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I didn't know too much about the premise before I started the book beyond frequent comparisons to Ready Player One and it being about a hacker/gamer - which I think was a good thing. I didn't go into it with any expectations (especially because I have never read Ready Player one) and came out fantastically entertained.
The world in which we find ourselves is a more advanced version of the one that we are familiar with. Virtual or augmented reality has made a technological leap due to the creation of Hideo Tanaka. The sleeker AR/VR glasses make the experience more user-friendly and the game Warcross has exploded across the globe. Each year there are Warcross Championships, which pit teams of the best players (and some wild cards) against one another.
Although Emika is a gamer and hacker she is forced to turn to a life of bounty hunting to support herself, and even that is not enough. She is days away from being kicked out of her apartment and with $13 to her name, she takes the biggest risk of her life and hacks the Warcross Championships. This one act flips her entire world upside down and sets the rest of the story in motion.
Emika is a very relatable character, despite her criminal record, incredible hacking skills, and ingenuity. She has an incredible love for her father, a strong backbone and the tenacity to do what is necessary. Emika's character has a nice balance so that she is not incompetent, but she is also not the perfect chosen one, she is an incredible hacker, but she is not infallible, etc.
Hideo, on the other hand, is a genius and innovator. At first glance, he seems aloof and professional, but there is a real person with emotions once you get to know him. I really enjoyed watching him open up over the course of the book and get more of his backstory. Lu brilliantly weaves the stories into both character's narratives so that we are able to see the events and people that made them who they are today.
The story was fast-paced and the Warcross games were so vibrantly described that it felt as if you were genuinely watching them. The world was slowly but surely populated, from the buildings and city streets we may be familiar with to the addition of virtual reality advertisements and signage, an underground black market, and more.
Even the game of Warcross itself was a really interesting aspect of the story. Although the game seems simple, there are limitless ways to manipulate and change the game as it is being played. It is an intense game similar to Capture the Flag, in that teams must capture the other's artifact but power-ups, changing landscapes and team members with special skills make the game infinitely more enjoyable to read about.
While the ending likely won't be a complete surprise, the overall motivations and events that lead up to the final pages will hit you hard. You're so invested in the characters and the world that any reveals will make you wonder (and need to know) what happens next. I definitely didn't want to leave the world that Lu had built, so I am incredibly pleased that there will be more books in this series. There is so much that she can add to the story, the world and I can't wait to see where she goes with it next.
I highly recommend this book to young adult/teen readers even you don't consider yourself a gamer or think you will relate. This is a very accessible book that many will enjoy (plus that cover is gorgeous, right?)
The world in which we find ourselves is a more advanced version of the one that we are familiar with. Virtual or augmented reality has made a technological leap due to the creation of Hideo Tanaka. The sleeker AR/VR glasses make the experience more user-friendly and the game Warcross has exploded across the globe. Each year there are Warcross Championships, which pit teams of the best players (and some wild cards) against one another.
Although Emika is a gamer and hacker she is forced to turn to a life of bounty hunting to support herself, and even that is not enough. She is days away from being kicked out of her apartment and with $13 to her name, she takes the biggest risk of her life and hacks the Warcross Championships. This one act flips her entire world upside down and sets the rest of the story in motion.
Emika is a very relatable character, despite her criminal record, incredible hacking skills, and ingenuity. She has an incredible love for her father, a strong backbone and the tenacity to do what is necessary. Emika's character has a nice balance so that she is not incompetent, but she is also not the perfect chosen one, she is an incredible hacker, but she is not infallible, etc.
Hideo, on the other hand, is a genius and innovator. At first glance, he seems aloof and professional, but there is a real person with emotions once you get to know him. I really enjoyed watching him open up over the course of the book and get more of his backstory. Lu brilliantly weaves the stories into both character's narratives so that we are able to see the events and people that made them who they are today.
The story was fast-paced and the Warcross games were so vibrantly described that it felt as if you were genuinely watching them. The world was slowly but surely populated, from the buildings and city streets we may be familiar with to the addition of virtual reality advertisements and signage, an underground black market, and more.
