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A Deadly Education: Lesson One of the Scholomance
A Deadly Education: Lesson One of the Scholomance
Naomi Novik | 2020 | Paranormal, Science Fiction/Fantasy, Young Adult (YA)
6
7.2 (6 Ratings)
Book Rating
Worldbuilding (2 more)
Magic
Coming of Age
Some descriptions lacking (2 more)
Confused on Series Plot
Good first book but not a stand alone story
A Deadly Slice of Life/Coming of Age Magic School
Magic School. Wizards. Teenage Angst. A lot of reasons I signed up for the giveaway of this novel and glad I got a copy.

For those who want the quick recommendation, if you enjoy wizard teens and magic schools, you will enjoy this book. Outside of that category, it is a decent fantasy novel that is worth a read, but no need to go and get right away.

First and foremost, books like "A Deadly Education" have the unfortunate hurdle of separating itself from the magic school genre alpha that is Harry Potter, to which I believe Naomi Novik did really well. Whenever I read such stories, I can't help compare to the Potter series, but the world that Novik builds is such a stark contrast that I quickly forgot about Hogwarts and Muggles and traded in for the Scholomance and mundanes.

The world that Novik builds is dark and untrusting. Inside the school, there are maleficera, or 'mals,' that try to consume the students' mana at every turn. This puts the place on edge, making almost every character paranoid to open anything or even go anywhere without at least one other person with them, usually at a cost. This darker side is refreshing, especially because the magic in Novik's world is hard magic as opposed to the soft magic of other series. To those who don't know the difference, soft magic is that magic just exists and spells come without consequence. Hard, on the other hand, has limits and comes from a source and takes skills and finesse to learn and use them. Any author who takes it upon themselves to make the magic in their world hard magic gives themselves a challenge, something that Novik clears easily.

The other part of the world that is dangerous are the mals that attack students. There are a lot of them, so much to the point there should be a separate book that could be referenced to know what they are fighting. Although your imagination can run wild, some of the descriptions, or lack there of, leave you to fill in a lot of blanks. I'm still not sure if they are shadows and/or goo with various metal attached or part of their bodies. The variety is so immense that you don't encounter the same thing twice it seems. When reading the encounters, it was hard to picture the exact nature of the fight in my mind. However, the sense of danger was ever present throughout the whole book.

The story itself is coming of age, or more so coming of friendship, mixed with a slice of life feel. Although there is a starting event, Orion saving Galadriel for the second time, there is not an overarching plot for the story. It is just to survive and possibly make an alliance for graduation. This is not my cup of tea when it comes to stories as I enjoy seeing a defined goal or enemy that leads to a finale or into the next book of the series. This story does not have that, which seems to lack an overall plot other that "just survive." Even the climax of this story felt a little out of the blue in terms of action, and then is superseded by a social bombshell and cliffhanger for the next in the series.

To wrap and reiterate, I enjoy the world that this story takes place. It is inventive and unique to standout against others within the magic school genre. There was some plot lacking, but is still enjoyable for not quite knowing what is coming around the next corning. This a clearly the first book of series which is not the strongest as its own installment, but definitely has me waiting for the next in the line.
  
Bellum Magica
Bellum Magica
2021 | Adventure, Fantasy, Fighting, Medieval
One of the many recent trends in board games has been that of playing as the villains in the game’s lore. One of the bigger games that I remember employing this little shift is Legendary: Marvel Villains, and another that I truly enjoy is Disney Villainous. There is just something about playing as the bad guys in a game that is designed for the bad guys to finally win. Enter Bellum Magica, a game that I didn’t even realize existed until it arrived on my door step from Blue Orange Games. I wonder, will this one find its way into my collection permanently?

