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Jason Williamson recommended In Heaven by The Meteors England in Music (curated)
Paul Weller recommended Electric Warrior by T Rex in Music (curated)
Paul Weller recommended Face to Face by The Kinks in Music (curated)
David McK (3361 KP) rated Sharpe's Company (1994) in Movies
Oct 10, 2021 (Updated Oct 10, 2021)
Back when this was first shown on TV (it's a TV movie) in the mod 90s, this was based on what-was-then on of the mid entries in Cornwell's long-running series.
I say what was then, as there have since been more novels set before, during or even after The Napoleonic Wars, which provided the background for these movies.
This - both novel and movie - is the one that starts with the siege of Ciudad Rodrigo and ends with that of Badajoz, with (Sean Beans) Captain Richard Sharpe 'pushed aside' in the intervening period by those who can afford to buy his commission. This is also the one with the mad, twitching Obadiah Hakeswill (portrayed here by Pete Postlethwaite), who isn't so much a danger to Sharpe himself as he is too his men - Patrick Harper included - and who has a history with Sharpe.
I've said it before, and I'm sure I'll say it again: I so wish they had a proper budget for these movies!
I say what was then, as there have since been more novels set before, during or even after The Napoleonic Wars, which provided the background for these movies.
This - both novel and movie - is the one that starts with the siege of Ciudad Rodrigo and ends with that of Badajoz, with (Sean Beans) Captain Richard Sharpe 'pushed aside' in the intervening period by those who can afford to buy his commission. This is also the one with the mad, twitching Obadiah Hakeswill (portrayed here by Pete Postlethwaite), who isn't so much a danger to Sharpe himself as he is too his men - Patrick Harper included - and who has a history with Sharpe.
I've said it before, and I'm sure I'll say it again: I so wish they had a proper budget for these movies!
Mark @ Carstairs Considers (2163 KP) rated Stark Raving Mod in Books
Mar 25, 2024
It’s a Mod Mystery
Samantha Kidd has just purchased a mysterious trunk from the estate of a former British singer. She’s planning to use the contents for her style column for the local paper, but before she can get it opened, someone tries to steal it and someone else offers to buy it for way more than she got it for. When Samantha does sell it, the new owner is dead a few hours later. What is going on?
As always with this series, we are in for a delightful romp. We do have some editing glitches and timeline errors, but they are minor overall. I got caught up in the mystery, which had some great twists along the way. The climax was a bit abrupt, but it did answer my questions. As always, Samantha is a great lead, and I enjoyed watching her grow again here. Meanwhile, I’m curious what the developments here, especially at the end, will mean for the characters going forward. There were plenty of laughs to be had as I read the book. Fans old and new will enjoy this entry in the Samantha Kidd series.
As always with this series, we are in for a delightful romp. We do have some editing glitches and timeline errors, but they are minor overall. I got caught up in the mystery, which had some great twists along the way. The climax was a bit abrupt, but it did answer my questions. As always, Samantha is a great lead, and I enjoyed watching her grow again here. Meanwhile, I’m curious what the developments here, especially at the end, will mean for the characters going forward. There were plenty of laughs to be had as I read the book. Fans old and new will enjoy this entry in the Samantha Kidd series.
Marc Riley recommended Hunky Dory by David Bowie in Music (curated)
Johnny Marr recommended Slider by T Rex in Music (curated)
Jesters_folly (230 KP) rated The Quatermass Experiment (2005) in Movies
Sep 14, 2020
The first U.K. Maned mission to space vanishes off course only to return with two two of it's three crew missing and the third unable to communicate. As Professor Quatermass and his team try to find out what happened they discover that they come to realise that the rocket may have returned with more than they first thought.
As remakes go This one is quite good, it follows the same basic script as the original and the modernisation (mostly) works. The film doesn't go for much in the way of monster effects, relying instead on building atmosphere and tension which helps it keep the feel of the original 1955 version. It also helps that the original writer, Nigel Kneale, was also consulted on this remake.
