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The Wolves of Christmas
The Wolves of Christmas
Sandy Dengler | 2019 | Mystery
8
8.0 (1 Ratings)
Book Rating
This Christmas Will Not Be Completely Festive
Phoenix Homicide Cops Joe, Tom, and Gretchen’s boss, Jerry, has announced that his retirement has been put on hold since someone has stolen his retirement investment. The fraud division of the police department is going to look into it, but Joe and Tom have just been given a case that may tie in. A dead body was found in Salt River Canyon, but since the victim lived in Phoenix, the case has been transferred to these two. The connection? He worked for the investment firm where Jerry had his money. Could the two tie together?

The book starts out well, but it gets a bit unfocused as it goes along with too many sub-plots. This is especially true when we learn that Tom’s cousin, and Joe’s infatuation, has been brutally raped and left for dead. The two fly over to Ireland to be by her side and help solve the crime, but we also get updates on what is happening in Phoenix thanks to scenes with Gretchen. I did enjoy the main mystery, and I found myself caught up in it, but I wish the book had been a little more focused. This is definitely more serious than the cozies I normally read, but we don’t get too many needless details. Since this is book eight in the series, I really do love the characters, and it was great to spend Christmas with them. In fact, the book stretches from mid-December into the New Year, so we get some nice holiday scenes. The early books in the series were written in the mid-90’s, and the author has kept that time period for the books, as this one makes very clear. All told, I was left smiling when I finished the book.
  
It Takes a Nation of Millions to Hold Us Back by Public Enemy
It Takes a Nation of Millions to Hold Us Back by Public Enemy
1988 | Rock
8.0 (3 Ratings)
Album Favorite

"I got to love this album when I was 18, working in a second hand clothes shop in Glasgow, where one of the guys I worked with played it constantly. It was the first time I had heard music that felt like genuine contemporary protest music. The combination of Chuck D’s informed eloquence and unashamed confrontational stance was so potent. Here was a guy name-checking Martin Luther King and Malcolm X in the same breath as Coltrane and Anthrax. It was revolutionary in every sense. It felt dangerous. These guys had the FBI tapping their phones and were taking on the behemoth of the US establishment. While in retrospect the S1Ws may be the campest paramilitaries in history, the imagery of guerrilla conflict intensified the sense of resisting persecution. Like the best groups, it felt like a gang, too. Flav the joker, Chuck the boss, Terminator-X voiceless, but ever-present. Tight. Then there was the music. That fragmented repetition. Those bursts of brass and breakbeats, squealing like sirens against stolen guitars. Amazing. It didn’t sound like anything else. While Chuck D and his cartoon foil Flavor Flav had the lyrical articulacy, Terminator-X, Professor Griff and the Bomb Squad matched it musically. Their imagination was in context – how to take something from its original context, place it against something else out of context to create something way more powerful than either in isolation. In many ways, I still see this LP as the pinnacle of rap. Of course it is of its time and sonic trends advanced, but for sheer inventiveness and lyricism it has never been matched. It felt like rap was violently booting the world into a better direction – a brief flash of genius before it became mired in the vocabulary of egoism, misogyny and avarice. There have been great pinnacles since, but nothing matches this moment."

Source
  
The Omega Merger: A Reverse Harem Omegaverse
The Omega Merger: A Reverse Harem Omegaverse
Roxy Collins | 2023 | Paranormal, Romance
8
8.0 (1 Ratings)
Book Rating
THE OMEGA MERGER is a Reverse Harem Omegaverse with MM and MF elements and is the first book in the Billionaires in Heat series

I enjoyed the story and the different characters although I did have some issues with it too. It was one of those books that absolutely drew me in whilst I was reading it but, after I had finished, questions and reactions started coming to light.

For example, Alain after he drops a bombshell at dinner when he comments about Maddie and Kel checking in with their boss because he keeps them on a tight leash. He was just being an a$$hole, there was no reason for that. No wonder Maddie didn't think he liked her!

In one respect, the book was actually true to life. After all, things happen every day that don't move our stories forward, and that's what happened here with the bomb threats and stuff about Maddie coming out. It made for fun reading but I don't really know why it was in there. If you take it out, you're not missing anything. Or with Finn Viser or the Lyall Brothers too. It makes me wonder if things will tie together when their stories come out.

I really feel as though Lucas got the short straw. He was the one alpha I was interested in and he got the least amount of page space.

This was an omegaverse with a twist that I did enjoy and would definitely read more in this world.