Bellum Magica is a medieval fantasy engine building game for two to five players. In it, players are evil lords waging war on a local village and each other in an attempt to becoming the richest lord of all. The winner is the player who earns the most VP from treasure chests looted during the game.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup, each player chooses a castle board and is randomly dealt two goblin cards to be added to the castle. These goblin cards have icons on the left and the right of the main character art, and will slide beneath the main castle board on either side to activate their icons for the duration. Next, the human kingdom (that will inevitably be attacked by players) is setup per number of players and placed on the table. The two different creature decks are shuffled and two cards from each pile are revealed. The other tokens are placed in the insert “token reserves” and are available to all. The first player takes the die and is known as the Captain. The game is now setup and ready to begin!
Each turn consists of six phases and, luckily, the game comes with a couple player aids to remind players of the order. First, the Captain rolls the die to Choose an active horde. Whichever result is rolled will then activate the corresponding line on the castle board, with all icons activating during the turn. If a player is unsatisfied with the rolled result, they may discard a barrel token in order to buy a round of drinks for the Captain, forcing them to re-roll the die. The Captain may also discard a Confusion Spell token in order to re-roll the die as well. These items are earned later in the game from different actions. Next, all players Gather resources (collect items) shown on the line that is activated on their castle board and any cards that have been added to alter these items (see photo below). Players will compare treasure map icons shown on the active line, and Call back their scouts who have gone in search of treasure chests. The player with the most icons will collect a metal chest, and if players are tied for the most, they each instead collect a wooden chest.

Once all items have been collected, players may enact the Attack action in turn order. Depending on the number and types of sword icons showing on the right side of players’ castle boards, they may choose to attack one of the face-up kingdom cards in the offer OR may choose to instead attack another player. In order to attack, the player will need to possess at least as many normal swords and/or magic swords as are showing on the kingdom card or on an opponent’s castle board. By successfully attacking, the player will collect spoils shown on the kingdom card, or may steal a treasure from an opponent, provided the attacker also possesses a thief icon on the active line.

When attacks are all resolved, players may next Recruit creatures from the setup creature decks by paying the recruitment costs (in food and glyph tokens). Players then decide under which side of their castle board they will slide the newly-acquired creature to aid in their efforts on future turns. These creatures can provide more resources or more attacking icons, depending on the side added.


After all these phases have been completed, the End of the Turn phase aptly finishes the turn. Cards are replenished and the new Captain is passed the die. Play continues in this fashion until one player has ten treasure chests at the end of an Attack phase. The player with the most VP from collected treasure chests is the winner!
Components. This game boasts some excellent artwork and some of the cutest little tokens I’ve seen. Firstly, the art is simply amazing. I love the looks of it, and the game is beautiful on the table once setup and playing. There are three types of wooden tokens that just make me smile while playing with them: little chicken legs, beer barrels, and cool little purple glyphs. I honestly wish they were bigger, but I understand cost of manufacturing places limitations when trying to keep products within a certain price point. All said, though, the components are great with this one!

I have one super tiny rule shrug: the addition of the Confuse Spell token and its rules. Now, I think I understand WHY it exists – these can be used every turn a player is Captain. So, it acts like a beer barrel, but is useful on future turns when you are Captain. If players are good at the game, and if you play with the full complement of players, you may not have many turns as Captain before someone wins, so I guess I don’t fully agree with the necessity of the Confusion Spells… except to further instill the fantasy theme.

That said, I still really enjoy Bellum Magica as a gateway-level engine builder. The more cards you add to your castle board, the better opportunities you give yourself to gain more and more resources throughout each turn. I have found that getting yourself a magic sword icon or more as soon as possible helps setup bigger turns and can be the difference between victory and embarrassment. As the kingdom cards start running out, their difficulty level increases, so having those extra magic swords come in handy big time. Also, investing in thief icons to be able to control other players’ treasure chest hoards may be invaluable. There are many ways to craft each turn to maximize effectiveness, and that helps keep Bellum Magica relevant and exciting to play.

It is probably no surprise by now, but I do enjoy playing Bellum Magica. When I first tried reading the rules I was a bit confused and wasn’t quite sure what the point was, but as I started playing more and more, the rules are really just pared down, almost like an outline or first draft. If you can stick with it and get it to the table, I believe you will find a very capable gateway engine building game with an accessible theme and great art and components. Purple Phoenix Games gives this one metal treasure chested 4 / 6. I do believe I will continue to love it more and more as I play it more and more. If you align with my board game tastes, this is an easy one to recommend. If you and I normally align somewhat, then I might suggest playing someone else’s copy before grabbing one of your own right away. I am more into gateway-weighted games than most reviewers, I’m sure, so this might be a bit lighter than your normal fare. In any case, I think this one needs to be played. A lot. If you ever see me out and about, or at a convention, let me know that you want to play this with me and I will not turn down the opportunity.
  