This version of the film does have a very (modern) British feel to it which is mostly from the fact that is was made by the BBC so has actors that have appeared in other BBC sic Fi shows, most noticeably David Tennant and Mark Gatiss.
I do have a couple of problems with this film though, firstly the main set, used though tout the first half of the film does look to much like a,well film set. The hospital ward, MoD offices and press conference room all appear to be in the same building and, in fact in one scene, the camera pans from one room to the next making the whole thing look as if it was set up in a warehouse or large stage, which it probability was for filming but you shouldn't realy notice that in the finished film.
The other issue was some of the costumes. The film seems to be set in time it was filmed (2007) but some of the costumes don't seem to fit. One reporter looks like a 'teddy boy' whilst one looks like she's from the 20's and there's a scene with 80's/90's looking goths (Yes I know there are still goths but the look has changed a bit through the decades, as with most looks).
I can't quite work out if the remake looses anything from the original, in some ways the threat seems bigger but the ending seems less climatic. The final scene takes place in an art gallery instead of a church but this is due to a slight change in some of the symbology in the film (and probably because the BBC have had complainants when they have blown up churches in the past).
The original had scenes that stuck with me ( I was quite young when i first saw it) and I feel that the remake doesn't have this effect, although that could just be my age now. However the remake does up the tension and it does feel that there is more riding on Quatermass' success
Apart from those points the film is good. Fans of the original will recognise it for what it is but new views won't need any knowledge of the original to watch it.
As remakes go This one is quite good, it follows the same basic script as the original and the modernisation (mostly) works. The film doesn't go for much in the way of monster effects, relying instead on building atmosphere and tension which helps it keep the feel of the original 1955 version. It also helps that the original writer, Nigel Kneale, was also consulted on this remake.
This version of the film does have a very (modern) British feel to it which is mostly from the fact that is was made by the BBC so has actors that have appeared in other BBC sic Fi shows, most noticeably David Tennant and Mark Gatiss.
I do have a couple of problems with this film though, firstly the main set, used though tout the first half of the film does look to much like a,well film set. The hospital ward, MoD offices and press conference room all appear to be in the same building and, in fact in one scene, the camera pans from one room to the next making the whole thing look as if it was set up in a warehouse or large stage, which it probability was for filming but you shouldn't realy notice that in the finished film.
The other issue was some of the costumes. The film seems to be set in time it was filmed (2007) but some of the costumes don't seem to fit. One reporter looks like a 'teddy boy' whilst one looks like she's from the 20's and there's a scene with 80's/90's looking goths (Yes I know there are still goths but the look has changed a bit through the decades, as with most looks).
I can't quite work out if the remake looses anything from the original, in some ways the threat seems bigger but the ending seems less climatic. The final scene takes place in an art gallery instead of a church but this is due to a slight change in some of the symbology in the film (and probably because the BBC have had complainants when they have blown up churches in the past).
The original had scenes that stuck with me ( I was quite young when i first saw it) and I feel that the remake doesn't have this effect, although that could just be my age now. However the remake does up the tension and it does feel that there is more riding on Quatermass' success
Apart from those points the film is good. Fans of the original will recognise it for what it is but new views won't need any knowledge of the original to watch it.
Dean (6925 KP) rated Forza Motorsport 7 in Video Games
May 16, 2021
Amazing graphics, true 4k racing (2 more)
Weather conditions
100's of cars
Loading times (6 more)
Rewind Button
So many menus
Computer AI
Multiplayer races
Grid position
Endurance races
Technically excellent Racing Simulation
A very good Racing Simulation with amazing graphics, true 4k details but with a lot of flaws.
The graphics are the highlight really so much detail on every car and track. While some of the track circuits are sparse, the city tracks especially Prague and Rio de Janeiro look great. Along with the lighting and weather conditions, including thunderstorms make it very realistic.
