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Bob Mann (459 KP) rated David Brent: Life on the Road (2017) in Movies
Sep 29, 2021
Here in “Life on the Road” we join Brent 15 years later where he has taken a rung or two down the career ladder and is working as a sales rep for Lavachem, a sanitary goods manufacturer, also based in Slough.
But Brent still harbours a dream of making it big in the rock world with his middle-of-the-road band called ‘Foregone Conclusion (2)’. Gathering around him his ethnic rapper ‘friend’ Dom Johnson (Doc Brown) and a band of session musicians (who can’t stand him), Brent cashes in “several pensions” to fund a tour of the venues of Berkshire… or at least, those that will give stage time over to a “shite band”. As the tour delivers predictably diminishing returns, and no record-company interest (at least, not in him) Brent is forced to face his inner demons and some uncomfortable truths.
Bringing TV comedy characters to screen is fraught with difficulty, and few have successfully done it. Even legends like Morecambe and Wise struggled with a series of lacklustre films. Perhaps in recent times Steve Coogan’s Alan Partridge has come closest with “Alan Partridge – Alpha Papa” and indeed there are a lot of similarities visible between Partridge and Brent: both have extreme ego issues and self-centredness. But there are significant differences as well, for while Partridge is just an irritatingly loud and obnoxious minor-celebrity Brent – as this film makes much clearer – has real mental illness.
Brent - the sun shines out of his earhole.
Brent – the sun shines out of his earhole.
Is this therefore a comedy at all? Well, yes, but in a very black way. There are certainly moments of excellent humour, with the tattooing scene being a high-point. But the result of watching Brent’s progressive decline, with his nervous laugh as a constant ‘fingernails on chalk board’ reminder of his insecurity, results in a level of audience squirming that is palpable. Everything he does is perverse, from describing in excruciating detail every song before singing it, to spending his money on multiple hotel rooms when every gig is within the County of Berkshire.
As a black comedy its important that it doesn’t outstay its welcome, and at 96 minutes it doesn’t. However, the film lacks the courage of its own dark convictions, and unnecessarily switches tack in the last reel to provide a degree of redemption for Brent. Whilst ‘sweet’, it is also implausible given what’s happened before and I would have suspected the interference of the director in lightening the mood of the writer’s original intent. However, as Gervais is both writer and director, there is no such excuse. That’s a shame.
So, in summary, an uncomfortable watch that aligns appropriately with the high squirm factor of the original TV show. Prepare to laugh, but feel a bit guilty in doing so.

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Daniel Boyd (1066 KP) rated As You Were by Liam Gallagher in Music
Oct 6, 2017
This is a simple record both for the better and for the worse. This record contains some straightforward rock n' roll bangers, - songs like Wall Of Glass, Paper Crown, For What It's Worth and Bold - as well as some absolute derivative drivel - such as Chinatown, I Never Wanna Be Like You and I Get By. Luckily I'd say the record is about 70% good tunes and 30% garbage.
In terms of the record's sound, I was hoping for something similar to the stuff that Liam penned during the late era of Oasis. I'm Outta Time, from the last Oasis record is one of the best things Liam has ever written in my opinion, so I was hoping for that sort of sound and on this record I got it, (well for 70% of it anyway.) There is also undoubtedly a defiant energy present throughout the album as well, which carries some of the lesser songs on the album and saves them from being totally skip-able. As much as people have doubted Liam in the last few years, due to the underwhelming Beady Eye records and subsequent split and everything that has occurred in his personal life etc, he clearly still believes in himself very firmly and you can feel this brilliant sense of resilience throughout the record's runtime. That's another thing this album has going for it, it is very light on its feet and it never overstays its welcome. The total runtime is just shy of 45 minutes, with each of the fifteen songs hitting around the 4 minute mark, all either slightly above or below that duration which creates this great pace that compliments the album's energy perfectly.
