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World War Z (2013)
World War Z (2013)
2013 | Action, Horror, Sci-Fi
Brad Pitt has become one of Hollywood’s best loved actors over the years and it isn’t difficult to see why. His chiselled good looks, slick blonde hair and quiet confidence have all ensured he is never short of work. Here, he teams up with director Marc Forster who helmed the disappointing James Bond sequel, Quantum of Solace, in the latest zombie film to hit the screens; World War Z, but is it any good?

Pitt plays Gerry Lane, a former UN investigator who has chosen the quiet life and retired early to spend more time with his wife and children. Whilst taking his wife Karin and two daughters Rachel and Constance out in the car, they become stuck in heavy traffic which marks the start of the mayhem. From then on this 116 minute thrill ride puts the viewer on the edge of their seat more times than an Alton Towers rollercoaster.

After fleeing the hordes of ridiculously fast and ridiculously terrifying undead, Lane and his family board a US aircraft carrier where they are told they will be safe; however, as always, there is a price to pay. Gerry must start work once again to try and find the epicentre of the zombie virus – otherwise, the entire world will be lost. From here, Gerry’s mission is to travel across the globe trying to find what it is that has infected nearly 100% of the planet’s population.

What plays out could be described as a formulaic horror film, but it is so much more than that. Whilst it’s true that there isn’t enough character development, in fact there is only 5 minutes of it right at the beginning, director Marc Forster has cleverly allowed the audience to make up their own minds about the family’s back story and whether we care if they survive or not.

World War Z is not a film for the faint hearted, and whilst blood and guts are quite sparse for a movie with a 15 certificate, there are some truly terrifying moments, many of which will have your heart pumping through your chest.

There are scenes here that really get the adrenaline flowing, one of which involving a stowaway zombie onboard a commercial jet will leave you biting your lip, grabbing your seat and looking through your fingers in shock, horror and intense excitement. It’s safe to say I came away with very bitten fingernails.

Special effects are on par with some of the better blockbusters of the last couple of years. They aren’t as in your face as those in Transformers, nor as lacklustre as the CGI in I am Legend, they are right in the middle and because the effect is used incredibly subtly, you don’t notice when extras stop playing the zombies and the animators take over.

However, it is in the acting that this film really succeeds. Pitt is fantastic as Gerry Lane, his quiet sense of confidence never turns into arrogance as he fights for survival and this will hold the character in high esteem with audiences. He doesn’t pretend to be an action hero, heck, he even makes the kind of mistakes that any human would do if they were under pressure, and thankfully he does all of this beautifully; his characterisation is absolute perfection. The rest of his family are also excellent, Abigail Hargrove and Sterling Jerins who play Rachel and Constance respectively are very good indeed; you truly believe they are missing their father and cannot wait to see him return. The rest of the cast do very well with the limited roles they have, but let’s not forget that this is a Brad Pitt one-man show and he is more than up to the job.

Unfortunately, the cinematography really lets the film down. There is far too much handy-cam in the first 30 minutes, something which I hate. Directors often use it to sustain a sense of alarm and terror, but Marc Forster has used it to such an extent here that it made me feel physically sick. Moreover, whilst the story is solid, it is nothing more than that, and often the plot takes a back seat to the impressive action pieces meaning that the film seems to go through the motions of 10 minutes plot, 10 action, and so on.

Overall, World War Z is a very impressive film. The sheer scale of the virus means that Marc Forster has utilised some beautiful scenery from across the globe. Whilst it may be slightly too long for a zombie film at just under 2 hours, and have a distinct lack of character development; the impressive story, brilliant acting and very good special effects help lift it above the norm. This is a ride better than any rollercoaster, and is 100% worth the increasingly expensive price of a cinema admission ticket.

https://moviemetropolis.net/2013/06/22/world-war-z-review-2013/
  
The Huntsman: Winter's War (2016)
The Huntsman: Winter's War (2016)
2016 | Action, Drama, Sci-Fi
6
6.6 (17 Ratings)
Movie Rating
Hemsworth and Chastain Disappoint
Snow White & the Huntsman was a film that garnered much more attention than it deserved, purely because of the goings on behind the scenes between Twilight starlet, Kristen Stewart and director Rupert Sanders. The film itself was a hollow take on the classic fairy-tale that lacked the magic and sparkle of Disney’s wonderful animation.

It’s fair to say then that it never really deserved any kind of follow up, despite a charismatic performance from the wonderful Charlize Theron. Nevertheless, Universal Studios approved another film soon after its release. But is The Huntsman: Winter’s War better than what came before it?

Taking place before and directly alongside the events of its predecessor, Winter’s War follows Emily Blunt’s Ice Queen, Freya, as she struggles to come to terms with the death of her baby. She becomes so consumed by rage and guilt that she banishes herself to an ice castle, much like Elsa from Frozen, training an army of kidnapped children to pass her time.

