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Carma (21 KP) rated It Takes Two (Just Everyday Heroes: Night Shift, #2) in Books
Jun 17, 2019
It takes Two is the first book Ive read by Erin Nicholas. It was also the first I read in the Counting on Love series, and I hate when I read a series out of order. The good news is that these books can stand on their own with minimal carrying over and lots of explanation to previous happenings.
Isabelle Dixon thought she could have a wild and crazy night before she has to settle herself into a new lifestyle because of a medical issue. She thinks Shane Kelley is the perfect candidate for the job. 6 months later she cant believe she is still seeking him out and cant seem to let go.
Shane Kelley has fallen fast and hard for Isabelle Dixon. He has asked her to move in with him multiple times and wont take no for an answer. He thought their biggest obstacle was her brother Connor but it seems like they cant get past something bigger. He wont give up even when she seems to be keeping something really big from him.
Isabelle and Shane take a humorous road trip to find out if they can truly make it work between them. Each stop, on their way to a vacation house, has humor, angst, trials and truths. There may also be a little fun game included in their adventure, not known to all the parties involved.
I love the dynamic between the Dixon sisters, each with their own strengths and issues. Isabelle seems like a good mix of a party girl with a stay at home girl. She has to make some big choices with an unexpected health issue that hits her. She wants to hide herself away from the world but also loves being with Shane. Can she have it both ways and have them both happy?
Shane is the over the top, romantic boyfriend we all crave in life. Well maybe. He does go a little over the top sometimes but hey props for creativity. He loves Isabelle and wants to be with her all day every day. He knows she is hiding something from him but can he overcome the issues to make her happy for forever?
If you havent read anything by Erin Nicholas, what are you thinking? The Counting on Love series, which apparently is a semi continuation of the Bradfords series with brief appearances by some Bradford characters, is the perfect place to start. I havent read the Bradford series yet but Im anxious to now since completing the Counting on Love series.
Isabelle Dixon thought she could have a wild and crazy night before she has to settle herself into a new lifestyle because of a medical issue. She thinks Shane Kelley is the perfect candidate for the job. 6 months later she cant believe she is still seeking him out and cant seem to let go.
Shane Kelley has fallen fast and hard for Isabelle Dixon. He has asked her to move in with him multiple times and wont take no for an answer. He thought their biggest obstacle was her brother Connor but it seems like they cant get past something bigger. He wont give up even when she seems to be keeping something really big from him.
Isabelle and Shane take a humorous road trip to find out if they can truly make it work between them. Each stop, on their way to a vacation house, has humor, angst, trials and truths. There may also be a little fun game included in their adventure, not known to all the parties involved.
I love the dynamic between the Dixon sisters, each with their own strengths and issues. Isabelle seems like a good mix of a party girl with a stay at home girl. She has to make some big choices with an unexpected health issue that hits her. She wants to hide herself away from the world but also loves being with Shane. Can she have it both ways and have them both happy?
Shane is the over the top, romantic boyfriend we all crave in life. Well maybe. He does go a little over the top sometimes but hey props for creativity. He loves Isabelle and wants to be with her all day every day. He knows she is hiding something from him but can he overcome the issues to make her happy for forever?
If you havent read anything by Erin Nicholas, what are you thinking? The Counting on Love series, which apparently is a semi continuation of the Bradfords series with brief appearances by some Bradford characters, is the perfect place to start. I havent read the Bradford series yet but Im anxious to now since completing the Counting on Love series.

BankofMarquis (1832 KP) rated Gemini Man (2019) in Movies
Oct 17, 2019
The Effects Just Aren't Good Enough
Ang Lee is a visionary Director that loves to push the envelope of advances in movie-making technology, so the plot contrivance of GEMINI MAN (a Government Assassin is being chased by his much younger clone) was right up his alley - and he makes good (enough) work of the technology that "de-ages" Will Smith and puts the older and younger version of himself on screen at the same time. This was also his 2nd film (after BILLY FLYNN'S LONG HALFTIME WALK) that Lee shot in 4K 3D at 120 frames per second (the "normal" shooting speed is 24 FPS).
He should have spent more of his time on the script..
Based on a long gestating screenplay written in the 1990's by David Lemke (and re-written in the 2010's by Billy Ray - THE HUNGER GAMES - and Mr. GAME OF THRONES himself, David Benioff), GEMINI MAN follows a Government Contract Killer, Henry Brogan (Will Smtih) who does "one last job" and is looking forward to retirement. His agency (under the leadership of Clive Owen) decides to "take him out" and sends "Gemini" after him. Brogan tries to escape but his every move is anticipated by the Gemini - a younger clone of himself (this is not a spoiler, it's in the trailer and ON THE POSTER). He is joined by a pair of "buddies" (Mary Elizabeth Winsted and Benedict Wong) in plotting how to outsmart himself.
