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Paul Kellett (118 KP) rated Descent: Journeys in the Dark (Second Edition) in Tabletop Games
May 4, 2019
Plenty of expansions (1 more)
Decent quality miniatures
App can be buggy (1 more)
One side can snowball after a couple of wins
Descent: Journeys In The Dark has been around a long time now, starting as a huge dungeon crawler and morphing into a tactical skirmish / objective-based campaign game. It is supposed to be played with 2-5 players with 1 player being the "Overlord", controlling all the monsters and playing nasty cards on the other players playing the group of heroes (at least 2 heroes required). The game is a fun dice-chucker with a decent amount of strategy and on the whole, well balanced.
With a couple of big-box and half a dozen small-box expansions, not to mention the various hero & monster packs, there is a ton of stuff available and if you own everything, you will be able to choose from 72 heroes with 22 different class decks; fight against 45 different monster types, and encounter around 15 lieutenants over a total of 182 different scenarios. That's plenty to keep you quiet for a while.
So many cards...
Descent: An Overview In The Dark
Descent is a scenario-based game where you work through a tree of different missions, choosing the next one based on whether the heroes or the Overlord worn the last. Each scenario will have specific objectives - anything from stealing an item and reaching the exit to interrogating prisoners and defeating a fearsome Lieutenant of the Overlord. Some of the monsters to be encountered are specified in the scenario text with other free groups able to be chosen from traits specific to that scenario. This gives some variety meaning you will never face exactly the same monsters if you replay the scenarios.
The good players choose a hero from the stack of basic skill types - Fighter, Healer, Scout or Mage and then choose from one of the many class decks for each type so the Fighter could be a Knight or a Berzerker, the Mage a Necromancer and the Healer a Bard, etc. These decks give each hero their skills and form their general strategy.
Meanwhile, the Overlord player chooses one of two Basic decks of cards that will form the base of his defence against the heroes. One deck is more about springing traps while the other has more things to enhance monster attacks. After choosing the basic deck, the Overlord can choose a specialist deck. These can be used to fine tune the Overlord's strategy and at first, only one card is available, the others will be purchased with experience points after each scenario. Finally, if the relevant expansion packs are available, the Overlord can choose a Lieutenant deck which adds further depth to his strategy and also offers the chance to bring a powerful figure into play later in the campaign.
Solo? How So? Redjak has the answer.
With all that going on, it sounds like a fairly daunting if not impossible task to play a solo game of Descent but a fan going by the name of Redjak created two card-driven AI decks - Redjak's Automated Monster Variant (RAMV) and Redjak's Automated Overlord Variant (RAOV). These decks both allow a player, or group of players to play the game as a fully co-operative experience with the cards replacing the Overlord player.
I will say that it is preferable if you have a grasp of the basic rules before jumping into these variants as there can be a lot going on if you are trying to learn the game and the solo rules at the same time. It's probably best to only choose two heroes at first as playing four heroes is more involved but ultimately more rewarding.
These variants are available to download and print out and are also available from the Printer Studio website if you search, although if you are not in the US, then shipping gets expensive.
RAMV
The Monster AI deck is the simpler of the two AI's, being just concerned with the monster actions and leaving out all the Overlord's cards. I haven't played much with this variant but the rules are fairly straightforward. You will set up 4 decks - an Event deck, a Dark Influence deck, a Conditions deck and a Monster deck.
After choosing a scenario to play, you draw cards from the Monster deck, finding ones with icons matching those of the current scenario. This keeps things random and you will always have different things to fight. The selected monster groups will then be placed in "Teams" underneath a row of team cards that will give them their activation order. Finally you will place the encounter objective card for the current scenario. This will give you specific things for each monster group to focus on in terms of stopping you from winning.
You will take your turn alternating hero and monster groups, drawing cards at various points when the monsters should react to attacks, certain scenario triggers ond other in-game events.
