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A Gift of Ghosts
A Gift of Ghosts
Sarah Wynde | 2012 | Fiction & Poetry, Paranormal, Romance
Genre: Contemporary, Paranormal

My rating: 4 out of 5 stars

Goodreads Rating: 4.01 out of 5 stars

Page Count: 190 pages

One little paragraph about spirit energy ruined Akira’s career as an academic professor. Now she has two options: get a job at General Directions, a mysterious company in Florida that wants to interview her for some reason, or teach high school physics.

She’d rather work in Hell than teach high school physics.

Luckily, General Directions offers her a job that includes a salary increase and also the freedom to research whatever she wants as long as she signs a two-year contract.

What she doesn’t know is they don’t want her for her scientific research. They want her because she sees ghosts. Her boss, Zane, and the company’s CEO (and Zane’s dad), Max, want her to contact Zane’s mother and nephew, who passed, but may still be in the ghost world.

Now Akira is living in a town full of psychics where she has a haunted car and a haunted house– luckily, only friendly spirits. Her boss, Zane, is more of a friend than a manager. Which is all right with her, because she can’t help but be incredibly attracted to him.

But when Akira finds out that Zane’s mother has turned into an evil spirit, tensions rise. How can she make Zane understand that she can’t talk to his mother because the mother might kill Akira in the process?

This book was incredibly good. Way better than I was expecting, especially after I realized that Zane was going to be Akira’s boss. Normally I don’t like boss-employee romances because it feels icky. But Zane really didn’t manage Akira at all, and was a boss in name only. Not only that, but Akira seduced Zane, which was a refreshing change of pace.

Zane and Akira were both incredibly sexy and complemented each other so well. I loved the two of them together and the way Zane desired to protect her while also respecting her ability to protect herself was amazing.

The entire town, which is an homage to Eureka, was adorable and pulled me right into the world. I also really liked all the ghosts Akira encountered. They were complex enough to feel like real people even though they were for the most part side characters.

The ghostlore was intriguing as well and I enjoyed watching the discoveries Akira made about the afterlife as the story unfolded. Despite being able to see ghosts her entire life, her knowledge about ghosts was limited because of her overprotective father who forbade her to talk to ghosts or think of them as anything other than leftover energy.

The climax was satisfying for the most part. However, for a few minutes, Zane doubted that Akira could see ghosts, which was really weird. For most of the book, he didn’t doubt her ability at all, especially after testing her ability to see ghosts many times. But suddenly he doubts it? His reasoning for it didn’t fly for me and it was pretty annoying. But once he shook off his out-of-character skepticism, I was enjoying the story again.

The only other problem I had in the book was towards the beginning where there were a few random formatting marks visible. Not enough to really mess with the story, but it was a little distracting nevertheless.

But overall, this was an awesome, slightly spooky romance that’s perfect for October.
  
Angel Thieves
Angel Thieves
Kathi Appelt | 2019 | Fiction & Poetry, History & Politics, Young Adult (YA)
10
10.0 (1 Ratings)
Book Rating
I really enjoyed Kathi Appelt's writing style in her children's picture book Max Attacks, so when the chance to read and review her Young Adult novel Angel Thieves presented itself, I decided to give it a read. I'm really glad I did because I fell head over heels in love with this book!

I very much enjoyed the plot of Angel Thieves and found myself immersed in the story from the very first page. It is told from different perspectives including humans, an ocelot, and a bayou which definitely made this book even more interesting! The narrative is told from 1845 through to present time. It all takes place in Houston, Texas. Every perspective is interwoven with each other. We learn about a teenage crush, a father and son duo who steal marble angel statues to make a living, an ocelot who was poached from her home and caught in a hurricane where she's left starving and unable to escape from her cage, a former slave who is trying to help her young daughters escape from being slaves themselves, a bayou who has seen it all, and some other points of view from others throughout Angel Thieves. I was constantly memorized by each chapter, and I was on pins and needles wondering what would happen next. It also helps that the author, Kathi Appelt, is such a fabulous writer who makes all her words come to life with her extraordinary talent! There weren't any major plot twists, but this isn't a book that needs to rely on plot twists to keep it interesting. The writing itself is strong enough to hold its own. There are no cliff hangers, but I would have liked to know a little more about Achsah and her children. There is some mention of them at the end, but I was heavily invested in Achsah's story where I really wanted to know more. However, this doesn't take away from the appeal of the book by no means. Because the prose is so beautifully written, the pacing flows very well. The chapters are mostly all short as well, so it's easy to read this book in one sitting. The world building was done fantastically, and it was obvious that Kathi Appelt had done her research when it came to the plot of her story. In fact, I even learned something when it came to Texas history! I'm also grateful that Kathi Appelt included an author's note at the end of Angel Thieves. It's definitely worth reading even if you don't normally read author's notes. This will give you more of an insight about the real life history that her book is based upon.

