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Purple Phoenix Games (2266 KP) rated Posthuman in Tabletop Games
Aug 25, 2021
So many storytellers have attempted to predict, or at least depict, the future of humanity. Many assert that a cataclysmic event will trigger some dark post-apocalyptic culture of humanity’s last breath on Earth. Others would have us fleeing to the stars to colonize and begin our species anew. But what if the former was correct and instead of becoming X-Men humans would rapidly mutate and become… something else entirely?
Posthuman is set in that dark post-apocalyptic horrorscape and is an exploration adventure game with character upgrading and dice-driven combat. The twist here is that humans are trying to escape the mutant creatures to The Fortress, a safe haven for all, but once infected may turn mutant and also turn on the party to prevent that glorious end. In this review, however, I will be playing through the solo rules, and they do not have players turning into mutants during the game. Bummer, eh?
DISCLAIMER: We are using the Kickstarter Deluxe version of the game. We do have the Defiant expansion from the KS campaign, but will not be using it for this review (I don’t think). Also, we do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. -T
To setup consult the rulebook, as there are so many decks of cards and character setup steps that need to happen that I just cannot detail here. Once setup your play area will look something like the photo below. Once setup is complete you are ready to begin your journey to The Fortress.
Posthuman is played over a series of rounds until the player wins or loses. The only way to win is to enter The Fortress before the Event deck runs out, and obviously the only way to lose is to run the Event deck out of cards or become a mutant by suffering five scars.
A round consists of several phases. The first phase is Event Resolution. The player will flip the top Event card and resolve its text. These Events could be a one-shot bad (or good) thing for the player, or may be an ongoing Seasonal Event that will stay in play until another Seasonal Event is drawn.
After the Events, characters will need to Eat to survive. Characters will be able to forage for food in a subsequent phase, but know that food is very important and if characters go too long without eating they will be suffering penalties of their Health and Morale.
Once fed (or starved, I suppose), the player will Declare an Action from the following: Camp, Forage, Scout, or Move (in multiplayer there is an additional action as well). To Camp players will forego any other action to heal their character. When a character Forages they will flip the current tile’s marker to show it may no longer be foraged and draw a Supplies card to see what supplies they will be able to gather. These could be more food tokens, ammo, equipment or weapons. To Scout a character will draw terrain tiles equal to the number of exits shown on their current terrain tile. The player will place the tiles however they want and this will provide insight into future locations and what they may hold. Lastly a player may Move into a connected terrain tile and begin having encounters upon it.
Most of the action in Posthuman comes as a result of having encounters on terrain tiles. Depending on where the character meeple is located on the Central Board track encounters will be drawn from the level one, two, or three decks and encountered immediately. Most of the encounters are combats, and I could write another whole post on combat, but I will spare you the details and merely say that combat is very involved and encompasses many steps to resolve. At the end of the combat a character may receive the encountered creature card as a VP trophy to be spent later on upgrades. The VP card may also instruct the player to move the meeple one space closer to The Fortress on the Central Board track. The other type of encounter card presents choices for the player to make or stat tests to overcome via die rolls.
Play continues in this fashion until the player wins by reaching The Fortress, or by losing to the forces set against them.
Components. This box is chock FULL of components and they are all super high-quality and enjoyable to play with. I do have a couple issues with some bits. Firstly, the player boards are quite small, and the tracking cubes are not meant for big meaty paws at all. Similarly, the tracking chits to be used for stats on the player board are flimsy and don’t really stay in place too well. Also the game comes with two different shades of gray player meeple colors and NOT a purple option. Shame! Shame! Shame!
When all is said and done Posthuman delivers an exciting experience on the table for a solo player and indulges the player’s need to roll dice on the regular. Just me? Didn’t think so. The combat is great, but I found myself discarding more enemies than defeating in some games and that is quite annoying. One game I refused to Scout at all and that totally bit me in the booty. So Scout, y’all.
Just know that playing this solo is NOT a cakewalk at all. I watched a playthrough video where the host won the game but nearly every roll of the die was favorable and every combat successful. Even still, she nearly ran out of time and lost the game. So games really can come down to the wire. Now, I haven’t really gotten very close to winning yet, but my day is coming!
I like this one a lot, and will certainly be going back to it for my solo plays. I have been playing some really great solo games lately, and I am very thankful for that. Posthuman, however, I don’t think will get much multiplayer action at my house. The rules are plentiful and the people I normally game with do not enjoy rules-heavy games. Similarly, I don’t think the theme is for everyone. I dig it, but different strokes and all. If you are in the market for a new (to you) game that can be played solo or multiplayer with an interesting theme and is pretty difficult, look up Posthuman. Just stay away from the mutants. These do NOT want to recruit you to their school for gifted people.
