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Blazing Minds (92 KP) rated Pacific Rim: Uprising (2018) in Movies

Nov 1, 2021 (Updated Nov 3, 2021)  
Pacific Rim: Uprising (2018)
Pacific Rim: Uprising (2018)
2018 | Action, Sci-Fi
Back in 2013, Pacific Rim blew me away with the action of the Jaeger and the Kaiju kicking each other’s butts on the big screen in 3D, now 5 years later, the latest in the franchise, Pacific Rim Uprising brings us forward ten years after the events of the first film.

The Kaiju return with a new deadly threat that reignites the conflict between these otherworldly monsters of mass destruction and Jaegers, the human-piloted super-machines that were built to vanquish them.

The thing that really grabbed my attention in the first film was the Jaegers and in Pacific Rim Uprising the Jaegers have had an upgrade, but it’s not just them, the Kaiju have also advanced in order to create even more onscreen battles that certainly grab the attention.
  
Doctor who abominable snowmen
Doctor who abominable snowmen
1968 | Sci-Fi
9
8.0 (2 Ratings)
TV Show Rating
Patrick Troughton (1 more)
Yeti
Watched today before today I had only seen episode 2 of this story due to the fact that in the 70s this story was erased by the BBC except episode 2 which wasn't erased but 50 years later liktrying e other lost who's the story's been animated and it looks brilliant from the acting the monsters the yeti looking abit cute thsn scary but that changes with the next story as with most 2 doctor story's this a base under siege story which means group of characters in danger from outside force trying to get in. As the story is set in Tibet but the budget wouldn't so they filmed it snowdonia Wales instead which is good enough overall good story shame its the last animated lost story
  
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Matthew Krueger (10051 KP) rated House of Frankenstein (1944) in Movies

Jun 18, 2020 (Updated Jun 18, 2020)  
House of Frankenstein (1944)
House of Frankenstein (1944)
1944 | Classics, Horror
8
7.5 (4 Ratings)
Movie Rating
Get The Gang All Together: The Crossover
House of Frankenstein- is the ultimate monster crossover. It has Frankenstein, Dracula played by John Carradine, the Hunchback and the Wolf-Man played by Lon Chaney Jr. and a mad scientist played by Boris Karloff.

This "monster rally" approach would continue in the following film, House of Dracula, as well as the 1948 comedy Abbott and Costello Meet Frankenstein.

The plot: After escaping from prison, the evil Dr. Niemann (Boris Karloff) and his hunchbacked assistant, Daniel (J. Carrol Naish), plot their revenge against those who imprisoned them. For this, they recruit the powerful Wolf Man (Lon Chaney), Frankenstein's monster (Glenn Strange) and even Dracula himself (John Carradine). Niemann pursues those who wrong him, sending each monster out to do his dirty work. But his control on the monsters is weak at best and may prove to be his downfall.

Frankenstein Meets the Wolf Man (1943) had been the first on-screen pairing of two Universal Studios monsters, but The House of Frankenstein was the first multi-monster movie. Early drafts of the story reportedly involved more characters from the Universal stable, including the Mummy, the Ape Woman, the Mad Ghoul, and possibly the Invisible Man. Working titles—which included Chamber of Horrors (a reference to Lampini's travelling horror show) and The Devil's Brood—emphasized the multi-monster nature of the story.

The multi-monster approach, which emphasized box office appeal over continuity, was used in House of Dracula the following year and later in Abbott and Costello Meet Frankenstein. The House of Frankenstein marked Glenn Strange's debut as the monster. Strange, a former cowboy, had been a minor supporting player in dozens of low-budget Westerns over the preceding 15 years. He reprised the role in House of Dracula and Abbott and Costello Meet Frankenstein, and cemented the popular image of the monster as shambling, clumsy, and inarticulate. Boris Karloff, who had moved on from playing the monster to playing the mad scientist, reportedly coached Strange on how to play the role.

Some continuity errors are evident in the finished film. After Dracula is thrown from the carriage, he looks over to where his coffin has landed; in a close-up, part of his mustache is gone. Also, when Talbot transforms into the Wolf Man for the final time, his hands lack fur.