This film had all the markings of a bad "B" film, but under the watchful eye of Lee and the charismatic performances of Winsted, Wong - and most especially - Smith, this film is actually quite watchable.
What doesn't work - the plot. To say it is contrived is to do a disservice to the word "contrived". It really doesn't give us anything new, it just gives us a bridge from action scene to action. Also, the reasoning of the Government to get rid of Brogan doesn't really work and Clive Owen - as the head of the Gemini program - and the main "suit" that is chasing Smith looks like he is sleepwalking his way through this film.
What works - the interplay and "fun" of Smith, Winsted and Wong as the 3 "professionals" on the run - and outsmarting - "the Agency". These 3 work really well off each other and I would love to have seen a "Mission Impossible" style film of these 3 doing some sort of impossible mission. Special note needs to be made of Smith's performance - as the older Brogan. He is world weary and heavy, but still has the twinkle in his eye and the physical acumen to be a top assassin. This is the type of role that Smith - especially at his age and experience - is ideal for. His charisma shines and he holds his own in the physical/fight scenes. Also, Ang Lee knows how to shoot an action sequence. True, there is nothing "new", revolutionary or evolutionary in any of the fight/chase scenes, but they are put together in a competent, professional manner and did a good enough job.
And then there is the younger Brogan - "Junior" - played by a CGI "de-aged" Will Smith.
We've seen the CGI "de-aging" effect before - most notably in some Marvel Movies like CAPTAIN MARVEL - and while it works well enough, I just don't think it is quite there yet. You can tell that something is just a little off - not enough for it to really bother you, but enough to know that something isn't quite right - especially when Junior spends most of this film on screen with his older self. You see the "real" Will Smith up against the "copy" and the "copy" looks like...a copy. Also, the "de-aging" of the voice didn't really work for me. It sounded "off" and at times it sounded like bad ADR.
I was able to shrug off these slight technical anomalies and enjoy this film for what it is - a breezy action-er that certainly entertains for 2 hours. But it is no masterpiece and no "major" technological breakthrough. That will have to wait for another movie.
Letter Grade: B (mostly for the fun interplay between older Smith, Winsted and Wong)
7 stars (out of 10) and you can take that to the Bank(ofMarquis)
He should have spent more of his time on the script..
Based on a long gestating screenplay written in the 1990's by David Lemke (and re-written in the 2010's by Billy Ray - THE HUNGER GAMES - and Mr. GAME OF THRONES himself, David Benioff), GEMINI MAN follows a Government Contract Killer, Henry Brogan (Will Smtih) who does "one last job" and is looking forward to retirement. His agency (under the leadership of Clive Owen) decides to "take him out" and sends "Gemini" after him. Brogan tries to escape but his every move is anticipated by the Gemini - a younger clone of himself (this is not a spoiler, it's in the trailer and ON THE POSTER). He is joined by a pair of "buddies" (Mary Elizabeth Winsted and Benedict Wong) in plotting how to outsmart himself.
This film had all the markings of a bad "B" film, but under the watchful eye of Lee and the charismatic performances of Winsted, Wong - and most especially - Smith, this film is actually quite watchable.
What doesn't work - the plot. To say it is contrived is to do a disservice to the word "contrived". It really doesn't give us anything new, it just gives us a bridge from action scene to action. Also, the reasoning of the Government to get rid of Brogan doesn't really work and Clive Owen - as the head of the Gemini program - and the main "suit" that is chasing Smith looks like he is sleepwalking his way through this film.
What works - the interplay and "fun" of Smith, Winsted and Wong as the 3 "professionals" on the run - and outsmarting - "the Agency". These 3 work really well off each other and I would love to have seen a "Mission Impossible" style film of these 3 doing some sort of impossible mission. Special note needs to be made of Smith's performance - as the older Brogan. He is world weary and heavy, but still has the twinkle in his eye and the physical acumen to be a top assassin. This is the type of role that Smith - especially at his age and experience - is ideal for. His charisma shines and he holds his own in the physical/fight scenes. Also, Ang Lee knows how to shoot an action sequence. True, there is nothing "new", revolutionary or evolutionary in any of the fight/chase scenes, but they are put together in a competent, professional manner and did a good enough job.
And then there is the younger Brogan - "Junior" - played by a CGI "de-aged" Will Smith.
We've seen the CGI "de-aging" effect before - most notably in some Marvel Movies like CAPTAIN MARVEL - and while it works well enough, I just don't think it is quite there yet. You can tell that something is just a little off - not enough for it to really bother you, but enough to know that something isn't quite right - especially when Junior spends most of this film on screen with his older self. You see the "real" Will Smith up against the "copy" and the "copy" looks like...a copy. Also, the "de-aging" of the voice didn't really work for me. It sounded "off" and at times it sounded like bad ADR.
