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Gareth von Kallenbach (965 KP) rated the PlayStation 3 version of Deadpool in Video Games

Jun 19, 2019  
Deadpool
Deadpool
Action/Adventure
Marvel comics classic antihero Deadpool has made a jump to the big leagues as the star of his own videogame by high Moon Studios. For those unfamiliar with the character, Deadpool is a mentally unstable mercenary who is deadly efficient with all manner of weaponry and takes delightful glee and dispensing violence. As the game opens, dead pool breaks down the fourth wall and openly speaks to the players often chiding them for their performance as well as cracking several raunchy one-liners and quips in the process. In his rundown apartment, we learn the dead pool has coursed through the use of high explosives the creation of a videogame written by and starring himself.

At numerous times throughout the game Deadpool will open the script to offer his creative input and decide to go off script and make some very creative and often bloody changes to the storyline which often causes the unseen but often heard studio exec complain about the budget of the game being surpassed.

While this is a very interesting set up and does add a lot of unique new wrinkles to a game of this type, at its heart Deadpool is simply an action adventure game in a style that we have seen many times before often in better games.

In pursuit of a contract, Deadpool graphically dispatches waves of enemies using his signature swords and guns which allow him to do all manner of complicated and impressive combat moves. As enemies are dispatched, players can earn the ability to purchase and equip new weapons such as shotguns, bear traps, grenades, dual machine guns, and more as well as have the ability to upgrade some of Dead pools abilities such as his healing speed. Like fellow mutant Wolverine, who briefly shows up the game, Deadpool is capable of regenerating health, so when combat becomes too intense it is often advisable for players to retreat to heal before wading back into the never-ending siege of enemy opponents.

Deadpool can also do some very creative stealth kills such as coming up behind an opponent and decapitating them or dispatching them with a quick shot to the head. This does have its own risks as excessive noise tends to attract large mobs of enemies and even as good as Deadpool is there comes a point where discretion is the better part of valor. Thankfully Deadpool has the ability to teleport away from danger and this comes exceptionally handy during the games numerous and at times frustrating jump sequences when a jump goes wrong.

There are elements of the game that are frustratingly hard but then there are moments that are absolute delight for fans of action games as well as, book heroes. The bawdy and over-the-top humor was excessive at times but was also entertaining and the character animations were true delight especially when Deadpool became a spinning dervish of death and dismemberment courtesy of his bladed weapons and guns.

 

Many of the enemies though became highly redundant and some did require a considerable amount of effort to dispatch so it is important that players conserve their ammunition as much as possible as running dry often required a hasty retreat rather than staying and finishing the job.

 

There were several clever cameos in game which I do not want to spoil and it was really nice to step into the bizarre and mayhem filled world in which the title character lives. My biggest issues with the game were that the gameplay became very repetitive after a while and the timed jumps and certain fights became extremely frustrating. If I want to do precision jumps from platform to platform to accomplish a goal, I will fire up the Wii U and play a game of Mario brothers.

I also had issues with some glitches in the game such as weapons animations disappearing and one extremely annoying sequence where the control systems on the PC version of the game went haywire and the character started to move on his own without any input from the controls. There were also some problems with the camera angles which in the heat of pitched battles became highly frustrating as I found myself boxed in and unable to see which way to go.

 

The graphics and sound in the game were solid but to control systems did have an element of frustration to them. While you are able to customize the controls on the PC version of the game, I did have to wonder how much easier the game would be on a console as it seems as if this wasn’t the intended platform of choice as it is a button mashers dream which is very conducive to a game control but not as friendly to a keyboard and mouse combination.

 

If you can look past the frustrations of the game, there is a lot to like here. Specifically the character, the action, and the ability to play as a truly demented individual who writes his own rules and does not care what anyone else has to say.

 

In the end the game is entertaining though nothing spectacular and while it may appeal mainly to hard-core fans of the character, I cannot help but think that the game could’ve been so much more.

http://sknr.net/2013/06/28/deadpool/
  
Dodos Riding Dinos
Dodos Riding Dinos
2020 | Racing
Ahh dinosaurs. One of my favorite themes! What’s this? Dodos on top of dinosaurs? And they seem to be running away from something? Well now I’m just intrigued. Oh, they’re running from THE meteor and you are trying to sabotage your opponents so they get destroyed first, and this is a race to see who is destroyed last? Ok I’m in.

Dodos Riding Dinos is a hand management, dexterity, racing card game where if while you are playing it you don’t feel like you have portaled into a prehistoric Mario Kart board game, you have missed the point.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I know the final components will be a little different from these shown (upgrades!). Also, it is not my intention to detail every rule in the game. You are invited to download the rulebook, back the game through the Kickstarter campaign beginning April 28, 2020, purchase it from your FLGS, or through any retailers stocking it after fulfillment. -T

To setup, lay out the board in the middle of the table. Randomly deal each player a Dodo/Dino team card, give them the corresponding team player dodineeple, and deal each six cards. Place the meteoreeple, eggeeple, and bananeeple (jeepers) within reach. Determine the starting player order, placing the dodineeples on the corresponding hexes behind the starting line. The game can now begin!

