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Kingdomino Origins
Kingdomino Origins
2021 | City Building, Prehistoric, Territory Building
I try very hard not to allow hype to affect my views on a game. This is why I similarly rarely consume other reviewers’ work on a game prior to me playing it. I don’t want others influencing my experiences. However, I was ultimately tempted by the Game Boy Geek, Dan King, when a video he published was titled, “Why I’ll Never Play Kingdomino Again.” I mean, with a title like that, and already having reviewed and loved OG Kingdomino, I just HAD to see what was with this new version. I have to say, he makes some great points – many with which I tend to agree. But what are those points?

Kingdomino Origins is a tile drafting and placement game set in prehistoric times for two to four players. Just like the original Kingdomino (even though this is titled Origins, which makes me chuckle) players will be drafting tiles from the offer and adding them to their village, matching terrain types to those already built. Instead of crowns to count VP, Origins has players using fire icons and tokens to multiply VP for endgame scoring. New for Origins is the ability to play three different modes: Discovery, Totem, and Tribe Mode! The player with the most VP at the end of the game wins!

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup (a two-player game playing the Tribe mode is used for this review), place the Cave Board on the table, shuffle the Caveman tiles, and deal four to the board. Separate the fire tokens and resourceeples into their piles on the table. Shuffle the main domino tiles and, as in the original, draw four, arrange them numerically, and reveal them to make the offer. Place another four domino tiles nearby, face-down, and arranged numerically. The players each choose a color, takes their starting tile with hut placed atop, and their two chiefeeples. The first player will choose to take tiles 1 and 4 or 2 and 3 from the offer by placing their chiefeeples upon them. The game is now setup for Tribe Mode and ready to begin!
On a normal turn, a player will have two steps to complete: Place a Domino, and Choose a New Domino. In a 3-4 player game, each player will have one domino to place, but in this 2 player game each player will have two dominoes to place within their 7×7 grid (a 5×5 grid with 3-4 player games). The player takes their chosen dominoes from beneath their chiefs and add them to their village grid. As in all domino-based games, the terrain (or side) of the domino must be placed adjacent to a matching terrain type in the village; the starting tile is wild and can match to any terrain type.

Once a domino is placed, if it shows icons or volcanoes, special rules are enacted. For icons showing resources, a wooden resourceeple is placed upon the icon. These come in mammoths, fish, mushrooms, and flints. In Tribe Mode, these will be used later. However, if a volcano is placed in the village, it will spew forth one to three flames, whose tokens will be placed on a domino square in the village. The volcano tile showing one active crater sends a flame soaring up to three squares away, and diagonal movement is acceptable. A volcano tile showing three active craters throws three flames (a fire token with three fire icons) one square away.

Once both tiles have been placed, the player will next Choose a New Domino (or dominoes when playing a two player game). From the now-revealed set of four new tiles in the offer, the players will choose their next tile(s) to be played during the next round, thus also creating the turn order for the next round.

After players have chosen their dominoes, and only in Tribe Mode, the final step to the turn is optional: Recruit a Caveman. Remember those resourceeples that were placed on tiles? By discarding two different resources, a player may recruit one of the face-up Caveman tiles from the board. By discarding one of each type of resource, the player may instead look through the stack of Caveman tiles and take one of their choosing. These Caveman tiles do many different things, but they primarily offer extra VP for being placed adjacent to specific resources, or by clumping together similar Cavemen in the village.


Once all the dominoes have been added to the villages, the game ends and VPs are counted for each player. The game comes with an excellent score pad to help keep track of the different ways to earn VP. The player with the most VP (“comfort points” in the game) is the winner and creates the most prosperous Caveman village!
Components. Just like previous versions of Kingdomino, these components are excellent. The domino tiles are again thick and glossy, the huts are again the 3D style, and the chiefeeples are similar in style to the kingeeples from the original. In this new version, however, new fire tokens have been added, and are fine, but they are double-sided to remind players how many squares they travel – an EXCELLENT idea. I have to also applaud these cute little resourceeples. They are so stinkin cute and look great on the villages. The art is again wonderful on everything in the box, and overall is just a great bunch of components.

