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Bong Mines Entertainment (15 KP) rated Good Thing by Leon Bridges in Music
Jun 7, 2019
Leon Bridges is a talented R&B/soul singer outta Fort Worth, Texas. Not too long ago, he released his second studio album, entitled, “Good Thing”.
BET AIN’T WORTH THE HAND
The artist sings a beautiful ballad about leaving a rocky relationship. He doesn’t want to leave because he still sees hope in making it work.
The Natalie Rae-directed video begins with Bridges walking the street. He’s hurt. The following scenes show him relating to other people going through the same emotional pain he’s experiencing.
The artist knows that’s a risky move staying in a broken relationship. Also, he looks at the cards he’s dealt with and realizes his best is to move on.
BAD BAD NEWS
The artist switches speed and takes listeners on a funky ride. It’s disco time and he celebrates on the dancefloor. Also, being there isn’t easy. So, he has to fight his way through the crowd to make it to the front.
The Natalie Rae-directed video begins with a voluptuous woman walking inside a train station. She hears someone whistling so she heads in that direction, following the whistler.
Somehow, Bridges’ music overtakes her soul and she begins to follow its funky rhythm. In the end, it leads her to the guy who was whistling in the beginning.
The artist sings a triumphant song. He questions people trying to hold him in the back. But that’s not where he belongs. So, he moves up front and kills them with style and grace.
SHY
The artist addresses a shy woman that he’s in love with. Also, he assures her that it doesn’t matter if she’s shy. He doesn’t care about her shyness because he’s into her.
BEYOND
Bridges is deep in love with the shy woman. Everything is moving fast. Also, he wants to slow things down but he can’t. Because of that, he’s scared to death that she might be the one.
FORGIVE YOU
The artist sings the blues. He admits he played the fool in the relationship where his girl took advantage of his kindness. But he forgives her even though it’s hard to. Also, his friends warned him not to be so gullible.
LIONS
The aftermath of experiencing bad love has Bridges feeling like a thirsty lion. But through his trials and tribulations, he remains true to himself. Also, he refuses to conform to who the woman wants him to be.
IF IT FEELS GOOD (THEN IT MUST BE)
The artist removes the bad love aura and freshens the air with truth and honesty. Also, he perfumes the dancefloor with a splash of funkiness and rhythm and blues.
He wants the mysterious lady bad. So, he tells her to let her guards down and enjoy herself. He doesn’t want her to act so seriously.
YOU DON’T KNOW
The artist continues dancing in the name of love. He’s head over heels for the woman in his life and he wants the world to know that. Also, he wants her to stop thinking because their loving might not go down if she continues to do so.
MRS.
The artist addresses his love and hate relationship with his girl. When they’re good they’re good, but when they’re bad they’re really bad. Also, whenever she shows him affection, he remembers that she still loves him.
GEORGIA TO TEXAS
The artist sings about his mother carrying him in her womb, while his father drove them from Atlanta to Texas. But years later, he admits that adapting to his surrounding wasn’t easy.
Apparently, the 504 black girl is Bridges’ mother, Lisa Sawyer. The number 504 is the area code where she’s from in New Orleans, Lousiana.
CONCLUSION
Leon Bridges’ “Good Thing” is a classic album perfumed with soul ballads, spicy topics, and danceable tunes. Its soulful sound is the perfect soundtrack for those who have loved and lost, and those who are in love for the very first time. It’s romantic, celebratory, with lush experiences. Also, it takes listeners on an emotional journey through the hills and valleys where love dwells.
https://www.bongminesentertainment.com/leon-bridges-good-thing/
BET AIN’T WORTH THE HAND
The artist sings a beautiful ballad about leaving a rocky relationship. He doesn’t want to leave because he still sees hope in making it work.
The Natalie Rae-directed video begins with Bridges walking the street. He’s hurt. The following scenes show him relating to other people going through the same emotional pain he’s experiencing.
The artist knows that’s a risky move staying in a broken relationship. Also, he looks at the cards he’s dealt with and realizes his best is to move on.
BAD BAD NEWS
The artist switches speed and takes listeners on a funky ride. It’s disco time and he celebrates on the dancefloor. Also, being there isn’t easy. So, he has to fight his way through the crowd to make it to the front.
The Natalie Rae-directed video begins with a voluptuous woman walking inside a train station. She hears someone whistling so she heads in that direction, following the whistler.
Somehow, Bridges’ music overtakes her soul and she begins to follow its funky rhythm. In the end, it leads her to the guy who was whistling in the beginning.
The artist sings a triumphant song. He questions people trying to hold him in the back. But that’s not where he belongs. So, he moves up front and kills them with style and grace.
SHY
The artist addresses a shy woman that he’s in love with. Also, he assures her that it doesn’t matter if she’s shy. He doesn’t care about her shyness because he’s into her.
BEYOND
Bridges is deep in love with the shy woman. Everything is moving fast. Also, he wants to slow things down but he can’t. Because of that, he’s scared to death that she might be the one.
FORGIVE YOU
The artist sings the blues. He admits he played the fool in the relationship where his girl took advantage of his kindness. But he forgives her even though it’s hard to. Also, his friends warned him not to be so gullible.
LIONS
The aftermath of experiencing bad love has Bridges feeling like a thirsty lion. But through his trials and tribulations, he remains true to himself. Also, he refuses to conform to who the woman wants him to be.
IF IT FEELS GOOD (THEN IT MUST BE)
The artist removes the bad love aura and freshens the air with truth and honesty. Also, he perfumes the dancefloor with a splash of funkiness and rhythm and blues.
He wants the mysterious lady bad. So, he tells her to let her guards down and enjoy herself. He doesn’t want her to act so seriously.
YOU DON’T KNOW
The artist continues dancing in the name of love. He’s head over heels for the woman in his life and he wants the world to know that. Also, he wants her to stop thinking because their loving might not go down if she continues to do so.
MRS.
The artist addresses his love and hate relationship with his girl. When they’re good they’re good, but when they’re bad they’re really bad. Also, whenever she shows him affection, he remembers that she still loves him.
GEORGIA TO TEXAS
The artist sings about his mother carrying him in her womb, while his father drove them from Atlanta to Texas. But years later, he admits that adapting to his surrounding wasn’t easy.
Apparently, the 504 black girl is Bridges’ mother, Lisa Sawyer. The number 504 is the area code where she’s from in New Orleans, Lousiana.
CONCLUSION
Leon Bridges’ “Good Thing” is a classic album perfumed with soul ballads, spicy topics, and danceable tunes. Its soulful sound is the perfect soundtrack for those who have loved and lost, and those who are in love for the very first time. It’s romantic, celebratory, with lush experiences. Also, it takes listeners on an emotional journey through the hills and valleys where love dwells.
https://www.bongminesentertainment.com/leon-bridges-good-thing/

Darren (1599 KP) rated 3 Lives (2019) in Movies
Jul 25, 2019
Story: 3 Lives starts when a therapist Emma (Calvey) gets kidnapped after years of being on the run, left trapped with Jamie (Kaps) and Ben (Ricketts) a man that went to prison for her first kidnapping, despite being considered the rescuer. The three escape, with three men Thoms (Taubman), Piggy (Alfieri) and Frotti (Riley) chasing them down.
With Emma, Jamie and Ben trying to figure out why they are kidnapped, Emma starts looking back on her previous experience, hoping to uncover more about why Ben acted the way she believes he did, as he seems to be the only one guiding them to safety.
