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Hazel (1853 KP) rated Broken Realms (The Chronicles of Mara Lantern, #1) in Books
Dec 7, 2018
<i>This eBook was provided by the publisher via NetGalley in exchange for an honest review</i>
<i>Broken Realms</i> is a brilliant science fiction novel and first installment of <i>The Chronicles of Mara Lantern</i> by D. W. Moneypenny. Set in present day Oregon it deals with metaphysical ideas and bizarre creatures – a very intriguing read.
Mara Lantern is a young adult who has left school to work in a gadget repair shop where her amazing natural talent for restoring machinery is put to good use. At the commencement of the book she is being driven to the airport by her New Age obsessed mother in order to fly out to San Francisco to visit her father. Once the plane is airborne it is clear there is something terribly wrong. Bright blue light flashes throughout the aircraft and the passengers around Mara appear to be distorting: growing fangs and snouts, and changing eye colour. What is even stranger is a redheaded boy is running down the aisle closely pursued by a clone of Mara.
In an attempt at an emergency landing, the plane crashes into the Columbia River – a crash impossible to survive – however everyone does. All the passengers and crew are pulled out of the river unharmed; all except Mara who is strangely found unconscious on the pavement with a head wound.
Detective Daniel Bohannon is assigned to the case investigating the cause of the crash, but when some of the survivors start displaying super-human or animalistic traits it becomes clear this was no ordinary situation.
Whilst the investigation continues, Mara begins to deal with what she saw on the plane. With the help of a fellow survivor, Ping, and the redheaded boy, Sam (who claims he is her brother) she begins to learn that her world, her life and human existence in general is not all she believed it to be.
Although <i>Broken Realms</i> is accurately described as a science fiction and fantasy novel there were times, particularly during the police investigations, that it also felt a little like a crime thriller. There is nothing particularly bad about that but to begin with it was as though there were two different genres competing with each other depending on which character point of view was being read.
What helped to make this book so great were the excellent writing skills of D. W. Moneypenny. It was written so clearly that vivid images came to mind whilst reading. The pace of the narrative was fairly quick and at no point did it ever stop being exciting.
Another good thing (admittedly others may not see it as such) was that there were no romantic attachments between any of the characters to detract from the main storyline. This meant the novel was completely focused on the plot without any unnecessary interruptions.
<i>Broken Realms</i> is a highly recommended book for science fiction and fantasy lovers. It does, however, leave the reader wanting to know what is going to happen next. So now the wait for the next book in <i>The Chronicles of Mara Lantern</i> begins.
<i>Broken Realms</i> is a brilliant science fiction novel and first installment of <i>The Chronicles of Mara Lantern</i> by D. W. Moneypenny. Set in present day Oregon it deals with metaphysical ideas and bizarre creatures – a very intriguing read.
Mara Lantern is a young adult who has left school to work in a gadget repair shop where her amazing natural talent for restoring machinery is put to good use. At the commencement of the book she is being driven to the airport by her New Age obsessed mother in order to fly out to San Francisco to visit her father. Once the plane is airborne it is clear there is something terribly wrong. Bright blue light flashes throughout the aircraft and the passengers around Mara appear to be distorting: growing fangs and snouts, and changing eye colour. What is even stranger is a redheaded boy is running down the aisle closely pursued by a clone of Mara.
In an attempt at an emergency landing, the plane crashes into the Columbia River – a crash impossible to survive – however everyone does. All the passengers and crew are pulled out of the river unharmed; all except Mara who is strangely found unconscious on the pavement with a head wound.
Detective Daniel Bohannon is assigned to the case investigating the cause of the crash, but when some of the survivors start displaying super-human or animalistic traits it becomes clear this was no ordinary situation.
Whilst the investigation continues, Mara begins to deal with what she saw on the plane. With the help of a fellow survivor, Ping, and the redheaded boy, Sam (who claims he is her brother) she begins to learn that her world, her life and human existence in general is not all she believed it to be.
Although <i>Broken Realms</i> is accurately described as a science fiction and fantasy novel there were times, particularly during the police investigations, that it also felt a little like a crime thriller. There is nothing particularly bad about that but to begin with it was as though there were two different genres competing with each other depending on which character point of view was being read.
