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Darren (1599 KP) rated Amadeus (1984) in Movies

Jun 20, 2019  
Amadeus (1984)
Amadeus (1984)
1984 | Drama, History, Musical
Story: Amadeus starts as an elderly Antonio Salieri (Abraham) admitting that he killed Mozart, leading to him getting taken to the insane asylum. Salieri recounts his story of his small town beginnings dreaming of being a composer and after a moment of fate he ends up in a position where he can learn music leading to him job as head conductor to the king of Austria. Mozart (Hulce) is the world renowned composer that has taken the notice of all around him with Salieri dreaming of one day being as good as Mozart.

We see how Mozart constantly ends up out shinning Salieri with his music leading to the rivalry between the two, with Salieri serious look on life and Mozart’s flamboyant style of just getting through each moment. Salieri moves into the position of being the connection to the Emperor to get his unique work out there but he is really just building him up for failure trying to break him down with criticize of his work.


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Amadeus gives us a brilliant look at one of the greatest musical minds in the history of man. We know the basic idea of what happened to him but now we get to see it through the eyes of one of his closest friends even if he is filled with envy for him. What starts as envy is filled with respect and seeing how a talented person can get used by all the people close to him which will drive him into his bad ways. Overall this really is a brilliant drama that is told in a way we can just enjoy.

 

Actor Review

 

F Murray Abraham: Antonio Salieri admits that he killed Mozart, but now he is confessing to how he believes he was responsible for the death from inside an insane asylum. We watch how he got his dreams of working with music and constantly found himself lacking the complete flair and natural ability of Mozart leading to jealous and planning to bring him down slowly. F Murray gives us a brilliant and well deserved Oscar winning performance in this role.seleir

Tom Hulce: Wolfgang Amadeus Mozart is the flamboyant and brilliant composer who lives life on the edge spending every penny he ever received for his work, he pushes the boundaries to what is accepted even if his work is loved. He gains inspiration from his personal stories which will gain him enemies from his own confident in the government. Tom gives a performance that could easily have won him an Oscar too.morzart

Elizabeth Berridge: Constanze Mozart is the wife of Wolfgang, she supports him in all the work he does but just wants him to actually get paid for the work so they can look after the family, even after she lives him she feels guilty. Elizabeth does a good job in this role.

Roy Dotrice: Leopold Mozart is the overbearing father who pushed Amadeus into this career path making him the puppet when he was younger as he was leading him to become the biggest name in music of his time. After his death we learn about the control he had over Amadeus. Roy is good in this supporting role.

Support Cast: Amadeus has a well performed supporting cast that each hold their own in the characters they are playing.

Director Review: Milos Forman – Milos gives us one of the best biographical films of all time.

 

Biographical: Amadeus shows the troubles of the great man and how it was his eventual downfall.

Music: Amadeus uses all the music of the great man and how it would have look on stage for the fans witnessing it all.

Settings: Amadeus recreates all the settings that would have been used during the time the film is set.

Suggestion: Amadeus is one that could have been watched by anyone to learn about a part of history. (Watch)

 

Best Part: The performances are brilliant.

Worst Part: If you are not a fan of classical music you will struggle.

 

Believability: Yes

Chances of Tears: No

Chances of Sequel: No

Post Credits Scene: No

 

Oscar Chances: Won 8 Oscars including Best Picture, Best Actor, Director and Writing also nominated for a further 3.

Box Office: $51 Million

Budget: $18 Million

Runtime: 2 Hours 40 Minutes

Tagline: Everything you’ve heard is true.

Trivia: When the movie won Best Picture at The 57th Annual Academy Awards (1985), Sir Laurence Olivier was presenting the award. He went up to the podium, opened the envelope and said “Amadeus.” The problem was he forgot to read the nominees first.

 

Overall: Brilliant drama about one of the greatest musicians of all time

https://moviesreview101.com/2016/01/06/amadeus-1984/
  
Trust Me, I'm a Doctor
Trust Me, I'm a Doctor
2020 | Card Game, Horror, Humor, Medical, Party Game
Did you know that in olden days doctors and traveling alchemist frauds would prescribe cocaine for various illnesses and maladies? It’s true. Also were you aware that fecal transfusions could cure a multitude of sicknesses? You know, taking feces from one person and injecting it into the intestines of another can cure LOTS of bad stuff. Like excessively odorous gas expelations. Well, that one may or may not be true, but if you think you can sell that cure to your friends, you are ready to play Trust Me, I’m a Doctor.

In Trust Me, I’m a Doctor (which I guess I will just call Trust Me from here on out) players will be taking the mantles of traveling salespeople hawking their wares or old timey doctors prescribing ridiculous cures for what ails their patients. Players will be using the tried and true model of Apples to Apples with a twist to throw out their cure to the patient and hope their solution earns the vote from the patient as the best of the lot. The player with the most earned Ailments cards at the end of the game will be the winning shyster or quack this side of the Mississippi!