I was able to shrug off these slight technical anomalies and enjoy this film for what it is - a breezy action-er that certainly entertains for 2 hours. But it is no masterpiece and no "major" technological breakthrough. That will have to wait for another movie.
Letter Grade: B (mostly for the fun interplay between older Smith, Winsted and Wong)
7 stars (out of 10) and you can take that to the Bank(ofMarquis)

Gareth von Kallenbach (980 KP) rated the PC version of Shadow Of The Tomb Raider in Video Games
Aug 14, 2019
It’s hard to believe that Lara Croft made her first appearance in a video game all the way back in 1996. Featuring cutting edge 3D polygon graphics and gameplay that would often be duplicated but never replicated, the game would go on to sell a whopping 7 million copies. Since that time there have been numerous sequels, culminating in a complete re-envisioning of the franchise in 2013. The new era of Lara Croft explores her origin story and how she ultimately became one of the toughest female characters to grace a PC or console screen.
Shadow of the Tomb Raider is the third installment in the reboot of the franchise. Lara is no longer a naïve, explorer in training, who struggles with the idea, much less the actual action, of killing a human being. The years have made her a more seasoned (and possibly more ruthless) tomb raider, and she has now blossomed into the badass character that she is known for. Her adventures will take her deep into Mexico and South America, where she is trying to stop the apocalypse that she had accidently set in motion when she acquired an ancient dagger. What follows is roughly a 12+ hour main story and several hours’ worth of side missions that help flesh out the story and the world around her. The best part is that the story has all the excitement and thrills you would get if you took an Indiana Jones movie and added some of the Mel Gibson drama Apocalypto, so buckle up and enjoy the ride.
Shadow of the Tomb Raider adds the social interaction that was largely missing in the previous installments. While there are still plenty of times when Lara will be out on her own, searching through ruins or trekking through the jungle, there are now several civilizations that Lara will be interacting with. Her adventures will take her to the ancient city of Paititi, where most of her interactions will be with the locals and the main antagonists to the trilogy, Trinity. It’s in the interactions where we really get to see Lara question not only her beliefs but also her actions when acquiring ancient artifacts. Many of the discussions revolve around what will happen if outsiders come and try to change their standard of living or force their own wills on the natives. These discussions cause Lara to reevaluate what she does for a living, and how her own actions have an impact far greater than she even realizes. The inclusion of so much interaction with other people brings a whole new dimension to the Tomb Raider world and it entrenches you in the story in a way that battling even the most dangerous tombs never could.
One of the most interesting levels in the game takes you back in time to when Lara was just a young girl. You get the opportunity to experience the world through the innocence of a child, and her own imagination as she explores her father’s mansion. It provides an interesting look into the events that would unfold during her impressionable years, and also helps to offer some additional insight into what drives her as an adult. It’s in this level, where you finally understand what fuels her desire and continues to push her forward.
Gameplay is largely the same as the previous titles, but they did add a few new interesting ways to traverse some of the more difficult terrain, such as the ability to rappel down cliffs or using a pick axe to traverse cave ceilings. Climbing, jumping and swinging are all handled very intuitively using the controller. Yes, there were times where I felt I was doing the right thing and fell to my death anyway, but at no time did I feel overly frustrated or blame the tight controls for my own missteps.
Swimming and diving play a far bigger role in Shadow than in the previous games. Long, deep caverns will require you to swim and find pockets of air to keep from drowning. There are even a few sequences where you will need to swim through plants to avoid the various eels and piranha that will kill you, and swimming through the plants is just as easy as it sounds. Thankfully I never felt these sequences played on for too long and they certainly added diversity to the levels. While generally swimming and diving in video games tend to be an exercise in frustration, I never felt that was the case here.
Stealth also plays a bigger role in this game and adds another key to your survival. The original 1996 game focused on your dual pistol wielding abilities to get you out of jams and in this game, you are rewarded with a subtler approach. Taking a nod from games such as Horizon Zero Dawn, you will now have plenty of opportunities for Lara to crouch in large grassy fields or cover herself in mud and hide amongst the vines and cliff walls to surprise and take down her enemies. You can now overcome many adversities utilizing only stealth, but don’t worry, if you prefer more upfront action, there are still the obligatory pistols, shotguns and machine guns you can use to dispatch foes. Stealth is just an added way to ensure that Lara saves her bullets for far bigger threats down the road.
