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Austin Garrick recommended House (1986) in Movies (curated)

 
House (1986)
House (1986)
1986 | Comedy, Horror

"Seeing House for the first time is probably my fondest film-watching experience of the past couple of years. I’m drawn to the idea of creative purity, something House emanates in a way no other horror film I’ve ever seen does. That’s if you can even call it a horror film (the director himself doesn’t). Obayashi found his own moviemaking solution to Picasso’s lifelong goal of creating like a child: sourcing ideas for the script from his ten-year-old daughter. The result is a heartful, imaginative, creepy, weird, and wonderful dream come to life. It’s sort of like John Hughes, Miyazaki, Evil Dead 2–era Sam Raimi, and bizarre 1970s children’s TV rolled into one. The score in its more sincere moments is also incredible. I’m still in the totally infatuated honeymoon stage with this one, recommending it to people any chance I get."

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R.L. Stine recommended Spirited Away (2001) in Movies (curated)

 
Spirited Away (2001)
Spirited Away (2001)
2001 | Animation, Fantasy
8.4 (62 Ratings)
Movie Favorite

"""And then I always think the Pixar film is always the best film of the year. Always. I just think they are amazing. Last year, I thought Coco was the film of the year. Those films are just brilliant, like Wall-E or Up, and you say, “How did they ever get that made? How did they ever get that past somebody?” I don’t know what’ll happen with Lassiter not there, but I’m a big animation fan. But I would say if I had to pick favorites, probably some of the Miyazaki films, those animated films. Spirited Away maybe. They’re just art. He is head and shoulders above everybody, and he said he was retiring. He’s like 86 or something. Then I just read he’s making a new film. Yeah, probably Spirited Away. It’s got 17 different styles of art in it. It just keeps changing. You just keep getting blown away. You can’t believe what you’re seeing"""

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Where the Wild Things Are (2009)
Where the Wild Things Are (2009)
2009 | Drama, Fantasy
9
6.8 (31 Ratings)
Movie Rating
A film adaptation of Maurice Sandak’s beloved childhood tale of the same name, “Where the Wild Things Are” brings to life the worlds of Max a very imaginative child coming to grips with the emotional changes in his life. From his mom’s new boyfriend to his sister’s move into the teen years, Max is feeling very alone and runs away to a place where his needs are the first priority. In his world, Max is crowned king and he begins to deal with the issues of his real life through interaction and play with a variety of wildly imaginative monsters.

Taking a short children’s book and turning it into a compelling full-length film was the job of screenplay writers, David Eggers and Spike Jonzes, who also directed the picture. Among the film’s producers was Sandak and it shows. The film is seamlessly consistent with the original book while providing new and exciting content.

The roles are strongly cast from the lead of Max played by the up and coming Max Records, to that of the monster Carol voiced by James Gandolfini. The visual fantasy presented combines real and digital elements smoothly enough to accurately depict Max’s imagination while remaining realistic to the point of believability. Additionally, the fun yet abstract soundtrack manages to highlight the ups and downs of childhood exploration.

Seeming more like a masterpiece from Japanese animator Hayao Miyazaki than an American created live action children’s film, the detailed crafting and imaginatively honest perspective created by “Where the Wild Things Are” takes viewers back into their youth. A delight that is enjoyable, heartfelt and true to the spirit of the book, “Where the Wild Things Are”, is a must see film for any child inside or out.
  
Howl's Moving Castle (2004)
Howl's Moving Castle (2004)
2004 | Animation
7
8.7 (29 Ratings)
Movie Rating
Beautiful, but MASSIVE Disservice to Original Story
Contains spoilers, click to show
I would like to preface this by saying that I am generally not one to complain about movies differing from their source material. I recognize that they are different mediums and so, must employ different strategies to tell stories. My particular gripe with this movie is the unnecessary and
fundamental changes it has made to the source material that serves to remove so much agency and power from the protagonist, Sophie, for reasons that continue to baffle me.

That said, if you like Miyazaki films, you will like this one.


The following is a rant replete with spoilers for both the movie and the book.


OKAY SO
1. In the book, Sophie is not cursed because of the witch's jealousy over seeing her with Howl, but because unbeknownst to Sophie, SHE IS AN INCREDIBLY POWERFUL WITCH IN HER OWN RIGHT, and the Witch of the Waste is incredibly aware of this.
2. In fact, she is successful as a hat-maker because she's subconsciously ENCHANTING THE HATS THAT SHE MAKES.
3. The reason that Howl cannot uncurse her and make her young again is because Sophie is secretly quite comfortable in her guise as an old woman and is keeping the curse in place because she is ACTUALLY MORE POWERFUL THAN HOWL.
4. She is able to save Howl at the end only because she is finally willing to come to terms with her own incredible power. It's not the power of love. It's HER OWN INCREDIBLY POWERFUL WITCHCRAFT.