There is a huge variety of cars from street to every form of racing thinkable, even truck racing.
Unfortunately there are a lot of minor things that add up which are disappointing. Because of the detail in the graphics and large circuits the loading times for the races can be slow. There are so many menus to go through as well. You need to apply Mod cards before most races, like finish in top 5,3,1st, clean laps, races and turning off assists to gain more credits or xp. I'm not a fan of this system. Even after the race you have a few menus to get your rewards.
This is a tough simulation which is why no doubt there is a rewind button for when you go of track or crash. You will need it especially when the computer drivers ram into you or don't observe the racing line. It feels like cheating though. You will need the braking line on most of the time or you are very likely to overrun corners.
With this largely being track racing these are the same tracks mostly that have featured in so many previous Forza Motorsport games. How about a Monaco track? The few street tracks really do look great.
You can full simulation mode where you can do longer races, look after tyres and pit for petrol if you wish. I can't imagine many choosing this option though.
If you are a completist and want to do every race for the cups, you don't need to in order to win the cup, then prepare for the endurance races. At least 2 taking 2.5 hours and one race lasting almost 3 hours long. Why would anyone want to do one race for that long? Most races are 2-4 laps so doing a 60-80 lap race is a huge jump.
There are a wide range of multiplayer races but you really need to tune your car to the max and hope you don't get rammed off at the 1st corner to do well.
The races are big, up to 24 players or computer drivers. Often you start 12th on the grid in the computer races which can make it hard to win when the race is 2 or 3 laps until you get use to the game.
There are a few events like overtake challenges, cone races, bowling but not enough of these for much variety.
So a technically excellent Racing game which is definitely aimed more at the track racing hardcover gamer. Unfortunately it has many minor flaws that do add up which are a bit annoying. Once you win all the cups it's not one you will take for a spin that often. If you want a fun racer the Horizon series is more enjoyable.
The graphics are the highlight really so much detail on every car and track. While some of the track circuits are sparse, the city tracks especially Prague and Rio de Janeiro look great. Along with the lighting and weather conditions, including thunderstorms make it very realistic.
There is a huge variety of cars from street to every form of racing thinkable, even truck racing.
Unfortunately there are a lot of minor things that add up which are disappointing. Because of the detail in the graphics and large circuits the loading times for the races can be slow. There are so many menus to go through as well. You need to apply Mod cards before most races, like finish in top 5,3,1st, clean laps, races and turning off assists to gain more credits or xp. I'm not a fan of this system. Even after the race you have a few menus to get your rewards.
This is a tough simulation which is why no doubt there is a rewind button for when you go of track or crash. You will need it especially when the computer drivers ram into you or don't observe the racing line. It feels like cheating though. You will need the braking line on most of the time or you are very likely to overrun corners.
With this largely being track racing these are the same tracks mostly that have featured in so many previous Forza Motorsport games. How about a Monaco track? The few street tracks really do look great.
You can full simulation mode where you can do longer races, look after tyres and pit for petrol if you wish. I can't imagine many choosing this option though.
If you are a completist and want to do every race for the cups, you don't need to in order to win the cup, then prepare for the endurance races. At least 2 taking 2.5 hours and one race lasting almost 3 hours long. Why would anyone want to do one race for that long? Most races are 2-4 laps so doing a 60-80 lap race is a huge jump.
There are a wide range of multiplayer races but you really need to tune your car to the max and hope you don't get rammed off at the 1st corner to do well.
The races are big, up to 24 players or computer drivers. Often you start 12th on the grid in the computer races which can make it hard to win when the race is 2 or 3 laps until you get use to the game.
There are a few events like overtake challenges, cone races, bowling but not enough of these for much variety.
So a technically excellent Racing game which is definitely aimed more at the track racing hardcover gamer. Unfortunately it has many minor flaws that do add up which are a bit annoying. Once you win all the cups it's not one you will take for a spin that often. If you want a fun racer the Horizon series is more enjoyable.