What about the claim Dan King made about never playing Kingdomino again? Gosh darnit, I totally agree. By simply playing the included Discovery Mode you get all the same functionality of Kingdomino. But it doesn’t stop there. I didn’t really get into the second mode, Totem Mode, but it also uses the resourceeples to grant extra VP to the players who have collected the majority of each type. It is a great next step from Discovery, and a good setup for Tribe Mode, especially when playing with newer gamers.

So, the components are similar quality to the original version, but there are more components included, and provide three different play modes. The only thing I see that the original Kingdomino has on this version is the Age of Giants expansion. Perhaps something similar is in the works for Origins, where players can effectively negate opponents’ VPs. I’m sure giants existed in Caveman times, right?

All this said, I may be soon looking for a new home for my copy of Kingdomino and the Age of Giants expansion, as I am certainly agreeing with Dan here. I don’t think I have the interest in playing Kingdomino anymore, as long as I have Kingdomino Origins in my arsenal. Purple Phoenix Games gives this one a super-upgraded 5 / 6. The extra play modes, excellent components, and the cool volcano mechanics just elevate this superior version. If you are a fan of Kingdomino, then I highly recommend you check out Kingdomino Origins. Unless, of course, you don’t wish to be seduced away from your beloved copy of the original version. I understand, but you may be unnecessarily handicapping your collection.
  
AP
A Place Beyond (The Danaan Trilogy, #3)
6
8.0 (2 Ratings)
Book Rating
I fully enjoyed the last few months of reading the first two books in the Danaan trilogy – The Forgotten Ones and Stone of Destiny. After reading the second book, I was extremely excited to read the final book in the trilogy just to see what Laura Howard had in mind for some of my favorite characters of the summer – emphasis on some – because I was hoping for something huge, spectacular, and out of this world. Of course, I have high expectations for the last books of a series. You guys are special (read: reallyyyy special)!

Oh, and The Forgotten Ones did land in one of my best reads of 2014.

Sadly, A Place Beyond suffered a little bit of what I call "Last Book Syndrome," in which compared to the prior books, the last book didn't exceed my expectations. Let me repeat: The last books are special. Simply because most of the time, I rarely get to the last book of the series, reason or no reason.

There are probably a few reasons why Laura Howard's ending to her debut series didn't exactly meet up to my expectations:

First, I feel as though A Place Beyond is questioning all of the Danaans' loyalties and where it lies – are the characters on the same side, or are the characters puppets and there's a puppeteer behind the scenes (aside from the author, who actually created the world) playing all the characters? It seems to particularly question royalty, especially Saoirse.

Second, the ENDING (aka final battle). Third, the villain. I'm putting both reasons together – in a way – because they go interchangeably.

If anything, I find the ending pretty important. It's the final battle! Who shall prevail?!?!?! All fans are sitting at the edge of their seats, flipping the pages, waiting to see what the author would throw at them next, anticipating the next move. Drama! Hooray! We all love drama in a way.

But in A Place Beyond, the villain gives up. Typical "NOOOOO." Roar.

The villain agrees to break the curse she had on Allison's mother and father – it's been there since The Forgotten Ones. There doesn't seem to be a bit of a fight. Again, I point to the villain giving up. It's like Aoife readily agreed – if she was going to give up, why even bother in the first place? Or maybe I'm just one of those weirdos who think you should go down fighting. It's funny, honestly. I have this tendency to ask for a draw sometimes in a chess match at a tournament, but I choose not to in the end.

Which is precisely why I'm probably currently one of the worst chess players in my state (I'm not the competitive type – competitive hardly goes well). And I honestly don't care too much because I'm too busy being scholarly to study chess. School, work and books are my priorities. Obviously, blogging is part of it.

But I repeat (for like the third time): the villain basically gives up. I would have loved to see her trapped in a fey globe again if you ask me – are there stronger ones out there? After making Aoife break the geis first, of course.

Oh, and Aoife's so nonchalant about sacrificing herself. It's total irony, guys. Just complete irony. Now that I think about it, the villain is so bad, it's good. Not to be so critical or anything – I'm absolutely peachy.

