Search

Search only in certain items:

    Voltage

    Voltage

    8.0 (1 Ratings) Rate It

    Tabletop Game

    Simple 2-player card game. The board has 4 colored areas with plastic terminals on it. The terminals...

Mystic Vale
Mystic Vale
2016 | Card Game, Fantasy
The Land needs you, Druid! It is plagued, barren, in need of revitalization and only your Circle can cure it and bring vivacity back to our home. Earn as many VP crystal shards as you can to defeat the other Druids and re-beautify us!

DISCLAIMER: This review focuses on vanilla Mystic Vale. We have most of the expansions in our collections, and we may do reviews on them and how they change the experience. If we do, we will either update this review or link to the expansion reviews here. -T

Okay, so the last part of my intro doesn’t quite make thematic sense, but this is a competitive game. A really good competitive game where there really isn’t a ton of direct player interaction, so if you enjoy merely messing with your opponents’ plans and just seeming like an annoying bee sting, read on.

I will also get this out of the way early: this is my first Card Crafting Game and the first of its type (that I know of, anyway). The concept is explained in the next paragraph. There are now others, but this is the grand-daddy. I was skeptical at first and was late to hop on the bandwagon here, but when I did I was really blown away. You have your own deck of cards that is exactly the same as your opponents’ decks, with a different colored back. Throw those cards into the provided clear sleeves, set up the other decks from which you will be purchasing upgrade cards, and you are setup.

The game mechanics are familiar, where you are pushing your luck to flip over cards from your deck to create a hand of cards… or bust and do nothing. Using the symbols on these cards allows you purchase cards from the current offering grid. Once you have purchased your new card(s) you must put them in the sleeves along with your starting cards to improve those starting cards! How can we do this, you ask? THE CARDS ARE SEE-THROUGH PLASTIC CARDS. Some starting cards are completely blank, and so adding to them drastically increases their value. This is a twist on the old deck building mechanic where you are no longer adding cards to make your deck more plentiful, but you are improving the sleeved cards you already have.

The art on the cards you are purchasing from the offer are printed in a way where information is split into three areas – top, middle, and bottom. So, you may have a starting card that gives you one icon worth of purchasing power with art on the top section. You grab a card to add to that another purchasing icon, with art on the bottom section. Now the next time this card comes up in your hand it is worth two icons to spend on further cards. Simple, right? Well, there are several types of purchasing icons (stars, leaves, paws, etc), not just one general icon. Some cards will furnish you with the other icons that you can use to purchase Vale cards (see photo below). These are powerful cards that can provide VPs and other actions to propel you to victory.

There’s so much in this game, even with just the vanilla base cards, that I just cannot explain everything here. So I won’t. If you have questions, do let me know. Speaking of the base game, here’s what you get.

A box. The box is decent size and will accommodate an expansion. I believe it is supposed to handle more than one, but in my experience, I wasn’t able to fit a whole lot in there with the provided insert. So I made my own. The VP tokens are great. The plastic cards are really great, but they have a strange (or familiar if you have played games like Gloom) smell to them that takes a bit to get used to smelling. Also, the cards come with a protective cling-film layer that will eventually start peeling off. These are used to facilitate printing on the plastic, and can be kept on or taken off – your preference. I’ll tell you what though. The art on this game is absolutely stellar. I really haven’t seen much better on a game, so I definitely am keeping my protective film on mine. The sleeves are decent, but I have had a few blowouts from usage. The game comes with more sleeves than is necessary, so I am hoping I never run out.

This review is long enough, but I wanted the reader to know that I hold this game in VERY high regard. It is well entrenched in my Top 10 list, and I don’t see it moving downward any time soon. The expansions definitely add a ton of replayability to it, but even as is, Purple Phoenix Games gives this one a revivified 21 / 24.

https://purplephoenixgames.wordpress.com/2019/03/15/mystic-vale-review/
  
Pretense
Pretense
2015 | Bluff, Deduction, Party Game, Real-time
Have you ever invented something that already exists? I have. I invented the mechanism that is used in fast food joints where you can fill up the cups with just enough ice and pop (yes, it’s POP) per size of cup. So it only fills up enough ice and pop to fill a Small cup, for example. I invented that!! Until I saw that it was in use a year later after not doing anything about it. In any case, Pretense is a game that I should have invented. It’s one of those ideas where you think to yourself, “Well gall-darnit, why didn’t I think of that??”

This is a Button Shy game so you know it will be compact and fit into one of those nylon wallet things. Mine, however, was Kickstarted and came in and still resides in a clear plastic bag. No wallet. Oh well. It’s a small set of cards that you deal out to attendees of your game night when they arrive. Each player then reads their role cards to themselves and the game is on.

A game of Pretense is a meta-game that lasts the entire game night (or longer if you are hard core). When you have your role card you are trying to get someone to satisfy your role’s requirement so that you may catch them, announce your role, and then take their role card to assume their requirements. The “winner” is the person at the end of the game with the most amount of won role cards.