Dodos Riding Dinos is played over a series of rounds until one player has either surpassed the finish line or is the furthest past the finish line at the end of the round. To accomplish this, Dinos will be moved using the cards dealt at the beginning of the game and that are drawn from the deck during play. There are three colors (types) of cards: blue (normal), red (aggressive), and green (fast). During a round, players will choose a red or blue card to be played. Once all have chosen, the cards are revealed simultaneously. Whomever has the active player marker will resolve their card first, moving their dino the number shown on the top of the card and resolving any special abilities on the bottom of the card. The round will continue this way around the table until every player has resolved their card.

That is, unless two or more players have revealed red cards during the round. When this happens, these dinos are enraged and can only move, canceling out any special abilities printed on the bottom of the cards. If a red card gets through, however, get ready for the crux of the game.

Usually these cards are those that introduce the dexterity element of the game. If a card mentions throwing a banana “with a damage of 2,” then the player will grab the bananeeple, anchor their elbow to the table, and try to throw the banana onto their opponents with a wrist flick. Those that are hit will take 2 damage, where damage is discarding cards from their hand. Should a player enact a card involving throwing the eggeeple, the player will move their piece aside, place the egg there, and flick the egg to the opponents without the assistance of thumb resistance. And finally, the meteor. To unleash the meteor’s fury, the player will hold the meteoreeple in their fist, hold their arm parallel to the game board at least 1ft above the surface, and drop the meteoreeple onto unsuspecting foes causing massive damage.

Play continues in this fashion until only one player has crossed the finish line at the end of a round or the winner is the player who is furthest past the finish line when the round is over.

Components. Again, this is a prototype that was sent to us so I cannot rightfully comment on the quality of components, but I can on the art style and direction. So I really love the presentation of the components. The game is colorful, and the art is cartoony and super-quirky, a style of which I am always a fan. I’m excited to see how these components will be upgraded as a result of a successful Kickstarter campaign, but even as is, the game is gorgeous and the components are fun to handle.

It is probably no surprise that I love this one. It is super simple to learn, gives the players tons of choices per round, and perfecting the meteor drop or egg flick is going to take lots of plays, so that’s a big winner for me. I was telling the publisher that even though the box recommends ages 8+ to play, we were able to fashion some house rules to allow our 3 year old to play and have fun with it. Simply play open-handed, with no special dino abilities, and give them endless mulligans. Works for us, but the original rules are even better for adults.

So if you are a fan of games where dinosaurs are involved, or dodos, or animals riding other animals, or dexterity games, then definitely check out Dodos Riding Dinos on Kickstarter. I think that I will be backing the deluxe version because I’m a sucker for KS upgrades and content. It’s a great game as long as you don’t take yourself too seriously and just have a great time flicking eggs and meatball meeples at each other.
  
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Daniel Boyd (1066 KP) created a post

May 18, 2018 (Updated Jun 12, 2018)  
E3 2018 Predictions


Don’t know how many fellow hardcore gaming fans are on here, but I normally have a podcast to do my predictions for my favourite event of the year, (yes even better than Christmas,) but since my podcast has been on an extended hiatus, it means that you guys are getting my predictions for 2018’s Electronic Entertainment Expo on here.

I have chosen to go with seven predictions for each conference, as I feel that 10 is too many and five just isn’t enough. There are obviously going to be more than seven announcements from each conference, but I’ve tried to keep it to things that people actually care about and that will get gamers excited, rather than playing it safe by ‘predicting,’ obvious shit, like Sony bringing up the Medievil remake or a trailer being shown for the next COD game. The predictions are in no particular order either, just as I thought of them. I am not cocky enough to start predicting when each prediction will happen in their respective conferences.

I have also included a total shot in the dark prediction for each conference. This is something that has a small sliver of hope of coming true, but realistically it is more something that I want to happen rather than something I actually think is going to happen.

Also, I am in no way a professional video game writer. This is a list of predictions written by a video game fan based on information I’ve heard on gaming podcasts and various gaming subreddits. This is just a bit of fun for me, don’t take anything that I’ve written below as gospel.

Enough rambling, my predictions for E3 2018 are as follows…


EA:
1. Fifa and other sports games will be announced with release dates.
2. Trailer shown for Battlefield V, WWII setting
3. SSX reboot, sequel or remake will be announced
4. Bioware will announce updates for Anthem and maybe announce some sort of Mass Effect DLC
5. Dice will promote Solo update & DLC for Battlefront 2
6. Some sort of new Star Wars game will be announced to replace the cancelled Amy Henning Star Wars game
7. Respawn will announce the title of their Star Wars game and announce Titanfall 3

Total shot in the dark prediction – New Burnout or Dead Space game announced


Microsoft:
1. Crackdown 3 gameplay demo will be shown and 2018 release date will be announced
2. New Halo game announced
3. New Gears Of War game announced
4. Borderlands 3 officially announced with gameplay trailer and release date for late 2018/early 2019
5. Cuphead DLC announced
6. Cyberpunk 2077 trailer shown
7. Some mention of PUBG, Sea Of Thieves and Forza

Total shot in the dark prediction – A new Fable game announced


Bethesda:
1. New IP announced, probably Starfield with fall 2018 release date
2. Doom sequel announced with trailer and 2019 release window
3. Standalone DLC announced for Wolfenstein 2, possibly Prey as well?
4. Rage 2 shown and release window given
5. Some sort of Dishonored follow up teased
6. Updates about ESO and Quake
7. We are teased with the other game that Bethesda game studios has been working on