** same worded review will appear elsewhere **

* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book; the comments here are my honest opinion. *

Merissa
Archaeolibrarian - I Dig Good Books!
May 6, 2023
  
The Amazing Spider-Man 2
The Amazing Spider-Man 2
2014 | Action/Adventure
Web Slinging (0 more)
Poor Graphics (3 more)
Awkward Animation
Glitches Galore
Rushed Ending
Can He Swing From A Web? Yeah, But That’s About All He Can Do…
You may be thinking Dan, why the hell are you reviewing a low rated movie tie in game that came out three years ago? Well, I would say, that is a very valid question. I am reviewing this game because I actually believe it is one of the most relevant games I’ve played so far this year in terms of the wider gaming landscape, so yeah you have me rumbled, this won’t be so much a review of The Amazing Spiderman 2 for PS4 as it will be a commentary on bad games in general and their place in the modern gaming landscape.

I had just come off of finally getting around to playing Until Dawn at the start of January. A well made, well written, well acted, well executed teen horror story that had atmosphere and intrigue in spades. I then went on to play a game that I thought was mediocre by comparison, DMC Definitive Edition. When playing through the story I was so underwhelmed and disappointed in what they had turned this once great franchise into, an angsty, melodramatic, arcade slash ‘em up with as much depth as the shallow end of the kiddies swimming pool. I thought what a waste of cash and time. What a piece of garbage. Oh how naive I was, I had no idea how much worse it could get. After beating DMC and the attached story DLC that came with the Definitive Edition, I popped out the game and slid in The Amazing Spiderman 2. The first thing that I noticed was that the game graphically is at the same level if not worse than the first Amazing Spiderman game on PS3, but I thought hey, games with under par graphics can still be fun, UI’s and poly counts aren’t everything so I began working my way through the main story. Let’s start with the only positive that this game has going for it, the web slinging. Traversal feels and looks great in the game, zipping around NYC is a treat and when everything works correctly, you can pull off some truly spectacular acrobatics while shooting around in mid air. The shoulder buttons on the controller are matched to Spidey’s arms, left trigger for left swing, right trigger for right swing, and unlike the last game, in this one the web shooters have to be aimed at a building in order to perform a successful swing. The important phrase here, is ‘when it works.’ There were several times when I would be right next to a building and press the trigger to swing, only to hear Spidey say, ‘Hey, this just in, web slingers need something to stick to.’ No shit Spidey, that’s why I’m pressing the trigger on the side where the huge fucking skyscraper is. Also, there would be times when I had a decent amount of momentum going, swing left, right, left, right consecutively and as I pressed the left trigger again to attach to the building on my left, for some odd reason, Spidey would fire his right hand web shooter, attaching to a distant building on the right, turning me away from the direction I was swinging and totally ruining my momentum, this was particularly frustrating during boss fights and chase sequences or when swinging against the clock. Overall though traversal is fun, okay now that the positive is out of the way, let’s rip this thing apart. Animations are stiff, glitches are common and every cutscene in the game ends abruptly with an awkward animation that resembles the look of a news anchor when they run out of words to read off the teleprompter, but the camera is still rolling. Why they decided to add a dialogue system, I have no idea, it is so unnecessary and out of place and has absolutely no effect on the outcome of the game’s narrative, it’s simply there for the sake of having a dialogue option. The plot is fairly standard, but is bearable for the first two thirds of the game, however the point that the publishers told the development team to get a move on and meet the deadline to coincide with the release of the movie becomes instantly clear. The last 5 or so chapters in the game are so rushed it’s like going through a checklist. The first bossfight in the last third of the game is pretty mundane, but at least there is an attempt at a build up to it. However after that fight you are teleported to the top of a skyscraper to battle Electro in a boss fight with the least build up ever. So you do that and then you are corrected, this next boss fight with the Green Goblin is the least build up to a boss fight ever. You don’t see the transformation of either Electro or the Goblin and honestly, if I hadn’t seen the movie that goes with this game, I would not have had a clue about what was going on. Then it’s as if the game remembers that they made a half arsed attempt at introducing Carnage away back at the beginning of the story and so they throw in another out of the blue boss fight to end the game. Wow, this lack of story build up and context wouldn’t have been acceptable in a PS1 game, it certainly isn’t acceptable here. Also the game again (just like the first one,) tries to copy the Arkham games in terms of the stealth and combat systems and miserably fails.

