Search
Search results
John Lydon recommended Nevermind by Nirvana in Music (curated)
Christine A. (965 KP) rated The Art of Spiral Drawing: Learn to create spiral art and geometric drawings using pencil, pen, and more in Books
May 25, 2020 (Updated May 26, 2020)
I was provided with a complimentary copy of this book so I could give an honest review.
Many people love to doodle. If you look at any of my lists or scrap paper, you'll know I do.
When I found The Art of Spiral Drawing: Learn to create spiral art and geometric drawings using pencil, pen, and more by Jonathan Stephen Harris I just had to try it especially when I read it "offers a modern take on the Spirogragh". As a kid, I spent hours playing with Spirograph.
The Art of Spiral Drawing is written so a beginner could follow the directions but without insulting more advanced drawers. I learned right away I can not draw a straight line. My lines are not anywhere close to being straight. That being said, I had a lot of fun drawing the art and added the art to my doodle repertoire.
I used a ruler to help with my lines. This helped immensely. However, I do not recommend using one at work. Many people will notice it and stop to ask what you are doing. Leave the ruler at home.
Harris also wrote The Art of Drawing Optical Illusions which appears to be similar to The Art of Spiral Drawing and was added to my "want to read" list.
Many people love to doodle. If you look at any of my lists or scrap paper, you'll know I do.
When I found The Art of Spiral Drawing: Learn to create spiral art and geometric drawings using pencil, pen, and more by Jonathan Stephen Harris I just had to try it especially when I read it "offers a modern take on the Spirogragh". As a kid, I spent hours playing with Spirograph.
The Art of Spiral Drawing is written so a beginner could follow the directions but without insulting more advanced drawers. I learned right away I can not draw a straight line. My lines are not anywhere close to being straight. That being said, I had a lot of fun drawing the art and added the art to my doodle repertoire.
I used a ruler to help with my lines. This helped immensely. However, I do not recommend using one at work. Many people will notice it and stop to ask what you are doing. Leave the ruler at home.
Harris also wrote The Art of Drawing Optical Illusions which appears to be similar to The Art of Spiral Drawing and was added to my "want to read" list.
Susie Bright recommended Harlan County U.S.A. (1976) in Movies (curated)
Book Divas (227 KP) rated Beneath the Fall in Books
Dec 12, 2017 (Updated Dec 12, 2017)
If you love fantasy and stories that take place in other worlds then this is for you. A beautifully written story line with fantastic characters and the amazing world building was out of this world. From the moment I saw the cover I knew I was in for a treat and as I flipped through the pages I knew that this book would pull me into the story and keep me wrapped up in all of its beauty. The artwork is truly breathtaking and it all seems to pop out of the pages quickly drawing you in. Reading this book was like eating a delicious treat and I savored every single moment of it. This book is worthy of more than the five stars I can give it and I highly recommend this to one and all.
{I received a copy when I signed up for the book tour. I made no guarantee of a favorable review and the opinions expressed here are unbiased and my own.}
{I received a copy when I signed up for the book tour. I made no guarantee of a favorable review and the opinions expressed here are unbiased and my own.}
Bong Mines Entertainment (15 KP) rated I Can See The Future - Single by Gold Spectacles in Music
Jun 21, 2019
Gold Spectacles is a baroque pop duo from London, England. Not too long ago, they released an indie-alternative tune, entitled, “I Can See The Future”.
‘I Can See The Future’ tells an interesting tale of a young woman who shares a terminal relationship with her significant other.
Apparently, she sees the future, therefore, she knows that their relationship is over because her partner doesn’t love her like he used to love her.
‘I Can See The Future’ contains a bittersweet storyline, pleasing vocals, and lush instrumentation flavored with Spanish guitars, stabbing bass line, and synthesizers.
“We were drawing on the idea of being too caught up in the future to appreciate the present. The singer sees glimpses of imperfections in their relationship forming and jumps to the conclusion that everything is falling apart. The track developed from a chord pattern played on a beaten up 1952 Hammond organ which we rescued and restored from a local school. A new addition to our home studio.” – Gold Spectacles
Gold Spectacles is the collaborative output of two British songwriter, producer, and multi-instrumentalists. Their musical influences include Paul Simon, Local Natives, Bombay Bicycle Club, Phoenix, and Lykke Li.
Since October 2018, they have released a track a month which coincides with the lunar calendar. Also, these tracks will one day come together to form their upcoming debut album.
‘I Can See The Future’ tells an interesting tale of a young woman who shares a terminal relationship with her significant other.
Apparently, she sees the future, therefore, she knows that their relationship is over because her partner doesn’t love her like he used to love her.
‘I Can See The Future’ contains a bittersweet storyline, pleasing vocals, and lush instrumentation flavored with Spanish guitars, stabbing bass line, and synthesizers.
“We were drawing on the idea of being too caught up in the future to appreciate the present. The singer sees glimpses of imperfections in their relationship forming and jumps to the conclusion that everything is falling apart. The track developed from a chord pattern played on a beaten up 1952 Hammond organ which we rescued and restored from a local school. A new addition to our home studio.” – Gold Spectacles
Gold Spectacles is the collaborative output of two British songwriter, producer, and multi-instrumentalists. Their musical influences include Paul Simon, Local Natives, Bombay Bicycle Club, Phoenix, and Lykke Li.