It is a fairly simple system but it works really well, giving a solid, straightforward dungeon crawl feel of exploring a map and fighting monsters while trying to complete your quest. Definitely a good starting point and good if you want a 'quick' dungeon crawl.
RAOV
This is the meat, the full experience. Although daunting at first, if you are familiar with the game rules (and have possibly played RAMV a bit), then it will make sense once you get stuck in.
RAOV differs over RAMV in only having one deck, but the rule book is more in depth describing how everything gets played.
You set up as normal, decide on what decks the Overlord will be playing with, draw his starting hand of cards placing them face up on the table. (This variant uses D10 dice anytime you have to make selections)
and take all your heroes actions. If at any point one of your actions would trigger an Overlord card, then that card is played and discarded. Having an open hand means that there are fewer surprises and the Overlord cant be as evil as a human player would be, but it is still tricky and knowing what cards might trigger forces you to think about your strategy in a different way.
Once the heroes have all activated, then the Overlord take its turn, playing any cards that would trigger at the start of the turn. Then, you flip over the top card of the AI deck and activate the first monster group. These cards have a primary target, shown by the corresponding hero symbol and several secondary targets. This gives the monster a focus for its actions. The main text of the card is a list of actions and essentially you work down the list doing whatever actions you are able. Each monster that activates will draw a new card and follow it's orders.
That in a nutshell is it. The Overlord's cards will trigger at the first available opportunity and the monsters will follow a list of options. Once you get used to it, it flows really well and doesn't feel too fiddly at all.
An Open Dungeon
As well as the two AI variants, Redjak also created Delven Deep - a deck of cards each displaying a different map tile that you can use to play a completely randomly generated dungeon crawl. I have yet to try this out, but it is another option if you don't fancy playing through a scripted scenario and just want to explore a random map, killing things.
For The Digital Generation
Fantasy Flight Games have also released an official, free companion app on Android, Steam and IOS that will take control of the Overlord player. This app comes with, I think 2 campaigns - a short training story and a larger, full campaign. Other campaigns a random dungeon generator are available to purchase in the app. None of the printed scenarios are playable using this app and it doesn't use any of the overlord cards, plot decks, event cards or encounter cards.
I will say that I am not a fan of apps for board games and it was actually this app in particular that soured me on the whole idea. Many people really enjoy this app and it has breathed a new lease of life into the game, but unfortunately on my first playthrough, it decided to crash near to the end of a campaign and I essentially lost 6 hours of gaming. I would have had to start all over again from the beginning. That was not a fun experience and put me off completely.
The app borrows heavily from Redjak's work, giving you a list of options to work through when activating the monsters, and various other triggers. Unlike the printed scenarios, all the maps in the digital stories are hidden until you explore them, so you never know what you will encounter. Also, there is a hidden timer in the program that means if you take too long exploring, fighting or whatever, then the game will start throwing nastier and nastier events at you. This makes the game much more of a race than its cardboard cousin and ramps up the difficulty at a fast pace making you feel like you never have enough time to do what you want.
In My opinion, RAOV is the best way to play Descent solo. It uses absolutely everything in the box and gives the most realistic feeling of playing the complete game.
With a couple of big-box and half a dozen small-box expansions, not to mention the various hero & monster packs, there is a ton of stuff available and if you own everything, you will be able to choose from 72 heroes with 22 different class decks; fight against 45 different monster types, and encounter around 15 lieutenants over a total of 182 different scenarios. That's plenty to keep you quiet for a while.
So many cards...
Descent: An Overview In The Dark
Descent is a scenario-based game where you work through a tree of different missions, choosing the next one based on whether the heroes or the Overlord worn the last. Each scenario will have specific objectives - anything from stealing an item and reaching the exit to interrogating prisoners and defeating a fearsome Lieutenant of the Overlord. Some of the monsters to be encountered are specified in the scenario text with other free groups able to be chosen from traits specific to that scenario. This gives some variety meaning you will never face exactly the same monsters if you replay the scenarios.