In my opinion, games like this; lazy, half arsed cash grabs, just aren’t acceptable in today’s modern landscape of video games. I thought DMC was a slog, but after playing this piece of dogshit, DMC is game of the year material. So please, please stop. Until you have a dedicated team who genuinely want to make a good game for fans of a franchise, don’t bother. Signed by everyone.
  
Operation: Hail Storm
Operation: Hail Storm
Brett Arquette | 2016 | Science Fiction/Fantasy
6
4.7 (3 Ratings)
Book Rating
Killing the Terrorists
I received this eBook for free from the author in exchange for an honest review.

In the near distant future, terrorism is still a major problem throughout the world. Other things may have changed, such as a female president of the United States and cheaper method of producing energy, however, the world is still under threat, particularly from North Korea. After losing his wife and twin daughters in the biggest terrorist attack the world has seen, Physics Nobel Prize winner, Marshall Hail, an industrial billionaire, decides to take matters into his own hands.

Operation: Hail Storm is a work of science fiction, although, as the main character points out, he and his team only work with science and not fiction. With a selection of friends from his MIT days, and a pick of young gamers whose families had been killed in the terrorist attacks, aim to remove everyone listed on the FBI’s top ten terrorist list. After his drones successfully take out the leader of North Korea, Hail finds himself of interest to the CIA and US president.

Hail hopes the CIA would be pleased with him and supply a list and location of the remaining terrorists. Although they are impressed, the CIA is baffled over how Hail managed to assassinate someone in an extremely guarded country. To prove himself, Hail is given the task of blowing up a missile that is heading to North Korea with the potential to destroy half the world. He may do this however he wishes, however, he must have one member of the CIA with him. Enter Kara.

Kara, who is effectively the CIA’s courtesan, tries to use her skills to find out Hail’s secrets and report back to her boss. Naturally, Hail and his team are one step ahead and are monitoring all her phone calls. With a complicated relationship where both parties are pretending to trust each other, they must come together to successfully complete the mission before the CIA put their disastrous backup plan into place.

Although there are a handful of women in high positions, Operation: Hail Storm is more appropriate for the male population. With complicated mathematics and science, the story becomes similar to spy action novels, complete with an attractive woman: Kara. Physical description is reserved for Kara’s character, whose beauty is used to distract men, particularly villains.

Description is something the author, Brett Arquette, struggles with throughout the book. His choice of similes are questionable and may even upset some readers, for example, “It was like a blob of clay the size of a softball that had been worked by an angry mental patient wearing oven gloves.”

As well as scientific jargon, a number of foreign languages enter the narrative. Unfortunately, although it is possible to get the gist of what is being said, the actual phrases are never translated.

Operation: Hail Storm is a cleverly thought out novel with an impressive knowledge of science, drones and explosive devices. Whether these are wholly accurate is undetermined, however, there do not appear to be any discrepancies during throughout the narrative. As for the storyline, it is nothing spectacular or refreshing, instead, it is a typical male-oriented piece of sci-fi with a lot of blowing things up.
(less)
  
Operation: Hail Storm
Operation: Hail Storm
Brett Arquette | 2016 | Science Fiction/Fantasy
6
4.7 (3 Ratings)
Book Rating
<i>I received this eBook for free from the author in exchange for an honest review.</i>

In the near distant future, terrorism is still a major problem throughout the world. Other things may have changed, such as a female president of the United States and cheaper method of producing energy, however, the world is still under threat, particularly from North Korea. After losing his wife and twin daughters in the biggest terrorist attack the world has seen, Physics Nobel Prize winner, Marshall Hail, an industrial billionaire, decides to take matters into his own hands.

<i>Operation: Hail Storm </i>is a work of science fiction, although, as the main character points out, he and his team only work with science and not fiction. With a selection of friends from his MIT days, and a pick of young gamers whose families had been killed in the terrorist attacks, aim to remove everyone listed on the FBI’s top ten terrorist list. After his drones successfully take out the leader of North Korea, Hail finds himself of interest to the CIA and US president.

Hail hopes the CIA would be pleased with him and supply a list and location of the remaining terrorists. Although they are impressed, the CIA is baffled over how Hail managed to assassinate someone in an extremely guarded country. To prove himself, Hail is given the task of blowing up a missile that is heading to North Korea with the potential to destroy half the world. He may do this however he wishes, however, he must have one member of the CIA with him. Enter Kara.
Kara, who is effectively the CIA’s courtesan, tries to use her skills to find out Hail’s secrets and report back to her boss. Naturally, Hail and his team are one step ahead and are monitoring all her phone calls. With a complicated relationship where both parties are pretending to trust each other, they must come together to successfully complete the mission before the CIA put their disastrous backup plan into place.

