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X-Men: Days of Future Past (2014)
X-Men: Days of Future Past (2014)
2014 | Action, Sci-Fi
This is the X-Men movie you've always hoped for. (3 more)
James McAvoy and Michael Fassbender further prove they are worthy successors to Patrick Stewart and Ian McKellan.
The action and special effects are brilliantly executed and undeniably satisfying.
An effective and engaging story with commendable performances all around.
This is what most superhero movies should strive to emulate. X-Men: Days of Future Past is a miraculous, thrilling, and rewarding experience that you’ll want to see again and again.
The future in X-Men: Days of Future Past is more desolate than ever. Mutants are being hunted to extinction, with the few remaining survivors living together as refugees as they try to escape their all-too-certain fate of captivity or death. They are hunted by Sentinels, versatile and powerful machines programmed to locate and imprison any and all mutants, as well as any humans that attempt to help them. The entire world has been transformed into an apocalyptic dystopia at the mercy of these machines. In order to prevent their inevitable demise, the mutants devise a plan that will rewrite the course of history by telepathically sending the consciousness of one of their own back in time in order to stop the Sentinels from ever rising to power. Doing so means averting the assassination of their designer, Dr. Bolivar Trask, and accomplishing this will require the disbanded X-Men crew to put aside their differences and reunite for a common goal; to save the fate of mutants.

X-Men: Days of Future Past is personally only the second X-Men film that I have seen, and I believe that’s to my disadvantage when watching it. That’s not to say the film isn’t accessible to people that are unfamiliar with X-Men, but you will certainly get the most out of it if you’ve seen the other films, or at least are somewhat knowledgeable about the super mutant group. Fortunately for me, even though I haven’t seen the original X-Men trilogy, nor the Wolverine spin-off films, I saw plenty of the popular X-Men cartoon of the ‘90s when growing up, and probably read more than a handful of the comics. Therefore I felt right at home with the story, even when it quickly thrusts the audience right into the thick of the action. I can imagine newcomers might at times feel a little overwhelmed, especially with such a wide array of unique characters, and so much going on. Although I do believe that the film manages to very effectively balance the action and characters, and create an immensely entertaining and engaging experience regardless of your history with X-Men.

I think it speaks of the true power and quality of the film when I say that after watching X-Men: Days of Future Past, I am now eager to watch all of the other entries in the movie series. Not only to help myself better understand the numerous references to past films, but because the film is so good and so expertly made that I don’t want to miss anything else. Make no mistake, X-Men: Days of Future Past is not only one of the best superhero movies ever made, it’s also the perfect homage to the X-Men. The film merges the two timelines seamlessly, combining the legendary cast of the original trilogy with the equally impressive cast of X-Men: First Class. It ties everything together so well and concludes in such an extraordinary manner that I would feel perfectly content if they ended the X-Men series entirely with Days of Future Past. While I don’t expect the already announced X-Men: Apocalypse (2016) to be able to top this one, I will admit that I am still more than excited to see what they have in store for the future.

Days of Future Past has an incredible, star-studded cast. It brings back the beloved X-Men stars of old, highlighted by Hugh Jackman as Wolverine, as well as with Patrick Stewart and Ian McKellan reprising their roles as Professor X and Magneto. In addition, it includes the cast of X-Men: First Class, with James McAvoy and Michael Fassbender playing younger versions of Professor X and Magneto, while Jennifer Lawrence returns as Mystique. The more substantial newcomers include Game of Thrones star Peter Dinklage as Trask, the creator of the Sentinels, and Evan Peters, playing a teenage Quicksilver. Despite the film having a large number of characters, it doesn’t feel like any of them get the short end of the stick. While some of them may not get much screen-time, Days of Future Past still gives you a solid display of what each of the mutants are capable of. It’s a truly wonderful thing to be able to witness the new era of X-Men actors in the same film as their older counterparts, and it makes it all the more apparent just how remarkably well-cast McAvoy and Fassbender are for their roles. These two young stars in particular have especially large shoes to fill, but they each do an exceptional job. The way in which the film combines the young actors with the old makes it feel as though it’s honoring a proper passing of the torch from one generation to the next.