Chris Hemsworth and Jessica Chastain star as two of these warriors, taken from their families at a young age and taught how to fight and how to block out any feelings of love – as per the Queen’s orders. Naturally, this becomes increasingly difficult and provides the film with its romantic subplot.

Unfortunately, the usually excellent Hemsworth and former Oscar-winner Chastain have next-to-no chemistry and their truly dreadful Celtic accents stop the film dead in its tracks. It’s a shame that Winter’s War relies so heavily on these two when Emily Blunt and a sorely underused Charlize Theron are much, much better.

So much better in fact that the screen comes alive whenever they are on screen, whether that is together or flying solo. Blunt suffers slightly due to the nature of her role, after all, she is known to be a bubbly and happy-go-lucky person, but her Ice Queen is mesmerising and heart-breaking to watch nonetheless.

Theron steals the show yet again, despite her lack of screen time and as she did in its predecessor, lifts Winter’s War well above its average plot and dialogue. Elsewhere, British favourite Sheridan Smith is a pleasant comedic break as a foul-mouthed dwarf.

The cinematography is on the whole very good, with pleasant landscapes, reminiscent of Harry Potter dotted alongside CGI castles, polar bears and goblins. The use of practical effects by first-time director Cedric Nicolas-Troyan is also a pleasure to see in this day and age.

Alas, the plot and dialogue of Winter’s War leaves much to be desired and the lack of screen time for Blunt and Theron hampers what could have been an interesting and unique backstory for this particular duo of films.

Overall, The Huntsman: Winter’s War is an average film hampered further by its two leading stars. Fortunately, the inclusion of Blunt and Theron manages to lift it slightly above the standard of its predecessor, but not by enough for it to warrant another follow up. However, the signposts throughout the 115 minute running time confess a sequel is more than likely.

https://moviemetropolis.net/2016/04/07/hemsworth-and-chastain-disappoint-the-huntsman-review/
  
Wolfwalkers (2020)
Wolfwalkers (2020)
2020 | Animation, Family
10
9.3 (3 Ratings)
Movie Rating
Wolfwalkers is the latest animated offering from Irish based studio, Cartoon Saloon. I’m actually ashamed to say that before watching Wolfwalkers, I was pretty unfamiliar with their previous Irish folklore offerings - The Secret of Kells (2009) and Song of the Sea (2014) - but having seen this latest animated feature, it’s a mistake that I will be looking to correct as quickly as possible.

Wolfwalkers is set in Kilkenny, Ireland (which is also the home of Cartoon Saloon!) during the 17th century. Robyn (Honor Kneafsey) has moved from Yorkshire with her father, Bill (Sean Bean) to the walled town, where Bill has been tasked by the rather menacing Lord Protector (Simon McBurney) to clear the surrounding forest of wolves. Once the forest is clear, the woodsmen can fell the trees and the farmers can start working the land.

There are signs everywhere, throughout the town and pinned to trees in the forest, showing a snarling wolf with a red cross drawn over it. A wolf attack on some woodsmen early on shows us just how dangerous the wolves are, and also introduces us to the Wolfwalkers that walk among them. With blazing eyes and fiery red hair, the Wolfwalkers are able to communicate with and control the wolves, calling them off their attacks on the humans. They also appear to possess magical healing abilities, using them to heal a wolf scratch on the chest of one of the men.

Robyn has dreams of following in her father’s footsteps and becoming a hunter as she practices her crossbow skills. So rather than work all day in the scullery, she decides to slip past the guards at the outer gate (no children are allowed beyond the town walls) and secretly follow her father out into the forest, watching him as he sets traps for the wolves. When she comes face to face with a wolf, it’s much smaller and a lot cuter than the ones we’ve seen before, and Robyn learns that it is, in fact, a young Wolfwalker named Mebh.

Robyn forms a bond with Mebh and discovers that when the Wolfwalkers sleep, they assume the body of a wolf, leaving their human body to sleep until they return in order to wake it up. Mebh is worried because her mother has been asleep for some time and her wolf form has not yet returned. Robyn learns that the Wolfwalkers are simply trying to defend the animals from the modern world that is encroaching on their forest and Robyn vows to help find her mother. A difficult task when the Lord Protector has given her father 2 days to clear the forest of wolves, and he isn’t listening to his daughter as she pleads with him to stop.

I found Wolfwalkers to be simply wonderful, with a captivating story full of twist and turns for both kids and adults to enjoy. It’s beautiful to look at too, utilising a watercolour style with rough pencil sketches visible in most of the characters and scenery only adding to its visual appeal. I was completely taken by surprise and just couldn’t fault it.
  
