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Animal Crossing: Pocket Camp
Animal Crossing: Pocket Camp
Games
I don't really play a lot of games on my phone. I did play Pokemon Go for a while, but got a little burned out on it. The only other games I really play on my phone are Words With Friends, Crosswords With Friends, and Neko Atsume. That last one is a game with cats so of course it's on my phone since I am a cat lover.

When I heard Nintendo was working on Animal Crossing: Pocket Camp a game for mobile devices and that it would be free to play, I was excited. I love the Animal Crossing games because they are cheerful and fun with activities you could do such as fishing, redecorating your house in various themes, or interacting with the animal villagers in town.

With Pocket Camp there isn't a town. Instead, you have your own RV and your own campsite which you can decorate any way you wish. You can make friends with various animal characters and receive gifts and crafting materials for them when you trade them things they want such as certain types of seashells. They can also visit your campsite as well as your human friends via invitation or at random. There are different recreational areas you can visit on the world map such as a beach where you can fish or a little island where you can collect insects. There's even an area for mining, but you need the help of five people on your friends list or pay a certain amount of microtransaction currency known as leaf tickets. You can also visit a place called OK Motors where you can upgrade your RV, add an upstairs to it, or paint it in interesting patterns and colors.



Getting around on the map is easy. Click on a place and go.


Fishing is one of the recreational activities you can do.

Crafting is another big thing in Pocket Camp. You can gather materials such as cotton and wood for crafting furniture by fulfilling requests for your animal friends like gifting them with types of fruit or seashells they want. This not only levels up your friendship with them, they will gift you with crafting materials and sometimes outfits. They will also hang out at your campsite when you invite them. The maximum amount of animals you can host at your campsite is ten. You can also send animals home via the user menu so that you can invite new animals to your campsite.


Host animals at your campsite, do favors, receive gifts.

If you're in the mood to do a little shopping, there is a marketplace you can travel to on the map. You can buy outfits and accessories from the Able sisters or you can buy furniture from Timmy and Tommy Nook, Tom Nook's twin sons. You can also sell furniture and outfits from your inventory to the Nook twins.


Doing a little shopping at the marketplace.

Personally, I liked decorating my RV and adding a second floor. Crafting the furniture and items for my little traveling home was fun and I enjoyed decorating it the way I wanted. I liked decorating the campsite as well especially after I expanded it so I could add more items for visitors to enjoy.



Decorating your RV is fun!

There are daily goals and stretch goals you can do that offer crafting materials, leaf tickets, or bells (the name of the money used in the game) as rewards. You can also visit your friends campsites to see how they decorate theirs and give them kudos when you visit. I thought it was very cool seeing how much variety there is in each of the campsites I visited and showed the uniqueness and style of each of my friends.



Visit your friends campsites. It's fun!

Animal Crossing: Pocket Camp is relaxing fun. There's no pressure or time limits. You can just enjoy yourself doing what you wish whether it's fishing or hanging out with your animal and human friends at your campsite. It's cute and colorful with a variety of things to craft and outfits to collect. Some may think it's a bit repetitive, but I don't mind that part of it. It's nice to log in and get my daily bonus, do a few things I like, and see what changes my friends have made to their campsites.

With it being the holiday season, Nintendo did a Christmas update for the game. You can now craft Christmas items, a Santa Claus outfit, and Christmas gifts. It has been fun decorating my campsite for Christmas and seeing all the Christmas cheer at my friends' campsites. I'm looking forward to the next seasonal event items they do. In the meantime, I'm going to enjoy the Christmas items and the entire game itself.
  
Pokémon Shield
Pokémon Shield
Action/Adventure, Fighting
New Pokemon! (2 more)
New feature when battling mixes up the formula.
Exploration is fun.
Feels all too familiar with previous entries. (2 more)
Missing tonnes of original Pokemon.
Nothing new to excite fans.
Pokemon is no doubt a global phenomenon in both its television series, books, merchandise and especially in its games, both card and electronically. I started my Gameboy life with Pokemon Yellow, and it still remains my favourite. Over the years, I drifted in and out of the various entries, but with the Nintendo Switch, I gladly bought Pokemon: Let's Go Pikachu, as its technically a remaster of Pokemon Yellow. However, I realised at the time that Game Freak had never moved on and created anything new with their Pokemon games, that being ever so more correct with Pokemon Shield and Sword, which as usual is exactly the same game with about five percent difference.