Posthuman is set in that dark post-apocalyptic horrorscape and is an exploration adventure game with character upgrading and dice-driven combat. The twist here is that humans are trying to escape the mutant creatures to The Fortress, a safe haven for all, but once infected may turn mutant and also turn on the party to prevent that glorious end. In this review, however, I will be playing through the solo rules, and they do not have players turning into mutants during the game. Bummer, eh?
DISCLAIMER: We are using the Kickstarter Deluxe version of the game. We do have the Defiant expansion from the KS campaign, but will not be using it for this review (I don’t think). Also, we do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. -T
To setup consult the rulebook, as there are so many decks of cards and character setup steps that need to happen that I just cannot detail here. Once setup your play area will look something like the photo below. Once setup is complete you are ready to begin your journey to The Fortress.
Posthuman is played over a series of rounds until the player wins or loses. The only way to win is to enter The Fortress before the Event deck runs out, and obviously the only way to lose is to run the Event deck out of cards or become a mutant by suffering five scars.
A round consists of several phases. The first phase is Event Resolution. The player will flip the top Event card and resolve its text. These Events could be a one-shot bad (or good) thing for the player, or may be an ongoing Seasonal Event that will stay in play until another Seasonal Event is drawn.
After the Events, characters will need to Eat to survive. Characters will be able to forage for food in a subsequent phase, but know that food is very important and if characters go too long without eating they will be suffering penalties of their Health and Morale.
Once fed (or starved, I suppose), the player will Declare an Action from the following: Camp, Forage, Scout, or Move (in multiplayer there is an additional action as well). To Camp players will forego any other action to heal their character. When a character Forages they will flip the current tile’s marker to show it may no longer be foraged and draw a Supplies card to see what supplies they will be able to gather. These could be more food tokens, ammo, equipment or weapons. To Scout a character will draw terrain tiles equal to the number of exits shown on their current terrain tile. The player will place the tiles however they want and this will provide insight into future locations and what they may hold. Lastly a player may Move into a connected terrain tile and begin having encounters upon it.
Most of the action in Posthuman comes as a result of having encounters on terrain tiles. Depending on where the character meeple is located on the Central Board track encounters will be drawn from the level one, two, or three decks and encountered immediately. Most of the encounters are combats, and I could write another whole post on combat, but I will spare you the details and merely say that combat is very involved and encompasses many steps to resolve. At the end of the combat a character may receive the encountered creature card as a VP trophy to be spent later on upgrades. The VP card may also instruct the player to move the meeple one space closer to The Fortress on the Central Board track. The other type of encounter card presents choices for the player to make or stat tests to overcome via die rolls.
Play continues in this fashion until the player wins by reaching The Fortress, or by losing to the forces set against them.
Components. This box is chock FULL of components and they are all super high-quality and enjoyable to play with. I do have a couple issues with some bits. Firstly, the player boards are quite small, and the tracking cubes are not meant for big meaty paws at all. Similarly, the tracking chits to be used for stats on the player board are flimsy and don’t really stay in place too well. Also the game comes with two different shades of gray player meeple colors and NOT a purple option. Shame! Shame! Shame!
When all is said and done Posthuman delivers an exciting experience on the table for a solo player and indulges the player’s need to roll dice on the regular. Just me? Didn’t think so. The combat is great, but I found myself discarding more enemies than defeating in some games and that is quite annoying. One game I refused to Scout at all and that totally bit me in the booty. So Scout, y’all.
Just know that playing this solo is NOT a cakewalk at all. I watched a playthrough video where the host won the game but nearly every roll of the die was favorable and every combat successful. Even still, she nearly ran out of time and lost the game. So games really can come down to the wire. Now, I haven’t really gotten very close to winning yet, but my day is coming!
I like this one a lot, and will certainly be going back to it for my solo plays. I have been playing some really great solo games lately, and I am very thankful for that. Posthuman, however, I don’t think will get much multiplayer action at my house. The rules are plentiful and the people I normally game with do not enjoy rules-heavy games. Similarly, I don’t think the theme is for everyone. I dig it, but different strokes and all. If you are in the market for a new (to you) game that can be played solo or multiplayer with an interesting theme and is pretty difficult, look up Posthuman. Just stay away from the mutants. These do NOT want to recruit you to their school for gifted people.