Even the game of Warcross itself was a really interesting aspect of the story. Although the game seems simple, there are limitless ways to manipulate and change the game as it is being played. It is an intense game similar to Capture the Flag, in that teams must capture the other's artifact but power-ups, changing landscapes and team members with special skills make the game infinitely more enjoyable to read about.
While the ending likely won't be a complete surprise, the overall motivations and events that lead up to the final pages will hit you hard. You're so invested in the characters and the world that any reveals will make you wonder (and need to know) what happens next. I definitely didn't want to leave the world that Lu had built, so I am incredibly pleased that there will be more books in this series. There is so much that she can add to the story, the world and I can't wait to see where she goes with it next.
I highly recommend this book to young adult/teen readers even you don't consider yourself a gamer or think you will relate. This is a very accessible book that many will enjoy (plus that cover is gorgeous, right?)

Solomon Wendt (30 KP) rated A Deadly Education: Lesson One of the Scholomance in Books
Aug 28, 2021
Worldbuilding (2 more)
Magic
Coming of Age
Some descriptions lacking (2 more)
Confused on Series Plot
Good first book but not a stand alone story
A Deadly Slice of Life/Coming of Age Magic School
Magic School. Wizards. Teenage Angst. A lot of reasons I signed up for the giveaway of this novel and glad I got a copy.
For those who want the quick recommendation, if you enjoy wizard teens and magic schools, you will enjoy this book. Outside of that category, it is a decent fantasy novel that is worth a read, but no need to go and get right away.
First and foremost, books like "A Deadly Education" have the unfortunate hurdle of separating itself from the magic school genre alpha that is Harry Potter, to which I believe Naomi Novik did really well. Whenever I read such stories, I can't help compare to the Potter series, but the world that Novik builds is such a stark contrast that I quickly forgot about Hogwarts and Muggles and traded in for the Scholomance and mundanes.
The world that Novik builds is dark and untrusting. Inside the school, there are maleficera, or 'mals,' that try to consume the students' mana at every turn. This puts the place on edge, making almost every character paranoid to open anything or even go anywhere without at least one other person with them, usually at a cost. This darker side is refreshing, especially because the magic in Novik's world is hard magic as opposed to the soft magic of other series. To those who don't know the difference, soft magic is that magic just exists and spells come without consequence. Hard, on the other hand, has limits and comes from a source and takes skills and finesse to learn and use them. Any author who takes it upon themselves to make the magic in their world hard magic gives themselves a challenge, something that Novik clears easily.
The other part of the world that is dangerous are the mals that attack students. There are a lot of them, so much to the point there should be a separate book that could be referenced to know what they are fighting. Although your imagination can run wild, some of the descriptions, or lack there of, leave you to fill in a lot of blanks. I'm still not sure if they are shadows and/or goo with various metal attached or part of their bodies. The variety is so immense that you don't encounter the same thing twice it seems. When reading the encounters, it was hard to picture the exact nature of the fight in my mind. However, the sense of danger was ever present throughout the whole book.
The story itself is coming of age, or more so coming of friendship, mixed with a slice of life feel. Although there is a starting event, Orion saving Galadriel for the second time, there is not an overarching plot for the story. It is just to survive and possibly make an alliance for graduation. This is not my cup of tea when it comes to stories as I enjoy seeing a defined goal or enemy that leads to a finale or into the next book of the series. This story does not have that, which seems to lack an overall plot other that "just survive." Even the climax of this story felt a little out of the blue in terms of action, and then is superseded by a social bombshell and cliffhanger for the next in the series.
To wrap and reiterate, I enjoy the world that this story takes place. It is inventive and unique to standout against others within the magic school genre. There was some plot lacking, but is still enjoyable for not quite knowing what is coming around the next corning. This a clearly the first book of series which is not the strongest as its own installment, but definitely has me waiting for the next in the line.
