Sophia (Bookwyrming Thoughts) (530 KP) rated A Place Beyond (The Danaan Trilogy, #3) in Books
Jan 23, 2020
Oh, and The Forgotten Ones did land in one of my best reads of 2014.
Sadly, A Place Beyond suffered a little bit of what I call "Last Book Syndrome," in which compared to the prior books, the last book didn't exceed my expectations. Let me repeat: The last books are special. Simply because most of the time, I rarely get to the last book of the series, reason or no reason.
There are probably a few reasons why Laura Howard's ending to her debut series didn't exactly meet up to my expectations:
First, I feel as though A Place Beyond is questioning all of the Danaans' loyalties and where it lies – are the characters on the same side, or are the characters puppets and there's a puppeteer behind the scenes (aside from the author, who actually created the world) playing all the characters? It seems to particularly question royalty, especially Saoirse.
Second, the ENDING (aka final battle). Third, the villain. I'm putting both reasons together – in a way – because they go interchangeably.
If anything, I find the ending pretty important. It's the final battle! Who shall prevail?!?!?! All fans are sitting at the edge of their seats, flipping the pages, waiting to see what the author would throw at them next, anticipating the next move. Drama! Hooray! We all love drama in a way.
But in A Place Beyond, the villain gives up. Typical "NOOOOO." Roar.
The villain agrees to break the curse she had on Allison's mother and father – it's been there since The Forgotten Ones. There doesn't seem to be a bit of a fight. Again, I point to the villain giving up. It's like Aoife readily agreed – if she was going to give up, why even bother in the first place? Or maybe I'm just one of those weirdos who think you should go down fighting. It's funny, honestly. I have this tendency to ask for a draw sometimes in a chess match at a tournament, but I choose not to in the end.
Which is precisely why I'm probably currently one of the worst chess players in my state (I'm not the competitive type – competitive hardly goes well). And I honestly don't care too much because I'm too busy being scholarly to study chess. School, work and books are my priorities. Obviously, blogging is part of it.
But I repeat (for like the third time): the villain basically gives up. I would have loved to see her trapped in a fey globe again if you ask me – are there stronger ones out there? After making Aoife break the geis first, of course.
Oh, and Aoife's so nonchalant about sacrificing herself. It's total irony, guys. Just complete irony. Now that I think about it, the villain is so bad, it's good. Not to be so critical or anything – I'm absolutely peachy.
But hey, I still enjoyed A Place Beyond while it lasted. That's all that matters, right? No, A Place Beyond wasn't a great end to a trilogy, but it was a happy read (read: Ever After by Chloe Miles is just one of those happy reads I'm talking about). A quick read that gave me a break from the essays and projects I had earlier this month (yeah, yeah. I have more things to worry about in December. 8th graders, stop complaining so much. I worry about your future in three years). And really, I needed a good, quick read.
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Review copy provided by the author for the blog tour
Original Rating: 3.5 out of 5
Original Review posted at <a href="http://bookwyrming-thoughts.blogspot.com/2014/11/blog-tour-place-beyond-by-laura-howard-review-and-giveaway.html">Bookwyrming Thoughts</a>
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Steven Fell (41 KP) rated Nothing is True & Everything is Possible by Enter Shikari in Music
Apr 21, 2020 (Updated Apr 21, 2020)
This is also the problem NITEIP may face with dividing fans. Shikari's last album The Spark was met with some hesitation from the band's most devoted fans from being very different from say their earlier work like take to the skies and common dreads. Taking a more 'softer' approach and really letting Rou's voice carry the songs. The Spark happens to be my favourite Shikari album and I think Rou has one of the greatest lead singer voices in recent times and doesn't always get the recognition he deserves.
Two songs that I beileve may take diehard fans out of the album are crossing the Rubicon and The pressures on. Both are very 'poppy' and could easily be slotted onto a more main stream bands album. Although crossing the Rubicon has a little Easter egg back to labyrinth and a catchy chorus which will get stuck in your head. Crossing the Rubicon does feels weirdly out of place though, sandwhiched between the quite frankly phenomenal opening track the great unknown and the lead single the dreamers hotel which also deserves credit for being a tune that will surely make people 'pop' live, it is also rightly in my eyes the lead single.
Shikari gifted us with five songs just before release the great unknown, the dreamers hotel, the king, T.I.N.A and satellites. All of these songs are brilliant and really got me excited for the album but compared to the other tracks may leave people disappointed that this isn't the style throughout the album. However I found myself loving the slower pace to both parts of waltzing of the face of the earth. Marionettes is another two parter which is also slower to begin with in part one but builds brilliantly into Marionettes part 2s chorus which is an absolute blast and I find my self bellowing it out. It showcases both rou's incredible writing and beautiful voice with the line "our minds are firewood and now we spark the match, we set ourselves alight" being my favourite lyrics on the entire album.