Thoughts on 3 Lives
Characters – Emma is a therapist that has been helping victims of violent crimes, she knows what it is like to have been a victim after previously being kidnapped and raped, she finds herself getting kidnapped once again and left wondering if the right person took the blame for the crime against her. Jamie is a man that has been kidnapped too, he believes that Ben was innocent and doesn’t want Emma to trust him while they plan to escape, he doesn’t seem to have any experience of the woods though. Ben is the man who claimed to be the rescuer of Emma before, only to take the blame for the crime, he sees this as a chance to redeem himself for what she believes he might have done, he knows how the survive in the conditions and is always thinking about survival. Thoms is leading the men hunting them down, with his training to make him a brilliant tracker through the woods.
Performances – Mhairi Calvey in the leading role is strong though the film, she does make us believe that her character has been a victim, while showing the strength to face the man that did this too her. Tyron Ricketts give us a strong supporting performance as a man who remains stronger than the broken version of himself could be. Martin Kaps brings us the annoying figure trapped in the woods, he does the I’m the nice guy routine with ease, while also bring us the ‘you’re an idiot’ side to his character.
Story – The story here follows a woman that finds herself kidnapped again, going face to face with the man who went to prison for raping her years ago, now they are joined by another man from their past as they look to escape hunters in the woods looking to eliminate them. The story does tackle the serious affects of sexual assault, how the victim’s life will never be the same, we see how they can confront the person and still remain unsure of the real events of what happened because of the trauma involved such an act. The survival aspect of the story doesn’t reach the levels of peril it could do, while the constant back and forth that goes on trying to point figures between Emma, Ben and Jamie gets confusing because most of it is wondering why they have been selected. The story is saved by the final act which will put the pieces together and make sense of everything we have seen beforehand.
Thriller – The film never reaches the full level of the intensity that it could, with the being hunted side of the story being the weaker and never putting the characters in a level of peril which does feel believable.
Settings – The victims find themselves in the middle of the woods with nowhere to run that makes sense to them, it makes them feel lost and looking for answers to why they are there, creating isolation from their real world.
Scene of the Movie – Final act.
That Moment That Annoyed Me – The hunters never feel like they are dangerous.
Final Thoughts – This is a strong drama with thriller on its arm, it tackles a real life problem of sexual abuse in a new way that will get a chance to see just how difficult it can be for a victim to speak up or even remember the full events of what happened to them.
Overall: Thriller with deeper meaning.
With Emma, Jamie and Ben trying to figure out why they are kidnapped, Emma starts looking back on her previous experience, hoping to uncover more about why Ben acted the way she believes he did, as he seems to be the only one guiding them to safety.
Thoughts on 3 Lives
Characters – Emma is a therapist that has been helping victims of violent crimes, she knows what it is like to have been a victim after previously being kidnapped and raped, she finds herself getting kidnapped once again and left wondering if the right person took the blame for the crime against her. Jamie is a man that has been kidnapped too, he believes that Ben was innocent and doesn’t want Emma to trust him while they plan to escape, he doesn’t seem to have any experience of the woods though. Ben is the man who claimed to be the rescuer of Emma before, only to take the blame for the crime, he sees this as a chance to redeem himself for what she believes he might have done, he knows how the survive in the conditions and is always thinking about survival. Thoms is leading the men hunting them down, with his training to make him a brilliant tracker through the woods.
Performances – Mhairi Calvey in the leading role is strong though the film, she does make us believe that her character has been a victim, while showing the strength to face the man that did this too her. Tyron Ricketts give us a strong supporting performance as a man who remains stronger than the broken version of himself could be. Martin Kaps brings us the annoying figure trapped in the woods, he does the I’m the nice guy routine with ease, while also bring us the ‘you’re an idiot’ side to his character.
Story – The story here follows a woman that finds herself kidnapped again, going face to face with the man who went to prison for raping her years ago, now they are joined by another man from their past as they look to escape hunters in the woods looking to eliminate them. The story does tackle the serious affects of sexual assault, how the victim’s life will never be the same, we see how they can confront the person and still remain unsure of the real events of what happened because of the trauma involved such an act. The survival aspect of the story doesn’t reach the levels of peril it could do, while the constant back and forth that goes on trying to point figures between Emma, Ben and Jamie gets confusing because most of it is wondering why they have been selected. The story is saved by the final act which will put the pieces together and make sense of everything we have seen beforehand.
Thriller – The film never reaches the full level of the intensity that it could, with the being hunted side of the story being the weaker and never putting the characters in a level of peril which does feel believable.
Settings – The victims find themselves in the middle of the woods with nowhere to run that makes sense to them, it makes them feel lost and looking for answers to why they are there, creating isolation from their real world.
Scene of the Movie – Final act.
That Moment That Annoyed Me – The hunters never feel like they are dangerous.
Final Thoughts – This is a strong drama with thriller on its arm, it tackles a real life problem of sexual abuse in a new way that will get a chance to see just how difficult it can be for a victim to speak up or even remember the full events of what happened to them.
Overall: Thriller with deeper meaning.

MotoGP Racing - Championship Quest
Games and Sports
App
MotoGP 2017 Season Edition. Finally a motorcycle racing game that keeps you on the track and focused...

Free HD Compass
Navigation and Utilities
App
The best and unique free High-definition compass for iPad and for iPhone! Simple beautiful rustic...

Purple Phoenix Games (2266 KP) rated Kleptokittens! in Tabletop Games
Jun 21, 2021
Growing up, I didn’t really have pets. We had a couple hamsters, fish, and even a turtle for a bit, but nothing that lived outside of a cage/tank. My cousins had cats, and I remember I loved going to visit them and play with the kitties! Many a time, a small item (be it a sock, shoe, Beanie Baby, you name it) would be ‘misplaced’ by its human owner, only to later be found in one of the cat beds. So when I heard about Kleptokittens!, it was a hilariously real theme that I knew I had to try out. Keep reading to see if this game has been missing from your life!
Disclaimer: We were provided with a Tabletop Simulator version of this game for the purposes of this preview. The images below are screenshots from my plays. The components may not be finalized and could change after a successful Kickstarter campaign. -L
Kleptokittens! is a memory game of push your luck in which players are trying to amass the most points over the course of 5 rounds. Setup is simple – shuffle the deck of cards, and then lay them out face-down in a grid. Each player receives a Stash player mat, and the point tokens are set off to the side. Grab a timer, choose a starting player, and you are good to go!
On your turn, you will have 30 seconds to flip over cards and match as many pairs as possible. If you turn over a match, leave them face-up, and continue flipping cards. If the 2 cards you revealed do not match, flip them back face-down and keep looking for a pair. At the end of the 30 seconds, count up the number of matches you found, and take as many treasure tokens to your Stash. The game then moves to the next player, the cards are reset (either flipped back facedown, or shuffled and placed anew for an added challenge) and the game continues until all players have had a turn. That signifies the end of the first round. A new round commences as before, and the game keeps going until 5 rounds have been completed. The player who has amassed the most treasure tokens is named the winner!
Seems simple enough, right? Well, there are a couple of twists. If, at any point in your turn, you reveal a Spray Bottle, your turn immediately ends, regardless of how much time is remaining on your timer. You will then only score your last match made, and any previous matches this turn are lost! How much are you willing to push your luck to make matches? Or should you play it safe and quit while you’re ahead? It’s ultimately up to you! Conversely, you could also flip over a Catnip card. Catnip cards are collected to your Stash and are score multipliers at the end of the game! Put your memory to the test, and see how far you are willing to push your luck in hopes of coming out victorious.