Total shot in the dark prediction – a new Fallout or Elder Scrolls spinoff announced, something similar to New Vegas


Square Enix:
1. Just Cause 4 announced with trailer and release window
2. New Shadow Of The Tomb Raider gameplay trailer
3. Hitman Season 2 announced with trailer and release window
4. Final Fantasy 7 gameplay trailer shown and announced for multiple consoles with release date given
5. Kingdom Hearts 3 shown with new trailer and release date
6. New IP announced from People Can Fly
7. Trailer shown for Avengers game

Total shot in the dark prediction – New Deus Ex game announced


Ubisoft:
1. New Assassin’s Creed revealed, hopefully with a 2019 release date
2. The Division 2 announced with cinematic and gameplay trailers
3. Skull and Bones trailer shown and release date given
4. New Splinter Cell announced with Michael Ironside returning
5. Sequel to Rainbow 6: Siege announced
6. New trailer for Beyond Good & Evil 2
7. Maybe Watch Dogs 3 announced?

Total shot in the dark prediction – A new Prince of Persia, Driver, Brothers In Arms or Call of Juarez game announced. I doubt we’ll see any of them, but I would be buzzing if any of the above were even teased.


Sony:
1. Gameplay trailer given for Death Stranding
2. The Last Of Us 2 gameplay shown
3. New Spiderman gameplay trailer
4. New Ghost of Tsuhima, Dreams and Days gone trailers
5. Rocksteady announce new Superman game and show trailer
6. Shadows Die Twice revealed to be Tenchu game and new trailer is shown
7. Devil May Cry 5 officially announced and trailer shown

Total shot in the dark prediction – Bluepoint announce MGS trilogy remastered


Nintendo:
1. New Pokemon game for the Switch
2. New Smash gameplay trailer
3. New trailer shown for Bayonetta 3
4. New trailer shown for Fire Emblem
5. New trailer shown for Yoshi
6. New trailer shown for Metroid
7. New Mario Maker game announced

Total shot in the dark prediction – Fallout 4 announced for Switch


Comment below and let me know if you agree with my predictions or if you think I am talking a load of nonsense. One of the reasons I love e3 so much is because of the discussion and speculation around it, so let’s get a discussion going.

Also check back here on Wednesday the 13th of June once e3 has finished where I’ll go through my predictions in a comment below to see how many (if any) I actually got right.


Cheers,
- Dan
     
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Daniel Boyd (1066 KP) Jun 12, 2018 (Updated Jun 12, 2018)

Ubisoft's conference was next up and it was pretty disappointing in my opinion. Let's see how well I did with my predictions for the show:

1. New Assassin’s Creed revealed, hopefully with a 2019 release date. - Assassin's Creed Odyssey was announced just prior tp the conference, (following a leak beforehand,) but unfortunately it got a 2018 release date. This means that the franchise is reverting back to yearly releases, which will undoubtedly lead to a decline in quality for the series. 0.5 point.

2. The Division 2 announced with cinematic and gameplay trailers. - The Division 2 was announced and we got both cinematic and gameplay trailers for the game. 1 point.

3. Skull and Bones trailer shown and release date given. - We saw a trailer for Skull and Bones and were told that we'd see the game release in 2019. 1 point.

4. New Splinter Cell announced with Michael Ironside returning. - The rumours turned out to be false and we saw no mention of a new Splinter Cell game. 0 points.

5. Sequel to Rainbow 6: Siege announced. - A Siege developer did take to the stage to give some updates, but no new game was announced. 0.5 point.

6. New trailer for Beyond Good & Evil 2. - We saw a new cinematic trailer for Beyond Good & Evil 2. 1 point.

7. Maybe Watch Dogs 3 announced? - There was no new Watch Dogs announced at the conference. 0 points.


Sadly there was no mention of a new Prince of Persia, Driver, Brothers In Arms or Call of Juarez game as I suggested in my fantasy prediction.


4/7 points for Ubisoft's conference, I did slightly better here than I did for Square's presentation.

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Daniel Boyd (1066 KP) Jun 12, 2018 (Updated Jun 12, 2018)

Sony's was the penultimate keynote of the expo and they showed exactly what everyone expected them to and nothing more. As a Playstation-centric gamer, this should have been my favourite conference, but honestly I feel like Microsoft had me excited more often this year. Below is a list of my predictions and whether I got them right or wrong.

1. Gameplay trailer given for Death Stranding. - Yes, we finally saw gameplay for Kojima's intriguing new story. 1 point.

2. The Last Of Us 2 gameplay shown. - We also saw gameplay for TLoU2. 1 point.

3. New Spiderman gameplay trailer. - We saw more of Spidey's new game and more gameplay during the conference too. 1 point.

4. New Ghost of Tsuhima, Dreams and Days gone trailers. - While we did get an extensive look at Ghost of Tsuhima and Dreams was featured in a couple of sizzle reels, I don't recall seeing anything for Days Gone during the showcase. 0.5 point.

5. Rocksteady announce new Superman game and show trailer. - We saw absolutely nothing from Rocksteady at any of the E3 press conferences. 0 points.

6. Shadows Die Twice revealed to be Tenchu game and new trailer is shown. - A trailer was shown for this game and while I was right that it wasn't Bloodborne 2, it sadly isn't a new Tenchu game either. 0.5 points.