In the book, Sophie is a magical equal to Howl in every way. Her journey is about unlearning the idea that she is a plain nobody and cannot be destined for greatness in the way that Howl is, and seizing control of the magic she has always had.


The entire war plot was shoved in, and I could have gotten behind it if it didn't involve stripping Sophie of her witchcraft. Made me so angry I couldn't really enjoy the movie, although I do recognize its objective merits.
  
Do you like slowly wandering around the woods with no particular aim than to take in the surrounding beauty, breathe in the fresh air and be present and at one with nature? Then this book Shinrin-yoku: The Japanese Way of Forest Bathing for Health and Relaxation by Yoshifumi Miyazaki, should definitely be on your bookshelf! Honestly, if you’d asked me if there was such as thing a couple of weeks ago, I would have laughed at you and told you, you were just lazy. But it really is a thing.

Shinrin Yoku or ‘forest bathing’ was developed in Japan in the 1980s and brings together ancient ways and wisdom with cutting edge environmental health science. Believe it not, (oh, you must!) there are now forest bathing stations and walkways scattered throughout Japan, but you don’t have to all the way over there (although I would love to) to experience this simple, calming practice. No! With this book you can learn the art, strap on your walking shoes and get on out there and start your own Shinrin Yoku pathway.

Although, reading the book, it’s got a certain appeal and much more “hippyish” in China, including an itinerary of forest therapy (and tree-hugging), soba-noodle making, pottery workshops and stargazing – and that’s just day one! Can also include mediation, yoga, aromatherapy and forest concerts.

Involving all the senses, and taking all the greenery around you (and green is a very relaxing colour) you will find Shinrin Yoku benefits you in ways you didn’t know were possible. Numerous tests and studies have been made for this book. One example I’d like to share was how subjects were monitored (and properly measured) after just 15 mins walking in the morning, and 15 mins sitting and viewing the greenery in the afternoon. This short break in everyday life – reduced stress, blood pressure, pulse rate and cortisol, and increased a whole range of feelings from comfort and calmness with a decrease in anxiety.

Another great example showed the effects of just staring at a Bonsai tree for 60 seconds. Well, I tell you, I’m getting everyone I know who needs de-stressing a Bonsai tree for Christmas! It will be the best bloody present they could ask for – even if they do look at me as if I’m going mad when I ask them to just do one thing for me. Sit and stare at it for 60 seconds every day…

Now. Are there any Bonsai specialists in the UK? I want one or two.
  
Luca (2021)
Luca (2021)
2021 | Adventure, Animation, Comedy
7
6.9 (12 Ratings)
Movie Rating
Charming but Unspectacular
Usually, a motion picture premiere by PIXAR is a major event and (most of the time) the product premiered is one of the better films debuting in that year (regardless of whether they are animated or not). But…the past 2 PIXAR films have debuted directly on the Disney+ streaming service.

One can understand SOUL debuting on-line since the world was in the midst of a global pandemic. But with LUCA, one had to scratch their heads wondering why the brass at Pixar wouldn’t give it at least a cursory theatrical release.

But, now that I’ve seen LUCA, I know why.

Luca tells the tale of a sea monster named…you got it…Luca, who ventures above the surface of the water with a friend to the human world. As a premise for this film, the Sea Monsters turn into humans when their skin is dry (and turn back into Sea Monsters when they are wet).

As Directed by Enrico Casarosa (the director of the the wonderful 2011 short animated film LA LUNA), Luca is a charming, if unspectacular, film that wears its heart - and it’s message of inclusion for ALL, no matter their differences - on it’s sleeve in a pretty overt way that doesn’t aide, nor does it detract, from the film.

Playing the lead roles of Luca and Alberto are child actors Jacob Tremblay (ROOM) and Jack Dylan Grazer (IT) and they are just like this film - charming and unspectacular. They instill these characters with youthful zest and energy…but not much else. Rising above them (and this film, if I’m being honest) is the voice work of the wonderful Maya Rudolph and the always affable Jim Gaffigan as Luca’s parents, who end up looking for Luca in the human world. To be honest, I would have rather had a film focusing on these two looking for Luca, than the movie we got.

Director Casaroso has stated that he has been inspired by the works of the great Japanese animation Director Hayao Miyazaki and it shows in some of the scenes that are absolutely breathtaking to look at while the feeling of this film is light and airy and not too terribly deep.

This is the 3rd straight film from Pixar that I have found to be “just fine, nothing special”, which is just a bit disappointing in that Pixar films were once the gold standard of animated films.

