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Lee (2222 KP) rated Away (2019) in Movies
Jan 6, 2021
Away is a multi-award-winning animation, single-handedly created by Latvian filmmaker and animator Gints Zilbalodis on a shoestring budget. It has earned a 100% fresh rating on rotten tomatoes, and in what now appears to be something of a regular occurrence for me, it turned out to be yet another movie that I absolutely loved but, I am sorry to say, I had never even heard of beforehand.
The plot of Away is a very modest one. Opening with a young man, hanging by his parachute from a lone tree that stands in a vast, desolate landscape, we see a tall, dark spirit-like figure slowly approaching. The spirit wraps itself around the boy, but as we discover later on throughout the movie, it’s not a hug that the monster is trying to administer. Breaking free of its hold, the boy runs away, with the spirit in slow pursuit, until he arrives at an opening for a forest oasis. The spirit remains standing at the opening, either unwilling or unable to enter, allowing the boy time to rest and recover. He drinks from the river, eats the fruit from the trees, swims and even makes friends with a small bird, all the while taking in the beautiful scenery.
He discovers an abandoned motorcycle and a backpack containing a map of the large island he finds himself on, along with a compass, a water bottle and keys to the motorcycle. Spotting what looks like some kind of harbour at the other side of the island, the boy sets off on the bike, past the tall spirit and off on the long journey through ever-changing and beautiful landscapes in order to reach his destination and discover what awaits him. The dark spirit immediately begins his slow pursuit, lumbering slowly after the boy with determination, like some kind of Terminator.
What follows can only be described as a series of scenes that are just animated, zen-like bliss. Not a single word is spoken throughout Away, leaving the beautiful visuals and meditative music to do all of the work, reminding me of The Red Turtle, another movie which surprised and entertained me. Director, writer, producer, animator and film score creator Gints Zilbalodis worked on Away for three and a half years, writing the story, creating the beautifully animated landscapes and characters, and composing and recording the enchanting music. There are occasional moments of tension and peril, but other than that I haven’t felt so calm and relaxed by a movie in a very long time.
Along the way, we learn of the plane crash which resulted in the boy finding himself alone on the island. But is he in some kind of Lost style remote island purgatory? And what’s the deal with his pursuer? What awaits him on the other side of the island? Well, while the storyline may be a little lacking in places, and may struggle to hold the interest of some, it really didn’t matter to me when it was presented as beautifully as this.
The plot of Away is a very modest one. Opening with a young man, hanging by his parachute from a lone tree that stands in a vast, desolate landscape, we see a tall, dark spirit-like figure slowly approaching. The spirit wraps itself around the boy, but as we discover later on throughout the movie, it’s not a hug that the monster is trying to administer. Breaking free of its hold, the boy runs away, with the spirit in slow pursuit, until he arrives at an opening for a forest oasis. The spirit remains standing at the opening, either unwilling or unable to enter, allowing the boy time to rest and recover. He drinks from the river, eats the fruit from the trees, swims and even makes friends with a small bird, all the while taking in the beautiful scenery.
He discovers an abandoned motorcycle and a backpack containing a map of the large island he finds himself on, along with a compass, a water bottle and keys to the motorcycle. Spotting what looks like some kind of harbour at the other side of the island, the boy sets off on the bike, past the tall spirit and off on the long journey through ever-changing and beautiful landscapes in order to reach his destination and discover what awaits him. The dark spirit immediately begins his slow pursuit, lumbering slowly after the boy with determination, like some kind of Terminator.
What follows can only be described as a series of scenes that are just animated, zen-like bliss. Not a single word is spoken throughout Away, leaving the beautiful visuals and meditative music to do all of the work, reminding me of The Red Turtle, another movie which surprised and entertained me. Director, writer, producer, animator and film score creator Gints Zilbalodis worked on Away for three and a half years, writing the story, creating the beautifully animated landscapes and characters, and composing and recording the enchanting music. There are occasional moments of tension and peril, but other than that I haven’t felt so calm and relaxed by a movie in a very long time.
Along the way, we learn of the plane crash which resulted in the boy finding himself alone on the island. But is he in some kind of Lost style remote island purgatory? And what’s the deal with his pursuer? What awaits him on the other side of the island? Well, while the storyline may be a little lacking in places, and may struggle to hold the interest of some, it really didn’t matter to me when it was presented as beautifully as this.

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Gareth von Kallenbach (980 KP) rated Fantastic Four (2005) in Movies
Aug 14, 2019
In 1994, a low budget film was created in order to preserve the film rights to one of Marvel Comics popular series The Fantastic 4. Created by comic legend Stan Lee, the comic tells the ongoing tales of four people who were endowed with amazing powers after accidental exposure to an element in space.
The film was never released and has gone on to become a popular bootleg amongst comic fans. The ensuing rights for the film were also sold, and for almost a decade Fox has worked in bringing the comic to the big screen.
After years of languishing, the film finally got on the fast track and under the helm of Director Tim Story and features a dynamic cast headed by some of the biggest emerging superstars in Hollywood.
Ioan Gruffudd stars as Reed Richards, a brilliant yet recently bankrupt scientist who, along with his friend Ben Grimm (Michael Chiklis), is visiting famed scientist Victor Von Doom (Julian Mc Mahon), in an effort to get his latest venture funded.
Reed is convinced that an approaching storm in space is the key to unlocking vast amounts of genetic secrets and that the shielding on Doom’s space station allows for safe study of the very rare phenomenon.
Doom agrees to the venture in exchange for 75% of all revenue generated from the findings and that he gets to assign certain people to the mission. Among them are Sue Storm (Jessica Alba), and her pilot brother Johnny (Chris Evans). The fact that Sue is Reed’s ex is a source of tension within the group, as she is obviously still hurt and bitter over Reed’s inability to look at her and life in ways that are not based upon analytical science.
Despite the issues, the crew arrives at the station and the test is going according to plan. That is until an unexpected situation arises, which causes the team to get caught in the storm with the shields lowered, exposing them all to the storm’s radiation.
Back on earth, the crew awakens to find themselves in quarantine and suffering no ill effects from the accident. The failure of the mission is of great concern for Doom. His investors are using this as a reason to pull their support, which in turn is causing his stock to drop rapidly.
In time, Reed, Sue, Johnny, and Ben start to show amazing abilities resulting from their exposure to the storm. Johnny can become a human fireball, Reed can stretch his body to amazing lengths, Sue can become invisible and project force fields, and Ben has become a living wall of rock, capable of great feats of strength.
Since Ben is no longer able to pass as a human, he feels like a freak and is shunned by his wife, causing him much anger and depression. It is due to this that the team becomes noticed by the media who dub them the Fantastic 4 after watching them in action.
The resulting fame causes the team to withdraw, save for Johnny who basks in the glory and attention heaped upon him. It is against this changing dynamic that the team must find a way to restore themselves to their normal state and to discover what is causing their new found abilities.
The Fantastic 4 are not the only ones who changed. Doom is becoming more and more angry and violent as he blames Reed for the failure of his company. Victor also has the ability to hurl deadly bolts of energy from his body which is quickly becoming metallic.
As fans of the comic know, it will not take long for Doom and the Fantastic 4 to face off, paving the way for a final confrontation. While I went in not expecting much from the film, I must say I was surprised. Yes, the film has a thin plot, and fairly basic characters and action, but it is also above all fun.