Supernatural  - Season 1
Supernatural - Season 1
2005 | Drama
Great Character development (2 more)
Brilliant take on the myths/legends lore
Somewhat educational
Sometimes you'd think Sam and Dean would know better (0 more)
Saving People, Hunting Things, The Family Business...
Supernatural Season One first aired in 2005, and I was only 10 years old when I first watched it with my Dad. I didn't sleep for right for ages and didn't look in a mirror for a long time. However, now when I watch it, this show still has the horror factor but my brain has grown accustomed to the genre so it doesn't necessarily frighten me these days but it is very creepy.

The first thing I loved about this show was that the lore's it followed were real from the legend of Bloody Mary, to the Woman in White and even a Wendigo. I knew about these legends but this show taught me more about what people believed about them and how they came to be, so this show is somewhat educational as well as being a great action horror drama show.

SPOILERS AHEAD!



So in Season One we are introduced to a family who witness the death of their mother/wife as she bursts into a fiery explosion on the ceiling of baby Sam's nursery room. Fast forward years later and Sam's in college/university and has left his past behind him until his brother Dean shows up to tell him their Dad has gone missing after a 'Hunting' trip.

This is where we learn that Sam, Dean and their Father, were actual in the life of Hunters who hunt down demons, ghosts/spirits, and monsters.

This show takes you one a journey with Sam and Dean saving lives from all sorts of strange and horrifying evil beings, who don't always turn out to be an evil being, just tortured or maybe even a being trying to warn them of a greater evil.

The effects are on par with a lot of big budget movies, even better than some of the most recent box office hits and in 2005, that says a lot about how the show can only get better with age. And it has!

Writer Eric Kripke truly did create something spectacular and to say that it's still running to this day, with a whole 12 seasons finished and a 13th season coming soon, it's hard to believe that it can still stay fresh and entertaining with this genre, but when you watch this show I guarantee you'll be entertained as there are dozens of pop culture references in every episode from X- Files to Lord of the Rings and many more, and with soundtracks that include rock and metal bands such as AC/DC it's hard to wrap your head around just how awesome this show is.

Many episodes are either named after movies ("Children Shouldn't Play with Dead Things", "The Usual Suspects", "I Know What You Did Last Summer") or classic rock songs ("In My Time of Dying", "Born Under a Bad Sign", "What is and What Should Never Be", "Sympathy For The Devil", "When The Levee Breaks"). - Copied from IMDB

The on screen chemistry between characters is brilliant and more often than not, even in serious situations, it can become hilarious with cheesy one liners or pop culture references used with perfect timing to lighten the mood of the show.

Sam and Dean (portrayed by Jared Padalecki and Jensen Ackles) have some of the best character development that I've seen in a show, and sometimes throughout the different series' the formula of arguing, falling out, and coming back to one another, can become somewhat tedious and repetitive making you scream at the TV saying "WHY!? YOU KNOW YOU'RE JUST GOING TO REALIZE YOU NEED EACH OTHER!" but if you think about it, that's how brothers would be in this situation. Having to spend every day with your brother on the road fighting the unthinkable, it would be stressful and tensions would run high, but you'd soon realize that after everything you've been through, who else could you feel comfortable around?

If you're into the paranormal or want to start learning more about different paranormal legends then this is the show for you.

TIP: For further entertainment, watch the bloopers. Some of the most hilarious clips I have ever seen from a show ;)
  
Handbook of Paranormal Powers
Handbook of Paranormal Powers
Brian Haughton | 2010 | Paranormal
7
6.5 (2 Ratings)
Book Rating
History lesson (0 more)
Written by a skeptic (0 more)
I have always believed in the paranormal, but I am careful not to take everything at face value. When I picked up this book, I unfortunately took it at its face value, thinking that it was about how people developed these paranormal abilities and the things that they achieved with them.

