Search

Search only in certain items:

Furious 7 (2015)
Furious 7 (2015)
2015 | Action, Mystery
5 years after Fast and Furious 6 and following on from Fast and Furious: Tokyo Drift (F&F 3), Hobbs, Dom and his family find themselves under attack from a new enemy. Deckard Shaw, brother of Owen Shaw (from Fast and Furious 6) is out for revenge and Dom and co need to find him before he finds them, unfortunately the only way to do this is to is to rescue the inventor of a of top spy device.

Fast and Furious 7 takes the team into the realms of James Bond as they team up with a shadow ops team and, to match the ramped up story line the action is bigger with more guns, missiles and fist fights but less street racing.

Unlike most of the other films there is no set up for a sequel, due to the fact that Paul Walker, the actor who plays Brian O'Conner died during the making of it so the film end on a high note , giving Brian a good, Happy ending.

Even though we are now on the 7th film about car racing I can say that the franchise is still entertaining. Even though the same characters are in most of the films they manage to keep entertaining and don't feel like the same thing being done over and over, part of this is due to the increasingly over the top action and storylines and the fact that, at least some of the characters have growth through out the franchise.

Furious 7 is bigger and louder than the previous films, not only with the fights and chases but also with the stunts and still delivers what you would expect so if you liked the others then you can't go wrong with this.
  
12 of 235
kindle
Magical Midlife Invasion ( Levelling up #3)
By K.F. Breene
⭐️⭐️⭐️⭐️

Jessie is well on her way to learning her new life and settling in. The tough alpha, Austin, has joined her team, and she has painstakingly learned to fly. At the moment, life couldn’t get any better.

But it can get a whole lot…more irritating.

Her parents have decided to visit. They don’t know anything about magic, about Jessie’s new digs, or about the crazy crew living in and around Jessie’s house. She must do everything in her power to keep the truth away from them.

Which would be much easier without the unfelt presence lurking within Ivy House’s borders. It seems an enemy has figured out a way to magically bypass Ivy House’s defenses. Jessie is completely exposed.

The real battle, however, won’t be with the incoming force. It will be between Mr. Tom and Jessie’s mom, each intent on being the most helpful. Mr. Tom might have met his match, and he is not pleased.

Just when things were finally settling down, Jessie is in the thick of it again, and this time, the turmoil is all around her.

This series is so good! It’s so funny and quirky and a joy to read. The characters are you unique and funny you get so invested in what’s happening with them. Jessie and Austin need their head banging together really hard!! The only thing is that bloody room of killer dolls and the house finding it funny letting them put. I will now have nightmares of little killer dolls carrying knives and climbing trees 😂😂😂. Definitely a series to lighten up your reading load.
  
Apotheca
Apotheca
2016 | Abstract Strategy, Bluff, Deduction, Puzzle
In the fantasy world, Witches and Wizards get all the credit for magical feats. But if it weren’t for the proverbial ‘man behind the curtain,’ those feats wouldn’t be possible! Who am I talking about? Apothecaries, of course! Yes, maybe a Wizard single-handedly defeated a dragon, but only after drinking a healing potion to recover some strength. And maybe a Witch was able to sneak past some henchmen after drinking a potion of invisibility. The list goes on! The point is, apothecaries can do some cool magical stuff too. So keep crushing it out there, apothecaries – this game is for you!

After years of study, you have finally become a master apothecary, and making magic potions is your passion. You buy all of your ingredients in a secret marketplace with no problem until one day, you come across another apothecary trying to buy all of the same ingredients as you! Who does this person think they are?? Using your quick wit, and some sleight of hand, you manage to scatter the ingredients around the marketplace to hide them from your rival. Now all you’ve got to do is give them the slip so you can go pick up the ingredients. Be careful, though – you’re rival is as sly as you are, and is scouring the marketplace to find them first!

In Apotheca, players are racing to create three magic potions before their opponents do. To craft a magic potion, players must make a match of three potions of the same color in a row. Played on a 4×4 grid, potions are manipulated by apothecary powers from recruited apothecary cards in a manner similar to movement in chess, or better yet – Onitama. Complete three matches, and you win! As a whole, I could describe Apotheca as chess with a helping of tic-tac-toe.