7. Devil May Cry 5 officially announced and trailer shown. We did get DMC5 announced with a trailer, but it was at Microsft's conference rather than Sony's. 0.5 point.

And unfortunately it doesn't look like Bluepoint well be announcing a remastered MGS trilogy any time soon as per my bonus prediction.


4.5/7 points for the Sony conference. Quite happy with that result, but I really wish that the conference was better.

Ready Player One (2018)
Ready Player One (2018)
2018 | Sci-Fi
The Visuals (0 more)
Some big differences to the book (0 more)
A dazzling, geeky feast for the eyes!
I don't really do books. In the last twenty years or so, I've probably only read one book from start to finish, and that book was Ready Player One. And I absolutely loved it, reading it pretty much non stop until I'd completed it. As anyone else who has read the book knows, there's a hell of a lot in there for someone to try and incorporate into any movie adaptation that gets undertaken, not to mention all the rights needing to be obtained for the vast wealth of famous characters, movies and video games that it features and recreates in such intricate geeky detail. Steven Spielberg is probably about a good a choice as any for tackling something like this though, and to say I was excited heading in to the preview screening of this would be a serious understatement.

The movie covers a lot of detail up front in a fairly brisk, but very effective introduction in order to set the scene. It's 2045, and our hero is Wade Watts, living high up in 'The Stacks', towers of trailers crudely stacked and held up together by metal beams in a densely populated urban area of Columbus. As Wade descends from his home, he passes his neighbours, many of whom are wearing some kind of VR headsets, involved in different kinds of online activity that we can't see. Wade tells us that at some point in the past people just stopped trying to fix lifes problems and learnt to just live with them instead. And to make things easier, they have the OASIS. The virtual world that his neighbours, and billions of people around the world, all connect to in order to escape the daily grind of the real world. In the OASIS you can be anyone you want to be, do anything you want to do. There are different worlds you can visit, and coins to be earned in order to upgrade your experience. Wade has all his equipment for connecting to the OASIS hidden away among the nearby piles of scrap cars, and when he puts on his headset, we are introduced to his online avatar, Parzival. He tells us about James Halliday, creator of the OASIS, who died five years ago. He left behind a message, informing the world that within the OASIS he'd hidden an Easter egg. Anyone who could find the three keys needed to unlock the door to that Easter egg, would inherit his entire fortune, and gain complete control of the OASIS. Since then, nobody has even got their hands on the first key. Nobody has their name up on the high score board. So... Ready Player One...

And so it kicks off, in dazzlingly glorious fashion, with a crazy multi-vehicle race through New York city in order to get to the finish line and grab the first key. It's like Mario Kart on steroids, with jumps and hazards throughout. Wrecking balls smashing the road, a T-Rex causing havoc and Kong jumping from building to building, smashing things up and taking players out of the game. But nobody can make it to the finish line. It's a fantastic, dizzy assault on the senses, and the first of many scenes where you find yourself frantically scouring the screen to see how many famous cars and characters you can spot. Parzival himself is driving a DeLorean, obviously. We're also introduced to fellow racer, and legend within the OASIS, Art3mis, who after being rescued by Parzival, becomes a close friend. Along with Art3mis, Parzival has a number of other close friends within the OASIS - Aech, Daito and Shoto, none of whom he has met in real life. As Parzival finds the first key, and begins sharing that knowledge with his friends in order to work together for the rest of the keys, they become known as the High Five, in recognition of their names being top of the scoreboard.

The bad guy of the movie is Nolan Sorrento, who used to work for Halliday. He, along with his army of employees, are out to try and take over the OASIS for monetary gain and will do whatever it takes in order to make that happen. When Sorrento discovers the real world identity of Parzival, things begin to get very difficult for the High Five who now have to struggle to not only find the keys first, but also evade capture in the real world.

I don't remember all of the details from the book, so I can't comment too much on what's been missed. But I do know that the puzzles surrounding the keys differ in the movie from those in the book. There are also some pretty big elements which don't feature in the book at all, but the main thing for me was that the overall spirit of the book definitely carries over to the movie. There is some occasional second half drag, but that's inevitable when there are so many prolonged moments of eye-popping visuals on display in-between. One thing I do remember well from the book is the final act, where Wade calls upon an army of OASIS users to help him and the high five fight Sorrento and his army in order to gain access to the final key. It's something I always imagined while reading as being absolutely epic if it were ever to be recreated on screen. Luckily, it is. Wow, just wow!! And once again, like with much of this movie overall, I sat there, wide eyed and with a big gormless geeky grin on my face.
  
Ready Player One (2018)
Ready Player One (2018)
2018 | Sci-Fi
Virtually brilliant with Easter Eggs a plenty.
Of all the Spielberg films of recent years – and possibly with the exception of “The BFG” – this was the film whose trailer disconcerted me the most. It really looked dire: CGI over heart; gimmicks over substance. I was right about ‘The BFG”, one of my least favourite Spielberg flicks. I was definitely wrong about “Ready Player One”: it’s a blast.

The film is fun in continually throwing surprises at you, including those actors not included in the trailer and only on small print on the poster. So I won’t spoil that here for you (you can of course look them up on imdb if you want to: but I suggest you try to see this one ‘cold’).