Steven Sklansky (231 KP) rated Logan (2017) in Movies
Sep 21, 2017
Old Man Logan (2 more)
Amazing R rated comic book movie
Amazing story
One of the best Marvel movies
Contains spoilers, click to show
Oh my god, this was fantastic. I knew this was going to be a amazing movie going in but it just blew my mind. I never thought we were going to get an Old Man Logan. But Hugh Jackman played the role in away I didn't see coming. From the opening scene inside the limo was the best. Logan was so angry but he really didn't want to bust out the claws. But when you are push to the brink anger just pops out. It was the first time I think I have ever seen blood in an X-men movie. It just got so much better after that.
The addition of Professor X was kind of crazy. I didn't know how it would play out but him being bat shit crazy was a totally different side of him that worked. He really helped show the human side of being a mutant and show Logan there can be peaceful side of life. Them helping the farmer was one of the best scenes in the movie because it helped Logan bring out the human in him and not just his animal instincts.
The little girl that played X-23 was great. I did not know a girl could play anger so well. And that her parents would let her decapitate someone. I really hope they do a full X-23 movie with her grown up, I think it will help keep the series alive.
The death of Logan and Charles hit me so hard. I grew up watching these characters grow and get old and it was very sad to see it end. Logan's burial was done so fast but the kids had to escape, I do wish there was a little more to it and more of a score. But overall fantastic ending to a great Wolverine.
If you didn't see this movie in the theater that's to bad. If you haven't seen at all go see this movie now.
The addition of Professor X was kind of crazy. I didn't know how it would play out but him being bat shit crazy was a totally different side of him that worked. He really helped show the human side of being a mutant and show Logan there can be peaceful side of life. Them helping the farmer was one of the best scenes in the movie because it helped Logan bring out the human in him and not just his animal instincts.
The little girl that played X-23 was great. I did not know a girl could play anger so well. And that her parents would let her decapitate someone. I really hope they do a full X-23 movie with her grown up, I think it will help keep the series alive.
The death of Logan and Charles hit me so hard. I grew up watching these characters grow and get old and it was very sad to see it end. Logan's burial was done so fast but the kids had to escape, I do wish there was a little more to it and more of a score. But overall fantastic ending to a great Wolverine.
If you didn't see this movie in the theater that's to bad. If you haven't seen at all go see this movie now.
Awix (3310 KP) rated Godzilla Vs Biollante (1989) in Movies
Feb 8, 2018 (Updated Feb 8, 2018)
The Rise of the Rose of the Risen Dead
Toho Studios held a competition to find the plot for their next Godzilla movie after the semi-reboot of the series in 1984, and this is the film that resulted from the winning idea. Heaven knows what the losing entries must have been like, because this is a tale dripping with utter insanity of a kind you just don't get in conventional western movies.
Scientists hoping to grow extra-resilient genetically-modified wheat give some harvested Godzilla cells to a brilliant scientist who has been left unhinged by the death of his lovely young daughter in a terrorist attack. The scientist promptly decides to use the G-cells to create a new form of hybrid rose (as you would), which starts to exhibit worrying Godzilla-ish tendencies (demolishing the greenhouse and heading off across country, for instance). It transpires the new creature is possessed by the spirit of the scientist's daughter. 'I think now I may have made a mistake,' admits the scientist, in one of the great movie understatements.
Not to worry, for Godzilla himself erupts from the volcanic prison he was stuck in at the end of the previous film, and the new creature (Biollante, in case you haven't already figured it out) may be able to lend a hand in sorting him out. There is also a slightly dull subplot about evil American corporations and spies from the desert nation of Saradia (i.e. Saudi Arabia) which sometimes gets in the way of the monster action.
Well, if you've ever wanted to see cinema's most famous mutant nuclear dinosaur battling a botanical semi-clone of himself which has been possessed by the ghost of a young woman, this is the movie for you. Actually, this is a cut above most Godzilla movies of this period, being filled with (admittedly mad) ideas and actually keeping Godzilla at the centre of the plot. The monsters look good and it treats them with a welcome seriousness. Unfortunately, the poor box office for this outing led Toho to adopt a policy of bringing back old favourites in subsequent movies, rather than new monsters, but this is a refreshingly different and rather well-made Godzilla film.
Scientists hoping to grow extra-resilient genetically-modified wheat give some harvested Godzilla cells to a brilliant scientist who has been left unhinged by the death of his lovely young daughter in a terrorist attack. The scientist promptly decides to use the G-cells to create a new form of hybrid rose (as you would), which starts to exhibit worrying Godzilla-ish tendencies (demolishing the greenhouse and heading off across country, for instance). It transpires the new creature is possessed by the spirit of the scientist's daughter. 'I think now I may have made a mistake,' admits the scientist, in one of the great movie understatements.
