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                Purple Phoenix Games (2266 KP) rated Tiny Epic Defenders in Tabletop Games
Jun 12, 2019
                    The Tiny Epic series. Where do we begin? They’re tiny and they’re epic – need I say more? Oh, I do have to say more? Ok then, here I go. Tiny Epic Defenders was the first of these games that I ever played, so I think it’s appropriate that it is the first one we review!
DISCLAIMER!! This review is for vanilla Tiny Epic Defenders, first edition. We have since added the second edition and The Dark War expansions, so we will revisit this game again including those additions for a nice contrast. -T
A kingdom at peace, finally, after years of war. All is calm across the lands, but the quiet never lasts. Reports start to come in of monsters spotted in the surrounding regions. If they manage to take over the Capital City, all will be lost. But there is still hope! A group of mighty warriors bands together to defend their kingdom at all costs! Only by working together can this group (the only line of defense between peace and destruction) defeat the monsters and save the realm!
In Tiny Epic Defenders, you play as one of the heroes trying to defend the kingdom. You and your comrades must travel between the outer regions of the kingdom and fend off the advancing monsters! Communication and cooperation are key – one small misstep could be the difference between victory and defeat. All of the heroes have unique special abilities, and all of the regions of the kingdom offer either a bonus or penalty for the heroes defending them. On your turn, you get 3 actions to either move, defend, or use a special ability. Once per round, there will be a group turn, where you must collectively decide how to best use the 3 actions between all players. New monsters surface every round, and eventually the Epic Foe will begin its final assault on the realm! If you manage to slay the Epic Foe before the Capital City falls, you win! But if you are overrun with monsters, unfortunately it’s game over for your kingdom.
The thing about Tiny Epic Defenders is that it starts off seemingly super easy, but then suddenly everything is on fire and you lose. I think that disparity comes from the turn order. The turn deck is shuffled anew every round, so the hero turns are not always evenly spaced throughout the deck. Sometimes all of the hero turns occur early in the round, which allow monsters who emerge later to attack undefended regions (players can move only on their turn), and overwhelm the heroes. The same happens if all the hero turns occur too late in the round – the monsters have already done their worst and the heroes must scramble to rectify the situation. And on top of that, a more menacing monster is added to the deck every round as well, so that just creates more of an imbalance between player turns and monster turns.
Even though the game can get a little overwhelming, I do really like the cooperative aspect of it! Everyone is working towards the same goal and all communication is open and free. Need advice for what to do on your turn? Just ask! Have an idea about how to deal with a certain monster? Tell the group! No single player bears all of the pressure because it really is a group effort!
Someday soon we will get the Second Edition to the table. And get that expansion added in too. But for the time being, our thoughts based solely on the original base game, Purple Phoenix Games give Tiny Epic Defenders a 16 / 24.
https://purplephoenixgames.wordpress.com/2018/12/05/tiny-epic-defenders-review/
    
DISCLAIMER!! This review is for vanilla Tiny Epic Defenders, first edition. We have since added the second edition and The Dark War expansions, so we will revisit this game again including those additions for a nice contrast. -T
A kingdom at peace, finally, after years of war. All is calm across the lands, but the quiet never lasts. Reports start to come in of monsters spotted in the surrounding regions. If they manage to take over the Capital City, all will be lost. But there is still hope! A group of mighty warriors bands together to defend their kingdom at all costs! Only by working together can this group (the only line of defense between peace and destruction) defeat the monsters and save the realm!
In Tiny Epic Defenders, you play as one of the heroes trying to defend the kingdom. You and your comrades must travel between the outer regions of the kingdom and fend off the advancing monsters! Communication and cooperation are key – one small misstep could be the difference between victory and defeat. All of the heroes have unique special abilities, and all of the regions of the kingdom offer either a bonus or penalty for the heroes defending them. On your turn, you get 3 actions to either move, defend, or use a special ability. Once per round, there will be a group turn, where you must collectively decide how to best use the 3 actions between all players. New monsters surface every round, and eventually the Epic Foe will begin its final assault on the realm! If you manage to slay the Epic Foe before the Capital City falls, you win! But if you are overrun with monsters, unfortunately it’s game over for your kingdom.
The thing about Tiny Epic Defenders is that it starts off seemingly super easy, but then suddenly everything is on fire and you lose. I think that disparity comes from the turn order. The turn deck is shuffled anew every round, so the hero turns are not always evenly spaced throughout the deck. Sometimes all of the hero turns occur early in the round, which allow monsters who emerge later to attack undefended regions (players can move only on their turn), and overwhelm the heroes. The same happens if all the hero turns occur too late in the round – the monsters have already done their worst and the heroes must scramble to rectify the situation. And on top of that, a more menacing monster is added to the deck every round as well, so that just creates more of an imbalance between player turns and monster turns.
Even though the game can get a little overwhelming, I do really like the cooperative aspect of it! Everyone is working towards the same goal and all communication is open and free. Need advice for what to do on your turn? Just ask! Have an idea about how to deal with a certain monster? Tell the group! No single player bears all of the pressure because it really is a group effort!
Someday soon we will get the Second Edition to the table. And get that expansion added in too. But for the time being, our thoughts based solely on the original base game, Purple Phoenix Games give Tiny Epic Defenders a 16 / 24.
https://purplephoenixgames.wordpress.com/2018/12/05/tiny-epic-defenders-review/
Ivana A. | Diary of Difference (1171 KP) rated The Dead Sagas, Volume I, Part I in Books
Jul 10, 2018
                    The Dead Sagas: Volume I, Part I by Lee Conley is a dark fantasy novel, a horror saga unlike any other. This is not a book for the weak. This is the book for the bravest, the ones who dare to read it, and the ones who can handle to continue living with what they now know.
Book description:
In a land called Arnar, where brave warriors fight for glory, a great evil comes alive.
The secrets of which the scholars were writing about in the past years, the scary stories that were being told in families throughout the generations are becoming true.
Creatures we thought were dead are now walking through the streets, spreading their disease, killing innocent people, and are about to take over Arnar.
The brave warriors are prepared to die defending their lands, but how can you fight creatures that barely feel pain? Are the warriors strong enough?
My Thoughts:
A story that will leave you breathless until the very end, a story that will push you into anxiety and make you bite your nails. A story that speaks about evil, and good, love, bravery and survival, a book that will sit on your shelf after reading it, and you’ll give it a look once in a while, and say: Ahh.. that was good!
In The Dead Sagas we have the chance to follow the stories of many characters. We will meet scholars and apprentices, we meet warriors and lords, we meet people from the street, doing everything they can to survive, we meet survivors that have seen things and we will meet sailors that are dying.
From chapter to chapter, the story goes from one character to another, and we slowly see the progression of the evil creatures, the spreading pace by pace. While it starts with sailors getting sick and dying afterwards on a ship, it slowly continues to become more and more intense, as we see people literally transforming into dead walkers right after they die, right in front of our eyes.
You will meet Bjorn, who escaped a tribe that cooks and eats people, you will meet Arnulf, who sees unimaginable things will being a lord of the watch. You will see him go through the greatest pain in life, you will see him afraid and brave, you will see him fighting, even though he wants to go and cry in the corner and die.
You will meet a girl that sells her body, so she can buy food for her and her little brother. You will meet a woman warrior, and learn about her amazing and brave story, you will watch how people see their loved ones die right in front of their eyes, and sometimes, they even have to be the ones to kill them in order to survive.
Even though we learn so much about the characters and their stories, it was hard for me to really connect with any of them, as the chapters moved fast from one character to another. This is probably the reason to why I also found the beginning quite slow. It took me around 90 pages, to start realising what is happening.
There will be a lot of violence in this book, a lot of swearing, and scenes that might upset or offend you. This book is not for the weak ones, that is for sure. And while for some of you this might put you off this book, I do have to say that if the book didn’t have a strong language and violent scenes like it does, it wouldn’t have been the same.
The biggest ''flaw'' I had was the ending. I won’t say anything spoiler-ish , as I don’t want to ruin the book for you, but let’s just say that I didn’t expect it to end the way it did.
Even though this is a story about the dead people walking around and killing everything in front of them, this is actually a book about the survivors, the ones that managed to retell this story - the ones that lost anything and everything to be where they are now. This is for the lives of the brave souls, the mighty warriors, that were noble and tried to protect their lands.
A massive thanks to the author, Lee Conley, who managed to find me in the deep waters of Twitter, and who agreed to send me a paperback copy of this book in exchange for my honest opinion.
    
Book description:
In a land called Arnar, where brave warriors fight for glory, a great evil comes alive.
The secrets of which the scholars were writing about in the past years, the scary stories that were being told in families throughout the generations are becoming true.
Creatures we thought were dead are now walking through the streets, spreading their disease, killing innocent people, and are about to take over Arnar.
The brave warriors are prepared to die defending their lands, but how can you fight creatures that barely feel pain? Are the warriors strong enough?
My Thoughts:
A story that will leave you breathless until the very end, a story that will push you into anxiety and make you bite your nails. A story that speaks about evil, and good, love, bravery and survival, a book that will sit on your shelf after reading it, and you’ll give it a look once in a while, and say: Ahh.. that was good!