For those who want the quick recommendation, if you enjoy wizard teens and magic schools, you will enjoy this book. Outside of that category, it is a decent fantasy novel that is worth a read, but no need to go and get right away.
First and foremost, books like "A Deadly Education" have the unfortunate hurdle of separating itself from the magic school genre alpha that is Harry Potter, to which I believe Naomi Novik did really well. Whenever I read such stories, I can't help compare to the Potter series, but the world that Novik builds is such a stark contrast that I quickly forgot about Hogwarts and Muggles and traded in for the Scholomance and mundanes.
The world that Novik builds is dark and untrusting. Inside the school, there are maleficera, or 'mals,' that try to consume the students' mana at every turn. This puts the place on edge, making almost every character paranoid to open anything or even go anywhere without at least one other person with them, usually at a cost. This darker side is refreshing, especially because the magic in Novik's world is hard magic as opposed to the soft magic of other series. To those who don't know the difference, soft magic is that magic just exists and spells come without consequence. Hard, on the other hand, has limits and comes from a source and takes skills and finesse to learn and use them. Any author who takes it upon themselves to make the magic in their world hard magic gives themselves a challenge, something that Novik clears easily.
The other part of the world that is dangerous are the mals that attack students. There are a lot of them, so much to the point there should be a separate book that could be referenced to know what they are fighting. Although your imagination can run wild, some of the descriptions, or lack there of, leave you to fill in a lot of blanks. I'm still not sure if they are shadows and/or goo with various metal attached or part of their bodies. The variety is so immense that you don't encounter the same thing twice it seems. When reading the encounters, it was hard to picture the exact nature of the fight in my mind. However, the sense of danger was ever present throughout the whole book.
The story itself is coming of age, or more so coming of friendship, mixed with a slice of life feel. Although there is a starting event, Orion saving Galadriel for the second time, there is not an overarching plot for the story. It is just to survive and possibly make an alliance for graduation. This is not my cup of tea when it comes to stories as I enjoy seeing a defined goal or enemy that leads to a finale or into the next book of the series. This story does not have that, which seems to lack an overall plot other that "just survive." Even the climax of this story felt a little out of the blue in terms of action, and then is superseded by a social bombshell and cliffhanger for the next in the series.
To wrap and reiterate, I enjoy the world that this story takes place. It is inventive and unique to standout against others within the magic school genre. There was some plot lacking, but is still enjoyable for not quite knowing what is coming around the next corning. This a clearly the first book of series which is not the strongest as its own installment, but definitely has me waiting for the next in the line.

Anna Marie Green (7 KP) rated the Xbox One version of Monster Hunter World in Video Games
Jul 3, 2018 (Updated Jul 3, 2018)
Fantastic Gameplay Possibilities (4 more)
Intelligent Monster AI
Climbing Difficulty
Good Community Management
It's Damn Good Fun (If you have $30, buy it.)
Feels Incomplete (2 more)
Experienced Players Lack Challenge
Mediocre Story
Monster Hunter, One Year Later
Monster Hunter: World was Capcom's fiest big success in the Western market. After years of cult status on the DS, they finally broke through to the world of consoles and had so much success that they dubbed MH:W their benchmark for future games.
But should they?
MH:W is, at its core, is a dungeon crawler designed to feel open-world within its own constraints. With beautiful environments such as the Coral Highlands and the toxic areas festering beneath the Rotten Vale, MHW looks and feels much more massive than the trodden paths you follow. Your first hunts feel thrilling as you take different paths to chase your limping prey, and a cycle of different weather, monsters, and endemic life keep you invested in immersion.
But after hunting a tempered Nergigante for the 20th time, things do begin to fall out of place. You experience the malaise of a Saitama-like hero. Have you become too strong?
Challenging fights become the norm. The occasional arch-tempered monster appears, but scaled damage isn't always the same thing as new difficulty.
In the handheld games, there were dozens of monsters with distinct abilities and variations. MH: Generations had 73 large monsters to hunt. You could even play as a palico.
But that variety just isn't in MH:W.