Not to worry, for Godzilla himself erupts from the volcanic prison he was stuck in at the end of the previous film, and the new creature (Biollante, in case you haven't already figured it out) may be able to lend a hand in sorting him out. There is also a slightly dull subplot about evil American corporations and spies from the desert nation of Saradia (i.e. Saudi Arabia) which sometimes gets in the way of the monster action.
Well, if you've ever wanted to see cinema's most famous mutant nuclear dinosaur battling a botanical semi-clone of himself which has been possessed by the ghost of a young woman, this is the movie for you. Actually, this is a cut above most Godzilla movies of this period, being filled with (admittedly mad) ideas and actually keeping Godzilla at the centre of the plot. The monsters look good and it treats them with a welcome seriousness. Unfortunately, the poor box office for this outing led Toho to adopt a policy of bringing back old favourites in subsequent movies, rather than new monsters, but this is a refreshingly different and rather well-made Godzilla film.
Awix (3310 KP) rated Logan (2017) in Movies
Feb 10, 2018 (Updated Feb 10, 2018)
Cover Granny's eyes and ears
The question we must ask ourselves here is: does adding graphic gory violence and F-bombs by the cartload really transform a reasonably formulaic X-men franchise movie into something qualitatively different? Because it seems to me that if you were to make a PG-rated edit of Logan it would not feel that much different from many of the other films in the series. Well, perhaps I exaggerate just a bit, because the film does have a downbeat mood quite unusual for this genre, and the focus on the fragility of its characters does give the actors a lot to work with (though Hugh Jackman is, quite predictably, acted off the screen by Patrick Stewart).
Plot as follows: the year is 2030, or thereabouts, and all is not well for mutantkind, inasmuch as they seem to have died out. A knocking-on-a-bit Wolverine is working as a limo driver and trying to keep a low profile while caring for a frail Charles Xavier, but the appearance of a young mutant girl forces the duo to reassess their priorities.
Maybe the problem is that the first trailer for this film - the one with the Johnny Cash soundtrack - promised something genuinely powerful and melancholic. The song isn't in the movie and neither, really, is the power and melancholy. The movie seems to be trying to tell the story of a conflicted man steeped in violence who tries to find redemption at the end of his life, but Jackman's Wolverine has always been so much of a teddy bear - his 'darkness' and 'edginess' have always felt like corporate branding - that this doesn't really work.
Still, the film is well-assembled and its vision of a dystopian near-future America is both engaging and consisting. The film's willingness to simply not worry about franchise continuity is also kind of refreshing. With the future of the X-franchise apparently somewhat up in the air, this is at the very least a superior entry to mark the departure of at least one of its mainstays.
Plot as follows: the year is 2030, or thereabouts, and all is not well for mutantkind, inasmuch as they seem to have died out. A knocking-on-a-bit Wolverine is working as a limo driver and trying to keep a low profile while caring for a frail Charles Xavier, but the appearance of a young mutant girl forces the duo to reassess their priorities.
Maybe the problem is that the first trailer for this film - the one with the Johnny Cash soundtrack - promised something genuinely powerful and melancholic. The song isn't in the movie and neither, really, is the power and melancholy. The movie seems to be trying to tell the story of a conflicted man steeped in violence who tries to find redemption at the end of his life, but Jackman's Wolverine has always been so much of a teddy bear - his 'darkness' and 'edginess' have always felt like corporate branding - that this doesn't really work.
Still, the film is well-assembled and its vision of a dystopian near-future America is both engaging and consisting. The film's willingness to simply not worry about franchise continuity is also kind of refreshing. With the future of the X-franchise apparently somewhat up in the air, this is at the very least a superior entry to mark the departure of at least one of its mainstays.
Does the Noise in My Head Bother You?: The Autobiography
Book
The long-awaited, never-before-told, no-holds-barred memoir from the legendary Aerosmith frontman....
LeftSideCut (3778 KP) rated The New Mutants (2020) in Movies
Sep 12, 2020
So yeah, I actually quite liked The New Mutants. It's getting absolutely mauled online, so I was honestly expecting an absolute shit storm that I was going to hate, but that's not the case.