In The Dead Sagas we have the chance to follow the stories of many characters. We will meet scholars and apprentices, we meet warriors and lords, we meet people from the street, doing everything they can to survive, we meet survivors that have seen things and we will meet sailors that are dying.
From chapter to chapter, the story goes from one character to another, and we slowly see the progression of the evil creatures, the spreading pace by pace. While it starts with sailors getting sick and dying afterwards on a ship, it slowly continues to become more and more intense, as we see people literally transforming into dead walkers right after they die, right in front of our eyes.
You will meet Bjorn, who escaped a tribe that cooks and eats people, you will meet Arnulf, who sees unimaginable things will being a lord of the watch. You will see him go through the greatest pain in life, you will see him afraid and brave, you will see him fighting, even though he wants to go and cry in the corner and die.
You will meet a girl that sells her body, so she can buy food for her and her little brother. You will meet a woman warrior, and learn about her amazing and brave story, you will watch how people see their loved ones die right in front of their eyes, and sometimes, they even have to be the ones to kill them in order to survive.
Even though we learn so much about the characters and their stories, it was hard for me to really connect with any of them, as the chapters moved fast from one character to another. This is probably the reason to why I also found the beginning quite slow. It took me around 90 pages, to start realising what is happening.
There will be a lot of violence in this book, a lot of swearing, and scenes that might upset or offend you. This book is not for the weak ones, that is for sure. And while for some of you this might put you off this book, I do have to say that if the book didn’t have a strong language and violent scenes like it does, it wouldn’t have been the same.
The biggest ''flaw'' I had was the ending. I won’t say anything spoiler-ish , as I don’t want to ruin the book for you, but let’s just say that I didn’t expect it to end the way it did.
Even though this is a story about the dead people walking around and killing everything in front of them, this is actually a book about the survivors, the ones that managed to retell this story - the ones that lost anything and everything to be where they are now. This is for the lives of the brave souls, the mighty warriors, that were noble and tried to protect their lands.
A massive thanks to the author, Lee Conley, who managed to find me in the deep waters of Twitter, and who agreed to send me a paperback copy of this book in exchange for my honest opinion.
Gareth von Kallenbach (980 KP) rated Truth or Dare (2018) in Movies
Jul 8, 2019
                    Growing up with four sisters who would regularly have slumber parties, I was no stranger to the game Truth or Dare.  For those who were never lucky enough to experience this game for themselves, the premise is simple, decide whether to tell the truth, regardless of what was asked or take a dare.  I’m certain many friendships and relationships were lost over this simple game, because most people probably didn’t want to tell the truth or had friends who would come up with the most embarrassing dare imaginable.  Hopefully, the game didn’t result in the death of most of your friends though, unlike the film Truth or Dare produced by Blumhouse Productions and directed by Jeff Wadlow (Kick-Ass 2).
Truth or Dare is a film that starts off with simple beginnings, a group of friends in their final year of college decide to spend their last spring break partying it up in Mexico. Olivia (Lucy Hale), being the responsible one, is reluctant to go choosing instead to spend her spring break building houses for Habitat for Humanity. Her best friend Markie (Violett Bean) pulls out all the stops and convinces her reluctant bestie to forgo Habitat and spend the week in Mexico instead. On their final night Olivia is approached by a handsome stranger named Carter (Landon Liboiron) who convinces her and her friends to join him for a rousing game of Truth or Dare in a spooky old abandoned Mexican mission. What could go wrong?
The game seemed simple enough, and everyone traveled home thinking that the game was only a game and ended when they left Mexico. It is only after their return, and strangers begin smiling at them and Truth or Dare voices appear from out of nowhere, that the game has only just begun. Play the game or face the consequences, fail to tell the truth, you die; fail your dare, you die…the rules are simple, but obeying them is what gradually tears the group of friends apart.
Truth or Dare follows much of the same plot twists and turns that other teen-based horror movies (I Know What You Did Last Summer, Final Destination, etc.) do. Initially the characters don’t buy into what is happening and it takes a few horrific events to convince them that what is going on is real. While the movie sticks very close to the formula of those before it, there are still the occasional plot twists or jump scares to keep things interesting. The movie attempts to play on the moral dilemma that comes with playing a game of Truth or Dare; the player must usually decide between hurting someone with honesty or harming themselves or someone else by taking the dare. Without giving away any spoilers, there is a “truth” question posed to Olivia at the beginning of the game that comes full circle at the end which demonstrates this point brilliantly.
Lucy Hale did an incredible job in her portrayal of Olivia, a young college student who tries to do the right thing, even if that happens to be at the expense of those around her. The rest of the cast however seemed to be a little more inconsistent in their character portrayals. It’s not that any one of them did a particularly poor job, their characters just felt more like cardboard cutouts, sticking to their given teen stereotype that teetered between believable and frustrating. There are certainly plenty of moments where you will be face-palming yourself on how the characters are behaving, considering the very real consequences they are facing. Remember they are all very aware of the rules, so accepting someone’s truth or the consequences of a dare, you’d think would be a given.
Overall, I enjoyed Truth or Dare. It doesn’t break any new ground and in many ways, resembles the teen suspense/horror movies of the mid 90’s. There are plenty of jump scares, and also a fair share of groan worthy moments. It’s the type of movie that won’t likely have any lasting impact once you leave the theater but is entertaining enough that you won’t be looking at your watch wondering when it’ll be over. It’s a fun movie that likely won’t be nominated for any awards, but that’s okay. Sometimes all you want is an escape, a movie that accepts what it is, and hopefully gives the audience exactly what they were expecting.
    
Truth or Dare is a film that starts off with simple beginnings, a group of friends in their final year of college decide to spend their last spring break partying it up in Mexico. Olivia (Lucy Hale), being the responsible one, is reluctant to go choosing instead to spend her spring break building houses for Habitat for Humanity. Her best friend Markie (Violett Bean) pulls out all the stops and convinces her reluctant bestie to forgo Habitat and spend the week in Mexico instead. On their final night Olivia is approached by a handsome stranger named Carter (Landon Liboiron) who convinces her and her friends to join him for a rousing game of Truth or Dare in a spooky old abandoned Mexican mission. What could go wrong?
The game seemed simple enough, and everyone traveled home thinking that the game was only a game and ended when they left Mexico. It is only after their return, and strangers begin smiling at them and Truth or Dare voices appear from out of nowhere, that the game has only just begun. Play the game or face the consequences, fail to tell the truth, you die; fail your dare, you die…the rules are simple, but obeying them is what gradually tears the group of friends apart.
Truth or Dare follows much of the same plot twists and turns that other teen-based horror movies (I Know What You Did Last Summer, Final Destination, etc.) do. Initially the characters don’t buy into what is happening and it takes a few horrific events to convince them that what is going on is real. While the movie sticks very close to the formula of those before it, there are still the occasional plot twists or jump scares to keep things interesting. The movie attempts to play on the moral dilemma that comes with playing a game of Truth or Dare; the player must usually decide between hurting someone with honesty or harming themselves or someone else by taking the dare. Without giving away any spoilers, there is a “truth” question posed to Olivia at the beginning of the game that comes full circle at the end which demonstrates this point brilliantly.
Lucy Hale did an incredible job in her portrayal of Olivia, a young college student who tries to do the right thing, even if that happens to be at the expense of those around her. The rest of the cast however seemed to be a little more inconsistent in their character portrayals. It’s not that any one of them did a particularly poor job, their characters just felt more like cardboard cutouts, sticking to their given teen stereotype that teetered between believable and frustrating. There are certainly plenty of moments where you will be face-palming yourself on how the characters are behaving, considering the very real consequences they are facing. Remember they are all very aware of the rules, so accepting someone’s truth or the consequences of a dare, you’d think would be a given.
Overall, I enjoyed Truth or Dare. It doesn’t break any new ground and in many ways, resembles the teen suspense/horror movies of the mid 90’s. There are plenty of jump scares, and also a fair share of groan worthy moments. It’s the type of movie that won’t likely have any lasting impact once you leave the theater but is entertaining enough that you won’t be looking at your watch wondering when it’ll be over. It’s a fun movie that likely won’t be nominated for any awards, but that’s okay. Sometimes all you want is an escape, a movie that accepts what it is, and hopefully gives the audience exactly what they were expecting.
Ivana A. | Diary of Difference (1171 KP) rated Dear Edward in Books
Feb 3, 2020
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<b><i>Dear Edward by Ann Napolitano is one of the few books that instantly captures your heart, then shatters it into hundred pieces and teaches you many life lessons at the same time.</i></b>
"A reporter holds up a copy of The New York Times to a camera, to show a huge block headline, the kind normally reserved for presidential elections and moonwalks. It reads:
191 DIE IN PLANE CRASH; 1 SURVIVOR
The relatives have only one question when the press briefing comes to close; they all lean toward it like a window in a dark room:
"How is the boy?"</i>
Dear Edward features a boy called Edward, who is flying with his family to move across states. This is their chance of a new life, a brand new start. When the plane crashes, he is the only survivor.
The author tells the story through two different timelines; during the flight and after the plane crash. We follow Edward's life and how he is coping with the loss of everything he knew. We also see how he is struggling to cope with the unwanted celebrity title he has now.