Gareth von Kallenbach (974 KP) rated the PlayStation 4 version of Jurassic World Evolution in Video Games
Aug 14, 2019
People are fickle creatures by nature. They say they want to experience a time when dinosaurs roamed the earth and then they suddenly abandon you when they decide your park is too dangerous. So what if a few people got eaten when my cash flow dried up and my Ceratosaurus had no choice but to break free of its enclosure and snack on a few visitors. Is that really a reason to decide my park isn’t worth visiting any longer? I think not. That is just how things are when you are trying to build a combination of zoo and theme park in Frontier Developments’ latest park simulator game Jurassic World Evolution.
As a kid I used to spend time with my older sister playing dinosaur hunter with my old View-Master and some 3D slides of dinosaurs. We’d pretend that we had gone back in time to an age where dinosaurs walked the earth. As I got older, and technology improved dramatically, I had the opportunity to experience Jurassic Park when it was first released on the big screen and my simple exploration dream turned into a dream of what it would be like to experience this in real life. While dinosaur cloning hasn’t become an actual thing…yet, Jurassic World Evolution introduces you to a world of fossil digging, dinosaur incubating and park managing.
At it’s core, Jurassic World Evolution is a theme park management sim. It’s much less complex than Frontier’s other theme park sim, Planet Coaster, and of course brings with it the main draw of “living” dinosaurs. There are three major departments that you are trying to appease as you bring your park to life, Entertainment, Science and Security. As you play through the initial campaign, you will be given tasks from each department who are all trying to further their own agendas. Entertainment is focused on adding attractions, bringing people into your parks, and ensuring your profit margin is as high as possible. Science is focused on furthering the study of the dinosaurs, ensuring their survivability and tracking down and bringing to life numerous other species from around the globe. Finally, Security is trying to ensure that should a disaster strike, the proper fail-safes are in place to minimize the impact to the visitors and the park. While satisfying all three of these factions is the best way to make money and make your park a success, the tasks you do will impact your reputation with one department as you satisfy the requests of the others. It becomes a balancing act between ensuring each faction is as loyal and happy as possible (to avoid sabotage and espionage) and making enough money to ensure your park continues to function.
You begin the game with a sizable amount of money that you use to build your park and send teams on archeological digs around the world to unearth dinosaur fossils. The teams then bring back the fossils for you to practice your dinosaur cloning skills. Successful dinosaur cloning will result in absolutely breath-takingly detailed dinosaurs being added to your park. It’s up to you to ensure that the dinosaur enclosures are well suited and comfortable for the individual species of dinosaurs that will live in them. Each dinosaur has a specific set of traits that determine its’ comfort level. Some dinosaurs need grassland to run around in, while others are social creatures that don’t do well in solitary confinement. If your dinosaur’s comfort decreases below 50% they will attempt to break free of their enclosures and find what makes them happy and sometimes snacking on fear-stricken patrons is what they seek. So, keeping their comfort levels high is one key to avoiding major catastrophes in your park. After all, a happy dinosaur is one that is less likely to attempt an escape and snack on your paying patrons.
Ensuring your guest are happy and spending money is another key to running a successful park. Adding buildings and attractions for your guests to spend money on increases the rating of your park and adds additional cash flow. You will need all the cash you can get to keep things running smoothly and to prevent “accidents” from occurring. You will also need cash flow to research building improvements, finance other archeological digs, and ultimately continue to grow your park into what you had always envisioned it could be.
Graphically Jurassic World Evolution is absolutely stunning. The dinosaur models are gorgeous, and the weather effects (particularly when it’s raining) take on a near photo-realistic quality. This is easily one of the best-looking games available in this genre. When you aren’t busy managing the park, you’ll have the opportunity to pilot a helicopter and chase down escaped dinosaurs with your handy tranquilizer gun. You will also be given tasks where you will drive a Jeep through your park to do things such as replenish feeders or take pictures of your creations. The ability to traverse your park and get up close and personal with everything you have created is a real joy. As you progress, you can also unlock additional islands for you to create parks on and each island has its own unique challenges and adventures.