Karloff's performance in this film is his last in Universal's classic horror cycle.

Its a fun entertaining movie starring the uninversal monsters.
  
    Hero Emblems

    Hero Emblems

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    Match Tiles, Beat' em Up, Adventure – Brand New Experience of Classical JRPG "Hero Emblems is...

Dragon Quest Builders Day One Edition
Dragon Quest Builders Day One Edition
Role-Playing
I know. How could I have never played Dragon Quest Builders before? There are so many games out there to play that I miss quite a few so I play them when I can. I was intrigued by Dragon Quest Builders because it was clearly not a traditional Dragon Quest game. The plot takes from the original Dragon Quest as a parallel world where the hero accepts the Dragonlord's suggestion of each one ruling half the world which turned out to be a trap. The hero is defeated and the world goes dark and is overrun by monsters. This is where the legendary builder comes in. You can play as a male or female builder. The first chapter introduces you to the game mechanics. Basically this is Dragon Quest meets Minecraft. Your job as the builder is to gather materials and rebuild the land of Alefguard from the ground up and revive it and bring the light back to the world.




The builder starts her journey.

The tutorial is fairly straightforward showing you how to gather materials. Once you have the materials needed, you need to build and craft items. There are various NPC's that give you quests which are things they want you to build ranging from a crafting forge to a kitchen. This is also how you find crafting recipes for things. When you have the right materials you can build all these things and as you do this, your base levels up.



Use recipes to build things and rebuild the world.

When you go out to the world, the game doesn't really show you where to go. This can be good and bad. It's good because it encourages a lot of exploration and finding things on your own, but it is bad because sometimes it can be a bit frustrating trying to find the location of a quest and it can feel like a lot of time is wasted trying to figure out where you are going. You can switch the map to an eagle eye's view with a white flag that shows where your base is and a Q for the quest marker. You have to do your best to follow your compass, but it's not perfect. You just have to try to be patient and do your best to navigate until you get where you need to be.



You can use this view to see where your base is.


There are moments in the game where the monsters will show up and wreck your base. You have to fight the monsters in order to defend your base. Sometimes the fights are intense with four to five waves of monsters with a boss monster at the last wave. Once the battle is won, you can rebuild everything that got destroyed. The game isn't too punishing when this happens making rebuilding pretty easy.



Fighting monsters is rough, but you can rebuild easily.


While I did have fun playing Dragon Quest Builders, there are things I found to be mildly irritating. Sometimes the difficulty spikes in battles could be incredibly frustrating. The solution to this of course is to constantly build and upgrade your base. The other thing is having to constantly watch the hunger meter. This is represented as loaves of bread next to your health meter. If it gets to zero, your health starts dropping. You have to constantly forage for food or fish and use the kitchen to cook meals. Honestly, this broke the game immersion for me. Having to constantly worry about not starving and having to stop building just to go hunting for food was not fun for me at all. It was an annoyance and I wished I didn't have to constantly do that when I wanted to focus on gathering materials and building spiffy things.



Hunger meter is low, time to go fishing!


There are four chapters in Dragon Quest Builders each in a different region. I did find it odd that when you went to each new world you lose everything and have to start over again from scratch with your weapons, tools, and materials. Getting food and healing items first is a priority so you can explore and build without too much hassle. You can re-learn the recipes in each new region and you also get new materials to build with. If you need a break from the main story, there is a free build mode which allows you to build to your heart's content with no monsters anywhere. You have at your disposal all the recipes you learned in the chapters, you can build whatever you like, and you can share it with your friends. Free build is a nice break from the main game and the only limits are your imagination.

Dragon Quest Builders is a fun game, but there are points of frustration in it with the unbalanced level spikes which is why I took breaks from it often. However, the story is interesting and there are some great nods to the Dragon Quest lore itself as well as some reveals about the builder and various characters that add more depth to the story. To me, free build is where the game shines because it was so much fun just running around and creating whatever I wanted. It is a fun game that encourages creativity while enjoying a good story. See you at the next adventure!