At its core, Kleptokittens! is a matching/memory game, and the gameplay is pretty straightforward. The Spray Bottle and Catnip cards add that small element of push your luck that really helps elevate it beyond a simple matching game. You’ve got 3 matches – should you risk going for a 4th, and thus take the lead? Or should you play it safe, since you can’t remember exactly where you last saw that Spray Bottle card? There are some real stakes in this game, and that keeps the gameplay engaging for everyone. Another great thing about Kleptokittens? It’s really accessible for younger gamers! Matching and memory games are great for development in children. And it’s not every day that you find a game fun for adults that can also be played by the littles. The gameplay can be tailored to the group as well. Got a bunch of junior gamers? Maybe take out the Spray Bottle and Catnip cards for now and extend that timer to 1 full minute. Playing with a bunch of adult friends? Try re-shuffling the deck after every player so nobody can rely on the previous player’s grid for their memory of card placements. You can play this game with just about anyone, and that is the sign of a good game to me.
As mentioned earlier, this was a Tabletop Simulator version of the game, so I can’t really talk too much about component quality. I will say however that the art style is cute and fun, and matches the lighthearted feel of the game. The digital version of the game looks great, and I can’t wait to see how the physical version turns out!
Overall, I think that Kleptokittens! is a fun little filler game. A memory/matching game isn’t that novel these days, but the addition of the push your luck element makes for a unique gameplay that feels fun and fresh. The theme is cute, the gameplay is straightforward and simple to understand, and it can be played with gamers of all ages – so what’s not to love? If you’re in the market for something light and fun, I would recommend checking out Kleptokittens! It hits Kickstarter on June 23, 2021, so be sure to snatch it up like kittens snatch up little treasures in this game!
Disclaimer: We were provided with a Tabletop Simulator version of this game for the purposes of this preview. The images below are screenshots from my plays. The components may not be finalized and could change after a successful Kickstarter campaign. -L
Kleptokittens! is a memory game of push your luck in which players are trying to amass the most points over the course of 5 rounds. Setup is simple – shuffle the deck of cards, and then lay them out face-down in a grid. Each player receives a Stash player mat, and the point tokens are set off to the side. Grab a timer, choose a starting player, and you are good to go!
On your turn, you will have 30 seconds to flip over cards and match as many pairs as possible. If you turn over a match, leave them face-up, and continue flipping cards. If the 2 cards you revealed do not match, flip them back face-down and keep looking for a pair. At the end of the 30 seconds, count up the number of matches you found, and take as many treasure tokens to your Stash. The game then moves to the next player, the cards are reset (either flipped back facedown, or shuffled and placed anew for an added challenge) and the game continues until all players have had a turn. That signifies the end of the first round. A new round commences as before, and the game keeps going until 5 rounds have been completed. The player who has amassed the most treasure tokens is named the winner!
Seems simple enough, right? Well, there are a couple of twists. If, at any point in your turn, you reveal a Spray Bottle, your turn immediately ends, regardless of how much time is remaining on your timer. You will then only score your last match made, and any previous matches this turn are lost! How much are you willing to push your luck to make matches? Or should you play it safe and quit while you’re ahead? It’s ultimately up to you! Conversely, you could also flip over a Catnip card. Catnip cards are collected to your Stash and are score multipliers at the end of the game! Put your memory to the test, and see how far you are willing to push your luck in hopes of coming out victorious.
At its core, Kleptokittens! is a matching/memory game, and the gameplay is pretty straightforward. The Spray Bottle and Catnip cards add that small element of push your luck that really helps elevate it beyond a simple matching game. You’ve got 3 matches – should you risk going for a 4th, and thus take the lead? Or should you play it safe, since you can’t remember exactly where you last saw that Spray Bottle card? There are some real stakes in this game, and that keeps the gameplay engaging for everyone. Another great thing about Kleptokittens? It’s really accessible for younger gamers! Matching and memory games are great for development in children. And it’s not every day that you find a game fun for adults that can also be played by the littles. The gameplay can be tailored to the group as well. Got a bunch of junior gamers? Maybe take out the Spray Bottle and Catnip cards for now and extend that timer to 1 full minute. Playing with a bunch of adult friends? Try re-shuffling the deck after every player so nobody can rely on the previous player’s grid for their memory of card placements. You can play this game with just about anyone, and that is the sign of a good game to me.
As mentioned earlier, this was a Tabletop Simulator version of the game, so I can’t really talk too much about component quality. I will say however that the art style is cute and fun, and matches the lighthearted feel of the game. The digital version of the game looks great, and I can’t wait to see how the physical version turns out!
Overall, I think that Kleptokittens! is a fun little filler game. A memory/matching game isn’t that novel these days, but the addition of the push your luck element makes for a unique gameplay that feels fun and fresh. The theme is cute, the gameplay is straightforward and simple to understand, and it can be played with gamers of all ages – so what’s not to love? If you’re in the market for something light and fun, I would recommend checking out Kleptokittens! It hits Kickstarter on June 23, 2021, so be sure to snatch it up like kittens snatch up little treasures in this game!

Lottie disney bookworm (1056 KP) rated Stepsister in Books
Aug 16, 2019
Review by Disney Bookworm
I took a break from the Disney Twisted Tales collection to check out a new novel by the New York Times best-selling author Jennifer Donnelly and wow am I glad I did!
Judging purely by the title of the book: the cynical side of me expected this to be a retelling of the traditional fairy tale from the viewpoint of the “ugly stepsisters”. Perhaps with a remorseful twist and a concluding reconciliation. I could not have been more wrong.
This is possibly the first time I should have judged a book by its cover: the iconic glass slipper casting fragmented shards across the jacket should have certainly forewarned me that this will not be just another Cinderella story.
Unlike the twisted tales and the villain series, Step Sister is, as far as I know, not connected to the Disney enterprise at all. This makes it an edgier read by far but also allows the novel to lean as far away from the traditional fairy tale as it dares: smashing just a couple of stereotypes along the way.
Oh, and just a quick point: the novel opens on Isabelle and Octavia disfiguring their own feet, at the command of their mother, with the aim to fit into the glass slipper and marry the Prince. See what I mean- edgy right?
Stepsister is told from the viewpoint of Isabelle: a headstrong girl with an ambitious mother, an intelligent sister Octavia and a kind, sweet sister, Ella. Isabelle is a disappointment to her mother: a plain girl who prefers riding and fencing to corsets and suitors. A number of flashbacks to the girls’ childhood also suggests that Isabelle, Octavia and Ella were once very close, leading the reader to wonder how the relationship became the poisonous one we are so familiar with.
Unsurprisingly, their Maman’s plan to mutilate her way to the palace does not succeed and Ella takes her rightful place by the Prince’s side, claiming her ‘happily ever after’. But what is to become of the family she leaves behind? Maimed and outcast, Isabelle and Octavia struggle to carry on once their actions are brought to light and they are promptly labelled the “ugly stepsisters” by all around them.
Desolate and lost, Isabelle mistakenly believes that her life would improve if she were more attractive and makes a wish to the fairy queen Tanaquill, who promises to grant her desire when Isabelle finds the three missing parts of her heart.
Thus, begins Isabelle’s mission to reclaim her heart and turn her life around. The stepsister’s road of discovery is a bumpy one however, and is not made any easier by an old crone named Fate and a young man named Chance, both of whom seem to have an unhealthy obsession with her progress and a strange, almost friendly rivalry over the possession of Isabelle’s life map.
Jennifer Donnelly introduces us to a number of characters throughout Isabelle’s journey, all of whom are exquisite: Chance is an eccentric debonair with an entourage that may have just stepped out of The Greatest Showman; Octavia is every nerdy, sarcastic girl’s dream and even Fate is strangely likeable. It is truly impressive how Donnelly can make us feel like we know these people within the space of 470 pages.