What helped to make this book so great were the excellent writing skills of D. W. Moneypenny. It was written so clearly that vivid images came to mind whilst reading. The pace of the narrative was fairly quick and at no point did it ever stop being exciting.
Another good thing (admittedly others may not see it as such) was that there were no romantic attachments between any of the characters to detract from the main storyline. This meant the novel was completely focused on the plot without any unnecessary interruptions.
<i>Broken Realms</i> is a highly recommended book for science fiction and fantasy lovers. It does, however, leave the reader wanting to know what is going to happen next. So now the wait for the next book in <i>The Chronicles of Mara Lantern</i> begins.
Ross (3284 KP) rated Dark Forge (Masters & Mages #2) in Books
Jan 30, 2019
Another slog of a book but with a good overall plot
*** I received a free advance copy of this book from NetGalley in exchange for an honest review ***
Dark Forge follows on from Cold Iron and sees the hero, Aranthur, travelling through the desert-lands battling against "The Pure", a group of magikal fundamentalists that believe access to the world's magik should be restricted to those of noble birth.
As a rare treat, the book starts with a lengthy prologue telling of a group of mercenaries working for the Pure attempting to storm an ancient site and gain ownership of a magical artefact. A few dozen pages break from Aranthur was welcome and this was an exciting part of the story. As with the first book, the narrative style is something of a barrier to me, all the mundane details of clothing, horses, weapons are expounded ad nauseum, but when something important happens, or some new magik is used suddenly it's all very vague and hand-wavey.
That brings us back to Aranthur. We pick up with him and his crew acting as messengers for the General's army, relaying messages back and forth across the divisions of the forces. At times this changes to acting as advance scouts, other times running messages through the middle of battles. Given the rest of the story is told from Aranthur's PoV alone, this means we can see a great deal of the action through his eyes.
At long last we are treated to something of an inventory from Aranthur, as he goes over the magik he currently knows and their purpose. This felt like a brilliant improvement over book 1, where he just did a magik thing somehow. However this is short lived as over the course of the book odd words are used, with little explanation (and always in italics, suggesting they are important words but for the life of me I couldn't remember what most of them were).
A major failing for this book for me was that despite all being from one character's PoV, and we hear plenty of his thoughts and feelings, we are not privy to his experimentation with magik or some of his suspicions and theories (he suddenly in the heat of battle tries something he had been thinking about and it works - would have been so much more effective if there had been any hint of this previously). Similarly, so much of it is all metaphysical nonsense which I can't stand and can only see it as a cheap way out for an author as you don't have to explain things if they're all mystical.
The book reads like maybe the 5th in a series, where all the magical aspects and parts and peoples of the world have been solidly embedded, rather than book 2 where the world-building is being done almost real-time and there is something of a making-it-up-as-he-goes-along feel.
The overarching plot of the book is solid, and while I would have liked to see more traditional combat like the first book, and less magical/mystical stuff the action was plentiful and reasonably well told.
As with the first book, its only about 400 pages but felt like so much more to me, and it really was a bit of a slog at times.
I will finish this series with the conclusion when it is released but have enjoyed other series a lot more.
Dark Forge follows on from Cold Iron and sees the hero, Aranthur, travelling through the desert-lands battling against "The Pure", a group of magikal fundamentalists that believe access to the world's magik should be restricted to those of noble birth.
As a rare treat, the book starts with a lengthy prologue telling of a group of mercenaries working for the Pure attempting to storm an ancient site and gain ownership of a magical artefact. A few dozen pages break from Aranthur was welcome and this was an exciting part of the story. As with the first book, the narrative style is something of a barrier to me, all the mundane details of clothing, horses, weapons are expounded ad nauseum, but when something important happens, or some new magik is used suddenly it's all very vague and hand-wavey.
That brings us back to Aranthur. We pick up with him and his crew acting as messengers for the General's army, relaying messages back and forth across the divisions of the forces. At times this changes to acting as advance scouts, other times running messages through the middle of battles. Given the rest of the story is told from Aranthur's PoV alone, this means we can see a great deal of the action through his eyes.
At long last we are treated to something of an inventory from Aranthur, as he goes over the magik he currently knows and their purpose. This felt like a brilliant improvement over book 1, where he just did a magik thing somehow. However this is short lived as over the course of the book odd words are used, with little explanation (and always in italics, suggesting they are important words but for the life of me I couldn't remember what most of them were).