Although there are a handful of women in high positions, Operation: Hail Storm is more appropriate for the male population. With complicated mathematics and science, the story becomes similar to spy action novels, complete with an attractive woman: Kara. Physical description is reserved for Kara’s character, whose beauty is used to distract men, particularly villains.

Description is something the author, Brett Arquette, struggles with throughout the book. His choice of similes are questionable and may even upset some readers, for example, “It was like a blob of clay the size of a softball that had been worked by an angry mental patient wearing oven gloves.”

As well as scientific jargon, a number of foreign languages enter the narrative. Unfortunately, although it is possible to get the gist of what is being said, the actual phrases are never translated.

<i>Operation: Hail Storm</i> is a cleverly thought out novel with an impressive knowledge of science, drones and explosive devices. Whether these are wholly accurate is undetermined, however, there do not appear to be any discrepancies during throughout the narrative. As for the storyline, it is nothing spectacular or refreshing, instead, it is a typical male-oriented piece of sci-fi with a lot of blowing things up.
  
The House Girl
The House Girl
Tara Conklin | 2013 | Fiction & Poetry
6
8.0 (2 Ratings)
Book Rating
Carolina Sparrow is a first year lawyer working in New York City. She is great at her job and her boss, Dan has told her that she is on track to become an excellent lawyer. Josephine Bell is a slave at the Bell Plantation in southern Virginia. It is the mid-1800's and she is ready to leave the slave life for something better. When a company contacts Lina's law firm to collect reparations for the slaves, Lina is given the task of finding a plaintiff who is a direct descendant of a slave. When Luann Bell's artwork comes into question at a local art exhibit, claiming the work could have been done by her house girl, Josephine, Lina uses this opening to find the plaintiff she may need. The book takes us back and forth between Lina and Josephine. Lina, trying to find a direct descendant of Josephine Bell and Josephine, trying to escape the Bell Plantation.

I'm torn between giving this book 3-4 stars. I was thoroughly intrigued by the subject matter, but didn't find myself running to read/listen to this book. I think part of this was due to the fact that for a few weeks, reading wasn't appealing to me and everything I picked up, I didn't find interesting enough to keep reading.

One really interesting aspect to this book was the racial divide. Lina, is a white girl from New York looking for descendants for a slave who escaped in 1852, shortly after the lady of the house passed away. This discovery takes Lina on a journey through Virginia that she never anticipated. She will uncover things that will turn history on end. This book has been on my TBR list for a while. I wasn't sure what to expect, but I was thoroughly surprised. I recommend this book for anyone who is interested in this subject matter or for a good book, with a deep historical message. I look forward to reading more books by Tara Conklin.
  
The Bourne Ultimatum (2007)
The Bourne Ultimatum (2007)
2007 | Action, Drama, Mystery
When last audiences left Jason Bourne (Matt Damon), he had just exposed a coverup and in doing so, extacted revenge upon those who killed his girlfriend and hunted him. In the new thriller “The Bourne Ultimatum”, Bourne is back in a big way, as he becomes unwittingly entangled in a international manhunt, when a reporter gets to close to the truth of a top secret program.

With most of his memory still missing, Boune travels to London to seek out the reporter, in an effort to learn what he knows, hoping it will lead him to the answers he seeks. Things take a turn for the worse when Bourne is discovered, by the powers that created him who are convinced that he is a danger to the program, and may expose everything he knows to the media. Unwilling to take that chance, Bourne is targeted for elimination which sets into motion a frantic series of events that spans seven cities around the world.

Tasked with locating Bourne is Pamela Landy (Joan Allen), who while dedicated to her task, is convinced that Bourne is simply caught up in the mix, and wants nothing more than to get on with his life.

Bourne in the course of tracking the source of the leak eventually meets up with Nicky Parsons (Julia Stiles), who not only gets Bourne up to speed, but helps him attempt to locate her boss, as he may very well be the source of the information leak and the key to unlocking Bourne’s missing memories.

Between daring action scenes, intrigue, and solid Drama, Bourne begins to unravel the puzzle as he attempts to solve the mystery and stay alive from the myriad of threats that target his every move.

This Bourne is solid and fits very well into the framework of the past two films. Damon has never been stronger his signature role and is able to convincingly transition from action sequences to the dramatic elements the story requires adroitly while never losing his connection with the audience. Bourne while dangerous is in many ways a victim, who simply wants to know the truth, and is easy for the audience to support.