To setup, each player will receive a hand of Cure cards. A first patient is decided, who will flip the top card of the Ailments deck. The game can now begin in earnest. Or Earnest, if that’s the persona the patient wishes to take.

On the Ailment card will be the particular malady and one or more icons pertaining to the cures that can be played upon it. The non-patients now must choose a Cure card containing a matching icon to the Ailment and begin preparing their pitch. Once all players have submitted their Cures face-down, each quack will then explain to the patient why they must choose their particular Cure by convincing them of its success rate and process. The patient then chooses the best Cure, and the winning player will collect the Ailment card as a VP. Once the game is over the player with the most VP Ailment cards is the winner!
Components. This game is a bunch of cards. That’s it. Even the rules are printed on the backs of two cards (so really it’s one card if the rules had been printed on front and back). The cards are good quality, and I appreciate the thematic art on each card. The one issue I have with the components is the choice of font for the title of each card. I get that the game is trying to convey that old timey feeling, but the font makes each card a little different and sometimes too scrunched up for my tastes. Other than that, I dig everything else. Oh, the inside of the box is even printed, much like the Tiny Epic games. Cool decision there.

So do I enjoy this one? You know, I do. I don’t have Snake Oil, but this is similar in that you’re trying to sell your opponents on choosing your card. So, if you’re a good salesperson then you will do super well here. Unfortunately for me my father-in-law is a retired car salesman so he mops the floor with us. But I mean, check out the example in the photo above. To cure Cannibalism an appropriately played card is POWERFUL LAXATIVES. Seriously? Poop out your desire to eat other people? I mean, if you have the sales skills to pull that one off, well I applaud you. Obviously the best answer goes something like this, “The power of prayer heals all. Even your taste for others.”

Now, I just gave you a pretty PG-rated response to something that could go VERY R-rated VERY quickly. Please note: this game is NSFW and I wouldn’t play it with anyone under 18 even though the box says 12+. There are some touchy cards in there that I wouldn’t want to upset little Bobby with at family game night. All in all this is a good little game to get the party started or to break in new gamers. The Apples to Apples mechanics work well and there is enough ridiculousness to make everyone laugh, or even chortle. So check this one out if you need a little card game that will get people in the mood to game, with hints of adult-ness and impossibility thrown in for good measure. And don’t forget to suggest leeches for your game-mates that don’t enjoy this. They suck the grumpiness right outta you.
  
Treasure Hunter
Treasure Hunter
2015 | Adventure, Card Game, Fantasy
Indiana Jones. Lara Croft. Benjamin Franklin Gates. These were all great treasure hunters. All of them had to overcome incredible riddles, curses, traps, and death-craving dark places to claim their loot. In Treasure Hunter you will be searching for your treasures using mules, scarecrows, and locals in a frozen tundra, a jungle, and a volcano. So, like, exactly the same as Indy and Tomb Raider and the dude from National Treasure.

Obviously I am making light of the theme of this card drafting, set collection, hand management game from Queen Games, but it’s just so fun to imagine yourself as a genuine treasure hunter. DO YOU HAVE WHAT IT TAKES??

DISCLAIMER: There are several expansions to this game, but we are not reviewing them at this time. Should we review them in the future we will either update this review or post a link to the new material here. -T

To setup the game, shuffle the cards and the treasure tiles and place them in their respective resting spots. Place a treasure tile on the MIN and MAX sections of each terrain type on the main board. Assign three goblin tiles to their spots on the cave sections of the main board to be dealt with after your adventure round. Each player receives 15 starting gold to begin their adventure. Deal each player nine cards and you are ready to begin!

To start the game, look at the hand of cards that were dealt, choose one and pass the rest to the leftmost neighbor. This should be familiar if you have ever played any other card drafting game (like Sushi Go!, 7 Wonders, etc). Once you have your complete hand of nine cards you drafted, the hunt may begin. During you draft phase you will have already assessed the main board and decided how you would like your draft to go – do want the maximum red treasure? The minimum blue treasure? All the dogs?? Each terrain type will be scored in order from top down, so whomever has amassed the minimum number of blue values will receive the tile on the MIN section of the tundra, while they who gathered the most value in blue cards will receive the MAX tile. There are cards that can affect your values using a +/- mechanic so that you can hopefully come in the victor on your chosen field.

Once the main treasure hunt is complete and everyone has their treasure tiles, you must figuratively store your treasures in the cave. Predictably, goblins will visit your cave to try to steal your goods, so I hope you had drafted some guard dogs in the first phase of the game to protect your shinies. If not, you will be parting with some of your gold (which are ultimately VPs)! At the end of five rounds following this structure, and reversing draft direction, you flip over the main board to reveal the scoreboard where you can record your earnings (findings?) and determine victory for the greatest Treasure Hunter!

