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Jesters_folly (230 KP) rated The Queens Corgi (2019) in Movies
Jul 13, 2019
Contains spoilers, click to show
The Queens Corgi is an animated children's movie about Rex, the Queen's favourite who, after a disastrous visit from Donald Trump, is tricked into leaving the palace and winds up in the dog pound. This is a common formula in children’s movies both animated and live action and I'm sure most of us can guess what happens next, Rex tries to get back home and, on the way makes some friends and falls in love. So when my daughter wanted to see it I though I'd be in for a funny, possibly sad film. God I was wrong. There is so much wrong with this film and it all seems to go wrong from the scene where Donald Trump visits the Queen and I really wish I could say my problems were politically motivated but unfortunately the film was just that bad.
The character of Trump was reduced to a stereotypical American tourist with Melania passing comments about the size of Donald’s (big) hands being one of the things that attracted her to him.
The problems really start when Melania and the Queen decided it will be a good idea to breed their respective corgis. Melania's Corgi, Mitzi, who is made up in heave eye shadow and lipstick is instantly judged and disliked by all the Queens corgis (both Male and female). Melania's Corgi then passes judgment on all the corgis until she comes to Rex who she decided she wants. The two dogs are then left in a room together after being told by Trump to grab him by the pups.
Now I just want to make the following clear:
1) I've seen plenty of movies where the (normally timid/nerdy) male character is hit on by the strong scary bully female and this normally for comedy value. Although these scenes could be seen as problematic they are normally played for laughs.
2) I understand that dog breeders do choose dogs and put them together to mate. However, as the animals in this film are given human personality's the situation is different.
So when the two dogs are left in the room we are treated to long scene where Mitzi tries to get Rex to mate with her, because Rex wants none of it Mitzi chases him around the room, grabs him, stops him from leaving and generally won’t take no for an answer. This is not done playfully.
Later in the film, Rex is in a dog pound, one of his cell mates starts listing the rules of the pound, rule one, there is no fight club. Now, this may have been ok if it was a one time throw away line, kids films often have little jokes for adults. However, it's not a throw away line, it's used more than once, including the first time the dogs are at a fight club. Yes, the top dog, called Butch, keeps order by making any dog he doesn't like fight. We see a dog carried off on stretcher, Rex is almost thrown into a fire and is only saved when Butch is knock out in one punch which also knocks out half his teeth.
Of course Rex and his new friends make it back to the palace and beat the main villain who is sent off with Trump and Mitzi. Remember non of the palace dogs liked Mitzi and she has all already said she doesn't understand the word no so this has implications for Charlie’s futures. It's ok though because he's the bad guy (not).
So we have a children's film with dog fights, attempted rape, implied rape, judging on appearance and a dull story, that seem find the line between children’s jokes and the adult ones the only reason I'm giving this one star is because it avoids getting political with Trump.
The character of Trump was reduced to a stereotypical American tourist with Melania passing comments about the size of Donald’s (big) hands being one of the things that attracted her to him.
The problems really start when Melania and the Queen decided it will be a good idea to breed their respective corgis. Melania's Corgi, Mitzi, who is made up in heave eye shadow and lipstick is instantly judged and disliked by all the Queens corgis (both Male and female). Melania's Corgi then passes judgment on all the corgis until she comes to Rex who she decided she wants. The two dogs are then left in a room together after being told by Trump to grab him by the pups.
Now I just want to make the following clear:
1) I've seen plenty of movies where the (normally timid/nerdy) male character is hit on by the strong scary bully female and this normally for comedy value. Although these scenes could be seen as problematic they are normally played for laughs.
2) I understand that dog breeders do choose dogs and put them together to mate. However, as the animals in this film are given human personality's the situation is different.
So when the two dogs are left in the room we are treated to long scene where Mitzi tries to get Rex to mate with her, because Rex wants none of it Mitzi chases him around the room, grabs him, stops him from leaving and generally won’t take no for an answer. This is not done playfully.