I have always been intrigued by planes and plane crashes. I used to watch every single episode of the documentary on Discovery Channel back in the days. And today, I like to listen to the Plane Crash Podcast by Michael Bauer. I have had some bad experiences while flying, and have always wanted to understand what exactly happens when a plane crashes, and what aviation does to prevent this from happening in the future. This book contains amazing details about the crash, and my hidden mystery person inside me was deeply satisfied by all those pilot dialogues and explanations.
Edward's grief and growing up journey is so painful. He survived, but everyone he loved and cared about in his life died. He is lucky to have survived, but why does he then feel guilty? Why did he swap places with his brother on the flight? If they didn't - his brother would still be alive now. The brother relationship was written so perfectly. The love and the bond they shared for each other was so strong.
Despite the fact that Edward is the main character in this story, we also get to meet so many other characters, the people who lost their lives in the crash. Through flashbacks and "during flight" scenes, as well as encounters from their families, we get to see all the wishes that will never come through, all the hopes and dreams buried under the plane ash.
And that is why Edward's journey is so difficult. He doesn't have to only carry to guilt for his own family, but all those other lives as well. Edward receives letters from the families asking him to do all these things that these people would do. He is asked to become a musician, a doctor, a teacher, to travel around the world, learn knitting, etc, and Edward feels obligated to do all of these things, to give peace to the families.
<a href="https://www.instagram.com/p/B5QrV56gmZi/">View this post on Instagram</a>
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<b><i>I knew this book would stay with me forever from the moment I started reading the first few pages. It is so harshly real and painful, but what it does it remind us how every day is special and we should be thankful for it! We may not get a tomorrow, but that's why we have today. Let's make the best of it!</i></b>
Thank you to the team at Penguin Random House for sending me a copy of this book in exchange for my honest review. Also thank you to the team at LoveReading UK, for allowing me to be their Super Ambassador of this book for the month of November.
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<img src="https://diaryofdifference.com/wp-content/uploads/2019/11/Book-Review-Banner-28.png"/>
<b><i>Dear Edward by Ann Napolitano is one of the few books that instantly captures your heart, then shatters it into hundred pieces and teaches you many life lessons at the same time.</i></b>
"A reporter holds up a copy of The New York Times to a camera, to show a huge block headline, the kind normally reserved for presidential elections and moonwalks. It reads:
191 DIE IN PLANE CRASH; 1 SURVIVOR
The relatives have only one question when the press briefing comes to close; they all lean toward it like a window in a dark room:
"How is the boy?"</i>
Dear Edward features a boy called Edward, who is flying with his family to move across states. This is their chance of a new life, a brand new start. When the plane crashes, he is the only survivor.
The author tells the story through two different timelines; during the flight and after the plane crash. We follow Edward's life and how he is coping with the loss of everything he knew. We also see how he is struggling to cope with the unwanted celebrity title he has now.
I have always been intrigued by planes and plane crashes. I used to watch every single episode of the documentary on Discovery Channel back in the days. And today, I like to listen to the Plane Crash Podcast by Michael Bauer. I have had some bad experiences while flying, and have always wanted to understand what exactly happens when a plane crashes, and what aviation does to prevent this from happening in the future. This book contains amazing details about the crash, and my hidden mystery person inside me was deeply satisfied by all those pilot dialogues and explanations.
Edward's grief and growing up journey is so painful. He survived, but everyone he loved and cared about in his life died. He is lucky to have survived, but why does he then feel guilty? Why did he swap places with his brother on the flight? If they didn't - his brother would still be alive now. The brother relationship was written so perfectly. The love and the bond they shared for each other was so strong.
Despite the fact that Edward is the main character in this story, we also get to meet so many other characters, the people who lost their lives in the crash. Through flashbacks and "during flight" scenes, as well as encounters from their families, we get to see all the wishes that will never come through, all the hopes and dreams buried under the plane ash.
And that is why Edward's journey is so difficult. He doesn't have to only carry to guilt for his own family, but all those other lives as well. Edward receives letters from the families asking him to do all these things that these people would do. He is asked to become a musician, a doctor, a teacher, to travel around the world, learn knitting, etc, and Edward feels obligated to do all of these things, to give peace to the families.
<a href="https://www.instagram.com/p/B5QrV56gmZi/">View this post on Instagram</a>
<img src="https://scontent.flhr4-1.fna.fbcdn.net/v/t1.0-9/78070730_2837573906254210_1110262175731023872_o.jpg?_nc_cat=107&_nc_ohc=i_DJ97h122QAQkKa2ZjxLPKo29PJKCSylYSTgWVXCvjS6YCTQzZ35Wt8g&_nc_ht=scontent.flhr4-1.fna&oh=baa75c6360fd9a085bce261040b8a027&oe=5E836DB6"/>
<b><i>I knew this book would stay with me forever from the moment I started reading the first few pages. It is so harshly real and painful, but what it does it remind us how every day is special and we should be thankful for it! We may not get a tomorrow, but that's why we have today. Let's make the best of it!</i></b>
Thank you to the team at Penguin Random House for sending me a copy of this book in exchange for my honest review. Also thank you to the team at LoveReading UK, for allowing me to be their Super Ambassador of this book for the month of November.
<a href="https://amzn.to/2Wi7amb">Wishlist</a> | <a
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Lottie disney bookworm (1056 KP) rated Scarlet Princess in Books
Aug 30, 2021
                    Death was a hefty price to pay for vodka.
I mean with an opening line like that you know it’s going to be a great book right?!
Regular readers will know I’m a bit of an ElBin fangirl and often devour their books in 1 or 2 days. Scarlet Princess was no exception: I kept my kids fed and held down my full-time job for the day but the rest of the time was spent reading this amazing return into the Lochlann world.
Scarlet Princess is the first in the Lochlann Feuds series which is based approximately 20 years after Autumn’s Reign, the final in the Lochlann Treaty series. However, you don’t have to read the Lochlann Treaty in order to read Scarlet Princess: the world building, plot and characters shine just as brightly for this to be a standalone novel.
“It’s a lotus flower. They’re rare, complex flowers. Difficult to keep alive.”
“That doesn’t sound like anyone I know”
Scarlet Princess introduces us to Rowan, the Princess of Lochlann and her cousin Davin, whom we briefly met in the Lochlann Treaty. The cousins give the impression that they either go looking for trouble, or trouble just finds them! Therefore, it shouldn’t be so surprising that when we meet them, Rowan and Davin are just about to find themselves imprisoned in the neighbouring kingdom of Socair.
Sadly, Socair and Lochlann don’t have the friendliest history so getting home will be no easy feat for the cousins, if they can escape death first.
“Amicable and accommodating, Princess. I wonder if you are capable of either.“
Rowan is, without a doubt, a product of her parents: with her fiery red curls and equally fiery attitude it is easy for us to assume that Rowan takes after her father but then you find yourself internally shouting (or externally- no judgement) “why did you do that?!” and suddenly you see her mother's emotional, impulsive nature.
The smart mouth and the booziness? Well that’s just what makes Rowan, Rowan! And we love her for it!
“Am I boring you Princess Rowan?” He sighed.
“Always”
As Rowan’s journey continues though we see that she has been deeply affected by her parents’ quest for love. Our princess is quite closed off to love and is happy for a marriage to be arranged for her. At her young age Rowan equates love with warring kingdoms, losing children, losing husbands: ultimately, she equates love with loss.
Maybe that is why Rowan hides behind a mask of sarcasm and glib comments, seldom ever facing the reality of her predicament until it is too late.
I didn’t want the kind of love that could break you.
Behind her sarcasm though it is clear Rowan cares deeply about issues such as poverty and equality. She is forced to see that her life is very different in Lochlann, where villagers are not suffering and are looked after by their leaders; women are not seen as quiet mice who need protecting as they are in Socair. Maybe, just maybe, her life in Lochlann wasn’t as bad as she thought? But will Rowan ever see Lochlann again?
Besides, I never had been good at making the smart choice.
The cast of characters surrounding Rowan are equally as amazing as our princess. Davin is a ladies’ man just like his father, Iiro is authoritative one minute but then casually tortures his brother sensibilities the next and Mila is a great friend who comes swooping into Rowan’s life – there is definitely more to Mila than meets the eye though.
Rowan’s escort through Socair and the poor soul on the other end of most of her sarcasm is Lord Theodore, her captor and the heir to the Elk clan. Theo is fair where Rowan is fiery; stoic where she is scandalous and the tension between them …. oof it’s enough to make you swoon!
“You know when something just catches your attention and you can’t explain it?“
I loved revisiting Lochlann only to be immersed in the Kingdom of Socair: the mysterious enemy lurking behind the mountain. The 9 clans created a whole new dynamic from the previous books and the plot arc could have easily got lost within all the clan politics but it flowed beautifully.
All I will say is that I really shouldn’t trust Robin and Elle with happy endings – they will always rip it away with a few chapters to go. These two are the Queens of cliff-hangers!
Grab your copy of Scarlet Princess on August 27th 2021. Devour it in one day and then join me anxiously anticipating the sequel, Tarnished Crown in November 2021.
    
I mean with an opening line like that you know it’s going to be a great book right?!
Regular readers will know I’m a bit of an ElBin fangirl and often devour their books in 1 or 2 days. Scarlet Princess was no exception: I kept my kids fed and held down my full-time job for the day but the rest of the time was spent reading this amazing return into the Lochlann world.
