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Purple Phoenix Games (2266 KP) rated Chronicles of Crime: 1400 in Tabletop Games
Oct 21, 2020
Isn’t that box cover just awesome? I never open a preview with a comment about components, but this one warranted it because the box art is so good. Anyway, it’s Paris in the year, well, 1400 AD, and now some strange things are afoot at le Cercle K.
Chronicles of Crime: 1400 (which I shall shorten to 1400 for the duration of this preview) is an app-assisted campaign, murder-infested, cooperative storytelling game for one to four players. If you are familiar with the original Chronicles of Crime, you already know how to play 1400. However, should ye be of the uninitiated, allow me to set the stage for this incredible gaming experience.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, place the Evidence Board in the middle of the table and the Home Location Board near. Keep all the decks of cards nearby (shuffled or unshuffled, whatever is your liking) as well as the alphabetically-labeled Location Boards. Fire up the Chronicles of Crime app, choose “1400,” and then choose the case you would like to play. The app will walk players through the additional setup steps for the case being played. For this solo preview I played through The Missing Pages case. Also, to be completely upfront I got a 95/110 for a final score, but no big deal.
How do I explain this game succinctly? Well, each of the cases will involve players traveling to different Location Boards and meeting Characters at these locations. Many cases will be involving several Special Items and, new for the 1400 version, Vision Cards that may assist players in putting the case into focus. These Vision Cards do not really give the story away or anything, but are merely a vague framework of possible factors.
By using the app and scanning the QR codes on the boards and cards players will be learning about the case, viewing the scene of the crime(s), inspecting items, chatting up locals for information, and also new for 1400: consulting with the goodest boi dog companion! The dog, Perceval, assists the knight (the players) in cases by sniffing items. A word of caution, though, when you play this game do NOT have Perceval sniff any items until you are completely done with a location because he may drag you to another completely different location right away before you were ready. Not that it happened to me, mind you… okay, it did.
Play will continue not so much in “rounds” but until the players have enough evidence and a good handle on the situation enough to return Home to report to their family members all the details of the crime(s) by scanning answers to their questions about the case. The app then assesses the accuracy of the answers and outputs a score. For reference, though I did receive 95/110 on my first play of 1400 I did only receive a 70/100 on my first runthrough of the original Chronicles of Crime, so playing this style of game several times seems to improve how one plays.
Components. As most items in the box of the game are card or cardboard-based, and all really great quality, I will speak on other component items. Firstly, the art and art style throughout the game is simply stunning. I mean look at that Perceval card! And I already raved about the box cover in my opening statement. This art really speaks to me and it says, “I’m gorgeous.”
The app. I have only great things to say about the app. It’s the same app that you would use for original Chronicles of Crime, and operates the exact same way. For me it has been flawless to use and just a joy to bring technology into the gaming world, even for a game set in the year 1400. I am obviously no purist game enthusiast, as I enjoy these hybrid model games. Once you play with the app you will see how ingenious a system it really is. The app coupled with the nondescript cards and other components in the game make for infinite storytelling possibilities that can only be limited by creativity and time constraints. I love the components in the box AND the marvelous app.
Gameplay for me is also just glorious. I love being able to sit down, setup the game, and let the app tell me what’s going on. So what should I do first? Oh, let’s mosey on down here to this Location Board and drum up some information. Ooh I found an Item! I should bring it back to my Family Location Board and ask my merchant sister about it. Hmm, it’s religious in nature? Okay then, my Monkle (monk uncle) will know something about it. Okay, time to go back to that location and speak with the other person who was in there. OH CRAP, I wasted too much (in game) time and now that other person is gone?! Uh oh, I better stop messing around here…
It’s just amazing, and I love this family of games. I am so stoked to delve more into 1400 and discover more shenanigans happening in Paris. Perceval and I are out to solve all the cases and beg for more. If you are looking for a game that uses a hybrid board game/app model, are a fan of this era in history, or just want to have a really great experience playing a game, I urge you to consider Chronicles of Crime: 1400. It has everything I love in a unique game and I just can’t get enough!
Chronicles of Crime: 1400 (which I shall shorten to 1400 for the duration of this preview) is an app-assisted campaign, murder-infested, cooperative storytelling game for one to four players. If you are familiar with the original Chronicles of Crime, you already know how to play 1400. However, should ye be of the uninitiated, allow me to set the stage for this incredible gaming experience.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, place the Evidence Board in the middle of the table and the Home Location Board near. Keep all the decks of cards nearby (shuffled or unshuffled, whatever is your liking) as well as the alphabetically-labeled Location Boards. Fire up the Chronicles of Crime app, choose “1400,” and then choose the case you would like to play. The app will walk players through the additional setup steps for the case being played. For this solo preview I played through The Missing Pages case. Also, to be completely upfront I got a 95/110 for a final score, but no big deal.
How do I explain this game succinctly? Well, each of the cases will involve players traveling to different Location Boards and meeting Characters at these locations. Many cases will be involving several Special Items and, new for the 1400 version, Vision Cards that may assist players in putting the case into focus. These Vision Cards do not really give the story away or anything, but are merely a vague framework of possible factors.