Components: this game comes with a good amount of components – just the way I like it. The main board, treasure tiles, money chits, and goblin tiles are all thick cardboard that are of great Queen Games quality. The cards are great quality too. I really like the double-sided game board that also serves as score board. Another great component collection from Queen Games!

Ok, so I really like this game a lot. I received this game from my wife, who has an uncanny ability to choose games for me that are not on my wish list, but that end up being simply wonderful (see Azul, Saboteur). I really enjoy card drafting games, and when you can go into a draft with a strategy that just is completely obliterated by someone else’s draft is unpredictable fun! So many times I have played this and just KNEW that my 2 of Red was going to win me the MIN tile. But then my opponent busts out a 3 of Red with a -2 card and snags it away from me. It can be frustrating, but it’s also just a testament to really good drafting and counter-strategy. Using the guard dogs to scare off goblins is cool, and the goblin tiles provide you with VPs too. I know it’s kinda kooky and silly, but I really enjoy this one. Richard Garfield has another hit on his hands for me, and I’m not the only one who recognizes it. Purple Phoenix Games gives this one a sneaky 14 / 18.
  
Jojo Rabbit (2019)
Jojo Rabbit (2019)
2019 | Comedy, Drama, War
Roman Griffin Davis stars as Jojo Betzler in Taika Waititi’s black comedy Jojo Rabbit. Along with his second best friend Yorki (Archie Yates), Jojo is a part of a Nazi training camp for young boys and girls to become the men and women suited for Hitler supporting soldiers. Meanwhile, Jojo’s mom Rosie (Scarlett Johansson) is secretly hiding a young Jewish girl named Elsa (Thomasin McKenzie) within the walls of their home. Jojo, who is incredibly adamant about Hitler becoming his first best friend, has Hitler as an imaginary friend (portrayed by Taika Waititi) who shows up whenever Jojo seems to need a pep talk.

Based on the 2008 novel Caging Skies by Christine Leunens, Jojo Rabbit is a bonkers twist on one of the most devastating wars and tyrannical madmen in history. On the surface, the film is about a child attempting to become a Nazi because he views HItler as this great leader. He has to attempt to learn to kill, hate Jews, and essentially ignore all of his morals in order to just fit in with an army who believes they are the superior race. The intriguing aspect is that Waititi injects this unexpected tenderness and has concocted a film that has a heartbeat that is entirely too human and too genuine for any sort of project involving the likes of Adolf Hitler.

The Jojo/Hitler dynamic is an incredibly playful one. Hitler only seems to show up when something doesn’t go according to plan for Jojo or he needs some words of encouragement when times get tough. Hitler is a figment of Jojo’s imagination and is completely reactionary to Jojo’s world. If Jojo gets scared, Hitler shows up to remind him why he’s risking his own self comfort. While Waititi is funny and awkwardly charming as Hitler, which is an odd thing to say in itself, don’t overlook Archie Yates. Roman Griffin Davis encapsulates this innocence that even Elsa describes as something along the lines of a ten year old playing dress up with his friends in order to join a club. But Yates often plays off of Davis humorously and amusingly and will likely be forgotten about by some by the time they leave the theater.

Seemingly tapping into his inspiration for Gentlemen Broncos, Sam Rockwell portrays Captain Klenzendorf - a former war veteran who lost an eye and is now forced to teach children how to be soldiers. He has this strange tension on the verge of romance thing going on with his right hand man Finkel (Alfie Allen) and has extravagant taste with intricate ideas for his new uniform. Rockwell and Allen are hilarious and outshine Rebel Wilson’s Fräulein Rahm who never seems to serve much purpose before or after her line about, “having 18 kids for Germany.”

The sweet nature of Jojo Rabbit is expanded upon with the mother/son relationship between Rosie and Jojo. They have completely different viewpoints of a world on the verge of total annihilation where Jojo is slowly nudged into his mother’s mindset. It’s not so much a brainwashing as it is Jojo coming to terms with how he feels about people. Jojo Rabbit defines who we all are on the inside and simply explores the path anyone with an everyday beating heart (not rooted by a tiny mustache) would travel down over the course of their youth.

It’s kind of extraordinary that Jojo Rabbit has been released during a time when Fox Searchlight Pictures is owned by Walt Disney Studios Motion Pictures where a guy directing two of the biggest Thor movies did a side project where he plays Hitler and never had to attempt to keep that a secret. Waititi puts Jojo Betzler through the ringer by blowing him up repeatedly and throwing him down a flight of stairs all while being bullied and pushed around the entire time. But dammit if Jojo Rabbit isn’t one of the most heartfelt and imaginative fairy tales of the year.

This is a film where storytelling, embellishing and elongating false reputations, and glorifying urban myths is the driving force of entertainment. Underneath its layers of SS uniforms, dangerous pistols, and knives you should never leave home without, Jojo Rabbit is a touching film about human compassion with an intimacy that is absolutely unparalleled. Categorized somewhere between Wes Anderson’s Moonrise Kingdom and an imaginative concept that is an obvious homage to Calvin and Hobbes, love feels like it’s the only thing spreading across the world more powerful than war and Jojo Rabbit is more than happy to hype you up and throw you in love’s way without remorse.
  