Granted, the game is an experiment and has provided some good content for no extra cost to the players, which is a feat of its own in comparison to all the other big game developers (EA, Microsoft, Square Enix, Bethesda). They also do an excellent job managing weekly challenges and encouraging community between players. Kulve Taroth hunts were a blast and the free meal in the Hub was an excellent bribe.
MH:W still needs more monsters and at least one new environment. Since its release in January 2018, only three monsters have been added to the game: Deviljho, Kulve Taroth, and Lunastra. Behemoth from Final Fantasy is also making an appearance this July. That's a monster every two months. Don't get me wrong here— that's a fair schedule for content release. Overwatch clocks in at about three months for every hero, so two months is a respectable jog for the quality of the quality of the game. Still, even Overwatch -with it's full player-controlled roster- can become a bit of a slog without those regular updates.
The easiest fix? Capcom needs to finally add in G-Ranks with weapon rarities 9 and 10, and the terrifying monsters to match. The other MH games have generally had these ranks, and the MH:W G updates have been teasing us in rumors since the release, yet we haven't seen any evidence of their existence. A massive content update containing new unique weapons trees, rarity 8 varieties of dead-end trees, armor transmogs, new endemic life and monsters, better armor designs, and more material choices... Capcom has incredible potential on their table that could rekindle gamers' interest in helping the Fifth solve the new mysteries of the New World.
Or, god forbid, suffer the gamers by making them by Monster Hunter: World 2 just to feel like they actually completed the first game.
But should they?
MH:W is, at its core, is a dungeon crawler designed to feel open-world within its own constraints. With beautiful environments such as the Coral Highlands and the toxic areas festering beneath the Rotten Vale, MHW looks and feels much more massive than the trodden paths you follow. Your first hunts feel thrilling as you take different paths to chase your limping prey, and a cycle of different weather, monsters, and endemic life keep you invested in immersion.
But after hunting a tempered Nergigante for the 20th time, things do begin to fall out of place. You experience the malaise of a Saitama-like hero. Have you become too strong?
Challenging fights become the norm. The occasional arch-tempered monster appears, but scaled damage isn't always the same thing as new difficulty.
In the handheld games, there were dozens of monsters with distinct abilities and variations. MH: Generations had 73 large monsters to hunt. You could even play as a palico.
But that variety just isn't in MH:W.
Granted, the game is an experiment and has provided some good content for no extra cost to the players, which is a feat of its own in comparison to all the other big game developers (EA, Microsoft, Square Enix, Bethesda). They also do an excellent job managing weekly challenges and encouraging community between players. Kulve Taroth hunts were a blast and the free meal in the Hub was an excellent bribe.
MH:W still needs more monsters and at least one new environment. Since its release in January 2018, only three monsters have been added to the game: Deviljho, Kulve Taroth, and Lunastra. Behemoth from Final Fantasy is also making an appearance this July. That's a monster every two months. Don't get me wrong here— that's a fair schedule for content release. Overwatch clocks in at about three months for every hero, so two months is a respectable jog for the quality of the quality of the game. Still, even Overwatch -with it's full player-controlled roster- can become a bit of a slog without those regular updates.
The easiest fix? Capcom needs to finally add in G-Ranks with weapon rarities 9 and 10, and the terrifying monsters to match. The other MH games have generally had these ranks, and the MH:W G updates have been teasing us in rumors since the release, yet we haven't seen any evidence of their existence. A massive content update containing new unique weapons trees, rarity 8 varieties of dead-end trees, armor transmogs, new endemic life and monsters, better armor designs, and more material choices... Capcom has incredible potential on their table that could rekindle gamers' interest in helping the Fifth solve the new mysteries of the New World.
Or, god forbid, suffer the gamers by making them by Monster Hunter: World 2 just to feel like they actually completed the first game.

Ross (3284 KP) rated Awaken Online: Catharsis in Books
Jan 4, 2019
Bloody loved it
Catharsis takes the ideas of LitRPG (see Ready Player One for the best known but lowest explored potential example) and goes to town on it, really showing how open such an online world would be to be exploited.