But this book seems to have been written by a skeptic that disguised it as a book from a believer in the paranormal, which to say is a pretty clever way to sell a book when the belief in the paranormal is at an all time high. The author spends much of the book detailing people who have exhibited paranormal abilities just to quickly tear them down. I will say that Brian Haughton did a wonderful job on researching for this book, bringing up not only the history of paranormal abilities, but also self proclaimed psychics that readers may not have even heard of, such as Florence Cook, who had her abilities tested by none other than William Crookes( the discoverer of the element thallium).

Haughton's 'Handbook of Paranormal Powers' should have been titled something else, mostly because it's a history lesson in ESP and also, obviously, from the point-of-view of a skeptic. Yet, it doesn't lack for reading by believers; one such part I found interesting was a part on dowsing- the supernatural ability to find hidden objects, substances, geographic features, or sometimes even people- which you may have seen someone doing by holding two rods to find underground water. This part was about when dowsing became popular in the seventeenth-century France, and was being considered 'evil': ". . .with the dowser Baroness de Beausoleil and her husband, a mining expert, journeying across Europe and allegedly locating ore deposits of iron, gold, and silver. The couple established a thriving mineral company, but when their methods of locating metal ores became known they were accused of practicing the 'black arts' and imprisoned for the rest of their lives. " Readers learn that it wasn't until the nineteenth century, with the rise of spiritualism, that dowsing was no longer considered 'evil.'

Another one that interested me concerned the comedian Andy Kaufman, and his pursuit to rid himself of a rare lung cancer with psychic healing: "In March 1984, US comedian Andy Kaufman traveled to the Philippines for a six- week course of psychic surgery after being diagnosed with a rare lung cancer. The surgeon, Jun Labo, performed the operation, and claimed that he had removed large cancerous tumors from Kaufman's body. On May 16, 1984, Kaufman died from renal failure as a consequence of a metastatic lung cancer. "

I hate, but also love this book, not because Haughton backs up all of the skeptic claims with scientific research and tests, but because he claimed this to be a handbook or paranormal powers. If you glance at the cover, just below the title is: 'discover the secrets of mind readers, mediums, and more' - this can be taken that it's written by someone who believes in the paranormal, as well as someone who may have had personal experiences with the unknown, but with that said, I did learn a lot about the history of paranormal powers as well as people I had never heard of.

To prove the skepticism in Haughton's writing, we can turn to page 173, where he writes about how to test whether or not a self-proclaimed psychic surgeon is real. But even before this page and throughout this book, Haughton explains someone doing an extraordinary thing only to quickly explain away why it was fake to begin with. The 'Handbook of Paranormal Powers' reads a lot like a college thesis, that I found myself getting bored with the matter-of-fact tone. Some readers may enjoy reading essay-type books, but for me, it becomes repetitive enough that I don't remember much of the information I had just read.

Also, readers may come away with the feeling that Haughton doesn't care about the slight chance that some paranormal powers may be real, but instead he'd rather read about the scientific facts. I would only recommend this book to people who want to do a light reading on paranormal history, meaning mostly what made headlines in the news. For believers, I would suggest you go elsewhere.
  
Aquaman (2018)
Aquaman (2018)
2018 | Action, Sci-Fi
Jason Momoa as Aquaman The final battle The cgi Willem defoe Nicole kidman Amber heard Patrick Wilson (0 more)
Pitbulls Africa cover (0 more)
"war is coming to the surface"
Aquaman is absolutely a disciple of the superhero formula we've seen used, reused and recycled over the past couple decades...but its formula done right. There's an inherent lunacy to a hero like Aquaman; his myth is built upon a lost Atlantean culture that's simultaneously advanced technologically and heavily influenced by ancient Greek mythology, and his powers included near-Superman levels of strength and invulnerability existing alongside an ability to communicate with marine life. This makes approaching his story from a gritty, realistic perspective damn near impossible.

Instead Wan and the writers behind Aquaman intelligently focus on world-building and following the tried-and-true "heroic journey"; complete with initial rejection of a prophesied role, slow but steady immersion into said role's culture, recognition of the need for growth and change, and eventual assumption of role. It's been seen before and it'll be seen again. But what propels Aquaman ahead of other films like it is the energy that Wan imbues it with. It's goofy without undermining the sincerity of Arthur's journey. It's fast-paced and simple-minded without sacrificing the weight and universality of this particular hero's myth. It's loud and colorful and *full* of CGI everything without reducing itself to an over-commercialized, artless heap of nothingness.