The dynamic between the characters is enjoyable, as is the humor which accurately captures the tone and feel of the comic. Some purists will take exception with some of the liberties taken, such as Doom being on the trip to space and other variations on his character which are not part of the original comic.
Alba and Evans tend to come off at times as airheads but they stay true to their characters throughout. Gruffudd plays Reed with modesty and charm that works well in the film and shows that he is a star on the rise. Praise should be heaped upon Chiklis and McMahon who could easily have become lost behind their costumes. Theygive very human and compelling performances. Chiklis captures the duality of Grimm as he battles his despair over his physical appearance with his desire to do what is right. McMahon does riveting work as the man pushed over the edge and becomes fueled by a desire for revenge and power. The fury and evil upon his face and in his walk shows him as a man of menace and danger.
I for one would have liked to have seen a bit more action in the film but as it stands, it is not as bad as some of the trailers hinted that it might be. If you do not mind thin plots and characters, you may be able to sit back and enjoy this film for what it is, a simple summer escape. Here is hoping that we will see the “Fantastic 4” up on the big screen as the next franchise series from Marvel.
The film was never released and has gone on to become a popular bootleg amongst comic fans. The ensuing rights for the film were also sold, and for almost a decade Fox has worked in bringing the comic to the big screen.
After years of languishing, the film finally got on the fast track and under the helm of Director Tim Story and features a dynamic cast headed by some of the biggest emerging superstars in Hollywood.
Ioan Gruffudd stars as Reed Richards, a brilliant yet recently bankrupt scientist who, along with his friend Ben Grimm (Michael Chiklis), is visiting famed scientist Victor Von Doom (Julian Mc Mahon), in an effort to get his latest venture funded.
Reed is convinced that an approaching storm in space is the key to unlocking vast amounts of genetic secrets and that the shielding on Doom’s space station allows for safe study of the very rare phenomenon.
Doom agrees to the venture in exchange for 75% of all revenue generated from the findings and that he gets to assign certain people to the mission. Among them are Sue Storm (Jessica Alba), and her pilot brother Johnny (Chris Evans). The fact that Sue is Reed’s ex is a source of tension within the group, as she is obviously still hurt and bitter over Reed’s inability to look at her and life in ways that are not based upon analytical science.
Despite the issues, the crew arrives at the station and the test is going according to plan. That is until an unexpected situation arises, which causes the team to get caught in the storm with the shields lowered, exposing them all to the storm’s radiation.
Back on earth, the crew awakens to find themselves in quarantine and suffering no ill effects from the accident. The failure of the mission is of great concern for Doom. His investors are using this as a reason to pull their support, which in turn is causing his stock to drop rapidly.
In time, Reed, Sue, Johnny, and Ben start to show amazing abilities resulting from their exposure to the storm. Johnny can become a human fireball, Reed can stretch his body to amazing lengths, Sue can become invisible and project force fields, and Ben has become a living wall of rock, capable of great feats of strength.
Since Ben is no longer able to pass as a human, he feels like a freak and is shunned by his wife, causing him much anger and depression. It is due to this that the team becomes noticed by the media who dub them the Fantastic 4 after watching them in action.
The resulting fame causes the team to withdraw, save for Johnny who basks in the glory and attention heaped upon him. It is against this changing dynamic that the team must find a way to restore themselves to their normal state and to discover what is causing their new found abilities.
The Fantastic 4 are not the only ones who changed. Doom is becoming more and more angry and violent as he blames Reed for the failure of his company. Victor also has the ability to hurl deadly bolts of energy from his body which is quickly becoming metallic.
As fans of the comic know, it will not take long for Doom and the Fantastic 4 to face off, paving the way for a final confrontation. While I went in not expecting much from the film, I must say I was surprised. Yes, the film has a thin plot, and fairly basic characters and action, but it is also above all fun.
The dynamic between the characters is enjoyable, as is the humor which accurately captures the tone and feel of the comic. Some purists will take exception with some of the liberties taken, such as Doom being on the trip to space and other variations on his character which are not part of the original comic.
Alba and Evans tend to come off at times as airheads but they stay true to their characters throughout. Gruffudd plays Reed with modesty and charm that works well in the film and shows that he is a star on the rise. Praise should be heaped upon Chiklis and McMahon who could easily have become lost behind their costumes. Theygive very human and compelling performances. Chiklis captures the duality of Grimm as he battles his despair over his physical appearance with his desire to do what is right. McMahon does riveting work as the man pushed over the edge and becomes fueled by a desire for revenge and power. The fury and evil upon his face and in his walk shows him as a man of menace and danger.
I for one would have liked to have seen a bit more action in the film but as it stands, it is not as bad as some of the trailers hinted that it might be. If you do not mind thin plots and characters, you may be able to sit back and enjoy this film for what it is, a simple summer escape. Here is hoping that we will see the “Fantastic 4” up on the big screen as the next franchise series from Marvel.

Daniel Boyd (1066 KP) rated Just Cause 3 in Video Games
Jul 20, 2017
Terrible dialogue (1 more)
Excruciatingly long loading screens
Into the fire, or just a flash in the pan?
I have always been a huge fan of the Just Cause games, I played the hell out of the first one on PS2 and I have great memories of it and of being blown away by the sheer scope and beauty of the game’s environment. Then the follow up was even crazier and even more fun. The explosions were bigger, the characters were more bombastic, the map was massive and the game was amazing. So, I think it’s fair to say I had been fairly excited for a while for the series’ third entry. Unfortunately, as has been the case with a number of big AAA games released in 2015, it is a disappointment. It’s not a bad game by any standard, it just fails to improve on it’s predecessors in any way. When I’m weighing up my opinion on a game, the first thing I always ask myself is, is it fun? And is Just Cause 3 a fun game? Hell yes it is. The explosions feel and look just as good as you would hope they would and the addition of the wingsuit is awesome. Flying around the map like a superhero feels truly epic, it really does give you a sense of being Godlike and it is without doubt the highlight of the game’s new mechanics. However, when you take those two things away, the wingsuit and the explosions, all that is left is a very mediocre third person shooter with mediocre graphics and a cheesy, poorly written script read by voice actors playing uninteresting stereotypes. But hey, this is a Just Cause game, it isn’t exactly known for it’s reputation of telling deep stories about the evolution of a certain character’s psyche, this is the game where you ride missiles and grapple launch into a man with a dropkick, so as long as the fundamental Just Cause functions are present, then surely that’s all that matters. Then you run into the problem with loading times. Now I don’t actually mind games with long load times all that much, within reason, but Just Cause is the type of game where it gives you so many insane mechanics that you naturally feel the need to experiment, but sometimes these experiments end up in Rico’s violent death, which in turn results in another long load screen. After four or five times of this happening within the space of a single mission, the frustration is at boiling point and the game becomes a chore and any fun you were having is quickly lost. It’s as if the game actually punishes you for trying crazy things, yet it claims to be the game that encourages insanity! Also the ways in which you die are so inconsistent that they become massively unpredictable. For example, after dying 3 or 4 times while trying to liberate a base using a madman zipline/parachute combination technique, I finally decided to just play it safe and get the liberation over and done with, so I used a missile mounted chopper. I blew up a bunch of fuel tanks etc and then a couple of SAM’s blew some holes in my chopper, most of the time the game gives you a minute to jump out of the chopper before it explodes, but sometimes at random, it will just blow up instantly and kill you dead, leaving you with another 5 minute loading screen and even more despair. Also Rico can sometimes take fall damage of up to a good few hundred feet, but sometimes a small drop from a roof to the ground of a bungalow will kill him instantly. This wouldn’t be so much of a problem if it wasn’t coupled with long ass load times, which is what really makes the process excruciating. Like I said before, I don’t mind long load screens all that much, but when they are coupled with frequent random chance instadeath, then I have a problem. There is a website that I use frequently called HowLongToBeat.com and it essentially gives you the average amount of time that it takes to beat a game’s campaign. For Just Cause the website says 15.5 hours to beat, which is about right, but I reckon that if you shorten the load times and fixed the random occurrences of instadeath, you could beat it in 11 or 12 hours. That’s 4 hours of sitting through frustrating load screens that you are never going to get back.