Later in the film, Rex is in a dog pound, one of his cell mates starts listing the rules of the pound, rule one, there is no fight club. Now, this may have been ok if it was a one time throw away line, kids films often have little jokes for adults. However, it's not a throw away line, it's used more than once, including the first time the dogs are at a fight club. Yes, the top dog, called Butch, keeps order by making any dog he doesn't like fight. We see a dog carried off on stretcher, Rex is almost thrown into a fire and is only saved when Butch is knock out in one punch which also knocks out half his teeth.
Of course Rex and his new friends make it back to the palace and beat the main villain who is sent off with Trump and Mitzi. Remember non of the palace dogs liked Mitzi and she has all already said she doesn't understand the word no so this has implications for Charlie’s futures. It's ok though because he's the bad guy (not).
So we have a children's film with dog fights, attempted rape, implied rape, judging on appearance and a dull story, that seem find the line between children’s jokes and the adult ones the only reason I'm giving this one star is because it avoids getting political with Trump.
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Daniel Boyd (1066 KP) rated Mass Effect Trilogy in Video Games
Jul 25, 2017
An Example Of Why Dialogue Options In Video Games Are More Trouble Than They Are Worth
The first Mass Effect game was released 10 years ago this year and it pioneered many RPG mechanics that are still being used in RPG’s today. Like any pioneer, it spawned many clones that tried to emulate the cover based shooting mechanics that the game used, the romance situations that took place between the characters and the infamous dialogue options that the player could choose from during conversation cutscenes.
Mass Effect wasn’t the first game to do it, there are plenty of earlier examples of the mechanic being used before in games, such as the Fallout series. Bioware actually included the mechanic themselves in their earlier game in Knights Of The Old Republic, but its inclusion Mass Effect is what brought it to the mainstream and soon every developer was wanting a piece of the dialogue tree pie.
I never owned the original Mass Effect, the most exposure I got of it was through a few mates that owned the game at the time, but eventually the mechanic did end up creeping into games that I did own including; Alpha Protocall, Deus Ex, any Telltale game, The Amazing Spiderman 2, (for some reason,) and even in Uncharted 4.
As much as I enjoy a good ‘choose your own adventure,’ story and as much as I appreciate the trust that developers put in gamers to be able to tell their own story; whether that be through dialogue options, moral choices or customization options, I want you to tell me your story. I didn’t pay 50 quid to get given a setting and a bunch of characters to tell my own story. You guys get paid to craft amazingly immersive works of fiction, so do your job and suck me in. Whenever I’m playing a game with dialogue options and I am starting to get invested in the story and the characters, the inevitable dialogue tree pops up and takes me right out of the experience.
Sure, there are some movies that I watch and wonder why a writer or a director made a certain creative choice, but even if I don’t agree with the decision, it is the creator’s job to make those tough choices and that is what makes great art. One of my favorite movies of the last decade is Nicolas Winding Refn’s ‘Drive’ and that is purely because of the creative choices that the cast and crew made on that movie. I know people that hate Drive and I’m sure if given the option they would change it to be a less daring, more cookie cutter action thriller, but that wouldn’t have earned my respect like it has. Sometimes creators need to stop handholding the audience and make a tough call, even if it could potentially be a polarizing one.
In fact, when I think about it, all of my favorite stories are adored so much because of the definitive, drastic calls that they dare to make. I already spoke about Drive, Fight Club’s twist took some balls to pull off, the ambitious non linear storytelling of Pulp Fiction makes it iconic, Breaking Bad was consistently shocking and yet brilliant, MGS is insanely unconventional and I love it for it and The Last Of Us delivers a divisive finishing blow that we have no choice but to partake in.
That is how you tell a great story and that is how you stand out as a creator, by doing something that no one else could do, especially not your audience. When I come home after a long day at work, I don’t want to do much thinking. I want to relax and be told a story by the folks that are best at doing so. Personally, I think that you should believe in the story you are telling enough to make a definitive decision and if you don’t, is it really a story that’s worth telling?