I was also impressed with how different Jennifer Donnelly’s characters are from everything I have read before. Even Tanaquill is not the fairy godmother we all know and love. She isn’t even the slightly bonkers Helena Bonham-Carter version! There isn’t a bibbidi bobbidi boo in sight for this talon-fingered shapeshifter and she certainly does not grant wishes easily.
As a result, the reader does not quite trust the fairy queen: there is always an aspect of her that seems evil. Alas, this is another stroke of genius by Donnelly: the fairy queen doesn’t look like Tinkerbell or the Blue Fairy and so we don’t trust her- even when she is helping Isabelle and why is that? Because of her appearance? Well that makes us just as bad as those who persecute Isabelle!
Ella features very little in the novel. This is not wholly unexpected: it is not her story after all. She is frequently referred to and heavily present in Isabelle’s evolution but, out of all the characters, we know Ella the least. This is not to say that Donnelly presents Ella as a 2D character in order to prevent us from preferring her to our feistier protagonist: in fact, Ella slowly reveals a darker side to her own tale. Simply put, she does not have the depth and human rawness that Isabelle has. Isabelle appeals to the insecure teenager in us all: never believing that she is good enough, focusing on her flaws and judging herself based on the opinions of others.
When Isabelle finally finds the pieces of her heart and has to literally fight to achieve her happy ending, she automatically looks to one of the male characters to lead. After all, it has always been instilled into her that she is “just a girl”. However, Chance and his entourage have educated Isabelle as to the potential of her sex and it is through this inspiration that Isabelle and the reader realise that the answer has been there all along: the answer is Isabelle. All the childhood flashbacks of riding and fighting have been breadcrumbs for the reader: Isabelle is a warrior- her life is not mapped out by Fate or Chance anymore; she can decide her own path.
Step Sister holds up a gigantic mirror to the way we judge beauty and shows us what it really means to be a girl. Jennifer Donnelly proves that being strong, brave and, most importantly, true to yourself is what makes you beautiful. In fact, it is not until Isabelle accepts herself that she is described as beautiful and, by standing up for what she believes in, everyone achieves their own happy endings. As a mum of two young boys I really appreciated how Octavia’s love of science and math and Felix’s creativity and love of art directly contrasted with Maman’s old-fashioned desire to “marry off” her daughters. This story is no fairy tale: it is real, it is edgy and it is telling all generations that life is what you make it.
Judging purely by the title of the book: the cynical side of me expected this to be a retelling of the traditional fairy tale from the viewpoint of the “ugly stepsisters”. Perhaps with a remorseful twist and a concluding reconciliation. I could not have been more wrong.
This is possibly the first time I should have judged a book by its cover: the iconic glass slipper casting fragmented shards across the jacket should have certainly forewarned me that this will not be just another Cinderella story.
Unlike the twisted tales and the villain series, Step Sister is, as far as I know, not connected to the Disney enterprise at all. This makes it an edgier read by far but also allows the novel to lean as far away from the traditional fairy tale as it dares: smashing just a couple of stereotypes along the way.
Oh, and just a quick point: the novel opens on Isabelle and Octavia disfiguring their own feet, at the command of their mother, with the aim to fit into the glass slipper and marry the Prince. See what I mean- edgy right?
Stepsister is told from the viewpoint of Isabelle: a headstrong girl with an ambitious mother, an intelligent sister Octavia and a kind, sweet sister, Ella. Isabelle is a disappointment to her mother: a plain girl who prefers riding and fencing to corsets and suitors. A number of flashbacks to the girls’ childhood also suggests that Isabelle, Octavia and Ella were once very close, leading the reader to wonder how the relationship became the poisonous one we are so familiar with.
Unsurprisingly, their Maman’s plan to mutilate her way to the palace does not succeed and Ella takes her rightful place by the Prince’s side, claiming her ‘happily ever after’. But what is to become of the family she leaves behind? Maimed and outcast, Isabelle and Octavia struggle to carry on once their actions are brought to light and they are promptly labelled the “ugly stepsisters” by all around them.
Desolate and lost, Isabelle mistakenly believes that her life would improve if she were more attractive and makes a wish to the fairy queen Tanaquill, who promises to grant her desire when Isabelle finds the three missing parts of her heart.
Thus, begins Isabelle’s mission to reclaim her heart and turn her life around. The stepsister’s road of discovery is a bumpy one however, and is not made any easier by an old crone named Fate and a young man named Chance, both of whom seem to have an unhealthy obsession with her progress and a strange, almost friendly rivalry over the possession of Isabelle’s life map.
Jennifer Donnelly introduces us to a number of characters throughout Isabelle’s journey, all of whom are exquisite: Chance is an eccentric debonair with an entourage that may have just stepped out of The Greatest Showman; Octavia is every nerdy, sarcastic girl’s dream and even Fate is strangely likeable. It is truly impressive how Donnelly can make us feel like we know these people within the space of 470 pages.
I was also impressed with how different Jennifer Donnelly’s characters are from everything I have read before. Even Tanaquill is not the fairy godmother we all know and love. She isn’t even the slightly bonkers Helena Bonham-Carter version! There isn’t a bibbidi bobbidi boo in sight for this talon-fingered shapeshifter and she certainly does not grant wishes easily.
As a result, the reader does not quite trust the fairy queen: there is always an aspect of her that seems evil. Alas, this is another stroke of genius by Donnelly: the fairy queen doesn’t look like Tinkerbell or the Blue Fairy and so we don’t trust her- even when she is helping Isabelle and why is that? Because of her appearance? Well that makes us just as bad as those who persecute Isabelle!
Ella features very little in the novel. This is not wholly unexpected: it is not her story after all. She is frequently referred to and heavily present in Isabelle’s evolution but, out of all the characters, we know Ella the least. This is not to say that Donnelly presents Ella as a 2D character in order to prevent us from preferring her to our feistier protagonist: in fact, Ella slowly reveals a darker side to her own tale. Simply put, she does not have the depth and human rawness that Isabelle has. Isabelle appeals to the insecure teenager in us all: never believing that she is good enough, focusing on her flaws and judging herself based on the opinions of others.
When Isabelle finally finds the pieces of her heart and has to literally fight to achieve her happy ending, she automatically looks to one of the male characters to lead. After all, it has always been instilled into her that she is “just a girl”. However, Chance and his entourage have educated Isabelle as to the potential of her sex and it is through this inspiration that Isabelle and the reader realise that the answer has been there all along: the answer is Isabelle. All the childhood flashbacks of riding and fighting have been breadcrumbs for the reader: Isabelle is a warrior- her life is not mapped out by Fate or Chance anymore; she can decide her own path.
Step Sister holds up a gigantic mirror to the way we judge beauty and shows us what it really means to be a girl. Jennifer Donnelly proves that being strong, brave and, most importantly, true to yourself is what makes you beautiful. In fact, it is not until Isabelle accepts herself that she is described as beautiful and, by standing up for what she believes in, everyone achieves their own happy endings. As a mum of two young boys I really appreciated how Octavia’s love of science and math and Felix’s creativity and love of art directly contrasted with Maman’s old-fashioned desire to “marry off” her daughters. This story is no fairy tale: it is real, it is edgy and it is telling all generations that life is what you make it.

Purple Phoenix Games (2266 KP) rated Legendary: A Marvel Deck Building Game in Tabletop Games
Sep 19, 2019
Teamwork makes the dream work! That’s how the saying goes, right? And in Legendary: A Marvel Deck Building Game, it is certainly the truth! When I say it’s a team-building game, I mean that both literally and figuratively – you must recruit heroes and work semi-cooperatively with your fellow gamers to defeat the evil Mastermind before they take over the city!