The good players choose a hero from the stack of basic skill types - Fighter, Healer, Scout or Mage and then choose from one of the many class decks for each type so the Fighter could be a Knight or a Berzerker, the Mage a Necromancer and the Healer a Bard, etc. These decks give each hero their skills and form their general strategy.
Meanwhile, the Overlord player chooses one of two Basic decks of cards that will form the base of his defence against the heroes. One deck is more about springing traps while the other has more things to enhance monster attacks. After choosing the basic deck, the Overlord can choose a specialist deck. These can be used to fine tune the Overlord's strategy and at first, only one card is available, the others will be purchased with experience points after each scenario. Finally, if the relevant expansion packs are available, the Overlord can choose a Lieutenant deck which adds further depth to his strategy and also offers the chance to bring a powerful figure into play later in the campaign.
Solo? How So? Redjak has the answer.
With all that going on, it sounds like a fairly daunting if not impossible task to play a solo game of Descent but a fan going by the name of Redjak created two card-driven AI decks - Redjak's Automated Monster Variant (RAMV) and Redjak's Automated Overlord Variant (RAOV). These decks both allow a player, or group of players to play the game as a fully co-operative experience with the cards replacing the Overlord player.
I will say that it is preferable if you have a grasp of the basic rules before jumping into these variants as there can be a lot going on if you are trying to learn the game and the solo rules at the same time. It's probably best to only choose two heroes at first as playing four heroes is more involved but ultimately more rewarding.
These variants are available to download and print out and are also available from the Printer Studio website if you search, although if you are not in the US, then shipping gets expensive.
RAMV
The Monster AI deck is the simpler of the two AI's, being just concerned with the monster actions and leaving out all the Overlord's cards. I haven't played much with this variant but the rules are fairly straightforward. You will set up 4 decks - an Event deck, a Dark Influence deck, a Conditions deck and a Monster deck.
After choosing a scenario to play, you draw cards from the Monster deck, finding ones with icons matching those of the current scenario. This keeps things random and you will always have different things to fight. The selected monster groups will then be placed in "Teams" underneath a row of team cards that will give them their activation order. Finally you will place the encounter objective card for the current scenario. This will give you specific things for each monster group to focus on in terms of stopping you from winning.
You will take your turn alternating hero and monster groups, drawing cards at various points when the monsters should react to attacks, certain scenario triggers ond other in-game events.
It is a fairly simple system but it works really well, giving a solid, straightforward dungeon crawl feel of exploring a map and fighting monsters while trying to complete your quest. Definitely a good starting point and good if you want a 'quick' dungeon crawl.
RAOV
This is the meat, the full experience. Although daunting at first, if you are familiar with the game rules (and have possibly played RAMV a bit), then it will make sense once you get stuck in.
RAOV differs over RAMV in only having one deck, but the rule book is more in depth describing how everything gets played.
You set up as normal, decide on what decks the Overlord will be playing with, draw his starting hand of cards placing them face up on the table. (This variant uses D10 dice anytime you have to make selections)
and take all your heroes actions. If at any point one of your actions would trigger an Overlord card, then that card is played and discarded. Having an open hand means that there are fewer surprises and the Overlord cant be as evil as a human player would be, but it is still tricky and knowing what cards might trigger forces you to think about your strategy in a different way.
Once the heroes have all activated, then the Overlord take its turn, playing any cards that would trigger at the start of the turn. Then, you flip over the top card of the AI deck and activate the first monster group. These cards have a primary target, shown by the corresponding hero symbol and several secondary targets. This gives the monster a focus for its actions. The main text of the card is a list of actions and essentially you work down the list doing whatever actions you are able. Each monster that activates will draw a new card and follow it's orders.
That in a nutshell is it. The Overlord's cards will trigger at the first available opportunity and the monsters will follow a list of options. Once you get used to it, it flows really well and doesn't feel too fiddly at all.