By using the app and scanning the QR codes on the boards and cards players will be learning about the case, viewing the scene of the crime(s), inspecting items, chatting up locals for information, and also new for 1400: consulting with the goodest boi dog companion! The dog, Perceval, assists the knight (the players) in cases by sniffing items. A word of caution, though, when you play this game do NOT have Perceval sniff any items until you are completely done with a location because he may drag you to another completely different location right away before you were ready. Not that it happened to me, mind you… okay, it did.
Play will continue not so much in “rounds” but until the players have enough evidence and a good handle on the situation enough to return Home to report to their family members all the details of the crime(s) by scanning answers to their questions about the case. The app then assesses the accuracy of the answers and outputs a score. For reference, though I did receive 95/110 on my first play of 1400 I did only receive a 70/100 on my first runthrough of the original Chronicles of Crime, so playing this style of game several times seems to improve how one plays.
Components. As most items in the box of the game are card or cardboard-based, and all really great quality, I will speak on other component items. Firstly, the art and art style throughout the game is simply stunning. I mean look at that Perceval card! And I already raved about the box cover in my opening statement. This art really speaks to me and it says, “I’m gorgeous.”
The app. I have only great things to say about the app. It’s the same app that you would use for original Chronicles of Crime, and operates the exact same way. For me it has been flawless to use and just a joy to bring technology into the gaming world, even for a game set in the year 1400. I am obviously no purist game enthusiast, as I enjoy these hybrid model games. Once you play with the app you will see how ingenious a system it really is. The app coupled with the nondescript cards and other components in the game make for infinite storytelling possibilities that can only be limited by creativity and time constraints. I love the components in the box AND the marvelous app.
Gameplay for me is also just glorious. I love being able to sit down, setup the game, and let the app tell me what’s going on. So what should I do first? Oh, let’s mosey on down here to this Location Board and drum up some information. Ooh I found an Item! I should bring it back to my Family Location Board and ask my merchant sister about it. Hmm, it’s religious in nature? Okay then, my Monkle (monk uncle) will know something about it. Okay, time to go back to that location and speak with the other person who was in there. OH CRAP, I wasted too much (in game) time and now that other person is gone?! Uh oh, I better stop messing around here…
It’s just amazing, and I love this family of games. I am so stoked to delve more into 1400 and discover more shenanigans happening in Paris. Perceval and I are out to solve all the cases and beg for more. If you are looking for a game that uses a hybrid board game/app model, are a fan of this era in history, or just want to have a really great experience playing a game, I urge you to consider Chronicles of Crime: 1400. It has everything I love in a unique game and I just can’t get enough!

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LilyLovesIndie (123 KP) rated King Hall (Forever Evermore, #1) in Books
Nov 5, 2018
Read the most up to date version of this review over on Ramble Media http://www.ramblemedia.com/?p=20241
I received an ARC of this book and I am so very glad I was given this opportunity as this book really is something else! I devoured it in no time at all, reading until I fell asleep on my kindle, waking up and reading some more. I honestly have not read a book this well written and gripping in a while, and it is most definitely a book worth adding to your to-read list sharpish!
So I suppose you want to know why I find this book so wonderful? Well for once, I am actually rather speechless, in an incredibly good way, as there is just so much good that it's hard to know where to start. Perhaps the one thing I absolutely loved in this book is the plot. A different take on the typical YA Magical genre, the inclusion of Kings, Mys factions, heartbreak, mates and the friendship between these groups, it's all so very different from the norm. But that is one of the greatest aspects of this book, it breaks so many of the standard rules and 'norms' of this genre. It is naughty in parts, funny in others and downright heart breaking at times as well. The plot is superbly paced to guide the reader through everything that takes place, without dragging it's feet or rushing too fast - it is perfectly pitched for your enjoyment. The twists and turns in the plot is another huge advantage as it simply keeps you on the balls of your feet throughout. It's rare to find a book that does this so completely so I have to give credit to Scarlett Dawn for developing such a wonderful plot development.
Something else that is amazing in this book is the dynamic between the characters. They are wonderful. Seriously, they gel so incredibly well with each other and with you as a reader that you feel like the 5th member of the Prodigy group. They are wonderful characters in their own right, but together they truly shine. Jack, a real Jack the lad, so untamed and playful; Pearl, a beauty with a mischievous side; Ezra, dark and mysterious, he exudes sex appeal; and Lily, well what can you say? She's shorter than average, smaller than average, a fiery tempered Shifter which matches her fiery red hair. I love her to bits, mostly because she really reminds me of myself, but also because she is a strong heroine, and these types of characters are really missing from books. She's inspirational and an absolute delight to read, sucking you into her crazy world and dragging you into all their mischief together. Equally, you also get drawn into her heart break, and my heart seriously ached with her with the tragedy she faced. She is an incredibly well written character, and one I honestly cannot wait to learn more about.
Another amazing aspect of this book is the humour which weaves its way throughout. It counteracts the dark undertones of sadness and tension throughout, meaning that although the darkness is there, there is always hope and happiness not far behind. This stops the story from becoming too angsty and helps the reader have a few good belly laughs along the way. The naughtiness of the humour is excellently written, balancing on the tasteful sexual humour rather than being crude. This makes it even more enjoyable to read as it just feels so natural. It's like an old pair of jeans, the book just feels so right as you read it. Although there may be uncomfortable moments (King Kincaid and Venclaire feature in most of them), Scarlett Dawn makes them incredibly enjoyable by using a unique brand of humour to ease the tension, usually through Lily's thoughts. I can only compliment this as it is something I know isn't hard to write and balance correctly.