In an era where superheroes are the norm, the days of petty crime are over. As the protectors of our world have grown in power, so too have those who would see it fall to chaos. Out of the shadows comes a nefarious Mastermind who has engineered the most wicked evil scheme the world has ever seen. With an ever-growing band of followers and henchmen to carry out the plot, the future looks dismal. But do not fear – the supers are here! This job is way too big for only one single hero to handle, but if they all band together, then maybe, juuuust maybe, they might be able to pull it off…
DISCLAIMER: There are several expansions to this game, but we are not reviewing them at this time. Should we review them in the future we will either update this review or post a link to the new material here. -T
Set in the world of Marvel comics and, recently, the Marvel Cinematic Universe, Legendary: Marvel is a cooperative deck building game. Players take turns drafting and playing cards to recruit heroes to their team and to fight off the villains trying to carry out the sinister scheme. You have to strategize how you want to build your deck to best complete the mission – do you recruit heroes that give you special abilities (like drawing additional cards), or do you recruit strong heroes that give you lots of attack points? The choice is entirely up to you! Although all players are building their own individual decks, you must also devise a team strategy because all players either win or lose together as a team. That being said, there is a small competitive aspect to this game – the player with the most Victory Points (earned by defeating villains and rescuing bystanders) is deemed the most legendary hero of the game! Exactly how competitive the game gets is up to the players. I personally prefer a more cooperative approach and usually don’t tally up VPs at the end of the game – either the team won or we lost.
The beauty of this game is that it can be played with any combination of Marvel characters – you are not limited to only using specific teams. Selecting which heroes/villains/Mastermind/etc. to use is at the discretion of the players. Want Iron Man to team up with Deadpool and Wolverine to fight off Kingpin? Go for it! You have basically the entire Marvel universe from which to choose, so the sky is the limit! With so many options, though, it can be a little overwhelming, so I usually use a randomizer app to create a setup for me. Sometimes the setup itself will determine how the entire game will play out – certain combinations of Mastermind/villains/scheme can be BRUTAL to play and difficult to win. But the cool thing about this game is that you cannot just look at a setup and tell if it will be difficult or not – that realization only will come once you start playing!
I love playing this game because of its immense variability – the base game alone has 500 cards! The ability to choose your own heroes, villains, Masterminds, and Schemes means that you will probably never play the same game twice. And on top of that, Legendary: Marvel currently has like 19 expansions! The possibilities are truly endless, and that is the Holy Grail for me when it comes to gaming. I know that I will never get bored of this game because it is a different experience every game.
On the flip side, my main grievance with Legendary: Marvel is with the physical setup and teardown. Every play uses SO MANY cards that it does take a decent amount of time to get setup or put away. Every individual hero/villain/Mastermind/etc. must be sorted and stored separately, and with 500+ cards, that time adds up. When deciding on a game to play, sometimes I skip Legendary: Marvel because of the time it takes to set up. I LOVE to play it, but sometimes I do not feel like taking that much time to set up – I just want to play! My other grievance deals with certain hero superpowers/special card text. Some hero cards have special text, and the definitions are outlined in the rule book but not on the cards themselves. Until I learned/memorized what that special text meant, I was constantly referring back to the rule book nearly every turn to make sure I was using the cards correctly. There is a bit of a learning curve with some of the hero text, but it does get better the more you play!
Don’t let the simplicity of the mechanics fool you – this game requires more strategy than meets the eye! You must not only decide on a strategy for building your individual deck, but you and your teammates must also collectively choose a group strategy to defeat the Mastermind. Cooperation is key, and it really helps the theme of the game come to life. Definitely a winner for Purple Phoenix Games with a butt-kicking 24 / 24 and a well-earned Golden Feather Award!
In an era where superheroes are the norm, the days of petty crime are over. As the protectors of our world have grown in power, so too have those who would see it fall to chaos. Out of the shadows comes a nefarious Mastermind who has engineered the most wicked evil scheme the world has ever seen. With an ever-growing band of followers and henchmen to carry out the plot, the future looks dismal. But do not fear – the supers are here! This job is way too big for only one single hero to handle, but if they all band together, then maybe, juuuust maybe, they might be able to pull it off…
DISCLAIMER: There are several expansions to this game, but we are not reviewing them at this time. Should we review them in the future we will either update this review or post a link to the new material here. -T
Set in the world of Marvel comics and, recently, the Marvel Cinematic Universe, Legendary: Marvel is a cooperative deck building game. Players take turns drafting and playing cards to recruit heroes to their team and to fight off the villains trying to carry out the sinister scheme. You have to strategize how you want to build your deck to best complete the mission – do you recruit heroes that give you special abilities (like drawing additional cards), or do you recruit strong heroes that give you lots of attack points? The choice is entirely up to you! Although all players are building their own individual decks, you must also devise a team strategy because all players either win or lose together as a team. That being said, there is a small competitive aspect to this game – the player with the most Victory Points (earned by defeating villains and rescuing bystanders) is deemed the most legendary hero of the game! Exactly how competitive the game gets is up to the players. I personally prefer a more cooperative approach and usually don’t tally up VPs at the end of the game – either the team won or we lost.
The beauty of this game is that it can be played with any combination of Marvel characters – you are not limited to only using specific teams. Selecting which heroes/villains/Mastermind/etc. to use is at the discretion of the players. Want Iron Man to team up with Deadpool and Wolverine to fight off Kingpin? Go for it! You have basically the entire Marvel universe from which to choose, so the sky is the limit! With so many options, though, it can be a little overwhelming, so I usually use a randomizer app to create a setup for me. Sometimes the setup itself will determine how the entire game will play out – certain combinations of Mastermind/villains/scheme can be BRUTAL to play and difficult to win. But the cool thing about this game is that you cannot just look at a setup and tell if it will be difficult or not – that realization only will come once you start playing!
I love playing this game because of its immense variability – the base game alone has 500 cards! The ability to choose your own heroes, villains, Masterminds, and Schemes means that you will probably never play the same game twice. And on top of that, Legendary: Marvel currently has like 19 expansions! The possibilities are truly endless, and that is the Holy Grail for me when it comes to gaming. I know that I will never get bored of this game because it is a different experience every game.
On the flip side, my main grievance with Legendary: Marvel is with the physical setup and teardown. Every play uses SO MANY cards that it does take a decent amount of time to get setup or put away. Every individual hero/villain/Mastermind/etc. must be sorted and stored separately, and with 500+ cards, that time adds up. When deciding on a game to play, sometimes I skip Legendary: Marvel because of the time it takes to set up. I LOVE to play it, but sometimes I do not feel like taking that much time to set up – I just want to play! My other grievance deals with certain hero superpowers/special card text. Some hero cards have special text, and the definitions are outlined in the rule book but not on the cards themselves. Until I learned/memorized what that special text meant, I was constantly referring back to the rule book nearly every turn to make sure I was using the cards correctly. There is a bit of a learning curve with some of the hero text, but it does get better the more you play!
Don’t let the simplicity of the mechanics fool you – this game requires more strategy than meets the eye! You must not only decide on a strategy for building your individual deck, but you and your teammates must also collectively choose a group strategy to defeat the Mastermind. Cooperation is key, and it really helps the theme of the game come to life. Definitely a winner for Purple Phoenix Games with a butt-kicking 24 / 24 and a well-earned Golden Feather Award!

Purple Phoenix Games (2266 KP) rated SAIBOU in Tabletop Games
Aug 29, 2019
Do you ever get that feeling where you just want to simulate the growth of a culture of cells and the affects of bacteria and viruses within those cultures? Honestly, I never do. But I was pleasantly surprised to learn that someone had designed a game to do just that. So buckle up and let’s learn about the Saibou – the cell.