An Open Dungeon
As well as the two AI variants, Redjak also created Delven Deep - a deck of cards each displaying a different map tile that you can use to play a completely randomly generated dungeon crawl. I have yet to try this out, but it is another option if you don't fancy playing through a scripted scenario and just want to explore a random map, killing things.
For The Digital Generation
Fantasy Flight Games have also released an official, free companion app on Android, Steam and IOS that will take control of the Overlord player. This app comes with, I think 2 campaigns - a short training story and a larger, full campaign. Other campaigns a random dungeon generator are available to purchase in the app. None of the printed scenarios are playable using this app and it doesn't use any of the overlord cards, plot decks, event cards or encounter cards.
I will say that I am not a fan of apps for board games and it was actually this app in particular that soured me on the whole idea. Many people really enjoy this app and it has breathed a new lease of life into the game, but unfortunately on my first playthrough, it decided to crash near to the end of a campaign and I essentially lost 6 hours of gaming. I would have had to start all over again from the beginning. That was not a fun experience and put me off completely.
The app borrows heavily from Redjak's work, giving you a list of options to work through when activating the monsters, and various other triggers. Unlike the printed scenarios, all the maps in the digital stories are hidden until you explore them, so you never know what you will encounter. Also, there is a hidden timer in the program that means if you take too long exploring, fighting or whatever, then the game will start throwing nastier and nastier events at you. This makes the game much more of a race than its cardboard cousin and ramps up the difficulty at a fast pace making you feel like you never have enough time to do what you want.
In My opinion, RAOV is the best way to play Descent solo. It uses absolutely everything in the box and gives the most realistic feeling of playing the complete game.
Chris Sawin (602 KP) rated A Quiet Place: Part II (2021) in Movies
Oct 6, 2021
Less contained than the first film - we get to see more of the outside world. (2 more)
More monsters.
Cillian Murphy's performance.
Uses jump scares as a crutch (1 more)
Marcus is a bit of a unbearable turd in the film.
Long Time, No Hear
A Quiet Place Part II begins with a flashback chronicling the first day the creatures arrived. It’s also an excuse to allow John Krasinski’s Lee Abbott character to show up again despite dying in the previous film. Day 1 is mostly the scene in the trailer where the creatures are destroying the town and everyone is learning that they attack based on sound. And yes, this scene would have been and is far more effective if you haven’t seen the trailer several times beforehand.
What’s great about this sequel is that it is no longer so contained. The Abbott family is forced to leave their farm and their home and go out into the outside world. But the scariest aspect of all is that the monsters aren’t the most inhuman thing to exist in whatever remains of this desolate world – it’s the human survivors.
The sequel seems to feature far more of the creatures than the original film. It’s not that they weren’t around in the original film, but A Quiet Place Part II gives them a more prominent presence. There seems to be more of them. The film does utilize jump scares a bit more often than it should. They’re cheap tactics to begin with, but become more and more annoying after the first one or two times they’re used in a film.
Marcus Abbott (Noah Jupe) is nearly unbearable until the last ten or so minutes of the film, but it’s also a sensible form of irritation. Marcus lost his little brother and his father in the previous film and, without spoiling too much, doesn’t have a great time in the sequel. He doesn’t want to lose anyone else close to him and is now incredibly attached to the family members he has left. This results in Marcus being too clingy when someone needs to go on a supply run or has an idea that could potentially save everyone.
Cillian Murphy inherits the male lead since Lee Abbott’s exit. Murphy plays a character named Emmett and is actually a friend of the Abbott family. Emmett has lost everyone and everything and has remained relatively close to the Abbott’s farm even after the creatures arrived, but he never came for them. He has shelter and some supplies, but has spent so much time being on his own that he’s forgotten how to sympathize with anyone who isn’t himself. Murphy delivers this gloriously conflicted performance where he seems to be constantly struggling. Emmett often knows the right thing that should be done, but wants to remain hidden. He basically wants to survive over being a compassionate human being.