A major failing for this book for me was that despite all being from one character's PoV, and we hear plenty of his thoughts and feelings, we are not privy to his experimentation with magik or some of his suspicions and theories (he suddenly in the heat of battle tries something he had been thinking about and it works - would have been so much more effective if there had been any hint of this previously). Similarly, so much of it is all metaphysical nonsense which I can't stand and can only see it as a cheap way out for an author as you don't have to explain things if they're all mystical.
The book reads like maybe the 5th in a series, where all the magical aspects and parts and peoples of the world have been solidly embedded, rather than book 2 where the world-building is being done almost real-time and there is something of a making-it-up-as-he-goes-along feel.
The overarching plot of the book is solid, and while I would have liked to see more traditional combat like the first book, and less magical/mystical stuff the action was plentiful and reasonably well told.
As with the first book, its only about 400 pages but felt like so much more to me, and it really was a bit of a slog at times.
I will finish this series with the conclusion when it is released but have enjoyed other series a lot more.
Ross (3284 KP) rated Killer Dungeon (Euphoria Online Book 3) in Books
Jan 4, 2019
So much of the previous books is lost (3 more)
Sudden epic scope creep
Loose ends
deus ex machina abounds
I am (slightly) disappoint
I loved the first two books in this trilogy. The narrative was so detailed and descriptive that you truly lived the action along with the protagonist, you felt every blow, you were part of every strategy, you celebrated every unlikely victory. We knew we were in an epic online world that we hadn't explored yet but were happy with the dangerous little corner we knew inside out.
The book starts off with Chris, low-ranked newbie with a knack for strategy, being the new leader/castellan of Castle Winter, charged with defending, repairing and upgrading the castle, caring for its inhabitants, fending off the nearby army of the undead and still trying to discover the hidden treasure in the dungeon.
This change in his status obviously precipitated a change in focus for him, which is understandable - a castellan with all these responsibilities can't still go off exploring. But this started to feel like those boring aspects of games like the Witcher/Red Dead Redemption where you have to go shopping, play card games, train a horse, collect herbs etc and was relatively dull.
While a raft of super-strength gamers try to tackle the seemingly unbeatable Dungeon, Chris decides he needs to buy goods and services in-game with the help of the deus-ex style pot of money he suddenly inherits. He is taken to explore some of the online world in order to do so. This is where I started to lose interest, as the shopping and political aspects of the world and narrative now takes over, when all you want to do is get into that dungeon (you know, the one mentioned in the title of the book) with the rest of the true gamers.
In all the dungeon is just sort of solved. It just happens. We are treated to a re-telling of the action from some of those gamers but this was totally unsatisfactory. Three perilous rooms are in that dungeon and we get to see next to none of the action in solving them.
There is something of a race against time as Chris has a deadline looming to find the treasure hidden in the dungeon to deliver to the lord of the undead. This adds to the thrill somewhat but then the genre-required conspiracy starts to grow (the game was designed by the all-powerful AI to help save mankind from itself), and then the book loses a lot of its original charm for me.
I loved this trilogy, but can't help but feel Tucker had designed a massive world for the story to take place in, and suddenly realised two books in that he hadn't explored any of it (the first two books were very narrow in scope considering the size of the online world but did not suffer for that) and was nearing the end of the three books he had planned. In my view this story had at least another two or three books in it, I would have loved to have seen the dungeon rooms solved in the same detailed manner as the puzzles in the first two books, and would have liked a lot less metaphysical elephant-god mumbo jumbo. I can't help but feel Tucker realised he had set himself up with unsolvable situations and a character who couldn't really put himself in those positions.
In short: Great story, rushed ending ("sod it, say everyone else does the hard work and then an elephant god solves the unsolvable")
The book starts off with Chris, low-ranked newbie with a knack for strategy, being the new leader/castellan of Castle Winter, charged with defending, repairing and upgrading the castle, caring for its inhabitants, fending off the nearby army of the undead and still trying to discover the hidden treasure in the dungeon.
This change in his status obviously precipitated a change in focus for him, which is understandable - a castellan with all these responsibilities can't still go off exploring. But this started to feel like those boring aspects of games like the Witcher/Red Dead Redemption where you have to go shopping, play card games, train a horse, collect herbs etc and was relatively dull.