But hey, I still enjoyed A Place Beyond while it lasted. That's all that matters, right? No, A Place Beyond wasn't a great end to a trilogy, but it was a happy read (read: Ever After by Chloe Miles is just one of those happy reads I'm talking about). A quick read that gave me a break from the essays and projects I had earlier this month (yeah, yeah. I have more things to worry about in December. 8th graders, stop complaining so much. I worry about your future in three years). And really, I needed a good, quick read.
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Review copy provided by the author for the blog tour
Original Rating: 3.5 out of 5
Original Review posted at <a href="http://bookwyrming-thoughts.blogspot.com/2014/11/blog-tour-place-beyond-by-laura-howard-review-and-giveaway.html">Bookwyrming Thoughts</a>
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    Spice - Meet New People

    Spice - Meet New People

    Lifestyle and Social Networking

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Nothing is True &amp; Everything is Possible by Enter Shikari
Nothing is True & Everything is Possible by Enter Shikari
2020 | Alternative
8
8.0 (1 Ratings)
Album Rating
Mix of old and new styles of Shikari (3 more)
Songs that are going to be incredible live
Satellites message
Overall a solid set of songs
Will divide fans (2 more)
Pace is up and down
May be hard to sell for new listeners of the band
The definitive album?
Nothing is true and everything is possible is the 5th studio album by Enter Shikari was released on Friday 17th April 2020 containing 15 'songs'. While speaking about the album before release Rou the lead singer and only producer of the album described the album as the definitive Enter Shikari album. This statement is very important and for me changed how I listened to the album. For the most part I agree with Rou. It's an album full of songs that could fit into any of Shikari's previous albums or even their side project Shikari sound system. It also gives us clues into a new direction they may want to take.

This is also the problem NITEIP may face with dividing fans. Shikari's last album The Spark was met with some hesitation from the band's most devoted fans from being very different from say their earlier work like take to the skies and common dreads. Taking a more 'softer' approach and really letting Rou's voice carry the songs. The Spark happens to be my favourite Shikari album and I think Rou has one of the greatest lead singer voices in recent times and doesn't always get the recognition he deserves.

Two songs that I beileve may take diehard fans out of the album are crossing the Rubicon and The pressures on. Both are very 'poppy' and could easily be slotted onto a more main stream bands album. Although crossing the Rubicon has a little Easter egg back to labyrinth and a catchy chorus which will get stuck in your head. Crossing the Rubicon does feels weirdly out of place though, sandwhiched between the quite frankly phenomenal opening track the great unknown and the lead single the dreamers hotel which also deserves credit for being a tune that will surely make people 'pop' live, it is also rightly in my eyes the lead single.

Shikari gifted us with five songs just before release the great unknown, the dreamers hotel, the king, T.I.N.A and satellites. All of these songs are brilliant and really got me excited for the album but compared to the other tracks may leave people disappointed that this isn't the style throughout the album. However I found myself loving the slower pace to both parts of waltzing of the face of the earth. Marionettes is another two parter which is also slower to begin with in part one but builds brilliantly into Marionettes part 2s chorus which is an absolute blast and I find my self bellowing it out. It showcases both rou's incredible writing and beautiful voice with the line "our minds are firewood and now we spark the match, we set ourselves alight" being my favourite lyrics on the entire album.

Satellites the second single off the album released the day before the album dropped is a very passionate piece that was wrote by Rou and in his own words was to show his compassion towards the LGBTQ community. "So we don't hold hands in daylight" a line from the song in which rou's friend told him he was scared to do brings you instantly into one of Shikari's most meaningful and deeply involving songs throughout their discography. Another song that is surely going to be a hit and already been given great feedback online which also manages to show that Rou's writing is both on top form and evolving album to album.

T.I.N.A was my least favourite of the songs released before the album but is cleverly placed after Reprise 3 which is an Easter egg fans will crave and really makes T.I.N.A one of the standout tracks. The king my personal favourite from the album is a song that feels both familiar and fresh which I wish was placed last to close out the album but I also understand finishing with waltzing of the face of the earth part 2 as a come down song but this may again take people away from the album wanting to finish on a banger.

Modern living is one of the songs that really caught my ear on my first play through and even made me instantly replay it. It has a very nineties vibe which you could imagine a band like blur releasing. It is followed by apocholics anonymous which for me is a skipable track that although feeds from modern living doesn't add to it like reprise 3 does for T.I.N.A.