One thing I really like about this game is that it’s a game of semi-hidden information. Some things are hidden and some things are not. You do know the apothecary power(s) your opponent has, but you don’t know the color of the potions they put into play. Based on how they use their powers to manipulate potions, both face-up and face-down, you must deduce their strategy and thwart their attempts at making a match! Of course, they are doing the exact same thing to you – only you know the color of potions you place, but your power is known to your opponent. It’s a unique game of deduction and deception that requires more strategy than meets the eye.

Apotheca can be played with 1-4 players, but I think the best player count is 2. In a 3-4 player game, it can be difficult to build a concrete strategy because the board can significantly change between your turns. In a 2-player game, the board changes as well, but not nearly as quickly since it is just a back-and-forth with turn order. Also, more players means more hidden information – it can be tedious trying to remember who performed what action and who has what powers as you try to deduce everyone’s strategy. I don’t mind Apotheca as a 3-4 player game, but I would certainly prefer to play it as a 2-player game.

As you can see by our individual ratings, we are a little split on this game. It requires a decent amount of strategy and deduction, which work well together in this game. Apotheca was one of the first games in my collection, and it’s one that will stay there. Overall, Purple Phoenix Games gives Apotheca a sneaky 12 / 18.

https://purplephoenixgames.wordpress.com/2019/02/01/apotheca-review/
  
Kleptokittens!
Kleptokittens!
2021 | Kids Game, Memory
Growing up, I didn’t really have pets. We had a couple hamsters, fish, and even a turtle for a bit, but nothing that lived outside of a cage/tank. My cousins had cats, and I remember I loved going to visit them and play with the kitties! Many a time, a small item (be it a sock, shoe, Beanie Baby, you name it) would be ‘misplaced’ by its human owner, only to later be found in one of the cat beds. So when I heard about Kleptokittens!, it was a hilariously real theme that I knew I had to try out. Keep reading to see if this game has been missing from your life!

Disclaimer: We were provided with a Tabletop Simulator version of this game for the purposes of this preview. The images below are screenshots from my plays. The components may not be finalized and could change after a successful Kickstarter campaign. -L

Kleptokittens! is a memory game of push your luck in which players are trying to amass the most points over the course of 5 rounds. Setup is simple – shuffle the deck of cards, and then lay them out face-down in a grid. Each player receives a Stash player mat, and the point tokens are set off to the side. Grab a timer, choose a starting player, and you are good to go!

On your turn, you will have 30 seconds to flip over cards and match as many pairs as possible. If you turn over a match, leave them face-up, and continue flipping cards. If the 2 cards you revealed do not match, flip them back face-down and keep looking for a pair. At the end of the 30 seconds, count up the number of matches you found, and take as many treasure tokens to your Stash. The game then moves to the next player, the cards are reset (either flipped back facedown, or shuffled and placed anew for an added challenge) and the game continues until all players have had a turn. That signifies the end of the first round. A new round commences as before, and the game keeps going until 5 rounds have been completed. The player who has amassed the most treasure tokens is named the winner!


Seems simple enough, right? Well, there are a couple of twists. If, at any point in your turn, you reveal a Spray Bottle, your turn immediately ends, regardless of how much time is remaining on your timer. You will then only score your last match made, and any previous matches this turn are lost! How much are you willing to push your luck to make matches? Or should you play it safe and quit while you’re ahead? It’s ultimately up to you! Conversely, you could also flip over a Catnip card. Catnip cards are collected to your Stash and are score multipliers at the end of the game! Put your memory to the test, and see how far you are willing to push your luck in hopes of coming out victorious.
At its core, Kleptokittens! is a matching/memory game, and the gameplay is pretty straightforward. The Spray Bottle and Catnip cards add that small element of push your luck that really helps elevate it beyond a simple matching game. You’ve got 3 matches – should you risk going for a 4th, and thus take the lead? Or should you play it safe, since you can’t remember exactly where you last saw that Spray Bottle card? There are some real stakes in this game, and that keeps the gameplay engaging for everyone. Another great thing about Kleptokittens? It’s really accessible for younger gamers! Matching and memory games are great for development in children. And it’s not every day that you find a game fun for adults that can also be played by the littles. The gameplay can be tailored to the group as well. Got a bunch of junior gamers? Maybe take out the Spray Bottle and Catnip cards for now and extend that timer to 1 full minute. Playing with a bunch of adult friends? Try re-shuffling the deck after every player so nobody can rely on the previous player’s grid for their memory of card placements. You can play this game with just about anyone, and that is the sign of a good game to me.