It's a big-ass blockbuster with personality. Momoa has charisma to spare; he owns the physicality and irreverence of this new imagining of the king of the ocean perfectly. Amber Heard is sexy and badass as Mera; something of a victim of a forced romance but also a compelling and strong protagonist in her own right. Patrick Wilson as Oceanmaster (call me....Oceanmaster) is given enough screen-time to develop that he's more than a punching bag for Aquaman; but actually a character with ambitions and a defined, fleshed-out purpose. The origin segment is tightly done and more than enough to set the stage for what is to come. And probably the strongest aspect of this picture, the costuming and world-building, is off the charts. Similar to the enduring fantasy films that precede this (LOTR, Star Wars, Avatar for a few examples) the undersea kingdoms are a place I want to return to. They aren't just my world dressed up with CGI and the occasional costuming flourish; they're entirely foreign and endlessly inventive. Probably a solid third of the film is simply Aquaman, and the audience, being told about this world and shown it by Mera. While that may not be artistically prestigious strategy for engaging audiences, it entertains and fascinates on a "turn off your brain and look at those pretty colors" sort of way. There's a simple glee in seeing sharks ridden like horses or an octopus pounding a war-time set of drums.

I always offer the disclaimer when writing about nerdy films that I love which is this: I am a nerd. While I wasn't particularly attached to Aquaman growing up; his journey, the nature of this sort of film and the cinematic universe he will be growing into are fundamentally important to me, and I like to embrace that bias rather than keep it in check with reduced ratings or "objective" analysis. Whether it be a giant, confusing and chaotic battle between underwater armies or the horrifying descent into "the trench"; you'll always find me looking up at the screen like a little kid. Or moments like Arthur meeting Mera and confronting is past, or taking upon the role of king while wielding the trident; I just love that sort of stuff. I'm a sucker for these beats and this formula; and all signs point to this continuing. So while I may like it more than most; I'd mostly like to say Aquaman still distinguishes itself as a particularly goofy, sprawling, mythic, and metal experience that deserved to be seen on the big-screen, and to be celebrated as the fantasy film it is. It's a great time, and a nice addition to the DC film franchise.
  
Sin City (2005)
Sin City (2005)
2005 | Action, Drama, Mystery
In a dazzling blend of muted color, violence, and eroticism Frank Millers graphic novel Sin City has burst upon the screen with a visual style that is as diverse as the star studded cast that drives it.

Set in the fictional Basin City, the film is a series of segments that weave in and around each other to tell various stories and side plots without a clear cut beginning and end as the conclusion of one segment often mirrors portions of the events in another.

While the film does not have a linear plot in the traditional sense, each segment is a snapshot of life in Basin City and how it is viewed by the various people that dwell within. It does not take a genius to see that the city is rife with all manner of unsavory characters from child molesters to cannibals. Basin City is also a place where people are not always the sum of their parts as a violent and disfigured thug named Marv (Mickey Rourke) can show humanity and compassion as he attempts to avenge those who were wronged. It is a place where a person with a dubious past and a new face named Dwight (Clive Owen), is town between the life he left behind and his desire to protect those who are in danger.

The film is chocked full of dialogue that is reminiscent of classic pulp novels and comics of the 40’s and 50’s where characters were often as two dimensional as the pages in which their exploits were chronicled. While this at first seems awkward and hokey it tends to grow on you as it is an accurate reflection of the locales and inhabitants that comprise the city.

While most of the film is shot in a black and white style, there are flashes of color that make a gripping contrast to the usually blank characters. Examples of which are seen in many of the films violent action sequences where blood and other gore are used for artistic effect. In one example, graphic shooting segments are left in a muted black and white allowing us to see the gore in a muted sense. The impact of the scene is not lost but it is rendered in an artistic and unique manner that is amazing to see. While you should be horrified at what you see, you find yourself captivated by the clever color and camera work that is used to render the scene. At other times, the crimson color of blood is used to emphasize a scene and illustrate and illuminate a character.

