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Six Crimson Cranes
Six Crimson Cranes
Elizabeth Lim | 2021 | Science Fiction/Fantasy
10
10.0 (1 Ratings)
Book Rating
Wow!
Where do I start?
Wow!
In a kingdom which has banned magic and banished all demons to the Holy Mountains, Princess Shiori must hide her magical blood from those around her, in particular her six brothers, her mysterious stepmother and her father, the Emperor.
However, when a combination of magic and stubbornness derails Shiori’s betrothal ceremony the princess discovers that she is not the only family member hiding their gift. After spying on her stepmother, Shiori is convinced that her father’s wife is a demon and turns to her brothers…with disastrous consequences.
With her six brothers transformed into cranes, Shiori is alone, cast far away from the palace and forced to remain mute: for every word she utters, one brother will die! She is also unrecognisable, her magic is locked and she cannot reveal her past to anyone. Powerless, abandoned and mute- can Shiori save her six older brothers and return home to defeat her stepmother?
Shiori herself is an amazing protagonist. She is young, impulsive, stubborn but also has the biggest heart. Her love for her brothers (and food) is integral to her personality and the comfort she takes in the memories of her mother is beautiful.
Initially, Shiori’s life may appear to be a fairytale with extravagant robes and magnificent palaces. Maybe that is why Lim creates a fairytale-worthy curse? With a lost voice, a lost pink slipper and a city put to sleep, Elizabeth Lim certainly showcases some of the magic we saw in her Disney Twisted Tale novels.
Shiori’s journey to save her brothers is one of tremendous bravery and courage and it is along this path that the princess truly discovers her inner strength. She also matures immensely (it’s probably inevitable when your stepmother curses you) but Shiori experiences the hardships of the world around her, learns who to trust and realises that sometimes poison (or a curse) can be a “medicine in disguise”.
The supporting cast within Six Crimson Cranes are also incredible. Seryu the dragon prince with his ruby eyes and green hair clearly cares for Shiori. Will he try to sway her affections in book two? He will have to compete with Takkan, the loyal, picture-perfect prince who protected Shiori when no-one else did, long before he knew her true identity.
Shiori’s stepmother, Raikama, was possibly the most complex character. Despite only being present at the beginning and end of the novel, she spends 90% of the book as a villain – and the reader is fully on board with this! However, Lim’s ingenious use of Shiori’s faint memories help her piece together an unfathomable puzzle: why would Raikama curse the siblings instead of killing them? Is this linked to her stepmother’s magic and her mysterious past?
The world building in Six Crimson Cranes is magical. Without breaking the flow of the novel Lim perfectly creates the kingdom of Kiata in our minds, from the manicured grounds of the palace during the Summer Festival, with kites bobbing against azure skies, to the bleak but beautiful Iro, overlooked by Rabbit mountain, glittering in the light of the silver moon. Elizabeth Lim truly transports her readers to these beautiful but dangerous landscapes.
Six Crimson Cranes is a book which surpassed all my expectations. The world building is as magical as its fairy-tale undertones and the characters already feel like old friends. I don’t think I can wait another year for the sequel!
Thank you so so much to Netgalley for providing this amazing opportunity! I received a free digital copy of this book in exchange for an honest review…and now I’m off to pre-order the real thing!
  
Daring Dustbunnies
Daring Dustbunnies
2019 | Bluff, Card Game, Racing
I have never once entertained the thought that every time I run the vacuum cleaner I may be sucking up fluffballs that are psychically linked to magical beings. Why have I never thought of this before learning of this game’s existence? What kind of egocentric human am I?? Well no more! I now care about each pile of dust accumulating under my couches and will strive to keep them there as long as I can. Or at least as long as my wife allows.

Daring Dustbunnies is a card-driven racing game for two to five players. In it players assume the roles of mystical rabbits whose fate is linked to colored fluffballs attempting to get close to the vacuum without being sucked up into it. Through timely card play the mystical hares can eke out a win or suffer the ultimate fate of being sucked into the evil Hoover (not a sponsor) of death.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. Like what you read? You may purchase a copy online or from your FLGS. -T


To setup place the Start tile and Vacuum tile on the table with room tiles between depending on the number of players. The gold, silver, and bronze medals, all six fluffballeeples, cat, and dog tokens will be placed on or near the modular board. Each player will be dealt two character cards, choosing one to represent themselves and the other to be flipped as a resource and Fate token organizer. Fate tokens are dealt to each player. The players will look at the Fate cards and then place them face-down on their inactive character tile. Each player receives one Wire token, three starting Static tokens, and four Move cards. The remaining Move cards and Charms cards are to be shuffled and set in decks near the board. The player who last used a vacuum will be the starting player and the game may begin!
On a turn the active player will choose one of their Move cards to play and resolve. Move cards typically show a numeric value and color of fluffball to be moved. Should the player throw a 1 of Pink, then the pink fluffballeeple is moved one space closer to the vacuum tile. If there are no other fluffballs on this space the player will perform the space’s special action. This could include playing an extra Move card, flipping the top Move card and resolving, dumping a Move card from hand, taking or giving a Move card from hand from/to another player, or moving another fluffball one space forward. If a fluffball lands on a space containing another fluffball the moving fluff instead receives a number of Static tokens equal to the number of other fluffballs on the space.