This action-packed film features some great acting performances, and even though there are a lot of characters, I don’t believe there is a single weak performance among them. The real star of the show is James McAvoy as young Charles Xavier, otherwise known as Professor X. McAvoy nails the inner-conflict of his character in what is surely the most demanding role of the movie. He portrays a convincing struggle of a great man who has lost his way and fallen into despair and desolation. He is a man torn apart by the tension between his feelings of compassion and his guilt-ridden capitulation. Fassbender, on the contrary, is unnerving and yet engrossing as the magnificent Magneto. I personally loved the way in which his character continuously throws a wrench into everyone’s plans by opting to take an alternative and selfish approach. I found him to be notably riveting during a tense scene that takes place on an airplane, where Fassbender really demonstrates his talent. Then of course, there’s everybody’s favorite mutant, Wolverine. Hugh Jackman’s Wolverine is wonderfully enthralling, insanely ripped, and appropriately arrogant. Jackman has turned Wolverine into a career-defining role. There is no doubt about it, he is Wolverine, and no one will ever do it better. Meanwhile, everybody’s favorite actress, Jennifer Lawrence, adds an emotional and memorable performance as Mystique. Lastly, newcomer Evan Peters is a real-stand out as Quicksilver, in a performance that surely will become an instant fan favorite. His big scene alone makes me wish I had seen the movie in 3D, and in fact, the movie is so good that I just might do that. The stellar cast of X-Men: Days of Future Past hit all the right notes, making the characters memorable, and personable.

The action in Days of Future Past is simply phenomenal. This is what most superhero movies should strive to emulate. What I admire most about the action of this film is that it’s smart. It’s well-thought-out and well-executed. It never feels derivative, nor uninspired. Everything has its purpose and has a tangible weight to it. Rather than cluttering the film with unnecessary action pieces, it instead focuses on making its important action sequences really memorable and really good. It also handles its use of violence extremely well, making it powerful and satisfying, without making it feel sugarcoated because of its PG-13 rating. The movie’s score is suitably powerful, helping to escalate the action and establish a tense, grandiose ambiance. The special effects seen here are outstanding. This is a big upgrade over First Class, not only in visual quality, but certainly also in scale. It reaches an epic level and yet it never hinders in quality or takes any shortcuts. It shows you what you want to see, and does it better than you’d ever expect. The result is a movie that’s as visually remarkable as it is entertaining. The true enemies of Days of Future Past, the Sentinels, look awesome. I don’t know how they looked in the older movies, if they’re even present at all, but I never liked their appearance in the comic books. I’m glad they’ve been completely reimagined from their original design, and I love how the movie demonstrates their ability to adapt to make them more efficient mutant-killing machines. The character Beast also looks better than ever, unlike in First Class where his appearance was embarrassingly bad, and borderline laughable. In X-Men: Days of Future Past, everything looks stellar. You won’t want to look away as you’re sitting on the edge of your seat in sheer delight.

The majority of the film is set in the 1970s, taking place after the events of X-Men: First Class, as the Vietnam War is coming to an end. Considering that the film deals with themes of discrimination, it’s fitting that this setting coincides with the Civil Rights movement, even though it’s not explicitly referenced. This was a time in American history when the country was divided, and it offers a strong parallel to the grim, segregated world depicted in the film’s present-day wasteland. The story of Days of Future Past is rather dark, dealing with an apocalyptic future fueled by fear, jealousy and hatred. Although, it still has its fair share of laughs, thanks to the always charming Wolverine and the lightning fast Quicksilver. The movie does an admirable job in recreating the ‘70s, and additionally with juggling the different time periods, while maintaining a steady, coherent pace. However, as much as I enjoyed the ending, I must say that using time travel as a method to clean up a series’ loose ends seems a little cheap, but it’s entirely forgivable given just how beautifully it all comes together. X-Men: Days of Future Past is ultimately a miraculous, thrilling, and rewarding experience that you’ll want to see again and again.

