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Scooby-Doo: Escape from the Haunted Mansion
Scooby-Doo: Escape from the Haunted Mansion
2020 | Adventure
YES! A Scooby-Doo game! AND it’s an escape room style game? I am so fired up to play this! This was my line of thinking as I received this game in the mail. Scooby-Doo is one of my favorite cartoon shows from my youth, and name a better episode than the Harlem Globetrotters episode. I’ll wait. So with a winning design team of Jay Cormier and Sen-Foong Lim (of the excellent Belfort game) this should be a giant hit, right?

Like I mentioned, Scooby-Doo: Escape from the Haunted Mansion is an escape room style board game with the tag of, “A Coded Chronicles Game.” This is a series of similar style games coming to us from the publisher using different IPs. This review will be lots different than our others because I do not wish to provide any spoilers, so I am eliminating my typical “messy components” shot at the end. I have also smudged the entire second photo so as not to give away anything. On to the review.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T

To setup, read the rulebook, and turn to the proper paragraph number in the starting booklet. Each Mystery, Inc. character (“the gang”) has their own booklet with paragraphs and instructions inside. If you have ever played a game like Tales of the Arabian Nights you will know the style. The entry in the booklet will instruct players how to setup the first map tile and set the stage for the plot of the game.

This game features gameplay with no “turns,” so any person may choose to control a character from the gang and have them take some action. The possible actions that can be taken by the gang are: Velma may Research something, Shaggy can Eat stuff, Daphne Uses things, Scoob Smells, and Fred Investigates. Each character is assigned a single-digit number to be combined with items on the map tiles to arrive at a four-digit paragraph number. Find the number in the respective booklet and read aloud to the rest of the players. If successful, more map tiles may be added, or other things (being vague on purpose).

Should the entry not exist or instruct you to otherwise, players will need to “eat a Scooby Snack” by crossing off or reducing the total number of Snacks each time. We used another publisher’s pin to move along the track at the end of the rulebook because I didn’t feel like finding a coin.

As players progress through the game they will be presented with several challenges to figure out together. Half way through the game is a break time between Chapters 1 & 2. We were able to play this game over two nights utilizing the break.


At the end of Chapter 2 the game ends. If the players can successfully solve the case, they win! Alternately, if playing with academics, the rulebook provides a scale of VPs corresponding to the number of Scooby Snacks remaining. Whichever end-game method is chosen, the game is over and can be passed along to another household or gamer friend. That’s right, this is a one-shot escape room game. Only cheaters would go through it a second time…
Components. I cannot speak about many of the components, but I will evaluate what you see in the above photo. The rulebook and subsequent character booklets are all fine, but are curved as a result of how they sit in the box. The box itself is a strange design that you do not see with many board games. It’s not at all bad, just different. The cards are good, the map tiles are thin cardstock, and I can’t really discuss the Secret Envelopes. My biggest gripe about the game is the character standees. They are a long strip of thin stock that is folded in half, then the ends flared to make an inverted T shape. I mean, it’s fine, but this game could have done with a plastic stand for a sturdier standee to fit inside, or even basic miniatures. These standees that are included fall over all the time and when touched, even a little, flop on the table like a “professional” soccer player.

The gameplay, however, is very cool and I enjoyed my playthrough quite a bit. I very much enjoy one-shot games and despise when they ask you to destroy different components. No thanks, says me. Luckily, Scooby-Doo is able to be reset and given or sold to another person. I like that.

I also really enjoyed exploring the Haunted Mansion and trying to outwit the different challenges the game presented. This is not a particularly super difficult game to master, but will certainly give players a couple of fun hours of play with a group of animated childhood friends. For the nostalgia alone I would suggest this one, but there is also a pretty darn good game here. I have zero experience with the other Coded Chronicles Game from The Op (using The Shining), so I don’t know if I would enjoy it or not, but I loved Scooby-Doo and I adored my time with him. Purple Phoenix Games gives this one a meddling 12 / 18. If you are looking for a game you can circulate through your gamer friend network and enjoy the theme, then check out Scooby-Doo: Escape from the Haunted Mansion. It is cute, fun, and gives the ol’ noggin a workout. Also, privately message or email me and let me know if you figured out the correct ending. I did not.
  
Dollhouse (Dark Carousel #1)
Dollhouse (Dark Carousel #1)
Anya Allyn | 2017 | Horror, Paranormal, Young Adult (YA)
I had been in a book funk for awhile, so when someone recommended Dollhouse by Anya Allyn, I thought I'd give it a try. It seemed right up my alley, and luckily, I wasn't disappointed!

I loved the plot of Dollhouse! Cassie, Evan, Aisha, and Lacey are all friends from school. One day they venture out in the forest. Aisha leaves the group and ventures further into the forest. The three others look for Aisha, but it's like she's vanished. With the cops not being able to find Aisha and Evan being accused of her disappearance, Lacy, Evan, and Cassie go back to the forest to look for her. They find a huge mansion and decide to go in it to search for Aisha. However, what they find is a secret passage that leads into a real life dollhouse where the girls are all forced to look like dolls to appease Jessamine, the leader of the dolls and toys. Getting in was easy, but getting out will be the hard part.

The world building was done beautifully. I felt like I was right there beside each character as the plot unfolded as well as the emotions each character would feel. While the book started out slow, it wasn't long before the action quickly picked up, and I couldn't wait to find out what happened next. There were a couple of times where the pacing became a bit too quick during the action unfolding where I felt a bit lost with what was going on, but the pacing quickly corrected itself. There are a few plot twists that I never saw coming, and there are a few that are semi-predictable. However, I enjoyed everything as well as trying to figure out what was going on. I feel that Dollhouse could be read as a standalone, but as it's a series, it's best to read all the books in the Dark Carousel series if you need one hundred percent closure and more back story.

