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Enola Holmes (2020)
Enola Holmes (2020)
2020 | Adventure, Crime, Drama
There were several things that didn't make me leap at this one, but I was excited to have a "new release" to watch so...

The Holmes family name is a recognisable one, Sherlock and Mycroft are taking London by storm... but did you know about their younger sister, Enola? Raised by her mother, an eccentric and strong woman with a very alternative view on education, Enola is a strong will young woman in her image. When her mother goes missing Enola sets off to find her against the wishes of her brothers, taking herself to London and crossing paths with friends and foes along the way.

When I was looking for something between Sherlock Holmes and Nancy Drew I was hoping they'd throw the stone a little further. In my notes I scribbled that there are plenty of books about teen detectives that would have adapted well... and then I discovered that this was a book, and a series no less. I understand that the association with Sherlock Holmes is a strong one to market, but I feel like we're a little Sherlocked out these days. I miss vaguely original content... sorry, that sounds bitchier than it was meant to be.

Millie Bobby Brown did a good job of bringing Enola to life, there's a strong precocious nature to the role and she adapted to every twist convincingly. At times I noticed the odd slip that felt a little pantomime-y but by the time I'd pursed my lips and frowned it had already passed.

The Holmes brothers, brought to us by Henry Cavill and Sam Claflin, where to start... Claflin as Mycroft did a pretty good job, possibly too good, every time he was on screen I wanted him to leave. However, am I the only one that thought that these actors should have been playing each other's roles? As much as I love Cavill, he is not Sherlock. Sherlock is not suave and naturally charming, and he's certainly not built like a Chippendale, well, maybe a bit of furniture. It felt like a very unnatural fit, but I could just about visualise it with the roles reversed.

Supporting actors were great, I particularly enjoyed Susan Wokoma's, Edith. But, I was pleasantly surprised to see Fiona Shaw pop up in what appeared to be a reprisal of her role from Three Men and a Little Lady, but I digress.

To a layman like myself the period setting looked amazing and I thought the costumes were excellent. In fact, everything about the film looked stunning, but here is where I part with compliments.

Enola Holmes clocks in at just over the 2 hour mark, 2 hours and 3 minutes if we're being precise. If you say "family film" I think 1 hour 30, 45 maybe, if you say "thriller" I think 2 hours+... I know there are no hard and fast rules about it, but here's the thing, there wasn't enough content to fill that time. Yes, they managed to fill the runtime, but so much of it was unnecessary. Her mother's storyline seemed entirely there to get her to London, which could easily have been done in several ways, there's one scene in particular that seemed to go nowhere. I hate to say it, but Fiona Shaw and her finishing school were completely surplus to requirements too, nothing happened there that was very relevant at all. Some of the additions to what is quite a simple story made it a little complicated, though complicated isn't quite the right word because everything was easy to grasp (when it was relevant), perhaps "fussy" would be a better choice.

When the film ended I knew we were being set up for round 2, though this one came with less of a sickening groan than Artemis Fowl's did. I don't know how the books run as a series so I'd be interested to see how they compare, but I'm not a fan of continued storyline and that will definitely be on the cards for a sequel.

While I'm fully aware I've just moaned about a lot of points, the film is definitely watchable, but for me it was too cluttered and drawn out to hold my attention. With some snipping here and there it could have been vastly improved.

(My god, I didn't even mention the 4th wall breaking or the very end... but I guess no one really wants a full essay on the subject.)

Originally posted on: https://emmaatthemovies.blogspot.com/2020/10/enola-holmes-movie-review.html
  
Raccoon Tycoon
Raccoon Tycoon
2018 | Animals, Economic
ALERT! This game has railroads! ALERT #2! This is NOT a train game! That makes ME feel lots better. Right now in my life train games and war games scare me. I don’t have the time, and frankly I do not think I am quite smart enough for either. But then this game comes along and it looks intimidating at first. Like games I am not smart enough to play, and that’s a huge compliment. Not because I think I am smart, but because this game seems like it would be way more complex than it actually is.

Technically, the players are these cute little Victorian-era anthropomorphized animals trying to become the wealthiest of all Astorians (the city is called Astoria). This is measured by Victory Points. You gain VPs in several ways and the actions you take on your turn are limited.

What are these actions you can take on your turn? You may take one action on your turn: play a card from your hand to receive commodities (in really great meeples) and increase the price of commodities to be sold, sell commodities from your supply and decrease the price of the commodities by the number sold, purchase a town card using commodities, purchase a building using money earned, or begin an auction of a railroad using money. Each of these actions ultimately affects your opponents as they either adjust the market price of commodities, removes certain coveted assets from the offer, or otherwise depletes their resources. Also, there are mission cards in the box that are just not referenced in the rulebook, but two are to be dealt to the players and one chosen as a hidden goal for endgame scoring.

I will be honest. I would not normally be attracted to this style of game, and I may not have ever purchased it in the wild based on the box. I have zero games like it in my collection, and have not really played many that are similar. BUT, I absolutely love this game. Once you get the hang of the different actions you can really start planning ahead and creating your strategy based on what your opponents are doing and how the commodity market is shaping up. You can block opponents from monopolizing similar types of railroads, preventing them from scoring bulk points. You can just concentrate on liquidating assets for maximum return. All of this can be done by completing just one action on your turn, and it keeps you interested in what your opponents are doing as well. That is a mark of a great game. This isn’t just multiplayer solitaire at all.

Components. The box has really really great artwork on it. In fact, the whole game LOOKS incredible. I have seen some remarks that the artwork on the building tiles is in a different style from the rest of the game and it detracts from their enjoyment and immersion. I disagree. When we played the first time I asked if my opponent noticed the difference in art style and if it detracted from the enjoyment of the game. Nope. The game board is good quality and laid out well. The commodities tokens are really great. I do wish, however, that the meeple shape matched that of the icon shown throughout the game. This is apparent in coal and iron, specifically. The others are fine and they match well enough, but there is a missed opportunity. The town and railroad cards are of good quality, and the building tiles are very thick and chunky – and ultimately not necessary to be so since you don’t really handle them much, but it’s always nice to have deluxe-feeling components. The paper money is of good quality – for paper money, that is. The best component of the game – the 1st player marker. I didn’t get it in the shot below because it just woodent (I did that on purpose) fit! It is a HUGE brown raccoon meeple and it’s marvelous. Know what else I really appreciate? THERE IS NO INSERT. Nothing to throw away as soon as you open the box because undoubtedly once you punch everything and try to put it in the useless insert there is no way so you just throw it away anyway and are left feeling like maybe they could have saved some time and money not worrying about an insert that is actually pointless and detrimental to setup and teardown (I’m looking at you, pointless Fantasy Flight box-space-eater inserts).

I don’t know if you can tell from my verbosity in this review, but I adore this game. It is sleek, it is well-produced, and ultimately it is incredibly fun to play. We at Purple Phoenix Games give this one a VERY enthusiastic 14 / 18.

https://purplephoenixgames.wordpress.com/2019/03/01/raccoon-tycoon-review/