X-Men: Days of Future Past embodies everything I love about movies. It has great action, unforgettable characters, an engaging story, top-notch special effects, and a nice healthy dose of comedy, while never feeling unoriginal or insignificant. I really believe this movie is every X-Men fan’s dream come true. To be honest, I have never considered myself much of an X-Men fan. Now that I’ve seen Days of Future Past, I’m an X-Men fan for life.

(This review was originally posted at 5mmg.com on 5.26.14.)
  
The New Mutants (2020)
The New Mutants (2020)
2020 | Action, Horror, Sci-Fi
So yeah, I actually quite liked The New Mutants. It's getting absolutely mauled online, so I was honestly expecting an absolute shit storm that I was going to hate, but that's not the case.

For a film that was delayed over and over again, and suffered apparent reshoots, I was glad to find a pretty coherent narrative, wrapped up in a modest X-Men package. I say modest because TNM for the most part, is a pretty grounded drama surrounding 5 teens in a facility designed to help them control their burgeoning mutant powers. The first two thirds of the film have little in the way of big superhero moments, some glimpses of powers here and there.
The cast are all believable enough - Anya Taylor-Joy is a standout as Illyana Rasputin aka Magik.
It's also refreshing to see and emphasis on some LGBTQ characters in these kind of movies.

I've been a fan of X-Men comics from a young age, so seeing the likes of some more obscure characters such as Magik, Mirage, Wolfsbane, Cannonball and Sunspot (who has appeared once before in Days of Future Past) is pretty cool. Without going into spoilers, the choices in antagonists is inspired as well.
The whole final act is actually a bit of a treat for people who know a bit about the wider X-Men comics.

Although I found a fair bit to like in TNM, it doesn't quite hit the strides that it could. There are horror elements present, but nothing remotely scary - I can't help but feel that once upon a time, there was a version of TNM somewhere that was a lot more full on. Its a film that whilst ok, has a lot of untapped potential that for one reason or another just wasn't realised, and it feels a little frustrating.

However, it's far from being the worst entry in the X-Men franchise, and the fact that it's finally landed and it's watchable is a small miracle in itself. I was so so convinced that it was going to be complete garbage, and it's nice to be wrong.
  
X-Men Red, Vol. 2: Waging Peace
X-Men Red, Vol. 2: Waging Peace
Tom Taylor | 2019 | Comics & Graphic Novels
8
8.0 (2 Ratings)
Book Rating
Holy shnikes!! (c'mon, gotta love some TOMMY BOY! Am I right??!) That was so damn cool, and sooo very socially relevant in a time where to be of a different <i>racially</i> yet still of the same species is regarded as a crime of sorts! Literally, at that very last panel of the final issue, where Jean Grey is speaking to the U.N.:

"I died. I returned to a world divided. A world where intolerance is cheered, where ignorance is celebrated, where rumor is fact and fact is dismissed.
"I don't believe in this world.
"I believe in a greater one. We are, all of us, better than this. Stronger than this. Kinder than this.
"I'd like to show you... a world where no one is left behind. Where no one is shunned, where no one is less than. No humans and mutants No Us and Them. Just 'us'."

Can I tell you, that final scene made me want to both cry, as well as standing up and applauding!

These two volumes of X-MEN: RED, a collection that originally ran from February 2018 to December of that same year, has never been more important, more of what we need at this moment in time! I applaud Tom Taylor for turning out a story that touched the mind, stirred the conscience, and fired up and inspired the truest sense of doing what is right!

I urge you, while we are stuck in our homes (that is, if you have any sense, instead of believing <i>"going out in a world where the virus is as far from dead as you are from smart"</i>), read this Volume, and the previous Volume! Try to walk away after finishing, and just go, "Um, yeah, it was an okay story, but a bit on the nose.."! Yup, I urge to try and NOT be that person! Instead be inspired to help change the world, make it a more positive, more united world of love and acceptance! And that, my friends, is all I have for this review! Peace!
  
Spider-Man: Homecoming (2017)
Spider-Man: Homecoming (2017)
2017 | Action, Adventure
And so to the latest incarnation in Spider-man Homecoming. After seeing Tom Holland in Civil War, well, let's just say that I was not convinced. Then the adverts where he's making the home movie of everything... yeah that began to grate a bit.