While a raft of super-strength gamers try to tackle the seemingly unbeatable Dungeon, Chris decides he needs to buy goods and services in-game with the help of the deus-ex style pot of money he suddenly inherits. He is taken to explore some of the online world in order to do so. This is where I started to lose interest, as the shopping and political aspects of the world and narrative now takes over, when all you want to do is get into that dungeon (you know, the one mentioned in the title of the book) with the rest of the true gamers.
In all the dungeon is just sort of solved. It just happens. We are treated to a re-telling of the action from some of those gamers but this was totally unsatisfactory. Three perilous rooms are in that dungeon and we get to see next to none of the action in solving them.
There is something of a race against time as Chris has a deadline looming to find the treasure hidden in the dungeon to deliver to the lord of the undead. This adds to the thrill somewhat but then the genre-required conspiracy starts to grow (the game was designed by the all-powerful AI to help save mankind from itself), and then the book loses a lot of its original charm for me.
I loved this trilogy, but can't help but feel Tucker had designed a massive world for the story to take place in, and suddenly realised two books in that he hadn't explored any of it (the first two books were very narrow in scope considering the size of the online world but did not suffer for that) and was nearing the end of the three books he had planned. In my view this story had at least another two or three books in it, I would have loved to have seen the dungeon rooms solved in the same detailed manner as the puzzles in the first two books, and would have liked a lot less metaphysical elephant-god mumbo jumbo. I can't help but feel Tucker realised he had set himself up with unsolvable situations and a character who couldn't really put himself in those positions.
In short: Great story, rushed ending ("sod it, say everyone else does the hard work and then an elephant god solves the unsolvable")
Gareth von Kallenbach (980 KP) rated Alien: Covenant (2017) in Movies
Jun 19, 2019
Ridley Scott has followed “Prometheus” with the film that eschews the is it or isn’t it a prequel question by firmly establishing its ties to his landmark film “Alien”. The title of the film “Alien Covenant” leaves little doubt as to what franchise this film is connected to and does a very solid job of connecting elements of the franchise without being as nebulous, divisive, and confusing as its predecessor.
The film follows a colony ship named Covenant which is on an extended mission of colonization approximately 7 years away from their destination. A crew of 15 watches over approximately 2000 colonist and frozen embryos as they attempt to build a new life on a distant world. When an unexpected event jeopardizes the ship the crew was revived and forced into action to deal with the unexpected consequences that have arisen. The ship synthetic lifeform named Walter (Michael Fassbender), and crew quickly assess the damage and plot a course to repair the ship and continue on their journey.
During the course of the repairs a garbled transmission is discovered by the ship’s pilot Tennessee “Danny McBride”. What appears to be a human transmission only a relatively short distance away from the ship is too enticing to pass up for Captain Oram (Billy Crudup), even though ship’s officer Daniels (Katherine Waterston), believes that it is simply too good to be true and questions how a planet that seems to meet all of their needs alluded their initial scans. Undaunted, the ship set up to explore the mysterious planet and find a beautiful world that seems to be an ideal fit for colonization. Things take an unexpected change when a dangerous situation arises and before long the crew finds themselves facing an unexpected series of dangers of horrors and unable to evacuate thanks to a violent storm in the area.
They are eventually taken in by the android David (Michael Fassbender), who relays that he has been stranded on planet 10 years following the events of the Prometheus mission. David bonds with his “brother” Walter will the crew try to make sense of the situation as they believe there is much more to the story than they have been told.
When much larger dangers arise the crew must rally to survive against a nightmare situation that has the potential to threaten not only their ship and crew but perhaps all of humanity.
This time out director Ridley Scott has not shied away from giving fans deadly creatures and action that many felt was sadly missing from “Prometheus”. While the film certainly isn’t in the same caliber as “Alien” and “Aliens”, I did find it more enjoyable than the two subsequent films that followed and significantly more enjoyable than “Prometheus”. Yes there are still some nebulous elements to the story that will hopefully be addressed in the subsequent films and one could argue that a good portion of this film was basically a set up for the next film that his planned follow-up. However very strong performances by Fassbender, McBride, and Waterston, as well as the incredible visual effects and highly detailed sets really make this a fun and exciting adventure. While most of the cast does exist is little more than fodder for the various dangers in the film there is effort given to at least give them a little bit of back story and relate ability so you have some sympathy towards their outcome. The mixing of new and familiar creatures bodes very well for the future the franchise and the film was gripping from start to finish and certainly provided plenty of entertainment.