As mentioned earlier, this was a Tabletop Simulator version of the game, so I can’t really talk too much about component quality. I will say however that the art style is cute and fun, and matches the lighthearted feel of the game. The digital version of the game looks great, and I can’t wait to see how the physical version turns out!
Overall, I think that Kleptokittens! is a fun little filler game. A memory/matching game isn’t that novel these days, but the addition of the push your luck element makes for a unique gameplay that feels fun and fresh. The theme is cute, the gameplay is straightforward and simple to understand, and it can be played with gamers of all ages – so what’s not to love? If you’re in the market for something light and fun, I would recommend checking out Kleptokittens! It hits Kickstarter on June 23, 2021, so be sure to snatch it up like kittens snatch up little treasures in this game!
  
Dom Hemingway (2014)
Dom Hemingway (2014)
2014 | Comedy, Drama
Dom Hemingway’ is a dark comedy-crime drama movie written and directed by Richard
Shepard (better known for directing the pilot episode of Ugly Betty) and stars
Jude Law, Emilia Clarke, Richard E. Grant, and Demian Bichir.

Dom (Jude Law) is a foul-mouthed, short-tempered, and reckless master safe cracker who
is returning to the streets after 12 years in prison. Intent on collecting his reward for
keeping silent while in prison and fueled by massive amounts of alcohol, drugs, and his
massive ego, Dom and his best friend/partner in crime Dickie (Richard E. Grant) travel
though the British and French country sides to rendevous with Dom’s former employeer
Mr. Fontaine. Shortly thereafter though, Don arrives at the conclusion that no amount
of money can replace what hes’ lost and that his one and only priority is to
seek out his long-lost daughter Evelyn (Emilia Clarke).

Now, this movie is definitely a departure from Jude Law’s previous movies. Imagine him
if he were to gain 29 lbs., dress like an evil ‘Fonz’, and then join ‘Motorhead’.
THAT .. is the Jude Law you get to see in this movie. It’s dark, but fun at the same time.
Most definitely NOT something kids should see. It’s full-speed ahead with sex, drugs,
and rock & roll. When the movie does put on the brakes, it slams on the brakes hard!
Watching the character try to acclimate to the world after 12 years in prison and make
peace with his daughter and her family … it’s like watching a champion’s league
soccer match. One minute one team has it, the next minute the other team has it….
You honestly don’t know what’s going to happen next. Me? Personally? I got a kick out of
this one. My only beef is the way the movie ended … if I told you why though, i’d
be spoiling the movie. For that reason, I give the film 3 out of 5 stars.
Again, a great movie … Dark … but also funny. But the ending? It came just too soon.
  
Friday the 13th Part VII: The New Blood (1988)
Friday the 13th Part VII: The New Blood (1988)
1988 | Horror
6
6.1 (16 Ratings)
Movie Rating
Fair play to this series, it's took 7 movies to get into telekinesis superpower territory, and it's predictably silly.

Part VII suffers from a few mishaps - like earlier entries such as 3, 4, and 5, it takes a little while to get going. Whereas Part VI was extremely well paced in comparison, this follow up feels like a step back in that regard. Final Girl Tina (Lar Park Lincoln) is kind of Interesting, and has a bit of backstory for padding, but everyone else just kind of sucks. Another bunch of boring unlikable teenagers - a far cry from Tommy Jarvis and Megan from Part VI. Also, The New Blood is yet another 80s horror that fell victim to the MPAA, resulting in an entry that has toned down gore - ashame as that's what half the fun is about!