Now for everyone’s favorite part…the tombs! What would Tomb Raider be without tombs and the challenges that come along with them? As you may have already guessed, all sorts of puzzles and booby traps await you on your journey. I found they kept a nice balance between challenging and entertaining and thankfully none of them were so obscure that you need to break out Google to overcome them. Another great addition to the game is that the player can now individually adjust the difficulty on puzzles and on combat. That means if you love combat but not the puzzles you can adjust them independently, which is something I wish far more games would take advantage of. Either way, there are plenty of challenging tombs where you can flex your tomb raiding muscles.
As your adventure progresses you will earn skill points that allow you to upgrade Lara with new abilities. There are three skill trees, each containing many different skills, where Lara can spend her points. The three trees are broken down into Seeker, Warrior and Scavenger and Lara can be upgraded when she arrives at a basecamp. A few of these upgraded skills are longer swim times, multiple stealth takedowns, and the ability to shoot two enemies simultaneously. It’s always exciting to upgrade your character and see how the gameplay changes with new your abilities. This game is no exception and the upgrades you choose can really enhance your experience.
Graphically, Lara has never looked better. I played the game on my Xbox One X in 4K and the environments were awe inspiring. The lush jungle almost jumps off the screen and the character models are some of the best I’ve seen in recent memory. Of course, all this beauty wouldn’t mean much if there were stutters and lags and thankfully I never noticed a single frame drop while playing the game in all its 4K glory. Shadow of the Tomb Raider feels like you are part of a high budget, summer blockbuster and at times it was difficult to determine the difference between a cutscene or live game play (in a “wow, this is incredible!” way). The acting was also top notch and Camilla Luddington once again does an outstanding job delivering her lines, even making some of the corniest statements endearing. Every aspect of this game is the best of the best and you will be hard pressed to find an area of the game that was lacking.
Shadow of the Tomb Raider in an amazing accomplishment and easily my favorite game of the series. I’d even go as far as saying that I enjoyed it more than Uncharted 2, which is a true testament to how much I loved this game. Not only does the story have a heart and completely engages the player but it’s thrilling and there is non-stop adventure until the very end. While this certainly could be the last game in the rebooted series, I truly hope it’s not as I already want to play another. I highly recommend picking this game up. As soon as you knock over your first pot, you will be happy that you did!
What I liked: Stunning graphics, Incredible voice acting, Blockbuster feel
What I liked less: Occasional areas where it was unclear where to go next
Shadow of the Tomb Raider is the third installment in the reboot of the franchise. Lara is no longer a naïve, explorer in training, who struggles with the idea, much less the actual action, of killing a human being. The years have made her a more seasoned (and possibly more ruthless) tomb raider, and she has now blossomed into the badass character that she is known for. Her adventures will take her deep into Mexico and South America, where she is trying to stop the apocalypse that she had accidently set in motion when she acquired an ancient dagger. What follows is roughly a 12+ hour main story and several hours’ worth of side missions that help flesh out the story and the world around her. The best part is that the story has all the excitement and thrills you would get if you took an Indiana Jones movie and added some of the Mel Gibson drama Apocalypto, so buckle up and enjoy the ride.
Shadow of the Tomb Raider adds the social interaction that was largely missing in the previous installments. While there are still plenty of times when Lara will be out on her own, searching through ruins or trekking through the jungle, there are now several civilizations that Lara will be interacting with. Her adventures will take her to the ancient city of Paititi, where most of her interactions will be with the locals and the main antagonists to the trilogy, Trinity. It’s in the interactions where we really get to see Lara question not only her beliefs but also her actions when acquiring ancient artifacts. Many of the discussions revolve around what will happen if outsiders come and try to change their standard of living or force their own wills on the natives. These discussions cause Lara to reevaluate what she does for a living, and how her own actions have an impact far greater than she even realizes. The inclusion of so much interaction with other people brings a whole new dimension to the Tomb Raider world and it entrenches you in the story in a way that battling even the most dangerous tombs never could.
One of the most interesting levels in the game takes you back in time to when Lara was just a young girl. You get the opportunity to experience the world through the innocence of a child, and her own imagination as she explores her father’s mansion. It provides an interesting look into the events that would unfold during her impressionable years, and also helps to offer some additional insight into what drives her as an adult. It’s in this level, where you finally understand what fuels her desire and continues to push her forward.
Gameplay is largely the same as the previous titles, but they did add a few new interesting ways to traverse some of the more difficult terrain, such as the ability to rappel down cliffs or using a pick axe to traverse cave ceilings. Climbing, jumping and swinging are all handled very intuitively using the controller. Yes, there were times where I felt I was doing the right thing and fell to my death anyway, but at no time did I feel overly frustrated or blame the tight controls for my own missteps.