Scarlet Princess is the first in the Lochlann Feuds series which is based approximately 20 years after Autumn’s Reign, the final in the Lochlann Treaty series. However, you don’t have to read the Lochlann Treaty in order to read Scarlet Princess: the world building, plot and characters shine just as brightly for this to be a standalone novel.
“It’s a lotus flower. They’re rare, complex flowers. Difficult to keep alive.”
“That doesn’t sound like anyone I know”
Scarlet Princess introduces us to Rowan, the Princess of Lochlann and her cousin Davin, whom we briefly met in the Lochlann Treaty. The cousins give the impression that they either go looking for trouble, or trouble just finds them! Therefore, it shouldn’t be so surprising that when we meet them, Rowan and Davin are just about to find themselves imprisoned in the neighbouring kingdom of Socair.
Sadly, Socair and Lochlann don’t have the friendliest history so getting home will be no easy feat for the cousins, if they can escape death first.
“Amicable and accommodating, Princess. I wonder if you are capable of either.“
Rowan is, without a doubt, a product of her parents: with her fiery red curls and equally fiery attitude it is easy for us to assume that Rowan takes after her father but then you find yourself internally shouting (or externally- no judgement) “why did you do that?!” and suddenly you see her mother's emotional, impulsive nature.
The smart mouth and the booziness? Well that’s just what makes Rowan, Rowan! And we love her for it!
“Am I boring you Princess Rowan?” He sighed.
“Always”
As Rowan’s journey continues though we see that she has been deeply affected by her parents’ quest for love. Our princess is quite closed off to love and is happy for a marriage to be arranged for her. At her young age Rowan equates love with warring kingdoms, losing children, losing husbands: ultimately, she equates love with loss.
Maybe that is why Rowan hides behind a mask of sarcasm and glib comments, seldom ever facing the reality of her predicament until it is too late.
I didn’t want the kind of love that could break you.
Behind her sarcasm though it is clear Rowan cares deeply about issues such as poverty and equality. She is forced to see that her life is very different in Lochlann, where villagers are not suffering and are looked after by their leaders; women are not seen as quiet mice who need protecting as they are in Socair. Maybe, just maybe, her life in Lochlann wasn’t as bad as she thought? But will Rowan ever see Lochlann again?
Besides, I never had been good at making the smart choice.
The cast of characters surrounding Rowan are equally as amazing as our princess. Davin is a ladies’ man just like his father, Iiro is authoritative one minute but then casually tortures his brother sensibilities the next and Mila is a great friend who comes swooping into Rowan’s life – there is definitely more to Mila than meets the eye though.
Rowan’s escort through Socair and the poor soul on the other end of most of her sarcasm is Lord Theodore, her captor and the heir to the Elk clan. Theo is fair where Rowan is fiery; stoic where she is scandalous and the tension between them …. oof it’s enough to make you swoon!
“You know when something just catches your attention and you can’t explain it?“
I loved revisiting Lochlann only to be immersed in the Kingdom of Socair: the mysterious enemy lurking behind the mountain. The 9 clans created a whole new dynamic from the previous books and the plot arc could have easily got lost within all the clan politics but it flowed beautifully.
All I will say is that I really shouldn’t trust Robin and Elle with happy endings – they will always rip it away with a few chapters to go. These two are the Queens of cliff-hangers!
Grab your copy of Scarlet Princess on August 27th 2021. Devour it in one day and then join me anxiously anticipating the sequel, Tarnished Crown in November 2021.
Sass Perilla (36 KP) rated The Master and Margarita in Books
Aug 9, 2019
        Worth a read? Yes. Worth a reread? Maybe not.    
    
                Contains spoilers, click to show
                
            
                    The Master and Magarita: Mikhail Bulgakov
Firstly, I didn’t intend to write an essay on this novel. However, once started I found I had a lot to say, and the more I thought about the plot and characters, the more ideas and parallels were sparked, so I am hopeful that the verbosity of this review can be forgiven.
At the risk of sounding both ignorant and uncultured, I found this novel (at least at first) bloody hard slog; not least because the Russian characters have three names, plus a nickname, plus a pun on their name (none of which work particularly well in translation and all of which sound rather similar to the English untrained ear). As an example- Ivan Nikolaevich Ponyrev (who seems to be referred to by any and all of these names) is also known as “Homeless” and “the poet” is a key character in the opening section of the novel. To further demonstrate: there are 17 different names that start with A that are used to refer to 15 different characters with Andreyevich used as the middle name of a bereaved uncle, who makes a journey from Kiev after his nephew is beheaded in a freak tram accident- and Andrey the buffet manager at a Moscow theatre. Clear as mud right? And that is before starting on similarly named characters with the initials M, P, L and S! At my last count there were 45 distinct characters, and I am fairly sure there will be some that I have missed. Hence, I did a lot of re-reading to work out exactly who was doing what to whom.
Additionally, I would suggest you need to be wary of the different translations. The distinct changes in meaning are subtle but important. To triangulate I had three versions at my disposal: Hugh Aplin’s translation (available for free on Kindle), the audiobook version translated by Richard Pevear and Larissa Volokhonsky (which I listened to simultaneously when reading the book to come to my own interpretation, and the subtitles for the Russian TV miniseries from 2005 when I gave up trying to work out who was who from name alone!
So those were my “technical” issues (if you like) with engaging with this novel, and this lack of clarity and understanding (and my own lack of contextual knowledge of Stalinist Russia) meant I missed many of the (what I am sure are hysterically funny to those in the know) satirical jokes in the opening section. That said, the random action and quick changes of focus, undercurrent of chaos in Moscow despite entrenched hierarchal structures and clear threat that (any) one could go missing at any time, for an unclear reason gave a clear insight into the mind and fears of a 1930s Russian citizen. No wonder it was available only in censored form for so long.
Despite these hardships, there were some genuinely laugh out loud moments in the first Moscow based part of the novel. The citizens have not lost their individuality, as they scrabble and fight for bank notes in the theatre, which are later revealed to be worthless. Nor have they lost their sense of pride and vanity, which we see in the female theatre goers, so desperate to attain the fashionable French couture (which later literally disappears from their bodies leaving semi-naked citizenesses desperately trying to cover themselves in a scene reminiscent of “Allo Allo” meets “Benny Hill”). When Professor Woland says his show will “expose” what the locals have failed to realise is that it is their (moral) shortcomings that are about to be revealed. The message is clearly, that no government can successfully legislate against human nature.
Oooh- and another fun fact, apparently Woland (later revealed- or perhaps is implied- to be Satan) was the inspiration to the Rolling Stones 1968 hit “Sympathy for the Devil”, well at least that is what my Google-Fu tells me.
Obviously, there were substantial hurdles to leap, however, I found by the second half of the novel, when we finally meet the eponymous characters, I had got in to the swing of things and begun to embrace the farcical surrealism of the novel.
The second “book” marks a change in tone, although it continues to cut away to scenes of Jesus’ sentencing by Pilate and execution (here known in the Aramaic form Yeshua). Ironically it is these scenes that are the most “real” and substantially human, as Pilate’s decision weighs head achingly heavily on him throughout. The Master and Margarita seem to be the only two characters fully invested in the authenticity of literature, and serve as a counterpoint to the heavily censored “monstrous” writing of Ivan and the rest of the writers’ union Massolit, more interested in fine dining and what their positions can do for them then the production of quality writing.
And it is Margarita’s journey of discovery and liberation from the stodgy, miserable societal expectations of that leads her back to her Master. Bulgakov mixes classical myth, Russian folklore and Bible stories to give us an impression of the timelessness of the central romance. As the worlds of communist Moscow and the inner worlds of the Master and Margarita collide, we are informed of the former’s desire to excuse all magic (and mischief) as the product of mass hypnosis, when the latter (and the reader) are fully aware of the spiritual significance and dimension of the events.
Clever, astute and in places laugh out loud funny, this novel none-the-less requires a level of dedication from the non-Russian speaking reader. Worth a read? Yes. Worth a re-read? Maybe not.
            Firstly, I didn’t intend to write an essay on this novel. However, once started I found I had a lot to say, and the more I thought about the plot and characters, the more ideas and parallels were sparked, so I am hopeful that the verbosity of this review can be forgiven.
At the risk of sounding both ignorant and uncultured, I found this novel (at least at first) bloody hard slog; not least because the Russian characters have three names, plus a nickname, plus a pun on their name (none of which work particularly well in translation and all of which sound rather similar to the English untrained ear). As an example- Ivan Nikolaevich Ponyrev (who seems to be referred to by any and all of these names) is also known as “Homeless” and “the poet” is a key character in the opening section of the novel. To further demonstrate: there are 17 different names that start with A that are used to refer to 15 different characters with Andreyevich used as the middle name of a bereaved uncle, who makes a journey from Kiev after his nephew is beheaded in a freak tram accident- and Andrey the buffet manager at a Moscow theatre. Clear as mud right? And that is before starting on similarly named characters with the initials M, P, L and S! At my last count there were 45 distinct characters, and I am fairly sure there will be some that I have missed. Hence, I did a lot of re-reading to work out exactly who was doing what to whom.