Some Move cards do not move fluffballs. Instead they may activate the Cat or Dog, which forces fluffballs either toward the vacuum or away from it, respectively (darn cats). Some cards are Talismans which force the active player to reveal their Fate card for the remainder of the round. This is important because maneuvering fluffballs in order to keep their own Fated fluff free from the vacuum is a perilous task for the player. Once their Fate token is revealed other players may then focus Move on that color fluff in order to knock out its player for the round.

Once a fluffball approaches the vacuum tile and is forced to move into it, the fluffball stops at the Tube of Destiny. Within this tube fluffballs are able to be saved with savvy cardplay, but one more Move card played matching the fluffball’s color is a death sentence to to the Bag of Beyond. Fluffballs in the Bag may not be saved by any means.

Ways a fluffball can be saved from the Tube are by Charm cards, Wire tokens, and character special abilities (possibly). Charm cards may be played before or after a Move card has been played on any turn. They are powered by Static tokens (game currency) and can offer a multitude of special powers. Wire tokens are provided at game setup and can move a fluffball backwards (away from the vacuum) for a cost of ALL the player’s Static. All characters will have special abilities printed on their character tiles, and are able to be used once per round. As each game lasts three rounds, these are very powerful.


Play continues with each player taking turns playing their cards, using Charms and special abilities, and refilling their hand of cards once all cards in hand have been played until all end of round conditions are met. The fluffball closest to the vacuum without being inside it is awarded a Gold medal, the next closest the Silver, and next closest the Bronze. At the end of three rounds players compare numbers of medals won and determine the winner!
Components. I want to start by saying I absolutely adore the theme and art style of this game. How quirky and wonderful is this theme? And it is so colorful and stinking cute! I just smile a giddy smile every time I play this because I am just having so much fun getting into the theme and using the components. That said, this game uses a lot of different components and the quality is very very good across the board. The only real minor quibble I have is the design of the Static tokens. They are supposed to be placed below the Fate token on the backside of the character tile, but that area of the tile coupled with the busy Static token design sometimes causes my eyes to go a little funny. It’s very busy-on-busy. If only one item was busy and the other a little more plain I would be completely happy with the components.

The gameplay is very unique and enjoyable. Yes, I know several games that use cardplay to move tokens along a race track. But usually in games like that the goal is to be the first across the finish line. Here the player wants their linked fluffball to be closest to the finish line without actually passing it. This little twist is something I very much appreciate and causes players to adopt different strategies than one might normally utilize.

The different special powers of the characters and Charms cards are also aspects that help raise this game’s favor. Add in the abilities of the Cat and Dog and now there are so many options for players to choose as they play the game. I know Andy Hopwood, designer, takes pride in his ability to offer games with familiar playability but with a twist. Daring Dustbunnies is no different, but is also quite a bit different than what I was expecting.

I happen to very much love this game. My 4-year-old son and I also play a watered-down version of the game without the special powers and Charms (because he can’t read yet), and he absolutely adores it. In fact, my boy enjoys just carrying the vacuum tile around the house as he would a treasured stuffie. If THAT doesn’t say “great game,” I don’t know what does.

Wait, yes I do know what does. I can say it. Daring Dustbunnies is a great game! As I am learning more about Andy Hopwood’s games I am starting to appreciate the wonderful designs and this one is one of his best, in my opinion. If you are looking for a cute and excellent game with an inventive theme and familiar gameplay, but with a twist, then you need to look into Daring Dustbunnies. Purple Phoenix Games gives this one a frantically Fated 16 / 18. Play it with your littles. Play it with your significant other(s). Play it with family and friends. I have a feeling all will enjoy it.
  
CG
Circus Galacticus
Deva Fagan | 2011
8
8.0 (1 Ratings)
Book Rating
Have you ever wanted to run away and join the circus? How about a galaxy-traveling circus complete with your very own Doctor Who-like Ringmaster and spaceship? Sounds pretty awesome, right? While you sadly may not be able to do that in real life, Deva Fagan's Circus Galacticus takes the reader on a voyage through the stars. Okay, so maybe reading instead of experiencing those adventures isn't quite as fun, but it's still a grand ride to hop on while I impatiently wait for my very own Doctor to show up and whisk me away to galaxies unknown and unimagined.

Meet the Earther Beatrix "Trix" Ling: miserable, friendless orphan, you know, the usual. On the surface that is. Seriously unhappy at her boarding school, she often gets into trouble due to the fact she's quick to rile and doesn't think things through before acting or speaking. After a few weird events happen to Trix, such as some strange dude breaking into her room and her hair deciding it'd like to be a cotton candy pink, the Circus Galacticus comes to town promising her some answers. Here is where the journey for Trix and the reader begins. Aliens and gadgets abound, as do allies with their own special Tinker power and enemies trying to suppress that power, a spaceship that's alive with many mysterious corridors, and too much to even begin to cover, and really, they'd be better serviced by reading the book instead of this review. This book is like Doctor Who, The X-Men, and Charlie and the Chocolate Factory all tossed into a blender to make one scrump-diddly-umptous concoction. Smoothly written, the book moves at a swift pace as Trix struggles to find somewhere she belongs, make and keep friends, and to believe she deserves it. I don't believe there's a person out there that hasn't felt like an outsider at one time or another, though some more-so than others perhaps, and while Trix may make mistakes and may not always follow rules, that only makes her all the more full-bodied as a character. Except a little with the Ringmaster and the circus tent spaceship, Big Top (as much a character as anyone, if not more), the others aren't delved into as much but they each add their own quirks to make the book well-rounded.