I really love the look of the ship and was intrigued by the potential that the film established as toward the direction of the series. While it does tread on some of the thematic elements of the previous films such as the whole nature of creation and existence, it is not as heavy handed and cerebral and finds a much better balance between horror, action, science fiction, and metaphysical questions.
From a fans perspective this is much more of the film that I was expecting when “Prometheus” was first announced and hopefully this is a very good omen for the direction that future films will follow since the intention has been established of linking the new films to the events of the original movie. If you are fan of the series you will definitely want to check this out as it has been my favorite film of the summer to date and I look forward to seeing it again soon.
http://sknr.net/2017/05/16/alien-covenant/
The film follows a colony ship named Covenant which is on an extended mission of colonization approximately 7 years away from their destination. A crew of 15 watches over approximately 2000 colonist and frozen embryos as they attempt to build a new life on a distant world. When an unexpected event jeopardizes the ship the crew was revived and forced into action to deal with the unexpected consequences that have arisen. The ship synthetic lifeform named Walter (Michael Fassbender), and crew quickly assess the damage and plot a course to repair the ship and continue on their journey.
During the course of the repairs a garbled transmission is discovered by the ship’s pilot Tennessee “Danny McBride”. What appears to be a human transmission only a relatively short distance away from the ship is too enticing to pass up for Captain Oram (Billy Crudup), even though ship’s officer Daniels (Katherine Waterston), believes that it is simply too good to be true and questions how a planet that seems to meet all of their needs alluded their initial scans. Undaunted, the ship set up to explore the mysterious planet and find a beautiful world that seems to be an ideal fit for colonization. Things take an unexpected change when a dangerous situation arises and before long the crew finds themselves facing an unexpected series of dangers of horrors and unable to evacuate thanks to a violent storm in the area.
They are eventually taken in by the android David (Michael Fassbender), who relays that he has been stranded on planet 10 years following the events of the Prometheus mission. David bonds with his “brother” Walter will the crew try to make sense of the situation as they believe there is much more to the story than they have been told.
When much larger dangers arise the crew must rally to survive against a nightmare situation that has the potential to threaten not only their ship and crew but perhaps all of humanity.
This time out director Ridley Scott has not shied away from giving fans deadly creatures and action that many felt was sadly missing from “Prometheus”. While the film certainly isn’t in the same caliber as “Alien” and “Aliens”, I did find it more enjoyable than the two subsequent films that followed and significantly more enjoyable than “Prometheus”. Yes there are still some nebulous elements to the story that will hopefully be addressed in the subsequent films and one could argue that a good portion of this film was basically a set up for the next film that his planned follow-up. However very strong performances by Fassbender, McBride, and Waterston, as well as the incredible visual effects and highly detailed sets really make this a fun and exciting adventure. While most of the cast does exist is little more than fodder for the various dangers in the film there is effort given to at least give them a little bit of back story and relate ability so you have some sympathy towards their outcome. The mixing of new and familiar creatures bodes very well for the future the franchise and the film was gripping from start to finish and certainly provided plenty of entertainment.
I really love the look of the ship and was intrigued by the potential that the film established as toward the direction of the series. While it does tread on some of the thematic elements of the previous films such as the whole nature of creation and existence, it is not as heavy handed and cerebral and finds a much better balance between horror, action, science fiction, and metaphysical questions.
From a fans perspective this is much more of the film that I was expecting when “Prometheus” was first announced and hopefully this is a very good omen for the direction that future films will follow since the intention has been established of linking the new films to the events of the original movie. If you are fan of the series you will definitely want to check this out as it has been my favorite film of the summer to date and I look forward to seeing it again soon.
http://sknr.net/2017/05/16/alien-covenant/
okletmereviewit (4 KP) rated Doctor Strange (2016) in Movies
May 11, 2018
One heck of a ride
Contains spoilers, click to show
I went to see Doctor Strange last night and let me tell you, it was one hell of a ride. I saw it in 3D which is the only way I will watch movies nowadays, because its so immersive and makes the movie really come alive, at least in my opinion. Marvel Studios did a really amazing job on capturing the essence of this movie. If you want a good idea on how it is, think The Matrix meets Inception, meets Harry Potter.