It’s 2044, and the majority of the population have taken the next logical step of video gaming and virtual reality and retreated into their own headsets, living out their lives primarily as avatars within the fanciful landscapes of “The Oasis”. You can “be” anyone and (subject to gaining the necessary credits) “do” anything there.

When the housing market is stacked against you. Columbus Ohio circa 2044.
The Oasis was the brainchild of a (Steve Wozniak-like) genius called James Halliday (played in enormous style by “Actor R”) and supported by his (Steve Jobs-like) business partner Ogden Morrow (“Actor P”). The two had a big falling out leaving Halliday in total control of the Oasis. But he died, and his dying “game” was to devise a devious competition that left a trail of three virtual keys in the Oasis leading to an ‘easter egg’: which if found would provide the finder with total ownership of the Oasis and the trillions of dollars that it is worth.

But the game is not only played by amateur “gunters” (egg-hunters) like our hero Wade Watts (Tye Sheridan, “X-Men: Apocalypse“) and his in-Oasis flirting partner Samantha (Olivia Cooke, “Me and Earl and the Dying Girl”); there are big corporate game-hunters involved like IoI (that’s eye-oh-eye, not one-oh-one as I assumed from the trailer) who fill warehouses with combinations of nerd-consultants and professional game players to try to find the keys before anyone else. Which hardly seems fair does it? Ruthless boss Sorrento (Ben Mendelsohn, “Rogue One“) and his tough-as-nails hench-woman F’Nale Zandor (Hannah John-Kamen, “Tomb Raider“) really couldn’t give a toss!

In the future, everyone is reaching out for something.
What follows is two-hours of high-octane game-play and eye-popping 3D (it is good in 3D by the way) that melds a baseline of “Avatar” with soupçons of “Tron”, “Minority Report” and Dan Brown novels. But its a blend that works.

I was afraid as I said that CGI would squash flat any hope of character development and story, and – yes – to be sure this is ‘suppressed’ a bit. You never get to really know many of the ‘pack’ members to any great level other than Wade and Samantha. And exactly what drives the corporate protagonists, other than “corporate greed”, is not particularly clear. What gives the film heart though are the performances of “Actor P” and (particularly) “Actor R”, who again steals every scene he is in. For their limited screen time together, the pair bounce off each other in a delightful way.

I have to make a confession at this point that I spent the whole film thinking “Miles Teller is way too old for the part of Wade”! Tye Sheridan (who I think *does* bear a likeness!) is actually much more age appropriate, and is fine in the role. But the star performance for me, out of the youngsters at least, was Oldham’s-own Olivia Cooke, who has a genuinely magnetic screen presence. She is most definitely a name to watch for the future.

Ready Player One
Young star of the show for me – Olivia Cooke as Samantha.
Lena Waithe (“Master of None”) plays Wade’s inventor friend Helen.

The story, although simple and quite one-dimensional, in the main intrigues: there is nothing like a Mario-style chase for keys to entertain when it is done well (I am so old and crusty that in my day it was “Manic Miner” on a ZX-Spectrum!).

He’s iron and he’s just gigantic! Reb’s creation becomes a force to be reckoned with when needed.
And there’s not just one “Easter Egg” in this film: the film is rammed to the rafters with throwbacks to classic pop-culture icons of past decades, and particularly the 80’s…. the film could have been subtitled “I ❤ 80’s”. Some of these are subliminal (Mayor Goldie Wilson anyone?), and others are more prominent but very clever: “The Zemekis cube” and “The Holy Hand Grenade” being prime examples. This is a film that deserves buying on Blu-ray and then slo-mo-ing through! The nostalgia extends to the music by Alan Silvestri, with occasional motifs from his most famous soundtrack!

For me though, the highspot of the film is a journey into a recreation of a classic ’80’s film which – while a scary sequence, earning for sure its 12A UK rating – is done with verve and chutzpah.

Wade’s avatar, Parzival.
Although a little overlong (2 hours 20 mins) and getting rather over-blown and LOTR-esque in the finale, the ending is very satisfying – roll on Tuesdays and Thursdays!

Spielberg’s recent films have been largely solid and well-constructed watches (“The Post” and “Bridge of Spies” for example) but they have been more niche than mainstream box office draws. I firmly predict that “Ready Player One” will change that: here Spielberg has a sure-fire hit on his hands and word of mouth (rather than the ho-hum trailer) should assure that.
  
Battleship (2012)
Battleship (2012)
2012 | Action, Sci-Fi
Basing a movie off of a videogame is often a risky proposition. For every “Resident Evil”, there at least a dozen others that are out and out disasters, “Mario Brothers”, “Wing Commander”, and “Double Dragon” are a few examples of how not to do it.

While Hollywood shows no signs of stopping videogame adaptations anytime soon, game development companies are becoming more savvy with allowing their products to become movies and are requiring uality scripts, cast, and directors before they enter into any film deal. Undaunted, Hollywood turned its eyes on children’s toys for inspiration. With the successful Transformers series, Hasbro has been targeted for their very popular line of board games as source material for future movies.

First out of the box is “Battleship”, director Peter Berg’s big-budget adaptation of the timeless naval strategy game that has been enjoyed for decades by players young and old. Since this is the era of video games, the simplistic style of the board game needed to be tweaked in order to make it appealing for the summer movie masses.