With all that said, there are a load of positives here as well. The main plus is of course Jason. This is the first film with Kane Hodder under the mask, and it shows. His Jason isn't just intimidating, but takes an absolute beating. Being a stuntman before playing the iconic villain paid off. The final showdown between Tina and Jason is genuinely entertaing as hell. Her powers are more than a match for Jason, and Hodder shows off some astonishing stunt work as he gets set on fire, thrown through a staircase, thrown through the floor, electrocuted, trapped in a house that gets blown the fuck up - it's pretty brutal and it's great to watch. He also looks fantastically gruesome. The make up work and design is top tier, possibly the best Jason appearance wise in the whole franchise.
The final showdown also portrays how fucking absurd Part 7 is - from Jason inexplicably having increasingly exotic weapons in each scene throughout the runtime, to the ridiculous final moment (no spoilers, but it made me laugh out loud with how stupid it is).

Some memorable and creepy shots here and there, paired with another great score by Harry Manfredini also help to make Friday the 13th Part VII a stupidly enjoyable, if hugely flawed slasher. Trashy, but hard not to love.
  
SYNK!
SYNK!
2021 | Card Game, Party Game
I like to think of myself as a somewhat intelligent person. I can occasionally ‘win’ a game of Jeopardy while watching on tv…..ok, so maybe it’s just during Kids Week, but that’s gotta count for something, right?! Anyway, word games and trivia have always entertained me. So when I heard about Synk! – a game that involves both of those elements – I knew I had to try it out. Does this party game really put your knowledge to the test, or does it sink to the bottom of the stack? Keep reading to find out!

Disclaimer: We were provided with a copy of SYNK! for the purposes of this review. The components you see pictured might not be the finalized version, and could change after a successful Kickstarter campaign. -L

SYNK! is a party card game in which players will be mixing their knowledge of wordplay with a bit of trivia. The game is played over a series of rounds until one player has earned a total of 3 cards to win. Here’s how you setup the game: put the deck of cards facedown within reach of all players. Yep, that’s it. How you play is a little more involved…

First thing first – pick a starting player. That person will draw a card from the deck. On said card there will be a secret word, as well as its definition. Next, the player will reveal the first letter of the secret word. All others will then think of any word that begins with that first letter. When someone thinks they’ve come up with a good option, they say, “I’ve got it!” and will take a moment to describe their word to the group – giving the definition, providing an example, relying on someone’s specific knowledge, etc. Once another player thinks they know what word is being described, they will shout out “Synk!” These two players will countdown from 3 and say their words together, in hopes that they match. If their words do indeed match, then the keeper of the secret word will reveal the next letter. The process starts again, but now players must think of words that begin with the first AND second letter of the secret word. The round continues in this fashion until a player manages to guess the secret word and Synk it with another player. They win the card, and become the next secret word keeper.


What happens if you don’t Synk with someone? Then the next letter is not revealed, and the process starts again with the same letter(s) as before. If ever the game reaches a standstill and nobody has any ideas, the secret word keeper must reveal the word’s definition. Once the definition has been read, any player can shout out “Synk!” and guess the word immediately – you only get one guess though, so make it count! That all seems great for the players, but what about the secret word keeper? There’s a twist in the game to keep them engaged too! At the end of a Synk countdown, the card keeper is allowed to guess the described word too. If their guess is correct, no new letters are revealed. And as an added bonus, if another player guesses the correct secret word, but doesn’t Synk it with someone else, the card keeper wins the round and keeps that card for themselves! Play keeps going as described until one player has collected a total of 3 cards, thus winning the game.
I know that sounds like kind of a lot, but I promise that the gameplay is pretty intuitive and simple once you get going. And actually, although the physical gameplay may be simple, Synk! stretches your brain quite a bit. At the beginning of a round, with only 1 or 2 letters revealed, coming up with words is a piece of cake! But as the round progresses and more letters are revealed, it becomes more challenging than you might think to come up with words that use those specific letters in that specific order. And remember, this is a game after all – so speed is of the essence! Think too slowly and you’ll get left in the dust. As the secret word keeper, you get off the hook a little bit, since you don’t have to come up with words. But the ability to guess another player’s word at the end of a countdown allows the card keeper to stay engaged throughout the entire game. A neat little twist that adds another layer of strategy to the game.