Com-Pet-Ability
Com-Pet-Ability
2019 | Animals, Card Game, Kids Game
I have two dogs: a Yorkshire Terrier and a Powderpuff Chinese Crested. I love them dearly, but I just cannot see myself having any more 4-legged mammal pets. We promised our son a pet fish when we move (or a whole aquarium community if my wife will allow), but other than that, we will NOT be adding more pets to our household. So when I heard about a game that requires you to collect cards so that you have five pets to take home I immediate gave the deer-in-headlights look. No, I would not have a pet deer.

ComPetAbility is a card game with two play modes: a mode for players aged 7+ and one for younger gamers. We will be taking a look at the game for older gamers. In this game mode a player is attempting to amass five pets that will be accepting of each other and not cause heck in your house.

DISCLAIMER: We were provided a copy of the game for the purposes of this review. I do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. -T

To setup, shuffle the large deck of cards and deal five to each player. Put the rest of the cards in the middle of the table as a draw pile, flip one over for the “shed” pile. You are now setup and ready to go!

The goal of the game is to begin a turn with five compatible pets (com-pet-able). This is achieved by having five cards whose three icons are satisfied with each other. For instance, turtles are compatible with every other type of animal, so the three icons on turtle cards are all green – compatible with all dogs, cats, and birds. Some dogs are compatible with other dogs but not cats, and some cats are compatible with other cats or kittens but not birds.

So on a turn, a player will choose a card to draw from either the draw pile or the shed pile to add to their hand. A turn ends when that player sheds (discards) a card to the shed pile. Turns continue in this fashion until a player begins their turn with five compatible animals. Players will then add up the points in their hands (the numbers in the upper right corner of the cards) of compatible animals. The player that ended the game with a completed set of five animal pets will score a bonus 10 points to add to their total. Whomever scores the highest is the winner of ComPetAbility!

Components. This is a stack of cards in a tin can. Yep, a tin can with a plastic lid. It’s very novel and lovely, but heck for someone who cares about how the games look and fit on their shelves. The game cards are good quality, which is handy because the game mode aimed at smaller children have them handling the cards a lot too so they have to be able to withstand that abuse. The art is cute, and the layout is easy to understand – even for young ones. No issues with the components from us (aside from the can not being a box, wink wink).

So here’s the thing with this one. We liked it. It is a great idea and is executed well. I don’t think I will pull this one out with adult gamers anymore though. The children’s mode of this game is what I hold dear, as my three-year-old LOVES it and “wins” every time. I have just played this one too many times where a player can be dealt either a winning hand or four of the five cards right away. I’m no designer, so I don’t know how to mitigate that besides chalking it up to “luck of the draw.” But that’s a negative for me, and perhaps I shouldn’t let it detract from an otherwise enjoyable game, but it’s what comes to mind every time I see on the shelf as a possibility for Game Night. However, if you like the theme, the style, and ease of play between two different modes then check it out. It can be used as a light filler, a gateway game, or children’s game. So for the pure flexibility of this one, Purple Phoenix Games gives it a canned (hehe) 13 / 18. The turtles are really cute, but the hybrid animals are kinda weird-lookin’.
  
The Amazing Crime and Trial of Leopold and Loeb
The Amazing Crime and Trial of Leopold and Loeb
Maureen McKernan | 1989 | Crime, History & Politics, Law
7
7.0 (1 Ratings)
Book Rating
All you need to know about the case in one book (0 more)
Contradicts itself on some pages (0 more)
"The crime itself was indefensible. The brilliant, spoiled and bored sons of two of Chicago's wealthiest families planned to commit the perfect crime both for the thrill of and to prove their perverse misunderstanding of Friedrich Nietzsche's philosophy of the 'superman,' who was above all law so long as he made no mistake. Their plan, worked out over several months, was to kidnap and immediately kill one of their younger neighbors and hide his body. They would then demand and collect a ransom. The body would never be discovered, the crime would never be solved and only they would know that they had prevailed over ordinary human beings and their simple-minded legal system. But far from being the 'perfect crime,' the murder of 14-year-old Bobby Franks turned out to be amateurishly botched. Before any ransom could be paid, the boy's body was discovered in a culvert near where Nathan Leopold often went bird-watching. A pair of telltale glasses were found adjacent to the body. They were easily traced to Leopold who first came up with a paper-thin alibi and soon thereafter confessed to the crime. His fellow murderer likewise confessed. Each of the 'superboys' placed blame for the actual killing on the other." - Alan M. Dershowitz

If you mentioned the names Leopold and Loeb today, many people wouldn't know who you were talking about, but if you had mentioned them just thirty years ago, many people would recall the 'murder of the century.'