For a film that was delayed over and over again, and suffered apparent reshoots, I was glad to find a pretty coherent narrative, wrapped up in a modest X-Men package. I say modest because TNM for the most part, is a pretty grounded drama surrounding 5 teens in a facility designed to help them control their burgeoning mutant powers. The first two thirds of the film have little in the way of big superhero moments, some glimpses of powers here and there.
The cast are all believable enough - Anya Taylor-Joy is a standout as Illyana Rasputin aka Magik.
It's also refreshing to see and emphasis on some LGBTQ characters in these kind of movies.
I've been a fan of X-Men comics from a young age, so seeing the likes of some more obscure characters such as Magik, Mirage, Wolfsbane, Cannonball and Sunspot (who has appeared once before in Days of Future Past) is pretty cool. Without going into spoilers, the choices in antagonists is inspired as well.
The whole final act is actually a bit of a treat for people who know a bit about the wider X-Men comics.
Although I found a fair bit to like in TNM, it doesn't quite hit the strides that it could. There are horror elements present, but nothing remotely scary - I can't help but feel that once upon a time, there was a version of TNM somewhere that was a lot more full on. Its a film that whilst ok, has a lot of untapped potential that for one reason or another just wasn't realised, and it feels a little frustrating.
However, it's far from being the worst entry in the X-Men franchise, and the fact that it's finally landed and it's watchable is a small miracle in itself. I was so so convinced that it was going to be complete garbage, and it's nice to be wrong.
For a film that was delayed over and over again, and suffered apparent reshoots, I was glad to find a pretty coherent narrative, wrapped up in a modest X-Men package. I say modest because TNM for the most part, is a pretty grounded drama surrounding 5 teens in a facility designed to help them control their burgeoning mutant powers. The first two thirds of the film have little in the way of big superhero moments, some glimpses of powers here and there.
The cast are all believable enough - Anya Taylor-Joy is a standout as Illyana Rasputin aka Magik.
It's also refreshing to see and emphasis on some LGBTQ characters in these kind of movies.
I've been a fan of X-Men comics from a young age, so seeing the likes of some more obscure characters such as Magik, Mirage, Wolfsbane, Cannonball and Sunspot (who has appeared once before in Days of Future Past) is pretty cool. Without going into spoilers, the choices in antagonists is inspired as well.
The whole final act is actually a bit of a treat for people who know a bit about the wider X-Men comics.
Although I found a fair bit to like in TNM, it doesn't quite hit the strides that it could. There are horror elements present, but nothing remotely scary - I can't help but feel that once upon a time, there was a version of TNM somewhere that was a lot more full on. Its a film that whilst ok, has a lot of untapped potential that for one reason or another just wasn't realised, and it feels a little frustrating.
However, it's far from being the worst entry in the X-Men franchise, and the fact that it's finally landed and it's watchable is a small miracle in itself. I was so so convinced that it was going to be complete garbage, and it's nice to be wrong.
GF
Glitch Fixers - The Powerpuff Girls
Games and Entertainment
App
The Internet is under attack! Battle monsters and solve puzzles with the Powerpuff Girls in Glitch...
Gareth von Kallenbach (980 KP) rated Teenage Mutant Ninja Turtles (2014) in Movies
Aug 6, 2019
I’m kind of like everyone else out there. I grew up with the Ninja Turtles. I loved the cartoons, the comics and most of all the toys. I remember the pizza shooter. Boy, did I get into some trouble with that. When the movie came out in 1990, I begged and begged by father to take me to it until he finally did. I loved that movie! And while it may not for most, it still hold up for me today.
I wish that I could speak with as much enthusiasm about 2014’s Teenage Mutant Ninja Turtles. The truth is, as I sat there and watched I found myself shaking my head “no” more often than not over the course of the hour and a half. My worst fears for the movie came true, and I am ashamed of what this may do to the franchise. And be warned, there are most definitely spoilers ahead.
TMNT is about a “gang” called the Foot Clan, who are robbing chemical shipments, banks and all sorts of places in New York City. April O’Neil, a local news reporter, is looking to make a big break and thinks she may have found it as she happens upon a robbery in progress by the Foot Clan. But before she could any good pictures or footage, mysterious vigilantes show up and save the day. This leads her to investigate and find out that none other than our favorite heroes in the half shell are said vigilantes. We find out that the partner of Shredder, the head of the Foot Clan, was running experiments using a chemical compound not of this world. They were injecting, you guessed it, four turtles and a rat. Now the turtles must stop the Foot Clan from carrying out there ultimate plan, which leads us to a final showdown between our heroes and Shredder.