For those of you that were doubtful about this record, as you've already heard what Liam without Noel sounds like in the form of Beady Eye, rest assured; this record is a million times better than either of the Beady Eye records. One thing that surprised me on this record, even though I know how Liam is, was how many times he takes a shot at Noel on it. Every second song is a pop at him and he's not even subtle about it. I know Liam is famous for his big mouth, but I naively thought that this time he was more focused on making a decent record than just slagging off his brother, which he does every day on Twitter anyway. Another downside is the lyrics on some tracks, you can see the next line coming from a mile away and some of the words he uses to rhyme are cringe-worthy. Don't get me wrong, there are some moments of potential greatness on this album as well and at times, it does reach the euphoric heights of some of the old Oasis tracks in terms of the way it makes you feel as a listener.
The production value is well done on this record as well, in the sense that Liam's voice sounds youthful and powerful on the record in contrast to how his voice sounds fairly used up during live gigs, but this is a review of As You Were as an album, not a review of Liam Gallagher's singing voice. The musicianship is also solid throughout with some drum beats you can't help but tap along to and some mega guitar solos.
Overall, I think that this record proved a lot of people wrong and took more than a few people by surprise. Sure, Liam didn't write many of the songs himself, but he does have something to say with this record and it feels impactful. Even if you don't like the music on a technical level, it's hard to fault the guy's resilient, defiant energy that he suitably weaves into this record.

Daniel Boyd (1066 KP) rated No Man's Sky in Video Games
Jul 25, 2017
This isn’t the first time that this has happened, it happened last year with The Phantom Pain, that game took over three years to come out after it was officially announced and it was still an unfinished mess. The example that always comes up when discussing games stuck in development hell for years is Duke Nukem Forever, which was objectively a bad game, but even if it was more competent, in the leagues of Halo or COD, it would still be considered a failure. Final Fantasy 15 and The Last Guardian are also going to suffer for these reasons, too much time has been spent, reporting development news and hyping up the release that feels like it will never arrive and both of those games could be stellar masterpieces and they still wouldn’t reach anywhere near the payoff that is expected of them due to all of this overhyping and false hope that has been created by the gaming press. Lastly, even if Half Life 3 ever does release and against all odds does meet the standard of the previous games in the series, that still won’t be enough for die hard fans, due to the vast amount of time between now and the previous entry and the unrealistically high standards that this has caused gamers to expect.
I am fed up of this occurring, but the press isn’t going to stop reporting any news on these projects as its released, that’s their job. The only way that I can see to get around this issue is for developers to use the Fallout 4 method and release their game with 6 months of announcing it, quelling the inevitable explosion of hype that is created if the game takes any longer than that to release. The old saying goes that, ‘there is no such thing as bad publicity,’ but if the developer has any integrity and tact and isn’t just making something for the sake of a cash grab, perhaps they would do well to think of the No Man’s Sky release saga as a cautionary tale.

RəX Regent (349 KP) rated Star Wars: Episode III – Revenge of the Sith (2005) in Movies
Mar 7, 2019
As the 'Clone War' came to a close, the Jedi had been all but wiped of the face of a galaxy far, far away and Chancellor Palpatine had ascended to become the emperor of the newly formed 'Galactic Empire', that moment had finally arrived. Was it worth the wait? Well, since the bar had be not so much lowered, but obliterated by the the first two prequels, measured with those in mind, then yes, absolutely! In fact, it does stand up well, and on the initial viewing, it was outstanding. A visual feast or choreography, visual style and epic art direction, everything you would expect from the man who had changed cinema forever, 28 years earlier.
The only issue is that even though the fans wanted nothing more that to see this duel, the rest of the prequel franchise was merely filler, and a series of plots designed to delay the inevitable battle and to give the audience anything but what they had expected. But after a ridiculous 22 year wait, there was almost no good ideas left that hadn't been explored in two decades of fan fiction, leaving all the bad ones to be included in Lucus' second, no rather third rate scripts! We had been told that he was waiting for the technology to make these films, but what was he waiting for exactly? The technology to animate the, perhaps? The visual effects in these films, though sparkling and perfect in its details, are hollow and do not match the standards of the original films, and begs the question as to why not? Four years since the release of "Revenge Of The Sith", James Cameron would finally release a film which he had being developing the technology for, for over 10 years, ("Avatar") and the result: Groundbreaking cinema, in both the 3D and Mo-cap tech, raising the bar, as "Star Wars" had done three decades earlier.