The good? Well it's the same Pokemon games that everyone knows and loves. Turn based battles, exploring and catching Pokemon, and collecting Gym Badges to become the greatest Pokemon trainer. The formula does work though, as they still remain as relevant and popular with their fans. I did genuinely have fun with Shield within my first fifteen hours. The variations of Pokemon (Four hundred altogether) is enough to keep you playing to catch them all, the locations are detailed brimming with vibrancy, and even the battles with new abilities to make your Pokemon become a giant, is really cool concept.

Yet, once I looked back at my time playing both games, they are incredibly disappointing. Game Freak doesn't seem to want to expand and create new ideas with their games, as they are the same games made over twenty years ago. The different areas look stunning, taking much inspiration from British locations, but there's nothing to do apart from battle the Gym leader. The whole game feels hollow and bare. Yes, Four hundred Pokemon is a roster to make any fan jump for joy, but the brand has been going for over twenty years. Where is the original one hundred and fifty? Theres only fifty three. The promise of a new Pokemon experience, a next generation experience even, is just not true.

The sales of both games speak for themselves with Pokemon Shield and Sword, they are an astounding success. Both games however, as a fan of the original games on Gameboy, are dense and lacking new ideas. I would much rather pull out my Gameboy Advance SP, and play Pokemon Yellow.
  
Halt and Catch Fire  - Season 4
Halt and Catch Fire - Season 4
2017 | Drama
Writing (2 more)
Cast
Very nostalgic
Could have been on TV Longer (0 more)
The Future is Here, So Watch How it Arrived
Well this was the 4th and final season of Halt and Catch Fire and it went by way to fast. This was such a fantastic season and it was sad to see it go. For those of you that have never seen this show, shame on you and go watch it on Netflix. For those who haven't caught up I will not spoil anything for you.

This show is about a group of programmers that try to stay ahead of the technology curve and make the last tech better. This season was all about making a search engine. You know like Yahoo or Google. It was such a long road to get there and there was a lot of obstacle to get there first and be the best.


The 2 groups going after it were the father/daughter pair and mother/tech firm pair. I won't tell you who one but it was wild. Both companies took different directions to make the same product and it was very interesting to see the progression. The best part of this show is how they take the real life way they got there and used fake names like Comet and Rover, but also used the real competition like AOL and Netscape to show they are in the same universe.


The characters this season really had a lot of drama, some good and some bad, but for my still it was a little much. I know TV shows need it to keep people watching to feel like they are involved, but sometimes you have to let the big picture speak for itself. But I did not mind it at all, sometimes you have to look the other way to enjoy the show.


This whole show was leading us to the future of technology and it was so much fun watching everything grow just like I did when I was a kid. Watching them play Nintendo for the first time and this season added Playstation which was kind of cool. But this show could have lasted so much longer and even added to characters along the way to make it happen. I think they jump a head in time too fast to make show reach the finish line. I with they would have stretched it a little longer. Oh well, all good things must come to an end.


Like I said earlier, if you haven't watch the show, get to watching and let me know what you think. If you have watched, lets get talking about how much you loved or hated it. Till next time, enjoy the show.
  
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Charlie Cobra Reviews (1840 KP) rated the PlayStation 4 version of Samurai Warriors 5 in Video Games

Sep 14, 2021 (Updated Sep 14, 2021)  
Samurai Warriors 5
Samurai Warriors 5
2021 | Action/Adventure, Fighting
Revamped art style and character designs (1 more)
All new weapon system
Character animations are a bit stiff in scenes with dialogue (1 more)
Battle music can be repetitive
Fantastic Return For The Warriors Series
Samurai Warriors 5 is a 2021 hack and slash, action, "Musou/Warriors" game developed by Omega Force and published by Koei Tecmo. It is available on PS4, Xbox One, Nintendo Switch and PC, with current gen consoles not featuring an upgraded version yet. The fifth installment in the series, it is a re-imagining as almost everything from art style to character designs has been revamped. The story has been redone as well, focusing mainly on Nobunaga Oda and Mitsuhide Akechi, up to the events of the Honno-ji incident.

 Play as the legends of the Sengoku Era of Japanese history in this epic "Warriors" game. Samurai Warriors 5 has been revamped with a new art style and an all new weapon system allowing characters to utilize any weapon in a large arsenal as you mow down hundreds of soldiers from opposing armies. Every weapon has special moves to use in combat and can be upgraded in the blacksmith menu. Characters have a simplistic skill tree and some also have ultimate moves. A stable menu is available to upgrade and train horses you acquire as well. There are two game modes: Musou Mode, which is a mission based story mode and Citadel Mode, which is an extra game mode in which you defend a base while completing different objectives to get the highest score you can.