There's no origin story with this one, or with his appearance in Civil War. I'm not sure how I feel about no Uncle Ben, or that they're regressing Aunt May every time she appears. But I do love Marisa Tomei, and she does get a fantastic last line.

Somewhere before this film went into production I reckon someone thought "We need something that's not quite a bad a Spider-man, but not quite as serious as The Amazing Spider-man." Someone else was walking by and overheard. "You should zhush it up with the Avengers treatment."... and so Homecoming was born.

The effects are of course way better than 2002, and everything is pretty bright and shiny since it was properly Marvelised. As much as I initially didn't like Tom Holland, I have to admit that he makes a good film. My only major issue is that it seems more concerned about bringing him into the Marvel Universe than leaving him out there developing his own film.

For a nerd, Peter has got game. We're on the third incarnation of films this side of 2000, and we're on the third (and potential fourth) love interest. I like that they're jumping that around a little, it does help make each lot feel slightly different, but it does get confusing... and obviously you can keep an eye out for other love interests who make appearances.

It seems unfair to compare all three films (which is a bit tricky as that was partly the idea of this whole post) because each of them have their own bit of the movie spectrum. The daft, the heart-wrenching and the blockbuster, all have their place in the collection. Gun against my head I'd probably still pick Andrew Garfield as my favourite, but Holland is right there too.

That being said, I still don't like Spider-man as a superhero...

*ducks under the table to avoid the barrage of abuse*

He's too chaotic, he's just too young (in this one) to really understand the full implications of what he's doing. I personally don't understand why he would be worthy of movie fame over other characters. It has been pointed out to me that as he's just a "regular Joe", that people can identify with him more over the other options of Gods or mutants... but hell... I'm mutant and proud!
  
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LeftSideCut (3778 KP) rated X-Men: Dark Phoenix (2019) in Movies

Dec 2, 2019 (Updated Jan 13, 2020)  
X-Men: Dark Phoenix (2019)
X-Men: Dark Phoenix (2019)
2019 | Action, Adventure, Sci-Fi
With the (eventually true) whispers about the Disney-Fox merger doing the rounds around Dark Phoenix's release, it arrived to little fanfare. Most people had already written off as a pointless film, and it was a prime target for negativity. So much so, that it was actually the first and only X-Men film I ended up missing in the cinema.

I recently watched it on home release, really not expecting much. After the swing-and-a-miss of Apocalypse, I wasn't feeling too invested in the characters.
So imagine my surprise when I remained glued to the screen for most of the runtime.

Dark Phoenix isn't perfect by any means, and far from the lofty heights of the top tier X-Men movies, buts it no where near as awful as I had heard.
I thought the story was actually ok. I was glad that it partially took place in space, like the original comic, and unlike The Last Stand.
Michael Fassbender and James McAvoy are fantastic as they usually are, as is Nicholas Hoult. I also thing Jennifer Lawrence I makes a good Mystique, even though I'm still not a massive fan of this franchises portrayal of her character.
Ty Sheridan and Sophie Turner are given more to do this time around, and are both fine. It's a shame that Evan Peters' Quicksilver is sidelined for this particular adventure.
There are some genuinely powerful emotional beats throughout the film, and it's clear as day that all the actors involved care about their characters, and are having fun.

My main criticism is predictably the villains. The D'bari are a fairly uninspired choice for such a big storyline, and they look like generic CGI aliens. I found Jessica Chastain quite wooden and uninteresting, and they made for a very underwhelming force if evil.
The main focus of Dark Phoenix is of course in Jean Grey's turn to the dark side, so vanilla bad guys shouldn't really be that important anyway.

Dark Phoenix does a slightly better job than The Last Stand of adapting this beloved storyline, but so can't help but feel that it would benefit from multiple movies, instead of cramming into one feature, a I really hope that's something that happens going into the MCU with these characters.

We still have New Mutants to go (if it ever actually comes out) but as a last main entry into the FOX X-Men franchise, you could do a lot worse. It's not the best, it's not the worst. Dark Phoenix sits somewhere quite comfortably in the middle.
Dare I say, I think it might actually be better than the first film...
  