I felt like the characters in Angel Thieves were well written and fleshed out perfectly. Kathi Appelt even made a bayou feel like a real person which goes to show how much of a talented writer she really is! I felt Soleil's frustrations with trying to get Cade's attention and her hurt when it came to losing someone close to her. I felt her joy when she was happy. Cade was a great character too. I loved his relationship with his dad. It was obvious how close the two were. It was interesting to see Cade's conflicting emotions when it came to stealing marble angels. One one hand, he wanted to make his dad happy, but he also knew that what they were doing wasn't right. I enjoyed reading about how he dealt with his feelings about that. Zorra, I absolutely loved. My heart went out to this lovely little ocelot who was helpless and taken from everything she'd ever known. I was always hoping she'd be rescued when her next chapter was up. Out of all the characters, my favorite to read about was Achsah. As a mother, I could relate to wanting to keep her children safe no matter what. As a former slave, she had her freedom when her master died, but her daughters were to become slaves to her master's friend. Achsah couldn't and wouldn't let this happen, so she risked everything to keep her girls safe. I felt like Achsah had the most interesting story to tell. I was constantly wishing good things for Achsah and her two little girls. Unfortunately, Achsah's story is based in truth on what happened with a lot of slaves during that horrible period in American history.

Trigger warnings for Angel Thieves include slavery, minor profanity, stealing, a mention of child rape (although not graphic), and some violence (nothing too graphic).

All in all, Angel Thieves is highly interesting read that is also partly educational. It definitely taught me things about Texas that I didn't even know, and I grew up in Texas! Angel Thieves also has such strong characters, and Kathi Appelt's love for this story is apparent on each page. I would definitely recommend Angel Thieves by Kathi Appelt to those aged 14 and older who love getting lost in a good book. This is one book that's very easy to get lost in! An easy 5 out of 5 stars for Angel Thieves!
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(A special thank you to Kathi Appelt for providing me with a hardback of Angel Thieves in exchange for an honest and unbiased review.)
  
Hacksaw Ridge (2016)
Hacksaw Ridge (2016)
2016 | Drama, History, War
In God, and Doss, we Trust.
Those dreaded words – “Based On A True Story” – emerge again from the blackness of the opening page. Actually, no. In a move that could be considered arrogant if it wasn’t so well researched, here we even lose the first two words.
When a war film is described as being “visceral” then you know you need to steel yourself mentally for what you might see. But given that this film is based around the horrendously brutal combat between the Americans and the Japanese on the Pacific island of Okinawa in 1945 this is a warning well-founded. For the battle scenes in this film are reminiscent of the opening scenes of “Saving Private Ryan” in their brutality: long gone are the war films of John Wayne where there would be a shot, a grasp of the stomach and a casual descent to earth.

But before we get to the battle itself, the film has a leisurely hour of character building which is time well spent (although it could have perhaps been trimmed a tad tighter). Desmond Doss (Andrew Garfield, “The Amazing Spiderman”, “Never Let Me Go”) grows up a God-fearing youngster in the beautiful surroundings of the Blue Ridge Mountains of Virginia. His alcoholic father (Hugo Weaving, “The Lord of the Rings”, “The Matrix”) has been mentally traumatised by the First World War, further strengthening Desmond’s fervent belief in following the Ten Commandments; most notably “Thou Shalt Not Kill”. But his patriotic sense of duty is also strong, and Doss signs up after Pearl Harbor and is posted to a rifle brigade that – given his refusal to even touch a rifle – puts him on a collision course with the US Army. It also (obviously) disrupts his romance with nurse sweetheart Dorothy (Teresa Palmer).

This is really two films in one, with the first half setting up extremely well the characters that make the second half so effective. For you care – really care – for what happens to most of the characters involved, especially the zealous and determined Doss who has nothing to face the Japanese hoards with but a medical bag. The feelings that comes to top of mind are awe that these real people actually had to go through this horror and hope that in today’s increasingly unstable political world we will never need to again face such inhumanity of man against man again.
Andrew Garfield really carries this film, and his Best Actor Oscar nomination is well-deserved. He is perfectly cast as the (onward) Christian soldier. Also outstanding is Hugo Weaving in an emotional and persuasive role playing opposite Rachel Griffiths (“Saving Mr Banks”) his wife. But the real acting surprise here for me was Vince Vaughn (“The Wedding Crashers”) who plays the no-nonsense platoon Sergeant Howell: never one of my favourite actors, here he brings in a warm and nuanced performance that ends with a memorable action scene.

Also worthy of specific note is Dan Oliver (“Mad Max: Fury Road”) and his team of special effects technicians, the stunt teams (led by Kyle Gardiner and Mic Rodgers), production designer Barry Robinson and the hair and makeup team, all of who collaborate to make the final half of the film so gripping.

The film marks a comeback from the film society ‘naughty step’ of Mel Gibson after his much publicised fall from grace in the mid-noughties. A Best Director Oscar nomination would appear to cement that resurrection. For this is a phenomenal achievement in direction and one that should be applauded.
The film bears closest comparison with the interesting two-film combo from Clint Eastwood – “Flags of our Fathers” (from the American viewpoint) and “Letters from Iwo Jima” (from the Japanese viewpoint). While all three films share the same blood and guts quotient, with “Hacksaw Ridge” edging this award, the Eastwood films tend to have more emotional depth and a more thought-provoking treatment of the Japanese angle. In “Hacksaw Ridge”, while the war crimes of the Japanese are clear, the war crimes of the Americans are quietly cloaked behind a cryptic line (“They didn’t make it”).