So I suppose I ought to wrap this on before I gush too much and end up repeating myself. IF you haven't already guessed from reading the review so far, I absolutely, positively ADORED this book (yes, the capitalisation is most definitely needed). It has everything you want in a good read, emotions of all kinds, a fab pace and plot and excellent characters. There's nothing more for me to say other than to tell you to get a copy of this book sooner rather than later and be prepared for a cliff hanger that is out of this world! Now all there is for me to do is twiddle my thumbs and wait very impatiently for the next instalment!
I received an ARC of this book and I am so very glad I was given this opportunity as this book really is something else! I devoured it in no time at all, reading until I fell asleep on my kindle, waking up and reading some more. I honestly have not read a book this well written and gripping in a while, and it is most definitely a book worth adding to your to-read list sharpish!
So I suppose you want to know why I find this book so wonderful? Well for once, I am actually rather speechless, in an incredibly good way, as there is just so much good that it's hard to know where to start. Perhaps the one thing I absolutely loved in this book is the plot. A different take on the typical YA Magical genre, the inclusion of Kings, Mys factions, heartbreak, mates and the friendship between these groups, it's all so very different from the norm. But that is one of the greatest aspects of this book, it breaks so many of the standard rules and 'norms' of this genre. It is naughty in parts, funny in others and downright heart breaking at times as well. The plot is superbly paced to guide the reader through everything that takes place, without dragging it's feet or rushing too fast - it is perfectly pitched for your enjoyment. The twists and turns in the plot is another huge advantage as it simply keeps you on the balls of your feet throughout. It's rare to find a book that does this so completely so I have to give credit to Scarlett Dawn for developing such a wonderful plot development.
Something else that is amazing in this book is the dynamic between the characters. They are wonderful. Seriously, they gel so incredibly well with each other and with you as a reader that you feel like the 5th member of the Prodigy group. They are wonderful characters in their own right, but together they truly shine. Jack, a real Jack the lad, so untamed and playful; Pearl, a beauty with a mischievous side; Ezra, dark and mysterious, he exudes sex appeal; and Lily, well what can you say? She's shorter than average, smaller than average, a fiery tempered Shifter which matches her fiery red hair. I love her to bits, mostly because she really reminds me of myself, but also because she is a strong heroine, and these types of characters are really missing from books. She's inspirational and an absolute delight to read, sucking you into her crazy world and dragging you into all their mischief together. Equally, you also get drawn into her heart break, and my heart seriously ached with her with the tragedy she faced. She is an incredibly well written character, and one I honestly cannot wait to learn more about.
Another amazing aspect of this book is the humour which weaves its way throughout. It counteracts the dark undertones of sadness and tension throughout, meaning that although the darkness is there, there is always hope and happiness not far behind. This stops the story from becoming too angsty and helps the reader have a few good belly laughs along the way. The naughtiness of the humour is excellently written, balancing on the tasteful sexual humour rather than being crude. This makes it even more enjoyable to read as it just feels so natural. It's like an old pair of jeans, the book just feels so right as you read it. Although there may be uncomfortable moments (King Kincaid and Venclaire feature in most of them), Scarlett Dawn makes them incredibly enjoyable by using a unique brand of humour to ease the tension, usually through Lily's thoughts. I can only compliment this as it is something I know isn't hard to write and balance correctly.
So I suppose I ought to wrap this on before I gush too much and end up repeating myself. IF you haven't already guessed from reading the review so far, I absolutely, positively ADORED this book (yes, the capitalisation is most definitely needed). It has everything you want in a good read, emotions of all kinds, a fab pace and plot and excellent characters. There's nothing more for me to say other than to tell you to get a copy of this book sooner rather than later and be prepared for a cliff hanger that is out of this world! Now all there is for me to do is twiddle my thumbs and wait very impatiently for the next instalment!

Movie Metropolis (309 KP) rated Pokémon the Movie: I Choose You! (2017) in Movies
Jun 10, 2019
20th Birthday Tribute
For the uninitiated, let’s start with some key facts: Pokémon has been entertaining kids and the young at heart for 20 years. A phenomenon like no other in the 90s, Nintendo’s award-winning franchise has been a worldwide smash, and despite a dip in the late 00s, it shows no signs of slowing down.
With 19 movies under its belt, dozens of video games including the ridiculously popular Pokémon Go, and countless TV series, Pokémon is an occurrence that doesn’t come around too often. Now, to celebrate the brand’s 20th anniversary, Nintendo has released this; Pokémon the Movie: I Choose You! But does being the 20th film in the franchise mean it’s not worth a watch?
Acting as a soft reboot of sorts, Pokémon: I Choose You! follows franchise hero, Ash Ketchum from Pallet Town, as he starts out on his journey to catch as many Pocket Monsters as he can. For fans of the brand, what follows next needs no introduction; he meets Pikachu and the rest as they say, is history.
Or is it? Well, in this case, not so much. The basic story that delighted kids in the 90s has been slightly reset as we are taken through the pairs journey, meeting people and Pokémon that weren’t in the original 1st television series. This has both positive and negative results on the finished product.