Since October 2018, they have released a track a month which coincides with the lunar calendar. Also, these tracks will one day come together to form their upcoming debut album.
Purple Phoenix Games (2266 KP) rated Dungeon Scrawlers: Heroes of Undermountain in Tabletop Games
Apr 8, 2022
I’ve mentioned before that Travis and I are currently playing a D&D campaign with another friend. I’m the DM and those two dudes are my ever-entertaining party. The adventure we’re running at the moment is Dungeon of the Mad Mage, which takes place in Undermountain. So imagine my surprise whilst browsing my FLGS recently and came across this game: a D&D real-time maze racing game set in the very same dungeon as our current campaign! I knew then and there that I had to give it a shot. It’s not as involved and intensive as the actual campaign, but this game can be just as exciting. Keep reading to see why!
Dungeons & Dragons: Dungeon Scrawlers – Heroes of Undermountain (simply referred to as Dungeon Scrawlers from here on out) is a real-time line drawing maze race for 2-4 players. The goal? To crawl your way through the dungeon floors, defeating Monsters/collecting Treasures/casting Spells/and more to collect the most VP by the end of the game. To setup for a game, each player receives a marker and a random Character. Select the Dungeon you wish to play this game, and give the corresponding sheet to each player. Check the bottom of the Dungeon sheet to see if any special components are needed (more on this in a bit), grab a timer, and the game is ready to go! Pictured below is the setup for a 3-player game.
Once the timer begins, the race is on! Players all begin at the “Start” entrance of their sheet, and draw their path through the dungeon floor. When making your path, there are a few rules to follow. Your path must be one continuous, unbroken line – no dotted lines or ambiguous markings! Keep your path within the lines – don’t be drawing through walls, at risk of losing VP. And finally, whenever you enter a new room, you must interact with all elements within.
Inside the rooms of the dungeon, you will find Monsters, Treasures, Spells, Artifact Fragments, or Exotic Plants. Each is dealt with in a specific way, and award you VP when scoring the dungeon floor. To defeat a Monster, you must draw over and fully color it in. To case a Spell, you trace the indicated path. To collect a Treasure, you must completely outline the treasure icon on your sheet. Artifact Fragments are collected by connecting the stones in numerical order, and Exotic Plants are collected by simply drawing a line through them. If you leave a room and you have not interacted with every element within, you will earn negative VP for any elements you missed! Each player is given a Character at the game start, and these Characters provide special rules/abilities for use throughout the game. For example, the Barbarian allows you to only color a Monster head to complete it, instead of having to color the entire thing. And that could be a huge time-saver in the long run! So knowing your Character ability, and how to effectively utilize it, is a huge bonus in the game.
Some dungeon floors have special components that come into play. These are Orbs, Portals, Keys, and Prisoners. Orbs provide bonus VP, and their value decreases as they are collected. So collecting an Orb first earns you more VP than if you wait to collect the last one. Portals allow players to teleport between the portal entrance/exit, thus moving you to a new part of the dungeon floor. And Keys are collected throughout the dungeon, and allow players to open ‘locked’ doors of the corresponding color. Without the appropriate key, you can not pass through a locked door. And finally you may need to rescue some Prisoners who are trapped throughout the level.
The scrawl ends when a player has defeated the Boss Monster, but certain levels have different ending triggers, like collecting an Orb triggers the end. Once the level ends, all players must stop drawing. Players pass their sheet to the player on their left, and that player scores their run – kinda like how we used to do in school sometimes. Players record their scores, and the player with the highest score wins! I do have to say that the rulebook suggests a ‘complete’ game of Dungeon Scrawlers be a total of 3 dungeon floors – the player with the highest total score from all 3 floors is the winner. But you are always welcome to play with as many or as few dungeon floors as you wish.
I actually enjoyed this game more than I thought I would. I think the real-time race element is what gets me. You want to go as quickly as possible so you can amass the most points, but you also have to move carefully so as to not miss any elements, draw through walls, and ultimately earn negative VP. Also, each dungeon floor has so many different paths and options, it can be stressful choosing which way to go when you know you’re racing against other players. That being said, you’re kind of also playing a game of risk by trying to collect as many elements as possible. Maybe your opponent is gunning straight for the end-game trigger, and if you’re not fast enough you won’t collect enough VP this floor. Or maybe everyone is trying to be a completionist, collecting as many elements as possible, nobody wanting to be the person to trigger the end quite yet. There’s some good strategy to be had, and the real-time element enhances it.
To touch on components, this game is a set of dry-erase dungeon sheets and markers, and some cardboard tokens. The quality of the dry-erase sheets and markers is pretty decent, and honestly better than I was expecting. In total, there are 10 different dungeon sheets, and each is unique and interesting. The cardboard tokens are thick and chunky, and will definitely hold up to many plays. Overall, great production quality!
So do I like Dungeon Scrawlers? Yes! It’s a fun, fast-paced game that is easy to teach, learn, and play. It’s pretty light-hearted but still gives you some strategic options with the real-time pressure. It’s not necessarily one that I’ll pull out at every game night, but it’s one that I can definitely use as a quick little filler, introductory game, or a game to use with younger gamers! This game is a neat concept that is executed well, and it makes for a fun time for all players. Purple Phoenix Games gives this one a scrawling 4 / 6. This game sounds easy, but add that real-time race and it gets a whole lot harder!