Swimming and diving play a far bigger role in Shadow than in the previous games. Long, deep caverns will require you to swim and find pockets of air to keep from drowning. There are even a few sequences where you will need to swim through plants to avoid the various eels and piranha that will kill you, and swimming through the plants is just as easy as it sounds. Thankfully I never felt these sequences played on for too long and they certainly added diversity to the levels. While generally swimming and diving in video games tend to be an exercise in frustration, I never felt that was the case here.
Stealth also plays a bigger role in this game and adds another key to your survival. The original 1996 game focused on your dual pistol wielding abilities to get you out of jams and in this game, you are rewarded with a subtler approach. Taking a nod from games such as Horizon Zero Dawn, you will now have plenty of opportunities for Lara to crouch in large grassy fields or cover herself in mud and hide amongst the vines and cliff walls to surprise and take down her enemies. You can now overcome many adversities utilizing only stealth, but don’t worry, if you prefer more upfront action, there are still the obligatory pistols, shotguns and machine guns you can use to dispatch foes. Stealth is just an added way to ensure that Lara saves her bullets for far bigger threats down the road.
Now for everyone’s favorite part…the tombs! What would Tomb Raider be without tombs and the challenges that come along with them? As you may have already guessed, all sorts of puzzles and booby traps await you on your journey. I found they kept a nice balance between challenging and entertaining and thankfully none of them were so obscure that you need to break out Google to overcome them. Another great addition to the game is that the player can now individually adjust the difficulty on puzzles and on combat. That means if you love combat but not the puzzles you can adjust them independently, which is something I wish far more games would take advantage of. Either way, there are plenty of challenging tombs where you can flex your tomb raiding muscles.
As your adventure progresses you will earn skill points that allow you to upgrade Lara with new abilities. There are three skill trees, each containing many different skills, where Lara can spend her points. The three trees are broken down into Seeker, Warrior and Scavenger and Lara can be upgraded when she arrives at a basecamp. A few of these upgraded skills are longer swim times, multiple stealth takedowns, and the ability to shoot two enemies simultaneously. It’s always exciting to upgrade your character and see how the gameplay changes with new your abilities. This game is no exception and the upgrades you choose can really enhance your experience.
Graphically, Lara has never looked better. I played the game on my Xbox One X in 4K and the environments were awe inspiring. The lush jungle almost jumps off the screen and the character models are some of the best I’ve seen in recent memory. Of course, all this beauty wouldn’t mean much if there were stutters and lags and thankfully I never noticed a single frame drop while playing the game in all its 4K glory. Shadow of the Tomb Raider feels like you are part of a high budget, summer blockbuster and at times it was difficult to determine the difference between a cutscene or live game play (in a “wow, this is incredible!” way). The acting was also top notch and Camilla Luddington once again does an outstanding job delivering her lines, even making some of the corniest statements endearing. Every aspect of this game is the best of the best and you will be hard pressed to find an area of the game that was lacking.
Shadow of the Tomb Raider in an amazing accomplishment and easily my favorite game of the series. I’d even go as far as saying that I enjoyed it more than Uncharted 2, which is a true testament to how much I loved this game. Not only does the story have a heart and completely engages the player but it’s thrilling and there is non-stop adventure until the very end. While this certainly could be the last game in the rebooted series, I truly hope it’s not as I already want to play another. I highly recommend picking this game up. As soon as you knock over your first pot, you will be happy that you did!
What I liked: Stunning graphics, Incredible voice acting, Blockbuster feel
What I liked less: Occasional areas where it was unclear where to go next

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Kristy H (1252 KP) rated You Must Not Miss in Books
Jun 21, 2019
Magpie Lewis has been abandoned. Her father left. Then her sister, Eryn, too. Now it's just Magpie and her mom. Who truly isn't really present, as she drowns herself in booze and a haze of alcoholism. Magpie's sister left the same night as Brandon Phipps's party--after which Magpie's longtime friendship with Allison ended, and Magpie was branded a slut and left to be an outcast at school. So she starts writing in a yellow notebook, creating a world called Near. It's Magpie's magical place, where everything is perfect: no cheating father, no drunk mom, no missing sister, and no horrific school experiences. She thinks up Near so clearly, so fully, that she wills it into existence, and Magpie realizes that in Near, she can have it all: even revenge on those who have hurt her.
"There was one month left of her sophomore year of high school, and she had decided, after a mountain of evidence to support it, that the entire world was a joke."
I just love Katrina Leno, and her beautiful writing. You Must Not Miss is no exception: it's a poetic, stark take on high school friendship, rape culture, and the ties that bind us. The story is a clever variation of "One for Sorrow." Magpie is our main character and takes center stage: it's hard not to feel sympathetic for this poor abandoned girl--with no family who cares for her and, for a while, no friends.
"If you give a name to an impossible thing, does it make the impossible thing any less impossible?