No game is perfect however, and Jurassic World Evolution certainly has a few issues. One of the more annoying issues I encountered is that some quests you are given are ones that you had already completed. Instead of the game recognizing I had already completed the quest, I had to redo what had already been done for the quest to continue. In the early stages of the game when you are asked to incubate a specific expensive breed of dinosaur when you have already done so (and it will cost you more than you can really afford to spend) it can get annoying fast. Some folks might also get tired of some of the more monotonous areas of the game, as flying a helicopter to tranquilize an escaped dinosaur the first dozen times you do it is exhilarating, but after that it can start to get a little stale. Additionally, there are some tasks that simply take time to complete such as waiting for a specific type of dinosaur to finish incubating before moving on to the next phase of the mission. As stated above there are ways to help pass the time (drive a Jeep and take some pictures for example), but an option to speed up the time just a bit would have been a real benefit. All-in-all though, these are pretty minor issues I had with an overall amazing game.
The developer Frontier is known for regularly updating their other games, including free (and paid) releases. While I think this game launches with an already incredible amount of variety, I suspect that Frontier will continue to add additional content and dinosaurs to the game. Considering the game launched without mod support (and whether mods will be supported in the future is still unclear) it’s important to have a developer who will continue to update the game and keep things fresh. This is an area that I believe Frontier will do an amazing job.
Jurassic World Evolution isn’t the perfect theme park simulation, but it’s pretty darn close. If you enjoy theme park simulators but have been intimidated by others on the market, you certainly should give this game a try. If you love dinosaurs or ever dreamed of owning your own Jurassic Park someday then this game is an absolute no brainer purchase. I was excited when I got my hands on it at E3, and the final release lived up to all my expectations and more. It’s truly an incredible game in one of this generations most beloved franchises. So, jump in the Jeep and “Welcome to Jurassic Park” (cue the Jurassic Park theme song).
What I liked: Stunning graphics, Accessible theme park management, Huge variety of dinosaurs
What I liked less: Some missions needing to be repeated for no reason
As a kid I used to spend time with my older sister playing dinosaur hunter with my old View-Master and some 3D slides of dinosaurs. We’d pretend that we had gone back in time to an age where dinosaurs walked the earth. As I got older, and technology improved dramatically, I had the opportunity to experience Jurassic Park when it was first released on the big screen and my simple exploration dream turned into a dream of what it would be like to experience this in real life. While dinosaur cloning hasn’t become an actual thing…yet, Jurassic World Evolution introduces you to a world of fossil digging, dinosaur incubating and park managing.
At it’s core, Jurassic World Evolution is a theme park management sim. It’s much less complex than Frontier’s other theme park sim, Planet Coaster, and of course brings with it the main draw of “living” dinosaurs. There are three major departments that you are trying to appease as you bring your park to life, Entertainment, Science and Security. As you play through the initial campaign, you will be given tasks from each department who are all trying to further their own agendas. Entertainment is focused on adding attractions, bringing people into your parks, and ensuring your profit margin is as high as possible. Science is focused on furthering the study of the dinosaurs, ensuring their survivability and tracking down and bringing to life numerous other species from around the globe. Finally, Security is trying to ensure that should a disaster strike, the proper fail-safes are in place to minimize the impact to the visitors and the park. While satisfying all three of these factions is the best way to make money and make your park a success, the tasks you do will impact your reputation with one department as you satisfy the requests of the others. It becomes a balancing act between ensuring each faction is as loyal and happy as possible (to avoid sabotage and espionage) and making enough money to ensure your park continues to function.