Dungeons & Dragons: Dungeon Scrawlers – Heroes of Undermountain (simply referred to as Dungeon Scrawlers from here on out) is a real-time line drawing maze race for 2-4 players. The goal? To crawl your way through the dungeon floors, defeating Monsters/collecting Treasures/casting Spells/and more to collect the most VP by the end of the game. To setup for a game, each player receives a marker and a random Character. Select the Dungeon you wish to play this game, and give the corresponding sheet to each player. Check the bottom of the Dungeon sheet to see if any special components are needed (more on this in a bit), grab a timer, and the game is ready to go! Pictured below is the setup for a 3-player game.
Once the timer begins, the race is on! Players all begin at the “Start” entrance of their sheet, and draw their path through the dungeon floor. When making your path, there are a few rules to follow. Your path must be one continuous, unbroken line – no dotted lines or ambiguous markings! Keep your path within the lines – don’t be drawing through walls, at risk of losing VP. And finally, whenever you enter a new room, you must interact with all elements within.
Inside the rooms of the dungeon, you will find Monsters, Treasures, Spells, Artifact Fragments, or Exotic Plants. Each is dealt with in a specific way, and award you VP when scoring the dungeon floor. To defeat a Monster, you must draw over and fully color it in. To case a Spell, you trace the indicated path. To collect a Treasure, you must completely outline the treasure icon on your sheet. Artifact Fragments are collected by connecting the stones in numerical order, and Exotic Plants are collected by simply drawing a line through them. If you leave a room and you have not interacted with every element within, you will earn negative VP for any elements you missed! Each player is given a Character at the game start, and these Characters provide special rules/abilities for use throughout the game. For example, the Barbarian allows you to only color a Monster head to complete it, instead of having to color the entire thing. And that could be a huge time-saver in the long run! So knowing your Character ability, and how to effectively utilize it, is a huge bonus in the game.
Some dungeon floors have special components that come into play. These are Orbs, Portals, Keys, and Prisoners. Orbs provide bonus VP, and their value decreases as they are collected. So collecting an Orb first earns you more VP than if you wait to collect the last one. Portals allow players to teleport between the portal entrance/exit, thus moving you to a new part of the dungeon floor. And Keys are collected throughout the dungeon, and allow players to open ‘locked’ doors of the corresponding color. Without the appropriate key, you can not pass through a locked door. And finally you may need to rescue some Prisoners who are trapped throughout the level.
The scrawl ends when a player has defeated the Boss Monster, but certain levels have different ending triggers, like collecting an Orb triggers the end. Once the level ends, all players must stop drawing. Players pass their sheet to the player on their left, and that player scores their run – kinda like how we used to do in school sometimes. Players record their scores, and the player with the highest score wins! I do have to say that the rulebook suggests a ‘complete’ game of Dungeon Scrawlers be a total of 3 dungeon floors – the player with the highest total score from all 3 floors is the winner. But you are always welcome to play with as many or as few dungeon floors as you wish.
I actually enjoyed this game more than I thought I would. I think the real-time race element is what gets me. You want to go as quickly as possible so you can amass the most points, but you also have to move carefully so as to not miss any elements, draw through walls, and ultimately earn negative VP. Also, each dungeon floor has so many different paths and options, it can be stressful choosing which way to go when you know you’re racing against other players. That being said, you’re kind of also playing a game of risk by trying to collect as many elements as possible. Maybe your opponent is gunning straight for the end-game trigger, and if you’re not fast enough you won’t collect enough VP this floor. Or maybe everyone is trying to be a completionist, collecting as many elements as possible, nobody wanting to be the person to trigger the end quite yet. There’s some good strategy to be had, and the real-time element enhances it.
To touch on components, this game is a set of dry-erase dungeon sheets and markers, and some cardboard tokens. The quality of the dry-erase sheets and markers is pretty decent, and honestly better than I was expecting. In total, there are 10 different dungeon sheets, and each is unique and interesting. The cardboard tokens are thick and chunky, and will definitely hold up to many plays. Overall, great production quality!
So do I like Dungeon Scrawlers? Yes! It’s a fun, fast-paced game that is easy to teach, learn, and play. It’s pretty light-hearted but still gives you some strategic options with the real-time pressure. It’s not necessarily one that I’ll pull out at every game night, but it’s one that I can definitely use as a quick little filler, introductory game, or a game to use with younger gamers! This game is a neat concept that is executed well, and it makes for a fun time for all players. Purple Phoenix Games gives this one a scrawling 4 / 6. This game sounds easy, but add that real-time race and it gets a whole lot harder!
Purple Phoenix Games (2266 KP) rated Cthulhu's Vault in Tabletop Games
Nov 9, 2021
As a kid, one thing my siblings and I used to do was play a storytelling game in which we created a (usually) hilarious story, one word at a time. You know the kind. One person starts the sentence with a single word, the next person in line adds a word, and so on, resulting in some ridiculous storyline that ultimately makes little overall sense. So when I heard about Cthulhu’s Vault, a game with a storytelling aspect, I was keen to try it! Even though the subject matter is obviously a little darker, does the overall game live up to my childhood memories of creating stories?
Cthulhu’s Vault is a card game in which players are working together to craft an occult story, which will ultimately lead to a final battle with one of the Ancient Ones. To setup the game, each player receives an Ancient One card (kept face-down), 7 Story cards, and 2 Power tokens (one Investigator and one Cultist). Power tokens are kept face-down and are secret from other players. The remaining Power tokens are placed into two pools – either face-up or face-down as described in the rules – and a starting Story card is drawn and placed in the middle of the play area. The Power Guide card is placed off to the side, visible to players, and shows the amount of Cultist Power necessary to awaken your Ancient One during play. Select a starting player, and the game is ready to begin!