There are numerous action and chase sequences that combine brutality and fluidity in a amazing combination. This is not a CGI fest, this is flesh and bone, metal and glass combining to create one of the best action dramas ever to grace the screen.

The film is well paced and never overstays its welcome thanks to a plot that is intelligent yet not overly complicated.

In a summer of sequels that have mainly not lived up to expectations, Bourne is a film that delivers.
  
40x40

Chris Sawin (602 KP) rated the PlayStation 4 version of Little Nightmares II in Video Games

Apr 9, 2021  
Little Nightmares II
Little Nightmares II
2020 | Action/Adventure, Horror
The incredible story. (3 more)
Great visuals and interactions with items both in the foreground and background.
Brilliant score.
Its gameplay and controls are mostly entertaining.
Some puzzles are difficult to solve without cheating. (2 more)
It is ridiculously difficult at times. Expect to die. A lot.
It is longer than the first game, but still feels short.
A Visually Creepy Masterpiece with a few Minor Flaws
Little Nightmares II is a vast improvement over the original game that still has a few flaws that could be ironed out in a sequel. The first game was creepy and a lot of fun, but it felt incredibly short. It was the type of game you bought, played through quickly, and traded in because it didn’t seem to have much replay value. Although I'm just now reading about the DLC for the game and the hidden ending to Little Nightmares II, but I digress.

Little Nightmares II has you playing as Mono, a young boy that wears a paper bag over his head; not unlike Ugly Bob from the Terrance & Phillip In Not Without My Anus on the first episode of the second season of South Park. The game is a lot like Limbo with more color. Mono is thrown into a world of bleak surroundings and even darker outcomes. Thankfully, you have Six from the previous game to assist you. However, Little Nightmares II is only one player which seems like a missed opportunity for this to be a two player game.

The format of each level is pretty similar other than the last one. You typically flee a major boss character that chases you while you search for the key to a locked door. Stealth is involved throughout the game. If you make too much noise, run too fast, or walk into the light from the shadows in view of a boss’s eyesight then you get eaten or killed. You use your surroundings to thwart the boss, which usually involves killing them yourself. The chase element is the same near the end of the game, but you're thrown into more surreal and dreamlike surroundings.

It does seem like you interact more with the background in comparison to the previous game. You can almost always run into the background on any level. It may result in you falling off a cliff, but that kind of exploration ability in a side-scroller is really cool. I played Little Nightmares II on a PS5 despite the game being for PS4. What’s cool is you can feel Mono’s heartbeat through the controller when situations are tense and seeing little dust particles float through the air as you explore is a nice addition.

The highlight of the game is the story. The world Little Nightmares and Little Nightmares II takes place in is so deliciously dreary with what feels like no hope for survival. You root for Mono and Six to stay together as friends, but that outcome seems less and less likely as the game progresses. You also gain powers as Mono later on; the most noteworthy one being able to use televisions as portals. All of the major bosses are fantastically terrifying, as well. You’re chased by a hunter with a shotgun, a teacher with a stretchy neck and an appetite, twitchy mannequins that only move in darkness, viewers obsessed with television, and The Thin Man who kidnaps Six.

The game can be frustrating at times. Not only is it difficult and will result in you dying over and over again, but certain puzzles are almost impossible to solve without looking up how to solve them first.

According to the internet, it seems as though this may be the end of the Little Nightmares franchise since the creators are moving on to something new and will focus less on sequels in the future. It’s unfortunate since Dave Mervik’s writing with the story of the game is so well done and the game as a whole is mostly very fun and entertaining to play while providing legitimate thrills and chills. Tobias Lilja’s musical score is a frightening delight. However, despite Little Nightmare II’s flaws, it’ll be impossible not to be invested in anything Tarsier Studios is involved with in the years to come.
  
Shadows of Kilforth: A Fantasy Quest Game
Shadows of Kilforth: A Fantasy Quest Game
2019 | Card Game, Dice Game, Fantasy
Have you ever sat down to read a rulebook and had to split it up into several reading sessions? I have multiple times. This happened just recently when I sat down to learn Shadows of Kilforth. Granted, I have two kids that take up the majority of my time and they provide plenty of adorable distraction, but even still, this absolute unit of a rulebook took me a good few days to actually finish. Was the time and effort worth it in the end? Yes. Absolutely. Keep reading.