The formula for A Quiet Place II is intriguing because it plays out like an episodic arc of The Walking Dead. The zombie element is replaced with the creatures as the human characters go on supply runs, look for other survivors, and search for a sanctuary that may or may not exist. Since both A Quiet Place films are PG-13, there’s not much in the gore department. You’re attacked by these creatures and you’re basically just gone. The way the creature’s heads open up like a flower whenever they’re around audio feedback is visually similar to The Last of Us or even Resident Evil.
A Quiet Place Part II ditches the tension and the stealth the first film was known for and introduces more monsters, more action, more characters, and more of a world that’s barely hanging on by a thread. Lee’s oldest kids become they key players here while Emily Blunt takes a backseat. Cillian Murphy proves why he’s one of the most underrated actors working today. Overall, A Quiet Place Part II is an exceptionally entertaining sequel with quality performances and a primary focus on monster mayhem which, as horror and suspense fans, we should all get behind.
What’s great about this sequel is that it is no longer so contained. The Abbott family is forced to leave their farm and their home and go out into the outside world. But the scariest aspect of all is that the monsters aren’t the most inhuman thing to exist in whatever remains of this desolate world – it’s the human survivors.
The sequel seems to feature far more of the creatures than the original film. It’s not that they weren’t around in the original film, but A Quiet Place Part II gives them a more prominent presence. There seems to be more of them. The film does utilize jump scares a bit more often than it should. They’re cheap tactics to begin with, but become more and more annoying after the first one or two times they’re used in a film.
Marcus Abbott (Noah Jupe) is nearly unbearable until the last ten or so minutes of the film, but it’s also a sensible form of irritation. Marcus lost his little brother and his father in the previous film and, without spoiling too much, doesn’t have a great time in the sequel. He doesn’t want to lose anyone else close to him and is now incredibly attached to the family members he has left. This results in Marcus being too clingy when someone needs to go on a supply run or has an idea that could potentially save everyone.
Cillian Murphy inherits the male lead since Lee Abbott’s exit. Murphy plays a character named Emmett and is actually a friend of the Abbott family. Emmett has lost everyone and everything and has remained relatively close to the Abbott’s farm even after the creatures arrived, but he never came for them. He has shelter and some supplies, but has spent so much time being on his own that he’s forgotten how to sympathize with anyone who isn’t himself. Murphy delivers this gloriously conflicted performance where he seems to be constantly struggling. Emmett often knows the right thing that should be done, but wants to remain hidden. He basically wants to survive over being a compassionate human being.
The formula for A Quiet Place II is intriguing because it plays out like an episodic arc of The Walking Dead. The zombie element is replaced with the creatures as the human characters go on supply runs, look for other survivors, and search for a sanctuary that may or may not exist. Since both A Quiet Place films are PG-13, there’s not much in the gore department. You’re attacked by these creatures and you’re basically just gone. The way the creature’s heads open up like a flower whenever they’re around audio feedback is visually similar to The Last of Us or even Resident Evil.
A Quiet Place Part II ditches the tension and the stealth the first film was known for and introduces more monsters, more action, more characters, and more of a world that’s barely hanging on by a thread. Lee’s oldest kids become they key players here while Emily Blunt takes a backseat. Cillian Murphy proves why he’s one of the most underrated actors working today. Overall, A Quiet Place Part II is an exceptionally entertaining sequel with quality performances and a primary focus on monster mayhem which, as horror and suspense fans, we should all get behind.
Purple Phoenix Games (2266 KP) rated Valeria: Card Kingdoms in Tabletop Games
Jun 12, 2019
Imagine yourself a Duke/Duchess. You have land that needs to be developed. You have paltry starting resources and access to a Farmer to produce goods and a Knight to protect them. You need to build the greatest Dukedom/Duchy to prosper for generations and fend off the impending monster attack. In typical RPG fashion I ask you, “What. Do. You. Do?”