While not a standout film, Luca is an entertaining diversion and certainly one where the younger ones in the family will find fun while their parents will be entertained…enough. I have to admit, that I was not engaged with the main characters throughout the film, but was caught up at the end and found myself rooting for our heroes, so I guess Casarosa did something right.

Letter Grade:B+

7 1/2 stars (out of 10) and you can take that to the Bank(ofMarquis)
  
Bloodborne
Bloodborne
Role-Playing
Strategic, challenging, and rewarding combat (6 more)
Excellent orchestrated soundtrack
Great aesthetic and visual design
Cool boss designs
Old Hunters expansion adds extra challenge
30-40 hour campaign with loads of content
Lovecraftian horror at its finest
Optional chalice dungeons can be a bit repetitive (0 more)
Bloodborne is an action RPG developed by From Software and directed by Hidetaka Miyazaki, creator of the Dark Souls series. Bloodborne takes elements from the Dark Souls games and mixes in elements of Gothic and Lovecraftian horror to make one truly unique experience exclusively for the Playstation 4.
 You play as a Hunter and you have come to the city of Yharnam on the night of the Hunt where the lines between man and beast are blurred. Initially, your goal is quite simple: just go out and kill some beasts of all manner. Everything from werewolves to madmen to even other NPC Hunters. But as you progress through the game, you begin to unravel a conspiracy involving ancient gods from the cosmos coming down to incite this madness upon the townsfolk. Souls games aren't really known for their stories. Most of the game's backstory can often be found in item descriptions. However, Bloodborne differentiates itself by having one of the most fleshed out and intriguing plots of the entire Soulsborne series.
The presentation here is breathtaking. It evokes the style of olden Gothic horror tales from days long past. Towering spires line the horizon clearly inspired by Victorian and Gothic style architecture of Romania and this is reflected in the games level design. Blood spills out in a vibrant crimson color. Most of the game is completely silent save for the excellent sound design. The soundtrack only kicks in during boss fights and other key moments in the game making it even more special.
If you are familiar with any of the Dark Souls games, then you pretty much know what to expect from Bloodborne's combat. Bloodborne emphasizes speed and aggression with its combat system, but it is still quite strategic and very challenging. Don't go in thinking you can just rush through this in a weekend. This game takes patience and effort from the player to be rewarded. The weapon variety is significantly smaller than that of the Dark Souls games, but that's not necessarily a bad thing. Each weapon feels unique, and each one will cater to a specific play style. And since you can transform almost all the weapons in the game, they almost feel like two weapons in one. For example, a shortsword can be transformed into a greatsword and so on. Instead of giving you a shield, Bloodborne instead gives you a wide variety of firearms, from pistols and shotguns, to a flamesprayer and a cannon. You can use these guns on enemies to riposte and perform a visceral attack for massive damage, even on some of the bosses. Armor sets are all really cool, reflecting the games Gothic design. The good thing is that you don't need to worry about upgrading armor sets like in previous Souls games. And the boss designs here are great, some of the hardest and most challenging fights in any game. You have to learn and figure out the timings of their attacks in order to know when best to strike. And if you ever feel like you're getting stuck, you can always bring in a friend with the game's co-op system. The side characters are also great, some of them giving you optional quests that you can carry out if you choose to do so.
There are optional chalice dungeons that you can complete should you choose to do so. The good thing is that they aren't required to finish the game. The bad thing is that these aren't designed as well as the main game. These dungeons are randomly generated and it certainly feels that way as rooms are often copy pasted together to the point where you feel like you're going in circles. Enemy designs are also lazy as hell here, some of them being reused as bosses. It feels like these chalice dungeons were thrown in at the last minute to offer some kind of replay value when they clearly weren't needed in the first place. I'm baffled by their inclusion as some trophies are linked to the completion of these optional missions. But since these are completely optional, they don't take away from the overall score.
There are also a few more minor gripes that I have with Bloodborne. The camera can often get in the way of the surrounding architecture at times. The framerate dips during some instances, even after several patches. Fortunately, these things don't happen all that often. And why can't I warp between lanterns? This doesn't make much sense as if you want to get to a new area, you have to warp to the hub zone and then warp to the area you want to go to. I feel like this would save a lot of load times if you are going back and forth for farming runs. Oh well.
Bloodborne is never impossibly hard. It does have a high learning curve for new players, but if you keep at it and if you are patient enough, you will discover just how rewarding this experience can be. This was my first foray into the Souls series and I am so looking forward to going back in to Bloodborne to try out new builds, new play styles, new weapons, and even greater challenge in New Game Plus mode. Bloodborne is now one of my all time favorite games ever made.