The plot is as simple as you would expect from a children’s film and it’s clear that Nintendo are out to make as much money from this as possible. Pre-film adverts were all Pokémon related and the cost of a ticket for this particular showing was double the normal price.
Why? Well, this is the first Pokémon film to be released in the UK in 15 years. That’s not a milestone to be sniffed at, and it’s clear the producers, animators and orchestras have gone all out for this instalment.
The film itself is beautiful to look at. Pokémon has always been criticised for its rather lacklustre animation compared to other Anime features like Spirited Away, but I Choose You is right up there with the very best. It’s colourful and drips with detail. From gorgeous sunsets to damp caves, the animation comes alive.
Elsewhere, the score is nicely integrated into the film with a single, haunting piano playing through much of the succinct 98-minute runtime. The familiar theme tune that kids and adults have come to know and love over the years is given a lovely instrumental upgrade and this is when the flutters of nostalgia start to kick in.
Unfortunately, the removal of Ash’s companions, Brock and Misty, from the film undoes some of the hard work for this 20th anniversary as they were such an integral role in the first films and television show. However, newcomers Sorell and Verity each provide the story with a couple of different layers.
I Choose You also tugs at the heartstrings more than previous instalments. As the title suggests, this is about Ash’s journey with Pikachu and that doesn’t just include the happy times. Younger viewers may find some of the imagery on screen a little disturbing as we’re taken through an at times, dark and menacing backstory.
Overall, Pokémon the Movie: I Choose You! is a film that absolutely represents 20 years of the beloved series. With gorgeous animation and an intriguing change to the story that kids and adults have come to know, it’s definitely the best Pokémon movie out there. Let’s be frank, each of the films has been made to sell Pokémon toys and games, but never has it been done so beautifully.
https://moviemetropolis.net/2017/11/05/pokemon-the-movie-i-choose-you-review/
With 19 movies under its belt, dozens of video games including the ridiculously popular Pokémon Go, and countless TV series, Pokémon is an occurrence that doesn’t come around too often. Now, to celebrate the brand’s 20th anniversary, Nintendo has released this; Pokémon the Movie: I Choose You! But does being the 20th film in the franchise mean it’s not worth a watch?
Acting as a soft reboot of sorts, Pokémon: I Choose You! follows franchise hero, Ash Ketchum from Pallet Town, as he starts out on his journey to catch as many Pocket Monsters as he can. For fans of the brand, what follows next needs no introduction; he meets Pikachu and the rest as they say, is history.
Or is it? Well, in this case, not so much. The basic story that delighted kids in the 90s has been slightly reset as we are taken through the pairs journey, meeting people and Pokémon that weren’t in the original 1st television series. This has both positive and negative results on the finished product.
The plot is as simple as you would expect from a children’s film and it’s clear that Nintendo are out to make as much money from this as possible. Pre-film adverts were all Pokémon related and the cost of a ticket for this particular showing was double the normal price.
Why? Well, this is the first Pokémon film to be released in the UK in 15 years. That’s not a milestone to be sniffed at, and it’s clear the producers, animators and orchestras have gone all out for this instalment.
The film itself is beautiful to look at. Pokémon has always been criticised for its rather lacklustre animation compared to other Anime features like Spirited Away, but I Choose You is right up there with the very best. It’s colourful and drips with detail. From gorgeous sunsets to damp caves, the animation comes alive.
Elsewhere, the score is nicely integrated into the film with a single, haunting piano playing through much of the succinct 98-minute runtime. The familiar theme tune that kids and adults have come to know and love over the years is given a lovely instrumental upgrade and this is when the flutters of nostalgia start to kick in.
Unfortunately, the removal of Ash’s companions, Brock and Misty, from the film undoes some of the hard work for this 20th anniversary as they were such an integral role in the first films and television show. However, newcomers Sorell and Verity each provide the story with a couple of different layers.
I Choose You also tugs at the heartstrings more than previous instalments. As the title suggests, this is about Ash’s journey with Pikachu and that doesn’t just include the happy times. Younger viewers may find some of the imagery on screen a little disturbing as we’re taken through an at times, dark and menacing backstory.
Overall, Pokémon the Movie: I Choose You! is a film that absolutely represents 20 years of the beloved series. With gorgeous animation and an intriguing change to the story that kids and adults have come to know, it’s definitely the best Pokémon movie out there. Let’s be frank, each of the films has been made to sell Pokémon toys and games, but never has it been done so beautifully.
https://moviemetropolis.net/2017/11/05/pokemon-the-movie-i-choose-you-review/

Becs (244 KP) rated Monster Catchers in Books
Jul 6, 2019
Captivating middle grade novel!
You can also find this review on my blog: bookingwayreads.wordpress.com
Thank you to Smith Publicity and the author, George Brewington, for allowing me the wonderful opportunity to be a part of the Monster Catchers blog tour and for sending me a copy to read and review.
TRIGGER WARNINGS: death, kidnapping
"We can't always think of ourselves. There are so many creatures in the world that need love."
Main Characters:
Bailey Buckleby - the main character and co-owner of Buckleby and Sons. He's a monster catcher like his father, but questions how his father goes about the business. Very compassionate and has a good Frisbee throwing arm.