Additionally, I would suggest you need to be wary of the different translations. The distinct changes in meaning are subtle but important. To triangulate I had three versions at my disposal: Hugh Aplin’s translation (available for free on Kindle), the audiobook version translated by Richard Pevear and Larissa Volokhonsky (which I listened to simultaneously when reading the book to come to my own interpretation, and the subtitles for the Russian TV miniseries from 2005 when I gave up trying to work out who was who from name alone!
So those were my “technical” issues (if you like) with engaging with this novel, and this lack of clarity and understanding (and my own lack of contextual knowledge of Stalinist Russia) meant I missed many of the (what I am sure are hysterically funny to those in the know) satirical jokes in the opening section. That said, the random action and quick changes of focus, undercurrent of chaos in Moscow despite entrenched hierarchal structures and clear threat that (any) one could go missing at any time, for an unclear reason gave a clear insight into the mind and fears of a 1930s Russian citizen. No wonder it was available only in censored form for so long.
Despite these hardships, there were some genuinely laugh out loud moments in the first Moscow based part of the novel. The citizens have not lost their individuality, as they scrabble and fight for bank notes in the theatre, which are later revealed to be worthless. Nor have they lost their sense of pride and vanity, which we see in the female theatre goers, so desperate to attain the fashionable French couture (which later literally disappears from their bodies leaving semi-naked citizenesses desperately trying to cover themselves in a scene reminiscent of “Allo Allo” meets “Benny Hill”). When Professor Woland says his show will “expose” what the locals have failed to realise is that it is their (moral) shortcomings that are about to be revealed. The message is clearly, that no government can successfully legislate against human nature.
Oooh- and another fun fact, apparently Woland (later revealed- or perhaps is implied- to be Satan) was the inspiration to the Rolling Stones 1968 hit “Sympathy for the Devil”, well at least that is what my Google-Fu tells me.
Obviously, there were substantial hurdles to leap, however, I found by the second half of the novel, when we finally meet the eponymous characters, I had got in to the swing of things and begun to embrace the farcical surrealism of the novel.
The second “book” marks a change in tone, although it continues to cut away to scenes of Jesus’ sentencing by Pilate and execution (here known in the Aramaic form Yeshua). Ironically it is these scenes that are the most “real” and substantially human, as Pilate’s decision weighs head achingly heavily on him throughout. The Master and Margarita seem to be the only two characters fully invested in the authenticity of literature, and serve as a counterpoint to the heavily censored “monstrous” writing of Ivan and the rest of the writers’ union Massolit, more interested in fine dining and what their positions can do for them then the production of quality writing.
And it is Margarita’s journey of discovery and liberation from the stodgy, miserable societal expectations of that leads her back to her Master. Bulgakov mixes classical myth, Russian folklore and Bible stories to give us an impression of the timelessness of the central romance. As the worlds of communist Moscow and the inner worlds of the Master and Margarita collide, we are informed of the former’s desire to excuse all magic (and mischief) as the product of mass hypnosis, when the latter (and the reader) are fully aware of the spiritual significance and dimension of the events.
Clever, astute and in places laugh out loud funny, this novel none-the-less requires a level of dedication from the non-Russian speaking reader. Worth a read? Yes. Worth a re-read? Maybe not.
Purple Phoenix Games (2266 KP) rated Robin Hood: Hero of the People in Tabletop Games
Jun 13, 2019
                    “Yer a hero, Travis!” … said no Hagrid to me ever in my life. However, I do enjoy playing heroes in my board games. As Robin Hood you live by few rules: rob from the rich, give to the poor, and save your fellow Merry Men. That dastardly Sheriff of Nottingham is out to foil and jail you and your crew. Can you use your skills to rob enough from the rich, recruit your fellows, and keep your bounty on your head low enough to win the game? Such is your plight in this one-player game from first-time designer, Rodney Owen.
Disclaimer: This review is for a Kickstarter preview. We are not being paid for this preview, but we were sent the game from the designer. Components and rules may be changed before the product and project is finished. -T
As this game is not yet in full production, I will paraphrase the rulebook here for you so you can get an idea of how the game plays. Then I will give my opinions on this little card game.
Robin Hood: Hero of the People is a one-player card game that is played over three phases. To win the game you must have all Merry Men and Maid Marian recruited and active, while the bounty on your head is less than 500. You lose by seeing the bounty at or above 1,000 or by playing through the entire deck of Story Cards without winning. You may set the difficulty level by choosing how much you would like the bounty to start at before you begin play (100, 200, or 300). The rulebook instructs you how to setup the game using several piles of cards to create the play area. Deal yourself three Loot (skill) cards and the game is on!
The first phase of the game is Robbing from the Rich. During this phase you draw three (or more depending on other cards currently in play) Loot cards from the big deck. These cards consist of different skills to use later – like Archery, Strength, Swords, etc. You will also find Gold and Influence cards. These Loot cards are needed to recruit Maid Marian and all the Merry Men, as well as used for negating powerful negative Story Card effects in the third phase of the game. Once you have drawn your Loot cards, you may play up to three of them into your Inventory in front of you (unless a card instructs you otherwise). Only your cards in the Inventory will be used to recruit and rescue Merry Men, or be affected by Story Cards.
You have placed your skills and bargaining cards in the Inventory. It is now time to use them to recruit your Merry Men! The second phase is the Actions phase. You have several options of actions to take on your turn, but you may only take one action. One option is to recruit Merry Men characters. Each character card begins the game face-down in a grid. The card backs show the recruitment costs (paid in skills) for each. They all have different skill cost combinations on each back so you must choose your Inventory cards carefully in the first phase. During the game some characters may become jailed through the Story Cards. Also on the backs of the character cards are the costs to rescue your friends from jail, and the costs are different than the recruitment costs. This throws a wrench into your plans as you are trying to recruit and protect all your Merry Men, just to have them thrown in jail and made unavailable to you. Curse you, Sheriff of Nottingham!
Also during this phase, in addition to recruiting and rescuing your allies, you may purchase King Richard cards, Sherwood Forest cards, or decrease your bounty. King Richard cards are very very costly (requiring up to nine skills to purchase!) but also very powerful and very helpful to your cause. There are three of these in the game and when you have used one you must discard it out of the game. Do you have an abundance of skills and Loot cards to use? Would you like to protect your Merry Men from becoming jailed? Well during this phase you may also purchase Sherwood Forest cards to begin building a hideout. It costs two Strength skills, but once you have acquired all six Sherwood Forest cards, most of the Merry Men are protected from being jailed. Huzzah! The final option you have in this phase is spending any three Loot cards from your Inventory to reduce your bounty by 100.
The third and final phase is the Story Card phase. During setup you are instructed to separate this deck into two piles, shuffle them independently, and place the Story Cards in set one on top of the story cards in set two. Set one cards are annoyances that can bleed you of skill cards or raise the bounty on your head. Annoying! The cards in set two are far worse, as they will jail your unprotected Merry Men and set you back further from victory… also whilst raising your bounty. Super annoying!! Curse you again, Sheriff!!
If no win or lose conditions have been met at this time, you will return to the first phase with this additional rule: switch your active character (you start the game with Robin Hood) with another character you have recruited in the grid. Each character has a different special ability to be used on your next turn as well as a different set of skills printed on the face that you may use as discounts for recruitment, rescues, and purchasing of King Richard and Sherwood Forest cards. Example: Much the Miller shows 1x Sword and 1x Strength. You can use his skills as a discount to purchase a Sherwood Forest card by spending just one Strength card from your Inventory. Time to stick it to the Sheriff!
So how does it all shake down? Overall I say the game is really good. It is unfinished, and has not yet made it to Kickstarter, and I suspect that has something to do with any drawbacks I have experienced. Upon reading the provided rulebook and attempting Game 1, I had several rules questions. Rodney was quick to provide answers and it made the game so much more playable and enjoyable. Since it is a solo game only, every decision you make directly impacts how the game is played (duh, right?). There’s nobody else to mess with your plans, nor help them succeed. There’s no AI or ghost player. Just you versus the game. I have played this many times now on different difficulty levels and have won and lost on each. It would seem balanced, however…
There are a few strategies I attempted to use on my different plays to see how they might add to the complexity and change the results. I noticed that I won more when I completely ignored Sherwood Forest and King Richard’s cards. Yes, one of the King Richard cards reduces the bounty by quite a bit, and that’s just in one turn, but the cost is so mighty that I rarely found them enticing enough to pull the trigger. Same goes for Sherwood Forest. Though the cards cost a paltry two Strength, I found that I needed those Strength cards to recruit or rescue my Men and could not justify spending two per card (and six total cards to build the hideout) for that protection. Your play style may vary, and I am itching to play again to try new things out. Maybe I’m wrong about Sherwood Forest. I think that’s a really great trait for a game – to have its players thinking about different strategies while not playing, and just waiting for when they can play again.
I have to say, I am very excited to see this go to Kickstarter, and to learn what Rodney has in mind for improvements to the components, or rule tweaks, and the almighty stretch goals. I might be backing this one, even though I have a great working version of it now…
    
Disclaimer: This review is for a Kickstarter preview. We are not being paid for this preview, but we were sent the game from the designer. Components and rules may be changed before the product and project is finished. -T
As this game is not yet in full production, I will paraphrase the rulebook here for you so you can get an idea of how the game plays. Then I will give my opinions on this little card game.