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Mothergamer (1521 KP) rated the PC version of Fallout 4 in Video Games

Apr 3, 2019  
Fallout 4
Fallout 4
2017 | Role-Playing
I just finished my first play through of Fallout 4 on the PS4 and my overall impression is that it was amazing. I truly had fun playing it especially when I got to run around in power armor. We'll get to all that in a minute. First you start with the usual creation of your character. You can play as male or female. I chose female and let's just say the hairstyle choices were interesting. Again I ask, why were there several types of bald? At least there were some long hair choices, but I went for a fancy updo. There are a lot of choices for the face also and you can add scarring if you want or different facial features.
Once that was done, I started the story and the world seems like it's a nice place, you even get a cheerful talking robot by the name of Codsworth out of it. Then the Vault-Tec rep shows up at your door informing you that you and your family are approved for entry into Vault 111. A few minutes later a news report warns of a nuclear attack forcing you and your family to rush to the vault and as you're waiting to go in a nuclear bomb detonates in the distance causing even more panic. The platform you're on then lowers everyone into the vault and everyone is put into cryosleep. Years later, events cause you to be awakened and then your adventure in Fallout 4 begins.


Entering Vault 111

Things are not as your sole survivor remembers in their little town. Signs of war, desolation, and destruction are everywhere. You do run into your old pal Codsworth and he becomes your first companion. This also gives you a tutorial on the game controls and the crafting aspect of it i.e. rebuilding settlements. The controls are fairly easy to manage and you can go back and forth easily. Of course the big thing is to loot everything everywhere you go because salvaging things like metal and copper are important to building many things such as water pumps that give you purified water or radio beacons for recruiting settlers.



The old homestead isn't what it used to be.

After the tutorial is out of the way, you're instructed to head to Diamond City as part of the main story quest. Of course, you can explore other areas as you go which leads you to new characters and companions one of the first after Codsworth being your canine companion Dogmeat. There are 12 companions in all to find in Fallout 4 as you progress in your adventure. There are also 4 different factions that you can join and do a ton of quests for, but bear in mind that as part of the main story you are going to have to pick one and this affects your relationship with the remaining factions.


Just a sole survivor and their dog.

There's a lot to do in Fallout 4 with the various faction quests and radiant quests. There are also side quests from various cities and settlements which can keep you busy while doing the main story quest. Factor in the quests that you can do for your companions and there's at least 100 hours of game play or more. There are a ton of dangers while exploring the world of Fallout 4 like Queen Deathclaws, Super Mutants, and Raiders just to name a few. The SPECIAL (Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck) system is here too and it's quite streamlined in the way your abilities are managed and each skill requires a higher rank to unlock as you progress via the perks chart.


Taking out some raiders.


The power armor was a great plus for me because it's like running around in a tank and kicking lots of ass and it was awesome! And while I liked the first power armor set I found, the best one to me was the X-01 power armor I found while doing a quest and it was a complete set too. This thing could stand up to all kinds of things even suicider Super Mutants. Walking away from explosions virtually untouched in the X-01 power armor was all kinds of amazing.


One of the first power armors I found.


Behold! The X-01 power armor in all its glory!

There are glitches of course, but not a lot. I only experienced a couple. One was with being stuck in the elevator in one building and the only fix was to reload my last save and start over. There was another one where I was floating above the ground and the game froze completely. Again, reloading my last save seemed to do the trick. Another thing that bothered me was all the radiant quests mainly from The Minutemen leader Preston Garvey because after a while they become tedious especially with the kidnapping ones when it seemed like the same NPC settler got kidnapped three times. I started to think that perhaps they were getting kidnapped on purpose just to screw with me. I also wish there had been a way for the factions to work together against the scary villain instead of forcing you to pick one and depending on your actions, the other factions would become your enemies. I wish there had been a varied path with some options instead of you had to be on this set path and there's no other way around it.

That being said, I enjoyed Fallout 4 a great deal. There's lots to see and do, tons of things to build, and plenty of adventure to be had. It's worth checking out and definitely worth having in your gaming collection.
  