DISCLAIMER!! This review is for vanilla Valeria: Card Kingdoms. We have plans to add in the expansions in the near future. Once we do, we will add that information to this review or to a new review and link to it from here. -T
Okay, I have to admit, I Kickstarted Villages of Valeria (VoV) and Quests of Valeria (QoV) before picking up Valeria: Card Kingdoms (VCK). Why? Well, because I was wary of shared universe games at the time, so I tried one: Villages of Valeria. Dude, it’s a great game (review to come). When I Kickstart something I usually tend to go all-in. So I have the good stuff. Same with Quest for Valeria (review to come). I simply missed the boat on the first installment because I was late to the game.
Fast forward to me actually buying the game and trying it out. The mechanics felt very familiar (thanks Machi Koro), and the iconography was very familiar too (thanks VoV and QoV). But VCK excelled and rocked my world so much that I just cannot get enough of it.
Without paraphrasing the rulebook and teaching the entire game here, I’ll give a quick rules synopsis. You roll 2d6 on your turn and activate cards based on what you roll. Rolled a 3 and a 5? Ok, activate the 3 card. Also the 5 card. So far it sounds just like Machi Koro right? Here’s where it improves on MK. You also activate the 8 card (because 3+5=8). BUT ALSO EVERYONE ELSE ACTIVATES THEIR 3, 5, and 8 CARDS. Then you take two actions, which could be recruiting more citizen cards to activate when rolled, getting resources, defeating monsters, adding buildings to your Dukedom/Duchy. Most VP at the end of the game wins.
Roll dice, activate cards, take actions, win the game. It’s so simple, but yet so so so much fun. The game looks incredible when setup, there are a ton of card areas, monsters, the dice are big and chunky, game play is super fast, and you are always involved – even on your opponents’ turns. What more could you ask for? I’ll tell you: a super positive Purple Phoenix Games score of 22 / 24. It’s my favorite game of all time, after all.
https://purplephoenixgames.wordpress.com/2019/01/09/valeria-card-kingdoms-review/
DISCLAIMER!! This review is for vanilla Valeria: Card Kingdoms. We have plans to add in the expansions in the near future. Once we do, we will add that information to this review or to a new review and link to it from here. -T
Okay, I have to admit, I Kickstarted Villages of Valeria (VoV) and Quests of Valeria (QoV) before picking up Valeria: Card Kingdoms (VCK). Why? Well, because I was wary of shared universe games at the time, so I tried one: Villages of Valeria. Dude, it’s a great game (review to come). When I Kickstart something I usually tend to go all-in. So I have the good stuff. Same with Quest for Valeria (review to come). I simply missed the boat on the first installment because I was late to the game.
Fast forward to me actually buying the game and trying it out. The mechanics felt very familiar (thanks Machi Koro), and the iconography was very familiar too (thanks VoV and QoV). But VCK excelled and rocked my world so much that I just cannot get enough of it.
Without paraphrasing the rulebook and teaching the entire game here, I’ll give a quick rules synopsis. You roll 2d6 on your turn and activate cards based on what you roll. Rolled a 3 and a 5? Ok, activate the 3 card. Also the 5 card. So far it sounds just like Machi Koro right? Here’s where it improves on MK. You also activate the 8 card (because 3+5=8). BUT ALSO EVERYONE ELSE ACTIVATES THEIR 3, 5, and 8 CARDS. Then you take two actions, which could be recruiting more citizen cards to activate when rolled, getting resources, defeating monsters, adding buildings to your Dukedom/Duchy. Most VP at the end of the game wins.
Roll dice, activate cards, take actions, win the game. It’s so simple, but yet so so so much fun. The game looks incredible when setup, there are a ton of card areas, monsters, the dice are big and chunky, game play is super fast, and you are always involved – even on your opponents’ turns. What more could you ask for? I’ll tell you: a super positive Purple Phoenix Games score of 22 / 24. It’s my favorite game of all time, after all.
https://purplephoenixgames.wordpress.com/2019/01/09/valeria-card-kingdoms-review/
JT (287 KP) rated Godzilla (2014) in Movies
Mar 23, 2020
Does what it says on the tin
Big action blockbusters probably don’t get much bigger than this, certainly, the budgets don’t. Just ask Gareth Edwards, who is making his second feature (again about monsters) brings to life one of the films most iconic.