Mass Effect wasn’t the first game to do it, there are plenty of earlier examples of the mechanic being used before in games, such as the Fallout series. Bioware actually included the mechanic themselves in their earlier game in Knights Of The Old Republic, but its inclusion Mass Effect is what brought it to the mainstream and soon every developer was wanting a piece of the dialogue tree pie.
I never owned the original Mass Effect, the most exposure I got of it was through a few mates that owned the game at the time, but eventually the mechanic did end up creeping into games that I did own including; Alpha Protocall, Deus Ex, any Telltale game, The Amazing Spiderman 2, (for some reason,) and even in Uncharted 4.
As much as I enjoy a good ‘choose your own adventure,’ story and as much as I appreciate the trust that developers put in gamers to be able to tell their own story; whether that be through dialogue options, moral choices or customization options, I want you to tell me your story. I didn’t pay 50 quid to get given a setting and a bunch of characters to tell my own story. You guys get paid to craft amazingly immersive works of fiction, so do your job and suck me in. Whenever I’m playing a game with dialogue options and I am starting to get invested in the story and the characters, the inevitable dialogue tree pops up and takes me right out of the experience.
Sure, there are some movies that I watch and wonder why a writer or a director made a certain creative choice, but even if I don’t agree with the decision, it is the creator’s job to make those tough choices and that is what makes great art. One of my favorite movies of the last decade is Nicolas Winding Refn’s ‘Drive’ and that is purely because of the creative choices that the cast and crew made on that movie. I know people that hate Drive and I’m sure if given the option they would change it to be a less daring, more cookie cutter action thriller, but that wouldn’t have earned my respect like it has. Sometimes creators need to stop handholding the audience and make a tough call, even if it could potentially be a polarizing one.
In fact, when I think about it, all of my favorite stories are adored so much because of the definitive, drastic calls that they dare to make. I already spoke about Drive, Fight Club’s twist took some balls to pull off, the ambitious non linear storytelling of Pulp Fiction makes it iconic, Breaking Bad was consistently shocking and yet brilliant, MGS is insanely unconventional and I love it for it and The Last Of Us delivers a divisive finishing blow that we have no choice but to partake in.
That is how you tell a great story and that is how you stand out as a creator, by doing something that no one else could do, especially not your audience. When I come home after a long day at work, I don’t want to do much thinking. I want to relax and be told a story by the folks that are best at doing so. Personally, I think that you should believe in the story you are telling enough to make a definitive decision and if you don’t, is it really a story that’s worth telling?
Gareth von Kallenbach (980 KP) rated Concussion (2015) in Movies
Aug 6, 2019
Concussion has quite a few big names starring in it, as well as a few I
had never heard of.
The main cast is as follows: Will Smith as Dr. Bennet Omalu, Gugu
Mbatha-Raw as Prema Mutiso, Alec Baldwin as Dr. Julian Bailes, Albert
Brooks as Dr. Cyril Wecht, David Morse
as Mike Webster, Matthew Willig as Justin Strezelczyk, Paul Reiser as
Dr. Elliot Pellman, Arliss Howard as Dr. Joseph Maroon, Luke Wilson as
Roger Goodell, Mike O’Malley as Daniel Sullivan, Hill Harper as Spellman
Jones, Eddie Marsan as Dr. Steven DeKosky, Stephen Moyer as Dr. Ron
Hamilton, and Adewale Akinnuoye-Agbaje as Dave Duerson.
Dr. Bennet Omalu works at the Pittsburgh coroner’s office as a forensic
pathologist along with Dr. Cyril Wecht and Daniel Sullivan. Omalu, a
highly educated Doctor hailing from Nigeria, strives to stride in the
footsteps of Dr. Wecht, and must contend with the derision thrown his
way by Sullivan.
