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the_mad_meeple (55 KP) rated Arctic Scavengers in Tabletop Games
Feb 19, 2020
Arctic Scavengers, the first and last game of the evening, couldn't have been further from my previous gaming experience. A fantastically thematic and competitive deck-building game, it was love at first fight. Deep into a post-apocalyptic winter wasteland, I was soon digging for medicine I would later use to attract hunters and was recruiting brawlers with my charismatic team leaders. After winning the fourth contested resource (a dog sled to add to my grenade) I was hooked and by the time we had thrashed out our final fight I had completed my online checkout.
Pros:
- Simple card drafting game perfect for new players.
- The theme is excellent and match the components brilliantly.
- The length of the game can be controlled by limiting the number of contested resources, allowing for faster play if required (although not recommended).
- The idea of digging for medicine seems hilarious but deciding whether to keep the shovel or take the net can be game-changing and keeps every decision interesting.
Cons:
- The expansions seem to take away from the core game too much for me adding in too many components which alter the base mechanics too much.
The Game
The game is won by the player who has the most people in their clan by the end of the game - after the last contested resource is won.
Playing best with four players, you are required to develop your initial deck in order to fight other players for contested resources and be the strongest clan among the post apocalyptic wasteland.
During each round a player draws 5 cards and is given the opportunity to perform any of the available actions before deciding whether they want to fight for the available 'contested resource'. Able to complete actions such as digging for junk, recruiting new members to their clan or drawing other cards from their hand, Arctic Scavengers is a game where you have to balance the potential to draw a useles refuge, who offers nothing in a fight but increases the size of your clan, with the need to draw brawlers for the fight. Do you choose the versatile scavengers who can do everything, providing you with a variety of options, or go big and recruit thugs for the next fight.
A brilliantly varied game Arctic Scavengers can be played differently every time the lid comes off and no matter who you play against you see something new. I can honestly say that everyone I have played this with have loved it and it is off the shalf at every games night.
I realise that this game will often be compared to other self contained deck-builders such as Dominion and Clank but this is by far my favourite of these and has permanent residence on my shelf for the foreseeable future.
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Ross (3284 KP) rated The Occultist in Books
Feb 12, 2019 (Updated Feb 14, 2019)
The LitRPG genre (the best-known example being Ready Player One) is something of a narrow one. There are only a few levers to pull: the main character's real life scenario, the game mechanics, the main character's chosen "class" in-game and the conflicts therein.
The Occultist looks to mix this up a bit with the main character choosing a less traditional class, of occultist - that is, he learns the ability to summon a variety of demons and spells/abilities to use with them. This would mark The Occultist out from the crowd, if it weren't for Awaken Online already having done almost the exact same. In AO, Jason chooses a dark class and summons zombies, skeletons etc, and a large part of the early stages of this book really bear a very close resemblance to AO. We have the main character's problems at home, leading him to want to escape into the game, and to find a way to make money from his gaming hobby. The chosen in-game path is almost identical. There is an extremely strong, popular player that he wants to compete with.
From early on, I was thinking this book was a rip-off of AO. But the second half of the book is really where the book marks itself apart from AO. Whereas that book's action was focused on large scale strategy in battles, here we are scurrying around in the background picking players off one by one and there are some truly excellent action sequences, where the abilities and spells learned and the demons at Damien's disposal are used to some really creative effects. Damien looks to get some revenge on his nemesis and also to try and "level up" quickly (again, a key component of LitRPG books), and tries to pick off players as they battle other players, or take on perilous dungeons.
A lot of LitRPG books have had a very immersive gaming element, at times it was more like reading a more traditional fantasy book but where the main character was more clear what he was doing and what skills/abilities he was using. Here you are always aware the character is in a game: he "equips" clothes rather than getting dressed, there is no need for eating or sleeping, what can and can't be done, what you get from killing another character etc is so much more in line with games than in other books. This again marked it out from other books, and gave it a very different feel.
Another major selling point of The Occultist is that it doesn't mess around with time dilation (game time running at a much faster rate than real time). I don't see why so many of the other books in this genre feel the need to build this in, as it is then hard to keep it consistent, and doesn't really feel right or necessary at any time.
Also, Damien's real world troubles take more focus than in other books, as he struggles to find somewhere to live and is on the run.
While the book manages to stick to its own rules (what can and can't be done etc), there is one moment where the main character manages to do something he shouldn't be able to do (his spells have a cool down period before they can be used again and at least once this isn't observed), which was slightly frustrating given how hard the author had tried to plan out the action in line with the people involved and their skills and strengths.
My only real gripe with the book is the title of the game/series - Saga Online, which sounds less like an exciting new MMORPG, and more like the web portal for booking a pensioners' cruise!
In summary, not an original idea (but hard to have such a thing in this genre) but a superbly well told, exciting and fun read. I heartily recommend this to anyone who likes fantasy books, games like the Witcher or just anyone looking for some real fun escapism.
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Ross (3284 KP) rated Nightmare Keep (Euphoria Online Book 2) in Books
Dec 4, 2018
The action is thick, fast and wonderfully narrated throughout the book. While the constant mention of which Skill, Spell or weapon is being used gets a little bit annoying, it adds to the gaming feel and allows you to see the characters' actions and how they chose them.
The story is excellent, barring some slightly confused metaphysical stuff right at the end, where the world becomes all hand-wavey and dreamy and you kind of lose the immersion a little. But the character development (literally, by completing tasks and winning fights, Chris gains XP and levels up) and interaction is top notch, totally nailing the language that would be used by gamers trying to be their character but also retaining their own personalities.
There are a couple of moments in the book where it seems Chris has just plain run out of luck, but something always arrives just at the right time for him to get out of his predicament. One revelation in particular was a little jarring where he managed to de-crypt a message and work out (or guess) what he had to do, which could have worked but was delivered a little clumsily in my opinion. In hindsight the smaller incidents are minor and did not detract from my enjoyment of this book.
Once again, the book is just cruelly short and leaves you wanting more. Luckily, there is one more book in the series so I won't be away from Euphoria Online for long.
Read as part of free trial on Kindle Unlimited (so for free!).
Gareth von Kallenbach (980 KP) rated the PlayStation 4 version of Crash Team Racing: Nitro Fueled in Video Games
Jul 9, 2019
Playing in a campaign or online mode, players can pick which character they wish to use and unlike the previous release; are not locked into completing a series with that character as they can change up as they wish.
Players must win a track in order to move on to the next track which is accessed by driving a portal located on an island which also serves as a practice area and a way to access Boss Races and other areas when key objectives have been reached.
The tracks are very detailed and great fun. From an intense sewer track to some exotic locales and temples; there are plenty of locales for everyone to enjoy.
If you have played a racing game before you will soon get the hang of the controls and mechanics of the game. Of course there are plenty of traps and obstacles for players to deal with and there are power ups with weapons and other enhancements to give player an edge which will be needed as the competition is intense; even on the lower difficulty settings.
There are also crates of fruit which can be collected and will allow players to customize their vehicles beyond cosmetic changes which will be needed as player’s progress.
The multiplayer aspects of the game were great as it was very easy to connect and play and aside from some loading screen waits, the game moves fast and looks and sounds amazing.
If you are a fan of Crash Bandicoot and love a good racing game then this is simply a must own as it is not only fun to play; but is one of the most entertaining and enjoyable games in
the genre.
http://sknr.net/2019/07/09/crash-team-racing-nitro-fueled-2/