Robin Hood: Hero of the People is a one-player card game that is played over three phases. To win the game you must have all Merry Men and Maid Marian recruited and active, while the bounty on your head is less than 500. You lose by seeing the bounty at or above 1,000 or by playing through the entire deck of Story Cards without winning. You may set the difficulty level by choosing how much you would like the bounty to start at before you begin play (100, 200, or 300). The rulebook instructs you how to setup the game using several piles of cards to create the play area. Deal yourself three Loot (skill) cards and the game is on!
The first phase of the game is Robbing from the Rich. During this phase you draw three (or more depending on other cards currently in play) Loot cards from the big deck. These cards consist of different skills to use later – like Archery, Strength, Swords, etc. You will also find Gold and Influence cards. These Loot cards are needed to recruit Maid Marian and all the Merry Men, as well as used for negating powerful negative Story Card effects in the third phase of the game. Once you have drawn your Loot cards, you may play up to three of them into your Inventory in front of you (unless a card instructs you otherwise). Only your cards in the Inventory will be used to recruit and rescue Merry Men, or be affected by Story Cards.
You have placed your skills and bargaining cards in the Inventory. It is now time to use them to recruit your Merry Men! The second phase is the Actions phase. You have several options of actions to take on your turn, but you may only take one action. One option is to recruit Merry Men characters. Each character card begins the game face-down in a grid. The card backs show the recruitment costs (paid in skills) for each. They all have different skill cost combinations on each back so you must choose your Inventory cards carefully in the first phase. During the game some characters may become jailed through the Story Cards. Also on the backs of the character cards are the costs to rescue your friends from jail, and the costs are different than the recruitment costs. This throws a wrench into your plans as you are trying to recruit and protect all your Merry Men, just to have them thrown in jail and made unavailable to you. Curse you, Sheriff of Nottingham!
Also during this phase, in addition to recruiting and rescuing your allies, you may purchase King Richard cards, Sherwood Forest cards, or decrease your bounty. King Richard cards are very very costly (requiring up to nine skills to purchase!) but also very powerful and very helpful to your cause. There are three of these in the game and when you have used one you must discard it out of the game. Do you have an abundance of skills and Loot cards to use? Would you like to protect your Merry Men from becoming jailed? Well during this phase you may also purchase Sherwood Forest cards to begin building a hideout. It costs two Strength skills, but once you have acquired all six Sherwood Forest cards, most of the Merry Men are protected from being jailed. Huzzah! The final option you have in this phase is spending any three Loot cards from your Inventory to reduce your bounty by 100.
The third and final phase is the Story Card phase. During setup you are instructed to separate this deck into two piles, shuffle them independently, and place the Story Cards in set one on top of the story cards in set two. Set one cards are annoyances that can bleed you of skill cards or raise the bounty on your head. Annoying! The cards in set two are far worse, as they will jail your unprotected Merry Men and set you back further from victory… also whilst raising your bounty. Super annoying!! Curse you again, Sheriff!!
If no win or lose conditions have been met at this time, you will return to the first phase with this additional rule: switch your active character (you start the game with Robin Hood) with another character you have recruited in the grid. Each character has a different special ability to be used on your next turn as well as a different set of skills printed on the face that you may use as discounts for recruitment, rescues, and purchasing of King Richard and Sherwood Forest cards. Example: Much the Miller shows 1x Sword and 1x Strength. You can use his skills as a discount to purchase a Sherwood Forest card by spending just one Strength card from your Inventory. Time to stick it to the Sheriff!
So how does it all shake down? Overall I say the game is really good. It is unfinished, and has not yet made it to Kickstarter, and I suspect that has something to do with any drawbacks I have experienced. Upon reading the provided rulebook and attempting Game 1, I had several rules questions. Rodney was quick to provide answers and it made the game so much more playable and enjoyable. Since it is a solo game only, every decision you make directly impacts how the game is played (duh, right?). There’s nobody else to mess with your plans, nor help them succeed. There’s no AI or ghost player. Just you versus the game. I have played this many times now on different difficulty levels and have won and lost on each. It would seem balanced, however…
There are a few strategies I attempted to use on my different plays to see how they might add to the complexity and change the results. I noticed that I won more when I completely ignored Sherwood Forest and King Richard’s cards. Yes, one of the King Richard cards reduces the bounty by quite a bit, and that’s just in one turn, but the cost is so mighty that I rarely found them enticing enough to pull the trigger. Same goes for Sherwood Forest. Though the cards cost a paltry two Strength, I found that I needed those Strength cards to recruit or rescue my Men and could not justify spending two per card (and six total cards to build the hideout) for that protection. Your play style may vary, and I am itching to play again to try new things out. Maybe I’m wrong about Sherwood Forest. I think that’s a really great trait for a game – to have its players thinking about different strategies while not playing, and just waiting for when they can play again.
I have to say, I am very excited to see this go to Kickstarter, and to learn what Rodney has in mind for improvements to the components, or rule tweaks, and the almighty stretch goals. I might be backing this one, even though I have a great working version of it now…
Bob Mann (459 KP) rated Adrift (2018) in Movies
Sep 29, 2021
        “Hurricane Raymond has been upgraded to a category 5”    
    
                    “Should we be worried” says Tami.  Well, yes dear, you really should.
In the glorious surroundings of Tahiti, the American footloose traveller Tami Oldham (Shailene Woodley, “Divergent trilogy“, “The Descendents) meets British footloose traveller Richard Sharp (Sam Claflin, “Journey’s End“, “Me Before You“) and a nautical-based love beckons. Richard is hired by his friends Peter (Jeffrey Thomas) and Christine (Elizabeth Hawthorne) to sail their luxury 44 foot yacht Hazana from Tahiti to Tami’s home city of San Diego. But they hadn’t reckoned on the decidedly un-romantic attentions of Raymond and severely battered and bruised it’s a battle for survival on the vast expanse of the Pacific.
I was intrigued by this film as it seems to have divided the professional critics’ opinions: Kevin Maher in The Times gave it five stars… five! Conversely Edward Porter in The Sunday Times gave it two stars. After seeing the film, I’m with Mr Maher on this one (breaking convention as I haven’t exactly been in tune with this reviewer recently!).
As a story with romantic undertones, the film will live or die on your belief in this aspect. And fortunately the romance works. There is real chemistry between the pair despite them striking you as an odd couple. This is in no small part to the quality of the acting: Claflin proves again that he is a safe pair of hands as a male lead, but it’s Shailene Woodley, who has to carry large portions of the film single-handedly, who again demonstrates just how excellent an actress she is. The camera of Tarentino favourite Robert Richardson (“The Hateful Eight“, “Django Unchained”) stays tightly on Woodley’s features dramatically capturing her tiniest of grimaces.
Woodley is also deliciously un-Hollywood, getting to where she has through acting talent as much as her looks. Yes, she has a great body (liberally, perhaps a tad lasciviously, featured here both above and under the water) but her face is gloriously assymettical with little wrinkles appearing unexpectedly when she grins. She’s a good role model for young girls that perfection is not a pre–requisite for success. (What’s perhaps less good, role-model-wise, is that Woodley allegedly ate only 350 calories a day to get to the emaciated state seen at the end of the film! But to compensate, it’s notable that she looks so much better/sexier at the start of the film than at the end).
It’s also interesting to note that the 27-year old Woodley is also a co-producer on the film, a sign perhaps that as well as being the ‘Meryl Streep of the future'(TM), she is also likely to become a significant mover and shaker in Hollywood when getting there.
A bit like “The Shallows“, it’s unapologetically a B movie, but it’s delivered with such style and chutzpah that it drives its way through the apallingly cheesy dialogue just as the poor Hazana bashes its way throught the mountainous seas. It’s even self-mocking, with Tami rolling her eyes at the corniness of Richard’s, very English, attempts at romantic dialogue. The script is more successful in establishing back-stories for Tami and Richard, demonstrating a degree of parallelism that perhaps better explains their mutual attraction. The irony of fate taking Tami back to her damaged past is exquisite.
A controversial and brave decision by Icelandic director Baltasar Kormákur is to constantly flashback between the survival scenes and Tami and Richard’s courtship that leads up to the cataclismic event. This can be a little distracting, but given the gut-wrenching twist in the third act a linear storytelling would simply have not worked. It’s very well done too, with matched cross-cuts that really work well. Kormákur’s previous film “Everest” was his biggest hit to date, and I noted the cheeky addition of the book “Everest” on the bookshelf on Richard’s boat! (As an aside, “Everest” is for some reason the film review on One Mann’s Movies that has been viewed more often than any other… no idea why… must be down to search engine results!)
Extraordinarily, it’s a true story with the closing frames of the film being genuinely moving.
With many similarities to the excellent Robert Redford thriller “All Is Lost”, this is a robust and enthralling thriller-cum-romance that unusually delivers on both counts. The romance is believable and the thrills suitably thrilling, especially when a panic-ridden Tami is separated from her one patch of dry land. Although slightly let down by some dodgy dialogue, sitting amongst all the big-hitter summer blockbusters this is a movie you should definitely seek out.
