are detailed ingredients and easy to understand methods to follow. Plus there are many equally tasty looking colourful photos to inspire you.
Beautiful and moving. Not the usual thing you’d say about a cookbook, right?
“Soulful Baker” is a bakery book with heart.
This is more than a cookery book, it’s actually a lovely reminder of how the author and her mum began cooking together again, after her mum was diagnosed with dementia. As a form of mutual therapy they shared their joint love of cooking over on Instagram and gained many followers.
These are simple recipes but done in such an elaborate way, I too was managed to fool people I was good at cooking! There are detailed ingredients and easy to understand methods to follow. Plus there are many equally tasty looking colourful photos to inspire you.
Beautiful and moving. Not the usual thing you’d say about a cookbook, right?
“Soulful Baker” is a bakery book with heart.

Roxanne (13 KP) rated Random Body Parts: Gross Anatomy Riddles in Verse in Books
Nov 14, 2018
<i>ARC received from NetGalley in exchange for an honest review, thank you.</i>
I imagine this book would look really nice as a glossy, A4, paperback. Bright, colourful and attractive with cute little drawings and speech bubbles. Visually, this is definitely a winner. After reading this book I understand that it definitely isn't aimed at my age group, I'm too old and my daughter is too young *sad face* although I believe it's something I would of liked when I was younger.
I requested this because as a child I was fascinated with the human body and now...I just like gross stuff.
The poetry element was a nice surprise, although towards the end it was a bit of a mish-mash (are we learning about the human body or Shakespeare?).
If you're interested in the human body with an extra dose of ickyness then I recommend The Horrible Science collection. I love those collections!
I imagine this book would look really nice as a glossy, A4, paperback. Bright, colourful and attractive with cute little drawings and speech bubbles. Visually, this is definitely a winner. After reading this book I understand that it definitely isn't aimed at my age group, I'm too old and my daughter is too young *sad face* although I believe it's something I would of liked when I was younger.
I requested this because as a child I was fascinated with the human body and now...I just like gross stuff.
The poetry element was a nice surprise, although towards the end it was a bit of a mish-mash (are we learning about the human body or Shakespeare?).
If you're interested in the human body with an extra dose of ickyness then I recommend The Horrible Science collection. I love those collections!

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