Satellites the second single off the album released the day before the album dropped is a very passionate piece that was wrote by Rou and in his own words was to show his compassion towards the LGBTQ community. "So we don't hold hands in daylight" a line from the song in which rou's friend told him he was scared to do brings you instantly into one of Shikari's most meaningful and deeply involving songs throughout their discography. Another song that is surely going to be a hit and already been given great feedback online which also manages to show that Rou's writing is both on top form and evolving album to album.
T.I.N.A was my least favourite of the songs released before the album but is cleverly placed after Reprise 3 which is an Easter egg fans will crave and really makes T.I.N.A one of the standout tracks. The king my personal favourite from the album is a song that feels both familiar and fresh which I wish was placed last to close out the album but I also understand finishing with waltzing of the face of the earth part 2 as a come down song but this may again take people away from the album wanting to finish on a banger.
Modern living is one of the songs that really caught my ear on my first play through and even made me instantly replay it. It has a very nineties vibe which you could imagine a band like blur releasing. It is followed by apocholics anonymous which for me is a skipable track that although feeds from modern living doesn't add to it like reprise 3 does for T.I.N.A.
Elegcy for extinction is a completely different beast compared to anything Enter Shikari have released before. It's a orchestral piece with no lyrics that would easily fit on a film score and even sounds Disney esque to begin with before possibly finishing in a battle. Well that's how I saw it in my head. This is another song that may divide people but it's a compelling piece that makes me believe the band could easily venture into movie scores into the future which is something I didn't know I needed.
Special mention needs to go for creating an album where it feels every type type of instrument was used and to full effect. I also believe this is the album where Rob Rolfe really gets to shine on drums. To me it feels like you can hear his confidence come through in some of the most intense songs.
To summarise this does feel like a collection of Shikari styles which will both please and annoy fans. For me I found it a pleasant surprise and came at a time where we all needed a pick up. Shikari have always managed to blend genres of music and this is an album showcasing their talent to do just that, even managing to tackle classical. As for it being the definitive album I would have to agree with Rou with it being an album that manages to make me reminisce and look forward to the future.
Thanks for reading and I hope you enjoy the album. Stay safe.
Steve
Sophia (Bookwyrming Thoughts) (530 KP) rated Awaken (Awakened Fate #1) in Books
Jan 23, 2020
<b>"Sebastian, Sebastian, where art thou?"</b>
I had also associated funny brow movements with the author in particular. As in, brows drawing down, which I still don't know how that works without your brows looking like a seesaw or ending up with a pouting pucker fish face.
But back to The Little Mermaid similarities... and not brow movements.
Chloe has red hair, or as the book describes, auburn. But auburn's technically red with a tinge of brown. Ariel has red hair. The difference? Chloe doesn't know how to swim, and has been living on land her entire life. Then there's Zeke, which I sort of predicted him to have dark hair, and he does! Just like the princey dude for whom I've forgotten the name. In fact, said unknown princeling stalks Ariel, and so does Zeke... due to curiosity on who the pretty girl is. It's not revealed in Awaken, but I won't be surprised if Zeke is a prince.
<blockquote>Despite the fact we were barely any distance from the shore, the temperature had dropped to levels ordinarily found in places even deeper than Nyciena, with darkness to match.</blockquote>
Every book has got to have an Ursula of some sort. And she just oozes darkness, doesn't she? Too bad the Ursulas here aren't Octopuses. ;)
<blockquote>The girl changed the ocean when she was near it – a statement that on any level should have been impossible.</blockquote>
Okay, here's Sophia Lin logic: See, Ariel has a curse. I was sort of assuming Chloe willingly turned into a human just like Ariel, but she doesn't lose her voice, right? Except, here's the curse: she changes the ocean... and it's not exactly a pleasant way. Technically, that logic isn't going to get you far, because it isn't true, and I can't reveal the actual answer without spoiling anything. Nor do I want to reveal anything, because answers are spoilers, and not everyone can be trusted with the trusty little spoiler button. ;)
Then there are the differences, which pretty much revamps The Little Mermaid. Enough commentary on Little Mermaid.
Awaken follows two views – Chloe and Zeke. The best part of those two views though? They balance each other out pretty well. Chloe doesn't really know anything about what she is, so we're basically following a naïve character for most of the story who has strange things happening to her and strange peeps with glowing eyes wanting to murder the likes of her. Very boring in my opinion, because she doesn't know what's going on and it's all confusing and she's stuck in the hospital every once in awhile from an unfortunate encounter with said strange flowing peepy eyes. Zeke balances her out because he pretty much knows what's going on from his observations – but he doesn't really know what Chloe is until the end either.