The game is broken down into two phases: the Mystery Stage and the Epic Battle Stage. The Mystery Stage begins the game, and consists of the storytelling element. On your turn, you will select a Story card from your hand and play it to the table. Here’s the catch – all players are trying to create a cohesive storyline, so you are encouraged to narrate and chain together a single story with the addition of each new Story card. After you play your Story card and tell your brief addition to the tale, you will collect a number of Power tokens as described on your played Story card, receiving Bonus tokens if applicable. The Mystery Stage continues in this fashion until a player has acquired the requisite number of Cultist Power tokens necessary to awaken their Ancient One. At the start of that turn, the player will reveal their Ancient One, and the Mystery Stage ends immediately.
Moving on to the Epic Battle Stage, there is a small bit of setup. All remaining Story cards are discarded, and Investigator cards are displayed. The player who awoke their Ancient One collects a number of Power tokens equal to the health of their creature, gathers/shuffles the Ancient One Combat Deck, and draws a hand of 3 Combat cards. All remaining players will select an Investigator to play, in order, depending on the total number of Investigator Power tokens gained during the Mystery Stage. Players will discard down to/collect a number of Power tokens to match the health of their Investigator, shuffle the Investigator Combat Deck, and draw a number of cards as dictated by their Investigator card. A Battle Order deck is created and shuffled, and will dictate the order of actions during each Epic Battle turn. The Epic Battle Stage is now ready to begin.
During the Epic Battle, a card from the Battle Order deck is revealed – either an Investigator or the Ancient One. The corresponding player will then act, playing a card from their hand, performing the action (usually Wounding the opponent), and then drawing back up to their hand limit. Play continues in this way until either the Ancient One is defeated (all Health depleted), or all the Investigators are devoured by the Ancient One. If the Ancient One is defeated, the Investigators have won! And if the Ancient One has eliminated all the Investigators, then that player wins. Either way, whomever wins is encouraged to come up with a brief epilogue to bring the overall story to an end.
So all in all, how does Cthulhu’s Vault fare? Honestly, not too great. Let’s start with the rulebook. It has some areas of serious ambiguity and confusion, which made this game kind of tough and frustrating for me to learn at first. Now that I think I’ve got it figured out, it’s ok, but that first read-through was rough. Now getting down to the actual gameplay. I can appreciate what the game is trying to do – have players create a story and then engage in their narrated battle – but the two phases of the game seem very disjointed to me. It kind of feels like you are playing 2 separate games in one. You get to have some creative fun making up a spooky story, which is then swiftly forgotten as combat ensues. There is little to no connection between the two phases, and that lack of connection makes the storytelling phase seem obsolete.
Another thing to consider when checking this game out is the group of people with whom you will play. To really get a fun, immersive story going, all players need to be willing to embrace the storytelling aspect, and get into the narrative. Requiring that type of creativity on the spot can make some players uncomfortable, and they just might not enjoy that element of the game. Let’s touch on components for a minute. I think that for the most part, the production quality is fine! The Story, Investigator, and Ancient One cards are all oversized, sturdy, and feature some neat spooky art and flavor text. The Combat cards are normal sized, and for the most part clear in their text/actions. The Power tokens are small wooden discs, and are fun to play with. The version I have is in a tin, not a cardboard box, and the tin is nice and sturdy too. Overall, good quality game.
In theory, I think Cthulhu’s Vault is a neat game. The actual execution of the gameplay doesn’t quite hit the mark for me though. The lack of connection between the two phases of the game really detracts from the overall immersion. If there were a stronger connection, perhaps I would like it more, but as it stands, it just feels like 2 separate games in one box. If you’re into storytelling games, I would consider Cthulhu’s Vault because it does provide a neat opportunity for players to craft a unified story. But the shift to the combat phase feels sudden and unrelated. Purple Phoenix Games gives this one a fiendish 5 / 12.
Cthulhu’s Vault is a card game in which players are working together to craft an occult story, which will ultimately lead to a final battle with one of the Ancient Ones. To setup the game, each player receives an Ancient One card (kept face-down), 7 Story cards, and 2 Power tokens (one Investigator and one Cultist). Power tokens are kept face-down and are secret from other players. The remaining Power tokens are placed into two pools – either face-up or face-down as described in the rules – and a starting Story card is drawn and placed in the middle of the play area. The Power Guide card is placed off to the side, visible to players, and shows the amount of Cultist Power necessary to awaken your Ancient One during play. Select a starting player, and the game is ready to begin!
The game is broken down into two phases: the Mystery Stage and the Epic Battle Stage. The Mystery Stage begins the game, and consists of the storytelling element. On your turn, you will select a Story card from your hand and play it to the table. Here’s the catch – all players are trying to create a cohesive storyline, so you are encouraged to narrate and chain together a single story with the addition of each new Story card. After you play your Story card and tell your brief addition to the tale, you will collect a number of Power tokens as described on your played Story card, receiving Bonus tokens if applicable. The Mystery Stage continues in this fashion until a player has acquired the requisite number of Cultist Power tokens necessary to awaken their Ancient One. At the start of that turn, the player will reveal their Ancient One, and the Mystery Stage ends immediately.