    
In the glorious surroundings of Tahiti, the American footloose traveller Tami Oldham (Shailene Woodley, “Divergent trilogy“, “The Descendents) meets British footloose traveller Richard Sharp (Sam Claflin, “Journey’s End“, “Me Before You“) and a nautical-based love beckons. Richard is hired by his friends Peter (Jeffrey Thomas) and Christine (Elizabeth Hawthorne) to sail their luxury 44 foot yacht Hazana from Tahiti to Tami’s home city of San Diego. But they hadn’t reckoned on the decidedly un-romantic attentions of Raymond and severely battered and bruised it’s a battle for survival on the vast expanse of the Pacific.
I was intrigued by this film as it seems to have divided the professional critics’ opinions: Kevin Maher in The Times gave it five stars… five! Conversely Edward Porter in The Sunday Times gave it two stars. After seeing the film, I’m with Mr Maher on this one (breaking convention as I haven’t exactly been in tune with this reviewer recently!).
As a story with romantic undertones, the film will live or die on your belief in this aspect. And fortunately the romance works. There is real chemistry between the pair despite them striking you as an odd couple. This is in no small part to the quality of the acting: Claflin proves again that he is a safe pair of hands as a male lead, but it’s Shailene Woodley, who has to carry large portions of the film single-handedly, who again demonstrates just how excellent an actress she is. The camera of Tarentino favourite Robert Richardson (“The Hateful Eight“, “Django Unchained”) stays tightly on Woodley’s features dramatically capturing her tiniest of grimaces.
Woodley is also deliciously un-Hollywood, getting to where she has through acting talent as much as her looks. Yes, she has a great body (liberally, perhaps a tad lasciviously, featured here both above and under the water) but her face is gloriously assymettical with little wrinkles appearing unexpectedly when she grins. She’s a good role model for young girls that perfection is not a pre–requisite for success. (What’s perhaps less good, role-model-wise, is that Woodley allegedly ate only 350 calories a day to get to the emaciated state seen at the end of the film! But to compensate, it’s notable that she looks so much better/sexier at the start of the film than at the end).
It’s also interesting to note that the 27-year old Woodley is also a co-producer on the film, a sign perhaps that as well as being the ‘Meryl Streep of the future'(TM), she is also likely to become a significant mover and shaker in Hollywood when getting there.
A bit like “The Shallows“, it’s unapologetically a B movie, but it’s delivered with such style and chutzpah that it drives its way through the apallingly cheesy dialogue just as the poor Hazana bashes its way throught the mountainous seas. It’s even self-mocking, with Tami rolling her eyes at the corniness of Richard’s, very English, attempts at romantic dialogue. The script is more successful in establishing back-stories for Tami and Richard, demonstrating a degree of parallelism that perhaps better explains their mutual attraction. The irony of fate taking Tami back to her damaged past is exquisite.
A controversial and brave decision by Icelandic director Baltasar Kormákur is to constantly flashback between the survival scenes and Tami and Richard’s courtship that leads up to the cataclismic event. This can be a little distracting, but given the gut-wrenching twist in the third act a linear storytelling would simply have not worked. It’s very well done too, with matched cross-cuts that really work well. Kormákur’s previous film “Everest” was his biggest hit to date, and I noted the cheeky addition of the book “Everest” on the bookshelf on Richard’s boat! (As an aside, “Everest” is for some reason the film review on One Mann’s Movies that has been viewed more often than any other… no idea why… must be down to search engine results!)
Extraordinarily, it’s a true story with the closing frames of the film being genuinely moving.
With many similarities to the excellent Robert Redford thriller “All Is Lost”, this is a robust and enthralling thriller-cum-romance that unusually delivers on both counts. The romance is believable and the thrills suitably thrilling, especially when a panic-ridden Tami is separated from her one patch of dry land. Although slightly let down by some dodgy dialogue, sitting amongst all the big-hitter summer blockbusters this is a movie you should definitely seek out.
Kirk Bage (1775 KP) rated Light of My Life (2019) in Movies
Jan 22, 2021
                    It is difficult to talk about Casey Affleck in a positive light as a movie-maker without mentioning the heightened media storm that surrounded him in 2017, at the time of #metoo and his own moment of personal glory in winning the Best Actor Oscar for his excellent performance in Manchester By the Sea. The Oscar was deserved, as was the criticism. The latter affecting the sweetness of the former entirely, and perhaps explaining why a recent Academy Award winner would be so quiet for the next 3 years.
The facts are that he settled out of court for two sexual harassment claims, that in interviews later he would admit some guilt and shame towards. He never tried to hide it and seemed genuinely regretful of his part in whatever crimes took place. He never tried to deny it or belittle it or excuse it as something small and insignificant, he owned up and hung his head.
For which I’d be tempted to say, yes, he behaved like an asshole and abused his position, but is worthy of forgiveness, on probation that he learned from the mistake and never remotely did anything like it again. However, the media doesn’t forget, and in a personal and professional way he has been persona non grata ever since.
Like many others in the spotlight before him for nefarious reasons, I believe emphatically in saying it is possible to separate a person from their work. If someone has done something where they need to be in jail, then let the system take care of it, otherwise let them get on with life and continue to work. Affleck is such a talented actor that it is his performances that spring to mind above anything else by far, and that probably won’t change. I’d absolutely hate to think his negative reputation prevented him from doing the best work of his life.
One way to ensure some relative solitude and privacy whilst remaining at work, then, is to write, produce, direct and star in a small personal film about a father and daughter, alone for 90% of the movie, in a post apocalyptic wilderness. Affleck is the nameless “dad” to the pre-teen daughter he dotes on and will do anything to protect, named “Rag”, for reasons that are explained beautifully in the narrative.
Played by promising newcomer Anna Pniowsky, it is a testament to Affleck’s skill and sensitivity as actor and director that Rag always feels as important and centre stage as the “star” of the show. The film begins very unusually with a 7 minute static dialogue between the two, which demonstrates the relationship and energy of the film perfectly, and in such an interesting way. Pniowsky gives as good as she gets in terms of detailed characterisation, and the dynamic between the two is an absolute delight.
Inevitably, this film is always going to be seen as a poor cousin to The Road, starring Viggo Mortensen, from 2009. It is very similar, it can’t be denied. Even the idea of the parent ensuring “the light / fire” is kept alive within the child, considering that the survival of humanity in all senses is paramount, and supercedes the notion of survival at any cost. Dignity, kindness and non-violence must be maintained, or they will be lost. It is a message worth passing on – enough to make Affleck want to fly so close to the themes and tone of a bigger, well liked film. He must certainly have been aware of how similar they are.
It doesn’t always work, and I did find myself wishing for more action, or at least incident, rather than all the static talking scenes. Although they were often beautifully done, there were just one too many of them to keep the film fully engaging. The use of flashback, where we see the past they came from and the absent mother (presumed long dead) played by Elizabeth Moss, who does not get enough screen time to leave a mark, also doesn’t fully ring true.
Where it does work is in the simple beauty of the relationship between father and daughter. Her innocence and growing curiosity about the tainted world she is inheriting, and his single minded insistence on teaching her things his way and keeping her oblivious to the harshness of life for as long as possible. We begin to suspect his methods are not always the best, and that inevitably the time is coming where for good or bad she will have to find her own path without him.
Which leads to a very touching last 20 minutes I can’t possibly explain without leaving spoilers. If it wasn’t two hours but 90 minutes I believe the idea would have had more impact and not outstay its welcome. As it is, it is just a little flabby in the edit to be described as “great”, and might be otherwise described as slightly indulgent and naive, directorially. It is a tough one to pin down, because whilst I don’t think there is much wrong with it, I also don’t think there is enough right to fully recommend it to a wide audience.
I’m putting this one in the box marked “little seen gems”, intersecting with the one marked “near miss with potential”. When in a patient mood, this could be a film you relate to and enjoy. Just don’t go in expecting too much to happen and concentrate on what it means to be a parent in a cruel world. In that sense it has a lot to say and is well worth your time.
    
The facts are that he settled out of court for two sexual harassment claims, that in interviews later he would admit some guilt and shame towards. He never tried to hide it and seemed genuinely regretful of his part in whatever crimes took place. He never tried to deny it or belittle it or excuse it as something small and insignificant, he owned up and hung his head.
For which I’d be tempted to say, yes, he behaved like an asshole and abused his position, but is worthy of forgiveness, on probation that he learned from the mistake and never remotely did anything like it again. However, the media doesn’t forget, and in a personal and professional way he has been persona non grata ever since.
Like many others in the spotlight before him for nefarious reasons, I believe emphatically in saying it is possible to separate a person from their work. If someone has done something where they need to be in jail, then let the system take care of it, otherwise let them get on with life and continue to work. Affleck is such a talented actor that it is his performances that spring to mind above anything else by far, and that probably won’t change. I’d absolutely hate to think his negative reputation prevented him from doing the best work of his life.
One way to ensure some relative solitude and privacy whilst remaining at work, then, is to write, produce, direct and star in a small personal film about a father and daughter, alone for 90% of the movie, in a post apocalyptic wilderness. Affleck is the nameless “dad” to the pre-teen daughter he dotes on and will do anything to protect, named “Rag”, for reasons that are explained beautifully in the narrative.