Let's just say that balance is a good thing. Because I just can't handle an utterly boring character, and I'm sure not everyone likes that either. But if there's one thing Chloe has that makes her an interesting character, it's her voice and her frustration on why her parents hate the ocean with a passion and come up with logical, but weird excuses for them.
The only problem I probably have is how some of the terms don't appear in the pronunciation guide, and how the long ones are confusing. Maybe my head just needs to wrap around them after reading Irish terms from the second book in the Danaan Trilogy. O_o
Awaken is a good start to the Awakened Fate series, and while we spend most of the time above the surface, it's hinted that the sequel will most likely be focused underwater. It's a quick read for those who enjoy reading stories related to <s>merps</s> merpeople.
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original rating: 4.5 out of 5
Original review posted at <a href="http://bookwyrming-thoughts.blogspot.com/2014/08/review-awaken-by-skye-malone.html">Bookwyrming Thoughts</a>
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Debbiereadsbook (1749 KP) rated The Alpha Prince (Kingdom of Askara #3) in Books
Mar 25, 2020
This is book 3, the final book, in the Kingdom of Askara trilogy. You don't NEED the other two books for this to make sense, but I personally think it would help a great deal. Just what I think, some others may say you need them. Luca and Kitt (The Alpha King) do pop up, near the end, though and it was fun to catch up with them both.
I said in my review of The Alpha Heir that THAT book was my favourite of the two, and that I had this one to listen to, and would probaby change my mind. Guess what?
THIS one is my favourite of the three!
Justice is descended from the wolves sent out into the desert to die for their crimes. Many generations later, and the desert can no longer keep their population alive. Justice doesn't want to leave, but he must, for his people. The Games that the evil alpha, Darius, in a close by pack organises is a perfect way to execute the plan that Justice has been years in the making, and alos to take down said evil alpha. Finding the prize of the games is the son of Darius, puts Justice on edge. He shouldn't be selling his son off. Then Justice meets Cashel and his carefully laid plans a decade in the making are thrown up in the air: Cashel is his mate.
Cashel has led a closeted life, being kept away from the pack, so much pain at his father's hands, he isn't really surprised that his father has sold him to whoever is big enough and strong enough to breed an heir for him. But when Cashel is paraded in nothing more than a lion cloth and a butt plug, he knows he really is in trouble this time. Justice is the only one of the competitors in the game who pays any attention to Cashel laps up that attention more than he should. But is Justice really the only way he can be free from his father's wrath? Can Cashel ever be TRULY free, to just be himself?
Like I said, my favourite of the three! So many twists and turns, some I saw coming, some really came out of left field! Loved that I was kept being surprised right til the end!
For Justice, he knows Cashel is his mate, he has that profound MINE moment. Cashel, though, not so much. His wolf has been so quiet for so long, Cashel wasn't even sure his wolf was still inside. he doesn't get that MINE moment til much later in the book, when his wolf comes to the surface following an order from his Alpha. Their attraction is powerful and deep, as only the matings on Askara are, and it isn't long before Cashel and Justice get some sexy time. hot hot hot!
Darius' madness goes deep, and his plans for an heir are deadly should his new *mate* produce a girl. His pack is suffering but it isn't clear, not for a time, just how far he will go to get what he wants, who he will KILL to get what he wants. Horrible listening, when things start to become clear. Horrible.
Michael Pauley narrates this instalment.
He did not narrate books one and two, and I was curious as to how close Pauley could get Joel Leslie's voices for previous characters. However, because its been a time since I listened, and because there is very little of Luca and Kitt and none of Taegan and Caleb, it didn't really matter if they didn't match. Not to me, anyway.
Pauley does a great job though!
He gets over all of Justice's worry about his pack, his people, his mate. He gets over all of Cashel's pain of what he has suffered at the hands of his father and his plans. Listening to what Darius was doing, planned to do, HAD done to cashel was awful, and it made me cry in places.
Pauley's reading voice is deep and even, and I had no trouble deciphering multi person conversations. I kept up with everything and everyone.
It's a shame these had to end, and maybe, one day, Ms Sue can write a follow up to these stories, just to catch up with everyone and with the Kingdom of Askara and how things how changed, hopefully for the better.
5 stars for the book
5 stars for the narration
5 stars overall.