Dougie Buckleby - Bailey's father and the owner of Buckleby and Sons. He has taught Bailey everything he knows about being a monster catcher. A bit selfish by not really listening to Bailey, even though he always ends up being right.
Savannah - schoolmate of Bailey's turned friend. A part of the Bullhead Brigade, which Nikos is also a part of.
Henry - baby Swiss troll that is taken in by Dougie. But is he?
Candycane Boom - a loan shark that ends up teaming up with Axel Pazuzu. Later become an alley to Bailey, Savannah, and Nikos.
Nikos - a Minotaur that is hired to take down Bailey and his father but after being beaten, he joins forces.
Axel Pazuzu - a cynocephaly (part human, part dog that is a god). Known for scamming people worse than Candycane Boom. Ends up causing a lot of problems for Bailey, Savannah, and Dougie.
"Sometimes passion makes one do really, really stupid things. You mustn't beat yourself up about it."
Review:
**Possible spoilers ahead**
Monster Catchers is a middle grade novel about friendship, adventure, sacrifices, saving the ones you love, with a hint of romance and drama. It starts with Bailey sitting at the register in the family shop, rereading In the Shadows of Monsters by his favorite monster catcher. Some teenage boys come in looking for trouble, but Bailey scares them off by showing them the monitor that shows the back room. This very back room is where the real business of Buckleby and Sons take place: monster catching.
Soon after the group of teenage boys leave, a customer comes in needing to have a 'pest' taken care of. Once the Buckleby's are hired, Candycane Boom comes in looking for another fairy friend for his current fairy. He picks on out while Bailey walks Henry on Whalefat Beach. This is where the two meet Axel Pazuzu a cynocephaly, which is a half human, half dog god creature. Axel tries buying Henry from Bailey, but he refuses because he doesn't want to loose this best friend. Bailey quickly heads home with Henry before Axel tries stealing Henry away.
That night, Dougie and Bailey head out to the customer's home to catch the little rascal that has been stealing all of the lights. Well, things don't go according to plane and instead of catching just one little goblin, they catch two and encounter about ten others. This doesn't turn out for Dougie as one of the goblins bites his finger off!
After they returned home, Bailey fell asleep. The next morning, he headed to school to give the report that was due but that he wasn't ready for. So he improvised and told about one of the real stories from In the Shadow of Monsters. Now, the thing with people within Monster Catchers, is that they don't believe that the monsters are real. They are in a constant denial, even when they've seen the monsters themselves. This sparks some major debate in Bailey's class.
Savannah ends up following Bailey back to the store where she is introduced to all the monsters in the back room and even eventually meets Axel Pazuzu when they head to the beach to walk Henry. Axel hires Candycane to get Henry from the Buckleby's. Well, this causes a bunch of different action packed scenes that will leave you turning the pages until the ending.
When you think monsters, you don't think of a father-son duo saving California. But that's just what Dougie and Bailey Buckleby do. For the right price, they will capture anything from goblins and trolls to harpies and fairies. If it's a monster of any sort, the Buckleby's are the one's to call. But, Bailey soon finds out that his father has been lying to him all of his life and it must be he who saves the people of the world. Monster Catcher is a fast-paced, action-packed adventure that will capture young hearts everywhere.
Character/ Story background and development -
I was generally surprised at how much development was within this little novel. Especially for it being book one in a series and a debut! Bailey's and his fathers development were some of the best. The two go from best buds to Bailey questioning everything about him to having to sacrifice him for the sake of the world. It just blew me away the relationship that the duo had as they were massively different, but brought very similar aspects to the relationship.
Plot -
George Brewington weaves lessons of friendship, morals, and action into this fantasy filled debut. Bailey's interest in monsters is heartwarming, especially when he finds out that monsters have feelings and all aren't bad like they are perceived to be.
Spelling/ Grammatical errors -
I honestly didn't seem to find any spelling or grammatical errors that popped out or took away from the overall story. Monster Catchers is a very well-written novel.
Enjoyment -
I really enjoyed going on an adventure with Bailey and all the lovable monsters. I will most defiantly be rereading this. One thing I rather enjoyed, that I have to point out, is how George Brewington mixed extremely important world issues like: environmental issues, understanding differences, and sacrifices along with adding that fantasy aspect that is common among middle-grade novels.
Overall -
With the interwoven lessons and morals, the fun and quirky lines, the cliff hangers, discovering oneself, understanding differences, Monster Catchers encourages the reader to think beyond the words that are written.
Do I recommend? -
Yes! I highly recommend The Monster Catchers by George Brewington. It was such a cute little novel and I need more!!
"We either try or die, Bailey Boy."
Thank you to Smith Publicity and the author, George Brewington, for allowing me the wonderful opportunity to be a part of the Monster Catchers blog tour and for sending me a copy to read and review.
TRIGGER WARNINGS: death, kidnapping
"We can't always think of ourselves. There are so many creatures in the world that need love."
Main Characters:
Bailey Buckleby - the main character and co-owner of Buckleby and Sons. He's a monster catcher like his father, but questions how his father goes about the business. Very compassionate and has a good Frisbee throwing arm.
Dougie Buckleby - Bailey's father and the owner of Buckleby and Sons. He has taught Bailey everything he knows about being a monster catcher. A bit selfish by not really listening to Bailey, even though he always ends up being right.