Elegcy for extinction is a completely different beast compared to anything Enter Shikari have released before. It's a orchestral piece with no lyrics that would easily fit on a film score and even sounds Disney esque to begin with before possibly finishing in a battle. Well that's how I saw it in my head. This is another song that may divide people but it's a compelling piece that makes me believe the band could easily venture into movie scores into the future which is something I didn't know I needed.

Special mention needs to go for creating an album where it feels every type type of instrument was used and to full effect. I also believe this is the album where Rob Rolfe really gets to shine on drums. To me it feels like you can hear his confidence come through in some of the most intense songs.

To summarise this does feel like a collection of Shikari styles which will both please and annoy fans. For me I found it a pleasant surprise and came at a time where we all needed a pick up. Shikari have always managed to blend genres of music and this is an album showcasing their talent to do just that, even managing to tackle classical. As for it being the definitive album I would have to agree with Rou with it being an album that manages to make me reminisce and look forward to the future.

Thanks for reading and I hope you enjoy the album. Stay safe.

Steve
  
Awaken (Awakened Fate #1)
Awaken (Awakened Fate #1)
Skye Malone | 2014 | Romance, Science Fiction/Fantasy, Young Adult (YA)
8
7.3 (3 Ratings)
Book Rating
Awaken is the first book in the Awakened Fate series by Skye Malone, and I'm pretty familiar with her other series as Megan Joel Peterson (The Children and the Blood trilogy) that I was confident her latest book will go into my good graces pretty easily. Thing is, Awaken reminded me so much of The Little Mermaid, I can't help but have the urge to sing "Under the Sea" and ask one question:

<b>"Sebastian, Sebastian, where art thou?"</b>
I had also associated funny brow movements with the author in particular. As in, brows drawing down, which I still don't know how that works without your brows looking like a seesaw or ending up with a pouting pucker fish face.

But back to The Little Mermaid similarities... and not brow movements.

Chloe has red hair, or as the book describes, auburn. But auburn's technically red with a tinge of brown. Ariel has red hair. The difference? Chloe doesn't know how to swim, and has been living on land her entire life. Then there's Zeke, which I sort of predicted him to have dark hair, and he does! Just like the princey dude for whom I've forgotten the name. In fact, said unknown princeling stalks Ariel, and so does Zeke... due to curiosity on who the pretty girl is. It's not revealed in Awaken, but I won't be surprised if Zeke is a prince.

<blockquote>Despite the fact we were barely any distance from the shore, the temperature had dropped to levels ordinarily found in places even deeper than Nyciena, with darkness to match.</blockquote>
Every book has got to have an Ursula of some sort. And she just oozes darkness, doesn't she? Too bad the Ursulas here aren't Octopuses. ;)
<blockquote>The girl changed the ocean when she was near it – a statement that on any level should have been impossible.</blockquote>

Okay, here's Sophia Lin logic: See, Ariel has a curse. I was sort of assuming Chloe willingly turned into a human just like Ariel, but she doesn't lose her voice, right? Except, here's the curse: she changes the ocean... and it's not exactly a pleasant way. Technically, that logic isn't going to get you far, because it isn't true, and I can't reveal the actual answer without spoiling anything. Nor do I want to reveal anything, because answers are spoilers, and not everyone can be trusted with the trusty little spoiler button. ;)

Then there are the differences, which pretty much revamps The Little Mermaid. Enough commentary on Little Mermaid.

Awaken follows two views – Chloe and Zeke. The best part of those two views though? They balance each other out pretty well. Chloe doesn't really know anything about what she is, so we're basically following a naïve character for most of the story who has strange things happening to her and strange peeps with glowing eyes wanting to murder the likes of her. Very boring in my opinion, because she doesn't know what's going on and it's all confusing and she's stuck in the hospital every once in awhile from an unfortunate encounter with said strange flowing peepy eyes. Zeke balances her out because he pretty much knows what's going on from his observations – but he doesn't really know what Chloe is until the end either.

Let's just say that balance is a good thing. Because I just can't handle an utterly boring character, and I'm sure not everyone likes that either. But if there's one thing Chloe has that makes her an interesting character, it's her voice and her frustration on why her parents hate the ocean with a passion and come up with logical, but weird excuses for them.