But this film had restored something which the franchise had all but destroyed with episodes one and two. This finally felt something like the original films and was a joy to watch, even though it still falls short of the mark. The acting is poor in all the prequels, which account to Lucas' directorial style, favoring green screen and CGI over acting. But John William's score is first rate, as it has been throughout the entire saga, but this was both classic and moving, a score truly in touch with the audiences love and feeling towards the films, sadly devoid in most other aspects of the production.
That's not to say that technically this was well produced, because on paper, in the computers, and certainly in sound editing suites, it was perfect, with levels of audio visual detail to die for and the scope was awesome. But in the end, it is a hollow shell of what it should have been. "Episode III" though, is the most fulfilling of the three, but all of them rely of the decades of loyalty given to them, because without it, these would probably be laughed out of the auditoriums.
But having said all that, I enjoy this film, as a part of the saga, and still look forward to seeing it, and some of the sequences in this film , though far from perfectly realized, are fun and enjoyable. This is leagues below "Star Wars" and the superior "Empire Strikes Back", but still worth a watch.

Dean Gregory (18 KP) rated Scotland Yard in Tabletop Games
Jun 5, 2019
The board is a map of London divided into numbered stations and linked together by coloured lines, depicting routes and different modes of transport - yellow for taxis, blue for buses and red for the underground. There are also a handful of black routes for ferries, which are available only to Mister X under special rules.
The mechanic of a player moving in complete secret on a tabletop game is one I never would have thought was possible, but Scotland Yard manages to pull it off, and make it work well. Mister X plots their movements with the use of a special pad and paper by writing down the station number they occupy, covering it with the ticket they used to make their move. This is the only clue the detectives have as to where X might be. It works extremely well.
Mister X also has access to two special tickets - a X2 ticket allows them to make two moves in one, and a black ticket allows them to use any mode of transport, with the added bonus of showing them to take ferry routes. Smart use of these powers is necessary to get out of scrapes, as they also have to reveal their location every 5 moves, starting with move 3.
Detectives have a limited number of tickets for each mode of transport, so in order to win they need to coordinate their movements so they don't waste tickets unnecessarily. However, if there are less than 4 detective players, each detective not controlled by a player is replaced with a police officer who is universally controlled. The police can move freely without the need for tickets, making them far more versatile than detectives. This is presumably to balance the difficulty for smaller teams, but it ends up making a game with all 4 detectives considerably harder than a game with only 3. The level of care and consideration that must go into each move makes playing the detectives a completely different experience to playing as Mister X.
I came into the game thinking it would be heavily skewed in Mister X's favour. After all, most of the moves they make are in secret, they're completely unhindered by tickets, and they get a couple of special powers to boot. On top of that, the detectives first two moves are complete guesswork, so X gets a head start. In practice though, staying 3 steps ahead of the detectives is vital to survival, and when they work together well it can be ready for X to put themselves in an impossible situation. It takes careful planning to stay ahead of the game.
There is a beginner mode which is aimed at younger players. The differences are that the number of rounds Mister X needs to survive for is 13 instead of 22, red underground routes are unavailable to all players, and most of all, Mister X remains in the board all game, only disappearing on the turns where he would appear in the regular game. I can't really offer an opinion on this version, but I can see the appeal of it, even if it defeats the concept of the game a bit.
This is a bonafide classic, and a solid challenge no matter which role you take on. As long as the game doesn't devolve into a series of guesses and lucky breaks (which, due to the nature of Mister X's movements, can be a regular issue), it offers an evening of smart gameplay with a solid replay value.