Savannah - schoolmate of Bailey's turned friend. A part of the Bullhead Brigade, which Nikos is also a part of.
Henry - baby Swiss troll that is taken in by Dougie. But is he?
Candycane Boom - a loan shark that ends up teaming up with Axel Pazuzu. Later become an alley to Bailey, Savannah, and Nikos.
Nikos - a Minotaur that is hired to take down Bailey and his father but after being beaten, he joins forces.
Axel Pazuzu - a cynocephaly (part human, part dog that is a god). Known for scamming people worse than Candycane Boom. Ends up causing a lot of problems for Bailey, Savannah, and Dougie.
"Sometimes passion makes one do really, really stupid things. You mustn't beat yourself up about it."
Review:
**Possible spoilers ahead**
Monster Catchers is a middle grade novel about friendship, adventure, sacrifices, saving the ones you love, with a hint of romance and drama. It starts with Bailey sitting at the register in the family shop, rereading In the Shadows of Monsters by his favorite monster catcher. Some teenage boys come in looking for trouble, but Bailey scares them off by showing them the monitor that shows the back room. This very back room is where the real business of Buckleby and Sons take place: monster catching.
Soon after the group of teenage boys leave, a customer comes in needing to have a 'pest' taken care of. Once the Buckleby's are hired, Candycane Boom comes in looking for another fairy friend for his current fairy. He picks on out while Bailey walks Henry on Whalefat Beach. This is where the two meet Axel Pazuzu a cynocephaly, which is a half human, half dog god creature. Axel tries buying Henry from Bailey, but he refuses because he doesn't want to loose this best friend. Bailey quickly heads home with Henry before Axel tries stealing Henry away.
That night, Dougie and Bailey head out to the customer's home to catch the little rascal that has been stealing all of the lights. Well, things don't go according to plane and instead of catching just one little goblin, they catch two and encounter about ten others. This doesn't turn out for Dougie as one of the goblins bites his finger off!
After they returned home, Bailey fell asleep. The next morning, he headed to school to give the report that was due but that he wasn't ready for. So he improvised and told about one of the real stories from In the Shadow of Monsters. Now, the thing with people within Monster Catchers, is that they don't believe that the monsters are real. They are in a constant denial, even when they've seen the monsters themselves. This sparks some major debate in Bailey's class.
Savannah ends up following Bailey back to the store where she is introduced to all the monsters in the back room and even eventually meets Axel Pazuzu when they head to the beach to walk Henry. Axel hires Candycane to get Henry from the Buckleby's. Well, this causes a bunch of different action packed scenes that will leave you turning the pages until the ending.
When you think monsters, you don't think of a father-son duo saving California. But that's just what Dougie and Bailey Buckleby do. For the right price, they will capture anything from goblins and trolls to harpies and fairies. If it's a monster of any sort, the Buckleby's are the one's to call. But, Bailey soon finds out that his father has been lying to him all of his life and it must be he who saves the people of the world. Monster Catcher is a fast-paced, action-packed adventure that will capture young hearts everywhere.
Character/ Story background and development -
I was generally surprised at how much development was within this little novel. Especially for it being book one in a series and a debut! Bailey's and his fathers development were some of the best. The two go from best buds to Bailey questioning everything about him to having to sacrifice him for the sake of the world. It just blew me away the relationship that the duo had as they were massively different, but brought very similar aspects to the relationship.
Plot -
George Brewington weaves lessons of friendship, morals, and action into this fantasy filled debut. Bailey's interest in monsters is heartwarming, especially when he finds out that monsters have feelings and all aren't bad like they are perceived to be.
Spelling/ Grammatical errors -
I honestly didn't seem to find any spelling or grammatical errors that popped out or took away from the overall story. Monster Catchers is a very well-written novel.
Enjoyment -
I really enjoyed going on an adventure with Bailey and all the lovable monsters. I will most defiantly be rereading this. One thing I rather enjoyed, that I have to point out, is how George Brewington mixed extremely important world issues like: environmental issues, understanding differences, and sacrifices along with adding that fantasy aspect that is common among middle-grade novels.
Overall -
With the interwoven lessons and morals, the fun and quirky lines, the cliff hangers, discovering oneself, understanding differences, Monster Catchers encourages the reader to think beyond the words that are written.
Do I recommend? -
Yes! I highly recommend The Monster Catchers by George Brewington. It was such a cute little novel and I need more!!
"We either try or die, Bailey Boy."

Sam (74 KP) rated More Than This in Books
Mar 27, 2019
However, I never managed to get into it. I didn’t realise it would be quite as sci-fi as it seemed to begin with and struggled to relate to the protagonist.
I thought this was going to stay as a DNF forever, as I had a tendency to never try to pick a book up again after I have DNF’d it. However, just before I was going on holiday I saw a review for it over on another blog and decided that I should try it again. My tastes have changed a lot in a few years, so I was hoping I would find it easier to read this time around.
And I was right! I wasn’t hooked right at the beginning so it took some commitment to carry on reading. But now I really enjoyed the concept of aliens used in this and all of the mystery.
I actually got hooked on this! It’s almost like reading an episode of Black Mirror, which is another thing I’m addicted to.
Fair enough, I wasn’t completely sure I liked the characters, but you don’t have to love the characters in order to enjoy a novel.