It really sucks actually, I wanted to love this game so much and it’s done it’s damndest to prevent me from doing so. To put it bluntly there are better open world games out there and you won’t have to wait half as long to load them up.
It really sucks actually, I wanted to love this game so much and it’s done it’s damndest to prevent me from doing so. To put it bluntly there are better open world games out there and you won’t have to wait half as long to load them up.

Lottie disney bookworm (1056 KP) rated A Whole New World in Books
Aug 16, 2019
Review by Disney Bookworm
“What if Aladdin had never found the lamp?”
OK so I am going to start off this review with a really pedantic comment and I know I am being petty and that this will almost definitely end in a rant but… he does find the lamp! Of course he does! Aladdin is the diamond in the rough! He is literally the only one who can find the lamp. If he didn’t find the lamp nothing would happen: Jasmine would probably grow old with her tiger; Jafar would carry on hypnotising the Sultan; Aladdin would probably wind up arrested and this would be the shortest twisted tale in history.
*Ahem*
So, Aladdin finds the lamp. Let’s move past it, because if you have read my other reviews, you will know I love Liz Braswell: her twisted tales always wind up being my favourites as she always brings something completely unexpected to the novels. In the circumstances, I can forgive the tagline.
This review of “A Whole New World” comes at a time where Aladdin is everywhere: the live action movie was released in the UK just over a month ago and, I for one, loved it! With this in mind, I just had to re-read this twisted tale and shout about the wholly different Agrabah that it presents to the reader.
Braswell’s Agrabah is a raw, dirty, troubled cousin of the Agrabah we all know and love. I struggle to comprehend exactly how the movies did it, because both showed starving children, but we found ourselves simultaneously accepting and glossing over the poverty of the street rats. We have no such option in “A Whole New World”.
From starving infants; old men shovelling camel dung for coins; to Aladdin’s own mother dying of a wasting disease: this novel takes no prisoners in the Quarter of the Street Rats. However, those in the Palace remain blind to the struggles of the poor, with the Sultan playing with his golden toys whilst some of his citizens have no food or clean water.
The plight of the Agrabah people creates an undercurrent of resentment that runs all the way through Aladdin and Jasmine’s story. It is also a clear indicator of the identity of this novel: Braswell has taken all the romanticism of the familiar story and buried it in her own cave of wonders, leaving behind a highly political but incredibly powerful story.
The twisted tale starts off on a similar vein to both movies, boy meets girl, boy rescues girl from hand severing businessman, boy winds up arrested and transported to a creepy cave where he finds an old lamp, boy’s monkey can’t keep his hands to himself and boy is left clinging on for his life at the entrance to said creepy cave. However, in this version, when Jafar steps on Aladdin’s fingers to prevent his escape, Abu doesn’t grab the lamp! How will Aladdin escape now?
As is to be expected from Braswell’s novels, the characters are phenomenal. Aladdin is the proud, eternal optimist that we recognise but with a strong ethical viewpoint that is introduced by the inclusion of his mother as a character.
Creating a new character, particularly Aladdin’s mother, could simply be a tactic to give some history to the charming thief. However, Braswell uses the matriarch to add depth to Aladdin: she tells him “don’t let how poor you are, decide who you are…you can choose to be something more”.
This is ultimately the lesson the genie would teach Aladdin if they were to meet and so I think it is very clever of Braswell to keep this element of Aladdin’s character. It allows us to witness Aladdin’s pride and strength through these instilled virtues: he has even lost friends over his views of when he considers it acceptable to be a thief.
Although I wouldn’t consider the genie a main character in this tale (he doesn’t get as much airtime as in the films): he remains a funny and flippant sidekick for the most part. However, in keeping with the tone of “A Whole New World”, he does use this humour to provoke our thoughts. The genie and Braswell divulge that there was once a whole race of djinn who have since died out. The genie has lost his home, his wife and his freedom and so, he rightly asks, who would stay sane under those conditions?
Jafar; Mr dark and twisty himself, is a whole other level of evil in this twisted tale. He does present some of the characteristics of the movie villain: power mad, desperate for everyone to love him and all that jazz; however, he also tortures the genie and plans to break the laws of magic in order to create an army of the dead. It’s all very game of thrones all of a sudden!
I know what you’re thinking: what about Jasmine? Surely, she isn’t all dark and twisty as well? The girl looks good in turquoise baggy trousers for goodness sakes!
Jasmine begins her journey as the typical naïve, sheltered princess she is always portrayed as: possessing no knowledge of the price of food or the struggles of her own people. However, Braswell manages to make even the live-action Jasmine appear over-dramatic and petty: she isn’t resisting marriage just because she doesn’t fancy random foreign prince number 3; she is resisting becoming a “baby making machine” and signing herself up to an early grave.
“A princess among men”, Jasmine and the reader soon realise that she has to step forward and become the hero of this tale. This is no small ask for someone who has never led an army or witnessed death before. Nonetheless, Jasmine is clearly up to the task: this is no weak princess trapped in an hourglass of sand, waiting to be rescued by a man. This is a Sultana!
The story of Aladdin typically conjures up images of love, magic carpets and romantic duets. Liz Braswell’s story of Agrabah does orbit around love, how could it not? However, “A Whole New World” explores the shades of grey in life: Street rats are not always bad, Princesses are not always good and magic is not always the solution. This is not a tale of love; it is a tale of finding strength in unlikely places; it is a tale that teaches us you don’t need magic to have a happy ending.
OK so I am going to start off this review with a really pedantic comment and I know I am being petty and that this will almost definitely end in a rant but… he does find the lamp! Of course he does! Aladdin is the diamond in the rough! He is literally the only one who can find the lamp. If he didn’t find the lamp nothing would happen: Jasmine would probably grow old with her tiger; Jafar would carry on hypnotising the Sultan; Aladdin would probably wind up arrested and this would be the shortest twisted tale in history.
*Ahem*
So, Aladdin finds the lamp. Let’s move past it, because if you have read my other reviews, you will know I love Liz Braswell: her twisted tales always wind up being my favourites as she always brings something completely unexpected to the novels. In the circumstances, I can forgive the tagline.
This review of “A Whole New World” comes at a time where Aladdin is everywhere: the live action movie was released in the UK just over a month ago and, I for one, loved it! With this in mind, I just had to re-read this twisted tale and shout about the wholly different Agrabah that it presents to the reader.
Braswell’s Agrabah is a raw, dirty, troubled cousin of the Agrabah we all know and love. I struggle to comprehend exactly how the movies did it, because both showed starving children, but we found ourselves simultaneously accepting and glossing over the poverty of the street rats. We have no such option in “A Whole New World”.