If this sounds confusing, it is due to the fact that to many “Sin City”, is a film that is a unique looking film, that has a pacing and style all its own, and does not play by the traditional rules for a film. While films such as “Heavy Metal” and “Sky Captain and the World of Tomorrow” have brought graphic novels and visually unique pulp stories to the screen, it is the constant adherence to the source material, and directors Robert Rodriguez, Frank Miller, and Quentin Tarantinos ability to blend their unique styles seamlessly that makes this film interesting.

The action of the film is very well choreographed and despite being very, very graphic in places, it nonetheless entertains and rarely seems gratuitous. The film also has a surprising amount of comedy as there were several moments that caused the audience at my press screening to erupt.

While it does not offer much in the way of plot or acting, the performances are appropriate to the characters and settings .The all-star cast does a great job in conveying the motivations of their characters as the audience is given just what the need to know about a character to make the segments work.

While the film may not appeal to a mass audience due to the unique look and structure of the film, fans of Tarantino and Rodriguez are likely to embrace this film which should likely result in further adventures in Basin City sometime in the near future.
  
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Emma @ The Movies (1786 KP) rated Lords of Chaos (2018) in Movies

Jun 22, 2019 (Updated Sep 25, 2019)  
Lords of Chaos (2018)
Lords of Chaos (2018)
2018 | Drama
I saw one trailer for this and at that point I instantly assumed that it wouldn't show at my local Cineworld, but it did, with a surprising amount of showings. The gentleman and I who attended this particular screening really did not look like your typical black metal fans, but then it's always the quiet ones...

In my non-fan status I can't say anything to its accuracy. From what I understand there are disagreements over some of it, the trailer does state "based on truth and lies" so somewhere along the line they know they've taken some necessary artistic license.

Lords Of Chaos is a pretty honest movie, and by that I mean it doesn't sugarcoat anything. There are violent and horrific scenes that any movie looking for a 15 certificate would have looked away at the last minute or done something artistic with the camera angle, but LOC just went "F*** it, zoom in." and I think that was a great benefit to it. I actually found it less shocking for that exact reason. If you can stomach it then seeing what actually happens is a lot less affecting than being left to imagine it. I'm aware that that probably says something horrific about me personally.

I was... put off? by the casting of Rory Culkin as the lead in this. I couldn't honestly tell you why, I've only really seen him in Scream 4 and I love that. His performance from start to finish was incredible, including the voiceovers which were placed in exactly the right places throughout. I was blown away by him when I'd expected to dislike his character. Culkin seems to know exactly where Euronymous is going, he adapts to the changes in him and you see the schemer, the worrier and all the associated emotions that go with them.

Emory Cohen gave an interesting performance as Varg, but I wasn't particularly fond of the character. To see his transformation from almost puppy dog longing to connect before he spirals into paranoia and his ever-expanding need to be the best was intriguing, it ultimately left me with an awkward feeling that I wasn't particularly fond of.

The two of them together made for a good contrast with both characters progressing in opposite directions yet never meeting and being able to connect in the middle. I liked that they both seemed to underestimate the other and that impact brought out very different characteristics in them both. That ultimately led to a strong conclusion to the film and allowed Culkin to really end it with a bang.

The film itself was beautifully shot and many of the shots seemed frivolous at the time but actually allowed for some respite from the carnage and allowed you to take in the gravity of some of the actions.

While Lords Of Chaos is probably not a film I would have ever seen in the past I was actually pleased that I saw it. This regime of seeing (almost) everything that comes out at my cinema has its ups and downs but this was a pretty interesting watch. Culkin performed his socks off and it was a very entertaining surprise. This is a topic that will definitely need some further reading beyond what is portrayed here as I'm certain that to make a film of this suitable for a movie-going audience it would have needed a lot of tweaking from the truth.

What you should do

This is definitely not for the faint hearted, I would absolutely not recommend it to you if you don't like blood, violence or are susceptible to self-harm on screen. If you can stomach all of those things and have an interest in music then I'd say it's worth giving a go.

Movie thing you wish you could take home

Running my own record store looks like it migt be fun, but I don't think that my music taste would make it a very popular shop.