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Purple Phoenix Games (2266 KP) rated Fantasy Ranch in Tabletop Games

Jun 12, 2019 (Updated Jun 12, 2019)  
Fantasy Ranch
Fantasy Ranch
2019 | American West, Animals
Little known fact: my family used to be involved with local harness racing and horse training. Not much actually rubbed off on me, personally, but I do remember going to the stables to visit with the horses, and I was even allowed to ride the stable goat since I wasn’t yet big enough to get on the horses. Ahh, memories. So when I heard that a game existed with a horse ranching theme, I just HAD to get it to the table. Is it a good game though? Let’s find out! (spoilers: IT’S EXCELLENT!)

DISCLAIMER: The game comes with three modes of difficulty AND an included children’s game that also can be played on three modes of difficulty. For this review we are concentrating only on adult mode two. We felt mode one was too introductory, but we did not want to go all in right away on mode three. -T

As with most board games, you are trying to amass trophies (VP) and the winner at the end of five rounds is the rancher with the most trophies. On your turn you can take one Limited (standard) Action and as many Free Actions as you would like. Limited Actions include: buy a horse, buy a location on your ranch board, or farm your ranch for goods. Free Actions include: sell a horse, move horses to/from your home area to/from a different area on your ranch board, or trade goods at a 2:1 ratio. Once every player has taken their turn, you enter a show using the horses you have collected.

Buying a horse requires different amounts of food (in carrots) that you gain from different actions (farming your ranch, selling a horse). Luckily, spending food is a one-time action and you don’t have to feed your horses every turn. A great improvement over other “feed your villagers” games, in my opinion – yeah, I said it. Buying a location on your ranch board/playmat requires “tack,” which is symbolized by boot tokens (as seen below). You can always get more food and tack by farming your ranch, and you receive six goods of any combination, but that’s a Limited Action and prevents you from doing the other actions.


Selling a horse is easy, yet the separation anxiety is real, as you simply discard the horse for the amount of food it costs to purchase. Moving horses is easy too – your Home area of your ranch/playmat can only hold so many horses, so you will need to move horses of certain types to unlocked (purchased) matching areas on your ranch. This is important, as you cannot keep buying red horses or you will certainly run out of room for them, even if you unlock the red area on your ranch board. Plus unlocking sections of your ranch provides you with trophies at game end. The last free action is trading goods, which you do at a 2:1 ratio. So trade in two food for a tack or vice versa.

At shows you use horses for their specific specialty skills plus a die roll. Each horse has specialty in one area, and some skill in other areas. The number associated with a skill icon indicates the starting skill “strength” that you will add to your die roll. You roll all three dice of your color, take the highest result from the roll, and add the skill strength of the horse skill. That’s your score for the show. The highest number is awarded 1st place and the rewards printed, and so on and so forth for the other placing horses. This could result in more food or tack, or even your choice of horses for free from the sales barn.

On the very last turn of the game you will compete in three shows (instead of the normal two shows at the end of each turn) and can only use World Class horses, or buy your way into the show with food. The show process is the same, but it is the final push to earn as many trophies as possible before game end. And that’s it!

Components: This game is FULL of components. It’s a pretty stocked and heavy box, but still only the size of a Ticket to Ride box. The playmats, game boards, and cardboard chits are all of really great quality. The cards are great quality as well with photos of real existing horses (as well as the photos of real existing ranches on the giant ranch cards that are essentially beautiful player reference cards and resource holders). The best components of the game are the super cute little horeeples (oh no, that can’t possibly be correct). Horse-meeples. They come in different colors to match the areas on your ranch that you need to unlock and move them into so you don’t overcrowd your Home area. Even though my copy came with a green horse who lost his front legs, we know that he competes hard and lives his best life. The art is really really great and, though busy on the board at times, the game looks really good on the table. No qualms with the components on this one at all.

Here’s what I really like about this one. It’s a euro through and through, but it’s a euro that is actually exciting, with a unique theme, and one that I genuinely cannot wait to play again. I want to try mode three as soon as I can, and I really want to introduce my son to the game as soon as he is able to handle it. I am finding it really really hard to think of a game that comes ready to play three ways for adults, has components included to play the game three ways with children, and is actually super fun. I can’t think of any. This game is truly in a class by itself.