To touch on components – this game is literally a giant deck of cards. Again, I am not sure if this is a finalized version of the game, but the quality of the box and cards is pretty great. There really is no artwork, but this isn’t that type of game, so it doesn’t detract at all from the gameplay. The text is large and clear, making for quick reading and understanding. All in all, already a great quality game.
Where does Synk! sit on my list of party games? Well, it depends on the group of players. This game has a suggested age of 14+, and I think that’s appropriate. Players have to have some decent knowledge of words/spelling to play, but aren’t expected to have a MENSA-level IQ. Some people love wordplay, and others don’t. But with the right group of gamers, I would absolutely pull this out on occasion. Synk! is more of a ‘thinky’ party game, and I really have never played a party game like it before. It fills a hole in my collection, and it will definitely be played with the right group. If you’re into word games, but are looking for something a little more fast-paced, consider backing Synk! on Kickstarter! The campaign goes live on May 18th, 2021!
  
Thor (2011)
Thor (2011)
2011 | Action, Drama, Sci-Fi
The latest Marvel comic based film has arrived and continues a trend of top-notch cinematic adaptations of Marvel characters. THOR stars Chris Hemsworth as the brash and bold Asgard warrior who is next in line for the kingdoms throne. His father Odin (Anthony Hopkins), has ruled the kingdom for many years and as such has been responsible for maintaining the peace for Asgard and all the other known realms. After being surprised by an incursion by an ancient enemy previously defeated by Odin, the God of Thunder leads a group of warriors on a mission of retribution against his father’s orders which soon has the Asgard people facing the spectre of war.

Instead of his planned coronation, Thor finds himself cast out of Asgard and forced to live as a mortal on Earth. Truly a fish out of water, the brash and arrogant Thor is befriended by scientist Jane Watson (Natalie Portman), the first person Thor encounters upon his arrival. Unsure of his true identity, Jane and her colleagues are drawn to the mysterious stranger despite his tales which, to the humans, are the stuff of ancient Norse legends.

While initially dismissed as a drifter, Thor soon gains the respect of Jane and her colleagues when he stands up to a mysterious government organization that has seized her work. Thor soon finds himself battling enemies on multiple fronts on both his present and former home where he must battle to regain his lost honor and status and prove himself the rightful leader of his people. What follows is a highly entertaining mix of action, comedy, and a touch of romance that sets the film apart from many of its peers.

Director Kenneth Branagh fleshes out the characters from their two-dimensional origins and paces the film well never allowing the elaborate effects or action sequences of the film to overshadow the characters or the story. J. Michael Straczynski used many of the lessons he learned as the creator of the Babylon 5 and in his recent work with Marvel comics to provide a character-driven story that is true to the source material while providing interweaving storylines and ever-changing characters.

The supporting cast was strong, especially Tom Hiddleston as Thor’s younger sibling Loki. The visuals of the film match the action perfectly as Asgard and some of the other realms are truly breathtaking. The only issue I had with the film was that, sadly, Paramount felt the need to use a post filming 3-D conversion on the film which in my opinion offered very little to the finished product. Had the film been shot with 3-D cameras it truly would’ve taken it to the next level but as it was actually done, the 3D conversion offers little to the visual experience.

Hemsworth commands the screen in every scene in which he appears. He is a charismatic presence that deftly walks the line between brash warrior and leader seeking redemption, who never lets his performance become cartoony or forced. I absolutely loved every part the film from beginning to end and in my opinion Thor has set the bar very high for the next series of comic book themed movies to aspire to and is not to be missed.
  
Viceroy
Viceroy
2014 | Bluff, Card Game, City Building, Civilization, Fantasy
One of the best parts of the board gaming experience is finding a fun group of people with whom to play! Sometimes, though, coordinating a game night is easier said than done. We all must occasionally forego the group experience and face the world as the Lonely Only. But fear not! The world of solo-play is a vast and exciting realm! What follows is a chronicle of my journey into the solo-playing world – notes on gameplay, mechanics, rules, difficulty, and overall experience with solo variations of commonly multiplayer games! I hope this will provide some insight as you continue to grow your collection, or explore your already owned games!