 Utilizing new character designs and a new art style based on Japanese paintings, Samurai Warriors has never looked so good. Musou attacks look great with some ending in a character posing for a painting. Character animations are great in battle but a little stiff in scenes with dialogue, however, the cutscenes are well done.

 Battle music can get repetitive but if you love the "Warriors" series it's what you've come to expect. Classic "Warriors" style music with epic rock/metal guitar riffs are mixed with the traditional Japanese style music, although with more emphasis on the latter. Overall the music is very enjoyable. The sound design for weapon combos gives you a good sense of impact too and really makes you feel like you're doing damage.

 Samurai Warriors 5 is the tale of Nobunaga Oda, the legendary Japanese Daimyo (Lord) on his quest to unify all the lands of Japan and bring peace to it's people. This game is based off of historical records of Nobunaga's life and that of Mitsuhide Akechi with many liberties taken to romanticize real life historical accounts. The plot follows them through their lives, up to the incident at Honno-ji.

Verdict: [7/10]

 A fantastic return to form for the "Warriors" series after the abysmal Dynasty Warriors 9. The new art style is a refreshing take and gameplay innovates while simultaneously not alienating lovers of past games in the series.
  
Nintendo Switch
Nintendo Switch
Games Consoles > Games Consoles
One massive selling point (just about) outweighs the negatives
If I’m being frankly honest, I never would’ve bought a Switch had Legend of Zelda and Mario Kart been available on the PS4. Those games are the reason why I invested in this console and although the games themselves are fantastic, the console itself is a little hit and miss.

I’ll start with the positives: it looks good and especially in grey, it looks quite sleek and smart and fits in well with the rest of my tech. It’s easy to set up and very simple to use. The joy cons are small but functional and work well when used as a full controller. The main selling point for this console though is the ability to use as a portable as well as docked on a tv screen. This is by far the best feature - gone are the days of arguing over who gets to play their favourite game. Now me & my other half can both play on separate consoles in peace without having arguments over the tv. The switching between docked and handheld is pretty seamless too and very impressive.

However, now for the negatives: the console interface is almost a little too basic. No apps, just a very simplified menu and store. Considering all other consoles nowadays come with lots of downloadable apps, the Switch appears to be a little bare. The joy cons whilst handy, aren’t ideal for long term gameplay when separated. Trying to play multiplayer using the tiny controllers for longer than half an hour or so gives you a serious case of rsi (and I work on a laptop for a living). Charging the joy cons is also a bit of a pain as unless you invest in extra accessories (more on that in a sec), your basic way of charging is clipping them onto the console either when in use portably or docked. The way the console fits into the dock itself also feels a little wobbly and can easily be subjected to scratches - definitely invest in a screen protector!

My main issue with the Switch though is how ridiculously overpriced it and all of its games and accessories are, especially considering some of the negatives I’ve stated above. Despite the fact that the console has been out now for nearly 18 months, it doesn’t seem like you can get many bargains. I appreciate you get a 2 in 1 console, but it still doesn’t feel like you get much in the box. What with all of the added extras you probably need to buy, like charging docks, additional joy cons and controllers, screen protectors etc plus games, this can run to quite a high price. Maybe it’s just because it’s still a fairly new console, but it still seems more expensive than the other mainstream consoles and their accessories.

Don’t get me wrong, the Switch is a fun console and the portable aspects are really fantastic. I can’t wait to take it on my next long haul flight. I just can’t shake the feeling that I’ve overpaid and other than the portability and the Nintendo specific games, I’m not sure if it has any other selling points.
  
Show all 4 comments.
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Sarah (7798 KP) Aug 14, 2018

It frustrated me that they don't even give you that 1-2 Switch game as standard with every console for free, like they used to do with the Wii and Wii Sports. Or even if you could buy the games cheap second-hand like you can with other consoles.

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Andy K (10821 KP) Aug 16, 2018

Still haven’t picked up a Nintendo Switch? Walmart has a great exclusive deal starting on Sept. 5. For only $359, you'll receive a Nintendo Switch and digital download codes for two great multiplayer games – Mario Tennis Aces and 1-2-Switch – perfect for your family game night!