As you can see from the Klutz card above, if someone mentions that you suck at keeping your rolled dice on the table, you can announce that you are the Klutz, take their role card and continue playing as someone else. Well gall-darnit, why didn’t I think of that? It’s genius!

And it IS genius. It is a simple and sleek design that keeps everyone on their toes for the entire evening, trying to catch each other saying or doing something outrageous or quite normal – just to slap it in their faces and flaunt their gaming supremacy.

Components. Again, I have the Kickstarter Button Shy version of Pretense and it’s some cards in a basic clear plastic bag… well, sleeve. The cards are fine quality, and the art on them is quite good. They all have the same portraiture but with different subjects, and a nameplate above the game details. No issues on components or art here.

Pretense is a game that I can pull out with minimal (or no) explanation and have people plotting and sneaking all night long. I believe the boxed AEG version also provides role token (a la Werewolf) so everyone knows which roles are in play, but that’s no fun. It’s catching people when they aren’t thinking about what they’re doing that really makes this one shine. It will never make my Top 100 list, but I will also never let it go. I do love it and it has led to many hilarious accusations and subterfuge, so it will be mine for all time. As this game is difficult to really rate (due to it being more of an activity and not so much a game), I have left off any numeric values. This is a good time and you should defo try it out.
  
    RBC Wallet

    RBC Wallet

    Finance

    (0 Ratings) Rate It

    App

    Having a full wallet is a good thing, unless that means you’re struggling with a stack of plastic....

40x40

Awix (3310 KP) rated Blood Red Skies in Tabletop Games

May 18, 2018 (Updated May 18, 2018)  
Blood Red Skies
Blood Red Skies
2018 | Wargame, World War II
Warlord Games continue in their mission to entice Games Workshop's veteran players with an elegant and very engaging game of fighter combat from the Second World War. The system partly involves chucking loads of d6s, as you might expect, but also hinges around a very neat mechanic involving a tilting flying base which indicates your planes' status and places them at a state of advantage or disadvantage. The basic rules are very simple to learn; playing the game well is considerably more of a challenge.

Most of the components in the starter box are very appealing and well put-together; the planes come in different coloured plastic so even without paint they are easy to distinguish. If I had to sling a slight brick at this release it's that the rulebooks are very skimpy and don't cover a number of situations which are almost certain to arise in your first few games; it's easy enough to figure out what 'should' happen but it would be good to have official confirmation. The advanced rules for using bombers and other multi-engined planes are also somewhat confusingly presented.

There's also the point that even a week or so after the game's release, the general consensus is that the points values for some of the starting planes are a little bit hinky - the Spits and 109s seem well-balanced, but Russian Yaks seem generously priced while Japanese Zeroes cost too many points, for instance. However, many supplementary releases of other planes and so on are planned, so no doubt this will be fixed in due time. In the meantime this is a very enjoyable, attractive and extremely playable game.
  
Show all 4 comments.
40x40

The Marinated Meeple (1848 KP) May 18, 2018

nevermind I found some....

40x40

Awix (3310 KP) May 18, 2018

Yeah, the image rights were the thing I was a bit concerned about.

Zombicide: Invader
Zombicide: Invader
2019 | Action, Science Fiction, Zombie / Survivalist
Mechanics (1 more)
Component Quality
Best Version of Zombicide
CMON really hits their stride in the Zombicide series with Zombicide: Invader. The original Zombicide was a good start but had some rough rules, as many early offerings on Kickstarter often do. Over the years, CMON has matured the series, refining the rules and making plenty of gameplay improvements with follow on editions, including a medieval/fantasy themed Black Plague editions, and now the sci-fi themed Invader.

Invader shows off the maturity of the Zombicide series with well balanced fights against hordes of aliens (who might be alien zombies, though this seems a little unclear). This game uses the nice plastic boards to track each survivors stats, as was introduced in Black Plague. New rule tweaks in Invader allow a survivor to concentrate fire on larger targets, reducing some of the unwinnable situations that sometimes dogged earlier editions. Overall the scenarios and gameplay mechanics all seem well crafted to create tense and rewarding game sessions.

As with all CMON games, there is a wide variety of expansions and characters. There are the usual cameo/homage characters drawn from pop culture and real life. There are also a number of interesting variant Abominations to increase the challenge and variety, as well as several expansions. I bought into the Kickstarter, and Zombicide: Invader may be the first Kickstarter game I've ever gotten where I've actually played through all the expansions.

Overall, a great game from CMON. Zombicide: Invader is lots of fun, and this latest edition makes me very optimistic about their upcoming Zombicide 2nd Edition and the Night of the Living Dead Editions.
  
    Gift Card Granny

    Gift Card Granny

    Shopping and Lifestyle

    (0 Ratings) Rate It

    App

    Discount Gift Card App Features: - Discount Gift Cards - Buy gift cards up to 50% off - Sell Gift...