SAIBOU is “a little game of cells” and that tagline is just short of perfect. I say just short because the word “cute” has been omitted. This game is stinkin CUUUTE!! “Saibou” is the Japanese word for “cell,” and in this game the players are racing to complete a culture of cells by building a 3×3 grid of chibi cell cards. Opponents will be attempting the same as well as infecting your culture with horrible hungry bacterias and viruses to eat up your cutie cells. Luckily you have defenses and cures you can apply to keep your little culture garden thriving.
DISCLAIMER: We were provided a review copy of this game for the purposes of this review. These are preview copy components, and I do not know if the final components will be similar or different, or if the Kickstarter campaign will alter or add anything through stretch goals. -T
Setting up SAIBOU is a snap. Shuffle the big deck of square cards and deal out five to each player. On your turn play a card. It could be a cell, migrate, bacteria, virus, cure, or macrophage card. Cell cards are what you are trying to build in your culture and is your method of victory. Each cell card (except the wild) has colored half-circles on the edges that need to match up with neighboring cards to be valid plays.
Can’t seem to draw the perfect card you need? Play a migrate card and switch out an opponent’s card with one of yours (even if it has a token on it). Get that wild from your opponent and plop it right into your culture and watch them squirm. Feeling especially aggressive? Play a bacteria or virus card, place the corresponding token on the cell you want to infect and watch the devastation! Bacteria cards are of a specific color, or colors, that will be placed on cells of matching color. Viruses, however, are not so picky – they will go after ANY cell. “So what? Who cares if I contracted a virus?” Well, your culture cares because at the end of each player’s turn a bacteria or virus will consume the cell upon which it rests and then move on to the next surrounding cell. Bacteria move to matching colors, and viruses move to whichever card they can.
So, you’ve been infected. What now? Well, all is not lost. In the deck are several cure cards that picture medicine pills that can cure your culture of all bacteria and viruses. Would you like to prevent this from happening in the future? Play the white macrophage (looks like a beefcake cloud with Ray-Bans (not a sponsor)) card and place a white disc on any cell you would like to protect. That cell can no longer be a target of attack. Play continues in this fashion until someone has built a 3×3 grid and won the game!
Components. Per my disclaimer this game is still in prototype so I can only comment on the components provided to us. Keep in mind they may (and probably will) change or improve during the Kickstarter campaign. The game is a deck of cards and some plastic tokens. The cards are great and feature simply wonderful art. I totally dig the chibi style for this game and it was an inspired choice. Just looking at those cute cells instantly makes you want to protect them and creates a connection that pains you to lose them to a virus. A+ on art from me. The tokens, in this prototype version, leave much to be desired. The colors don’t really match the cards, but I am hopeful that will be improved upon as a result of the campaign for retail release. This didn’t cause ANY issues during game play, but upon teaching the game I had to reiterate that the card is actually a YELLOW cell that matches the yellow token. Perhaps the token will end up being orange to match the card because I think switching the card to yellow may cause issues when matching the colored edges. Unfortunately, that said, the colored discs on the edges of the cards (and also the corresponding tokens) do not really work with colorblindness, as there is no distinction other than color for these components. This may (and hopefully will) be considered for the final draft of the game. Luckily I do not suffer from colorblindness so I quite enjoy it all, but I need to be an advocate for those who do.
All in all this is such a lovely game that I am so happy we were able to play. The cute art and double-thinking adds so much to the game play that we just were eating up every time. Speaking of eating up, those bacteria and viruses are such powerful little bugs that can really muck up the best laid plans and create havoc on the table. It’s delicious! Note: we did not taste the game, so claims of deliciousness are for flavor only. Note 2: I guess I cannot use language without using words to describe food, even though this is not a game about food – but I would probably eat it because it looks so dang good. All this said, Purple Phoenix Games is super impressed by such a simple game, and we highly highly recommend any gamer type to check it out.
SAIBOU is “a little game of cells” and that tagline is just short of perfect. I say just short because the word “cute” has been omitted. This game is stinkin CUUUTE!! “Saibou” is the Japanese word for “cell,” and in this game the players are racing to complete a culture of cells by building a 3×3 grid of chibi cell cards. Opponents will be attempting the same as well as infecting your culture with horrible hungry bacterias and viruses to eat up your cutie cells. Luckily you have defenses and cures you can apply to keep your little culture garden thriving.
DISCLAIMER: We were provided a review copy of this game for the purposes of this review. These are preview copy components, and I do not know if the final components will be similar or different, or if the Kickstarter campaign will alter or add anything through stretch goals. -T
Setting up SAIBOU is a snap. Shuffle the big deck of square cards and deal out five to each player. On your turn play a card. It could be a cell, migrate, bacteria, virus, cure, or macrophage card. Cell cards are what you are trying to build in your culture and is your method of victory. Each cell card (except the wild) has colored half-circles on the edges that need to match up with neighboring cards to be valid plays.
Can’t seem to draw the perfect card you need? Play a migrate card and switch out an opponent’s card with one of yours (even if it has a token on it). Get that wild from your opponent and plop it right into your culture and watch them squirm. Feeling especially aggressive? Play a bacteria or virus card, place the corresponding token on the cell you want to infect and watch the devastation! Bacteria cards are of a specific color, or colors, that will be placed on cells of matching color. Viruses, however, are not so picky – they will go after ANY cell. “So what? Who cares if I contracted a virus?” Well, your culture cares because at the end of each player’s turn a bacteria or virus will consume the cell upon which it rests and then move on to the next surrounding cell. Bacteria move to matching colors, and viruses move to whichever card they can.
So, you’ve been infected. What now? Well, all is not lost. In the deck are several cure cards that picture medicine pills that can cure your culture of all bacteria and viruses. Would you like to prevent this from happening in the future? Play the white macrophage (looks like a beefcake cloud with Ray-Bans (not a sponsor)) card and place a white disc on any cell you would like to protect. That cell can no longer be a target of attack. Play continues in this fashion until someone has built a 3×3 grid and won the game!
Components. Per my disclaimer this game is still in prototype so I can only comment on the components provided to us. Keep in mind they may (and probably will) change or improve during the Kickstarter campaign. The game is a deck of cards and some plastic tokens. The cards are great and feature simply wonderful art. I totally dig the chibi style for this game and it was an inspired choice. Just looking at those cute cells instantly makes you want to protect them and creates a connection that pains you to lose them to a virus. A+ on art from me. The tokens, in this prototype version, leave much to be desired. The colors don’t really match the cards, but I am hopeful that will be improved upon as a result of the campaign for retail release. This didn’t cause ANY issues during game play, but upon teaching the game I had to reiterate that the card is actually a YELLOW cell that matches the yellow token. Perhaps the token will end up being orange to match the card because I think switching the card to yellow may cause issues when matching the colored edges. Unfortunately, that said, the colored discs on the edges of the cards (and also the corresponding tokens) do not really work with colorblindness, as there is no distinction other than color for these components. This may (and hopefully will) be considered for the final draft of the game. Luckily I do not suffer from colorblindness so I quite enjoy it all, but I need to be an advocate for those who do.
All in all this is such a lovely game that I am so happy we were able to play. The cute art and double-thinking adds so much to the game play that we just were eating up every time. Speaking of eating up, those bacteria and viruses are such powerful little bugs that can really muck up the best laid plans and create havoc on the table. It’s delicious! Note: we did not taste the game, so claims of deliciousness are for flavor only. Note 2: I guess I cannot use language without using words to describe food, even though this is not a game about food – but I would probably eat it because it looks so dang good. All this said, Purple Phoenix Games is super impressed by such a simple game, and we highly highly recommend any gamer type to check it out.