And while I'd heartily recommend Circus Galacticus with no reservations, it isn't a perfect book by any means. Trix's age is never mentioned and at one time she describes the others as her age or a few years older. Umm, okay, I don't even know how old you are, chica, so how am I supposed to know how old everyone else is? At first, I surmised she was somewhere between 12-16 until unneeded curse words popped up, so she's probably a teenager. I finally found out how old Trix was by going to the author's site. She's 15. Call me odd, but I like to know the main character's age. The book could also have stood to have a little more meat on its bones, even as little as fifty pages tacked on. This was like a sampler platter and I wanted a full-course meal. With dessert. So many questions were left unanswered and it is just begging for a sequel to explore these more fully. And as I said before, the curse words really added absolutely nothing to the context of the scenes they were in. Other words could have been substituted easily and been more fitting. Sure there weren't many, but this is intended for middle-grade students and except for the cursing, it's good, clean fun. I'm not naive enough to think that children don't come across foul language from many sources, and even use it themselves, but that doesn't mean that books tailored for their age range should include them either.

However, I had a blast travelling through space with the crew of the Big Top. If there is a sequel, and I truly hope there is, you can be sure I'll be there for the next adventure of Circus Galacticus.

If interested, the author has up illustrations of the main characters: http://devafagan.com/circus-galacticus-characters/
  
Demon Slayer: Kimetsu no Yaiba The Movie: Mugen Train (2020)
Demon Slayer: Kimetsu no Yaiba The Movie: Mugen Train (2020)
2020 | Action, Adventure, Animation, Fantasy, Horror
Exceptional animation (2 more)
Insanely cool villains
Rengoku is the MVP
Tanjiro is still too much of a crybaby (2 more)
Zenitsu's constant shouting
The lackluster writing that haunts the series is still relevant here
Drawn to a Tasty Flame
Demon Slayer: Mugen Train is mostly an incredible anime film that not only lives up to the first season of the anime, but also successfully bridges the gap between the first season and the upcoming second season.

When it comes to anime films they are generally connected to the anime television series they’re based on by featuring the same characters or taking place in the same universe. However, the movies almost always are their own stories that don’t cross paths with the stories being told in the series. Mugen Train picks up right after the first season ends.

Tanjiro, Zenitsu, and Inosuke board the train Rengoku, the Flame Hashira, is already on. They’ve been summoned to the train because people keep disappearing and there’s said to be demons aboard including a demon who has supposedly killed several demon slayers. He has pawns, who are usually children, who infiltrate the dreams of Enmu’s victims that bypass their subconscious and destroy their spiritual core.

There is usually a drastic difference in animation quality between an anime series and its films, but Demon Slayer already features such impressive animation that it’s difficult to top it. Mugen Train features all of the glorious breathing and sword techniques animated to blissful perfection, but what it does differently with its animation lies within its backgrounds. Trees and water are either 3D elements or are somehow lifted from realistic backgrounds because they’re amazingly detailed and look genuine.

The main demon on the train, Enmu, utilizes 3D animation in unique ways. Going into too much detail will spoil the film and where the Enmu character is taken, but keep in mind a certain form of Enmu is animated in 3D. It’s pink, slimy, wet sounding, and gross. Enmu’s English voice actor sounds like he’s doing a Michael Jackson on South Park impersonation. Enmu has the ability to put people to sleep, but he feeds them pleasant dreams at first and then injects them full of the worst nightmares imaginable during their gruesome death. He has the ability to detach his left hand, which has one eye near its thumb and a talking mouth on the back of its palm.

The main issues you may have with the Demon Slayer series are still relevant here. Tanjiro still cries and whines about stuff way too much and the film suffers a bit too much from over explaining things; a trait most anime titles fall victim to. Zenitsu’s unbearable yelling about how much of a weakling he is gets tiresome, as well. But you knew all of this going into it.

The film makes up for its few shortcomings by having jaw-dropping action sequences and laugh out loud humor at every turn. Inosuke’s dream about being the real leader of the group and being the voice of reason when Tanjiro is too emotional to move on is both hilarious and justifiable. And Zenitsu fantasizing about being with Nezuko is too good. He also has bucked teeth in more than one person’s “good” dream, which is only funnier in the long run. Also, why does everyone seem to purposely call Tanjiro the wrong name?

The highlight of Mugen Train is Rengoku. His fight sequences are the highlight of the film, but he’s also hysterical. Rengoku will forever be associated with the term, “TASTY!” Rengoku has a fight at the end of the film that is lengthy, memorable, and just downright amazing. He talks in a bold and boisterous voice and is slightly ridiculous in nature; think All Might from My Hero Academia engulfed in fire.