Based on true events, the story follows Omalu in his quest to find out
the true cause of death of “Iron Mike” Webster, and subsequently team
mates and other football players that seem to go crazy for no obvious
reason.
Will Smith takes this role and immerses himself in it. His accent is
believable, his mannerisms are believable, his portrayal of the
character as a whole drew me and made me BELIEVE it.
The supporting cast are all really really great as well. Gugu Mbatha-Raw
as Smiths love interest, Prema is probably one of the quietest
characters in the movie, yet she portrays herself as Omalu’s staunch
supporter straight through the whole film.
Albert Brooks as Dr. Cyril Wecht gave a brilliant performance as a cut
and dry no-nonsense Chief Medical Examiner as well. He supports Omalu’s
research even when he must see that it may be detrimental to his own
career, and indeed, in the end, his support of Omalu does almost cost
him his entire career.
Dr. Omalus research, spending his own money to run testing in order to
find the cause of death of Mike Webster, puts him directly in the
crosshairs of the NFL. His subsequent discovery of and diagnoses of CTE
(Chronic Traumatic Encephalopathy) in Webster, and other NFL players
that died by their own hands or in tragic accidents due to basically
going crazy, threatened the NFL and its entire existence, or so they
thought.
Alec Baldwin gives a great performance as a man struggling between his
love of a sport and his guilt over sending players back into a game when
they were hurt. Early in the film he is shown to say “what am I
missing”. He has run the tests he knows to run, but cannot get to the
bottom of what is clearly affecting his players. He helps Dr. Omalu in
his quest to bring the truth before the NFL and the media and the
public.
Adewale Akinnuoye-Agbaje as Dave Duerson has only brief moments on film,
but his contribution to the movie and his final contribution to Omalus
research at the time of his death, helps bring CTE to the forefront of
the media eye, which in turn forces the NFL to address the findings, at
least ion some level.
Will Smith is up for a Golden Globe for his role in this film and I have
to say that in my opinion it is well deserved.
I loved the movie, it had my full attention from beginning to end, and I
thought that it was very well done. It showed the seedy underside of the
NFL and the extents to which big multi-million dollar companies will go
to in order to hide any truths that might threaten their way of doing
business. During the movie I murmured under my breath to my husband
“This reminds me of the crap the tobacco industry pulled when it was
trying to deny that cigarette smoking causes lung cancer”, and I was not
surprised when in some of the later clips there were voice overs heard
from a congressional hearing basically saying the same thing.
I would give this movie 5 out of 5 stars.
had never heard of.
The main cast is as follows: Will Smith as Dr. Bennet Omalu, Gugu
Mbatha-Raw as Prema Mutiso, Alec Baldwin as Dr. Julian Bailes, Albert
Brooks as Dr. Cyril Wecht, David Morse
as Mike Webster, Matthew Willig as Justin Strezelczyk, Paul Reiser as
Dr. Elliot Pellman, Arliss Howard as Dr. Joseph Maroon, Luke Wilson as
Roger Goodell, Mike O’Malley as Daniel Sullivan, Hill Harper as Spellman
Jones, Eddie Marsan as Dr. Steven DeKosky, Stephen Moyer as Dr. Ron
Hamilton, and Adewale Akinnuoye-Agbaje as Dave Duerson.
Dr. Bennet Omalu works at the Pittsburgh coroner’s office as a forensic
pathologist along with Dr. Cyril Wecht and Daniel Sullivan. Omalu, a
highly educated Doctor hailing from Nigeria, strives to stride in the
footsteps of Dr. Wecht, and must contend with the derision thrown his
way by Sullivan.
Based on true events, the story follows Omalu in his quest to find out
the true cause of death of “Iron Mike” Webster, and subsequently team
mates and other football players that seem to go crazy for no obvious
reason.
Will Smith takes this role and immerses himself in it. His accent is
believable, his mannerisms are believable, his portrayal of the
character as a whole drew me and made me BELIEVE it.