Jason has always been fairly downtrodden in his high-achieving school and is neglected by his parents. One day, Falling Down-style, events transpire to make him snap and shout at his teacher and headmaster, and is expelled. He rushed home and immerses himself in the brand new online world of AO (Awaken Online).
As with Euphora Online (Phil Tucker), AO has been designed with the help of AI to try and maximise the time gamers would want to spend in the game. We are treated to flashbacks by the developers/testers who are seeing the changes the AI is making to the game's code and are trying to assess whether it remains safe for release.
Jason starts the game from scratch but due to an unusual reaction to an initial test is aligned to evil, and is therefore treated with suspicion by the in-game characters meant to help him train and become familiar with his new surroundings. This begins the chain of events that lead Jason to the path of in-game evil, in true Walter White style as one slightly dubious decision after another sees him become embroiled in some very nasty events.
Over the course of the game, Jason is honest with himself and knows what he's doing is bad but hey its just a game, why not have some fun with it. And he does. As his power grows, so does the nastiness of his actions and he soon becomes very powerful in certain ways (but thankfully more strategically and directing the action than suddenly becoming a battle master or he-man).
The world around Jason develops as he does, and his actions truly start to shape his game experience, and that of other people. I can't really go into much more detail without dropping spoilers but there are some absolutely fantastic sequences.
The game supposedly uses time compression so that an hour in the real world will feel like 3 or 4 hours in the game. My one gripe with the book is that when the game developers notice Jason's unprecedented progress through the game they begin to watch his actions and this seems to be real-time - there is no real attempt to explain how they can watch it as it unfolds (or the fact that what they are seeing will have happened quite some time before and events will have continued from there).
This book has more interaction between Jason's real life and in-game life than Euphoria Online did, which helps to explain his motivation for decisions. His real life troubles and requirements drive his desires in-game.
As usual, there is the evil AI/conspiracy aspect to the world, but this doesn't yet feel quite as big a deal as in other books, but I think that is the groundwork laid for the next two books (plus two side-quests).
I heartily recommend this book, but readers should not expect something like Ready Player one, much more like D&D or The Witcher style gaming.
Jason has always been fairly downtrodden in his high-achieving school and is neglected by his parents. One day, Falling Down-style, events transpire to make him snap and shout at his teacher and headmaster, and is expelled. He rushed home and immerses himself in the brand new online world of AO (Awaken Online).
As with Euphora Online (Phil Tucker), AO has been designed with the help of AI to try and maximise the time gamers would want to spend in the game. We are treated to flashbacks by the developers/testers who are seeing the changes the AI is making to the game's code and are trying to assess whether it remains safe for release.
Jason starts the game from scratch but due to an unusual reaction to an initial test is aligned to evil, and is therefore treated with suspicion by the in-game characters meant to help him train and become familiar with his new surroundings. This begins the chain of events that lead Jason to the path of in-game evil, in true Walter White style as one slightly dubious decision after another sees him become embroiled in some very nasty events.
Over the course of the game, Jason is honest with himself and knows what he's doing is bad but hey its just a game, why not have some fun with it. And he does. As his power grows, so does the nastiness of his actions and he soon becomes very powerful in certain ways (but thankfully more strategically and directing the action than suddenly becoming a battle master or he-man).
The world around Jason develops as he does, and his actions truly start to shape his game experience, and that of other people. I can't really go into much more detail without dropping spoilers but there are some absolutely fantastic sequences.
The game supposedly uses time compression so that an hour in the real world will feel like 3 or 4 hours in the game. My one gripe with the book is that when the game developers notice Jason's unprecedented progress through the game they begin to watch his actions and this seems to be real-time - there is no real attempt to explain how they can watch it as it unfolds (or the fact that what they are seeing will have happened quite some time before and events will have continued from there).
This book has more interaction between Jason's real life and in-game life than Euphoria Online did, which helps to explain his motivation for decisions. His real life troubles and requirements drive his desires in-game.