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Gareth von Kallenbach (971 KP) rated the PlayStation 4 version of Atari Flashback Classics Volume 1 in Video Games

Jun 19, 2019  
Atari Flashback Classics Volume 1
Atari Flashback Classics Volume 1
Action/Adventure
As a child I fondly remember going to Arcades and how exciting it was to see new games arrive. IN the pre-Internet days, you would only learn of new games through word of mouth, a magazine article, or seeing them in an arcade, so naturally gamers would check out a few locales on a regular basis to help ensure that they were up to date with all of the gaming options available to them.

Atari established itself early and often as one of the leading companies for Arcade Games and classics such as Asteroids, Centipede, Missile, Command, Tempest, and countless others always drew eager gamers who would place their quarters down to experience what the company had to offer.

In time Atari released the Atari 2600 system which allowed gamers to play 100s of titles at home even though the graphics and gameplay were far from the standards of the Arcade Games and were comically primitive by today’s gaming standards.

Atari released subsequent systems but never gained the impact on the market that their original system did largely due to increased competition, the decline of the Arcades, and the rise of PC gaming, but many fondly remember that era of gaming well and the classics that installed an early love of gaming in us.

Thankfully a good dose of nostalgia and fun has arrived for the Nintendo Switch in the form of the Atari Flashback Classics Collection. While there have been other collections of classic Atari games before, this collection offers 150 games taken from the best of their Arcade, Atari 2600, and Atari 5200 catalogs. Being able to play Arcade versions of beloved classics like Lunar Lander and the blister inducing Trac-Ball games like Football and Baseball is a nostalgic trip down memory lane.

The games are faithfully captured but do require some patience as in the mobile version; the gaming screen is often only a portion of the screen leaving gaps on either side. Some games as well also must be played vertically which requires some adjustments.

The controls can take some getting used to as some are too responsive which makes controlling the games an exercise in patience and frustration. It does help to change the sensitivity but I can see how some players will not want to do this for each game they encounter issues with.

With a collection this large some titles did not make the cut as I would have loved to have seen Battlezone and Kangaroo be included as I think gamers should truly be able to have every Atari Arcade game in one collection but of course there are often numerous reasons behind their absence so we can only hope that the collection will prove popular enough to spawn a second collection down the road.

For now the Atari Flashback Collection offers an impressive collection of beloved and obscure Atari games from the days of old which is a must-own for fans of that era and those who love retro gaming.

http://sknr.net/2019/01/05/atari-flashback-classics/
  
Bendy and the Ink Machine
Bendy and the Ink Machine
2017 | Action/Adventure, Puzzle & Cards, Strategy
Set in the long abandoned Joey Drew Studios, Bendy and the Ink Machine (“BatIM”) is a survival horror game with an aesthetic of classic cartoons of yesteryear. As Henry, you set about to revisit your old workshop after receiving a mysterious letter from your past employer. When Henry arrives at the shop, he finds duhn duhn duhn the Ink Machine. The Ink Machine is a rather large device that gushes out black ink and has mystical qualities. Henry then becomes trapped in the maze-like studio, though he soon finds that he is not alone. Like a creep in the shadows, Bendy, the Mickey Mouse of the Joey Drew Studios universe, is lurking. BatIM blends puzzle solving with first-person gameplay as you adventure through a studio brimming with horrors. The art style is reminiscent of Steamboat Willie, with a macabre twist. Instead of happy go-lucky little animals, we are bombarded with the sinister grin of Bendy as he emerges from the shadows.

Similar to other games with an episodic structure (e.g.: Alan Wake and Life is Strange), BatIM uses short levels to advance the story line in some intriguing ways. Love of Exploration will be your saving grace in this game, as each area requires some in order to advance to the next. The game is not fast-paced. On the contrary, it’s meant to be a slow experience for the player with sparse combat scenarios present only to add a brief moment of action. Your actions as Henry are very limited, as is his speed. With 5 chapters, the gameplay time is at just about hours, and the game uses every minute to pull you deeper into the dark world it has created.

I reviewed BatIM for the Nintendo Switch and found that the game was somewhat held back by the platform’s technical limitations. The biggest drawback I found was that textures would often blur and have jagged edges, with the shaky 30FPS frame rate just feeding fuel to this fire. This is a detriment to gaming’s purpose in keeping the players immersed in the environment. BatIM is meant to be tense, but I often found myself dispelled of the illusion due to blurry visuals and dropped frames. With a game designed so well, how unfortunate that this be its biggest flaw. Maybe this can be patched out, but we can only hope at this point.