Moving on to the Epic Battle Stage, there is a small bit of setup. All remaining Story cards are discarded, and Investigator cards are displayed. The player who awoke their Ancient One collects a number of Power tokens equal to the health of their creature, gathers/shuffles the Ancient One Combat Deck, and draws a hand of 3 Combat cards. All remaining players will select an Investigator to play, in order, depending on the total number of Investigator Power tokens gained during the Mystery Stage. Players will discard down to/collect a number of Power tokens to match the health of their Investigator, shuffle the Investigator Combat Deck, and draw a number of cards as dictated by their Investigator card. A Battle Order deck is created and shuffled, and will dictate the order of actions during each Epic Battle turn. The Epic Battle Stage is now ready to begin.
During the Epic Battle, a card from the Battle Order deck is revealed – either an Investigator or the Ancient One. The corresponding player will then act, playing a card from their hand, performing the action (usually Wounding the opponent), and then drawing back up to their hand limit. Play continues in this way until either the Ancient One is defeated (all Health depleted), or all the Investigators are devoured by the Ancient One. If the Ancient One is defeated, the Investigators have won! And if the Ancient One has eliminated all the Investigators, then that player wins. Either way, whomever wins is encouraged to come up with a brief epilogue to bring the overall story to an end.
So all in all, how does Cthulhu’s Vault fare? Honestly, not too great. Let’s start with the rulebook. It has some areas of serious ambiguity and confusion, which made this game kind of tough and frustrating for me to learn at first. Now that I think I’ve got it figured out, it’s ok, but that first read-through was rough. Now getting down to the actual gameplay. I can appreciate what the game is trying to do – have players create a story and then engage in their narrated battle – but the two phases of the game seem very disjointed to me. It kind of feels like you are playing 2 separate games in one. You get to have some creative fun making up a spooky story, which is then swiftly forgotten as combat ensues. There is little to no connection between the two phases, and that lack of connection makes the storytelling phase seem obsolete.
Another thing to consider when checking this game out is the group of people with whom you will play. To really get a fun, immersive story going, all players need to be willing to embrace the storytelling aspect, and get into the narrative. Requiring that type of creativity on the spot can make some players uncomfortable, and they just might not enjoy that element of the game. Let’s touch on components for a minute. I think that for the most part, the production quality is fine! The Story, Investigator, and Ancient One cards are all oversized, sturdy, and feature some neat spooky art and flavor text. The Combat cards are normal sized, and for the most part clear in their text/actions. The Power tokens are small wooden discs, and are fun to play with. The version I have is in a tin, not a cardboard box, and the tin is nice and sturdy too. Overall, good quality game.
In theory, I think Cthulhu’s Vault is a neat game. The actual execution of the gameplay doesn’t quite hit the mark for me though. The lack of connection between the two phases of the game really detracts from the overall immersion. If there were a stronger connection, perhaps I would like it more, but as it stands, it just feels like 2 separate games in one box. If you’re into storytelling games, I would consider Cthulhu’s Vault because it does provide a neat opportunity for players to craft a unified story. But the shift to the combat phase feels sudden and unrelated. Purple Phoenix Games gives this one a fiendish 5 / 12.
Lee (2222 KP) rated The One and Only Ivan (2020) in Movies
Sep 2, 2020
Better than most CGI talking animal Disney movies
Originally scheduled for a cinematic release, but now arriving on Disney+ instead, The One and Only Ivan is the latest in a long line of stories involving CGI animals who can talk, banding together to outsmart us humans in order to escape captivity. Only this one is actually based on a true story.
There were no talking animals in the real version of events this is based on, but there was a silverback gorilla named Ivan,
Stolen as an infant from the rainforests of Congo and made to live in a tiny cage, while regularly putting on a show for visitors to a shopping centre for 27 years in total. This being a Disney movie though, the cruelty of that is glossed over somewhat, with funny animal friends with wacky voices aiming to brighten things up. Although, the message that his captivity was wrong is certainly there for all to see, and hopefully to be appreciated.
Bryan Cranston is Mack, the showman responsible for raising Ivan and making him a star, bristling when enthusiasm and “the show must go on” spirit, despite dwindling audiences and occasional animal illness. From flashbacks, it’s clear that Mack loves Ivan, his passion for raising him having cost him his marriage. But now that Ivan is the star of the show at the mini circus in the mall, complacency has set in, and Mack cannot see that all Ivan now truly wants is his freedom.
In an attempt to try and bring in the crowds, Mack brings in a baby elephant, which takes over top billing status from Ivan, much to his disappointment. Elderly elephant Stella (Angelina Jolie) takes the new baby under her wing, and during some late night storytelling sessions between the animals, we learn that Ivan had a sister back in the jungle, and was actually a budding artist, using mud to paint on rocks. When Julia, young daughter of one of the helping hands at the circus, gives Ivan some of her old crayons and finger paints, Ivan begins drawing again, and is soon moved back up to top billing in the show.
When I first saw the trailer for The One and Only Ivan, I was totally on board. That is, until the animals started talking. I thought the CGI remake of The Lion King last year was just terrible, and the Lady and the Tramp remake which landed on Disney+ earlier this year was even worse. Realistic looking animals simply cannot convey emotions like their traditionally animated counterparts, while retaining their realistic looks. But The One and Only Ivan thankfully feels so different, much better than those movies do. And a lot of that is down to the voice cast.