But then the story takes a dramatic, dark twist--as Magpie creates Near both in her mind and in reality--and as Magpie's portal to another world takes true shape, we see our character find strength before our very eyes. I won't lie, I'm not sure this book is for everyone. It reminded me in some ways of a Maggie Stiefvater novel. It's true magical realism, and there's a suspension of disbelief to be had, to be sure. But it's a book that I feel like Leno was meant to be write. Her way of eviscerating rape culture, misogyny, and more is so adept, so searing. It is a call to arms to those who are not believed, who are ignored and mocked, who are the ones who see their lives ruined when the attackers run free.
In this way, You Must Not Miss is a strong, complex book tackling a tough topic. It may be difficult for some that this topic is underneath the magical world of Near, but I liked how that was what Magpie needed to deal with all that happened to her. Beware, this book is brutal at times (and yes, there's a trigger warning for rape/sexual assault). But it's beautifully written, too. It's complicated, much like its subject matter and its protagonist, who is still trying to figure herself out, as well. It's a different read, but if you're willing to give it a try, I think you'll be glad you did. 4 stars.
"There was one month left of her sophomore year of high school, and she had decided, after a mountain of evidence to support it, that the entire world was a joke."
I just love Katrina Leno, and her beautiful writing. You Must Not Miss is no exception: it's a poetic, stark take on high school friendship, rape culture, and the ties that bind us. The story is a clever variation of "One for Sorrow." Magpie is our main character and takes center stage: it's hard not to feel sympathetic for this poor abandoned girl--with no family who cares for her and, for a while, no friends.
"If you give a name to an impossible thing, does it make the impossible thing any less impossible?
But then the story takes a dramatic, dark twist--as Magpie creates Near both in her mind and in reality--and as Magpie's portal to another world takes true shape, we see our character find strength before our very eyes. I won't lie, I'm not sure this book is for everyone. It reminded me in some ways of a Maggie Stiefvater novel. It's true magical realism, and there's a suspension of disbelief to be had, to be sure. But it's a book that I feel like Leno was meant to be write. Her way of eviscerating rape culture, misogyny, and more is so adept, so searing. It is a call to arms to those who are not believed, who are ignored and mocked, who are the ones who see their lives ruined when the attackers run free.
In this way, You Must Not Miss is a strong, complex book tackling a tough topic. It may be difficult for some that this topic is underneath the magical world of Near, but I liked how that was what Magpie needed to deal with all that happened to her. Beware, this book is brutal at times (and yes, there's a trigger warning for rape/sexual assault). But it's beautifully written, too. It's complicated, much like its subject matter and its protagonist, who is still trying to figure herself out, as well. It's a different read, but if you're willing to give it a try, I think you'll be glad you did. 4 stars.

Kirk Bage (1775 KP) rated The Boys - Season 2 in TV
Jan 22, 2021
As I have already stated in my review of season one of The Boys, it is a show that I have found compelling to watch without actually liking or thinking it is necessarily very good. The premise was intriguing, and threw up some pretty interesting dramatic conflicts in the first season. But it was obvious from very early on that this show wanted to make the most of its 18 certificate and use gore, violence and shock tactics to really make fans of those things gasp.
In season two they have taken that key point of difference and turned the volume up to ten! All I remember from it, some three months now since I finished it, is blood, exploding and crushed heads, severed limbs, gross out deaths and lots more blood. Which, you know, turns some people on, but after the first ten times I got pretty sick of it – almost literally – and was just riding it out to the finish mostly.
Performance wise, there isn’t really a stand out, and the writing doesn’t really offer the opportunity (yet) for true emotional depth. Antony Starr, as the deplorably egotistical maniac “hero” Homelander, is the one you love to hate though! Rarely have I found myself wanting a character to get his dues so much! He is utterly loathsome and repulsive, so much credit for that creation. Depending on where they take things in season 3 and beyond, he could emerge as one of the iconic characters of this era of streaming TV.
In terms of story progression, a decent job has been made by introducing Aya Cash as Stormfront, a depraved love interest for Homelander with a big secret and a great plot device. Most of the events have revolved around her introduction, development, backstory reveal and consequences of that on the show’s main man. Meanwhile the storyline around Karl Urban as Billy Butcher becomes more and more forgettable and sometimes irrelevant.
That is the problem with this show really; it has set itself up as being Superheros that are actually assholes vs renegade anti-heros that want to stop them… but, it knows that as soon as that conflict is resolved and satisfied the show is over. So, they drag the story along with very minimal contact as yet between the two. Plenty of inner turmoil within the two groups, but no action as such against one another.