If you don't know the story of Doctor Strange, well let me fill you in. Dr. Steven Strange was a brilliant neurosurgeon, and an egotist. In the movie, we find Doctor Strange (played by Benedict Cumberbatch) washing up to perform brain surgery. His prideful, ways have him showboating the surgery by not waiting for any imaging equipment and dislodging a bullet from the brain of a person who was thought to be dead.
After he has preformed a miracle surgery, he is rushing through traffic to go to a gala, when he hits another car, and crashes. In the process of crashing he crushes his hands, the very tools to which he was made famous for. After countless surgeries and experimental procedures he is left in destitute.
He then begins to wander the city and comes across a man who had sever spinal cord injury and was supposed to never walk again, but was and playing basketball, who tells him of a spiritual retreat that he went on in order to heal himself. Using what money he has left Dr. Strange flies to Kathmandu to search out this mystical temple and its healer.
He wanders the streets of Kathmandu, looking for any signs of where this holy temple may be. Getting desperate, and weary of looking. He makes a fated turn down a back alley street, where he is assaulted by a group of Pick Pockets, who target him as easy prey. They are quickly dispatched as Mordo (played by Chiwetel Ejiofor) beats them down, thus saving Strange from certain death by the hands of petty thugs.
Mordo takes Dr. Strange to the temple, explaining that The Ancient One (played by Tilda Swinton) may be able to help him, but that he would have to be very humble in asking for help. Dr. Strange with his medical, and scientific knowledge, begins to dismiss the teachings and workings of The Ancient One, as no more than metaphysical BS. The Ancient One then sends Dr. Strange on a quick out of body journey throughout the multiverse the whole time narrating the journey with deep wisdom. And then quickly after he is brought back from this journey he is banished to the streets and the doors locked behind him. Begging and pleading for hours, Mordo convinces The Ancient One to accept him for training.
Through what can be assumed as months of training, Dr. Steven Strange begins learning the mystical arts and excelling at a phenomenal rate. While studying he discovers The Eye of Agamotto. A powerful talisman capable of augmenting time and space. He then uses it to reveal the missing pages of a manuscript, and discovers that The Ancient One has been harnessing energies from a dark dimension to prolong her life, and a realm of a dimensional being known as Dormammu. Dormammu wants nothing else than to absorb the Earth into his being and make it part of the dark dimension. Doctor Strange then learns that Dormammu's henchmen are devising a plot to overtake 3 power houses throughout the world, in order to allow his reign of power to be complete.
Doctor Strange then must battle Kaecilius (played by Mads Mikkelsen) a former student of The Ancient One, and top disciple of Dormammu, for control of the Sanctum's (three mystical power houses that create a magical shield that protects the earth). This is the point in the movie where Steven begins to really take point and understand the extent of the power that he has learned. An epic magical battle of the wills ensues where Dr. Strange, Mordo, and Kaecillius, all take the the streets of New York in 'Mirror Dimension' where Kaecillius bends space and time to create an augmented reality (if you have seen Inception this is where they flip the world upside down and sideways and things get really visually intense), The battle of wills continues until finally The Ancient One joins the fight and battles her former pupil in a no holds battle. She is then critically injured and all of reality returns to normal. As she lays dying in a hospital room, she and Strange exchange an emotional yet sagely goodbye on the Astral Plane.
Doctor Strange returns to the New York Sanctum only to find that it had been destroyed. He and Mordo go to Hong Kong, the where they discover that the last Sanctum has fallen and that Dormammu is in the process of over taking the Earth with help from his lackey Kaecillius. Acting on instinct and whim, Doctor Strange uses The Eye of Agamotto to turn back time and restore the city and Sanctum back to its original form, when Kaecillius breaks the spell and concentration of Doctor Strange. DS then flies into the heart of the dark dimension bringing along with him The Eye of Agamotto, where he then traps Dormammu and himself in an endless time loop. Driving Dormammu mad realizing that he is trapped inside of time and no longer existing outside of time. Strange strikes a bargain that Dormammu will retreat from the Earth and take with him all of his followers never to return again, to which a defeated and angry Dormammu agrees and calls back his forces. The movie ends with Doctor Strange taking up the mantel of Sorcerer Supreme.