The only problem I probably have is how some of the terms don't appear in the pronunciation guide, and how the long ones are confusing. Maybe my head just needs to wrap around them after reading Irish terms from the second book in the Danaan Trilogy. O_o

Awaken is a good start to the Awakened Fate series, and while we spend most of the time above the surface, it's hinted that the sequel will most likely be focused underwater. It's a quick read for those who enjoy reading stories related to <s>merps</s> merpeople.
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original rating: 4.5 out of 5
Original review posted at <a href="http://bookwyrming-thoughts.blogspot.com/2014/08/review-awaken-by-skye-malone.html">Bookwyrming Thoughts</a>
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The Alpha Prince (Kingdom of Askara #3)
The Alpha Prince (Kingdom of Askara #3)
Victoria Sue, Michael Pauley (narrator) | 2018 | LGBTQ+, Paranormal, Romance
10
10.0 (1 Ratings)
Book Rating
Absolutely the best one of three!
*Audible purchased, Jan 2020*

This is book 3, the final book, in the Kingdom of Askara trilogy. You don't NEED the other two books for this to make sense, but I personally think it would help a great deal. Just what I think, some others may say you need them. Luca and Kitt (The Alpha King) do pop up, near the end, though and it was fun to catch up with them both.

I said in my review of The Alpha Heir that THAT book was my favourite of the two, and that I had this one to listen to, and would probaby change my mind. Guess what?

THIS one is my favourite of the three!

Justice is descended from the wolves sent out into the desert to die for their crimes. Many generations later, and the desert can no longer keep their population alive. Justice doesn't want to leave, but he must, for his people. The Games that the evil alpha, Darius, in a close by pack organises is a perfect way to execute the plan that Justice has been years in the making, and alos to take down said evil alpha. Finding the prize of the games is the son of Darius, puts Justice on edge. He shouldn't be selling his son off. Then Justice meets Cashel and his carefully laid plans a decade in the making are thrown up in the air: Cashel is his mate.

Cashel has led a closeted life, being kept away from the pack, so much pain at his father's hands, he isn't really surprised that his father has sold him to whoever is big enough and strong enough to breed an heir for him. But when Cashel is paraded in nothing more than a lion cloth and a butt plug, he knows he really is in trouble this time. Justice is the only one of the competitors in the game who pays any attention to Cashel laps up that attention more than he should. But is Justice really the only way he can be free from his father's wrath? Can Cashel ever be TRULY free, to just be himself?

Like I said, my favourite of the three! So many twists and turns, some I saw coming, some really came out of left field! Loved that I was kept being surprised right til the end!

For Justice, he knows Cashel is his mate, he has that profound MINE moment. Cashel, though, not so much. His wolf has been so quiet for so long, Cashel wasn't even sure his wolf was still inside. he doesn't get that MINE moment til much later in the book, when his wolf comes to the surface following an order from his Alpha. Their attraction is powerful and deep, as only the matings on Askara are, and it isn't long before Cashel and Justice get some sexy time. hot hot hot!

Darius' madness goes deep, and his plans for an heir are deadly should his new *mate* produce a girl. His pack is suffering but it isn't clear, not for a time, just how far he will go to get what he wants, who he will KILL to get what he wants. Horrible listening, when things start to become clear. Horrible.

Michael Pauley narrates this instalment.

He did not narrate books one and two, and I was curious as to how close Pauley could get Joel Leslie's voices for previous characters. However, because its been a time since I listened, and because there is very little of Luca and Kitt and none of Taegan and Caleb, it didn't really matter if they didn't match. Not to me, anyway.

Pauley does a great job though!

He gets over all of Justice's worry about his pack, his people, his mate. He gets over all of Cashel's pain of what he has suffered at the hands of his father and his plans. Listening to what Darius was doing, planned to do, HAD done to cashel was awful, and it made me cry in places.

Pauley's reading voice is deep and even, and I had no trouble deciphering multi person conversations. I kept up with everything and everyone.

It's a shame these had to end, and maybe, one day, Ms Sue can write a follow up to these stories, just to catch up with everyone and with the Kingdom of Askara and how things how changed, hopefully for the better.

5 stars for the book
5 stars for the narration
5 stars overall.

**same worded review will appear elsewhere**