That being said, there is no crime in a rollicking good story well told, and “Hacksaw Ridge” is certainly that. This was a film I did not have high hopes for. But I was surprised to be proved wrong. Recommended.
  
Fallen Land: A Post Apocalyptic Board Game
Fallen Land: A Post Apocalyptic Board Game
2017 | Action, Card Game, Dice Game, Exploration, Zombie / Survivalist
Great theme, very immersive (2 more)
Solo playable
Plenty of replayability
A bit fiddly to keep track of things (1 more)
A lot of little rules to remember
An Immersive Post Apocalyptic survival game
I don't know where I was when this launched on Kickstarter, but it totally passed me by until I started seeing a few posts on Facebook groups a couple of weeks ago. My interest was piqued and after watching a few videos and reading the reviews here, I took the plunge and ordered it from Fallen Dominion Studios. I got the base came and the expansion which adds more cards, rules for an epic 6 player game as well as 2 solo variants. Delivery to the UK was super quick, about 10 days and the shipping price was good.

On first opening the box, you are greeted with a few punchboards, the game board and a ton of cards, there is a lot contained in such a small box.

After punching and organising everything, I read the rules, painted the little plastic faction tokens and made some character inventory sleeves to help keep the play area neat.

The rules are really well written and easy to follow & understand with plenty of examples and pictures. there is a helpful index on the inside back page so you can quickly find anything you need mid-game.

The first solo variant is basically just a "reach the victory point win in as few turns as possible" - a great way to quickly learn the basics of the game and very enjoyable. It will be good if you just want to play a fairly quick (60-90 minute) survival/exploration game.

The second solo rule set is where the game really kicks into high gear. You choose a number of opponent factions depending on how much of a challenge you want and during the Town Business Phase, roll a D10 for each faction, comparing the result to a chart in the book to see what each faction does. these results can boost each faction up one or both of the victory point tracks (getting to the top of either one is a win) or more importantly, initiating PvP combat against your faction.

While this is still not the same as playing against real opponents, it offers a great challenge that will test your luck and skill to beat.

So what sets this game out as a solo gem? It's one of the most immersive games I've played. It's part open-world survival boardgame, part rpg and part story book.

You are the leader of a faction of survivors following a devastating war that destroyed the US leaving pockets of survivors trying to eke out a living among the radioactive ruins. As you make your way around the map, trying to secure vital resources or checking out points of interest, you will be drawing encounter cards and trying to complete them.

You control a team of 5 characters plus a vehicle if you are lucky and start the game with 10 items (from assault rifles to baseball bats, med kits to body armour and everything in between) which you can equip to each character any way you see fit. Some characters will get a bonus if they have certain items and some items can grant boosts to your entire party.

Here is where the RPG feel comes in. Each character and Item has a row of skill attribute boxes along the bottom edge of the card with skills such as Combat, Survival, Medical, Mechanics and Diplomacy. Your character card has a maximum carrying capacity and each item a weight so your character can only carry a certain number of items.

Skill checks are simple, you add up the total values in each attribute column of your character plus his/her equipment. Every 10 is an automatic success. Then you roll a D10 and must roll equal to or lower than the unit value. So, if your combat total is 14, then you get 1 success for the 10 and then must roll 4 or less to get a second success. This makes equipping items very important as not only do you want your skills to be as high as possible, it's often preferable to store an item for later if it would result in a lower unit thus making the die roll harder.

On to the encounters. There are a lot of them. Seriously, loads and each one on them has a mini story delving into another aspect of life after 'the war'. These add so much to the feeling of being immersed in a full world and are varied and well written. Each encounter will list a series of skill checks and the number of successes you need to pass. This is Ameritrash at it's finest Read a story, roll a bunch of dice and the deal with the outcome. A successful result will see you off with a new stash of items, victory points or maybe even new characters you can rotate into your team to replace injured members or just improve your chances with better skills.

There is so much in this game, the sheer number of cards is immense. the replayability is sky high as you will never see everything this game can offer. There are character combinations that complement each other if used together (what are the chances of drawing a husband and his wife together out of a deck of over 100 cards?), locations and storylines that trigger bonus effects if you have the right gear and 10 different factions each with their own skills and bonuses.

This game is certainly not for everyone - if you don't like luck-based games then you might not enjoy the amount of dice rolling and card drawing in Fallen Land.
The art is also divisive. It's very stylized and cartoony but it works with the feel of the game. It's not a pretty experience, everything is broken and destroyed, it's a harsh, Mad Max world of brutal survival and the art on the cards kind of fits this feel and to be honest, most of it ends up covered up and you concentrate more on reading the stories and trying to survive.

All in all a great so experience and a fantastic, brutal multiplayer game.