If you don't know the story of Doctor Strange, well let me fill you in. Dr. Steven Strange was a brilliant neurosurgeon, and an egotist. In the movie, we find Doctor Strange (played by Benedict Cumberbatch) washing up to perform brain surgery. His prideful, ways have him showboating the surgery by not waiting for any imaging equipment and dislodging a bullet from the brain of a person who was thought to be dead.
After he has preformed a miracle surgery, he is rushing through traffic to go to a gala, when he hits another car, and crashes. In the process of crashing he crushes his hands, the very tools to which he was made famous for. After countless surgeries and experimental procedures he is left in destitute.
He then begins to wander the city and comes across a man who had sever spinal cord injury and was supposed to never walk again, but was and playing basketball, who tells him of a spiritual retreat that he went on in order to heal himself. Using what money he has left Dr. Strange flies to Kathmandu to search out this mystical temple and its healer.
He wanders the streets of Kathmandu, looking for any signs of where this holy temple may be. Getting desperate, and weary of looking. He makes a fated turn down a back alley street, where he is assaulted by a group of Pick Pockets, who target him as easy prey. They are quickly dispatched as Mordo (played by Chiwetel Ejiofor) beats them down, thus saving Strange from certain death by the hands of petty thugs.
Mordo takes Dr. Strange to the temple, explaining that The Ancient One (played by Tilda Swinton) may be able to help him, but that he would have to be very humble in asking for help. Dr. Strange with his medical, and scientific knowledge, begins to dismiss the teachings and workings of The Ancient One, as no more than metaphysical BS. The Ancient One then sends Dr. Strange on a quick out of body journey throughout the multiverse the whole time narrating the journey with deep wisdom. And then quickly after he is brought back from this journey he is banished to the streets and the doors locked behind him. Begging and pleading for hours, Mordo convinces The Ancient One to accept him for training.
Through what can be assumed as months of training, Dr. Steven Strange begins learning the mystical arts and excelling at a phenomenal rate. While studying he discovers The Eye of Agamotto. A powerful talisman capable of augmenting time and space. He then uses it to reveal the missing pages of a manuscript, and discovers that The Ancient One has been harnessing energies from a dark dimension to prolong her life, and a realm of a dimensional being known as Dormammu. Dormammu wants nothing else than to absorb the Earth into his being and make it part of the dark dimension. Doctor Strange then learns that Dormammu's henchmen are devising a plot to overtake 3 power houses throughout the world, in order to allow his reign of power to be complete.
Doctor Strange then must battle Kaecilius (played by Mads Mikkelsen) a former student of The Ancient One, and top disciple of Dormammu, for control of the Sanctum's (three mystical power houses that create a magical shield that protects the earth). This is the point in the movie where Steven begins to really take point and understand the extent of the power that he has learned. An epic magical battle of the wills ensues where Dr. Strange, Mordo, and Kaecillius, all take the the streets of New York in 'Mirror Dimension' where Kaecillius bends space and time to create an augmented reality (if you have seen Inception this is where they flip the world upside down and sideways and things get really visually intense), The battle of wills continues until finally The Ancient One joins the fight and battles her former pupil in a no holds battle. She is then critically injured and all of reality returns to normal. As she lays dying in a hospital room, she and Strange exchange an emotional yet sagely goodbye on the Astral Plane.
Doctor Strange returns to the New York Sanctum only to find that it had been destroyed. He and Mordo go to Hong Kong, the where they discover that the last Sanctum has fallen and that Dormammu is in the process of over taking the Earth with help from his lackey Kaecillius. Acting on instinct and whim, Doctor Strange uses The Eye of Agamotto to turn back time and restore the city and Sanctum back to its original form, when Kaecillius breaks the spell and concentration of Doctor Strange. DS then flies into the heart of the dark dimension bringing along with him The Eye of Agamotto, where he then traps Dormammu and himself in an endless time loop. Driving Dormammu mad realizing that he is trapped inside of time and no longer existing outside of time. Strange strikes a bargain that Dormammu will retreat from the Earth and take with him all of his followers never to return again, to which a defeated and angry Dormammu agrees and calls back his forces. The movie ends with Doctor Strange taking up the mantel of Sorcerer Supreme.