From starving infants; old men shovelling camel dung for coins; to Aladdin’s own mother dying of a wasting disease: this novel takes no prisoners in the Quarter of the Street Rats. However, those in the Palace remain blind to the struggles of the poor, with the Sultan playing with his golden toys whilst some of his citizens have no food or clean water.
The plight of the Agrabah people creates an undercurrent of resentment that runs all the way through Aladdin and Jasmine’s story. It is also a clear indicator of the identity of this novel: Braswell has taken all the romanticism of the familiar story and buried it in her own cave of wonders, leaving behind a highly political but incredibly powerful story.
The twisted tale starts off on a similar vein to both movies, boy meets girl, boy rescues girl from hand severing businessman, boy winds up arrested and transported to a creepy cave where he finds an old lamp, boy’s monkey can’t keep his hands to himself and boy is left clinging on for his life at the entrance to said creepy cave. However, in this version, when Jafar steps on Aladdin’s fingers to prevent his escape, Abu doesn’t grab the lamp! How will Aladdin escape now?
As is to be expected from Braswell’s novels, the characters are phenomenal. Aladdin is the proud, eternal optimist that we recognise but with a strong ethical viewpoint that is introduced by the inclusion of his mother as a character.
Creating a new character, particularly Aladdin’s mother, could simply be a tactic to give some history to the charming thief. However, Braswell uses the matriarch to add depth to Aladdin: she tells him “don’t let how poor you are, decide who you are…you can choose to be something more”.
This is ultimately the lesson the genie would teach Aladdin if they were to meet and so I think it is very clever of Braswell to keep this element of Aladdin’s character. It allows us to witness Aladdin’s pride and strength through these instilled virtues: he has even lost friends over his views of when he considers it acceptable to be a thief.
Although I wouldn’t consider the genie a main character in this tale (he doesn’t get as much airtime as in the films): he remains a funny and flippant sidekick for the most part. However, in keeping with the tone of “A Whole New World”, he does use this humour to provoke our thoughts. The genie and Braswell divulge that there was once a whole race of djinn who have since died out. The genie has lost his home, his wife and his freedom and so, he rightly asks, who would stay sane under those conditions?
Jafar; Mr dark and twisty himself, is a whole other level of evil in this twisted tale. He does present some of the characteristics of the movie villain: power mad, desperate for everyone to love him and all that jazz; however, he also tortures the genie and plans to break the laws of magic in order to create an army of the dead. It’s all very game of thrones all of a sudden!
I know what you’re thinking: what about Jasmine? Surely, she isn’t all dark and twisty as well? The girl looks good in turquoise baggy trousers for goodness sakes!
Jasmine begins her journey as the typical naïve, sheltered princess she is always portrayed as: possessing no knowledge of the price of food or the struggles of her own people. However, Braswell manages to make even the live-action Jasmine appear over-dramatic and petty: she isn’t resisting marriage just because she doesn’t fancy random foreign prince number 3; she is resisting becoming a “baby making machine” and signing herself up to an early grave.
“A princess among men”, Jasmine and the reader soon realise that she has to step forward and become the hero of this tale. This is no small ask for someone who has never led an army or witnessed death before. Nonetheless, Jasmine is clearly up to the task: this is no weak princess trapped in an hourglass of sand, waiting to be rescued by a man. This is a Sultana!
The story of Aladdin typically conjures up images of love, magic carpets and romantic duets. Liz Braswell’s story of Agrabah does orbit around love, how could it not? However, “A Whole New World” explores the shades of grey in life: Street rats are not always bad, Princesses are not always good and magic is not always the solution. This is not a tale of love; it is a tale of finding strength in unlikely places; it is a tale that teaches us you don’t need magic to have a happy ending.

Connor Sheffield (293 KP) rated Black Sails - Season 1 in TV
May 30, 2017
Great Cast (3 more)
Brilliant Action
Great Drama
Very Accurate (thought not 100%)
Game of Thrones with Pirates
I was unawares during my first initial viewing of this show that this was in fact a prequel of sorts to the famous classic novel by Robert Louis Stevenson, Treasure Island. Though I knew that I had heard the names Flint and John Silver among others. However, I must admit, I have never seen, nor read any adaptation of the classic (I know shameful) but I intend to as it is in my collection of books and has been for years. I collected the 'Golden Library' collection which contains nearly all of the most classic books that are must reads for any book worm, and though I do not claim to be a book worm nor a large reader of any kind, I take interest in anything to do with Pirates, Vikings, and most historical fiction.
This show is a great representation of the life and time of Piracy however, and I can review it from a point of view of someone who knows quite a bit about the golden age of piracy in actual historical facts. Unlike the previous pirate content I reviewed, Blackbeard, this show portrays pirates as scarred, dirty, bloody, and frightening in their own way. However, similar to the Blackbeard short series, the pirates and other characters all have near perfect teeth. It seems to be that only (in what I have seen anyways) the Pirate's of the Caribbean franchise has managed to nail the full historical accuracy of the look of a pirate from clothing, to makeup, to the teeth.
On the other hand, this does not cause much of a disturbance to the viewing of this show, because the drama is brilliant, if you can bare the somewhat slow plot lines unfold as there are many characters in this show, and each have a ship full of issues that all need resolving with very few of them actually being resolved. From love interests, to thievery, betrayal and all round general opposition between old allies and acquaintances. There is a lot of 'business' to deal with on the side of Eleanor Guthrie and her dealings with our main protagonists, among other important characters, some of which are based upon historical figures such as Captain Benjamin Hornigold, Charles Vane, Anne Bonny and Jack Rackham (known throughout history as Calico Jack). All portrayed as tough, cunning and sometimes (most times for Rackham) as humerous.
The production of this show is great, with beautiful sets, great looking props and special effects that make this a believable series to get lost in. It's one of the better pirate themed mediums that I have seen, and I personally really enjoy the drama and suspense of the episodes, as well as the twists and turns of certain scenario's which leave you wanting more.
The cast deliver great performances and make you believe that they are truly men or women to be feared, and not to be double crossed. From Charles Vane's tough exterior, to Eleanor Guthrie's power over trade in Nassau, and even Captain Flint's fear inducing presence, as we watch his secrets spill out into the hands of the wrong people.
This is a show I would recommend to anyone who enjoys the theme of pirates, with some fantasy and a lot of drama, but I should warn you, that it doesn't hold back with neither the nudity or the actions performed, during the state in which someone would be naked. Whether it's the whores in the brothel, or the few short term relationships between characters.
Minor Spoilers - nothing too important.
The first example you see of this extent of mature content, as well as some of the humour of this show, is when John Silver is taken into a whore house, and is told that 'Blackbeard' wishes to see him. When he enters, he finds a woman standing there, and as John Silver points out "You are not Blackbeard" only to discover that the beard, is revealed to be between her legs.
As I said, watch at your own risk but I would recommend it to anyone interested in the theme of Pirates during the Golden Age.
This show is a great representation of the life and time of Piracy however, and I can review it from a point of view of someone who knows quite a bit about the golden age of piracy in actual historical facts. Unlike the previous pirate content I reviewed, Blackbeard, this show portrays pirates as scarred, dirty, bloody, and frightening in their own way. However, similar to the Blackbeard short series, the pirates and other characters all have near perfect teeth. It seems to be that only (in what I have seen anyways) the Pirate's of the Caribbean franchise has managed to nail the full historical accuracy of the look of a pirate from clothing, to makeup, to the teeth.