And that is why the build up to this season’s climax felt mostly anti-climactic. Although it did land a half decent cliff-hanger right at the end. I don’t know… I just feel as if it’s a show to let wash over you without that much value in analysing it. And that wash always makes me feel slightly grubbier than I was before. If redemption, conflict and resolution are on the cards they need to get a dose of it into season three, or I will probably lose interest fast.
Amazon Prime has a lot of shows a lot better than this one, but probably none that appeal as much to boys and men under 30. It has its place on the vast entertainment schedule, but personally I am craving more meaning and less of the puerile dependence on gore. However, if that is what its audience talk about, then its gonna increase not decrease. They have set their own bloody bar now and my fear is this is what the future of the show holds: more and more original ways to gross us out. I’d like to be proved wrong, but I don’t feel in a huge rush about it either way.
In season two they have taken that key point of difference and turned the volume up to ten! All I remember from it, some three months now since I finished it, is blood, exploding and crushed heads, severed limbs, gross out deaths and lots more blood. Which, you know, turns some people on, but after the first ten times I got pretty sick of it – almost literally – and was just riding it out to the finish mostly.
Performance wise, there isn’t really a stand out, and the writing doesn’t really offer the opportunity (yet) for true emotional depth. Antony Starr, as the deplorably egotistical maniac “hero” Homelander, is the one you love to hate though! Rarely have I found myself wanting a character to get his dues so much! He is utterly loathsome and repulsive, so much credit for that creation. Depending on where they take things in season 3 and beyond, he could emerge as one of the iconic characters of this era of streaming TV.
In terms of story progression, a decent job has been made by introducing Aya Cash as Stormfront, a depraved love interest for Homelander with a big secret and a great plot device. Most of the events have revolved around her introduction, development, backstory reveal and consequences of that on the show’s main man. Meanwhile the storyline around Karl Urban as Billy Butcher becomes more and more forgettable and sometimes irrelevant.
That is the problem with this show really; it has set itself up as being Superheros that are actually assholes vs renegade anti-heros that want to stop them… but, it knows that as soon as that conflict is resolved and satisfied the show is over. So, they drag the story along with very minimal contact as yet between the two. Plenty of inner turmoil within the two groups, but no action as such against one another.
And that is why the build up to this season’s climax felt mostly anti-climactic. Although it did land a half decent cliff-hanger right at the end. I don’t know… I just feel as if it’s a show to let wash over you without that much value in analysing it. And that wash always makes me feel slightly grubbier than I was before. If redemption, conflict and resolution are on the cards they need to get a dose of it into season three, or I will probably lose interest fast.
Amazon Prime has a lot of shows a lot better than this one, but probably none that appeal as much to boys and men under 30. It has its place on the vast entertainment schedule, but personally I am craving more meaning and less of the puerile dependence on gore. However, if that is what its audience talk about, then its gonna increase not decrease. They have set their own bloody bar now and my fear is this is what the future of the show holds: more and more original ways to gross us out. I’d like to be proved wrong, but I don’t feel in a huge rush about it either way.

Lottie disney bookworm (1056 KP) rated The Story of Silence in Books
Jun 17, 2021
An Arthurian tale, adapted from a 13th century lost poem, containing dragons and knights but tackling the fluid notion of gender? Sign me up! Literally! Thank you to Eidelweiss+ and HarperVoyager for the opportunity to read this in exchange for an honest review.
Silence is born a girl, but due to the laws of inheritance is raised a boy, with only 3 people knowing their true gender (one of whom, initially, is not Silence). The Story of Silence follows Silence from birth, showing their struggles between Nature and Nurture in the medieval period.
The writing style of this fantasy novel is remarkable, with an almost lyrical, ballad quality to it. The settings of Cornwall, and later Brittany, are described in such a way that captivates the reader, transporting them to the jousting fields, the towering castles and the courts of Earls and Kings.
The writing is at a slower pace, a literary journey rather than a sprint and for that reason I didn’t quite get the feeling of “I can’t put this down”, particularly in the middle of the novel. However, the twists and turns in Silence’s life were always quick to pull me back in.
As a character, the reader loves Silence from the very beginning. None of the struggles of their life are of their own making. Indeed, there are moments within this story where it would have been much simpler to tell the truth but Silence does not, displaying true knightly qualities of courage and loyalty. If I had one criticism of this book it is that, after his first “courses”, Silence doesn’t seem to find disguising his Nature very difficult., Yes, he binds his chest but he also travels on the road with male companions for years with no further mention of the more natural signs of his true nature.
The cast of characters surrounding Silence are also excellent, we have the troubled Earl Cador who, despite his original plan, it seems cannot love his child as he should; Griselle and the seneschal who do love and care for Silence and then there is Merlin.