I have an obsession with urban explorers going into abandoned places, and I love their videos. More Than This is set in a completely abandoned world, and I found Ness’s description of how nature took over a familiar place was really fascinating. This made me really like his writing and now I’m considering reading more of his books!
I thought this was going to stay as a DNF forever, as I had a tendency to never try to pick a book up again after I have DNF’d it. However, just before I was going on holiday I saw a review for it over on another blog and decided that I should try it again. My tastes have changed a lot in a few years, so I was hoping I would find it easier to read this time around.
And I was right! I wasn’t hooked right at the beginning so it took some commitment to carry on reading. But now I really enjoyed the concept of aliens used in this and all of the mystery.
I actually got hooked on this! It’s almost like reading an episode of Black Mirror, which is another thing I’m addicted to.
Fair enough, I wasn’t completely sure I liked the characters, but you don’t have to love the characters in order to enjoy a novel.
I have an obsession with urban explorers going into abandoned places, and I love their videos. More Than This is set in a completely abandoned world, and I found Ness’s description of how nature took over a familiar place was really fascinating. This made me really like his writing and now I’m considering reading more of his books!

Purple Phoenix Games (2266 KP) rated Trust Me, I'm a Superhero in Tabletop Games
Oct 8, 2020
You know when you’re fortunate enough to be given superpowers but they are super lame? Yeah me neither, but I still think it would be awesome to have even the lamest superpower. Well, if you’re like me, you will relish the opportunity to play Trust Me, I’m a Superhero where you can try out different superhero combinations and aid the citizens of our fair city!
Trust Me, I’m a Superhero is a negotiation-style party card game in the vein of Apples to Apples. In it players are bogus superheros answering the Call for Help and attempting to convince the Director to send them out as the city’s hero.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I know for sure that the final components will be different from these shown. I usually include a messy photo as my last of the review, but in this case I captured the art style that will be used in the final version. You are invited to back the game through the Kickstarter campaign launching October 27, 2020, or purchase through any retailers stocking it after fulfillment. -T
To setup, shuffle the Super deck and Power deck separately. Deal each player five cards from each deck and the game may begin!
Playing Trust Me, I’m a Superhero is incredibly simple. From the hand of 10 cards dealt players will choose one Super card and one Power card to mash together creating a lame superhero. Players will display their superhero face-up in front of them. The player who is the current Director will flip over the top Call for Help card, read it aloud, and then players will initiate discussion with the Director to convince them that their hero should be sent to answer the call. The Director then chooses the best superhero by awarding the Call for Help card to the winning player. The next player in clock-wise order is the next Director. Play continues in this fashion until a player has won three Call for Help cards or some other determined time limit.
Components. Well, I cannot really comment on the components too much as again, I am using a prototype copy with prototype non-final artwork. From the photo below of the art style the final game will be using I can see that the art is whimsical and cartoony, which is perfect for this game. I am also sure that components will probably be upgraded as a result of a successful Kickstarter campaign with crushed stretch goals.
I have also played and reviewed Trust Me, I’m a Doctor and I said that I liked it, and I do. But if I like Trust Me, I’m a Doctor then I love Trust Me, I’m a Superhero. Just the added little twist of choosing your Super and Power cards BEFORE you see what the Call for Help will be is excellent. This game would be so different if you saw the Help card prior to assembling your Super Power. It would be too easy and not at all hilarious. I am so glad this twist exists and helps to elevate this from a good game to a great little A2A spin-off that CAN get NSFW with the right (or wrong?) people, and will feature some fun art. If you are interested in this little title, please consider backing it on Kickstarter on October 27, 2020! Tell them Purple Phoenix Games sent ya or I’ll send over Solar-Powered Punch or Seductive Corpse to rough you up a bit.
Trust Me, I’m a Superhero is a negotiation-style party card game in the vein of Apples to Apples. In it players are bogus superheros answering the Call for Help and attempting to convince the Director to send them out as the city’s hero.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I know for sure that the final components will be different from these shown. I usually include a messy photo as my last of the review, but in this case I captured the art style that will be used in the final version. You are invited to back the game through the Kickstarter campaign launching October 27, 2020, or purchase through any retailers stocking it after fulfillment. -T
To setup, shuffle the Super deck and Power deck separately. Deal each player five cards from each deck and the game may begin!
Playing Trust Me, I’m a Superhero is incredibly simple. From the hand of 10 cards dealt players will choose one Super card and one Power card to mash together creating a lame superhero. Players will display their superhero face-up in front of them. The player who is the current Director will flip over the top Call for Help card, read it aloud, and then players will initiate discussion with the Director to convince them that their hero should be sent to answer the call. The Director then chooses the best superhero by awarding the Call for Help card to the winning player. The next player in clock-wise order is the next Director. Play continues in this fashion until a player has won three Call for Help cards or some other determined time limit.
Components. Well, I cannot really comment on the components too much as again, I am using a prototype copy with prototype non-final artwork. From the photo below of the art style the final game will be using I can see that the art is whimsical and cartoony, which is perfect for this game. I am also sure that components will probably be upgraded as a result of a successful Kickstarter campaign with crushed stretch goals.