On the other hand, this does not cause much of a disturbance to the viewing of this show, because the drama is brilliant, if you can bare the somewhat slow plot lines unfold as there are many characters in this show, and each have a ship full of issues that all need resolving with very few of them actually being resolved. From love interests, to thievery, betrayal and all round general opposition between old allies and acquaintances. There is a lot of 'business' to deal with on the side of Eleanor Guthrie and her dealings with our main protagonists, among other important characters, some of which are based upon historical figures such as Captain Benjamin Hornigold, Charles Vane, Anne Bonny and Jack Rackham (known throughout history as Calico Jack). All portrayed as tough, cunning and sometimes (most times for Rackham) as humerous.
The production of this show is great, with beautiful sets, great looking props and special effects that make this a believable series to get lost in. It's one of the better pirate themed mediums that I have seen, and I personally really enjoy the drama and suspense of the episodes, as well as the twists and turns of certain scenario's which leave you wanting more.
The cast deliver great performances and make you believe that they are truly men or women to be feared, and not to be double crossed. From Charles Vane's tough exterior, to Eleanor Guthrie's power over trade in Nassau, and even Captain Flint's fear inducing presence, as we watch his secrets spill out into the hands of the wrong people.
This is a show I would recommend to anyone who enjoys the theme of pirates, with some fantasy and a lot of drama, but I should warn you, that it doesn't hold back with neither the nudity or the actions performed, during the state in which someone would be naked. Whether it's the whores in the brothel, or the few short term relationships between characters.
Minor Spoilers - nothing too important.
The first example you see of this extent of mature content, as well as some of the humour of this show, is when John Silver is taken into a whore house, and is told that 'Blackbeard' wishes to see him. When he enters, he finds a woman standing there, and as John Silver points out "You are not Blackbeard" only to discover that the beard, is revealed to be between her legs.
As I said, watch at your own risk but I would recommend it to anyone interested in the theme of Pirates during the Golden Age.

Bob Mann (459 KP) rated Nocturnal Animals (2016) in Movies
Sep 29, 2021
Putting the crisis into mid-life crisis.
“Do you think your life has turned into something you never intended?” So asks Susan Morrow (Amy Adams) to her young assistant, who obviously looks baffled. “Of course, not – you’re still young”. Susan is in a mid-life crisis. While successful within the opulent Los Angeles art scene her personal life is crashing to the ground around her: her marriage (to Hutton (Armie Hammer, “The Man From Uncle”) ) appears to be cooling fast amid financial worries.
In the midst of this rudderless time a manuscript from her ex-husband, struggling writer Edward Sheffield (Jake Gyllenhaal), turns up out of the blue. As we see in flashback, Edward is a man let down on multiple levels by Susan in the past. His novel – “Nocturnal Animals”, dedicated to Susan – is a primal scream of twenty years worth of hurt, pain, regret and vengeance; a railing against a loss of love; a railing against a loss of life.
As Susan painfully turns the pages we live the book as a ‘film within a film’ – with characters casually modelled on Edward, Susan and Susan’s daughter, actually played by Gyllenhaal, Amy-Adams-lookalike Isla Fisher (“Grimsby”) and Ellie Bamber (“Pride and Prejudice and Zombies”) respectively. The insomniac Susan is seriously moved. She feels likes someone who’s fallen asleep on the train of life and doesn’t recognise any of the stations when she wakes up. How will Susan’s regrets translate into action? Should she take up Edwards offer to meet up for dinner?
This Tom Ford film – only his second after the wildly successful “A Single Man” in 2009 – is a challenging film to watch. The opening titles of naked overweight woman ‘twerkers’ is challenging enough (#wobble). After this shocking opening (that morphs into an art gallery installation) the LA scenes have a gloriously Hitchcockian/noir feel to them, being gorgeously filmed by cinematographer Seamus McGarvey (“The Accountant”, “The Avengers”) – an Oscar nomination I would suggest should be in the offing.
And then comes the start of the “book” segment: one of the most uncomfortably tense scenes I’ve seen this year. A Texan family horror film featuring a lonely highway and a trio of “deplorables” (to quote an unfortunate put-down by Hilary Clinton). As stark contrast to the sharp lines and glamour of LA, these scenes are reminiscent of “No Country for Old Men” with a searingly unpleasant performance from Aaron Taylor-Johnson (“Kick-Ass”) and an equally queasy turn by local law enforcer Bobby Andes (Michael Shannon, Zod in “Batman v Superman: Dawn of Justice”). Either or both of these gentlemen could be contenders for a Supporting Actor nomination. The tension is superbly notched up by a mesmerising cello/violin score by Polish composer Abel Korzeniowski.
Amy Adams is fantastic in the leading role (what with “Arrival” this month, this is quite a month for the actress) as is Jake Gyllenhaal, channelling so much emotion, angst and guilt at his own impotence. After “Nightcrawler” Gyllenhaal is building up a formidable reputation that must translate into an Oscar some time soon: possibly this is it. Some excellent cameos from Laura Linney (as Susan’s sad-eyed mother) and Michael Sheen (in a superb purple jacket) rounds off an excellent ensemble cast.
The concept of a “film within a film” is not new. The most memorable example (I realise with a shock – #midlifecrisis) was “The French Lieutenant’s Woman” with a young but striking Meryl Streep 35 years ago. Here the LA sequence, the book and the flashback scenes are beautifully merged into a seamless whole where you never seem to get lost or disorientated.
If there is a criticism to be made, the second half of the ‘book’ is not as satisfying as the first with some rather clunky plot points that fall a little too easily.
However, this is a nuanced film where every step and every scene feels sculpted and filled with meaning. It is a film that deserves repeat viewings, since it raises questions and thoughts that survive long after the lights have come up. Tom Ford’s output may be of a sparsity of Kubrick proportions, but like Kubrick his output is certainly worth waiting for.
Recommended, but go mentally prepared: this was a UK 15 certificate, but it felt like it should be more of a UK 18.
In the midst of this rudderless time a manuscript from her ex-husband, struggling writer Edward Sheffield (Jake Gyllenhaal), turns up out of the blue. As we see in flashback, Edward is a man let down on multiple levels by Susan in the past. His novel – “Nocturnal Animals”, dedicated to Susan – is a primal scream of twenty years worth of hurt, pain, regret and vengeance; a railing against a loss of love; a railing against a loss of life.
As Susan painfully turns the pages we live the book as a ‘film within a film’ – with characters casually modelled on Edward, Susan and Susan’s daughter, actually played by Gyllenhaal, Amy-Adams-lookalike Isla Fisher (“Grimsby”) and Ellie Bamber (“Pride and Prejudice and Zombies”) respectively. The insomniac Susan is seriously moved. She feels likes someone who’s fallen asleep on the train of life and doesn’t recognise any of the stations when she wakes up. How will Susan’s regrets translate into action? Should she take up Edwards offer to meet up for dinner?
This Tom Ford film – only his second after the wildly successful “A Single Man” in 2009 – is a challenging film to watch. The opening titles of naked overweight woman ‘twerkers’ is challenging enough (#wobble). After this shocking opening (that morphs into an art gallery installation) the LA scenes have a gloriously Hitchcockian/noir feel to them, being gorgeously filmed by cinematographer Seamus McGarvey (“The Accountant”, “The Avengers”) – an Oscar nomination I would suggest should be in the offing.