Edwards as a director landed on peoples radar with his 2010 micro-budgeted Monsters which drew on strong character development and their ongoing relationships in the aftermath of an alien invasion. In this reboot, which if there was ever a need for a remake this might well have been it, Edwards plumps for well crafted central characters while teasing us with glimpses of prehistoric beings saving the money shots for the big action set pieces.
In an opening credits history lesson which gives us a background into the creation of the gargantuan predator, and the reason for all that nuclear testing, we are fast-forwarded to 1999 was the discovery of giant remains sparks fears that something else has been awoken and ready to cause some havoc.
I wasn’t particularly blown away by this one, the first half is exceptional as Cranston’s Joe Brody is encapsulated in a collapsing nuclear power plant disaster and then goes a bit crackpot as he looks to unearth his theory that the government are trying to cover something up.
Once the dust settles on that and the force of nature have revealed themselves in the shape of Godzilla and his foe the M.U.TO.s (Massive Unidentified Terrestrial Objects) there is little to do but sit back and watch the carnage unfurl.
With so much going on the character performances are practically dwarfed by the 350 ft beasts going toe to toe, and you really pay little attention to what is going on in the background. Some of the cast add little if anything which is a shame, Ken Watanabe does a lot of starring into space with his jaw-dropping onto the floor. His partner in science Sally Hawkins merely attempts to add snippets of useless information and poor Elizabeth Olsen is reduced to a bit part love interest.
Taylor-Johnson looks suitably beefed up and manages to hold his own, taking centre stage to save the world from possible annihilation, as if that hasn’t already been achieved by the Dawrinesque nuclear creation. There are parts within the film that are ludicrous, and parts that you can stare in amazement at none more so than the final fight which if anything is certainly worth the admission price.
Visually as you would expect it’s a stunning film but is somewhat disjointed throughout. There were enough subtle references to suggest a sequel (which there was) and that Gareth Edwards will in someway get another crack and wreaking havoc somewhere else (which he didn’t).
Edwards as a director landed on peoples radar with his 2010 micro-budgeted Monsters which drew on strong character development and their ongoing relationships in the aftermath of an alien invasion. In this reboot, which if there was ever a need for a remake this might well have been it, Edwards plumps for well crafted central characters while teasing us with glimpses of prehistoric beings saving the money shots for the big action set pieces.
In an opening credits history lesson which gives us a background into the creation of the gargantuan predator, and the reason for all that nuclear testing, we are fast-forwarded to 1999 was the discovery of giant remains sparks fears that something else has been awoken and ready to cause some havoc.
I wasn’t particularly blown away by this one, the first half is exceptional as Cranston’s Joe Brody is encapsulated in a collapsing nuclear power plant disaster and then goes a bit crackpot as he looks to unearth his theory that the government are trying to cover something up.
Once the dust settles on that and the force of nature have revealed themselves in the shape of Godzilla and his foe the M.U.TO.s (Massive Unidentified Terrestrial Objects) there is little to do but sit back and watch the carnage unfurl.
With so much going on the character performances are practically dwarfed by the 350 ft beasts going toe to toe, and you really pay little attention to what is going on in the background. Some of the cast add little if anything which is a shame, Ken Watanabe does a lot of starring into space with his jaw-dropping onto the floor. His partner in science Sally Hawkins merely attempts to add snippets of useless information and poor Elizabeth Olsen is reduced to a bit part love interest.