BatIM developer, theMeatly Games, may have taken inspiration from Five Nights at Freddy’s as the gameplay and overall genre of the games are quite similar. The world is conceptualized using objects such as books and tapes found within the game instead of long cut scenes that can tend to take you out of the moment rather than add to it in games like these. As you delve deeper into the oubliette of a workshop, you’ll find that the gameplay is perfectly paired with the game’s sick and twisted visuals, proving that BatIM delivers on every level.

Bendy and the Ink Machine is available now on all major platforms.
  
Captain Cat
Captain Cat
Casual
Cats rule! Seriously. Just ask the crazy cat lady that lives with me, err… I mean my wife (cue Doug Benson). Cats are natural fisher… cats? Right? And who doesn’t like a great puzzle game. So why not have all three. Mobile users have been living with this kind of excitement for a while now, and they have finally let us console games have some fun as well.

Joking aside, Captain Cat (“CC”), which originally launched on iOS and Android, has made its way to the Xbox One and Nintendo Switch. With a price tag of $6.99 on both platforms, the big question is, is a mobile to console port even worth that price tag?

CC is super easy to pick up and play with its simplified control scheme. Playing as the titular character, your end goal is to catch fish using your… anchor? The game starts pretty simple, but introduces new obstacles and adversaries to add to the challenge as you progress. With 4 game modes available, there seems to be plenty to do.

Waspfish, the main came mode, has you making your way through 25 levels of casting your anchor, dodging obstructions and catching fish. Watch for those enemies though, as getting hit could cause you to restart your level. Housekeeper is another mode, also having 25 levels, and it’s essentially the same as Waspfish. It has subtle differences including enemies, and your end goal being to catch a snail that can hide in its shell. Try to catch him while he’s hiding and you’ll have to restart the level. As with many games on mobile, you are scored on your performance on each level in both modes. Your aim is to try and nab a three-star rating by completing the level as fast as possible, in as little moves as possible, while collecting all the coins you can.

Our third mode, Infinite, is exactly what it sounds like. The Captain casts out into the sea where your goal is to get as deep as you possibly can while dodging obstacles and enemies. The final mode is called Perfect. This is by far the most difficult of the game modes. Getting only one cast of your anchor, you restart the level if you miss. It requires some trial and error, but the challenge was welcome and a great mode to get you to think strategy in where to cast.

These combination of modes should keep you occupied for a few ours, and are great for a quick pick up and play game when you only have a few minutes to sneak in some gaming. However, I question why you wouldn’t just pick up your phone and play it on there if it’s a game you really want to play. Although a quick look showed me that the game is no longer on the Play Store and can only be side-loaded via APK from other sources. I cannot speak to the availability on iOS.

Overall, Captain Cat is a fun puzzle game (which is surprisingly missing any sort of leaderboard) that provided some challenging moments and kept me engaged while I was playing. So now we get back to our question at hand. Is it worth the $6.99 price tag? If it’s on the Switch, I would say go for it. It’s the version I reviewed, but it also seems to make much more sense to be able to carry the game with you and play anywhere, versus the stationary nature of the Xbox One.
  
8-BIT CHRISTMAS (2021)
8-BIT CHRISTMAS (2021)
2021 | Comedy, Family
7
6.5 (4 Ratings)
Movie Rating
Charming, Nostalgic and HeartWarming
If I told you that I just watched a charming Holiday movie where the Narrator reminisced about a Christmas of his youth - when he was 10 or 11 - and the Narrator desperately wanted a special present brought to him by Santa - but said item is strictly forbidden in his household, so the Narrator heads off on an adventure to get this item, you would think I was talking about the classic Holiday perennial A CHRISTMAS STORY - and you would be wrong.

I’m speaking about the HBO MAX Original Film 8-BIT CHRISTMAS starring Neil Patrick Harris as the Narrator of the story that reminisces about his life as a 10-11 year old around the Holidays in the late 1980’s.

And, darn it all, if it doesn’t work well (despite my indignation that all they are doing is ripping off A CHRISTMAS STORY) for there is enough nostalgia and heart to melt the emotions of even the most miserly of Ebenezer Scrooge’s this holiday season.

Written by Kevin Jakubowski (based off his book) and Directed by Michael Dowse (the underrated comedy STUBER), 8-Bit Christmas tells the tale of 11 year old Jake Doyle who wants nothing more in this world than to receive the mother of all Christmas presents - a Nintendo 8 Bit system. Along with a “Goonies” collection of friends, Jake sets off to find this hard to find item - and convince his parents to get it for him for Christmas.