First off, bad move changing the origin story like that. A mutagen made from an alien compound? It totally lacks credibility especially as it is only slight referenced in one scene, and then never spoken of again. Plus, losing “the ooze” origin totally closes doors (though maybe not all the way) on other characters in the TMNT universe (i.e. BeBop and Rocksteady). It’s just really lame to see them veer away from what was tried and true.
The turtles themselves, their new look actually grew on me. I think that some of the accessories may have been a little overboard, but the basics were there. I especially liked that the bandanas weren’t identical. However, the look is where it ended for me. I do not think that they cast the voices right. It just didn’t sound like they are supposed to sound. We’ve had the iconic voices from animated series to the old series of movies that just stand out. I didn’t get that here.
Also, I just don’t get the deal with Megan Fox. I get that some guys find her attractive, but that doesn’t mean she can act. She was the absolute worst choice for April O’Neil. She just didn’t look the part. Maybe Michael Bay was trying to prove a point about the rumors going around for why she wasn’t in Transformers 3. Will Arnett, however, did an excellent job as Vern Fenwick, O’Neil’s camera man. He had some great comedic timing and relief from the action sequences.
If you ask me, they showed Shredder’s face way too early in the movie. And then they way overdid him, right off the get go. Shredder was a formidable foe because of his cunningness and martial arts expertise. But ladies and gentleman, they introduce Super Shredder almost immediately off the bat. Or, as I like to call him in this film, Swiss Army Shredder. He looked like a freaking Transformer, in the worst way. I swear I even heard the Transformer sound when he jumped and landed one time. They way, way over did it. I know, I’ve already said this. But it seems to be a theme of the night.
I walked out of the film wishing I had never agreed to do this. Unfortunately, though, someone’s got to take one for the team. And if it means that I can warn others, than I am glad to have done it. The movie was entirely bad; there were a couple of funny moments. It just saddens me to think that this will be some people’s first exposure to what was always such an awesome universe. I will most definitely not be picking this up on Blu-ray. I will, however, be watching 1990’ Teenage Mutant Ninja Turtles.
Now, I understand that some of you may see me as being a fan boy obsessing over nostalgia. But if you have read any of my reviews, you know that I always am kinder and look for the entertainment value of movies. This movie just made me sad. But if you don’t believe me, or doubt my opinion… go check it out. You’ll wish you hadn’t.
I wish that I could speak with as much enthusiasm about 2014’s Teenage Mutant Ninja Turtles. The truth is, as I sat there and watched I found myself shaking my head “no” more often than not over the course of the hour and a half. My worst fears for the movie came true, and I am ashamed of what this may do to the franchise. And be warned, there are most definitely spoilers ahead.
TMNT is about a “gang” called the Foot Clan, who are robbing chemical shipments, banks and all sorts of places in New York City. April O’Neil, a local news reporter, is looking to make a big break and thinks she may have found it as she happens upon a robbery in progress by the Foot Clan. But before she could any good pictures or footage, mysterious vigilantes show up and save the day. This leads her to investigate and find out that none other than our favorite heroes in the half shell are said vigilantes. We find out that the partner of Shredder, the head of the Foot Clan, was running experiments using a chemical compound not of this world. They were injecting, you guessed it, four turtles and a rat. Now the turtles must stop the Foot Clan from carrying out there ultimate plan, which leads us to a final showdown between our heroes and Shredder.
First off, bad move changing the origin story like that. A mutagen made from an alien compound? It totally lacks credibility especially as it is only slight referenced in one scene, and then never spoken of again. Plus, losing “the ooze” origin totally closes doors (though maybe not all the way) on other characters in the TMNT universe (i.e. BeBop and Rocksteady). It’s just really lame to see them veer away from what was tried and true.
The turtles themselves, their new look actually grew on me. I think that some of the accessories may have been a little overboard, but the basics were there. I especially liked that the bandanas weren’t identical. However, the look is where it ended for me. I do not think that they cast the voices right. It just didn’t sound like they are supposed to sound. We’ve had the iconic voices from animated series to the old series of movies that just stand out. I didn’t get that here.
Also, I just don’t get the deal with Megan Fox. I get that some guys find her attractive, but that doesn’t mean she can act. She was the absolute worst choice for April O’Neil. She just didn’t look the part. Maybe Michael Bay was trying to prove a point about the rumors going around for why she wasn’t in Transformers 3. Will Arnett, however, did an excellent job as Vern Fenwick, O’Neil’s camera man. He had some great comedic timing and relief from the action sequences.