Shadows of Kilforth is subtitled, “A Fantasy Quest Game.” Right there in the title you find out exactly what you are up against in the very foreboding but unassumingly-sized box. A game set in a fantasy world that is focused on questing. I have to admit up front that this review will be treated a little differently as the rulebook is hefty and nobody wants to read a thorough rules essay on Shadows. So I will give you a very high-level overview of the main steps and then give you my thoughts on how it all works together.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T

Shadows of Kilforth is essentially a card and dice RPG-esque adventure game with an Asian-style theme but set in a fantasy world where locations will be devastated into gloom (building upon the first in the series Gloom of Kilforth). The players, as the heroes, have the daunting task of journeying throughout Kilforth’s 25 locations to collect items, allies, spells, and titles to overcome main quests and subquests before every location falls into gloom. These quests usually have the players gathering specific card types to satisfy and complete. Once main player storyline quests, called Sagas, are completed the hero levels up and when they complete their fourth quest in their main Saga they may attempt their Finale and then may finally assault the big boss, the Ancient.

Each turn players have Action Points (AP) to spend on doing different actions: movement, discovering rumours (yes, I know it’s the Queen’s English), confrontations, and regaling a Saga chapter, among several others. Some actions are free actions, called Deeds. These include resolving loot tokens, assaulting an ancient, exchanging items between players, and several others. By using combinations of Actions and Deeds players will be able to travel around collecting those items, allies, and so forth needed to complete their Saga chapters.

To complete objectives and quests, players will typically be rolling dice to meet requirements on the cards. This, as all role-players know, can be either supremely lucky or incredibly and predictably debilitating. Skill checks are abundant in Shadows and diversifying characters may or may not have advantages by being able to complete Fight, Study, Sneak, and Influence tests. Players will win if they can complete their Sagas and defeat the Ancient before all of the locations fall into gloom, signaling the end of the game.

All this, again, is very high-level and there are many intricacies in Shadows that I just cannot go over for the sake of time and the health of my typing fingers. But, the game can be played solo, cooperatively, or competitively. So depending on the mode of play and number of players Shadows can range from a 45 minute foray to multi-hour epics. This is why I have played this solo with one character for my plays.

Components. Shadows of Kilforth is very card-heavy, but also includes other goodies. The cards themselves are firstly quite numerous, but also good quality. I can see myself sleeving this and loving every minute of that process. Aside from the cards, the game includes standees for player pieces on the card map, wooden components to track HP, AP, Fate, Obstacles, Gold, Hidden characters, great swirly 6d6, and also cardboard chits for Loot tokens. I haven’t even mentioned the art yet and that may be the most stunning component in this game! I LOVE a game with great art, and Shadows has simply amazing art. This is not usually my style of game art either, but it is so pleasing and everything makes sense and gets me immersed in the game. Everything provided is wonderful quality and an absolute joy to use during play.

Ok so like always, we place our ratings graphic right at the top of our posts so our readers can see right away what we think of the game. As you can tell, I love Shadows of Kilforth. It has essences of so many games I enjoy pieced together in a very attractive and captivating package. The movement and subsequent destruction of map-cards are reminiscent of Forbidden Island/Desert and Tiny Epic Defenders, which I really love (don’t hate – it’s a good game). The gathering of select card types and returning to a location to complete feels like fetch quests in MMORPGs (Final Fantasy XI being my main squeeze for many years). Obviously dice skill checks and level ups from tabletop RPGs are in there as well.

Shadows is just such a great collection of mechanics that I love that I can see myself playing this game over and over and over. Caveat: I will never play this any way other than absolutely solo. My first play, yes a learning session, was just shy of two hours from setup to tear-down. Adding players will increase game length, and playing with AP-prone friends is a no-go for me on Shadows; I had to reference both the excellent provided cheat sheet and the rulebook throughout the play but I eventually got the hang of it and was able to fly through. I may play this solo but with multiple characters cooperatively someday, but I do not wish to play this with other people. Ever.

So here’s my final thought. Shadow of Kilforth is a beefy game, but is well worth the time and effort to learn and play a couple times before passing judgment. It has everything I love in a game and I can’t stop thinking about it. I want to play all the different Race/Class combinations and just dunk on all the Ancients. If only my dice didn’t hate me so much. I will certainly be keeping this one forever, and if you are a fan of fantasy themed adventure card games with heavy use of dice and cool components, DEFINITELY take a look at Shadows of Kilforth. As I am the only one who has played this, I speak for the team in saying Purple Phoenix Games gives this one a 6 / 6. Treat yoself to this one, folks.