Love and Monsters (2021)
Love and Monsters (2021)
2021 | Action, Adventure, Comedy
6
7.8 (20 Ratings)
Movie Rating
Good take on an apocalypse. But really?
Contains spoilers, click to show
So the world's going to end with a huge comet but they save themselves with a rocket. But the rocket is made of some weird crap that lands back on earth and mutates all the bugs and lizards. Don't ask me why only those things and not actual animals because I don't know.

In a year, 95% of the worlds population has been wiped out. Those that are left have spent 7 years in bunkers, safe houses and other hidey holes. Joel is one of them. He was 16 when the world ended and now he wants to go find his ex girlfriend who lives in a different (what they call) colony. He's lonely because all his colony family have shacked up and he's the odd one out. He's also totally useless. He freezes up at the sight of the giant mutant bugs. But yes, he leaves to take a 7 day journey across mutant filled terrain, thats overgrown over 7 years.

Far fetched right? But he does it. With the help of a dog (yeah, a dog survived 7 years alone) an old man and his adopted daughter who know everything there is to know about the mutants, and at some weird point, a broken AI who just happens to have a few moments spare to comfort him. Also, sky jellies??? Mutations can't make sea animals fly...

So he gets there eventually, and finds her looking after old people. She's about to pack up and boars a yacht for a creepy youngish captain. And after some deliberation, Joel realises he's not who he says he is and he's actually a food stealer which, haha, ironically Joel kept being accused of being just that!! The captain sets this giant crab onto the biddies and sets sail to loot some other colony. But Joel looks right into that creepy crabs slightly human looking eyes and realises, he just wants to be free like any other self respecting mutant crab. So of course he frees him.

And then because his ex is a bitch who totally forgot about him and didn't really want him to go there, he goes back to his old colony to help them get to the mountain where there is a huge safe haven supposedly.

No romantic ending. He mysteriously survived 14 days on the surface, only coming close to being eaten like 5 times. And we don't even see if they make it to the mountain. Instead we hear his speech over the radio signals, encouraging people who've been safe for 7 years to risk their lives outside trying to make it to the mountains. Because if he can, anyone can.... gross.

So in summary, if they'd skipped the romance part, and maybe made it about a guy finding his parents or something, great movie. And someone give the damn dog his human back!
  
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BookblogbyCari (345 KP) rated Enclave in Books

Aug 14, 2018  
Enclave
Enclave
Ann Aguirre | 2011 | Science Fiction/Fantasy
6
8.3 (8 Ratings)
Book Rating
Book Review by Cari Mayhew. Rating 6/10.

Set in a post-apocalyptic world, this book is a cross between Lord of the Flies, and City of Embers. You know you’re reading a YA novel when it starts with a coming-of-age ritual, and all the characters are under 25 years old.

The central character, Deuce, is a 15 year old young lady who grew up in an underground enclave, who has trained all her life to catch food to eat and protect the rest of the enclave from sharp-toothed zombie-like creatures (AKA Freaks) who also live underground.

The power within the enclave is held by a minority few and they operate by hard and fast rules. Everyone is designated their own purpose when they come of age. Deuce’s role is “Huntress” and other roles include “Builder” for those who make the items needed by the enclave, and “Breeder” for those who lack the skills to be put to any other use.

The enclave motto is “The Strong Survive” and the unspoken implication is that the weak are not valued. Any random object found by the members has to be declared to the elders and kept by the Wordkeeper. Hoarding is punishable by death. The enclave’s beliefs and way of life are all that Deuce has ever known.

Shortly after her naming ceremony and teaming up with Fade to carry out patrols, Deuce starts to see the set-up for the cold way of life that it is. One thing leads to another and the 2 of them are exiled. And so, the second half of the book continues above ground, where they face a different set of challenges.

In the beginning of the book, the descriptions of the fights with the Freaks are detailed, but this soon changes (which I was glad of, as that would have put me off the rest of the book).

The story is fast-paced and I didn’t get bored, but, as you may expect in a post-apocalyptic world, much of the story revolves around fighting zombies, finding food to eat, and water with which to drink and wash. So it felt repetitive in places.