I have also played and reviewed Trust Me, I’m a Doctor and I said that I liked it, and I do. But if I like Trust Me, I’m a Doctor then I love Trust Me, I’m a Superhero. Just the added little twist of choosing your Super and Power cards BEFORE you see what the Call for Help will be is excellent. This game would be so different if you saw the Help card prior to assembling your Super Power. It would be too easy and not at all hilarious. I am so glad this twist exists and helps to elevate this from a good game to a great little A2A spin-off that CAN get NSFW with the right (or wrong?) people, and will feature some fun art. If you are interested in this little title, please consider backing it on Kickstarter on October 27, 2020! Tell them Purple Phoenix Games sent ya or I’ll send over Solar-Powered Punch or Seductive Corpse to rough you up a bit.

Hazel (1853 KP) rated Summer Days and Summer Nights: Twelve Summer Romances in Books
Dec 17, 2018
<i>This ARC was provided by the publisher via NetGalley in exchange for an honest review </i>
Stephanie Perkins, the best selling author of <i>Anna and the French Kiss</i> has compiled a second anthology of short stories. Twelve selected tales have been included from a variety of young adult authors including: Libba Bray, Veronica Roth, Cassandra Clare and Jennifer E. Smith. For those that have read Perkins’ previous anthology, <i>My True Love Gave To Me</i>, the concept is the same. Twelve love stories set in, as the title, <i>Summer Days and Summer Nights</i>, strongly suggests, the summer.
What can be expected from all the stories in this collection is that they fit snuggly into the Romance genre of young adult fiction. The way the authors decided to tackle this, however, was up to their own interpretations. Thus, the final outcome is a selection of works that fall into a variety of categories: fantasy, contemporary, LGBT, horror, sci-fi etc.
As a result there are a number of different character types and storylines, suggesting that there is bound to be something for everyone. There are lovey-dovey stories, heart-wrenching stories, exciting action stories, implying that there will be at least one you will favour, and hopefully make purchase worthwhile.
It is not merely love that can be found between these pages, so if you are, like me, not overly impressed with teenage love stories, there are other themes to focus on. Many of the main characters are nearing the end of their schooling and thinking about the future: college, perhaps. Readers discover, and possibly relate to, their hopes, doubts and fears of what is to come. Yet while these thoughts are buzzing in their heads they are also trying to enjoy their summers, some with summer jobs, others hanging out with friends. Alongside all of this are darker issues of depression, cancer and parents divorcing; events that many teenagers unfortunately have to deal with. So, throughout all the make-ups and break-ups, there is so much more going on under the surface.
It is always difficult to decide what age range “Young Adult” refers to. Some may assume it is anyone in their teens, however in the case of <i>Summer Days and Summer Nights</i> I would label it a book for older teenagers, those of similar ages to the characters depicted: sixteen to nineteen. This is due to the slightly adult themes of a few of the stories and the amount of swearing many of the authors resort to.
Unfortunately for me, I did not find a perfect story within this collection. There were some I enjoyed more than others; likewise there were some I was not keen on at all. It is for this reason I have only given a rating of three stars. I do not want to put prospective readers off however as this is merely a case of personal preferences and not a true reflection of the authors’ exceptional writing skills.
Stephanie Perkins, the best selling author of <i>Anna and the French Kiss</i> has compiled a second anthology of short stories. Twelve selected tales have been included from a variety of young adult authors including: Libba Bray, Veronica Roth, Cassandra Clare and Jennifer E. Smith. For those that have read Perkins’ previous anthology, <i>My True Love Gave To Me</i>, the concept is the same. Twelve love stories set in, as the title, <i>Summer Days and Summer Nights</i>, strongly suggests, the summer.
What can be expected from all the stories in this collection is that they fit snuggly into the Romance genre of young adult fiction. The way the authors decided to tackle this, however, was up to their own interpretations. Thus, the final outcome is a selection of works that fall into a variety of categories: fantasy, contemporary, LGBT, horror, sci-fi etc.
As a result there are a number of different character types and storylines, suggesting that there is bound to be something for everyone. There are lovey-dovey stories, heart-wrenching stories, exciting action stories, implying that there will be at least one you will favour, and hopefully make purchase worthwhile.
It is not merely love that can be found between these pages, so if you are, like me, not overly impressed with teenage love stories, there are other themes to focus on. Many of the main characters are nearing the end of their schooling and thinking about the future: college, perhaps. Readers discover, and possibly relate to, their hopes, doubts and fears of what is to come. Yet while these thoughts are buzzing in their heads they are also trying to enjoy their summers, some with summer jobs, others hanging out with friends. Alongside all of this are darker issues of depression, cancer and parents divorcing; events that many teenagers unfortunately have to deal with. So, throughout all the make-ups and break-ups, there is so much more going on under the surface.
It is always difficult to decide what age range “Young Adult” refers to. Some may assume it is anyone in their teens, however in the case of <i>Summer Days and Summer Nights</i> I would label it a book for older teenagers, those of similar ages to the characters depicted: sixteen to nineteen. This is due to the slightly adult themes of a few of the stories and the amount of swearing many of the authors resort to.
Unfortunately for me, I did not find a perfect story within this collection. There were some I enjoyed more than others; likewise there were some I was not keen on at all. It is for this reason I have only given a rating of three stars. I do not want to put prospective readers off however as this is merely a case of personal preferences and not a true reflection of the authors’ exceptional writing skills.