Power. That’s what everyone wants, isn’t it? Well, at least it is in Viceroy! As an inhabitant of the world of Laar, you are fighting to become the ultimate ruler. Recruit allies who provide strategic advantages and enact laws that solidify your claim for power. Do you have what it takes to build and maintain a powerful kingdom, or will your attempts fall short?

DISCLAIMER: There is an expansion to this game, but we are not reviewing it at this time. Should we review it in the future we will either update this review or post a link to the new material here. -T

Viceroy, a game of card drafting and tile placement, is played over 12 turns in which players build a pyramid with their cards – paying to place each card and collecting rewards based upon which level of the pyramid a card is placed. Each turn is divided into two phases: Auction and Development. During the Auction Phase, players bid gemstones to buy a card from the auction line. Once every player has either collected 1 card from auction or passed, play moves to the Development Phase. During the Development Phase, players can either play a card into their pyramid, pass, or discard a card and take 2 gemstones from the reserve. To play a Law card into your pyramid, you place it for free. To play a Character card into your pyramid, you have to pay for it with gems. The cost is dependent upon which level of the pyramid the card is to be placed. You must pay for the level the card will sit on, as well as pay the cost for every level beneath it. For example, to add a card to the third level of the pyramid, you must pay the cost for the 3rd level, AND 2nd level, AND 1st level. The rewards gained from adding a card to the pyramid, however, are taken only for the level on which the card sits. In the earlier example, you would only get the reward for the third level alone, since that is the level on which the card sits. The Development Phase is played over 3 rounds, so a player could play up to 3 cards into their pyramid during 1 Development Phase. After the 3 rounds are up, the next turn begins again in the Auction Phase. When all cards are gone from the Auction Deck, the game ends. Players count up all of their Power Points, and the player with the highest Power value wins!

The only change in Viceroy between a group and solo game is during the Auction Phase. Obviously, if you are playing solo, there is nobody to bid against for cards. How that is alleviated is that you still bid your gemstone as normal, and you randomly draw an unused gemstone from the box as an AI bid. If the colors match, you lose your gem and go on to the next auction. If the colors do not match, you collect your choice card, and the card the AI would have collected gets discarded. If the AI color does not match an available card, you just discard one of the remaining cards. This mimics group play in the sense that you might not always get the card you want from auction! The Development Phase is played as normal. At the end of the game, count points as normal and try to beat your own high score.

Viceroy is a neat game. Every card has so many options that there is no one single strategy that is a sure-win every time. Maybe one game I’ll go for Magic tokens. And maybe the next I’ll try to go for raw Power Point tokens. The possibilities really are endless, and that keeps this game fresh for me. I don’t feel like I’m just going through the motions because every card will act differently depending on where it is played. Strategy really is everything here. On the flip-side of that, however, is that sometimes the options can be a little overwhelming. With so many possibilities for each card, it can get hard for me to decide on what strategy I really want to use. It should also be noted that a card can only be played onto a level if it can sit on exactly 2 cards on the level beneath it. So sometimes I buy a card to play on a certain level only to get to the Development Phase and realize I don’t have a legal place to which I can play it. So do I sacrifice other cards/gemstones to build a slot for this one card, or do I play it to a different level and change my strategy a bit? There’s a little bit of a learning curve, but the more I play, the better I get (or at least, the better I think I get).

Another grievance with Viceroy is that I find myself running out of cards in my hand a lot. The only opportunity to draw cards is if you play a card into your pyramid that allows you to do so. And since I’m usually focused on other strategic routes, I don’t use those cards for those purposes. So then I play all of the cards in my hand (leaving me empty-handed), get 1 card at the next auction, play it, and am again left with no cards in my hand. To fix this issue, I wish one of the actions you could take during the Development Phase was to draw 1 card. I’m not sure if other people have this issue, or if it’s just me, but it’s a problem I run into almost every game.