Played by promising newcomer Anna Pniowsky, it is a testament to Affleck’s skill and sensitivity as actor and director that Rag always feels as important and centre stage as the “star” of the show. The film begins very unusually with a 7 minute static dialogue between the two, which demonstrates the relationship and energy of the film perfectly, and in such an interesting way. Pniowsky gives as good as she gets in terms of detailed characterisation, and the dynamic between the two is an absolute delight.
Inevitably, this film is always going to be seen as a poor cousin to The Road, starring Viggo Mortensen, from 2009. It is very similar, it can’t be denied. Even the idea of the parent ensuring “the light / fire” is kept alive within the child, considering that the survival of humanity in all senses is paramount, and supercedes the notion of survival at any cost. Dignity, kindness and non-violence must be maintained, or they will be lost. It is a message worth passing on – enough to make Affleck want to fly so close to the themes and tone of a bigger, well liked film. He must certainly have been aware of how similar they are.
It doesn’t always work, and I did find myself wishing for more action, or at least incident, rather than all the static talking scenes. Although they were often beautifully done, there were just one too many of them to keep the film fully engaging. The use of flashback, where we see the past they came from and the absent mother (presumed long dead) played by Elizabeth Moss, who does not get enough screen time to leave a mark, also doesn’t fully ring true.
Where it does work is in the simple beauty of the relationship between father and daughter. Her innocence and growing curiosity about the tainted world she is inheriting, and his single minded insistence on teaching her things his way and keeping her oblivious to the harshness of life for as long as possible. We begin to suspect his methods are not always the best, and that inevitably the time is coming where for good or bad she will have to find her own path without him.
Which leads to a very touching last 20 minutes I can’t possibly explain without leaving spoilers. If it wasn’t two hours but 90 minutes I believe the idea would have had more impact and not outstay its welcome. As it is, it is just a little flabby in the edit to be described as “great”, and might be otherwise described as slightly indulgent and naive, directorially. It is a tough one to pin down, because whilst I don’t think there is much wrong with it, I also don’t think there is enough right to fully recommend it to a wide audience.
I’m putting this one in the box marked “little seen gems”, intersecting with the one marked “near miss with potential”. When in a patient mood, this could be a film you relate to and enjoy. Just don’t go in expecting too much to happen and concentrate on what it means to be a parent in a cruel world. In that sense it has a lot to say and is well worth your time.
Purple Phoenix Games (2266 KP) rated Samurai Spirit in Tabletop Games
Jun 12, 2019
                    One of the best parts of the board gaming experience is finding a fun group of people with whom to play! Sometimes, though, coordinating a game night is easier said than done. We all must occasionally forego the group experience and face the world as the Lonely Only. But fear not! The world of solo-play is a vast and exciting realm! What follows is a chronicle of my journey into the solo-playing world – notes on gameplay, mechanics, rules, difficulty, and overall experience with solo variations of commonly multiplayer games! I hope this will provide some insight as you continue to grow your collection, or explore your already owned games!
As a Samurai, you spend your life traveling across the land to help those in need. Most recently, you and a handful of other Samurai have been contracted by a small village to defend them against a clan of invading raiders. Only by working together, and by using your extensive training, will you succeed in keeping this village safe!
Samurai Spirit is a cooperative game of press-your-luck. Players take on the role of a Samurai, each with a unique power, and take turns drawing cards and fighting off the invaders or offering support to your fellow Samurai. Invaders can have recurring negative effects, so strategize wisely on how best to combat them and see how far you can push your luck each round. If you are able to survive through 3 rounds (waves) of invaders with at least one surviving farmstead and family, the Samurai are victorious and the village is saved! If any of the Samurai are killed, or the village has been completely destroyed by invaders, then the game is lost. As a solo game, Samurai Spirit plays essentially the same as in group play, with only 2 main differences – the solo player controls 2 Samurai instead of 1, and the support tokens from the unused Samurai are each available for use once during the game.
For such a neat theme, this game falls short for me. It seems simple enough, but there are areas of ambiguity in the rules that lead to some confusion. For starters, the text size is so small that I am not able to find any information at a quick glance! The text itself is not always clear either – like when, at the end of a round, the rules say to collect all cards used this round, does that include cards that have been discarded due to Samurai abilities? How about the cards of the Intruder stack that are presumably discarded after being revealed? The rulebook offers no clarification, and I honestly still don’t know the right answer.
The order/layout of the rules feels mismatched too – relevant information is not always grouped together, and I find myself flipping between several pages at a time trying to figure out one single thing. For example, in the ‘Fight’ action description, it says that if you reach your Kiai value exactly, you can activate your Kiai ability. You have to turn the page to a different section to see exactly what activating that ability means, and then you have to flip an additional 2 more pages to see what each individual Kiai ability is! Why not just put them all in one place? It would certainly be easier to understand if all relevant information was grouped together.
The prominent mechanic of Samurai Spirit is press-your-luck, and I would definitely say that this game is very luck-based. When setting up the game, the initial deck of cards is randomly selected and that can impact whether or not you are able to complete certain requirements each round – if there aren’t enough hat/farm/doll cards for each Samurai, you are guaranteed to incur a penalty at the end of every round. Actual gameplay is very luck-based too, and for me it feels like there are no good ways to strategize – your choices are all dependent on the luck of the draw. You can push your luck to draw more cards and use special abilities, but since you are suffering from recurring penalties each turn, it feels futile to keep going at a certain point.
For me, Samurai Spirit is repetitive and kind of boring – suffer penalty, draw card, and repeat until you eventually pass or the deck runs out. It’s like a too-complicated version of blackjack in which the deck is stacked against you. It’s such a bummer because the theme and artwork are neat, and the gameplay (in theory, at least) should be effective. But the actual execution is too reliant on luck to be successful.
I do quite a bit of solo gaming, but this game is never one that I willingly decide to play. I honestly only broke it out recently as a refresher for this review. Perhaps it is better at higher player counts, but since that is not where most of my gaming occurs, Samurai Spirit is a dud for me.
https://purplephoenixgames.wordpress.com/2019/02/06/solo-chronicles-samurai-spirit/
    
As a Samurai, you spend your life traveling across the land to help those in need. Most recently, you and a handful of other Samurai have been contracted by a small village to defend them against a clan of invading raiders. Only by working together, and by using your extensive training, will you succeed in keeping this village safe!
Samurai Spirit is a cooperative game of press-your-luck. Players take on the role of a Samurai, each with a unique power, and take turns drawing cards and fighting off the invaders or offering support to your fellow Samurai. Invaders can have recurring negative effects, so strategize wisely on how best to combat them and see how far you can push your luck each round. If you are able to survive through 3 rounds (waves) of invaders with at least one surviving farmstead and family, the Samurai are victorious and the village is saved! If any of the Samurai are killed, or the village has been completely destroyed by invaders, then the game is lost. As a solo game, Samurai Spirit plays essentially the same as in group play, with only 2 main differences – the solo player controls 2 Samurai instead of 1, and the support tokens from the unused Samurai are each available for use once during the game.
For such a neat theme, this game falls short for me. It seems simple enough, but there are areas of ambiguity in the rules that lead to some confusion. For starters, the text size is so small that I am not able to find any information at a quick glance! The text itself is not always clear either – like when, at the end of a round, the rules say to collect all cards used this round, does that include cards that have been discarded due to Samurai abilities? How about the cards of the Intruder stack that are presumably discarded after being revealed? The rulebook offers no clarification, and I honestly still don’t know the right answer.
The order/layout of the rules feels mismatched too – relevant information is not always grouped together, and I find myself flipping between several pages at a time trying to figure out one single thing. For example, in the ‘Fight’ action description, it says that if you reach your Kiai value exactly, you can activate your Kiai ability. You have to turn the page to a different section to see exactly what activating that ability means, and then you have to flip an additional 2 more pages to see what each individual Kiai ability is! Why not just put them all in one place? It would certainly be easier to understand if all relevant information was grouped together.
The prominent mechanic of Samurai Spirit is press-your-luck, and I would definitely say that this game is very luck-based. When setting up the game, the initial deck of cards is randomly selected and that can impact whether or not you are able to complete certain requirements each round – if there aren’t enough hat/farm/doll cards for each Samurai, you are guaranteed to incur a penalty at the end of every round. Actual gameplay is very luck-based too, and for me it feels like there are no good ways to strategize – your choices are all dependent on the luck of the draw. You can push your luck to draw more cards and use special abilities, but since you are suffering from recurring penalties each turn, it feels futile to keep going at a certain point.
For me, Samurai Spirit is repetitive and kind of boring – suffer penalty, draw card, and repeat until you eventually pass or the deck runs out. It’s like a too-complicated version of blackjack in which the deck is stacked against you. It’s such a bummer because the theme and artwork are neat, and the gameplay (in theory, at least) should be effective. But the actual execution is too reliant on luck to be successful.
I do quite a bit of solo gaming, but this game is never one that I willingly decide to play. I honestly only broke it out recently as a refresher for this review. Perhaps it is better at higher player counts, but since that is not where most of my gaming occurs, Samurai Spirit is a dud for me.
https://purplephoenixgames.wordpress.com/2019/02/06/solo-chronicles-samurai-spirit/