Demon Slayer: Mugen Train won’t make you a fan of the franchise if you aren’t already, but it will absolutely strengthen your love for it if you’re already an established fan. It’s also an anime film that covers just about everything; it tries to tear at your heartstrings, it has two awesomely sinister villains, it has significantly kick-ass action sequences, and it further develops a supporting character you were only briefly introduced to previously. Mugen Train is outrageously funny and action packed and is an impressive feat of animation even if you aren’t an anime fan.
  
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Kirk Bage (1775 KP) rated Soul (2020) in Movies

Jan 22, 2021  
Soul (2020)
Soul (2020)
2020 | Adventure, Animation, Comedy
When Disney Pixar launches a big new title it comes with a lot of expectation – there are just so many titles in the back catalogue now that will forever be considered classics. Movies that raised and re-raised the bar of what animation and family film storytelling can be at the very, very best.

So, when it was announced that Soul would be shown worldwide on the excellent Disney plus channel on Christmas Day, it was something of a coup that made it The movie event of the year, as many of us would now have the shared memory of watching it post lunch, as we struggled to keep our own cosy souls and eyelids awake enough to properly enjoy it.

I must admit that my opinion of it after one watch is tinted by being very close to a complete food coma shutdown. I will need to watch it again to fully appreciate it, I think. The main thing about doing it at all was how perfect and special it felt to be doing it on Christmas Day – nothing has felt more Christmassy to me film-wise since they first aired Indiana Jones and the Last Crusade on BBC1 in 1992. Such a treat with quality assured is rare indeed. The question was how good would it be in comparison to our favourites?

There were rumours from early reviews that it was more mature and adult themed than usual, and this seemed entirely true from the get go. Jazz music, a mellow vibe not racing headlong after easy laughs and the themes of existential angst and, well, death… it is quite grown up, to an extent. Not that young ones won’t enjoy it at all. It is as colourful and busy and joyous as any of them. Even if they can’t take in the concepts of the story in a deeper way, there is plenty to enjoy.

What it seems like Pixar were going for here is a film families of many generations can enjoy together; the older parents and grandparents explaining and reassuring in the deeper moments, and the young ones reminding the older ones to laugh at the silly bits! It was ever thus, but now the ambition to make it really about something significant seems achievable.

The theme of separation, loss and yes, even death is all over Pixar if you look for it. Especially with the recent Coco, which I thought was their best effort for several years. What they did with the theme of death in that one and here also is view it without fear, but as a celebration of the life that came before it, and the people that were touched by that life. It is the perennial Pixar message, that something which at first seems scary and sad is actually beautiful and wonderful if you look closer and choose to see it that way. And to their work in educating kids with that message I can only applaud in awe.

The animation itself is surprising. The “real” world being almost photo real to a jaw dropping degree, whilst the characters remain stylised. But it is the choices of simpler, somehow old fashioned styles in the before and after life sections that are striking. The semi luminous colours are also breath-taking: all calm aquamarine and soft pink, for every bright red and orange of Coco, but just as vibrant.

Pete Doctor who was responsible on this scale for Monster’s Inc, Up and Inside Out, holds the dual reigns of directing and writing expertly yet again, making things that are very hard to achieve look like cracking eggs! The voice talents of Jamie Foxx and Tina Fey do exactly what is needed in the roles without ever standing out as spectacular, as do minor roles for the likes of Graham Norton and Richard Ayoade. Spectacular is not what Soul is about, it is much more about solid qualities with deeper resonance. Personally, I never arrived at the tears in the eyes revelation moment. But that might be more about how warm and full and content I was than any criticism of something missing. There is every chance it is me that missed it.

Look, I don’t think anyone is going to be putting this amongst their top 5 Pixars any time soon, but I also can’t see anyone saying they didn’t enjoy it. The consensus seems to be “hmm, interesting, I need to think about that a while and see it again a few times”. So, for now, that is exactly what I am saying too. It may well be a classic that grows in appreciation over the years, or it may be one where you go, “nah, let’s watch Monster’s Inc. again instead”. Not sure. I’ll add a postscript right here when I have seen it a second time…
  
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Emma @ The Movies (1786 KP) rated Dumbo (2019) in Movies

Jun 22, 2019 (Updated Sep 25, 2019)  
Dumbo (2019)
Dumbo (2019)
2019 | Animation, Family, Fantasy
It may have been a mistake to see the original animated version before seeing this live-action offering. It's incorrect to say it's a remake, they've taken a 64-minute movie and stripped out the principle idea and made a completely new film that's near two hours long.

I'm going to start with the moaning, but bear with me because it'll get better, I promise.

Let's address the elephant in the room, no not Dumbo, but the fact that they made something live action when it's almost entirely talking animals. (And yes, I'm already concerned for Lion King.) To actually get some human characters in there they've turned it on its head and made the story about the circus and its family. I don't have a problem with them doing this but everything I saw in the run-up to the film made me believe that it was a remake and not an adaptation. Possibly I just got caught up in all the hype of the other remakes Disney are producing. but it did colour my impression.