Sam Rockwell is Ivan. Perfectly cast, he brings a real much needed gravitas to the sombre silverback. Along with the stray dog (Danny DeVito) that visits Ivan’s cage and sleeps on his belly at night, they form a delightful double act, discussing freedom, and the fortunes of the circus. With a lot of time being spent with the animals in their cages, the movie does drag a little at times, but then maybe that’s the whole idea – portraying the solitude and boredom experienced when you do not have your freedom.
As if it wasn’t already clear enough, The One and Only Ivan nicely drives home the important message that animals really shouldn’t be kept in pokey cages for long periods of time, and certainly not for decades either. The end of the movie reminds us that Ivan’s story is actually based on truth, as we’re shown photos of the real Ivan, who stayed with a family before becoming a circus act. Seeing the photos of his eventual release to the vastly improved setting of Atlanta zoo, where he lived out the rest of his days, certainly proves to be very emotional, and a fitting end to a surprisingly enjoyable family movie.
There were no talking animals in the real version of events this is based on, but there was a silverback gorilla named Ivan,
Stolen as an infant from the rainforests of Congo and made to live in a tiny cage, while regularly putting on a show for visitors to a shopping centre for 27 years in total. This being a Disney movie though, the cruelty of that is glossed over somewhat, with funny animal friends with wacky voices aiming to brighten things up. Although, the message that his captivity was wrong is certainly there for all to see, and hopefully to be appreciated.
Bryan Cranston is Mack, the showman responsible for raising Ivan and making him a star, bristling when enthusiasm and “the show must go on” spirit, despite dwindling audiences and occasional animal illness. From flashbacks, it’s clear that Mack loves Ivan, his passion for raising him having cost him his marriage. But now that Ivan is the star of the show at the mini circus in the mall, complacency has set in, and Mack cannot see that all Ivan now truly wants is his freedom.
In an attempt to try and bring in the crowds, Mack brings in a baby elephant, which takes over top billing status from Ivan, much to his disappointment. Elderly elephant Stella (Angelina Jolie) takes the new baby under her wing, and during some late night storytelling sessions between the animals, we learn that Ivan had a sister back in the jungle, and was actually a budding artist, using mud to paint on rocks. When Julia, young daughter of one of the helping hands at the circus, gives Ivan some of her old crayons and finger paints, Ivan begins drawing again, and is soon moved back up to top billing in the show.
When I first saw the trailer for The One and Only Ivan, I was totally on board. That is, until the animals started talking. I thought the CGI remake of The Lion King last year was just terrible, and the Lady and the Tramp remake which landed on Disney+ earlier this year was even worse. Realistic looking animals simply cannot convey emotions like their traditionally animated counterparts, while retaining their realistic looks. But The One and Only Ivan thankfully feels so different, much better than those movies do. And a lot of that is down to the voice cast.
Sam Rockwell is Ivan. Perfectly cast, he brings a real much needed gravitas to the sombre silverback. Along with the stray dog (Danny DeVito) that visits Ivan’s cage and sleeps on his belly at night, they form a delightful double act, discussing freedom, and the fortunes of the circus. With a lot of time being spent with the animals in their cages, the movie does drag a little at times, but then maybe that’s the whole idea – portraying the solitude and boredom experienced when you do not have your freedom.
As if it wasn’t already clear enough, The One and Only Ivan nicely drives home the important message that animals really shouldn’t be kept in pokey cages for long periods of time, and certainly not for decades either. The end of the movie reminds us that Ivan’s story is actually based on truth, as we’re shown photos of the real Ivan, who stayed with a family before becoming a circus act. Seeing the photos of his eventual release to the vastly improved setting of Atlanta zoo, where he lived out the rest of his days, certainly proves to be very emotional, and a fitting end to a surprisingly enjoyable family movie.
Movie Metropolis (309 KP) rated The Brothers Grimsby (2016) in Movies
Jun 11, 2019
It's grim in England (apparently)
It’s probably accurate to say that Sacha Baron Cohen’s sense of humour is a little like marmite, it’s a love or hate kind of affair. Offering up characters like Borat and Bruno to the unsuspecting public has proved beneficial to him over the years; with the outlandish antics of those personalities drawing in massive audiences.
His latest offering, English football hooligan Nobby Butcher, promises to be one of his most controversial roles to date, but does the corresponding film, simply titled Grimsby, push the boundaries a little too far?
Cohen’s beer-drinking, benefit-swindling character stars alongside his long-lost brother Sebastian, played by an incredibly wasted Mark Strong. It just so happens that Seb is a secret agent, on the run after an incident at a global health event. What ensues is a formulaic Cohen comedy that utilises every orifice known to the human body – this is definitely low-brow humour.
After getting over the truly horrific portrayal of life up north, and the appalling representation of a town that is no-where near as bad as is reflected, Grimsby is actually a reasonably funny spy caper – not in the league of last year’s Spy – but certainly better than say Johnny English: Reborn or to some extent, Get Smart.
A talented cast bolsters Cohen and Strong with Nobby’s girlfriend Dawn, played by Rebel Wilson, providing some of the film’s funniest moments, despite her lack of screen time.
Elsewhere, Penelope Cruz’s role is a wasted opportunity and she suffers the same fate here as she did in Zoolander 2. Isla Fisher, Ricky Tomlinson and Johnny Vegas are unfortunately all underused as Clash of the Titans director Louis Leterrier focuses on the main pair.