I love that no matter how tactical you play or how strategic you want to make it, sometimes the dice love/hate you and it could make all the difference. As you can see in the scores, we all love it (with the exception of my cousin Tony who rated it a three because of the dice – WHICH is odd because it is his father that was the harness racing jockey of the family). This review would have been live a week ago, but immediately after playing last weekend Josh said he would like to bring it home to play with his family. His wife is from Kentucky, and they kinda like horses and horse racing there. Well, his wife and son also rated this game out of 6. His wife gave Fantasy Ranch a 15 and his son rated it a 16. As that completely throws off my rating scale I did not add them, but as you can see we at Purple Phoenix Games give this one a very boot-kickin’ 19 / 24. If only we hadn’t invited Tony over to destroy the scores… We highly recommend you check this winner out. Seriously, it’s great.


https://purplephoenixgames.wordpress.com/2019/06/04/fantasy-ranch-review/
  
How Hard Can It Be?
How Hard Can It Be?
Allison Pearson | 2018 | Fiction & Poetry
8
7.0 (3 Ratings)
Book Rating
It's all fun and games until someone posts a belfie.

Kate Reddy is back. And her daughters backSIDE is causing some trouble. We jump right into our favorite bad-a$$, anxiety-ridden, take-charge heroine Kate's life as she is approaching 50 and it seems the hilarity and struggles of parenting, working, wife-ing, friendship and everything else in Kate's life is just as amusing as ever.

Kate's daughter Emily has taken a pic of her butt and the crazy life of Kate's we all know and love, just cannot seem to get any more complicated - until it does. She's been out of the workforce, and looking to get back in, She's not having much of any sort of pleasant relations with husband Richard (yes, surprisingly, still married). She's having a mini mid-life crisis trying to accept she's almost 50, her parents are aging, and her kids are now teenagers and the struggles to communicate with these digital-age micro-adults is almost as difficult as communicating with Russian Investors.

As Kate tries to make her way back into the world of investing she once was so good at, she has some pretty cringeworthy experiences, and struggles to find a way in that world as an "aging" woman. We find several comparisons to the past, when just being a mother was the wall between her and success. She finds herself lying to herself and others, trying her best to tiptoe through a marriage in crisis and lack of communication with her children, and praying the looming milestone birthday isn't going to be the demise of any semblance of the woman that she knows she is, and desperately wants to find again. Oh, and did I mention Jack is BACK?!

The book is classic Allison Pearson: witty, entertaining and full of laughs. I didn't realize how much I missed Kate (I totally still picture SJP in every situation...) and I settled into a familiar routine of rooting for her to find her stride and finally be happy with who she is, who she's becoming, and where she might be headed next.

The story is nostalgic of I Don't Know How She Does It, but reads well as a standalone with snippets of backstory that are well-placed and don't interfere. Avoiding any spoilers, I'll just say that I'm pretty sure readers and fans of Kate Reddy will be pleased at how it all turns out. How Hard Can It Be? was refreshing but familiar and it felt like an old friend was back in my life.

Thanks to NetGalley and St. Martin's Press for the Advanced Copy and opportunity to review this book.
  
The Sunbearer Trials
The Sunbearer Trials
Aiden Thomas | 2022 | Science Fiction/Fantasy
10
10.0 (1 Ratings)
Book Rating
The Sunbearer Trials by Aiden Thomas is a five out of five stars. I loved it and it was hard to put down once the Trials started. The Golds who take part in the Trials are Ocelo, Marino, Twins: Auristela, Aurelio, Atzi, Xochi, Dezi and Niya. The Jades who takes part are Xio and our main character Teo Son of Quetzal. The Sunbearer Trials are trials that take place to decide who will be this decade's Sunbearer and who will be the one sacrificed in order to fuel the Sol Stone for the next ten years to keep the people safe from the Obsidians. The Obsidian God's were locked away when Sol sacrificed themselves to protect their people. If a sacrifice doesn't take place every ten years to refuel the stone they will be set free. The eight golds and two jades must compete in five Trials to see who Sol deems worthy enough of being Sunbearer and the one who is sacrificed to protect all others.

This boom had a lot of action which I loved and made it very interesting. I love books that are action packed. Some Trials were more interesting than the others. My favorite was probably the trial where Aurelio and Teo teamed up and won it. They were friends when little so it must have been nice being able to work together again. I also loved the animal one the animal that Teo collected was so cute. The trial they had to collect all the stones seems fun as well. The last one was pretty scary though especially Auristela's outburst at the end of it. By the end of the book I was crying. Teo, Nina and Xio were friends throughout the Trials but I always had a bad feeling about Xio. Something about him just seemed off. So I was surprised but not surprised by their betrayal at the end.

My least favorite character of the ten competitors was probably Ocelo. He just gives off bad vibes. It was Auristela at first to but I came to realize deep down she was just trying to protect her twin brother Aurelio and help him to become Sunbearer. She wanted this for him so their mom would deem him worthy and stop treating him so badly.

Outside the Trials my favorite scene was probably when Aurelio and Teo sneaked off the boat to get the candy to cheer up Niya. I loved when Aurelio touched Teo's wings it was cute. If you love books with God's, Goddesses, and their children I definitely recommend reading this. Also, I love the cover it fits the story perfectly.