If you are a fan of the True Crime genre, you'll come across the case of two wealthy Chicago boys who thought they could get away with murder. (The trial is probably the most talked about trial to-date because this is the first time that psychology was brought before a court room.)

For a good part of the late 1920's, Leopold and Loeb were household names for good reason: they came from millionaire families, they were college graduates before they were 18-years-old, and their trial was the first time in history that the world saw psychology put in front of a judge. The trial was even more unforgettable due to a closing speech given by famous defense attorney, Clarence Darrow, which is reprinted in its entirety,spanning a hefty 93 pages.

Nathan Leopold, Jr. and Richard Loeb were two people who should have never met, according to the courtroom. The two met at about the age of fifteen, soon after they began to embark on criminal acts together, ranging from theft to arson. It's stated in 'the Amazing Crime and Trial of Leopold and Loeb' that Loeb had created a fantasy world where he was a crime ringleader that was too smart for the police to catch. Readers get to judge for themselves whether or not they believe Loeb was the cause of their crimes, or if Leopold was the one really in charge.

After robbing Loeb's fraternity house together, Leopold and Loeb came up with a plan to kidnap a wealthy child that they could then ransom. "They began to devise elaborate plans for this kidnapping, and soon the planning became the all-important thing. They gave up the idea of kidnapping this particular person [a young man named William], and settled on the idea of kidnapping anyone who would fit in their kidnapping plans." Throughout the book, we find out that the boys were pretty desperate for a kidnapping victim, that they even thought about kidnapping one of their close friends:

"The plan of kidnaping Dick Rubel was given up because Dick Rubel's father was so tight we might not get any money from him."

Leopold and Loeb discussed everything from how they would receive the ransom, what weapons they would use, how they would get the victim inside a rented vehicle, and what they would do with the body afterwards. "In March, 1924, the patient [Loeb] conceived the idea of securing the money by having it thrown off a moving train. This idea was discussed in great detail, and gradually developed into a carefully systematized plan. As time wore on the plan became greatly modified from the original one. They discussed at considerable length the choice of a suitable subject for kidnapping. The patient's companion [Leopold] suggested that they kidnap a young girl instead of a boy, but the patient [Loeb] objected to this. His companion [Leopold] also suggested that they kidnap the patient's [Loeb] younger brother, but the patient apparently did not seriously consider doing this. They then considered half a dozen boys, any one of whom would do, for the following reasons: that they were physically small enough to be easily handled and their parents were extremely wealthy and would have no difficulty or disinclination to pay ransom money."

During the trial, Leopold and Loeb's psychological evaluations became the forefront of their guilty plea, stating that they were not responsible for their actions due to their upbringing and environment. "I submit the facts do not rest on the evidence of these boys alone. It is proven by the writings; it is proven by every act. It is proven by their companions, and there can by no question about it." Clarence Darrow explains in his famous closing statement. "We brought into this courtroom a number of their boy friends, whom they had known day by day, who had associated with them in the club house, were their constant companions, and they tell the same stories. They tell the story that neither of these two boys was responsible for his conduct."

'The Amazing Crime and Trial of Leopold and Loeb' contains the portions of the psychiatric evaluations that were submitted in court,but the testimony of character witnesses is omitted. For a factual telling of a real life trial, this book is okay. If the reader pays attention, they may notice that some of the book contradicts itself, such as one page states that the car robe used to wrap up Franks' body was found buried near Lake Michigan,but then pages later, the book states it had been burned at Loeb's home.

The psychiatric reports are very repetitive,just using different words to describe the same things. Yet, these reports are the backbone of the trial and well worth a read. The evaluations and Darrow's extensive speech were what saved Leopold and Loeb from a death sentence.

There are very few books written about the 'murder of the century,' and even less about the 'lawyer of the century.' Leopold and Loeb, as well as Darrow, have faded into the obscurity of the True Crime genre, but because the boys' mental state was brought into question, we now accept forensic science/psychology in the court room today. I feel that only people who are truly interested in True Crime, or even have a fascination for the court room are the only ones who will enjoy 'The Amazing Crime and Trial of Leopold and Loeb.'
  
Odin's Ravens (second edition)
Odin's Ravens (second edition)
2016 | Animals, Card Game, Mythology, Racing
Getting the group together for game nights has always been a struggle – especially now (at time of writing) in this Covid world. So finding good games for 1-2 players has become a priority for me recently. Enter Odin’s Ravens, a 2-player race across the world. Does this game soar to meet my expectations, or does it fall flat in the end? Keep reading to find out.