Leterrier’s work on big blockbusters also helps move Grimsby through its ridiculously swift run time. At less than 90 minutes, the story is stretched to the brink, though there are some clever scenes, including a brilliantly choreographed chase through tight urban streets at the beginning.
Unfortunately, the gags miss their targets more than they hit. Your individual views on toilet humour will ultimately decide whether or not Grimsby is funny and some of the comedic elements intermittently cross the line, an ill-timed HIV joke being one of them.
It’s fair to say you’ll be cringing one minute, and roaring with embarrassed laughter the next.
Nevertheless, Cohen has promised time and time again that he has no time for personal opinions on his films and with each new character; he continues to deliver on that promise. Whether or not his target audience is getting tired is another story completely.
Overall, Grimsby is a movie that is unapologetic with what it is trying to achieve. From homophobic comments, casual racism and a grim depiction of life in Northern England, it’s everything we should despise in modern film-making. However, there’s just something about Cohen’s brazen attitude that keeps us coming back for more.
If you’re reading this Sacha, don’t visit Grimsby for a while, there’s a bounty on your head.
https://moviemetropolis.net/2016/02/27/its-grim-in-england-apparently-grimsby-review/
His latest offering, English football hooligan Nobby Butcher, promises to be one of his most controversial roles to date, but does the corresponding film, simply titled Grimsby, push the boundaries a little too far?
Cohen’s beer-drinking, benefit-swindling character stars alongside his long-lost brother Sebastian, played by an incredibly wasted Mark Strong. It just so happens that Seb is a secret agent, on the run after an incident at a global health event. What ensues is a formulaic Cohen comedy that utilises every orifice known to the human body – this is definitely low-brow humour.
After getting over the truly horrific portrayal of life up north, and the appalling representation of a town that is no-where near as bad as is reflected, Grimsby is actually a reasonably funny spy caper – not in the league of last year’s Spy – but certainly better than say Johnny English: Reborn or to some extent, Get Smart.
A talented cast bolsters Cohen and Strong with Nobby’s girlfriend Dawn, played by Rebel Wilson, providing some of the film’s funniest moments, despite her lack of screen time.
Elsewhere, Penelope Cruz’s role is a wasted opportunity and she suffers the same fate here as she did in Zoolander 2. Isla Fisher, Ricky Tomlinson and Johnny Vegas are unfortunately all underused as Clash of the Titans director Louis Leterrier focuses on the main pair.
Leterrier’s work on big blockbusters also helps move Grimsby through its ridiculously swift run time. At less than 90 minutes, the story is stretched to the brink, though there are some clever scenes, including a brilliantly choreographed chase through tight urban streets at the beginning.
Unfortunately, the gags miss their targets more than they hit. Your individual views on toilet humour will ultimately decide whether or not Grimsby is funny and some of the comedic elements intermittently cross the line, an ill-timed HIV joke being one of them.
It’s fair to say you’ll be cringing one minute, and roaring with embarrassed laughter the next.
Nevertheless, Cohen has promised time and time again that he has no time for personal opinions on his films and with each new character; he continues to deliver on that promise. Whether or not his target audience is getting tired is another story completely.
Overall, Grimsby is a movie that is unapologetic with what it is trying to achieve. From homophobic comments, casual racism and a grim depiction of life in Northern England, it’s everything we should despise in modern film-making. However, there’s just something about Cohen’s brazen attitude that keeps us coming back for more.
If you’re reading this Sacha, don’t visit Grimsby for a while, there’s a bounty on your head.
https://moviemetropolis.net/2016/02/27/its-grim-in-england-apparently-grimsby-review/
BankofMarquis (1832 KP) rated It (2017) in Movies
Feb 14, 2018
IT is very good
I met the clown and IT is...fascinating, gripping, thrilling, humorous, intense and good.
But...is it scary? Sure...scary enough, but this adaptation of Stephen King's bestseller is much, much more than a scary movie.
One of the best screen adaptations of a Stephen King book, ever, IT tells the story of a group of13 year olds in Derry, Maine (one of the main towns featured in a variety of King's stories). It is 1989 and children have been going missing at an alarming rate. The adults in the town seem impassive about this, and when the younger brother of one of the gang goes missing, this "Loser's Club" investigates. What they find is a horrifying evil at the center of it all.
Like the plot of this film, there is much, much more going on in this film than what that last paragraph suggests, for this story is not only about the mystery of the missing children, it is a loving look back at childhood, friendship, caring and bonding. Think of this film as STAND BY ME meets...well...a killer clown.
And the clown IS killer. As played by Bill Skarsgard (TV's THE CROWN), Pennywise The Dancing Clown is slyly sinister, drawing the children in as a spider would a fly. It is only when the children are close (and alone) does he drop the guise of niceness and pounce. This is an intense and terrifyingly terrific performance, keeping the fine line between realism and camp (a line that Tim Curry trounced all over in the TV Mini-series version of this material in the 1980's).
I'm a big fan of Stephen King's writing (having read nearly all of his books and short stories) and I walked out of the theater thinking "finally, someone figured out the right way to make a Stephen King thriller work on the screen" and that someone is Director Andy Muschietti (MAMA). He guides this film with a strong hand, not wavering in his vision or sense of purpose as to where (and how) he wants this story to go. He let's the young actor's lead this story, with Skargard's clown pouncing every now and then. This works well, especially when infusing something that is sorely lacking, typically, in these types of films - humor.