It's evident that Disney have tried to account for the fact that people won't be getting what they loved so much from the original, everywhere there are nods to the original. All of this is sadly far from that nostalgic fun, instead it felt like a bit of a slap in the face. "Hey look!! Remember this bit?!!" There's a quick nod to the storks, Dumbo getting drunk, and possibly the creepiest of them all, that happy-go-lucky train... you really should have left that one alone.

We're also severely lacking in those wonderful songs. I had heard the Arcade Fire version of Baby Mine in a trailer and it gave me goosebumps, but while it's a lovely scene in the film the song itself doesn't hold nearly enough weight. Disney to me is as much about the music as it is about the story and in this instance they've dropped the ball.

With Tim Burton at the helm it was going to be bleak... but geez! Mum's dead, Dad's missing an arm from war... and that mad elephant scene? "I want to go bigger than spanking an animated child." "I don't think we can have a scene where we spank a child in this day and age." "No, you're right, first thing we're going to need is a coroner." There were a lot of things in this that cut a very fine line, and I think that it's crossed over into a film that isn't really for kids anymore.

Despite these quibbles they've managed to do something magical with Dumbo. All of that magic from the animated version is still there in this little fella. I don't know how you get that much emotion out of something that isn't there, it was wonderful. Dumbo's reactions to feathers throughout, that eyes wide excitement, and when he sees Colette "flying" up to him... honestly, I don't know how to describe it. Hands down my favourite bit has to be the pink elephants bit, Dumbo watching intently and his head bobbing along was so pure.

I still don't know how I feel about the acting in Dumbo, beyond our little pachyderm I was underwhelmed by the whole thing. I wasn't particularly fond of the child characters. They seemed to decide that Milly should be a role model to other little girls, "you can be a scientist", but I don't know that making a role model out of someone who isn't exactly likeable is the way to go with this. They've also given Milly and her brother, Joe, the appointment of elephant trainers, and that frustrated me no end too, but for completely over thought reasons.

Danny Devito was a treat, his character is obviously intended to be dislikeable but is allowed to get some redemption in the end, which was nice to see. His scenes with the monkey were particularly fun.

This review has taken me so long to write, I think that's mainly because I just don't know about these human characters. Holt Farrier (Colin Farrell), V.A. Vandervere (Michae Keaton) and Colette Marchant (Eva Green) all just don't do anything for me... they seem very much like padding for a film that probably shouldn't have been made.

I don't want to run into any major spoilers, but that ending... it needs mentioning... it's ridiculous and clichéd. There was a perfectly good ending point they could have taken but sadly someone made the choice that the "happy ever after" ending needed to be spelt out for everyone.

I am torn about this film. You couldn't have remade the original exactly as it was, mild racism and a drunk minor just aren't going to cut it in a kids film. Potentially there is a new version in there somewhere, but I'm not sure that this dark human heavy one was the way to go.

What you should do

It's the Easter holidays, those kids need to be entertained somehow, Dumbo would not be the worst choice you could make.

Movie thing you wish you could take home

I don't think I have room for a baby elephant, so if someone could just cut all the footage of him together and give me a DVD containing all those good feelings that would be great.
  
Hamsters vs. Hippos
Hamsters vs. Hippos
2021 | Animals
Deeply consider this question: what is your natural predator? We are the top of the food chain, right? Right? And what we all learned in school is that some animals are herbivores, some are carnivores, and some are omnivores. At least in the Midwest, that’s what we were taught. Now, I don’t remember ever being taught that hippopotamuses (hippopotami?) eat anything other than grass. However, I have been wrong so many times in my life that I am interested to find out why they would snack on fleeing hamsters. Perhaps a board game can help me!

Hamsters vs. Hippos is a press-your-luck tile flipping game where players are cute little hamsterinos escaping the zoo and nearing freedom. However, along the way they must traverse the hippo enclosure. Typically hippos only eat grass, but in this game universe they are attracted to the delectable little rodents and are as hangry as my kids after a day at the playground. The hamster who can collect the most lotus flowers from the hippo lily pads at the end of the game will be the winner and be able to escape the zoo in peace. All other players will be snacked.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup, determine the appropriate grid size for the number of players per the rulebook. Shuffle all the lily pad tiles face-down, place them in the grid, then place upon them nine lotus flower tokens. Each player will select their hamsteeple and mat and the game may now begin!
Hamsters vs. Hippos is played over four rounds and each turn players will have two actions they must complete. For the first action, each hamster must move onto the grid to explore a face-down tile, or explore another face-down tile if already on the grid. For the second action the hamster may continue exploring new tiles or be taken off the grid to score their collected lotus flowers. Movement can be orthogonally or diagonally, but every time they move, the hamsters must move to an unexplored tile. Flipping these tiles will reveal empty lily pads, some special actions to be taken, lotus flowers to be collected, or hippos that end the hamster’s round and makes the hamster forfeit their collected lotus flowers this round.