And then comes the start of the “book” segment: one of the most uncomfortably tense scenes I’ve seen this year. A Texan family horror film featuring a lonely highway and a trio of “deplorables” (to quote an unfortunate put-down by Hilary Clinton). As stark contrast to the sharp lines and glamour of LA, these scenes are reminiscent of “No Country for Old Men” with a searingly unpleasant performance from Aaron Taylor-Johnson (“Kick-Ass”) and an equally queasy turn by local law enforcer Bobby Andes (Michael Shannon, Zod in “Batman v Superman: Dawn of Justice”). Either or both of these gentlemen could be contenders for a Supporting Actor nomination. The tension is superbly notched up by a mesmerising cello/violin score by Polish composer Abel Korzeniowski.
Amy Adams is fantastic in the leading role (what with “Arrival” this month, this is quite a month for the actress) as is Jake Gyllenhaal, channelling so much emotion, angst and guilt at his own impotence. After “Nightcrawler” Gyllenhaal is building up a formidable reputation that must translate into an Oscar some time soon: possibly this is it. Some excellent cameos from Laura Linney (as Susan’s sad-eyed mother) and Michael Sheen (in a superb purple jacket) rounds off an excellent ensemble cast.
The concept of a “film within a film” is not new. The most memorable example (I realise with a shock – #midlifecrisis) was “The French Lieutenant’s Woman” with a young but striking Meryl Streep 35 years ago. Here the LA sequence, the book and the flashback scenes are beautifully merged into a seamless whole where you never seem to get lost or disorientated.
If there is a criticism to be made, the second half of the ‘book’ is not as satisfying as the first with some rather clunky plot points that fall a little too easily.
However, this is a nuanced film where every step and every scene feels sculpted and filled with meaning. It is a film that deserves repeat viewings, since it raises questions and thoughts that survive long after the lights have come up. Tom Ford’s output may be of a sparsity of Kubrick proportions, but like Kubrick his output is certainly worth waiting for.
Recommended, but go mentally prepared: this was a UK 15 certificate, but it felt like it should be more of a UK 18.

The Vicious & The Virile VII: Seven Freaky Stories for Adults
Book
A collection of short horror stories, The Vicious and The Virile VII offers a captivating...
Dark Fantasy Short Story Collection

Paul Kellett (118 KP) rated Descent: Journeys in the Dark (Second Edition) in Tabletop Games
May 4, 2019
Plenty of expansions (1 more)
Decent quality miniatures
App can be buggy (1 more)
One side can snowball after a couple of wins
Descent: Journeys In The Dark has been around a long time now, starting as a huge dungeon crawler and morphing into a tactical skirmish / objective-based campaign game. It is supposed to be played with 2-5 players with 1 player being the "Overlord", controlling all the monsters and playing nasty cards on the other players playing the group of heroes (at least 2 heroes required). The game is a fun dice-chucker with a decent amount of strategy and on the whole, well balanced.
With a couple of big-box and half a dozen small-box expansions, not to mention the various hero & monster packs, there is a ton of stuff available and if you own everything, you will be able to choose from 72 heroes with 22 different class decks; fight against 45 different monster types, and encounter around 15 lieutenants over a total of 182 different scenarios. That's plenty to keep you quiet for a while.
So many cards...
Descent: An Overview In The Dark
Descent is a scenario-based game where you work through a tree of different missions, choosing the next one based on whether the heroes or the Overlord worn the last. Each scenario will have specific objectives - anything from stealing an item and reaching the exit to interrogating prisoners and defeating a fearsome Lieutenant of the Overlord. Some of the monsters to be encountered are specified in the scenario text with other free groups able to be chosen from traits specific to that scenario. This gives some variety meaning you will never face exactly the same monsters if you replay the scenarios.
The good players choose a hero from the stack of basic skill types - Fighter, Healer, Scout or Mage and then choose from one of the many class decks for each type so the Fighter could be a Knight or a Berzerker, the Mage a Necromancer and the Healer a Bard, etc. These decks give each hero their skills and form their general strategy.
Meanwhile, the Overlord player chooses one of two Basic decks of cards that will form the base of his defence against the heroes. One deck is more about springing traps while the other has more things to enhance monster attacks. After choosing the basic deck, the Overlord can choose a specialist deck. These can be used to fine tune the Overlord's strategy and at first, only one card is available, the others will be purchased with experience points after each scenario. Finally, if the relevant expansion packs are available, the Overlord can choose a Lieutenant deck which adds further depth to his strategy and also offers the chance to bring a powerful figure into play later in the campaign.
Solo? How So? Redjak has the answer.
With all that going on, it sounds like a fairly daunting if not impossible task to play a solo game of Descent but a fan going by the name of Redjak created two card-driven AI decks - Redjak's Automated Monster Variant (RAMV) and Redjak's Automated Overlord Variant (RAOV). These decks both allow a player, or group of players to play the game as a fully co-operative experience with the cards replacing the Overlord player.
I will say that it is preferable if you have a grasp of the basic rules before jumping into these variants as there can be a lot going on if you are trying to learn the game and the solo rules at the same time. It's probably best to only choose two heroes at first as playing four heroes is more involved but ultimately more rewarding.
These variants are available to download and print out and are also available from the Printer Studio website if you search, although if you are not in the US, then shipping gets expensive.
RAMV
The Monster AI deck is the simpler of the two AI's, being just concerned with the monster actions and leaving out all the Overlord's cards. I haven't played much with this variant but the rules are fairly straightforward. You will set up 4 decks - an Event deck, a Dark Influence deck, a Conditions deck and a Monster deck.
After choosing a scenario to play, you draw cards from the Monster deck, finding ones with icons matching those of the current scenario. This keeps things random and you will always have different things to fight. The selected monster groups will then be placed in "Teams" underneath a row of team cards that will give them their activation order. Finally you will place the encounter objective card for the current scenario. This will give you specific things for each monster group to focus on in terms of stopping you from winning.
You will take your turn alternating hero and monster groups, drawing cards at various points when the monsters should react to attacks, certain scenario triggers ond other in-game events.
It is a fairly simple system but it works really well, giving a solid, straightforward dungeon crawl feel of exploring a map and fighting monsters while trying to complete your quest. Definitely a good starting point and good if you want a 'quick' dungeon crawl.
RAOV
This is the meat, the full experience. Although daunting at first, if you are familiar with the game rules (and have possibly played RAMV a bit), then it will make sense once you get stuck in.
RAOV differs over RAMV in only having one deck, but the rule book is more in depth describing how everything gets played.
You set up as normal, decide on what decks the Overlord will be playing with, draw his starting hand of cards placing them face up on the table. (This variant uses D10 dice anytime you have to make selections)
and take all your heroes actions. If at any point one of your actions would trigger an Overlord card, then that card is played and discarded. Having an open hand means that there are fewer surprises and the Overlord cant be as evil as a human player would be, but it is still tricky and knowing what cards might trigger forces you to think about your strategy in a different way.
Once the heroes have all activated, then the Overlord take its turn, playing any cards that would trigger at the start of the turn. Then, you flip over the top card of the AI deck and activate the first monster group. These cards have a primary target, shown by the corresponding hero symbol and several secondary targets. This gives the monster a focus for its actions. The main text of the card is a list of actions and essentially you work down the list doing whatever actions you are able. Each monster that activates will draw a new card and follow it's orders.