If you ask me, they showed Shredder’s face way too early in the movie. And then they way overdid him, right off the get go. Shredder was a formidable foe because of his cunningness and martial arts expertise. But ladies and gentleman, they introduce Super Shredder almost immediately off the bat. Or, as I like to call him in this film, Swiss Army Shredder. He looked like a freaking Transformer, in the worst way. I swear I even heard the Transformer sound when he jumped and landed one time. They way, way over did it. I know, I’ve already said this. But it seems to be a theme of the night.
I walked out of the film wishing I had never agreed to do this. Unfortunately, though, someone’s got to take one for the team. And if it means that I can warn others, than I am glad to have done it. The movie was entirely bad; there were a couple of funny moments. It just saddens me to think that this will be some people’s first exposure to what was always such an awesome universe. I will most definitely not be picking this up on Blu-ray. I will, however, be watching 1990’ Teenage Mutant Ninja Turtles.
Now, I understand that some of you may see me as being a fan boy obsessing over nostalgia. But if you have read any of my reviews, you know that I always am kinder and look for the entertainment value of movies. This movie just made me sad. But if you don’t believe me, or doubt my opinion… go check it out. You’ll wish you hadn’t.
JT (287 KP) rated Dredd (2012) in Movies
Mar 10, 2020
From the opening slow motion bullet to the face and exit wound that leaves a spray of deep red across the screen, it’s clear to see that this Dredd reboot is all about eradicating the memory of Stallone. It also does its best to stay true to the graphic novels in which this Judge Dredd leaves his helmet on for the entirety.
Karl Urban steps into the boots for this outing and complete with grizzled voice that echoes of Clint Eastwood’s Dirty Harry he goes up against female villain Ma-Ma (Headey) who is as nasty as she is ruthless.
Mega City one, set on the East Coast and running from Boston to Washington DC is the Judges stomping ground and its being overrun by a new drug called SLO-MO in which users experience reality at a fraction of the speed. When a routine homicide leads Dredd and rookie Judge Cassandra Anderson (Thirlby) to The Peach Trees, a 200-storey slum tower block (wait, another tower block?), they must fight their way through the scum to get to the top and bring down the prostitute turned drug lord.
The film is certainly grittier and bloodier than its almost comic predecessor, and director Travis does not shy away from this.
An early encounter in which Dredd and Anderson infiltrate a drug house is slowed right down, maybe in some way to mirror the feeling the SLO-MO drug has on its users. Bullets and blood fly as the casualties and body count rise significantly, Dredd quips the occasional one liner with deadpan expression “negotiation’s over. Sentence is death.”
Those that saw The Raid would have been mesmerized by the action which was none stop from start to finish, sadly Dredd doesn’t live up to those high expectations but does its best to stay with mainstream carnage, of which there is plenty to satisfy.
It’s all about the facial expression
Thirlby’s psychic abilities prove useful but almost disappointing that she can second guess her opponents, a mutant, she’d probably fit in well with the X-Men. She’s the sense of reason to Dredd’s brute force, although most of the time he’s right in what he does, after all he is the law. The film is stripped back, humour is used when needed, and the action set pieces are exceptional. Urban a long time supporting actor now gets a chance to be front and centre in a franchise that can really go places.
Karl Urban steps into the boots for this outing and complete with grizzled voice that echoes of Clint Eastwood’s Dirty Harry he goes up against female villain Ma-Ma (Headey) who is as nasty as she is ruthless.
Mega City one, set on the East Coast and running from Boston to Washington DC is the Judges stomping ground and its being overrun by a new drug called SLO-MO in which users experience reality at a fraction of the speed. When a routine homicide leads Dredd and rookie Judge Cassandra Anderson (Thirlby) to The Peach Trees, a 200-storey slum tower block (wait, another tower block?), they must fight their way through the scum to get to the top and bring down the prostitute turned drug lord.
The film is certainly grittier and bloodier than its almost comic predecessor, and director Travis does not shy away from this.
An early encounter in which Dredd and Anderson infiltrate a drug house is slowed right down, maybe in some way to mirror the feeling the SLO-MO drug has on its users. Bullets and blood fly as the casualties and body count rise significantly, Dredd quips the occasional one liner with deadpan expression “negotiation’s over. Sentence is death.”
Those that saw The Raid would have been mesmerized by the action which was none stop from start to finish, sadly Dredd doesn’t live up to those high expectations but does its best to stay with mainstream carnage, of which there is plenty to satisfy.