**same worded review will appear elsewhere**
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Purple Phoenix Games (2266 KP) rated Century: Golem Edition - An Endless World in Tabletop Games
May 5, 2021
Disclaimer: This game comes with rules to incorporate any/all of the Century Golem games into one bigger game. In this review, I will only be discussing the stand-alone final game in the Century Golem trilogy. -L
Century: Golem Edition – An Endless World (referred to as just An Endless World for this review) is a game of set collection and worker placement in which players are trying to earn the most points by the end of the game. To setup the game, follow the instructions outlined in the rules, dependent upon your player count. Each player begins the game with 6 Trader meeples (or 7 in a 2-player game) in their supply, and a specified number/type of crystals. The game is now ready to begin!
On your turn, you will have 2 options: Work or Rest. To Work, you will first select a location square on the board. You may not choose a location where you already have Traders, or that has an Exploration tile. You will then place Traders from your supply onto the chosen location – the number of Traders required is printed on the location. If the location is unoccupied, simply place the required number of Traders. If the location is occupied by an opponent, you may place Traders there, but you must match the opponents Traders, plus an additional Trader, to take control of the location. Any opposing Traders ousted in this manner are returned to their players’ supply. Once you have placed Traders on a location, you can then perform the action listed on that location. Action options are: producing gems, upgrading gems, trading gems, or collecting Point cards/bonus tokens. If you cannot or do not want to use a location on your turn, you can Rest. To Rest, you will collect all of your Traders from the board and place them back into your supply.
Point cards can provide immediate, ongoing, or end-game benefits for players. Help cards allow you to place 1 fewer Trader than required on certain locations. Tool cards give players an additional gem of a specified color when they place Traders on corresponding locations. New Trader cards allow players to add either 1 or 2 more Traders to their supply, thus increasing their ability to play each ’round’ before needing to Rest. Finally, Exploration cards allow the player to select an Exploration token from the board. Any time an Exploration token is claimed, that location is now ‘uncovered’ and can be used for the remainder of the game. Bonus tokens grant end-game points based upon sets of icons collected, number of Traders in your supply, or simply straight-up points.
The game continues in this fashion, alternating turns, until a player has collected their 8th Point card. The current round is played out, and then points are counted. Points are earned through Point cards, bonus tiles, Exploration tiles, and any remaining gems in your supply. The player with the highest score wins!
One thing I really like about worker placement games is that the actual gameplay is pretty logical and straight-forward. Place your worker, perform action. And An Endless World is no exception to that. Of course, how you decide to play all comes down to your strategy, and again, An Endless World has tons of options for players. Maybe you want to just get 8 Point cards as quickly as possible and call it a day. Or perhaps you want to maximize your bonus tokens and eke out as many points from those as possible. Or maybe you even just want to keep your opponent(s) from achieving their goals. You can play this game so many different ways, and you can totally adapt and change strategy mid-game if you so choose. Each game feels unique and new, and I have yet to tire from this gameplay.
An Endless World is a worker placement game, but there is one factor that I find extremely unique for the mechanic. Usually, in worker placement games, once a worker has occupied a location, it remains there until the player chooses to recover their workers. An Endless World offers players the chance to oust opponents from locations, by placing the same number plus 1 additional worker. I just think this is super neat, because it means that you can’t just ‘block’ a location from everyone. If someone really wants that location, and they have the workers, they can get to that location. Also, along those lines, since ousting a player from a location means you have to match their workers plus an additional worker, you have to decide if you want to risk dedicating that many workers to a single location. You might reaaaaally want to perform that action, but for the cost of 4 Traders, is it worth it at this moment? Could those workers better be used on different locations and you just snatch your desired location on a future turn? All part of your strategy for the game, and definitely keeps all players engaged.
Let me touch on components for a minute. As with the other Century Golem games, An Endless World is extremely well-produced. The gems are the same quality, the cards are nice, thick, and clear to read, and the cardboard tokens are nice and sturdy. Plan B Games has hit the mark on this trilogy of games, and they truly are a pleasure to play. Obviously, the artwork and theme consistency throughout the Century Golem trilogy has been really satisfying, but that also carries over into the gameplay. All 3 games use much of the same iconography, so honestly learning An Endless World was super fast and easy for me. That uniformity is extremely user-friendly and is a huge plus for me.
So I guess you can see from my score and from reading this review that I am a huge fan of An Endless World. The final game of this trilogy is a home run for me, and I just keep thinking about what strategy I want to try in my next game. That in and of itself is an indication of a great game – thinking about it even when you’re not playing it! I have yet to try the variants that include the other 2 Century Golem games, and I am very much looking forward to integrating them all into one giant and (hopefully) awesome Century Golem saga. Purple Phoenix Games gives this one an expansive 16 / 18. Give it a shot, even if you haven’t played the other Century Golem games!