Gone is the classic strategy of the game and in its place, a loud and brash cast of 20-somethings, over-the-top special effects, and a plot riddled with more holes than the classic grids in the game that spawned the film.

Taylor Kitsch follows up his role in John Carter by playing Alex Hopper, a ne’er-do-well who despite the mentoring of his successful naval officer brother (Alexander Skarsgard), never seems to run out of ways to get himself in trouble. His latest efforts to impress a girl he met in a bar, land him in hot water with the authorities and his brother lays down the law and insists that Alex join the Navy and make something of his life.

The film jumps into the future where Alex is now dating the very attractive girl from the bar, Samantha (Brooklyn Decker), and trying to get enough courage together to ask her father for permission to marry his daughter. The fact that her father is Admiral Shane (Liam Neeson), only complicates the matter.

Despite holding the rank of an officer, Alex is still extremely headstrong and prone to getting himself in trouble. What what was supposed to be a friendly soccer match during allied naval exercises escalates, and Alex finds himself facing an ignominious exit from the Navy. He’s given a temporary reprieve as the ships in his fleet are suddenly faced with the threat of extraterrestrial origins.

Approximately around the same time Alex entered the Navy, scientists developed a way to amplify radio signals and directed them toward planets they believed could possibly support life. The signals were answered in the form of a hostile force that arrives on Earth only to cut a swath of destruction across the world as well as the naval fleet it encounters. Cut off from the rest of the fleet and reinforcements by an energy field, Alex is forced into command and must confront the deadly enemy at all cost to save the world.

What follows is a series of elaborate special effects that, while visually appealing, fail to pack much punch as the plot and characters are so underwhelming.

I understand that for films this type, especially given the source material, one must give a certain amount of leeway and accept, even grudgingly, the inconsistencies and impracticalities. That being said, not only are the characters about as thin and one-dimensional as they possibly could be, they are for the most part utterly devoid of any interesting qualities nor are they given much in the way of back story that makes us care for their outcomes. R&B star Rihanna spends a good chunk of her time looking tough and menacing, but isn’t given much more to do than occasionally fire a gun.

Kitsch is so utterly bland and unsympathetic that there’s just really no redeeming value to his character. Battleship is supposed to be a story of redemption but instead it’s a story of inconsistencies. Many times throughout the film common sense much less standard military procedures seems to go out the window.

For example, standard rules of engagement tactics were not used early in the film, but yet were readily deployed during the so-called big finale to the film with success. One has to wonder how more seasoned officers with far more resources at their disposal failed to utilize such tactics or have success with the methods that they employed. Yet ironically, this young lieutenant on his first command is able to out-maneuver these aliens when he decides to take to the offensive and lull the enemy into a fairly passive mode where they don’t do much more than watch.

The aliens, while interesting, are given precious little to do other than occasionally destroy or blow something up. We have no idea why they are on earth and to be honest, why they arrived in such small force. If the idea was to conquer Earth, it was poorly planned. Yet if proper procedures were followed, their incursion could have been dealt with very early and easily with the resources at hand. But that would’ve made for a short movie.

What I found puzzling was how surprisingly light on action the movie was. Yes there were firefights but they were spread sparingly throughout the film. You do not have one grand epic battle against overwhelming odds, you do not have legions of enemy troops for the Navy to wade through. It was pretty much a here-it-is-take-it-or-leave it, ho-hum finale.

The film does have some good points with Hawaii as its main backdrop. I did like the fact that there were a lot of active and retired soldiers and sailors used in the filming of the picture. It is clear that the filmmakers wanted to honor the soldiers who have so gallantly served our nation. I just wish they could’ve given them a much better showcase, because truthfully you’ll find far more thrills and enjoyment busting out the actual Battleship game than sitting through the film.

There is a scene post-credits that does hint at possible future installments, but I kept asking myself one question, “Why?” Rumor has it that several years goes Steven Segal attempted to revive his big-screen career by pitching an Under Siege 3 to Universal. Segal supposedly pitched the idea that his character would be on a naval ship that encountered extraterrestrial menace. The studio passed on this idea and, if there’s any truth to the rumor, they should have passed on this idea when it came time to make Battleship.
  
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Charlie Cobra Reviews (1840 KP) rated the Nintendo Switch version of Secret Neighbor in Video Games

Sep 4, 2021  
Secret Neighbor
Secret Neighbor
2021 | Horror
The Concept (1 more)
Playing as the Neighbor
Balancing, the Neighbor is too OP (1 more)
Playing as a kid isn't very fun
Fun And Intriguing Concept But Suffers From Balancing Issues
Secret Neighbor is a multiplayer Social/Horror game developed by Hologryph and published by tinyBuild Games. It is a spin-off of the Hello Neighbor franchise/series and is available on Nintendo Switch, Xbox One, and PC. Secret Neighbor was initially released in October 2019 and just recently on August 26th 2021 for Nintendo Switch. The game supports up to 6 players who must work as a group to unlock the basement. Just one catch, one of you is the Neighbor in disguise.