As usual, there is the evil AI/conspiracy aspect to the world, but this doesn't yet feel quite as big a deal as in other books, but I think that is the groundwork laid for the next two books (plus two side-quests).
I heartily recommend this book, but readers should not expect something like Ready Player one, much more like D&D or The Witcher style gaming.

The Last Night
Video Game Watch
Humans first knew the era of survival. Then they knew the era of work. Now they live in the era of...
adventure

Darren (1599 KP) rated The Island at the Top of the World (1974) in Movies
Sep 13, 2019
Characters – Professor Ivarsson is an expert on culture and language, he is almost forced into going on this expedition, where he gets to show off all the skills he has, while being wowed by the new location they find. Sir Anthony Ross has put together the expedition in hopes of finding his son, who has been missing for two years. He has always used his position of power and money to get what he wants and must learn to let his son live his own life. Captain Brieux is the captain of the zeppelin, he might have his own style which does clash with Anthony’s but he will take the risks others would consider. Oomiak is a local guide that is known as the most fearless in the land, he is the generic local figure that understands weak English.
Performances – The performances for the most part do feel very British, while that might be what the film was targeting, it does have a lot of, the idea that these people are better than anyone else, Donald Sinden is the highlight of this because he will get laughs from just how over the top he actually is in the performance. David Hartman doesn’t show that much charisma which might have made his character more interesting. Jacques Marin get laughs with his role, while Mako gets the laughs, he is capable of something much more entertaining.
Story – The story here follows four explorers that go in search of a mysterious island in the Artic, this will take people from different backgrounds to an unknown location with an unknown threat which they must survive. The story does feel like it is just another version of ‘Journey to the Centre of the Earth’ or ‘The Lost World’ which can be entertaining to watch, but they aren’t the most challenging of films to watch once you have seen a few. This story does feel tamer, while trying to bring a more realistic balance with the threat being Vikings, which could work with the number of tribes around the world that don’t want human contact. The story does rely on how the visuals of the settings look with most of the running scenes which just takes more away from the story’s impact on us.
Adventure/Fantasy/Sci-Fi – The adventure side of the film is searching for a new world, this is always going to be appealing and once we see the new world, we are left with our jaw dropped at how beautiful it is. The fantasy sci-fi elements mix together as they show how a community of people could have survived in an isolated location away from the world for so long.
Settings – The film does rely heavily on the settings which do look wonderful, we have the open ice location before we hit the land which is a thing of beauty, even if certain parts involving peril could have looked even more threatening.
Scene of the Movie – The escape.
That Moment That Annoyed Me – The dated special effects.
Final Thoughts – This is one of the most British attempts at a brand-new adventure idea, it is filled with stunning locations which only end up leaving us feeling like we have seen this all before.
Overall: The Brits will lead the way.
Performances – The performances for the most part do feel very British, while that might be what the film was targeting, it does have a lot of, the idea that these people are better than anyone else, Donald Sinden is the highlight of this because he will get laughs from just how over the top he actually is in the performance. David Hartman doesn’t show that much charisma which might have made his character more interesting. Jacques Marin get laughs with his role, while Mako gets the laughs, he is capable of something much more entertaining.
Story – The story here follows four explorers that go in search of a mysterious island in the Artic, this will take people from different backgrounds to an unknown location with an unknown threat which they must survive. The story does feel like it is just another version of ‘Journey to the Centre of the Earth’ or ‘The Lost World’ which can be entertaining to watch, but they aren’t the most challenging of films to watch once you have seen a few. This story does feel tamer, while trying to bring a more realistic balance with the threat being Vikings, which could work with the number of tribes around the world that don’t want human contact. The story does rely on how the visuals of the settings look with most of the running scenes which just takes more away from the story’s impact on us.
Adventure/Fantasy/Sci-Fi – The adventure side of the film is searching for a new world, this is always going to be appealing and once we see the new world, we are left with our jaw dropped at how beautiful it is. The fantasy sci-fi elements mix together as they show how a community of people could have survived in an isolated location away from the world for so long.