Taylor-Johnson looks suitably beefed up and manages to hold his own, taking centre stage to save the world from possible annihilation, as if that hasn’t already been achieved by the Dawrinesque nuclear creation. There are parts within the film that are ludicrous, and parts that you can stare in amazement at none more so than the final fight which if anything is certainly worth the admission price.
Visually as you would expect it’s a stunning film but is somewhat disjointed throughout. There were enough subtle references to suggest a sequel (which there was) and that Gareth Edwards will in someway get another crack and wreaking havoc somewhere else (which he didn’t).
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Alison Pink (7 KP) rated The Mark of Athena in Books
Jan 15, 2018
Book Three in the Heroes of Olympus series did not disappoint! I have to admit that out of all Rick Riordan's series this has been my least favorite, but I really enjoyed this installment. It is literally a cliffhanger...if that cliff is hanging over Tartarus & is under a parking lot in Rome that is!
All the characters have matured nicely and I have to say that was a pleasant surprise. Percy & Annabeth's relationship has followed the same line. But despite all the characters in the book, I have to say my favorite is Leo Valdez; the brainiac of the demigods. He was very funny in this book & easy to like. His personality was developed a lot more throughout this story so the reader gets to know him on another level.
As for the plot, a war breaks out between the Greek & Roman camps thanks to some nasty spirits taking over Leo. Despite this, the 7 demigods & Coach Hedge, the satyr, must embark on a mission to unite the 2 camps & prevent Gaea & her giants from destroying the world. Needless to say, it isn't easy & they run amok of quite a few gods & monsters on the way.
I am really looking forward to seeing how Riordan wraps up this series!! I have a sinking feeling that it may be the end of Percy Jackson though...
All the characters have matured nicely and I have to say that was a pleasant surprise. Percy & Annabeth's relationship has followed the same line. But despite all the characters in the book, I have to say my favorite is Leo Valdez; the brainiac of the demigods. He was very funny in this book & easy to like. His personality was developed a lot more throughout this story so the reader gets to know him on another level.
As for the plot, a war breaks out between the Greek & Roman camps thanks to some nasty spirits taking over Leo. Despite this, the 7 demigods & Coach Hedge, the satyr, must embark on a mission to unite the 2 camps & prevent Gaea & her giants from destroying the world. Needless to say, it isn't easy & they run amok of quite a few gods & monsters on the way.
I am really looking forward to seeing how Riordan wraps up this series!! I have a sinking feeling that it may be the end of Percy Jackson though...
The Marinated Meeple (1848 KP) rated Survive: Escape from Atlantis! in Tabletop Games
Apr 10, 2018
Sea Monsters (5 more)
Whales that sink boats
Sharks that eat swimmers
Sending monster to do your bidding
getting your people to safety
A newer version was published so everyone has access to it.
The Island is sinking and the ocean is filled with terrors, what a fun time.
I adored this game as a kid, nothing better than sending a shark to eat your sister and making the sounds from the movie JAWS, or sending a whale to sink her boat and maybe yelling "Moby Dick gets his revenge" before you actually know what you are talking about, because you know of the book but haven't read it yet....
This is a great game, the only way to improve it would be to make it 6 players, and add more versions of the creatures, which I've heard the new version does add squids, dolphins and more players. Or as I would call them, Flipper and The Kraken.
I own the old version. which was missing pieces and I got another copy that was missing pieces and created a frankenstein of parts to make the whole. I've seen people playing it online and it hits me in my nostalgic place. I'd love to break this out again and play.
Oh the pictures I would paint in my head as a kid.
The heroic triumph of getting my people to safety.
This is a great game, the only way to improve it would be to make it 6 players, and add more versions of the creatures, which I've heard the new version does add squids, dolphins and more players. Or as I would call them, Flipper and The Kraken.
I own the old version. which was missing pieces and I got another copy that was missing pieces and created a frankenstein of parts to make the whole. I've seen people playing it online and it hits me in my nostalgic place. I'd love to break this out again and play.
Oh the pictures I would paint in my head as a kid.
The heroic triumph of getting my people to safety.