And the humor, mostly, falls into the hands of Richie Tozier (Finn Wolfhard, STRANGER THINGS). He is an absolute bright spot injecting just the wrong (or maybe it is right?) comment in a tense situation, just as a 13 year old boy would do. As part of the "Loser's Club", he holds a bright spot in keeping things together when the mood threatens to get too grim or dire. And grim and dire is what is following this set of "Loser's", a veritable "who's who" of loser stereotypes. There is the "fat kid", Ben Hanscome (Jeremy Ray Taylor, ANT-MAN, in a sweet performance), the "always sick kid with the overbearing mother", Eddie Kasbrak (Jack Dylan Grazer), the "Jewish kid", Stanley Uris (Wyatt Oleff) and the "Black Kid", Mike Hanlon (Chosen Jacobs).
But the heart and sole of this film is the two main leads of the "Loser's Club", Bill Denbrough (Jaeden Lieberher, star of two criminally under-viewed gems MIDNIGHT SPECIAL and ST. VINCENT) and Beverly Marsh (Sophia Lillis, a relative newcomer that bears watching in the future). Both are harboring deep, emotional scars - Bill blames himself for the death of his brother by Pennywise and Beverly is (wrongly) viewed as a 13 year old slut by school rumor and innuendo and is sexually harassed by her father. The relationship between these two and the rest of the Loser's Club is the real treat of this film and the actor's are up to the challenge to draw us in and care about what happens to them when they are, ultimately, separated and confronted by Pennywise.
I was surprised by how little graphic gore there was in this film (though there is plenty of blood) and there is a little too many "jump scares" for my taste, but these are quibbles for a very good, very intense "scary film".
I floated out of the cinema after seeing this film You'll float too.
Letter Grade: A-
8 (out of 10) stars and you can take that to the Bank (ofMarquis)
But...is it scary? Sure...scary enough, but this adaptation of Stephen King's bestseller is much, much more than a scary movie.
One of the best screen adaptations of a Stephen King book, ever, IT tells the story of a group of13 year olds in Derry, Maine (one of the main towns featured in a variety of King's stories). It is 1989 and children have been going missing at an alarming rate. The adults in the town seem impassive about this, and when the younger brother of one of the gang goes missing, this "Loser's Club" investigates. What they find is a horrifying evil at the center of it all.
Like the plot of this film, there is much, much more going on in this film than what that last paragraph suggests, for this story is not only about the mystery of the missing children, it is a loving look back at childhood, friendship, caring and bonding. Think of this film as STAND BY ME meets...well...a killer clown.
And the clown IS killer. As played by Bill Skarsgard (TV's THE CROWN), Pennywise The Dancing Clown is slyly sinister, drawing the children in as a spider would a fly. It is only when the children are close (and alone) does he drop the guise of niceness and pounce. This is an intense and terrifyingly terrific performance, keeping the fine line between realism and camp (a line that Tim Curry trounced all over in the TV Mini-series version of this material in the 1980's).
I'm a big fan of Stephen King's writing (having read nearly all of his books and short stories) and I walked out of the theater thinking "finally, someone figured out the right way to make a Stephen King thriller work on the screen" and that someone is Director Andy Muschietti (MAMA). He guides this film with a strong hand, not wavering in his vision or sense of purpose as to where (and how) he wants this story to go. He let's the young actor's lead this story, with Skargard's clown pouncing every now and then. This works well, especially when infusing something that is sorely lacking, typically, in these types of films - humor.
And the humor, mostly, falls into the hands of Richie Tozier (Finn Wolfhard, STRANGER THINGS). He is an absolute bright spot injecting just the wrong (or maybe it is right?) comment in a tense situation, just as a 13 year old boy would do. As part of the "Loser's Club", he holds a bright spot in keeping things together when the mood threatens to get too grim or dire. And grim and dire is what is following this set of "Loser's", a veritable "who's who" of loser stereotypes. There is the "fat kid", Ben Hanscome (Jeremy Ray Taylor, ANT-MAN, in a sweet performance), the "always sick kid with the overbearing mother", Eddie Kasbrak (Jack Dylan Grazer), the "Jewish kid", Stanley Uris (Wyatt Oleff) and the "Black Kid", Mike Hanlon (Chosen Jacobs).
But the heart and sole of this film is the two main leads of the "Loser's Club", Bill Denbrough (Jaeden Lieberher, star of two criminally under-viewed gems MIDNIGHT SPECIAL and ST. VINCENT) and Beverly Marsh (Sophia Lillis, a relative newcomer that bears watching in the future). Both are harboring deep, emotional scars - Bill blames himself for the death of his brother by Pennywise and Beverly is (wrongly) viewed as a 13 year old slut by school rumor and innuendo and is sexually harassed by her father. The relationship between these two and the rest of the Loser's Club is the real treat of this film and the actor's are up to the challenge to draw us in and care about what happens to them when they are, ultimately, separated and confronted by Pennywise.
I was surprised by how little graphic gore there was in this film (though there is plenty of blood) and there is a little too many "jump scares" for my taste, but these are quibbles for a very good, very intense "scary film".
I floated out of the cinema after seeing this film You'll float too.
Letter Grade: A-
8 (out of 10) stars and you can take that to the Bank (ofMarquis)