There is a barely-there slow burn romance between Deuce and her “partner” Fade. They have each other’s back when fighting the mutants, and when Deuce got exiled from the enclave, but there’s little in the way of desire for each other.

At one point, the book seemed to form the beginning of a mystery novel, as Deuce and Fade tried to piece together how the world had got this way, but when a yellowing newspaper revealed an old story, there seemed nothing mysterious about the state of affairs.

This book is the first in the 3-book series, Razorland. Strangely the first book doesn’t really end in a cliff-hanger, so I didn’t feel compelled to read the next one. Although I’d imagine some of the earlier characters will re-appear. To be honest, I felt the story so far is unimaginative, but that’s not to say the rest of the series is the same.
  
X-Men Red, Vol. 1: The Hate Machine
X-Men Red, Vol. 1: The Hate Machine
Tom Taylor | 2018 | Comics & Graphic Novels
8
8.0 (2 Ratings)
Book Rating
While I was starting to tire of Tom Taylor's run on ALL-NEW WOLVERINE (I didn't hate it or anything, I just was starting to tire of some of the humor incorporated in the series. Still, if I had to decide between him and Tamiko, who took over after him on the X-23 series, I would take Taylor for another run, no question!), I wasn't sure if I wanted to read any X-Men stories leading into "Dawn of X". I also had lost a lot of interest in the X-franchise, as the stories were just awful (yes, Bendis and Hopeless, I am talking about you both in this sentence!)! However, I have gotten back on board with the wonderful re-invigoration of the mutants, making them cool again! Thus, when the recent Comixology sale came through, I took advantage of snagging both Volumes!

Dear God, this was some solid writing here! Edgy as heck, VERY socially relevent ("mutant hate" subbing in for "immigrant hate"!), and more representative of the team as a whole! I seriously wanted to sit up in bed and cheer last night, as I found myself coming to the end of this first volume!

I know there has been some off-handed remarks towards this series, citing its content as being too "on the nose" as far as the social relevance of what was being portrayed. There has also been that <b>waaaay</b> TOO OVER-USED word "SJW" thrown out, when forward-thinking makes some folks have to <i>think</i> a bit <u>too</u> forwardly! Yeah, well, maybe that's the only way to get the message across, as trying to do it subtle-like, leads to the overly message often getting missed or brushed off!

I applaud Tom Taylor for his writing here. The feeling I got from reading this was it not only began to reset the X-line in a positive, and very socially relevant way, but it also helped set the stage for what would lead into Moira's "Dawn of X" temporal reboot! Not only that, but for me, anyways, it helped restore the X-Men as being heroes and doing truly heroic deeds again! Something we most definitely need in this racially-imbalanced toxicity that is the current state of our culture! Thank you, Tom!!

My only quibble with the series, and it is more of a superficial quibble at best, was Kurt (Nightcrawler) sporting facial hair. I dunno. With all the negative connotation that hipsters have been generating with the whole <i>"I just rolled out from under a dumpster!"</i> look for those that choose to adopt the regrettable "neck-beard" look! Yeah, can't think of Kurt as anything other than clean-shaven! But, it did not take away from the story in any way! Just like I ignore hipsters, whether sporting a "neck-beard" or just in general, I was able to forget about it! lol

Again, I loved this book! Looking forward to starting Volume 2 tonight! Still not sure if this is for you? Ask yourself what makes a hero a Hero, and chances are, you will find yourself enjoying what is a solid read!
  
Posthuman
Posthuman
2015 | Adventure, Dice Game, Exploration, Fighting, Science Fiction
So many storytellers have attempted to predict, or at least depict, the future of humanity. Many assert that a cataclysmic event will trigger some dark post-apocalyptic culture of humanity’s last breath on Earth. Others would have us fleeing to the stars to colonize and begin our species anew. But what if the former was correct and instead of becoming X-Men humans would rapidly mutate and become… something else entirely?