You begin the game with a sizable amount of money that you use to build your park and send teams on archeological digs around the world to unearth dinosaur fossils. The teams then bring back the fossils for you to practice your dinosaur cloning skills. Successful dinosaur cloning will result in absolutely breath-takingly detailed dinosaurs being added to your park. It’s up to you to ensure that the dinosaur enclosures are well suited and comfortable for the individual species of dinosaurs that will live in them. Each dinosaur has a specific set of traits that determine its’ comfort level. Some dinosaurs need grassland to run around in, while others are social creatures that don’t do well in solitary confinement. If your dinosaur’s comfort decreases below 50% they will attempt to break free of their enclosures and find what makes them happy and sometimes snacking on fear-stricken patrons is what they seek. So, keeping their comfort levels high is one key to avoiding major catastrophes in your park. After all, a happy dinosaur is one that is less likely to attempt an escape and snack on your paying patrons.
Ensuring your guest are happy and spending money is another key to running a successful park. Adding buildings and attractions for your guests to spend money on increases the rating of your park and adds additional cash flow. You will need all the cash you can get to keep things running smoothly and to prevent “accidents” from occurring. You will also need cash flow to research building improvements, finance other archeological digs, and ultimately continue to grow your park into what you had always envisioned it could be.
Graphically Jurassic World Evolution is absolutely stunning. The dinosaur models are gorgeous, and the weather effects (particularly when it’s raining) take on a near photo-realistic quality. This is easily one of the best-looking games available in this genre. When you aren’t busy managing the park, you’ll have the opportunity to pilot a helicopter and chase down escaped dinosaurs with your handy tranquilizer gun. You will also be given tasks where you will drive a Jeep through your park to do things such as replenish feeders or take pictures of your creations. The ability to traverse your park and get up close and personal with everything you have created is a real joy. As you progress, you can also unlock additional islands for you to create parks on and each island has its own unique challenges and adventures.
No game is perfect however, and Jurassic World Evolution certainly has a few issues. One of the more annoying issues I encountered is that some quests you are given are ones that you had already completed. Instead of the game recognizing I had already completed the quest, I had to redo what had already been done for the quest to continue. In the early stages of the game when you are asked to incubate a specific expensive breed of dinosaur when you have already done so (and it will cost you more than you can really afford to spend) it can get annoying fast. Some folks might also get tired of some of the more monotonous areas of the game, as flying a helicopter to tranquilize an escaped dinosaur the first dozen times you do it is exhilarating, but after that it can start to get a little stale. Additionally, there are some tasks that simply take time to complete such as waiting for a specific type of dinosaur to finish incubating before moving on to the next phase of the mission. As stated above there are ways to help pass the time (drive a Jeep and take some pictures for example), but an option to speed up the time just a bit would have been a real benefit. All-in-all though, these are pretty minor issues I had with an overall amazing game.
The developer Frontier is known for regularly updating their other games, including free (and paid) releases. While I think this game launches with an already incredible amount of variety, I suspect that Frontier will continue to add additional content and dinosaurs to the game. Considering the game launched without mod support (and whether mods will be supported in the future is still unclear) it’s important to have a developer who will continue to update the game and keep things fresh. This is an area that I believe Frontier will do an amazing job.
Jurassic World Evolution isn’t the perfect theme park simulation, but it’s pretty darn close. If you enjoy theme park simulators but have been intimidated by others on the market, you certainly should give this game a try. If you love dinosaurs or ever dreamed of owning your own Jurassic Park someday then this game is an absolute no brainer purchase. I was excited when I got my hands on it at E3, and the final release lived up to all my expectations and more. It’s truly an incredible game in one of this generations most beloved franchises. So, jump in the Jeep and “Welcome to Jurassic Park” (cue the Jurassic Park theme song).
What I liked: Stunning graphics, Accessible theme park management, Huge variety of dinosaurs
What I liked less: Some missions needing to be repeated for no reason