Odin’s Ravens is a light game of strategy and hand management in which 2 players are racing to be the first of Odin’s ravens (duh) to travel around the world. To setup the game, shuffle the land cards and place a line of 16 cards directly between the two players. Land cards are divided into two halves, each depicting a different landscape. This line of Land cards acts as the route around the world for both Ravens. Players choose one end to be the start/finish lines, and place their Raven meeple on their corresponding side of the starting Land card. During play, the Ravens will travel down their side of the Land cards, and will switch to the opponent’s side for the flight back to the finish. Each player receives a set of 25 Flight cards and 8 Loki cards, to be shuffled and kept separate from each other. Both players then draws 5 cards into their hand, in any combination of Flight and Loki cards. Choose a starting player, and the game is ready to begin!


On a typical game turn, you will play as many cards from your hand as you want, either Flight cards, Loki cards, or combinations of the two. Flight cards allow you to move your raven down the path. In order to move your raven, you must play a Flight card that matches the landscape of the next Land card on your path. (Ex. if the next space is a Forest, you must play a Forest Flight card). If you have no Flight cards in hand that match the next card on your path, then you may discard any two flight cards of the same type to move forward one space. Loki cards allow you to perform Trickery actions, which alter the flight paths of both players. Some actions include rotating Land cards, moving ravens forward/backward a number of spaces, swapping Land cards, etc. It is important to note that once a Loki card has been played, it is removed from the game entirely – you only have 8 Loki cards total, so use them wisely! After you have played all the cards you wish on your turn, you will then draw 3 cards (in any combination of Flight/Loki cards), and end your turn. You may never have more than 7 cards in hand. Play continues in this fashion until one player has reached the end of their flight path – resulting in victory!
Seems simple enough, right? Well, it is and it isn’t. The overall gameplay itself is simplistic – draw and play cards to move your raven towards victory. The implementation of Loki cards adds a strategic twist to the game that keeps each player on their toes. Flight cards alone leave you at the mercy of the luck of the draw, but Loki cards give players a little more control over their game strategy. They provide ways to alter the flight path to benefit yourself or inhibit your opponent at various points throughout the game. Add in the fact that each player only has 8 Loki cards total, and that ups the strategy as well . You only have a finite amount of trickery to pull, so you have to be sure to use it at the perfect time. Was your opponent able to counteract your attempted trickery, or did you execute it perfectly for them to fall into your trap?


The components of this game are pretty standard and straightforward. The cards are good quality and are easy to manipulate, and the wooden raven meeples are big and chunky. Nice and simple! The artwork of the game, although clear and effective, is pretty basic and leaves much to be desired. It is clear in the way that it is easy to identify each type of landscape and determine the actions of Loki cards, but overall it feels a little too simplistic and not as immersive as it could be.
Odin’s Ravens is a decent 2-player game, although not my favorite. If I needed something simple, light, and relatively fast for 2 players, it is definitely one that I would pull off the shelf. But I have other 2-player games that I would rather play instead. Will it stay in my collection forever? Hard to say, but for the time being it has a spot on my shelves. If you are looking for something that is relatively simple, but has opportunities for strategy, check out Odin’s Ravens. Purple Phoenix Games gives this one a flighty 13 / 18 – you just gotta keep your eye on that Loki…
  
Misbehaviour (2020)
Misbehaviour (2020)
2020 | Drama, History
5
6.0 (6 Ratings)
Movie Rating
A film guide on how to sit on the fence.
It’s only 50 years ago, but the timeframe of Misbehaviour feels like a very different world. Although only 9 years old in 1970, I remember sitting around the tele with my family to enjoy the regular Eric and Julia Morley ‘cattle market’ of girls parading in national dress and swimsuits. We were not alone. At its peak in the 70’s over 18 million Britons watched the show (not surprising bearing in mind there were only three channels to choose from in 1970… no streaming… no video players… not even smartphones to distract you!)

The background.
“Misbehaviour” tells the story of this eventful 1970 Miss World competition. It was eventful for a number of reasons: the Women’s Lib movement was rising in popularity, and the event was disrupted a flour-bombing group of women in the audience; the compere Bob Hope did an appallingly misjudged and mysoginistic routine that died a death; and, after significant pressure against the apartheid regime in South Africa, the country surprised the world by sending two entrants to the show – one white (Miss South Africa) and one black (Miss Africa South).

The movie charts the events leading up to that night and some of the fallout that resulted from it.

A strong ensemble cast.
“Misbehaviour” has a great cast.

Leading the women are posh-girl Sally Alexander (Keira Knightley) and punk-girl Jo Robinson (Jessie Buckley). I’m normally a big fan of both of these ladies. But here I never felt either of them connected particularly well with their characters. In particular, Buckley (although delivering as a similar maverick in “Wild Rose“) always felt a bit forced and out of place here.

On the event organisation side is Rhys Ifans, almost unrecognisable as Eric Morley, and Keeley Hawes as Julia Morley. Ifans gets the mannerisms of the impresario spot-on (as illustrated by some real-life footage shown at the end of the film). Also splendid is funny-man Miles Jupp as their “fixer” Clive.