In the hands of young actor Winslow Fegley (Disney’s TIMMY FAILURE), young Jake is a pleasant enough protagonist to head off on this journey with. His ragtag group of friends are a group of generic nerds that pretty much check-off the “nerd friend group” list (and this is meant as a compliment). We spend quite a bit of time with these kids and they are a good enough group of kids to spend time with.

This film does hit a few of the same notes as A CHRISTMAS STORY, there is an obsessed, seemingly out of touch Dad, this time played by Steve Zahn (RESCUE DAWN) in a heart-warming portrayal and the coupon-cutting, cost saving Mom played by June Diane Raphael (FORGETTING SARAH MARSHALL) who is putting up with it all. This film even has a younger sibling, this time a sister Lizzy, who wants her own elusive gift - a Cabbage Patch kid.

A highlight for me was the performance of Kathy Greenwood as the teacher with the constant sniffles. I know many a teacher and they almost ALWAYS have colds given to them from their charges.

This film is a fine post card of Chicago in the late 1980s and skewers (and honors) the pop-fads of the time (complete with fashion and styling) and is an entertaining enough 2 hour escape during the Holidays.

Oh, and did I mention that at one point in this film, I had to dab at my eyes with a tissue? Yes, despite my skepticism, this film managed to touch my heart even though I fought like crazy to deny that.

If you’re looking for a fun family entertainment this Holiday season, 8-BIT CHRISTMAS can fill the bill nicely.

Letter Grade: B+

7 stars (out of 10) and you can take that to the Bank(ofMarquis)
  
Slender: The Arrival
Slender: The Arrival
2013 | Action/Adventure
An Awful Experience All Around
A brief history for those who are not aware (courtesy of Wikipedia):

“The Slender Man (also known as Slenderman) is a fictional supernatural character that originated as a creepypasta internet meme… Stories of Slender Man commonly feature him stalking, abducting or traumatizing people, particularly children. The Slender Man is no confined to a single narrative, but appears in many works of fiction, typically composed online.”

Slender: The Arrival (which we’ll just refer to as The Arrival moving forward) is the official video game adaptation of Slender Man. Blue Isle studios developed the game to bring us improved visuals, great replay value, and a brand new storyline. These should combine into survival horror at its best. But sadly, it does not. The Arrival encourages exploration and the philosophy of scaring the living daylights out of you. It just doesn’t. Now, truth be told this genre is not typically my bread and butter, but I came into this game with hopeful expectations, but soon found myself wanting more than the game could offer.

First, you are thrown into the game without any instruction or opening. Just head down the road, though. It seems easy enough. I did appreciate the way they worked credits into this opening sequence though, as you are shown the developers and the team that worked on the game. Once you get through this, you come upon a house where you will explore the rooms to find notes scattered throughout the house giving you more information on your back story. Sparing spoilers, essentially the story revolves around a shared trauma from your youth. Once you leave the house, you press on, turning on some generators along your path.

You’ll come across the second house after crossing a river, where I encountered some of the strangeness I assume is part of the experience. Glitching visuals, weird creatures that seemed to disappear when you shine your flashlight upon them, that sort of thing. It could have been a bug, or bugs, but doing a little digging online it seems I was not the only one to experience the same. There wasn’t really any action to be had. A little disheartening.

There’s not much challenge with The Arrival. You will, at some point, encounter the Slender Man in the game. I went straight toward him, and nothing really happened. Unfortunately, it’s a bad byproduct of these games. If it doesn’t scare you, even in the slightest, you’re just left with a stagnant experience while you are running from point to point to read lore.
It took me nearly 2 hours to finish the game, though I suspect those without toddler twins may get through it a bit faster. Suffice it to say, I wish I had those 2 hours back. I never really felt the tension that would cause fear or even nervousness. The shaky cam visual of the game certainly didn’t help. Essentially, you are playing through the eyes of the camera you are holding, complete with “recording” indicator and battery level (you can turn this off). As you walk the camera bobs back and forth a little bit, and as you run it does so a little faster. I understand what they were trying to accomplish here, but it was executed so poorly. I found myself constantly trying to correct this with the joycon thinking it was simply drift. It was super distracting.

Slender: The Arrival failed to give a complete game worthy of the price tag, even at its current price tag of $9.99 on the eShop. That’s not to say you won’t enjoy it, especially if you scare VERY easily or are just a fan of the Slender Man himself. It’s just that combine a wonky control system, very little instruction, and no real tension building moments, and you have a dud of game in my book.

1 out of 5

http://sknr.net/2019/06/28/slender-the-arrival-for-nintendo-switch/