Sophia (Bookwyrming Thoughts) (530 KP) rated Six of Crows in Books
Jan 23, 2020
I know. I KNOW. I SLACK A LOT LATELY. 😳
<div class="separator" style="clear: both; text-align: center;"><a style="margin-left: 1em; margin-right: 1em;" href="https://1.bp.blogspot.com/-hcqoJiAtqoU/WP49XaJ2bwI/AAAAAAAAHOA/OnF5g0zvczILdnf3D8tiOTTTG2Uhr1_7gCLcB/s1600/hiding-gif.gif"><img src="http://bookwyrmingthoughts.bookblog.io/wp-content/uploads/sites/317/2017/05/hiding-gif.gif" width="320" height="168" border="0" /></a></div>
I’ve finally read <em>Six of Crows,</em> the book that everyone keeps talking about and won’t stop talking about (now everyone keeps talking about <i>Crooked Kingdom</i>, among other books), and <i>hellooo </i>this is better than the <i>Grisha </i>trilogy. I didn’t even like Alina or Mal from the first series - if anything, I liked the Darkling (bless his dark heart) and Stormhound (I keep wondering if he’ll appear and he doesn’t seem to have despite the fact there might be mentions of him 🤔).
Yet with <i>Six of Crows</i>… I like maybe 85% of the main characters. I say maybe because my math might actually be off and I’m too lazy to actually pull out a calculator and punch in some numbers to get what might be 0.84999. And it’s 85% because I might hate them later. That’s more than who I liked from the <i>Grisha </i>trilogy. 😱
<i>Six of Crows</i> technically has six main characters: Kaz, Inej, Nina, Matthias, Jesper, and Wylan (the odd little bean with no spotlight and therefore no prowling in his mind). All of whom are outcasts sent on a suicidal mission to rescue the creator of a drug that increases a Grisha’s power exponentially yet kills them in the end.
Five of which all have POVs switching around every chapter. I’m not a <i>huge </i>fan of multiple POVs because it can easily get confusing, but Bardugo wrote all five in a way that I’m not confused and running around like a little hamster who lost hold of how to stop its wheel.
The group of six are <i>fantastic </i>as a group - despite their differences, they get along pretty well and have a great dynamic together. They’re even better as pairs: Kaz and Inej, Nina and Matthias, Jesper and Wylan. I am all for witty and snark and just great dialogue. 😍
<blockquote class="tr_bq">Jesper knocked his head against the hull and cast his eyes heavenward. “Fine. But if Pekka Rollins kills us all, I’m going to get Wylan’s ghost to teach my ghost how to play the flute just so that I can annoy the hell out of your ghost.”
Brekker’s lips quirked. “I’ll just hire Matthias’ ghost to kick your ghost’s ass.”
“My ghost won’t associate with your ghost,” Matthias said primly.</blockquote>
In case anyone wonders…. I ship Kaz and Inej. They are, simply out, badass and go well together perfectly (apparently my ship doesn’t sail in the sequel, which I’m extremely disappointed about). Kaz is a brilliant leader leading the Dregs with all kinds of tricks and plans up his cane and never backs down from a mission no matter how impossible it may be. Inej is a highly skilled assassin who has a knack for sneaking up on people without them ever knowing. Have I mentioned under their tough exteriors, they’re occasionally softies and it’s cute?
Onto ze world… <i>Six of Crows</i> brings us back to the world of Grisha, onto a small little island off the coast of Ravka and Shu Han, and into a little area called Ketterdam where criminals and misfits of society lurk together. I really loved the drastic change from palaces to a complete polar opposite where one has to constantly watch their back. Throughout the duration of the book, I really liked Bardugo’s descriptions of each place the six travel on their way, especially with how Fjerda has this ice court with a palace virtually impossible to break into with all the top notch security that they have.
<i>Six of Crows</i> can be read regardless of whether or not the <i>Grisha </i>trilogy has been read - there’s excellent character dynamics, great dialogue that might cause a laugh or two, and a cast that come from all kinds of backgrounds.
<a href="https://bookwyrmingthoughts.com/six-of-crows-by-leigh-bardugo-review/" target="_blank">This review was originally posted on Bookwyrming Thoughts</a>
<div class="separator" style="clear: both; text-align: center;"><a style="margin-left: 1em; margin-right: 1em;" href="https://1.bp.blogspot.com/-hcqoJiAtqoU/WP49XaJ2bwI/AAAAAAAAHOA/OnF5g0zvczILdnf3D8tiOTTTG2Uhr1_7gCLcB/s1600/hiding-gif.gif"><img src="http://bookwyrmingthoughts.bookblog.io/wp-content/uploads/sites/317/2017/05/hiding-gif.gif" width="320" height="168" border="0" /></a></div>
I’ve finally read <em>Six of Crows,</em> the book that everyone keeps talking about and won’t stop talking about (now everyone keeps talking about <i>Crooked Kingdom</i>, among other books), and <i>hellooo </i>this is better than the <i>Grisha </i>trilogy. I didn’t even like Alina or Mal from the first series - if anything, I liked the Darkling (bless his dark heart) and Stormhound (I keep wondering if he’ll appear and he doesn’t seem to have despite the fact there might be mentions of him 🤔).
Yet with <i>Six of Crows</i>… I like maybe 85% of the main characters. I say maybe because my math might actually be off and I’m too lazy to actually pull out a calculator and punch in some numbers to get what might be 0.84999. And it’s 85% because I might hate them later. That’s more than who I liked from the <i>Grisha </i>trilogy. 😱
<i>Six of Crows</i> technically has six main characters: Kaz, Inej, Nina, Matthias, Jesper, and Wylan (the odd little bean with no spotlight and therefore no prowling in his mind). All of whom are outcasts sent on a suicidal mission to rescue the creator of a drug that increases a Grisha’s power exponentially yet kills them in the end.
Five of which all have POVs switching around every chapter. I’m not a <i>huge </i>fan of multiple POVs because it can easily get confusing, but Bardugo wrote all five in a way that I’m not confused and running around like a little hamster who lost hold of how to stop its wheel.
The group of six are <i>fantastic </i>as a group - despite their differences, they get along pretty well and have a great dynamic together. They’re even better as pairs: Kaz and Inej, Nina and Matthias, Jesper and Wylan. I am all for witty and snark and just great dialogue. 😍
<blockquote class="tr_bq">Jesper knocked his head against the hull and cast his eyes heavenward. “Fine. But if Pekka Rollins kills us all, I’m going to get Wylan’s ghost to teach my ghost how to play the flute just so that I can annoy the hell out of your ghost.”
Brekker’s lips quirked. “I’ll just hire Matthias’ ghost to kick your ghost’s ass.”
“My ghost won’t associate with your ghost,” Matthias said primly.</blockquote>
In case anyone wonders…. I ship Kaz and Inej. They are, simply out, badass and go well together perfectly (apparently my ship doesn’t sail in the sequel, which I’m extremely disappointed about). Kaz is a brilliant leader leading the Dregs with all kinds of tricks and plans up his cane and never backs down from a mission no matter how impossible it may be. Inej is a highly skilled assassin who has a knack for sneaking up on people without them ever knowing. Have I mentioned under their tough exteriors, they’re occasionally softies and it’s cute?