That in a nutshell is it. The Overlord's cards will trigger at the first available opportunity and the monsters will follow a list of options. Once you get used to it, it flows really well and doesn't feel too fiddly at all.
An Open Dungeon
As well as the two AI variants, Redjak also created Delven Deep - a deck of cards each displaying a different map tile that you can use to play a completely randomly generated dungeon crawl. I have yet to try this out, but it is another option if you don't fancy playing through a scripted scenario and just want to explore a random map, killing things.
For The Digital Generation
Fantasy Flight Games have also released an official, free companion app on Android, Steam and IOS that will take control of the Overlord player. This app comes with, I think 2 campaigns - a short training story and a larger, full campaign. Other campaigns a random dungeon generator are available to purchase in the app. None of the printed scenarios are playable using this app and it doesn't use any of the overlord cards, plot decks, event cards or encounter cards.
I will say that I am not a fan of apps for board games and it was actually this app in particular that soured me on the whole idea. Many people really enjoy this app and it has breathed a new lease of life into the game, but unfortunately on my first playthrough, it decided to crash near to the end of a campaign and I essentially lost 6 hours of gaming. I would have had to start all over again from the beginning. That was not a fun experience and put me off completely.
The app borrows heavily from Redjak's work, giving you a list of options to work through when activating the monsters, and various other triggers. Unlike the printed scenarios, all the maps in the digital stories are hidden until you explore them, so you never know what you will encounter. Also, there is a hidden timer in the program that means if you take too long exploring, fighting or whatever, then the game will start throwing nastier and nastier events at you. This makes the game much more of a race than its cardboard cousin and ramps up the difficulty at a fast pace making you feel like you never have enough time to do what you want.
In My opinion, RAOV is the best way to play Descent solo. It uses absolutely everything in the box and gives the most realistic feeling of playing the complete game.
With a couple of big-box and half a dozen small-box expansions, not to mention the various hero & monster packs, there is a ton of stuff available and if you own everything, you will be able to choose from 72 heroes with 22 different class decks; fight against 45 different monster types, and encounter around 15 lieutenants over a total of 182 different scenarios. That's plenty to keep you quiet for a while.
So many cards...
Descent: An Overview In The Dark
Descent is a scenario-based game where you work through a tree of different missions, choosing the next one based on whether the heroes or the Overlord worn the last. Each scenario will have specific objectives - anything from stealing an item and reaching the exit to interrogating prisoners and defeating a fearsome Lieutenant of the Overlord. Some of the monsters to be encountered are specified in the scenario text with other free groups able to be chosen from traits specific to that scenario. This gives some variety meaning you will never face exactly the same monsters if you replay the scenarios.
The good players choose a hero from the stack of basic skill types - Fighter, Healer, Scout or Mage and then choose from one of the many class decks for each type so the Fighter could be a Knight or a Berzerker, the Mage a Necromancer and the Healer a Bard, etc. These decks give each hero their skills and form their general strategy.
Meanwhile, the Overlord player chooses one of two Basic decks of cards that will form the base of his defence against the heroes. One deck is more about springing traps while the other has more things to enhance monster attacks. After choosing the basic deck, the Overlord can choose a specialist deck. These can be used to fine tune the Overlord's strategy and at first, only one card is available, the others will be purchased with experience points after each scenario. Finally, if the relevant expansion packs are available, the Overlord can choose a Lieutenant deck which adds further depth to his strategy and also offers the chance to bring a powerful figure into play later in the campaign.
Solo? How So? Redjak has the answer.
With all that going on, it sounds like a fairly daunting if not impossible task to play a solo game of Descent but a fan going by the name of Redjak created two card-driven AI decks - Redjak's Automated Monster Variant (RAMV) and Redjak's Automated Overlord Variant (RAOV). These decks both allow a player, or group of players to play the game as a fully co-operative experience with the cards replacing the Overlord player.
I will say that it is preferable if you have a grasp of the basic rules before jumping into these variants as there can be a lot going on if you are trying to learn the game and the solo rules at the same time. It's probably best to only choose two heroes at first as playing four heroes is more involved but ultimately more rewarding.
These variants are available to download and print out and are also available from the Printer Studio website if you search, although if you are not in the US, then shipping gets expensive.
RAMV
The Monster AI deck is the simpler of the two AI's, being just concerned with the monster actions and leaving out all the Overlord's cards. I haven't played much with this variant but the rules are fairly straightforward. You will set up 4 decks - an Event deck, a Dark Influence deck, a Conditions deck and a Monster deck.
After choosing a scenario to play, you draw cards from the Monster deck, finding ones with icons matching those of the current scenario. This keeps things random and you will always have different things to fight. The selected monster groups will then be placed in "Teams" underneath a row of team cards that will give them their activation order. Finally you will place the encounter objective card for the current scenario. This will give you specific things for each monster group to focus on in terms of stopping you from winning.
You will take your turn alternating hero and monster groups, drawing cards at various points when the monsters should react to attacks, certain scenario triggers ond other in-game events.
It is a fairly simple system but it works really well, giving a solid, straightforward dungeon crawl feel of exploring a map and fighting monsters while trying to complete your quest. Definitely a good starting point and good if you want a 'quick' dungeon crawl.
RAOV
This is the meat, the full experience. Although daunting at first, if you are familiar with the game rules (and have possibly played RAMV a bit), then it will make sense once you get stuck in.
RAOV differs over RAMV in only having one deck, but the rule book is more in depth describing how everything gets played.
You set up as normal, decide on what decks the Overlord will be playing with, draw his starting hand of cards placing them face up on the table. (This variant uses D10 dice anytime you have to make selections)
and take all your heroes actions. If at any point one of your actions would trigger an Overlord card, then that card is played and discarded. Having an open hand means that there are fewer surprises and the Overlord cant be as evil as a human player would be, but it is still tricky and knowing what cards might trigger forces you to think about your strategy in a different way.
Once the heroes have all activated, then the Overlord take its turn, playing any cards that would trigger at the start of the turn. Then, you flip over the top card of the AI deck and activate the first monster group. These cards have a primary target, shown by the corresponding hero symbol and several secondary targets. This gives the monster a focus for its actions. The main text of the card is a list of actions and essentially you work down the list doing whatever actions you are able. Each monster that activates will draw a new card and follow it's orders.
That in a nutshell is it. The Overlord's cards will trigger at the first available opportunity and the monsters will follow a list of options. Once you get used to it, it flows really well and doesn't feel too fiddly at all.
An Open Dungeon
As well as the two AI variants, Redjak also created Delven Deep - a deck of cards each displaying a different map tile that you can use to play a completely randomly generated dungeon crawl. I have yet to try this out, but it is another option if you don't fancy playing through a scripted scenario and just want to explore a random map, killing things.
For The Digital Generation
Fantasy Flight Games have also released an official, free companion app on Android, Steam and IOS that will take control of the Overlord player. This app comes with, I think 2 campaigns - a short training story and a larger, full campaign. Other campaigns a random dungeon generator are available to purchase in the app. None of the printed scenarios are playable using this app and it doesn't use any of the overlord cards, plot decks, event cards or encounter cards.
I will say that I am not a fan of apps for board games and it was actually this app in particular that soured me on the whole idea. Many people really enjoy this app and it has breathed a new lease of life into the game, but unfortunately on my first playthrough, it decided to crash near to the end of a campaign and I essentially lost 6 hours of gaming. I would have had to start all over again from the beginning. That was not a fun experience and put me off completely.