I loved each and every character featured in Dollhouse. Each character had enough backstory to be fleshed out very well. I believe every character also acted their appropriate age. Cassie was such a strong lead character, and I admired her tenacity to do whatever it took to find a way out. Her loyalty to her friends was noble, and her resolve to not give up was an inspiration. Evan was another character that had the same traits as Cassie. He wanted to protect the girls and didn't care what would happen to himself. I wouldn't say he was reckless though. Missouri and Philly were my favorite characters even though they weren't the main ones. Missouri wanted to protect everyone, and I loved how much of a mother figure she was to little Philly. Jessamine was an awesome antagonist. I loved reading about her so much, and I also loved trying to figure out her backstory. (The bulk of Jessamine's backstory is featured in the second book of the series, Paper Dolls.) There were times when I actually felt sorry for Jessamine, but she was quite selfish. I would have loved to learn more about how Donovan (the man who lived in the mansion the living dollhouse was in) fits into the whole narrative, but perhaps that will be explained throughout the rest of the series. Another thing I really loved about Dollhouse was that the stuffed animals and the wooden clown came to life and were beyond life sized. I felt that was a pretty awesome (and spooky) touch.

Trigger warnings for Dollhouse include fear, kidnapping, some violence, ghosts, druggings, death, and murder.

Overall, Dollhouse was a fantastic fast-paced read that I didn't want to put down. Once the pacing picks up, it's easy to devour in just one setting with its fantastic cast of characters and great narrative. I would definitely recommend Dollhouse by Anya Allyn to those aged 14 and older who love to get lost in a spooky well written story.
  
The Butterfly Summer
The Butterfly Summer
Harriet Evans | 2016 | Contemporary, Fiction & Poetry
6
7.5 (2 Ratings)
Book Rating
<i>I received this book for free through Goodreads First Reads.

The Butterfly Summer</i> is the latest novel by the Sunday Times bestselling author Harrier Evans. It is a story full of mystery and secrets that, although primarily set in 2011, whizzes back and forth in time. In London 2011 the narrator, Nina Parr, a young divorced woman of 25, is living with her mother and stepfather in the house she grew up in. In 1986 her father went on an expedition to Venezuela in search of the Glasswinged butterfly where he supposedly met his fate, thus never returned. However, after a brief but strange encounter with a confused old lady, Nina questions the truth about her father’s death.

Other mysteries begin to crop up from this moment forth. Nina hears of a woman named Teddy who she apparently looks like, and learns that the mansion from her favourite childhood book is a real place. But how are these things connected to Nina’s father?

As Nina begins to unravel her previously unaware of family secrets, the reader also learns more about Teddy – her past, her experiences and her connection with a house called Keepsake.

To begin with <i>The Butterfly Summer </i>was exciting and refreshing, the cryptic storyline pulling you in and not letting go. However from the midway point it began to considerably slow down and become rather dull, stale. Nina is such an interesting character that, by contrast, the snippets (rather extensive ones) about Teddy’s past were difficult to plow through.

One thing to commend the author on – although others may disagree – is the limit she put on romantic affairs. For me there was just the right amount of reference to these relationships to provoke the feeling of heartbrokenness yet not to detract from the main storyline.

For those who enjoy women’s fiction of a similar nature (e.g. Jill Mansell, perhaps) <i>The Butterfly Summer </i>is definitely a book to look out for. For me however, even though the first half I really enjoyed (four stars out of five), I had begun to work out the remaining mysteries myself and found the latter half less exciting.
  
Ready or Not (2019)
Ready or Not (2019)
2019 | Comedy, Horror, Mystery
Original story (1 more)
Solid tension
The ending might not be appreciated (0 more)
White wedding goes full bloodshed
Grace (Samara Weaving) is about to marry the man of her dreams, Alex Le Domas (Mark O’Brien). But her new in-laws, as it turns out, are going to be a real nightmare.

After a long sweeping shot through a gothic house 30-years earlier which sets up the back story to what is going to unfold, Grace is tasked with drawing a card from a mysterious mechanical box.

The premise is simple, whatever game is on the card she has to play in order to be accepted into the family – a tradition which must be accepted.

Innocently believing that it is just a harmless game of Hide-and-Seek Grace sets off to hide. The family, however, arming themselves with a variety of antique weaponry, must kill poor Grace before sunrise or they will all perish.

The family is an eclectic mix of batshit crazed parents, eccentric grandparents, troublesome daughters and drunken sons. When merged they come across as a psychopath’s answer to the Keystone Cops, all flair but no clue whatsoever.

Ready or Not manages to balance horror and comedy nicely. It is gory when it needs to be with several grotesque and humorous scenes that will leave viewers squirming in their seats.

The remainder of the film is a tense game of cat and mouse with Grace now realising what the real motives of the family are. She must hold her nerve to see out the night and make it to morning.

The setting is perfect for this type of caper and the gothic mansion provides plenty of twists and turns; from secret doors and passages to outhouses filled with decaying corpses.

Grace turns from the bride in white to the bride in blood as she battles the family – the tension rarely lets up for a second. Ready or Not gets just about everything spot on and it never suffers from horror cliches or boredom.

Weaving gives a good account of herself as a modern-day scream queen turned badass, running around in a torn wedding dress and trainers dispelling the myth ‘till death do us part‘.