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Video Game Watch
Dive into this nautic adventure as curiosity will guide you through a space ship wreck on an unknown...

Denon AH-D7200
Tech
AH-D7200 is Denon's new reference headphone, drawing on more than 50 years' experience in headphone...

Huawei P20 Pro
Tech Watch
Smarter and faster, for longer Experience the power of AI with the Kirin 970 Neural Network...

Mechs vs. Minions
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Mechs vs. Minions is a cooperative tabletop campaign for 2-4 players. Set in the world of Runeterra,...

Soul Suites
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Homeless people are vanishing from the streets of Chicago. No one gives the disappearances a second...

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Games and Entertainment
App
In “Episode 5: Terminus," the fifth and final episode of the thrilling République saga, battle...

Daniel Boyd (1066 KP) rated Metal Gear Solid V: The Phantom Pain in Video Games
Nov 2, 2017 (Updated Nov 2, 2017)
The way that this game is structured is awful. You play a few main missions in a row, the story is beginning to hook you, but then OCD kicks in and you realise that you have 4 or 5 side missions building up to be completed, so you go and do them, but then you come back to the main story and forget what was going on in the last mission, but who cares when you can Fulton a goat, right?
The writing in this game is possibly the laziest it’s ever been, one example of this is the ‘controversial’ character known as Quiet. This character has been masterly debated over a lot (see what I did there?) and thrown more gasoline on the fire that is the over-sexualisation of women in video games. My stance on it is somewhere in between, the reason for her lack of clothes and speech is silly, however she is running around Afghanistan and Africa, which are very hot countries, so really they could have put her in a bikini top and a pair of cargo pants and I doubt anyone would have batted an eyelid. Now, the Metal Gear series has always been known for its odd Japanese perviness, but when it is a main character that has been sexualised, it’s always been for a justified narrative reason, such as EVA in MGS3 walking about with the front of her jacket unzipped showing off her bikini clad chest, but the whole point of her mission in that game, was to seduce Snake, so it made sense within the context of the story, in this game the reason for Quiet’s over exposure is much lazier and feels tacked on as a cheap excuse.
The worst part about all of this is the fact that, this is it, Kojima’s definite last Metal Gear game, there is no going back to redeem anything, like in MGS2 when everyone hated it, but because 4 solved some of the problems that were created in 2 people are now okay with 2, that can’t happen with this game because Kojima and Konami are no more. Now I could write a whole other paper on Konami vs Kojima and my stance on it but this is the jist, Kojima was spending too much money and taking too much time with this game, Konami demanded he finish it so they can make their money and add their microtransaction’s etc Kojima told them where they can stick it and the partnership was dead. This has had an effect on the game, there is clearly content missing, Konami has confirmed that at least one mission was cut, where Snake would have went to Africa to have another battle with Eli and Sahalanthropus, which is the Metal Gear in this game, which is unacceptable really. Also, I assume there was a lot of other content that was cut that we weren’t told about. Sahalanthropus is another problem I have, how is it that this Metal Gear created in the 80’s is more advanced than REX, which was created in the early 2000’s. Also, when you fight Sahalanthropus, there is no one in the thing, it is an empty robot being controlled by Mantis, who floats beside the giant mech. That is actually a decent metaphor for the lack of villains in this game. Skull Face is hardly in the game and his eventual death, like every other significant event in this game, just kind of happens with no build up and packing little punch. The team of bosses in the original Metal Gear, headed up by Liquid and Ocelot, were probably the best team of villains in any game ever, since then the bosses have gone slowly downhill. The Sons of Big Boss were great, Dead Cell were pretty cool, The Cobras were okay, The Beauty & The Beast Corps were pretty lame and The Skulls in this game are emotionless zombies who don’t even have individual names and Skull Face is such a disappointing antagonist, he is hardly in the main game and then he shows up at the end, gives some silly speech that we have heard before in the trailers and then just dies, no boss fight or anything. Also, no customisable Metal Gear, which I feel like is a huge missed opportunity and no Sims like Motherbase customisation, interior or exterior.
David Hayter was missed in this game, Keifer was fine on the rare occasion he did speak, but the phantom Snake twist was the perfect opportunity to reintroduce Hayter’s voice and they didn’t take it. Also no Campbell or EVA, not even a reference. And it is never explained why the last time we see the real Big Boss, he is rescuing a child and a young girl and the next time we see him he has become modern day Hitler. Ultimately, this game just makes me sad, it is hard not to focus on the fallout from the Konima debacle, P.T/Silent Hills is no more, that promisingly terrifying demo we were teased with will amount to nothing and this game is all we will ever get again in terms of the Metal Gear saga. This is the end of an era, and it’s an end that doesn’t sit perfectly with me.

Roofing Calculator PRO
Business and Productivity
App
Roofing Calculator helps you Estimate Steep Slope Roofs in seconds, and sell more jobs! Estimate...

Joe Goodhart (27 KP) rated Dark Nights: Metal in Books
Nov 30, 2020
DARK NIGHTS: METAL (as well as the prequel pieces, THE FORGE and THE CASTING) was one hell of an entertaining ride! It was clear that Scott Snyder had a great appreciation for the events of old, offering us a leaner event than Marvel has in the last five years! Sure, there was some hiccups along the way, and that is nearly truly for anything piece of literature. However, the hiccups were not enough to take away from the love and care that Snyder and Capullo put into this decidely scary (in an EVENT HORIZON or HELLRAISER-kinda way) yet highly interesting!
This was a tale spun out of FINAL CRISIS and 52, with ties as far back as CRISIS ON INFINITE EARTH! Yet, it also showed some of the intricacies at play since Dr. Manhattan's "tinkering" (Man, I hope DOOMSDAY CLOCK gets finished before I die)! Yes, sometimes as the adventure unfolds, there may be a moment here or there where you'll be like, "Um, that's just not something that'd happen!". Well, duh, it's a comic book, silly! If you can hit [PAUSE] on the UberCriticalComicFan sub-routine in your brain, you might find that this is actually pretty damned good stuff! You can clearly see the love and attention put into this by both the writer and the artist alike!
Speaking of which..
Greg Capullo was a great choice to partner up with Snyder for this! His art is tight, yet creepy and foreboding! There were several moments throughout where I was just like, "Holy cow!". It honestly felt like a good DC movie (not like BATMAN V. SUPERMAN)!
Look, at the end of the day, here's what you've got: one hell of a good hero story, something any non-Trump supporters could use right about now! It's just Good vs. Evil, plain and simple! If that ain't the basis for a good story, then, heck, I don't know what is!