Overall, I think Viceroy is a good game. It’s unique in the sense that there are so many possibilities that you’ll probably never play the same game twice, even if you decide to play by the same strategy. The mechanics and gameplay are cool too – it’s fun to watch your pyramid literally grow in front of you as the game progresses. This game takes a little more focus and thought than you might think, so it’s not one I’d necessarily just pull out for some light fun. I think Viceroy is as exciting as a solo game as it is as a group game since there really aren’t any differences between the two settings. If you like Viceroy, give it a try solo! If you’ve never played Viceroy, try it either solo or in a group – it’s the same game after all!

https://purplephoenixgames.wordpress.com/2019/04/18/solo-chronicles-viceroy/
  
Fold-it
Fold-it
2016 | Action, Puzzle, Real-time
When it comes to cooking, I am definitely no master chef. Up until recently, ‘cooking’ for me consisted of merely putting frozen food into the oven…. Don’t judge! I am taking strides to expand my culinary skills though, so slowly but surely I’ll become a (hopefully) decent chef. That being said, when I saw a cute little food game called Fold-It, I figured that I should at least be able to handle these game recipes. Does it hit the spot, or does it get the chop?

Fold-It is a real-time dexterity puzzle game in which players are trying to fold their Recipe Cloth to match the current Order Card. Setup is simple – give each player a Recipe Cloth and 3 Star Tokens. Choose whether you want to play with the Basic or Advanced Order Cards (or a mix of both types) and shuffle the deck. Place a number of Fold-It tokens in the middle of the table to equal one fewer token than number of players. The game is now ready to begin!


Played over a series of rounds, players will be racing to complete the current Order Card the fastest. How? By folding their Recipe Cloth! Each Recipe Cloth is printed with a 4×4 grid of different dishes. The Order Cards each show a combination of 1-4 dishes. When an Order Card is revealed, all players will then try to fold and arrange their Recipe Cloth so that only the dishes from the Order Card are displayed. You can fold your cloth horizontally or vertically along the columns, and the cloth is double-sided to help accomplish your goal as well. Once you have folded your Recipe Cloth so that the dishes match the Order Card, grab one of the Fold-It tokens from the center of the table. When all the Fold-It tokens have been claimed, check each completed Recipe Cloth to verify that it is correct. If your Recipe Cloth matches, then you are in the clear! But if you made a mistake and had grabbed a Fold-It token, lose one of your Star tokens. *womp womp* The remaining player who was not able to grab a Fold-It token in the round discards one of their 3 Star tokens as well. The round is now over, and a new round begins by revealing the next Order Card. Play continues in this fashion until only one player remains with Star tokens. That player is declared the winner!
I have to admit that Fold-It surprised me, in a good way. I picked it up from a “Buy, Sell, Trade” Facebook group and really wasn’t expecting much from the gameplay. But when I actually got it to the table, I had a blast with it! The theme is cute, the gameplay is quirky, and it’s actually trickier than it looks. Some of the orders require you to fold the cloth in unique ways, and it can kind of be a brain burner. Add in the real-time racing element, and you’ve got an exciting game on your hands. Is it the most amazing and strategic game that I’ve ever played? No. But it’s pretty engaging for a light and fast filler game.


The components are pretty straight-forward. Cardboard tokens, nice sturdy cards, and actual cloth for the Recipe Cloth. The artwork is colorful and cute, and the tokens and cards will withstand many plays. I do especially like the Recipe Cloths too. The fact that they are actual cloth means that you won’t be worried about creasing issues from constant folding and unfolding between rounds and games. The cloths are double-sided as well to give you a boost for strategy as well. I will point out that all cloths are printed the exact same way, so it’s not like a Bingo board that varies between players. Everyone has the same tools with which to work each round, and everyone is on an even playing field that way. Nice components overall, in my opinion!
All in all, am I happy with my Fold-It purchase? Yes. It’s a quirky little filler game that is engaging and entertaining for all players. Yeah, there’s a player elimination element, but the game overall is so fast that the eliminated player(s) won’t be sitting around for long. Who knew that folding a piece of cloth could get your heart racing so fast? Fold-It is definitely a game that I’ll pull out when I need something quick and simple, or with which I can introduce people to the hobby. I guess if you play it too much, it would get kind of stale, but I don’t see that happening for me. Purple Phoenix Games gives this one a tasty 4 / 6.