The supporting cast are all really really great as well. Gugu Mbatha-Raw
as Smiths love interest, Prema is probably one of the quietest
characters in the movie, yet she portrays herself as Omalu’s staunch
supporter straight through the whole film.
Albert Brooks as Dr. Cyril Wecht gave a brilliant performance as a cut
and dry no-nonsense Chief Medical Examiner as well. He supports Omalu’s
research even when he must see that it may be detrimental to his own
career, and indeed, in the end, his support of Omalu does almost cost
him his entire career.
Dr. Omalus research, spending his own money to run testing in order to
find the cause of death of Mike Webster, puts him directly in the
crosshairs of the NFL. His subsequent discovery of and diagnoses of CTE
(Chronic Traumatic Encephalopathy) in Webster, and other NFL players
that died by their own hands or in tragic accidents due to basically
going crazy, threatened the NFL and its entire existence, or so they
thought.
Alec Baldwin gives a great performance as a man struggling between his
love of a sport and his guilt over sending players back into a game when
they were hurt. Early in the film he is shown to say “what am I
missing”. He has run the tests he knows to run, but cannot get to the
bottom of what is clearly affecting his players. He helps Dr. Omalu in
his quest to bring the truth before the NFL and the media and the
public.
Adewale Akinnuoye-Agbaje as Dave Duerson has only brief moments on film,
but his contribution to the movie and his final contribution to Omalus
research at the time of his death, helps bring CTE to the forefront of
the media eye, which in turn forces the NFL to address the findings, at
least ion some level.
Will Smith is up for a Golden Globe for his role in this film and I have
to say that in my opinion it is well deserved.
I loved the movie, it had my full attention from beginning to end, and I
thought that it was very well done. It showed the seedy underside of the
NFL and the extents to which big multi-million dollar companies will go
to in order to hide any truths that might threaten their way of doing
business. During the movie I murmured under my breath to my husband
“This reminds me of the crap the tobacco industry pulled when it was
trying to deny that cigarette smoking causes lung cancer”, and I was not
surprised when in some of the later clips there were voice overs heard
from a congressional hearing basically saying the same thing.
I would give this movie 5 out of 5 stars.
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Purple Phoenix Games (2266 KP) rated Isla Dorada in Tabletop Games
Jun 24, 2021
I have always wanted to be an explorer. Not that I ever really would: I hate sweating, I need at least daily showers, I’m allergic to all the poison plants, and honestly, walking all that way in boots seems like such a drag. BUT! I will play games about exploring and totally get into the themes and mythos. I love them! How does a 10 year old game about exploring hold up to today’s gaming standards? Read on, weary traveler.
Isla Dorada is a set collection, hand management, bidding, exploration, adventure card and board game from a team of designers including Bruno Faidutti and Alan R. Moon. The players are a cohesive exploration team which has crash landed on an island, and they seek the riches within. To do this, the players will be traveling around the island attempting to satisfy their Destinies and pick up treasures along the way. But not every player wants to go where the others want to go. What to do, what to do…
Follow the setup instructions in the rule book until you have a board with turn tracker discs and the players’ shared totem pawn upon the crash site. Each differently-backed card deck will be shuffled and each player will receive cards drawn from these decks as their starting collection. The youngest player will receive the first player marker and will start the game by placing the totem on a path heading away from the crash site where they would like to go and announce the amount of cards they are willing to bid (even zero cards) in order to convince the party to travel there. The game is now on!
Players will be collecting Adventure cards to be used as currency when bidding on party travel in order to fulfill goals on their personal Destiny cards. When traveling each turn, a turn marker disc will be placed on the location the party has visited in order to track the movements for said Destiny cards, which mostly have lists of areas to be visited. They will also be attempting to avoid certain areas of the island which will trigger their Curse card that awards negative points at the end of the game. During two turns of the game players will be able to draw and choose cards from the Treasure deck that will help award points at game end as well. The winner is the player who best collects a combination of completed Destiny cards, Treasures, money, and considerations for negative points from Curses.