The app borrows heavily from Redjak's work, giving you a list of options to work through when activating the monsters, and various other triggers. Unlike the printed scenarios, all the maps in the digital stories are hidden until you explore them, so you never know what you will encounter. Also, there is a hidden timer in the program that means if you take too long exploring, fighting or whatever, then the game will start throwing nastier and nastier events at you. This makes the game much more of a race than its cardboard cousin and ramps up the difficulty at a fast pace making you feel like you never have enough time to do what you want.
In My opinion, RAOV is the best way to play Descent solo. It uses absolutely everything in the box and gives the most realistic feeling of playing the complete game.

Lee (2222 KP) rated Terminator: Dark Fate (2019) in Movies
Oct 25, 2019 (Updated Oct 27, 2019)
A worthy successor to Judgement Day
Terminator: Dark Fate is the sixth movie in a franchise which has now been around for 35 years. The first sequel, Judgement Day back in 1991, is widely regarded by many as one of the greatest movie sequels of all time and for me it still holds up as an incredible piece of movie entertainment to this day. Since then, the following sequels have all failed to live up to that high standard in my opinion and, despite some interesting ideas and execution, have been largely forgettable. For one thing, I don’t even remember if I’ve actually seen 2015 movie Genisys or not! Now though, with James Cameron back onboard with writing/producing duties and directed by Deadpool director Tim Miller, Dark Fate has been pitched as the natural successor to Judgement Day that we never got. The trailer certainly gave off that impression and, for the first time in years, I was actually excited about seeing a Terminator movie again.
Dark Fate gets its shock twist out of the way right off the bat, before launching into approximately 20 minutes of non-stop, heart pounding action as we are introduced to both the new Terminator and the protector sent from the future to try and prevent him. Straight away, Dark Fate certainly feels like the kind of Terminator movie we love, playing more like an homage at times in a similar way to how Star Wars: The Force Awakens felt like A New Hope. Wow, it's a promising start!
Our protector this time round is Grace (Mackenzie Davis), a human soldier who has received some cybernetic enhancements to her body. She has been sent back from an alternate future to the one portrayed in Judgement Day - that future is now dead, thanks to the efforts of Sarah and John Connor in that movie, along with Arnold Schwarzenegger's T-800. However, humans clearly can't stop meddling with AI technology and the result, some 40 years from now, is the birth of 'Legion'. Our world has subsequently been destroyed, humans are being hunted and killed, but the remaining survivors are fighting back hard.
Those survivors have sent Grace back to protect a young, unsuspecting Mexican woman named Dani (Natalia Reyes), a factory worker whose job is becoming redundant thanks to the introduction of robot automation(!). Her importance to the future of humanity isn't immediately made clear, but the fact that war is currently raging around her while she is both hunted and protected, is good enough reason for now. The Terminator hunter Dani is being chased by is a Rev 9 (played by Gabriel Luna), similar to the T1000 of Judgement Day in that it has a liquid skin, able to replicate any human it comes into contact with or transform its body into various sharp weapons. But also, with the added bonus of being able to separate that liquid skin from its metal endoskeleton, doubling down on the threat level and providing two very different Terminators to fight off at the same time.
But when all seems lost, a guardian angel in the form of Sarah Connors arrives on the scene, packing guns, rocket launchers and grenades and generally being a real badass. Turns out Sarah has spent the last twenty years or so hunting down any cyborgs that decide to venture into our time from the future and she joins forces with Grace in order to protect Dani at all costs. It's great to have Linda Hamilton back as Sarah Connor, and she is once again a strong and effective presence in the movie. Grace and Dani prove to be just as tough as Sarah though, both mentally and physically, but it's Mackenzie Davis that stands out for me as being particularly impressive. All 3 of them form a pretty formidable, badass trio as they go on the run to get as far away from the Terminator as possible.
It's no secret if you've seen the trailers that Arnie is back, and his arrival later in the movie introduces yet more nostalgia and a good injection of humour. His presence and purpose is explained well, feeling believable, not like a cheap cash-in, and it's great to have Arnie and Linda Hamilton back together as a team, even if it feel like a handing over of the baton to a new bunch of heroes.
The action builds to an impressive finale, continuing the homage to the original movies, but still managing to feel fresh and original, and for me Dark Fate definitely feels a worthy successor to Judgement Day. There's certainly a possibility of further sequels following this and while I had an absolute blast with this movie, part of me hopes that they'll leave well alone now and just end the series on a real high.
Dark Fate gets its shock twist out of the way right off the bat, before launching into approximately 20 minutes of non-stop, heart pounding action as we are introduced to both the new Terminator and the protector sent from the future to try and prevent him. Straight away, Dark Fate certainly feels like the kind of Terminator movie we love, playing more like an homage at times in a similar way to how Star Wars: The Force Awakens felt like A New Hope. Wow, it's a promising start!
Our protector this time round is Grace (Mackenzie Davis), a human soldier who has received some cybernetic enhancements to her body. She has been sent back from an alternate future to the one portrayed in Judgement Day - that future is now dead, thanks to the efforts of Sarah and John Connor in that movie, along with Arnold Schwarzenegger's T-800. However, humans clearly can't stop meddling with AI technology and the result, some 40 years from now, is the birth of 'Legion'. Our world has subsequently been destroyed, humans are being hunted and killed, but the remaining survivors are fighting back hard.
Those survivors have sent Grace back to protect a young, unsuspecting Mexican woman named Dani (Natalia Reyes), a factory worker whose job is becoming redundant thanks to the introduction of robot automation(!). Her importance to the future of humanity isn't immediately made clear, but the fact that war is currently raging around her while she is both hunted and protected, is good enough reason for now. The Terminator hunter Dani is being chased by is a Rev 9 (played by Gabriel Luna), similar to the T1000 of Judgement Day in that it has a liquid skin, able to replicate any human it comes into contact with or transform its body into various sharp weapons. But also, with the added bonus of being able to separate that liquid skin from its metal endoskeleton, doubling down on the threat level and providing two very different Terminators to fight off at the same time.
But when all seems lost, a guardian angel in the form of Sarah Connors arrives on the scene, packing guns, rocket launchers and grenades and generally being a real badass. Turns out Sarah has spent the last twenty years or so hunting down any cyborgs that decide to venture into our time from the future and she joins forces with Grace in order to protect Dani at all costs. It's great to have Linda Hamilton back as Sarah Connor, and she is once again a strong and effective presence in the movie. Grace and Dani prove to be just as tough as Sarah though, both mentally and physically, but it's Mackenzie Davis that stands out for me as being particularly impressive. All 3 of them form a pretty formidable, badass trio as they go on the run to get as far away from the Terminator as possible.
It's no secret if you've seen the trailers that Arnie is back, and his arrival later in the movie introduces yet more nostalgia and a good injection of humour. His presence and purpose is explained well, feeling believable, not like a cheap cash-in, and it's great to have Arnie and Linda Hamilton back together as a team, even if it feel like a handing over of the baton to a new bunch of heroes.
The action builds to an impressive finale, continuing the homage to the original movies, but still managing to feel fresh and original, and for me Dark Fate definitely feels a worthy successor to Judgement Day. There's certainly a possibility of further sequels following this and while I had an absolute blast with this movie, part of me hopes that they'll leave well alone now and just end the series on a real high.