Settings – The film does rely heavily on the settings which do look wonderful, we have the open ice location before we hit the land which is a thing of beauty, even if certain parts involving peril could have looked even more threatening.
Scene of the Movie – The escape.
That Moment That Annoyed Me – The dated special effects.
Final Thoughts – This is one of the most British attempts at a brand-new adventure idea, it is filled with stunning locations which only end up leaving us feeling like we have seen this all before.
Overall: The Brits will lead the way.

Zombies Everywhere! Augmented Reality Apocalypse (Halloween Edition)
Games and Entertainment
App
Fight zombies in the REAL WORLD with your iPhone! You wont believe your eyes! How long can you...

Nimian Legends : BrightRidge HD
Games
App
FANTASY ADVENTURE IN A BEAUTIFUL OPEN WORLD WILDERNESS Run, swim and fly through glistening...

Pocket Earth PRO Offline Maps & Travel Guides
Navigation and Travel
App
• Detailed worldwide maps and travel guides • Works completely offline even with GPS • Great...

Haley Mathiot (9 KP) rated Wolfhound Century in Books
Apr 27, 2018
When I first started reading (well, listening) to this book, I got a little confused and disoriented. There were a lot of names and places that, although they were English, they weren’t words or names that I knew, so I had trouble keeping track of what was going on. Part of the problem was I listened to a chapter here, a chapter there. So I put it aside, listened to something else, and went back to it later when I had hours upon hours to invest into it.
Boy am I glad I listened to this story.
I cannot describe to you how beautiful this story was. It was exciting and nerve wracking and terrifying. It was totally new and different and unique from anything else I’ve ever read. It had a love story, but it was an epic love story, not a romance as defined by the modern-day genre. It was sweet and beautiful and enthralling. It’s fantasy, but it’s not “elves and dwarves and fairies” fantasy… it’s fantastical and imaginary and connected with nature, but there aren’t warlocks. Higgins has his own set of creatures, his own city and country, his own history, his own world, and I loved it (though I didn’t want to live there. Read the summary, you wouldn’t either). On top of that, the writing was descriptive and concrete, and I felt like I was a part of the world. I felt like I was Lom an Marucia and Raku (I have no idea how to spell their names because I listened to the audio). I seriously didn’t want it to end.
Man, it’s been a good year for audiobooks! Guys, get this one asap. Give it thirty minutes of your time, and you’ll be sucked in.
Neil Dickson, the narrator, was also wonderful. He’s done a few other audiobooks, including the dramatized edition of The Importance of Being Earnest, and James Patterson’s The Jester. I’m definitely going to keep my eyes open for other work he does.
Content/Recommendation: Some violence, darker themes. Ages 16+
Boy am I glad I listened to this story.
I cannot describe to you how beautiful this story was. It was exciting and nerve wracking and terrifying. It was totally new and different and unique from anything else I’ve ever read. It had a love story, but it was an epic love story, not a romance as defined by the modern-day genre. It was sweet and beautiful and enthralling. It’s fantasy, but it’s not “elves and dwarves and fairies” fantasy… it’s fantastical and imaginary and connected with nature, but there aren’t warlocks. Higgins has his own set of creatures, his own city and country, his own history, his own world, and I loved it (though I didn’t want to live there. Read the summary, you wouldn’t either). On top of that, the writing was descriptive and concrete, and I felt like I was a part of the world. I felt like I was Lom an Marucia and Raku (I have no idea how to spell their names because I listened to the audio). I seriously didn’t want it to end.
Man, it’s been a good year for audiobooks! Guys, get this one asap. Give it thirty minutes of your time, and you’ll be sucked in.
Neil Dickson, the narrator, was also wonderful. He’s done a few other audiobooks, including the dramatized edition of The Importance of Being Earnest, and James Patterson’s The Jester. I’m definitely going to keep my eyes open for other work he does.
Content/Recommendation: Some violence, darker themes. Ages 16+