Components. People, Isla Dorada boasts some of the best components in a game we have seen. The totem pawn and Bigfoot/Leviathan pawns are simply amazing. The art throughout the game is mesmerizing and gorgeous. So much attention to little details have gone into this production and the final product is a stunning game that you want to keep playing because the component are just so fabulous.
But the game play? It is awesome with the right game mates. If you can play this with your enthusiastic friends, each turn will be simply exciting and joyous to play. Getting friends and family members to shout at each other their bids to move the party toward Septris instead of Methritis because their Curse card is brutal is downright great entertainment. Watching paths being cut off by the Bigfoot and Leviathan and having people visibly create alternate pathways and tactics can be enjoyable as well.
So do I like this game? Yep! It has beautiful components, is somewhat easy to teach to players of all experience levels, and leaves you satisfied when the game is over. This is not a serial, “play every game night” sort of title, but with the right group and mood, this can be a dynamite experience. If you are looking for a high-energy adventure game with lots of player interaction, set out to find a copy. I do wish you good luck, though, as a copy may be hard to come by. Alas, Purple Phoenix Games gives Isla Dorada a totemic 15 / 18. At least we will always have Kilitiping…
Isla Dorada is a set collection, hand management, bidding, exploration, adventure card and board game from a team of designers including Bruno Faidutti and Alan R. Moon. The players are a cohesive exploration team which has crash landed on an island, and they seek the riches within. To do this, the players will be traveling around the island attempting to satisfy their Destinies and pick up treasures along the way. But not every player wants to go where the others want to go. What to do, what to do…
Follow the setup instructions in the rule book until you have a board with turn tracker discs and the players’ shared totem pawn upon the crash site. Each differently-backed card deck will be shuffled and each player will receive cards drawn from these decks as their starting collection. The youngest player will receive the first player marker and will start the game by placing the totem on a path heading away from the crash site where they would like to go and announce the amount of cards they are willing to bid (even zero cards) in order to convince the party to travel there. The game is now on!
Players will be collecting Adventure cards to be used as currency when bidding on party travel in order to fulfill goals on their personal Destiny cards. When traveling each turn, a turn marker disc will be placed on the location the party has visited in order to track the movements for said Destiny cards, which mostly have lists of areas to be visited. They will also be attempting to avoid certain areas of the island which will trigger their Curse card that awards negative points at the end of the game. During two turns of the game players will be able to draw and choose cards from the Treasure deck that will help award points at game end as well. The winner is the player who best collects a combination of completed Destiny cards, Treasures, money, and considerations for negative points from Curses.
Components. People, Isla Dorada boasts some of the best components in a game we have seen. The totem pawn and Bigfoot/Leviathan pawns are simply amazing. The art throughout the game is mesmerizing and gorgeous. So much attention to little details have gone into this production and the final product is a stunning game that you want to keep playing because the component are just so fabulous.
But the game play? It is awesome with the right game mates. If you can play this with your enthusiastic friends, each turn will be simply exciting and joyous to play. Getting friends and family members to shout at each other their bids to move the party toward Septris instead of Methritis because their Curse card is brutal is downright great entertainment. Watching paths being cut off by the Bigfoot and Leviathan and having people visibly create alternate pathways and tactics can be enjoyable as well.
So do I like this game? Yep! It has beautiful components, is somewhat easy to teach to players of all experience levels, and leaves you satisfied when the game is over. This is not a serial, “play every game night” sort of title, but with the right group and mood, this can be a dynamite experience. If you are looking for a high-energy adventure game with lots of player interaction, set out to find a copy. I do wish you good luck, though, as a copy may be hard to come by. Alas, Purple Phoenix Games gives Isla Dorada a totemic 15 / 18. At least we will always have Kilitiping…