Less successful for me was Greg Kinnear as Bob Hope. Hope clearly has such an unusual moon-shaped face that it’s difficult to find anyone to cast as a lookalike.

Just who is exploiting who here?
There’s no question in my mind that the event, in retrospect, is obscenely inappropriate – even though, bizarrely, it still runs to this day. But my biggest problem with the movie is that it never seems to pin its colours to any particular mast. It clearly illustrates the inappropriateness of Hope’s off-colour jokes and the instruction from host Michael Aspel (Charlie Anson), asking the swimsuit models to “show their rear view” to the audience, is gobsmackingly crass.

However, the script then takes a sympathetic view to the candidates from Grenada, South Africa, etc. who are clearly ‘using their bodies’ to get a leg-up to fame and fortune back in their home countries. (Final scenes showing the woman today, clearly affluent and happy, doesn’t help with that!)

As such, the movie sits magnificently on the fence and never reaches a ‘verdict’.

The racial sub-story.
Equally problematic is the really fascinating racial sub-story: this was an event, held in a UK that was racially far less tolerant than it is today, where no black person had EVER won. Indeed, a win was in most peoples’ eyes unthinkable. This was a time when “black lives didn’t matter”. Here we have Miss Grenada (an excellent Gugu Mbatha-Raw) and the utterly captivating Miss Africa South (a debut performance by Loreece Harrison) threatening to turn the tables . There was surely potential to get a lot more value out of this aspect of the story, but it is generally un-mined.

Perhaps a problem here is that there is so much story potential around this one historical event that there is just too much to fit comfortably into one screenplay. The writers Rebecca Frayn and Gaby Chiappe end up just giving a few bursts on the liquidizer and getting a slightly grey mush.

Nostalgia – it’s not what it used to be.
All this is not to say the movie was a write off. It’s a perfectly pleasant watch and for those (like me) of a certain age, the throwback fashions, vehicles and attitudes deliver a burst of nostalgia for the flawed but rose-coloured days of my first decade on the planet.

But it all feels like a bit of a missed opportunity to properly tackle either one of the two key issues highlighted in the script. As a female-led project (the director is Philippa Lowthorpe) I really wanted this to be good. But I’m afraid for me it’s all a bit “meh”.

If asked “would you like to watch that again?”… I would probably, politely, show my rear view and decline.
  
VR
Virgin River (Virgin River, #1)
Robyn Carr | 2007 | Fiction & Poetry
8
9.3 (3 Ratings)
Book Rating
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#1 <a href="https://www.goodreads.com/review/show/3099359251">Virgin River</a> - ★★★★

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I am so thankful to the team at Mills & Boon for letting me a part of this amazing blog tour. It is an honour, and a pleasure! <a href="https://diaryofdifference.com/2020/01/29/virgin-river-by-robyn-carr-blog-tour/ ">Click HERE to read the first chapter!</a>

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<i>When recently widowed Melinda sees an advert for a midwife in the quiet town of Virgin River, she decides this is the perfect place to escape her heartache and to revitalise the nursing career she loves. 

However, her dreams are shattered as soon as she arrives. The cabin is uninhabitable, the roads are treacherous and the local doctor has nothing to do with her. But when a tiny baby is abandoned on a front porch, Mel needs to make a decision.

Helped by a local barman and former marine, Jack Sheridan, Mel has to face her past, and realises that there may be a future in Virgin River after all. </i>

<i><b>First Impression</b></i>

I don’t usually go for the drama romance stories. But I do love a bit of new town girl, and I also love watching medical shows, despite knowing close to nothing about medicine. Grey’s Anatomy, The Resident, Doctor House, The Good Doctor, ER, etc. fans - please let yourselves known! :)

I loved this book. It has a very good vibe about if from the beginning until the end. First of all, I fell in love with Virgin River. A lovely quiet place, with amazing selfless people living in it. I would love to live in a town like that! The author described the place so well, that it made me feel like I was there, in the pub, in the doctor’s office, by the river…

<i><b>Characters</b></i>

We found ourselves to have Mel as a main character, followed by Jack. However, we had a lot of side characters, who actually played a crucial role in the development of Mel and Jack and their story.

<i><b>Mel is a city girl, born and raised.</b></i>

Always lived in big cities, most recently in L.A. and she is used to all the poshy posh stuff that come along with such a lifestyle. She was married to Mark, an emergency doctor, who recently passed away. We never get to meet Mark, but we get to know him through Mel’s memories of him. 

Wanting and needing change, she sells everything and moves to Virgin River, a promising quiet town, where she can start again. But things don’t go as planned. They never do. When struggling with challenges, she has to find a way to cope with her pain, then learn how to live with it, so she can move on and be happy in life. 

<i><b>Then we have Jack, who owns a bar in Virgin River, and who is the person that helps everyone around.</b></i>

When Mel arrives, he is determined to make her stay and show her that this place is not so bad after all. But as a former marine, he also has his demons, and as much as he will help Mel, he also needs her to help him get over his pain as well. 