Now, I know Silence should be my favourite character but Merlin stole the show in my opinion! There is no stoical wizard in Myers’ world, oh no! Merlin is a naked, disgusting old man who has an awful habit of laughing out loud at the unseen futures of those he passes. I also appreciated how Merlin wasn’t a solution to Silence’s problems (in fact the opposite is true!). Despite the magical undercurrent within this story, Merlin doesn’t fix everything with the flick of a magic wand – conversely he forces Silence to look inside and solve their own riddle, emphasising that you do not need to fit into one category or another, you can be both, you can be what you decide to be.
It should also be noted that, up to this point in the novel, Silence is referred to with the male pronoun, as that is how he sees himself. He is a boy. He is a knight! However, on processing Merlin’s world this pronoun notably changes to they and their. A beautiful detail that resonated how Silence had accepted their true identity.
The characterisation of women in The Story of Silence is something that has been picked up on a lot by my fellow reviewers and yes, the women in this book are often sex-crazed, deceitful, disloyal creatures. This is also an issue that is directly discussed within the author’s note, further proving that this was not an intentional slight on women. Alex Myers is an author, they are telling a story and that story takes place in the 13th century when, unfortunately, women were depicted like this. The main despicable action by a woman is essential to stay true to the poem. Was it frustrating as a female reader? Sometimes. But are there an equal number of ugly characteristics shown in the male characters? Absolutely!
The Story of Silence is a slow-burning tale which steadily unfurls into a captivating narrative which will stay with the reader long after the final page. The original 13th century poem captures the concept of gender so beautifully but Alex Myers takes this even further, handling Silence’s journey with love and compassion. I feel very lucky to have read this.
Silence is born a girl, but due to the laws of inheritance is raised a boy, with only 3 people knowing their true gender (one of whom, initially, is not Silence). The Story of Silence follows Silence from birth, showing their struggles between Nature and Nurture in the medieval period.
The writing style of this fantasy novel is remarkable, with an almost lyrical, ballad quality to it. The settings of Cornwall, and later Brittany, are described in such a way that captivates the reader, transporting them to the jousting fields, the towering castles and the courts of Earls and Kings.
The writing is at a slower pace, a literary journey rather than a sprint and for that reason I didn’t quite get the feeling of “I can’t put this down”, particularly in the middle of the novel. However, the twists and turns in Silence’s life were always quick to pull me back in.
As a character, the reader loves Silence from the very beginning. None of the struggles of their life are of their own making. Indeed, there are moments within this story where it would have been much simpler to tell the truth but Silence does not, displaying true knightly qualities of courage and loyalty. If I had one criticism of this book it is that, after his first “courses”, Silence doesn’t seem to find disguising his Nature very difficult., Yes, he binds his chest but he also travels on the road with male companions for years with no further mention of the more natural signs of his true nature.
The cast of characters surrounding Silence are also excellent, we have the troubled Earl Cador who, despite his original plan, it seems cannot love his child as he should; Griselle and the seneschal who do love and care for Silence and then there is Merlin.
Now, I know Silence should be my favourite character but Merlin stole the show in my opinion! There is no stoical wizard in Myers’ world, oh no! Merlin is a naked, disgusting old man who has an awful habit of laughing out loud at the unseen futures of those he passes. I also appreciated how Merlin wasn’t a solution to Silence’s problems (in fact the opposite is true!). Despite the magical undercurrent within this story, Merlin doesn’t fix everything with the flick of a magic wand – conversely he forces Silence to look inside and solve their own riddle, emphasising that you do not need to fit into one category or another, you can be both, you can be what you decide to be.
It should also be noted that, up to this point in the novel, Silence is referred to with the male pronoun, as that is how he sees himself. He is a boy. He is a knight! However, on processing Merlin’s world this pronoun notably changes to they and their. A beautiful detail that resonated how Silence had accepted their true identity.
The characterisation of women in The Story of Silence is something that has been picked up on a lot by my fellow reviewers and yes, the women in this book are often sex-crazed, deceitful, disloyal creatures. This is also an issue that is directly discussed within the author’s note, further proving that this was not an intentional slight on women. Alex Myers is an author, they are telling a story and that story takes place in the 13th century when, unfortunately, women were depicted like this. The main despicable action by a woman is essential to stay true to the poem. Was it frustrating as a female reader? Sometimes. But are there an equal number of ugly characteristics shown in the male characters? Absolutely!
The Story of Silence is a slow-burning tale which steadily unfurls into a captivating narrative which will stay with the reader long after the final page. The original 13th century poem captures the concept of gender so beautifully but Alex Myers takes this even further, handling Silence’s journey with love and compassion. I feel very lucky to have read this.

Heather Cranmer (2721 KP) created a post
Nov 14, 2022 (Updated Nov 14, 2022)

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