 I have to say first off that this kind of game is not something that I would normally play. I think my favorite games to play are FPS's, RPG's and probably fighting or adventure games. That being said, I'm also an OG gamer who have been playing games for over 30 years since Super Mario Bros. on the NES. So I've played all kinds of different kind of games and have definitely found some that were more fun than I thought they would be. This was not one of them. The game has an easy enough concept that I didn't understand at first but after reading about the game it's based off of, it makes sense. The game Hello Neighbor is kind of like a kid's version of the movie Disturbia. Your Shia LeBeouf and need to get into your Neighbor's basement after witnessing something suspicious and disturbing.

 However in this game Secret Neighbor, your not on your own. You have a group of neighborhood kids, your friends, who are there to help get into the basement too. Your job is to work together to sneak around the house and collect the keys that unlock the basement door. You can use perks and abilities unique to each class of characters. For example the detective starts with a photo of a key location, while the bagger has an extra item slot. There are six different characters altogether and you can cooperate by teaming up and staying together or splitting up and exploring alone. What could go wrong right? Well that's where the secret in Secret Neighbor comes to play. One of you is a traitor, the Neighbor in disguise. As the neighbor your job is to stop the intruders by capturing them all. You can transform in and out of your disguise and also setup traps. There are a couple of different game modes as well as a level editor for you to create your own maze and invite friends to play.

 So I went into this game with low expectations. Like I said, I'm not that big a fan of this genre or style type of game but I've heard good things about similar games like Dead by Daylight and Among Us which share some characteristics with this game, so I said why not. So going into the game right away I realized there was a learning curve. As I was trying to learn the controls and figure out what was what, I was immediately scooped up by the Neighbor and game over. This game can be really frustrating for new players in that way. Kind of reminded me of some games that are Battle Royale, like Apex because once you are captured by the Neighbor, it's game over. You can stay and watch the game and see if any of the kids make it or if the Neighbor captures everybody and win, or you can choose to leave the game without penalty. I chose to start a new game because I was determined to do better.

 The controls are actually really simple, so it's not real confusing or hard to learn. You have two slots for items, and start off with the flashlight. It's like your best friend because of how dark the lighting is in the game. You can pick up items along the way, random things you can throw like boxes, milk cartons, potted plants, etc... You can also pick up more important items like key cards and keys. The key cards get you into restricted rooms and the keys unlock the basement which is where you need to go to win the game. I think this game is really unbalanced. On way play through a player didn't even try being sneaky and just transformed into the Neighbor and captured us all. There wasn't even anything we could do about it. Then on another play through I was actually with some competent or experienced players who were finding keys right away. The problem this game faces, is the same every cooperative game faces, which is nobody works together. The Neighbor has the edge every time. I played a game where there were some really good players who knew how to throw items really good and would rescue each other and the other players from the Neighbor but he still won and captured everyone.

 The concept was interesting and sounded cool. To me it seemed something like Among Us, where you got to figure out who the Neighbor is because it's secretly one of the group and they will use that to capture everyone in secret without revealing their identity. As far as playability however, that isn't usually how it goes down and I feel the game suffers from balance issues making it not as fun as it could be. When you're the Neighbor it can be extremely fun but as the kids not so much. The graphics were good and I liked the character designs and the enviroments. It had it's own weird charm kind of like the movie Coraline. A little bit creepy and strange but not bad. There are some bad animations that happen here and there and things that don't go as smooth as they should. For example, sometimes you can close a door and someone will walk right through it. I also sat and watched as someone playing as the Neighbor couldn't capture someone hiding in a wardrobe because they kept closing the door or they kept closing the door on accident trying to capture the kid. It happened for like 3 minutes and eventually the Neighbor moved on. I also didn't like the speed movement as you walked around, I think you could push in on the control stick to run but it didn't seem that much faster or last for that long.

 The sound was great. I particularly liked the little guitar riff when waiting for a game to load up. The sound effects for actions in the game were adequate and the voice overs fit the characters but nothing that really stood out. The game definitely has its moments and can be pretty fun at times. I really enjoyed playing as the Neighbor. To sneak around as a kid and then transform into the Neighbor when you're alone in a room and capture them, then transform back and rejoin the group is thrilling. But lack of team work and communication makes most playthrough as a kid very frustrating. Playing as the detective lets you find keys easier, playing as the bagger helps you hold an extra item, but nothing really helped to escape the clutches of the Neighbor. I think one of the characters the Brave class is supposed to make escape easier but when I played as her it didn't really help. Maybe if the game had a story mode I would be more invested in it but since it was just multiplayer it got pretty repetitive and not as fun rather quickly. I would say that this game isn't for everybody but if it sounds like something similar to a game you've liked playing before, then I can see you picking it up and playing for a couple of hours here and there. As such I would say it has a moderate replay value. I give this game a 6/10.
  
The Godfather (1972)
The Godfather (1972)
1972 | Crime, Drama
10/10
Contains spoilers, click to show
"I believe in America…."