From the side characters, I really loved Doc, the sassy old doctor, Preacher, Jack’s friend from the marines and Joey, Mel’s sister. Even though I hated Joey at the beginning, she started to grow on me as time passed by. 

Very interesting story, a lot of dramatic events that change our characters and teach them something. The plot was predictable in the sense that I knew there would be a love story between Jack and Mel, but it was still adorable and cute to read how both of them grow by each other. 

<i><b>The Netflix Show</b></i>

You might have heard, but now Virgin River also has a TV show as well. My plan was to read and watch them simultaneously, and I did watch the first few episodes. I love the show, and I will definitely continue watching. However, the plot is changed a lot and it is quite different from the book, so I suggest you read the book first before watching the TV show. 

<i><b>Have you read this book? Have you read something similar? I would love to read your thoughts. :) </b></i>

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Tiny Epic Kingdoms
Tiny Epic Kingdoms
2014 | Bluff, Civilization, Fantasy, Fighting, Medieval
Behold – the Tiny Epic game that started the saga. Tiny Epic Kingdoms is the OG, and it’s about time we got around to reviewing it. It’s tiny. It’s epic. Keep reading to find out if it’s a keeper!

In Tiny Epic Kingdoms, you are the ruler of (you guessed it) a tiny kingdom. You, however, are not content with simply maintaining your realm – you have plans to expand your borders and make your kingdom not-so-tiny! Send your adventurers out to explore new lands, learn new magics, construct towers to assert your dominance, and fight off others who would stand in your way! Do you have the strategy necessary to outwit your competitors and grow your kingdom? Play to find out!

DISCLAIMER: There are several expansions to this game, but we are not reviewing them at this time. Should we review them in the future we will either update this review or post a link to the new material here. -T

Tiny Epic Kingdoms is a game of worker placement, area control, and action point allowance. Players take turns gathering resources, buildings towers, researching magic, or exploring (and potentially waging war) in new lands. As the active player, on your turn you will select and perform one of the six available actions from the Action Card: Patrol, Quest, Build, Research, Expand, or Trade. Following your action, and still on your turn, the remaining players will either decide to perform the same action you chose, or collect resources. Once everyone has had the chance to act, your turn is over. The next player now becomes the active player and the process repeats with one big change – the action you chose on your turn is no longer available for selection. Each subsequent active player will always have 1 fewer action choice on their turn. This process repeats until there are no more actions available. When this happens, the Action Card is cleared and all actions are available once more for selection. Strategy is key – which action can you choose on your turn to best benefit you while also inhibiting your competitors? The game ends at the end of the turn in which one of these three things has happened: a player has all of their meeples in play, a player has built the 6th level on the tower card, or a player has reached the 5th level of magic on their faction card. End-game points are scored based on meeples in play, magic level, tower level, and control of Capital Cities. The player with the highest score wins!

For such a small game, there’s definitely a fair amount of strategy involved in Tiny Epic Kingdoms. You’ve got to decide on the best approach for you, and it must be adaptable to any given situation. Do you play it safe, quietly collecting resources, trying to achieve your end-game goals the fastest? Or do you venture out to confront your opponents, trying to usurp their territory and resources and take them out as your competition? Or maybe you try to stay civil, but an opponent is threatening your progress and now you’ve got to fight back? There are lots of strategic options, and every game feels like a new challenge.

One thing I enjoy about Tiny Epic Kingdoms is that you get to act on every single turn, even if you aren’t the active player. You don’t have to sit there and watch your friends play – you have the chance to benefit during every single turn, even if it’s merely collecting resources. The opportunity to act on every turn also adds a little bit of ‘take that’ to this game. I might choose an action on my turn as the active player that I know one of my competitors cannot perform – thus forcing them to collect resources and waste the opportunity to perform that specific action for an entire round. And since that action cannot be picked again until all available actions have already been chosen, I’ve successfully blocked their progress in a certain area of play. Your strategy has to extend beyond just your turn as the active player – you must consider all options for your opponents as well.

The thing I don’t necessarily like about Tiny Epic Kingdoms is that the gameplay can be a little stale. Unless you’re playing with people who actively try to engage with you, it is extremely easy to just stay in your own realm and not even interact with anyone at all. There’s no forced interaction in this game, and although it is admittedly nice sometimes, mostly it just feels like we’re all playing the same game alone. It’s like we all just take turns performing/following actions until someone has triggered the end-game.

Overall, I like Tiny Epic Kingdoms. It’s not my favorite Tiny Epic game, but it’s a good one. There’s a decent amount of strategy involved, but at times it can feel more like a ‘take that’ type game to me. The lack of forced player interaction can lead to dull gameplay and a lackluster experience. It’s not a bad game. It’s just not the most epic Tiny Epic game out there, in my opinion. That’s why Purple Phoenix Games gives it a regal 14 / 18.