Posthuman is set in that dark post-apocalyptic horrorscape and is an exploration adventure game with character upgrading and dice-driven combat. The twist here is that humans are trying to escape the mutant creatures to The Fortress, a safe haven for all, but once infected may turn mutant and also turn on the party to prevent that glorious end. In this review, however, I will be playing through the solo rules, and they do not have players turning into mutants during the game. Bummer, eh?

DISCLAIMER: We are using the Kickstarter Deluxe version of the game. We do have the Defiant expansion from the KS campaign, but will not be using it for this review (I don’t think). Also, we do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. -T


To setup consult the rulebook, as there are so many decks of cards and character setup steps that need to happen that I just cannot detail here. Once setup your play area will look something like the photo below. Once setup is complete you are ready to begin your journey to The Fortress.
Posthuman is played over a series of rounds until the player wins or loses. The only way to win is to enter The Fortress before the Event deck runs out, and obviously the only way to lose is to run the Event deck out of cards or become a mutant by suffering five scars.

A round consists of several phases. The first phase is Event Resolution. The player will flip the top Event card and resolve its text. These Events could be a one-shot bad (or good) thing for the player, or may be an ongoing Seasonal Event that will stay in play until another Seasonal Event is drawn.

After the Events, characters will need to Eat to survive. Characters will be able to forage for food in a subsequent phase, but know that food is very important and if characters go too long without eating they will be suffering penalties of their Health and Morale.

Once fed (or starved, I suppose), the player will Declare an Action from the following: Camp, Forage, Scout, or Move (in multiplayer there is an additional action as well). To Camp players will forego any other action to heal their character. When a character Forages they will flip the current tile’s marker to show it may no longer be foraged and draw a Supplies card to see what supplies they will be able to gather. These could be more food tokens, ammo, equipment or weapons. To Scout a character will draw terrain tiles equal to the number of exits shown on their current terrain tile. The player will place the tiles however they want and this will provide insight into future locations and what they may hold. Lastly a player may Move into a connected terrain tile and begin having encounters upon it.

Most of the action in Posthuman comes as a result of having encounters on terrain tiles. Depending on where the character meeple is located on the Central Board track encounters will be drawn from the level one, two, or three decks and encountered immediately. Most of the encounters are combats, and I could write another whole post on combat, but I will spare you the details and merely say that combat is very involved and encompasses many steps to resolve. At the end of the combat a character may receive the encountered creature card as a VP trophy to be spent later on upgrades. The VP card may also instruct the player to move the meeple one space closer to The Fortress on the Central Board track. The other type of encounter card presents choices for the player to make or stat tests to overcome via die rolls.


Play continues in this fashion until the player wins by reaching The Fortress, or by losing to the forces set against them.
Components. This box is chock FULL of components and they are all super high-quality and enjoyable to play with. I do have a couple issues with some bits. Firstly, the player boards are quite small, and the tracking cubes are not meant for big meaty paws at all. Similarly, the tracking chits to be used for stats on the player board are flimsy and don’t really stay in place too well. Also the game comes with two different shades of gray player meeple colors and NOT a purple option. Shame! Shame! Shame!

When all is said and done Posthuman delivers an exciting experience on the table for a solo player and indulges the player’s need to roll dice on the regular. Just me? Didn’t think so. The combat is great, but I found myself discarding more enemies than defeating in some games and that is quite annoying. One game I refused to Scout at all and that totally bit me in the booty. So Scout, y’all.

Just know that playing this solo is NOT a cakewalk at all. I watched a playthrough video where the host won the game but nearly every roll of the die was favorable and every combat successful. Even still, she nearly ran out of time and lost the game. So games really can come down to the wire. Now, I haven’t really gotten very close to winning yet, but my day is coming!


I like this one a lot, and will certainly be going back to it for my solo plays. I have been playing some really great solo games lately, and I am very thankful for that. Posthuman, however, I don’t think will get much multiplayer action at my house. The rules are plentiful and the people I normally game with do not enjoy rules-heavy games. Similarly, I don’t think the theme is for everyone. I dig it, but different strokes and all. If you are in the market for a new (to you) game that can be played solo or multiplayer with an interesting theme and is pretty difficult, look up Posthuman. Just stay away from the mutants. These do NOT want to recruit you to their school for gifted people.