The game continues in this fashion over four rounds where hamsters are moving onto and off the grid, moving around the grid, collecting flowers, and possibly being eaten. At the end of the fourth round players total their lotus flowers they were able to keep and the hamster with the most lotus flowers wins!
Components. This one is easy. This game is a bunch of lily pad tiles, some cardstock player mats, wooden lotus flower tokens, and cute little hamsteeples. The tiles are good quality, the player mats are big and nice, and the hamsteeples are precious. I enjoy the lighthearted art style quite a bit – even the angry-looking hippo tiles. My only issue lies with the lotus flower tokens. They are very thin painted wooden tokens in two colors – pastel pink (worth 1 VP)and slightly darker pastel purple (worth 3 VP). I am not colorblind, but I like to make mention of items I would think are not colorblind friendly. The difference in color is not great enough, even for me of acceptable color differentiation. Another thing about these is they are very thin and delicate. Normally this isn’t an issue for me, but this is clearly a game my children want to play. When they play this with me I am always holding my breath just waiting for them to break a lotus flower. It hasn’t happened yet, but I might see about adding sturdier components to my copy when I play with little ones.

Game play is very very light. This is purely a press-your-luck game of deciding to move to a tile, flipping it over, and hoping for the best. There are a few special action tiles that can help mitigate the luck factor a little, but most of the time it’s a leap before you look scenario. That may turn off a large faction of gamers, but I will be playing this primarily with my children (who are nowhere near the suggested age of 8+). I could have reviewed this under our Kids Table series, but it doesn’t seem to be marketed specifically to children. As a game for adults, this is novelty at best, but for children it’s a decent press-your-luck style game. Purple Phoenix Games gives this one a 4 / 6, but only because it works so well with kids. If I didn’t have children I couldn’t see myself playing it a whole lot at all. Consider this when you look at the amazing cover art and intriguing theme. It’s good for what it is, but will not be for all collections and play groups.
  
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Jayme (18 KP) rated Underwater in Books

Mar 28, 2018  
Underwater
Underwater
Marisa Reichardt | 2016 | Contemporary, Young Adult (YA)
10
10.0 (1 Ratings)
Book Rating
Plot (1 more)
Emotion
Character believability (0 more)
Contains spoilers, click to show
Marisa Reichardt’s debut novel Underwater is a compelling account of a teenage girl’s struggles with agoraphobia caused by a traumatic shooting taking place in her high school. The book intended for a young adult audience follows Morgan as as she tries to cope with several adversities in her life, primarily the fear of leaving her apartment. Morgan was content with wearing the same pajamas everyday while she did her schoolwork online and ate grilled cheese for lunch until a boy her age named Evan moved in next door. Evan showed up on Morgan’s door step smelling like the ocean, reminding her of summer and everything she missed outdoors. With help from Evan, her psychiatrist, her mom, and her little brother Ben, Morgan is able to finally confront her fears and take necessary steps toward recovery.

I found myself connecting to Morgan more than any other character within the book, and that connection began early on in her description of the day her younger brother was born.

"I think of Ben on the day he was born, all chubby and pink and bald. … I think of the newborn Ben next to my mom’s hospital bed and rocking him under dim lights while he slept in my arms. I fall asleep to the feeling of a love I never knew until my brother got here."

Being the youngest in my family and having no experience with anyone I knew having children, I was especially excited when my only sister got pregnant with her first child. I sat in an uncomfortable chair across the room from my sister’s hospital bed for thirteen hours while she was in labor. When she was finally ready to push, I stood at her side giving words of encouragement, and she even gave me the honor of cutting my nephew’s umbilical cord. I remember the warmth of my tears as I heard my nephew cry out, sucking in his first breaths of air. I left the hospital shortly after his delivery, allowing my sister to get some rest. I returned a few hours later and held my tiny nephew in my arms for the first time. I love plenty of people in my life, but it wasn’t until I watched my newborn nephew as he slept swaddled in the hospital-issued blanket that I fully understood the depths of the love I was capable of producing. The astonishment I felt holding my precious nephew can be compared to the feelings Morgan had toward her brother the day he was born.

What I found to be most fascinating about this book is the way the author tackles the problem of school shootings in a way that humanizes the shooter and his victims. Instead of making the shooter out to be a merciless attacker, he was demonstrated as a victim of neglect among his peers who deserves forgiveness for his mistakes. There have been one hundred and seventy-four school shootings in America since the year 2003. School shootings are a recurring issue in our society.

"Before Aaron’s Facebook was disabled, news outlets released photographs from his profile. They found the worst ones. The ones that painted the picture of a kid who was angry and alone. They interviewed neighbors who said Aaron spent weekends tinkering in the garage. His mom revealed Aaron had been in therapy since middle school. His dad revealed he kept guns in the house. For protection. From the world. Not from his son. Those were guns Aaron brought to school onOctober fifteenth. … And the only person who could give us answers, who could tell us why, was gone."