Onto ze world… <i>Six of Crows</i> brings us back to the world of Grisha, onto a small little island off the coast of Ravka and Shu Han, and into a little area called Ketterdam where criminals and misfits of society lurk together. I really loved the drastic change from palaces to a complete polar opposite where one has to constantly watch their back. Throughout the duration of the book, I really liked Bardugo’s descriptions of each place the six travel on their way, especially with how Fjerda has this ice court with a palace virtually impossible to break into with all the top notch security that they have.
<i>Six of Crows</i> can be read regardless of whether or not the <i>Grisha </i>trilogy has been read - there’s excellent character dynamics, great dialogue that might cause a laugh or two, and a cast that come from all kinds of backgrounds.
<a href="https://bookwyrmingthoughts.com/six-of-crows-by-leigh-bardugo-review/" target="_blank">This review was originally posted on Bookwyrming Thoughts</a>

Gareth von Kallenbach (980 KP) rated Contagion (2011) in Movies
Aug 7, 2019
A couple of years ago, news and health agencies the world over were concerned about a possible pandemic stemming from bird flu and swine flu. Thankfully like SARS a few years earlier, the outbreaks were rather small thanks to a wealth of precautionary information and measures. In the new film “Contagion” director Steven Soderbergh paints a frighteningly realistic look at a worldwide pandemic that spread without warning, and its devastating aftermath.
When businesswoman Beth Emhoff (Gwyneth Paltrow), returns from a business trip to Hong Kong with what appears to be a simple case of the flu, her husband Mitch (Matt Damon), figures it’s nothing to be overly concerned about. When Beth all of a sudden begins to convulse and later dies unexpectedly, doctors are at a loss to explain what happened.
Over the next few days, more and more people become sick and die including Mitch’s young stepson, which gets the national and international disease control organizations working overtime to try to trace, identify and treat this mysterious ailment that sweeping the globe. Dr. Ellis Cheever (Laurence Fishburne) leads the investigation in the United States and calls in Dr. Erin Mears (Kate Winslet), to track who may have come into contact with Beth upon her return to the Minneapolis. The World Health Organization sends Dr. Leonora Orantes (Marion Cotillard) to Hong Kong trace possible origins.
As the first week passes more and more people become sick worldwide, cities start fighting a losing battle against frenzy and panic. In time the virus is identified but due to its unique nature, finding a vaccine and producing it can take several months with thousands of lives lost with each passing day. With chaos breaking loose and the bodies piling up, the authorities find themselves unable to deal with the threat they are facing and go to extreme measures such as closing the state borders to try to contain the spread of the virus.
Adding to the confusion is a freelance blogger named Alan (Jude Law), who has amassed a large audience with his conspiracy claims that there are indeed cures available for the mysterious virus. He contends the government elite and the pharmaceutical companies are exploiting the situation in order to milk maximum profit from the inevitable release of a vaccine.
The film deftly moves around the world showing the victims, scientists and investigators and how the crisis is affecting them. It also shows how quickly society can break down as scene after shocking scene of chaos and devastation are introduced juxtaposed with the number of days since the outbreak of the virus.
Soderbergh keeps you on the edge of your seat and doesn’t give you a moment’s rest. Characters are introduced and given just enough of a back story so that you understand their place in the film. Most heartbreaking is Matt Damon’s role as a father who’s left watching over his only remaining child, going to great measures to keep her safe while also dealing with the death of his wife and the unfolding secret of the last days of her life.
There is truly an impressive array of stars in the film, some of whom play brief but significant parts in the overall story. However, the movie’s strength is also its weakness in that with so many primary characters,there were some diverging storylines that did not get fully fleshed out.
While “Contagion” is not the first film to deal with viral outbreak, it is perhaps the most realistic as it doesn’t resort to any Hollywood standards such as car chases, explosions, starcrossed lovers and so on to tell its story. Instead it focuses on stark, somber scenarios and the struggles of each character is very easy to relate to.
Kudos has to be given to many of the stars of the film for their understated but pitch perfect work in very unglamorous roles. Their subtle & poignant acting underscore the dire situations that their characters find themselves in. It was refreshing to see leading men and women looking quite ordinary and letting the story carry the picture rather than focusing on one individual to save the day.
All throughout the film I found myself captivated and never once did I lose interest in the scenarios or characters nor did I find anything in the film impossible to believe. The film doesn’t go overboard on pointing fingers instead it gives an honest and unflinching look at a scenario that we can only hope will never happen. But as the film points out, viral outbreaks have occurred all throughout history. Hardly an encouraging message, but thanks to the stellar cast and gripping subject matter “Contagion” is a film you will not want to miss.
When businesswoman Beth Emhoff (Gwyneth Paltrow), returns from a business trip to Hong Kong with what appears to be a simple case of the flu, her husband Mitch (Matt Damon), figures it’s nothing to be overly concerned about. When Beth all of a sudden begins to convulse and later dies unexpectedly, doctors are at a loss to explain what happened.
Over the next few days, more and more people become sick and die including Mitch’s young stepson, which gets the national and international disease control organizations working overtime to try to trace, identify and treat this mysterious ailment that sweeping the globe. Dr. Ellis Cheever (Laurence Fishburne) leads the investigation in the United States and calls in Dr. Erin Mears (Kate Winslet), to track who may have come into contact with Beth upon her return to the Minneapolis. The World Health Organization sends Dr. Leonora Orantes (Marion Cotillard) to Hong Kong trace possible origins.
As the first week passes more and more people become sick worldwide, cities start fighting a losing battle against frenzy and panic. In time the virus is identified but due to its unique nature, finding a vaccine and producing it can take several months with thousands of lives lost with each passing day. With chaos breaking loose and the bodies piling up, the authorities find themselves unable to deal with the threat they are facing and go to extreme measures such as closing the state borders to try to contain the spread of the virus.
Adding to the confusion is a freelance blogger named Alan (Jude Law), who has amassed a large audience with his conspiracy claims that there are indeed cures available for the mysterious virus. He contends the government elite and the pharmaceutical companies are exploiting the situation in order to milk maximum profit from the inevitable release of a vaccine.
The film deftly moves around the world showing the victims, scientists and investigators and how the crisis is affecting them. It also shows how quickly society can break down as scene after shocking scene of chaos and devastation are introduced juxtaposed with the number of days since the outbreak of the virus.
Soderbergh keeps you on the edge of your seat and doesn’t give you a moment’s rest. Characters are introduced and given just enough of a back story so that you understand their place in the film. Most heartbreaking is Matt Damon’s role as a father who’s left watching over his only remaining child, going to great measures to keep her safe while also dealing with the death of his wife and the unfolding secret of the last days of her life.
There is truly an impressive array of stars in the film, some of whom play brief but significant parts in the overall story. However, the movie’s strength is also its weakness in that with so many primary characters,there were some diverging storylines that did not get fully fleshed out.
While “Contagion” is not the first film to deal with viral outbreak, it is perhaps the most realistic as it doesn’t resort to any Hollywood standards such as car chases, explosions, starcrossed lovers and so on to tell its story. Instead it focuses on stark, somber scenarios and the struggles of each character is very easy to relate to.
Kudos has to be given to many of the stars of the film for their understated but pitch perfect work in very unglamorous roles. Their subtle & poignant acting underscore the dire situations that their characters find themselves in. It was refreshing to see leading men and women looking quite ordinary and letting the story carry the picture rather than focusing on one individual to save the day.
All throughout the film I found myself captivated and never once did I lose interest in the scenarios or characters nor did I find anything in the film impossible to believe. The film doesn’t go overboard on pointing fingers instead it gives an honest and unflinching look at a scenario that we can only hope will never happen. But as the film points out, viral outbreaks have occurred all throughout history. Hardly an encouraging message, but thanks to the stellar cast and gripping subject matter “Contagion” is a film you will not want to miss.