Rip Kirby: Volume 5
Dean Mullaney, Fred Dickenson and John Prentice
Book
* The fifth volume of the Harvey Award-nominated Rip Kirby features the incredible art of John...
Monkey Island Tales 2 HD
Games and Entertainment
App
**NOTE: Not compatible with iPhone 7 devices and iPad Pro devices.** Start your adventure! ...
Battleheart
Games and Entertainment
App
** Fan of Battleheart? A sequel is underway! Check www.mikamobile.com for details ** ...
Battle Warship: Naval Empire
Games
App
Enter a post-apocalyptic world engulfed by the ocean and thriving with pirate activity. Command the...
Family Guy The Quest for Stuff
Entertainment and Games
App
After another epic battle with the giant chicken, Peter Griffin has accidentally destroyed Quahog!...
Goat Simulator Waste of Space
Games
App
** IMPORTANT - SUPPORTED DEVICES iPhone 4S, iPad 2, iPod Touch 5 or better.** You've already been...
Lunar Battle
Games
App Watch
Conquer the skies and explore uncharted terrain with Lunar Battle™, a new action-packed mobile...
games
The Wizard's Ward (Vale #1)
Book
In the world of Vale, the King of the Elves lives in fear of an ancient prophecy. 'Only a gray blood...
Young Adult Fantasy
Purple Phoenix Games (2266 KP) rated Jamaica in Tabletop Games
Sep 22, 2021
Jamaica a dice-chucking, simultaneous action, hand management racing game set in the year 1708. Player assume the roles of pirate captains and crew traveling around the island of Jamaica deciding the best courses to take and the greatest booty to plunder and bring back across the finish line.
To setup, place the main board in the center of the table. Each player chooses a pirate captain and receives all components of that color. In addition each pirate will receive 3 doubloons, 3 food tokens, and 3 cards drawn to begin their journey. Consult the rulebook to setup the rest of the components, give the starting player the token and dice and the game may begin!
On a turn the starting player will roll the two action dice and places one on the morning action space and one on the evening action space. Each player then chooses a card from their hand of three to play. Once the starting player plays and resolves their card, each other player will do the same. Whatever number is on the morning action die corresponds to the resource or movement amount to be placed in hold or moved on the board. For example, if the dice values are 4 and 3 for morning and evening, respectively, then the players will gain 4 of whatever resource or movement is shown on the left side of their card and 3 of whatever is shown on the right side of their card. There are special rules for placing resources in holds and for landing on certain spots on the game board, which I will have you discover when you play your first game.
On occasion pirates will end their movement on a space already containing another pirate’s shipeeple and, as is customary, a battle ensues. This involves both players choosing the amount of gunpowder (resource) they wish to add to the roll of a combat die. For example, if Laura attacks Josh at the starting line (because one had moved backward and then forward again) and dedicates three gunpowder to the combat and rolls a 4 on the combat die her total is seven. Josh then dedicates his five gunpowder to the combat and rolls a 5 as well for a total of 10. Josh wins and can steal items in one hold space on her ship, steal a treasure card earned at pirate lairs, or give a cursed treasure card to Laura.
Play continues in this fashion until one player crosses the finish line at Port Royal. The round finishes and then players tally points. Points are earned for board space number where their shipeeple finished, doubloons in holds, and positive VP treasure cards. If any cursed treasures are held they are negative VP cards and will be deducted from the player’s total score. The player with the most VP at the end of the game is the winner of the race and thus has bragging rights until the next annual race is held.
Components. The components in Jamaica are stellar, and the art is incredible. Every single component in the box is just wonderful to behold and to handle during play. I especially enjoy the art style employed, even down to the graphic design of the rulebook. Every piece seems to have love and affection poured into them and that is partly why Jamaica is so highly regarded among many (currently ranked 494 on BGG in February 2021).
Another reason pirates dig this (haha see what I did there with the digging as if referencing the hiding of booty… nevermind) is because the gameplay is so smooth and enjoyable. Yes, I have been witness to a game where two players made it not three spaces from the start when the game ended. It was ridiculous and unforgettable. Yes, there are points in the game where you MUST travel backward in order to continue forward in the game. Yes, much of what happens in the game is a result of dice rolls, but choosing the best cards to use in order to maximize the dice results is the crux of the game. No pirates have special abilities, so it is an even playing field, and I love that.
The game is absolutely stunning on the table, easy to pick up and play, and offers so many wonderful memories to be made each time you play. Purple Phoenix Games emphatically gives this one a booty-ful 19 / 24. If you are looking for that niche pirate-themed racing game with treasure stealing and dice rolling, this is it. I have found the perfect game for that slot in your collection. If you are looking for a fun racing game that also includes battles and possibilities of incremental progression, this is it. I can’t speak highly enough about Jamaica, and the only reason it scores a 5 for me instead of a 6 is because I simply cannot play it enough to increase its score. It hits all the buttons for me, but I fear it does not have the wider interest in my group to reach my Top 10.
Phil Leader (619 KP) rated A Certain Threat (Merriman Chronicles #1) in Books
Nov 11, 2019
What follows is a cracking story that combines Naval adventure in the age of sail with investigation into the mystery around the loss of the Custom ship. Merriman is a strong lead character, a capable officer who looks after his men as best he can at a time when the navy was hard and brutal work, with many seamen ending up dead or injured on even the most routine missions. He is also relentless and imaginative, using the information and resources at his disposal to maximum effect to uncover the true purpose of the smugglers.
Burnage shows tremendous ability in his writing. The tone and dialogue feel very authentic, the characters well drawn and memorable. Every scene drives the plot forward or builds Merriman's character and there is a real sense of momentum and drama in the story. The descriptions of the naval encounters are a real highlight, exciting but clearly showing the danger that existed at the time, as well as the skill required by every member of the crew to ensure victory in any engagement.
Overall this was a terrific book and I would recommend it to readers of any age as a thrilling story. An easy 5 stars and an introduction to what promises to be a thrilling series.