The media is quick to make the shooter out to be a monster instead of acknowledging the idea that people make drastic decisions, like one of shooting up a school, because they have no one to turn to.
Other personal accounts of shootings have been written, but there is nothing like this fictional demonstration of the aftereffects of such occurrences. Misty Bernell, the mother of a student killed in the Columbine High School shooting taking place in 1999, wrote the book She Said Yes: The Unlikely Martydom of Cassie Bernall as a way of commemorating her daughter and spreading awareness of the lives lost in the tragic massacre. Reichardt manages to establish a point of view that allows readers to show empathy toward a victim in the shooting the same way Bernell does without downplaying the internal struggles Aaron, the shooter in the novel, may have been experiencing.

The successful manner in which Reichardt explores a real-time societal issue from a unique perspective provides enough grounds for me to recommend the book. However, I was also able to find many characteristics that made me feel invested in the well-being of the each of the characters within the novel. Morgan works especially hard to go outside in order to see her brother perform in his kindergarten play, the psychiatrist meets with Morgan for free because the psychiatrist wanted Morgan to know she was being heard, Evan offering his old prepaid cell phone to Morgan so they could send text messages to communicate the problems Morgan was too afraid to talk about out loud, and the way Morgan’s mother compromises with Morgan and attempts to understand her feelings. Each character demonstrates selflessness and unconditional love while maneuvering through a situation where love and support are crucial to the mental health of everyone involved. Reading about people who truly care about each other and work to build each other up in a difficult time instead of worrying only of themselves is refreshing.
  
Good Boys (2019)
Good Boys (2019)
2019 | Comedy
Every generation has a coming of age classic that they can point to and say that it resonated with them. Whether it be classic John Hughes movies such as Pretty in Pink or The Breakfast Club, there is always something that defines the youth of that generation. Whether it be the situations that the main characters find themselves in, or even something as simple as the music and fashion, there is usually something that will strike a familiar chord with the audience. Even when I go back and rewatch the classics, it reminds me of a simpler time, when my life struggles involved asking a girl to a dance or attempting to fit in to any number of awkward first-time moments that each of us at one time or another go through. Good Boys is such a movie, about the awkwardness and naivety of youth, even if the kids had a bigger potty mouth than I did as a child.
 
Max (Jacob Tremblay), Thor (Brady Noon), and Lucas (Keith L. Williams) are a group of 12-year old boys known to their family and friends as the Bean Bag boys. Why do they refer to themselves as the Bean Bag Boys you ask? Why because they sit on Bean Bag chairs of course. Entering 6th grade they are trying to stand out but tend to do so in all the worst ways. Thor loves to sing but is bullied to not sign up for the school musical because it’s not a cool thing to be. Lucas is dealing with his parent’s new divorce and has a propensity to always tell the truth (even when the truth potentially causes more damage than a lie). Then there is Max, a young man whose hormones are beginning to take over his brain and can only think of the love of his life (and future wife of course) Brixlee.
 
Max being to shy to even look at Brixlee when she is looking his way is finally given a golden opportunity when he is invited by popular kid Soren (Izaac Wang) to a kissing party. The idea of being able to not only speak to Brixlee but be able to kiss her causes a rush of emotions that gravitate from excitement to terror. Max, believing that the way to his true-loves heart is by being a kissing expert recruits his fellow Bean Bag Boys on a quest to learn to kiss.
 
His quest will take him from spying on his “nymphomaniac” neighbor, to a treacherous highway crossing to get to the mall. They will have to brave frat houses, and potentially risky run-ins with pedophiles and the police, all to learn how to be a better kisser. Of course, there is plenty of laughs and situations that only naïve children could get themselves into, all of which had me and the entirety of the audience laughing the entire way through
 
Good Boys is a movie that relies on the audience connection with the main characters to succeed. Without that, you are left with a movie full of foul language and crude humor which have lately become a dime a dozen. Thankfully the casting of Good Boys far exceeds any expectations I had going into the theater. Comedies of these type lean heavily on the actors to carry the story through the hi-jinx that are around every corner and the actors were more than up to the challenge. Jacob Tremblay portrays perfectly the fear that every young boy (or girl) goes through when they imagine their first kiss. Keith L. Williams shows the heart break that a young kid goes through when deal with personal tragedy (in this case his parents’ divorce) and yet still remains true-to-himself anyway. Brady Noon excels at his desire to be cool, and still struggle with how coolness affects what he truly loves and wants to ultimately do. All three as a group convincingly take us on a journey that may seem outlandish, yet ultimately feel believable as well.
 
Good Boys also has a strong supporting cast, that add further dimension to the film. The two “old” girls Lily (Midori Francis) and Hannah (Molly Gordon) are fantastic in their portrayal of two women who simply want their drugs to get high. They will go to almost any lengths to get them back from the boys who stole them and yet end up becoming a bigger part to the film as a whole. Even the well meaning yet clueless parents of Lucas (Lil Rel Howery and Retta) add to the laughs as a couple trying their best to protect their son even as their own lives are driven apart.
 