        What is it about someone you care about that sets them apart? Are they family, a friend, or someone you feel just needs help? What causes you to go the extra mile to put someone else ahead of yourself? You may find the answers in your religion, your upbringing, or in movies. For example, say your daughter goes out on a date with a guy and she is violently beaten by him and one of his friends. You go see her in the hospital and she cannot even weep because of the pain. So trying to keep your cool you press charges and try by the legal means to bring the young men to justice. It doesn't happen, their sentences are suspended. That may make you lose faith in the system that is supposed to protect you. So now you go to someone else who could help. This person is a bigshot, a pezzonovante in his own way but outside the system. You explain what happened and what you did, and all he says is 'why didn't you come to me first?' How many times in your life have some of us gone to others that don't care and asked for help instead of going to the ones that actually care. And the problem is solved. Imagine for another example that your father is in the hospital and men are coming to kill him. And you are the only one there that can help him. Imagine that you had your own dreams and your own goals that were different to what your father wanted. But in this moment you put all that aside to help your father survive. You assure him that everything will be ok and you are with him now. You bluff out the men trying to kill him and your father is saved. Most of us may never have to defend our dads from someone trying to kill him. But seeing someone laying helpless in a hospital bed in need of help we can all relate to. Every son, every daughter, every parent, every sibling, every friend. You see everybody wants to talk about the gangster mafia element of The Godfather, and say that is what it is all about. But family plays an even bigger role in the story by being the driving force behind the main characters. Family, love, loyalty, sacrifice all these elements are used in the movie to bring a standard boring mafia shootout movie to the level of greatest movie of all time. Francis Ford Coppola used as much he could to bring this point home. The wedding scene was not made up by any means but instead taken from other weddings witnessed by every Italian who has ever been to a wedding. Bringing envelopes filled with money to the bride, nieces dancing on the feet of uncle's, people waiting in line to see the father of the bride, sandwiches in white paper being tossed around. 'two gabagool, one proshootoh!' Then go to the kitchen to make spaghetti. Need a recipe? Try 'a little of oil then fry some garlic, throw in some tomatoes and tomato paste, fry it, make sure it does not stick, get it to boil, put in all your sausage and meatballs, add some wine and a little bit of sugar and that's the trick.' That recipe has been in Italian kitchens long before the cameras rolled. Need an idea for some quality time with the kids, well go to work do what you have to do and pick up some cannolis before you get home. Just remember to leave the gun and take the cannolis. Coppola always said he had to be good or no cannolis when his dad got home to share with the family. Coppola also put in his own family to work, his dad scored the movie, his sister Talia was Connie, and his daughter played the baby in the baptism scene. The family was on both sides of the family. But for me the movie revolves around Don Vito Corleone and Marlon Brando. Mario Puzo based the character of Don Corleone on his mother, everytime the Don opened his mouth all that came out was the passion of his mother, her wisdom, her ruthlessness, and her unconquerable love for her family and for life itself. Therefore only the greatest actor of the day will do to play the part. Coppola agreed and suggested either Brando or Laurence Olivier. Olivier was considered and it would have been interesting but he eventually passed on the role. Only two men wanted Brando, Coppola and Puzo. Brando had a history of being difficult and the studio executives nearly vetoed his casting. Coppola was able to make a deal with in order to cast Brando. Brando had to agree to do the movie for nothing, he had to put up a bond in order to cover cost overruns, and he had to do a screen test. They only got to the screen test because Brando transformed himself from a forty year old man into a sixty year old mafia don before their eyes in a matter of minutes. When the executives saw the footage they said ‘no no no, WOW THAT'S INCREDIBLE!’ Brando would be The Godfather. But Brando still needed a little extra help. If you watch the movie, everytime Don Corleone is speaking and stops and looks off in the distance he is reading from a card with his lines on it. He still won an oscar though. Two scenes are my favorite in the movie. One is the scene in the restaurant, I feel like I don’t need to explain it, because it is the most famous scene. Just know that without that scene the movie would not have existed. When you shoot a movie, the scenes are viewed day by day by the studio decision makers. They were hating what they were seeing, everything shot before the restaurant scene was met with cruel criticism by everyone on the outside not working on the movie. All Coppola could do was show them this scene and the movie was not only saved but validated. There are moments in the movie that other scenes build to, the restaurant was one of those scenes. You know of it’s importance because of everything that preceded it. The other scene is the meeting. Don Corleone stands before the other mafia dons and surrenders to them and their wishes. He reasons with them in order to come to a peaceful solution. But there is a catch: if you mess with my other son or if ‘he’s struck by a bolt of lightning. Then I’m going to blame some of the people in this room and that I do not forgive. So with that aside let me say that I swear, on the souls of my grandchildren, that I will not be the one that breaks the peace that we’ve made here today.’ There is a time for peace and a time for reckoning. This scene is my favorite because you believe him, you go along with his plea for peace. But the other dons do not realize it is not a surrender but a tactical retreat.
So the movie went on to make a lot of money, win a bunch of awards, and won it’s way on a bunch of lists that say it’s great. I was lucky enough to not know that when I first saw the movie. I saw it for what it was: a father and three sons. One son was intense and savage, another was sweet and innocent, another was conviving and calculating, the father was all those combined. But the father was the steadying force in all their lives. That is why when they all find out he was shot they react in ways we all would react. When you see the father lying in the street his second son is there to help but can’t, all he can do is cry and yell ‘papa.’ The first son nearly strong arms one of his father’s closest associates because he wants someone to beat up. The third son panics and tries to do whatever he can to help. That is for the audience, and that that’s how everyone relates. Finally, I’ll quote Martin Sheen: ‘The Godfather is the best filmmaking ever in the history of American cinema. There is nothing that speaks more to who we are, where we came from, what we stand for, and where we’re gonna go. That’s the work of a true genius.’ I agree. It is my favorite, of what I’ve seen of course.
        
".... Don Corleone."