It’s all about the facial expression
Thirlby’s psychic abilities prove useful but almost disappointing that she can second guess her opponents, a mutant, she’d probably fit in well with the X-Men. She’s the sense of reason to Dredd’s brute force, although most of the time he’s right in what he does, after all he is the law. The film is stripped back, humour is used when needed, and the action set pieces are exceptional. Urban a long time supporting actor now gets a chance to be front and centre in a franchise that can really go places.
Joe Goodhart (27 KP) rated X-Force/Cable: Messiah War in Books
Nov 30, 2020
Still continuing on my journey, to consume all of the X-FORCE (Vol. 3) stories. Next up: X-FORCE/CABLE: MESSIAH WAR.
Scanning the existing reviews, the general opinion seems to be that this is the way to do a crossover. And having finished it today, I am drawn to the same conclusion as well. From the writing to the art to the overall story progression, everything about this story is a win!
This was my second time reading this story, the first time was when the issues first came in 2008. I liked it first time round, but I felt it made a lot more sense during the second read.
Only thing that still doesn't make sense is Hope and the pseudo-prophetic vision Bishop has in regard to her. All the build-up as far as her character leads one to expect bigger things ahead, but nothing like ever occurs in the post-MESSIAH WAR Hope's life. It doesn't detract from the story, nor do I consider it a true Spoiler, just something I wanted to share. As always I welcome comments, good and bad.
The art was definitely better than the last arc of X-FORCE (Vol. 2: OLD GHOSTS). I found the art styles of both Clayton Crain and Ariel Olivetti, as well as Jamie McKelvie and Mike Choi, suited to the story's dystopian setting. I was especially pleased to see Laura Kinney (X-23) drawn like a 17-year-old girl rather than a 17-year-old with breast implants (I'm looking at you, Mike Choi! #disappointment)!
Despite running through two different titles, CABLE and X-FORCE, the writers - Duane Swierczynski (who is one of my favorite of the modern noir writers) and Christopher Yost/Craig Kyle (I've already spoken highly of their talent in the other X-FORCE reviews I've submitted) - managed to weave together a tapestry both epic as well as grand in its overall finish! Easiest way to sum it up? It was like experiencing a top notch action and suspense-driven science fiction movie!
One of the best things about this crossover is it allows for the character of Cable to show a different side. He genuinely cares about Hope, not just because of her being the "mutant messiah". No, I took it is as a sort of paternal instinct, regarding as a surrogate daughter. I quite liked it. Solid character development!
I like to close my reviews thus: I liked it, but that doesn't mean you will. Give it a shot, and maybe you, too, can offer forth a review (good, bad, or otherwise). Cheers..
Scanning the existing reviews, the general opinion seems to be that this is the way to do a crossover. And having finished it today, I am drawn to the same conclusion as well. From the writing to the art to the overall story progression, everything about this story is a win!
This was my second time reading this story, the first time was when the issues first came in 2008. I liked it first time round, but I felt it made a lot more sense during the second read.
Only thing that still doesn't make sense is Hope and the pseudo-prophetic vision Bishop has in regard to her. All the build-up as far as her character leads one to expect bigger things ahead, but nothing like ever occurs in the post-MESSIAH WAR Hope's life. It doesn't detract from the story, nor do I consider it a true Spoiler, just something I wanted to share. As always I welcome comments, good and bad.
The art was definitely better than the last arc of X-FORCE (Vol. 2: OLD GHOSTS). I found the art styles of both Clayton Crain and Ariel Olivetti, as well as Jamie McKelvie and Mike Choi, suited to the story's dystopian setting. I was especially pleased to see Laura Kinney (X-23) drawn like a 17-year-old girl rather than a 17-year-old with breast implants (I'm looking at you, Mike Choi! #disappointment)!
Despite running through two different titles, CABLE and X-FORCE, the writers - Duane Swierczynski (who is one of my favorite of the modern noir writers) and Christopher Yost/Craig Kyle (I've already spoken highly of their talent in the other X-FORCE reviews I've submitted) - managed to weave together a tapestry both epic as well as grand in its overall finish! Easiest way to sum it up? It was like experiencing a top notch action and suspense-driven science fiction movie!
One of the best things about this crossover is it allows for the character of Cable to show a different side. He genuinely cares about Hope, not just because of her being the "mutant messiah". No, I took it is as a sort of paternal instinct, regarding as a surrogate daughter. I quite liked it. Solid character development!
I like to close my reviews thus: I liked it, but that doesn't mean you will. Give it a shot, and maybe you, too, can offer forth a review (good, bad, or otherwise). Cheers..