Good Boys may come across in previews as a crude comedy with loads of foul language and sexual situations. While at first glance that may be what it is, as you pull back the layers you soon begin to realize that it’s a story, not about the words that are said, but the innocence of youth and what it means to grow apart as friends. The laughs are non-stop and the language excusable because of the innocence of those on the screen who are spouting them. As parents maybe you’d be looking to wash their mouths out with soap, but as the audience you can’t help but think how innocent they truly are. Good Boys is a movie that will resonate with many in the audience, who likely went through some of these very same dilemmas in their own coming of age stories. Maybe not through paintball fights at a frat house, or crossing a busy freeway, but we each have our own unique stories that helped to mold us into who we are today. It’s funny how watching a film like this can make you reminisce on your own experiences, even if it isn’t on the big screen for all to see.
 

4 out of 5 stars

http://sknr.net/2019/08/14/good-boys/
  
13 Monsters
13 Monsters
2020 | Dice Game, Fantasy, Fighting, Memory, Party Game
Guys and gals, I have a confession. I am not good at memory games. I already surmised it is due to my increasing age, as my 3-year-old son tore through our plays of Farm Rescue, so I am not above resigning myself to the fact that it may be age. In any case, 13 Monsters starts out as a memory game then quickly transforms into a punish-thy-neighbor-into-oblivion monster battle game. Intrigued? We were too…

As I mentioned in the intro, and as you can see in the first photo below, 13 Monsters starts out as a memory tile-flipping game and then becomes a bash-em’-up for domination. The goal of 13 Monsters is to end the game holding the monsters with the highest total Hit Points (HP). Now how you get there is another matter entirely.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, purchase the game through the Kickstarter campaign running until December 20, 2019, or through any retailers stocking it after fulfillment. -T

To setup 13 Monsters, a randomized 9×9 grid of monster tiles are spread across the play surface with the longer title tile placed square in the middle (see what I did there?). Place the five d6 on the table to be used by any player. Determine the first player (whomever is the most beastly) and you are ready to play!

Turns are played in phases where you will initially be hunting the playing field trying to find matching monstersets to build a complete monster. Monstersets are horizontally matching tiles belonging to the same monster. So the top set is the head, the middle is the eyes, and the bottom is the body of the monster. This phase will continue in turns until multiple players have at least one monsterset. Things now start getting interesting.

Once you have at least one monsterset you can, before hunting from the field, offer to trade monstersets with other players. You may also use an ability named “Sacrifice,” which allows you to rearrange your monstersets to create a more powerful monster. Why would you want to rearrange? Monsters come in five elemental flavors – fire, water, earth, air, and ghost. Monsters with matching elemental monstersets are more powerful than those with mismatched elemental monstersets. This will come into play later when the monsters battle for supremacy.

Battles. Once you have a complete monster (head, eyes, body) you can, on your turn and before hunting, attack another monster. When attacking, both the attacker and defender will be throwing the five dice in hopes of ending with the highest total of pips of a matching set (like five 6s on the d6). The winner will then claim a monsterset from the involved monster (or separate monsterset) and add it to their collection. Monsters with more elementally-matching sets will be able to throw the dice more times versus a completed monster with mismatched elemental sets, so THAT is why using Sacrifice can make or break a battle.

There are other special abilities that are unlocked with different combinations of monsters: “Permafrost” allows the player to place a die on a tile that other players will not be able to flip on their hunting turn. However, once a battle is initiated all Permafrost dice are removed from the board to be used in the battle, so it is not a long-term tactic to be used. “Prophet” allows the player to flip over three tiles instead of the normal two tiles and can be very powerful when used correctly – you need to have a “Monster O.G.” which is a monster with all matching tiles belonging to the same completed monster. The final ability is “Supernova” and can only be used by a completed 13th Monster (the only Ghost-element monster, shown below). Supernova allows the player to sacrifice the 13th Monster in order to absorb (steal) a complete monster from any player and add it to their personal collection. The 13th Monster then leaves the game, but the controlling player will still receive the HP points for having collected and used it.

Play continues in this fashion until all tiles have been collected from the playing field. Once the final pair is taken, players are then allowed to declare one final battle against any opponent in hopes to bolster their final score. The player with the most HP shared among their completed monsters is the winner and ultimate Beast Master!

Components. Again, we were provided a prototype copy of the game, but from what I understand, the final production copy of the game will be very similar to this version if not exactly the same. What comprises the game is a ton of monster tiles and five dice. That doesn’t sound like a lot, and it’s not. But these are great quality tiles and normal quality dice (which I am hoping will become pink to match the main color found throughout the game). I love the overall art style. The art is what really pops out at you because the monsters are all uniquely weird and intriguing and kinda cute at the same time. I also very much appreciate that the team thought to include little bubbles next to the element icon on the tiles to indicate to which layer the tile belongs: head, eyes, body. Excellent touch. Overall the components are great, and the rulebook is killer. Outstanding work went into making this game visually stunning.

Is it a good game? It is certainly a very cool spin on Memory and adds modular monster building and player vs player battles where you can win each others’ components. I love it! Even though I am horrible at memory games, this gives me options once I do find a monsterset. I can trade and attack my way to building more and better monsters – but the dice have to be on my side, and I’m cool with that. If you are looking for something to add to your collection that is a brilliant hybrid of many different mechanics and looks absolutely incredible on the table, then please check out 13 Monsters. It rewards tactics, but also has that element of luck to help balance everything out. I’m a big fan!